Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!
The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.
Redux Version:
Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
-description from designer
- Great game.
- Nice flow and different ways of playing.
- Adrian's Wall
Mechanics (from transcript analysis)
- Card Drafting — Each round involves a six-card draft.
- Engine Building — Building structures provides engine-building capabilities.
- Resource Management — Players collect and manage various resources to build ships.
- Worker Placement — Includes worker placement actions that players can create.
Video topics + discussion points
Quotes (from this video)
- I cannot believe this is July
- we are going to tell you a bit about what's going on with us
- Everything qualifies we have done paid work on some of these videos but that does not factor into the decision
- It's a great conversation starter game it's a great icebreaker game at Meetup as well
- This is my number two well I've seen this before what the game's about what I love about it is that solo puzzle it's so good
- This is my number one game is the shared one Fable the spirit lens
- So check it out if you are going to Gen Con please do check it out and it in retail afterwards
- Please let us know if you have any comments any questions let us know what your top game is
References (from this video)
- tight play with multiple scoring paths
- easier to reintroduce to new players
- maritime/resource management
Mechanics (from transcript analysis)
- resource/worker management — build ships, recruit characters, manage town resources
Video topics + discussion points
Quotes (from this video)
- this is our top 10 2023 games
- it's an incredibly strong year for gaming
- Forest Shuffle is my number one and it's fantastic
References (from this video)
- Redux updates to core game and components
- family-friendly with engaging theme
- potential repetition or heavier decision weight for some players
- rewriting ship-building and exploration
- Medieval North Sea with Vikings
- competitive with cooperative elements
- Ships of the North Sea
Mechanics (from transcript analysis)
- Resource Management — Managing resources to upgrade ships and fulfill objectives.
- Worker Placement — Players place workers to take actions such as gathering resources, recruiting crew, and building ships.
Video topics + discussion points
Quotes (from this video)
- The best lineup we've ever had
- One-in-one-out policy
- So excited to get to play
- Ships of the North Sea Redux is our number one pick
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shipwrights of the North Sea Redux, the new game with the old name.
- This is a drafting game.
- It's a five-round drafting game.
- There are so many things that you can do with these cards.
- I am very distracted and very excited and everything at the same time.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shipwrights of the North Sea Redux is an all-new game replacing the original Shipwrights of the North Sea in the North Sea trilogy
- whoever can score the most victory points over five rounds of play will win the game
- I'll take you through the three to five player rules
- Shipwrights at the North Sea Redux is played over five rounds
References (from this video)
- Shipwrights trying to build ships to sail to Victory; players draft cards, manage resources, build ships, go on raids, and advance on three progress tracks to gain points over five rounds.
- Shipwrights of the North Sea
- North Sea trilogy
Mechanics (from transcript analysis)
- Actions — In the actions phase players use drafted cards and resources to perform actions (buildings, trading, tucking, deploying workers) and must use all cards by the end of the phase.
- building — Construct buildings from hand by paying resources to gain victory points and access to effects.
- Deck Building — Place ships into docks on your board and then build by spending resources and craft icons; ships provide end-game VP and progression bonuses.
- Drafting — A circular draft where players draft cards by picking from drawn cards and passing the rest around until six cards are kept.
- end_game_scoring — Final scoring includes points from ships, buildings, tucked cards, heroes, progress tracks, end-game objectives and gold conversion.
- hero_distribution_and_effects — Heroes are distributed at end of each round based on leading on tracks; heroes grant ongoing abilities for subsequent rounds.
- Raiding — Spend workers to raid settlements via raid cards; end-of-round and end-game scoring include raid-related benefits.
- rounds_and_round_cards — Game played over five rounds, tracked with round cards; each round has drafting, actions, income, and hero steps.
- shipbuilding — Place ships into docks on your board and then build by spending resources and craft icons; ships provide end-game VP and progression bonuses.
- Trading — Trade resources via round card icons; front shows base resources and costs; back allows exchanges including gold to discount other actions.
- tucking — Tuck cards under buildings (costing gold) to gain brown-bar bonuses; limited to one tucked card per building; can be discarded to free up space.
- upgrading_and_runes — Upgrade starter cards (Akea/Labourer/Hut) and gain improved incomes; flipping runes upgrades starter cards and modifies resources/income.
- Worker Placement — Place workers on buildings or spaces to resolve abilities and gain benefits, including upgrading or triggering brown bar effects.
- worker_placement — Place workers on buildings or spaces to resolve abilities and gain benefits, including upgrading or triggering brown bar effects.
Video topics + discussion points
Quotes (from this video)
- Shipwrights of the North Sea Redux is an all-new game replacing the original Shipwrights of the North Sea in the North Sea trilogy
- whoever can score the most victory points over five rounds of play will win the game
- I'll take you through the three to five player rules
- Shipwrights at the North Sea Redux is played over five rounds
References (from this video)
- Multiple scoring paths beyond ships
- Two-player drafting variant available
- Exciting live giveaway and community interaction
- Drafting can be overwhelming with many options
- Resource management can be intricate and error-prone in playthrough
- Catan
- Architects
Mechanics (from transcript analysis)
- Card Crafting — Hiring craftspeople provides ongoing effects; some cards grant one-off effects.
- Drafting — Players draft cards to build their boards and gain actions.
- End Game Bonuses — The end condition is tied to completing ships and/or reaching score/track thresholds.
- End-game condition — The end condition is tied to completing ships and/or reaching score/track thresholds.
- five-round structure — The game is played over five rounds.
- neutral player / heroes — There is a neutral/hero mechanic that advances on tracks and introduces heroes.
- Raiding — Raiding allows spending workers on resources.
- Resource Management — Resources (oak, wool, iron) are spent to construct buildings and ships.
- resources and construction — Resources (oak, wool, iron) are spent to construct buildings and ships.
- temporary and permanent effects — Hiring craftspeople provides ongoing effects; some cards grant one-off effects.
- Track Advancement — Three tracks (military, trade, renown) advance to gain benefits.
- Tracks — Three tracks (military, trade, renown) advance to gain benefits.
- Worker Placement — Workers are placed to gain resources or perform actions.
Video topics + discussion points
Quotes (from this video)
- Shipwrights of the North Sea Redux, the new game with the old name.
- This is a drafting game.
- It's a five-round drafting game.
- There are so many things that you can do with these cards.
- I am very distracted and very excited and everything at the same time.
References (from this video)
- Entirely new game with core gameplay rebuilt from the original
- Simultaneous play makes the game very quick and snappy
- Lots of meaningful choices despite the quick playtime
- Dynamic market adds an interesting strategic element
- Lightest game in the series, but still satisfying
- Great introductory game for the series
- Consistent iconography across related games
- Not the game to reach for when wanting a bigger worker placement game
- Can sometimes be a challenge to find the right buildings to keep workers
- Vikings building longboats, buildings, and recruiting workers for victory points.
- The North Sea
- Shipwrights of the North Sea
- West Kingdom
Mechanics (from transcript analysis)
- Card Drafting — Players draft a hand of six cards each round, with the drafting method varying based on player count.
- market — Players can trade gold for resources at a market where prices fluctuate each round.
- Multi-Use Cards — Cards can be discarded for resources, used to begin building longboats or buildings, or to hire workers.
- Set Collection — Players aim to collect resources to build longboats, which are the most lucrative way to get points.
- Simultaneous action selection — Players perform actions simultaneously, contributing to the game's quick playtime.
- Track Advancement — Players advance on various tracks (e.g., raiding, money, upgrade) by building buildings and longboats, unlocking abilities and earning rewards.
- Worker Placement — Players place workers on locations to gain special abilities, with new spots unlocked by building buildings.
Video topics + discussion points
Quotes (from this video)
- Ship rights of the North Sea Redux is an entirely new game well it shares a lot of thematic elements and player goals from the original uh the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garfield games have come to expect
- It is not ship of ship rights of the North Sea it is ship right of the north SE Redux all new game
- Because of the simultaneous play of this game and actually played really quick I want to say the first time we played it from getting the game out punching it Ryan learning it teaching it to me and playing around was an hour and a half I want to say it very Snappy it was really really quick
- I still felt like there's a ton of meaningful choices that I had to make because of the cards cards cards so many of them but it was a very Snappy game
- I do want to say this might be the lightest of the game I've played of all of those series of games I think this might be the lightest that does not mean it was unsatisfying it was a very satisfying game but it was definitely the lightest of of all of the GARP Hill games I've played
References (from this video)
- puzzly drafting to activation flow
- low downtime creates smooth play rhythm
- rules are quick to learn
- clear engine-building potential through ships and buildings
- raiding, shipbuilding, resource management
- North Sea Viking-era maritime setting
Mechanics (from transcript analysis)
- building_ships_and_buildings — construct ships and buildings to gain points and bonuses
- Drafting — players draft cards; start each round with six cards in hand
- market_and_discard_for_resources — discard cards for resources and buy at the market; market rates can vary
- Resource Management — gather resources, pay resources to build or hire, discard for resources, and manage income
- resource_management — gather resources, pay resources to build or hire, discard for resources, and manage income
- Simultaneous Actions — actions are chosen simultaneously with flexible ordering by players
- simultaneous_action_selection — actions are chosen simultaneously with flexible ordering by players
- Track Advancement — advance on tracks to gain income and bonuses; higher advancement yields rewards
- track_advancement — advance on tracks to gain income and bonuses; higher advancement yields rewards
- Worker Placement — place workers to gain resources and persist benefits; hire workers for ongoing effects
- worker_placement — place workers to gain resources and persist benefits; hire workers for ongoing effects
Video topics + discussion points
Quotes (from this video)
- the game plays one to five players with mechanics such as drafting resource management and engine building
- in the Redux version they are set rounds in the game five rounds
- the aim is to collect the most victory points mainly by building ships
- you can be an industrious Viking
- you can always discard the cards for its resources
- the rules are pretty much a drafting variant in the game with a few other bits and pieces as part of the main rules you can learn in like no time
- there are also six new runestones to make this game compatible with Nazis Rune Saga campaign
- the downtime is usually low
References (from this video)
- Engaging engine-building progression
- Simultaneous action phase speeds play
- Accessible heft compared to heavier Garfield titles
- Strong synergy between worker placement and contract fulfillment
- Multiple viable strategies and high replayability
- Learning curve can be steep for first-time players
- Tight resource management may be challenging
- Simultaneous actions can lead to waiting periods in turns
- engine-building combined with shipbuilding and town development
- building a town and long ships as a shipwright
- Hadrian's Wall
- Architects of the West Kingdom
- South Kingdom
- Sub-Tigris
- West Kingdom
- Scholars
- Wayfarers
Mechanics (from transcript analysis)
- Card Drafting — players start with a hand of six cards, draft one and pass the rest according to round card arrows
- construct a longship — pay required resources to construct a longship; place it above your board and gain effects
- construct buildings — pay workers and resources to build buildings for VP and new abilities
- Deck Building — place long ships on your board to indicate work and later construct
- drafting cards — players start with a hand of six cards, draft one and pass the rest according to round card arrows
- Endgame scoring — score points from long ships, buildings, tracks, and hero/labor cards
- income phase — earn income from long ships and tucked cards and reset raid cards
- raid/hero cards — gain raid/hero cards via tracks on the board; activate hero abilities
- recruit a yard — recruit a yard and potentially tuck under buildings or gain gold
- recruit craftspeople — recruit craftspeople with major or minor skills to use on long ships or buildings
- recruit townsfolk — play or recruit townsfolk to gain abilities, discard or tuck under buildings
- start work on a long ship — place long ships on your board to indicate work and later construct
- trading resources — trade resources as indicated by round cards during the income phase
- Work replacement — place a worker on a work replacement space to gain rewards; workers return to supply
- Worker Placement — place a worker on a work replacement space to gain rewards; workers return to supply
Video topics + discussion points
Quotes (from this video)
- Smooth smooth sailing... Hadrian's Wall
- engine building aspects that ramp up
- I wanted to play it again and again
- the game goes by a bit faster when played simultaneously
- there's so many cards to work with and it feels really good
References (from this video)
- engaging resource management and engine-building
- tight closed drafting and clear iconography
- beautiful, distinctive art and thematic flair
- solid solo puzzle with clear victory conditions
- high replay potential through different card combos
- stone and resource costs can be punishing early; stone is expensive
- board can feel crowded and requires careful planning
- some card effects require significant setup or multiple steps to achieve
- solo mode can be challenging and slow to master for new players
- expansion/redo of a Viking-era seafaring economy
- Norse-inspired medieval coastal world with shipbuilding and raiding
- streamed solo gameplay commentary with a focus on engine-building and strategy
- Legacy of You
- Raiders of the North Sea Redux
Mechanics (from transcript analysis)
- Closed Drafting — players draft five cards, pick one and pass the rest around to create a personal card-pick rhythm
- end-of-round income and progress tracks — income phase and progress tracks (red, blue, yellow) influence cards and scoring; Moon icon indicates income
- military/raid mechanics — raid cards and a separate track to raid settlements; spending workers to trigger benefits and potential raids
- Resource Management — manage wood, wool, stone, and gold to build ships and buildings and to progress on tracks
- resource management and conversion — manage wood, wool, stone, and gold to build ships and buildings and to progress on tracks
- ship crafting / building ships — ships are a primary path to victory; crafting ships by combining resources and workers
- tableau construction / engine-building — cards can be tucked under buildings to strengthen actions and create a personal engine
- trading and exchange — convert resources via trades (coins-for-resources, or one resource of each for gold) to optimize purchases
- Worker Placement — place workers on buildings or tracks to perform actions; workers return at end of round (except some effects)
Video topics + discussion points
Quotes (from this video)
- I freaking love Resource Management this is a good time
- The art in these games are very distinctive I love the vibe
- this game took me 20 minutes to learn and it is absolutely fantastic
References (from this video)
- puzzle-rich, clean integration of drafting and resource management
- satisfying engine with strong solo variant
- multiplayer potential requires adaptation
- docking, building, raiding on a Long North Sea map
- medieval maritime trade and raiding
- economic engine with tableau growth
- Legacy of Viu
Mechanics (from transcript analysis)
- hand drafting & tableau building — select cards to build a tableau of ships/buildings, paying resources to deploy
- resource conversion and multi-track scoring — manage resources, raiding, and three progress tracks with end-game scoring
Video topics + discussion points
Quotes (from this video)
- the scoring in this one was a little bit confusing at first
- I really enjoyed this so it does say on the box that it's only two players but then on the back it says includes a solo variant so I did play this one solo and I feel like this is exactly what I wanted Spiropoulos to be
- it's just a notepad and I think this is so cool
- I actually really enjoyed this one
- this is a wonderful puzzly game that I really enjoyed
- I loved this game so so much
- there is just something about GAREL Games that just gets my brain going
- this is such a wonderful little game
- Spectacular is truly just a tile drafting dice drafting puzzle game
- I really enjoy this one