Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!
The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.
Redux Version:
Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
-description from designer
- puzzly drafting to activation flow
- low downtime creates smooth play rhythm
- rules are quick to learn
- clear engine-building potential through ships and buildings
- raiding, shipbuilding, resource management
- North Sea Viking-era maritime setting
Mechanics (from transcript analysis)
- building_ships_and_buildings — construct ships and buildings to gain points and bonuses
- drafting — players draft cards; start each round with six cards in hand
- market_and_discard_for_resources — discard cards for resources and buy at the market; market rates can vary
- Resource management — gather resources, pay resources to build or hire, discard for resources, and manage income
- resource_management — gather resources, pay resources to build or hire, discard for resources, and manage income
- Simultaneous Actions — actions are chosen simultaneously with flexible ordering by players
- simultaneous_action_selection — actions are chosen simultaneously with flexible ordering by players
- Track advancement — advance on tracks to gain income and bonuses; higher advancement yields rewards
- track_advancement — advance on tracks to gain income and bonuses; higher advancement yields rewards
- worker placement — place workers to gain resources and persist benefits; hire workers for ongoing effects
- worker_placement — place workers to gain resources and persist benefits; hire workers for ongoing effects
Video topics + discussion points
Quotes (from this video)
- the game plays one to five players with mechanics such as drafting resource management and engine building
- in the Redux version they are set rounds in the game five rounds
- the aim is to collect the most victory points mainly by building ships
- you can be an industrious Viking
- you can always discard the cards for its resources
- the rules are pretty much a drafting variant in the game with a few other bits and pieces as part of the main rules you can learn in like no time
- there are also six new runestones to make this game compatible with Nazis Rune Saga campaign
- the downtime is usually low
References (from this video)
- Engaging engine-building progression
- Simultaneous action phase speeds play
- Accessible heft compared to heavier Garfield titles
- Strong synergy between worker placement and contract fulfillment
- Multiple viable strategies and high replayability
- Learning curve can be steep for first-time players
- Tight resource management may be challenging
- Simultaneous actions can lead to waiting periods in turns
- engine-building combined with shipbuilding and town development
- building a town and long ships as a shipwright
- Hadrian's Wall
- Architects of the West Kingdom
- South Kingdom
- Sub-Tigris
- West Kingdom
- Scholars
- Wayfarers
Mechanics (from transcript analysis)
- card drafting — players start with a hand of six cards, draft one and pass the rest according to round card arrows
- construct a longship — pay required resources to construct a longship; place it above your board and gain effects
- construct buildings — pay workers and resources to build buildings for VP and new abilities
- Deck building — place long ships on your board to indicate work and later construct
- drafting cards — players start with a hand of six cards, draft one and pass the rest according to round card arrows
- Endgame scoring — score points from long ships, buildings, tracks, and hero/labor cards
- income phase — earn income from long ships and tucked cards and reset raid cards
- raid/hero cards — gain raid/hero cards via tracks on the board; activate hero abilities
- recruit a yard — recruit a yard and potentially tuck under buildings or gain gold
- recruit craftspeople — recruit craftspeople with major or minor skills to use on long ships or buildings
- recruit townsfolk — play or recruit townsfolk to gain abilities, discard or tuck under buildings
- start work on a long ship — place long ships on your board to indicate work and later construct
- trading resources — trade resources as indicated by round cards during the income phase
- Work replacement — place a worker on a work replacement space to gain rewards; workers return to supply
- worker placement — place a worker on a work replacement space to gain rewards; workers return to supply
Video topics + discussion points
Quotes (from this video)
- Smooth smooth sailing... Hadrian's Wall
- engine building aspects that ramp up
- I wanted to play it again and again
- the game goes by a bit faster when played simultaneously
- there's so many cards to work with and it feels really good