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SHŌBU box art

SHŌBU

Game ID: GID0285827
Game Info
Year
2019
Players
2
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
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Description

SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player, in two colors, with a rope dividing the play area in half.

Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win.

SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.

-description from publisher

Description

SHOBU is a beautifully crafted abstract strategy game for 2 players. The game features 4 square wood boards (2 of each color) and 16 natural river stones for each player, in two colors, with a rope dividing the play area in half.

Your turn is in two parts. First, a player may move one of their stones up to two spaces in any direction, including diagonally, in what is called a passive (or set up) move. Second, they take a more aggressive move, which must be the same direction and number of spaces as the first move. It is this second move that allows you to push stones across the board - or off the board's edge. Remove all four of your opponent's stones from just one of the four boards to win.

SHOBU evokes the feeling of GO or CHESS but provides its own unique challenge. It feels immediately familiar and yet is wholly distinct and engaging.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 11 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video DeK5gqpMcq8 Board Game Spotlight Top List at 22:57 sentiment: positive
video_pk 91225 · mention_pk 353209
Board Game Spotlight - SHŌBU video thumbnail
Click to watch at 22:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful abstract game
  • Unique component (actual rocks)
  • Deep strategy despite simple rules
Cons
  • Rules clarification needed initially
Thematic elements
  • Abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Make a passive move on one board and an aggressive move on another.
  • Area Control — It's a control game because it's like the person the first person to knock the other player off of one of the boards you have access.
  • Board interaction — Rocks can push other rocks, but not off the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dual Powers is my number one it was dual powers like we live stream that back in 2008 we were in South Carolina and it released in February of 2019 to retail it delivered in 2018 to backers at the back end of 2018 but I checked with Keith and it's a 2019 release and Lizzie has never she's not stopped talking about this game like since we live straight dick
  • School Kahlo is my number one for the year and it's I love the meatballs in school Kahlo and like the different guardians
  • Blitzkrieg from PSC games Blitzkrieg is a two-player tug of war world war two in 20 minutes really great game honestly
  • Cloud spire there's another one that I just we didn't get to the table and I really think it would have been potentially on the list had we been able to get at the table because it's a gorgeous game
  • Oh eternal which is a deck building game from renegade and direwolf which is an app but that's a good building game technically plays for but it's perfect a to wouldn't play it with anymore personally
  • Dual Powers is just the area of history I love areas in history that don't get enough attention that's for sure good enough love and the Bolshevik Revolution is one of those
  • I love history more than Derek I'm gonna go on and say it's true
References (from this video)
No references stored for this video.
Video gVsqAlJSjpU Watch It Played Discussion at 12:08 sentiment: positive
video_pk 89882 · mention_pk 307267
Watch It Played - SHŌBU video thumbnail
Click to watch at 12:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract game — This is an abstract game.
  • Area Control — Players are trying to do area control things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • does board game media podcasts youtube and blogs really matter
  • it matters because it can act as asking a friend online if they liked a game to an extent if z garcia from the dice tower likes a card game i'm probably going to like that card game
  • for me board game media matters and i'm trying to think of me the consumer rather than me the board game media person
  • it's such a valid and important form for me specifically it's form of entertainment i watch a lot of board game reviews and i watch a lot of them as entertainment
  • yeah it does because board game media sells copies of games so in that regard undoubtedly board game media matters
  • it's funny when you compare those lists to the previous years what was i looking forward to but often you kind of don't even know for starters what's coming out in 2022
  • i find these what are we looking forward to lists very interesting when compared to the previous what did we enjoy of that year
  • and i'd really love to know what games you're looking forward to so below in the comments i'd love to start a conversation about what games are we excited for in 2022.
  • it really felt like going off doing loads of side quests in skyrim and you had the main mission and like things going on but really you could just go into another side quest
  • federation seems to be the star trek game that i've always wanted though it's not star trek theme
  • i always go for a board game resolution and i tell ya i don't follow through on them pretty much ever
  • i would like to be a better ambassador for the board game hobby than i am at the moment
  • looking for recommendations on games to show people who have little patience for lots of rules
  • the rules to so clover for instance are so short and quick and simple but the game itself is incredibly fun
  • strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
  • p for pizza the one of the most underrated party games of all time
  • because of the the the wall that of wall of text can really provide
  • game itself is incredibly fun strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
  • p for pizza the one of the most underrated party games of all time where you are drawing cards trying to make a pizza but really it's just a word to guess word association game absolutely love pizza pizza by big potato it's great
  • if you have any answers to the questions that we have what games do you think have a small rule set that are just really good games to get people into the hobby who are a bit hesitant because of the the the wall that of wall of text can really provide let me know in the comments i'd love to know
References (from this video)
No references stored for this video.
Video lb8eo-rBBxg Chairman of the Board Top List at 0:33 sentiment: mixed
video_pk 85168 · mention_pk 310324
Chairman of the Board - SHŌBU video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very clever and clean design
  • Super well-designed and creative
  • Appreciates the concept of delayed movement for tactical advantage
Cons
  • Found it boring, plotting, and too dry
  • Did not spark passion or the itch to master it
  • Did not extract enjoyment from it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — It is described as a 'head-to-head abstract strategy game'.
  • Dual Movement (Passive/Aggressive) — A player's turn is divided into a passive move and then an aggressive move that mirrors the first move on a different board.
  • Pushing/Moving Pieces — The objective is to push opponent's pieces off the board using your own pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • I want to get fun from it, and this one didn't do that, sadly.
  • So, if you want a quirky little filler one with, you know, limited brains capacity needed, Duck and Cover might be a good option for you
  • This one, I think, is the cleanest and best version by far that I've played.
  • And I have to say, I was thoroughly thoroughly impressed.
  • It's a game that I want to pull off my shelves and play because I just enjoy the process and just seeing how these paths build and watching those butterflies fly around uh the board.
References (from this video)
No references stored for this video.
Video 8_6rzJ_mnZU Board With Steve Top List at 2:39 sentiment: positive
video_pk 63228 · mention_pk 156551
Board With Steve - SHŌBU video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool, elegant system
  • unique multi-board mirroring mechanic
  • tight, engaging abstract with a strong tactile feel
Cons
none
Thematic elements
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • dual-action turns — on your turn you take two actions: one passive (no moving opponent's pieces) and one aggressive (pushing stones off the board)
  • mirror play across boards — the first action must be mirrored on a different board, which warps your mind and changes strategy
  • Winning condition — win by knocking all of your opponent's rocks off one of the four boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Put away chess? Seriously? Stop playing Ticket to Ride, Lords of Waterdeep, and even Catan.
  • Board games have evolved.
  • once you try them, you'll never look back at those classics again.
References (from this video)
No references stored for this video.
Video TvyV-MJzzqM Board Gaming Ramblings Discussion at 13:10 sentiment: positive
video_pk 42293 · mention_pk 128310
Board Gaming Ramblings - SHŌBU video thumbnail
Click to watch at 13:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, accessible abstract with graceful rules
  • short and highly portable
Cons
  • some players may prefer heavier euros
Thematic elements
  • abstract strategy
Comparison games
  • Onitama
Mechanics (from transcript analysis)
  • simultaneous play and two-phase capture — Players move stones on mirrored boards, attempting to outsmart the opponent on multiple arenas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
  • this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
  • i'm having fun so far
  • this is basically the same designer so it has a lot of the same element
  • the weirdest thing that has ever happened in a board game
References (from this video)
No references stored for this video.
Video RvVxlZEv4h0 Rolls in the Family Top List at 5:46 sentiment: positive
video_pk 32664 · mention_pk 96712
Rolls in the Family - SHŌBU video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative four-board structure creates deep, emergent play
  • Two-move system adds timing and misdirection opportunities
  • Encourages forward-thinking and multi-board coordination
Cons
  • Learning curve can be steep due to multiple boards and move rules
Thematic elements
  • Strategic pressure and multi-board sequencing
  • Four boards with players' pieces on each board
  • Abstract, puzzle-like with competitive edge
Comparison games
none
Mechanics (from transcript analysis)
  • Cross-board interaction — Defensive and offensive planning must consider how moves on one board affect the others.
  • Dual-phase moves (passive vs active) — Each turn includes a passive move on your own side and an active move on the opposite color board.
  • Push-off captures — Active moves allow you to push stones off the boards to eliminate pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • condenses the feeling of chess into kind of a miniature chess board
  • movement templates can really change the feel of the game
  • there's a ton of God powers that you can play with and these aren't just little things
  • portable, very durable, this is a great like camping game
  • the pieces themselves make up the play area
  • there are some really good opportunities for clever plays or ways to trap your opponent
  • the goal is five in a row
  • when you move that ring, it flips all of the discs that it jumped over
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:10 sentiment: positive
video_pk 12868 · mention_pk 37612
Adam in Wales - Board Game Design - SHŌBU video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • natural appearance like ancient games
  • interesting push mechanic
  • good abstract strategy
Cons
none
Thematic elements
  • abstract
  • ancient games
  • pebbles
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy
  • mirrored boards
  • pebble placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video A4LUTm15BxM Heavy Cardboard Discussion at 0:00 sentiment: positive
video_pk 10531 · mention_pk 30964
Heavy Cardboard - SHŌBU video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and table presence, especially the wooden components
  • simple rules that yield deep, clever gameplay
  • coffee-table friendly; easy to leave out for quick rounds
  • zen-like aesthetic contributes to a calm, focused playing experience
Cons
  • abstract nature may not appeal to all players
  • dual-board mechanic can present a learning curve for new players
Thematic elements
  • minimalist strategy where placement, movement, and board interaction drive outcomes
  • abstract two-player game with four-by-four boards and natural materials, presented with a calm, zen-like aesthetic
  • abstract/minimalist
Comparison games
  • Abalone
  • Othello
Mechanics (from transcript analysis)
  • dual-board simultaneous play — two parallel boards are used in play; each player makes moves on their own board with outcomes that influence strategic decisions across both boards
  • progressive board tension — the sequence of early moves shapes the available options on later turns, emphasizing foresight and adaptability
  • push/knock interactions — moves can push or influence opponent pieces, creating tactical pressure and potential captures or positional advantages
  • Simultaneous Actions — two parallel boards are used in play; each player makes moves on their own board with outcomes that influence strategic decisions across both boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really fun it's cute
  • it's really pretty
  • it's beautiful production
  • it's stupid simple
  • clever gameplay
  • minimalist aesthetics appeal to me as well
  • there's something very minimalist that appeals to me as well
References (from this video)
No references stored for this video.
Video jCY01s8w7k4 No Rolls Barred Playthrough at 0:43 sentiment: positive
video_pk 8611 · mention_pk 25376
No Rolls Barred - SHŌBU video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant core mechanic that scales depth from a deceptively simple rule set
  • Strong interdependence between boards creates rich, forecast-heavy decision trees
  • Paced engagement: quick turns with meaningful tension and potential for dramatic swings
Cons
  • Steep learning curve for newcomers to abstract strategy games
  • Aesthetics and theme may be less accessible to players seeking thematic storytelling
  • High reliance on spatial visualization can be challenging for players new to multi-board combat
Thematic elements
  • Mind games, timing, and tempo management under a two-move-per-turn constraint. The core theme centers on balancing aggressive pressure with careful restraint across parallel theaters of action, culminating in a sudden, decisive moment when an opponent’s stones are pushed off a board.
  • A compact two-player abstract strategy duel played across four boards connected by a symbolic rope partition. Each player has two boards on their side (light and dark) and faces two boards on the opponent's side, creating a multi-board battleground where each choice on one board can influence outcomes on another.
  • Highly abstract with a focus on pure strategic interplay rather than a narrative lore. The game communicates through its geometry, tempo, and the lure of outmaneuvering a rival on mirrored boards.
Comparison games
  • Onitama
Mechanics (from transcript analysis)
  • Aggressive move — The second move must relocate another one of the player’s stones on a different color board, using the same number of spaces and the same directional vector as the first move. This move may push opponent’s stones but may not push your own stones.
  • Board win condition — A player wins the game instantly if they push all of the opponent’s stones off any one of the four boards.
  • Crowding constraint — If a board becomes so crowded that the required passive move cannot be executed, the second, aggressive move cannot be made. The two moves must be executable in sequence; otherwise the turn is effectively halted.
  • passive move — The first move must move a single stone on either the light or dark board on the player’s own side of the rope. The stone can travel up to two spaces in any direction (orthogonally or diagonally) but may not push your own stones, and in the first move you cannot push your opponent’s stones.
  • Two-move turn structure — Each turn consists of two sequential moves: a passive move on one board (first move) followed by an aggressive move on a different colored board (second move). The two moves must use the same distance, in the same directional vector, and on different boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shobu is what we in the industry call a proper board game; it requires proper thinking.
  • Two moves per turn; the passive move on one board, then the aggressive move on a different color board with the same distance.
  • This game is flipping flopping all over the place; it's a mental tug-of-war across four boards.
  • Shobu is a proper abstract strategy game that rewards planning two moves ahead.
  • This video doesn't even go out unless I say it does—that is how I'm gonna win Shobu.
  • I'm going to sit around until the end of time if I have to to make sure you are the one who unravels.
  • Nice, that's a beautiful little flourish; I liked that move.
References (from this video)
No references stored for this video.
Video -mHD78iG2MI Before You Play Discussion at 9:01 sentiment: positive
video_pk 5240 · mention_pk 15515
Before You Play - SHŌBU video thumbnail
Click to watch at 9:01 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • elegant, deep abstract strategy
  • simple rules, substantial depth
  • compact, no-theme presentation that emphasizes mechanics
Cons
  • can be challenging for players new to abstract strategy
  • no flashy components or theme to attract casual players
Thematic elements
  • tug-of-war of influence across symmetric boards
  • abstract strategy on four boards with rope separation
  • minimalist, no-theme presentation
Comparison games
none
Mechanics (from transcript analysis)
  • dual-board placement and pushes — on your turn you perform a passive move on your own board and a corresponding aggressive move on the opponent's board
  • Positional strategy — depth comes from anticipating threats and setting up future pushes
  • programmed moves — the second move mirrors the first on the opposite color board, enabling pushing under strict sequencing
  • Programming — the second move mirrors the first on the opposite color board, enabling pushing under strict sequencing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the four player game is extremely chaotic
  • it's really a fantastic abstract
  • a nice kind of versatile game ... about 30 minutes
  • I really love War Chest
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU Adam in Wales - Board Game Design Top List at 7:21 sentiment: positive
video_pk 988 · mention_pk 2771
Adam in Wales - Board Game Design - SHŌBU video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high tactile appeal
  • publisher place-ability helps with publishing decisions
Cons
  • rules can be tricky to explain quickly
Thematic elements
Comparison games
  • Onitama
  • Tess
Mechanics (from transcript analysis)
  • multi-board simultaneous play — four boards split the space; moves on one board can be mirrored on another
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
Video 1qlwBgHXCyg No Rolls Barred Analysis at 0:00 sentiment: positive
video_pk 288 · mention_pk 887
No Rolls Barred - SHŌBU video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are exceptionally concise yet the tactical depth is profound; the core can be taught in minutes
  • Beautiful physical components: weighty stones, wood boards, and the rope divider evoke a tactile, almost ritualistic feel
  • High replayability with a clean design that scales well across players and experience levels
  • Compact playtime (~20 minutes) makes it easy to fit into sessions and clubs
  • Strong value proposition: accessible price point paired with durable, elegant production
Cons
  • Can be information-dense for newcomers due to the dual-board programming concept and the layered decision space
  • Aesthetic earnestness and stylized presentation may feel pretentious or culturally appropriative to some players
  • The lack of a strong theme may deter players who crave a thematic hook beyond pure strategy
Thematic elements
  • Mind-game programming and contest between two players, using dual boards to stage push-based elimination
  • Two opposite boards on a rope with four stones per board per side; an aesthetically Eastern-influenced tactile setup that evokes ancient play and naval/logistics themes without a strong narrative frame
  • Thematic flavor leans toward profundity and antiquity rather than a explicit story; emphasis on atmosphere and tactility
Comparison games
  • Chess
  • Abalone
Mechanics (from transcript analysis)
  • aggressive move that can push — On the second move you must move a stone in the same manner on the other board; this second move can push opponent stones off the board.
  • dual-board information layering — Each board contributes both aggressive and passive considerations, creating two layers of perfect information (one for aggressive options and one for passive constraints) that must be reconciled in real time.
  • passive move — On the first move you move a stone one or two spaces on a board, but this move cannot push any stones.
  • Player Board | Main Board — Each board contributes both aggressive and passive considerations, creating two layers of perfect information (one for aggressive options and one for passive constraints) that must be reconciled in real time.
  • push restriction — You may not push two stones at once; only a single stone can be pushed in a given aggressive action.
  • push-off capture — If a move pushes an opponent’s stone off the board, that stone is eliminated from play; strategic pressure accumulates across boards.
  • two-board programming — Players move on two boards (one light, one dark) per turn, planning a first passive move on one board and a second, mirrored or same-move on the opposite board which may push stones.
  • Variable Set-Up: Board — Eliminate all four of the opponent’s stones on any one board to win immediately.
  • win condition on a single board — Eliminate all four of the opponent’s stones on any one board to win immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a programming game and that's what twists this from chess where you can have an almost set response to any circumstance lodged in your brain to something more reactive, unpredictable and alive in the moment
  • move stone on one board then same move opposite board to push off stones
  • you can wrap this whole video up in a haiku but you literally can cover the rules of shobu it's so simple
  • it's the most addictive abstract game i've ever played
  • visually incredibly simple but tactically complex
References (from this video)
No references stored for this video.
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