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Shogi box art

Shogi

Game ID: GID0285872
Game Info
Year
1587
Collection
Rating
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Description

Of Japanese origins, Shogi is played on a 9 by 9 board, and the object is to capture the opponent's king. There are two main differences with Western chess. First, not only pawns but almost every piece can promote if it reaches the opponents three last rows. Second and most distinctive characteristic is that captured pieces become property of the capturing player and during his turn he can "parachute" or "drop" them back to the board instead of performing a normal move. Because of this feature, similar to Bughouse, the game can last longer than a Chess game, the board generally stays fairly crowded and there is no simplification going into the endgame. However, the endgame is typically more rapid with many possibilities for attack and ways to achieve a checkmate, which also makes draws/ties very rare.

According to "A World of Chess" by Jean-Louis Cazaux & Rick Knowlton (2017, ISBN 978-0-7864-9427-9), Bishop, Rook and Drunk Elephant were introduced to the 9x9 Shogi creating Sho Shogi, the immediate predecessor of Shogi, in the middle of the 15th century. Modern Shogi where created with the introduction of the drop rule and the removal of the Drunk Elephant piece in Sho Shogi. This happened between 1567 and 1587 (earliest recording of modern Shogi). The latter date is based upon a picture in the diary of the samurai Matsudaira Ietada, dated 1587, which shows a game identical to the one of today.

Description

Of Japanese origins, Shogi is played on a 9 by 9 board, and the object is to capture the opponent's king. There are two main differences with Western chess. First, not only pawns but almost every piece can promote if it reaches the opponents three last rows. Second and most distinctive characteristic is that captured pieces become property of the capturing player and during his turn he can "parachute" or "drop" them back to the board instead of performing a normal move. Because of this feature, similar to Bughouse, the game can last longer than a Chess game, the board generally stays fairly crowded and there is no simplification going into the endgame. However, the endgame is typically more rapid with many possibilities for attack and ways to achieve a checkmate, which also makes draws/ties very rare.

According to "A World of Chess" by Jean-Louis Cazaux & Rick Knowlton (2017, ISBN 978-0-7864-9427-9), Bishop, Rook and Drunk Elephant were introduced to the 9x9 Shogi creating Sho Shogi, the immediate predecessor of Shogi, in the middle of the 15th century. Modern Shogi where created with the introduction of the drop rule and the removal of the Drunk Elephant piece in Sho Shogi. This happened between 1567 and 1587 (earliest recording of modern Shogi). The latter date is based upon a picture in the diary of the samurai Matsudaira Ietada, dated 1587, which shows a game identical to the one of today.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Video kzKEOce0Ut8 Playthrough at 0:17 sentiment: positive
video_pk 66628 · mention_pk 162346
Shogi video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Passion project with hand-drawn art
  • Silly and fun theme
  • Variety of encounters and mechanics
Cons
none
Thematic elements
  • Fantasy meets foolery
  • English folklore
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Players move around a map on a board.
  • Card drawing — Players draw treasure cards which can be actions, reactions, or items.
  • Combat — Players can fight monsters by meeting or overcoming their attack value, or duel other players.
  • Dice rolling — Used for movement and sometimes for combat or other actions.
  • Movement — Players roll two dice to determine the amount of spaces they can move along paths.
  • Press Your Luck — Players can choose to step off paths, ending movement immediately to draw a monster, or go into inns to re-roll dice.
  • set collection — Players can collect items and friends which contribute to their attack value.
  • variable win condition — Players can win by getting Shug to the pub or by defeating the king in the castle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fantasy meets foolery here.
  • If you can't beat them, you die, lose your items, return to the village to start over.
  • The chaos has reigned.
  • It's climactically anticlimactic.
References (from this video)
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