Game description by the publisher (2nd Ed.)
Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation.
Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit.
Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker.
User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills.
To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game.
A game turn is divided into seven phases:
First phase - The turn order cards are shuffled and dealt to the players.
Second phase - Players may place prospectors and surveyors on the game board in turn order.
Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board.
Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims.
Fifth phase - The dice are rolled to determine price changes for each mine.
Sixth phase - Claims and passenger cards taken by the players are replaced.
At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen.
Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game.
Expanded by:
Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion)
- It piques my interest.
- Based on a comic book and novel series
- Codenames
- Pictomania
- Star Trek Frontiers
- Duet
Mechanics (from transcript analysis)
- cooperative play — It is a cooperative game.
Video topics + discussion points
Quotes (from this video)
- it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
- I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
- it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
- and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
- Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
- if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
- Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
- is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
- Return of Vlaada Chvátil after a long absence from game design
- Clever and well-implemented mechanics
- Accessible yet engaging gameplay
- Based on a popular Czech IP
- May not be widely known outside of the Czech Republic
- Based on a Czech graphic novel series about the 'Rapid Arrows' team
- Streets of Prague
- Mage Knight
Mechanics (from transcript analysis)
- cooperative play — The game is designed for players to work together.
- Mission-based — Includes various missions that are often replayable due to variable setup.
- variable setup — Missions are replayable due to variable setup.
Video topics + discussion points
Quotes (from this video)
- I did not enjoy my first play of Echoes of Time.
- this is a light tableau building card game.
- Flow... it looks gorgeous.
- Covenant. Number two on my most anticipated list.
- Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
- It's called Severton.
- I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
- There just isn't enough time to play all of the games.
- IR from Osprey Games. Children of the Sun. Yeah. It is really good.
- Druids of Adora, new Stefan Feld game from Alea
- There may be some Essen live streams while we're there.
- I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
- Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
- The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
- Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
- I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
- Trickerion with the Arcane Arts expansion. I think that's my schedule.
- Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
- And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
- I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
- Designer is one of his favorite designers
- Really clever and interesting
- Every time you play it, it will be different
- Family plus game
- Not what I would call a gateway game
- Based on a famous Czech comic series 'Rapid Arrows'
- Prague
- Quest-based
Mechanics (from transcript analysis)
- Movement and stealth — Players travel streets trying to accomplish missions, avoiding or interacting with enemies called 'vaunts' who patrol the city.
- Quest-based gameplay — Features 5 scenarios, with scenario two being the main replayable experience with variable setup and quests.
Video topics + discussion points
Quotes (from this video)
- So yes, if you think my voice is a little bit deeper and a little bit croakier than normal, that's because of it.
- So, please don't think that my channel is now 100% sponsored playthroughs. It's not.
- I wanted to support the game because it was really good game and I didn't want people to have uh to, you know, to get caught out uh in the same position as I was in.
- Yep, that's right. For the second year running, I didn't play a single game at Essen Spiel.
- So, yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
- Um, so yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
References (from this video)
- Really, really good
- Not many people are talking about it
- Dutch Resistance: Orange Shall Overcome
Mechanics (from transcript analysis)
- cooperative play — it's a cooperative game where you're trying to complete missions.
Video topics + discussion points
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
- Solid production across the board
- Theme is charming and evocative of cobblestone alleys and toughs
- Two-piece double-sided tracks to adjust difficulty
- Asymmetrical character powers and varying card counts
- High replayability through scenarios and character variation
- Tense, close games with frequent near-equal victories and defeats
- Some skill checks against the vaunt can feel punishing
- Limited scenario variations (three main variations, beginner and main game) may feel constrained
- Would like more quest variety and incentive to confront bullies
- Not easy/difficult
- Blue cubes appear purple (a minor production issue)
- Array
- Victorian-era urban mystery
- scenario-driven with asymmetrical powers and narrative progression
- Pandemic
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Characters have asymmetrical special powers and different numbers of cards
- asymmetrical powers — Characters have asymmetrical special powers and different numbers of cards
- Card-driven actions / hand management — Turns are driven by a hand of cards for movement, exploration, spying, and quest resolution
- Cooperative Game — Players work together to complete goals and manage threats in a shared narrative
- cooperative play — Players work together to complete goals and manage threats in a shared narrative
- Modular Board — Scenario-specific two-piece double-sided track pieces can be flipped to change difficulty
- Modular/double-sided tracks to adjust difficulty — Scenario-specific two-piece double-sided track pieces can be flipped to change difficulty
- scenario-based rules — The game includes multiple scenarios with different goals and rule variations
- Skill checks — Certain actions require skill checks resolved via card icons/numbers
- Thematic components and large player pieces — Chunky standees and wooden markers support the theme
- Track Advancement — Two tracks (progress and unrest) advance as the game unfolds
- Unrest and progress tracking — Two tracks (progress and unrest) advance as the game unfolds
- Variable player count with gender options — Characters are double-sided and can be played as boys or girls
- Variable Set-Up: Player — Characters are double-sided and can be played as boys or girls
Video topics + discussion points
Quotes (from this video)
- The production is solid across the board.
- The theme is charming and evocative of cobblestone alleys and toughs.
- This one is mostly no exception and is a variation on the put out fires before the timer goes type of co-op game.
- There is plenty of style and enough variation from what's on our shelf that we will likely be taking on Severton for some time to come.
- Severton isn't so much a collection of missions as it is a few different ways to play a fully replayable game.
- It's just as replayable as Pandemic, but with the addition of a few special missions.
- We would have liked maybe a bit more of a mix in the quests, perhaps, although there are a few different kinds.
References (from this video)
- Interesting premise
- Cooperative theme
- Clunky feel
- Poor scaling across player counts
- cooperation under pressure with a young cast
- Cooperative premise based on literature with an old European comic vibe
- cooperative narrative with scaling between 1 and 5 players
Mechanics (from transcript analysis)
- Cooperative Game — players work together to achieve shared objectives
- cooperative gameplay — players work together to achieve shared objectives
- Hand Management — each kid character has an individualized hand to manage
- hand management per character — each kid character has an individualized hand to manage
- Scaling with player count — rules adapt for 1–5 players with varying structure
Video topics + discussion points
Quotes (from this video)
- There's a catapult dice tower. What? How cool is that?
- The card market is so good.
- This is a two-player area control game that plays unlike what you would expect.
- I loved this game.
- I give this one an eight. This is my preferred way of playing flip seven.
References (from this video)
- Makes parlays better.
- Helps survive treacheries.
Mechanics (from transcript analysis)
- parley — the ability to make parlays better
- Treacheries — the ability to survive treacheries
Video topics + discussion points
Quotes (from this video)
- I think this card is a trap.
- If you like Arkham and you enjoy playing Arkham you'll enjoy chapter two cuz it's just more Arkham, right?
- Why do you think that FFG makes bad cards?
- This card's insane, guys. This card is nuts. It's nuts. It's It's This card should be a crime. This card is illegal.
- And if you are not playing this card in your mystics decks, you're making a mistake.
References (from this video)
- old school train game
- does it better than all of them
- never get sick of playing this thing
- always keep on scheduling this annually
- the one to beat for me
- gameplay can be very long (2-4 hours for short, up to 9 hours for campaign)
- box advertises 2-9 hours, which can be daunting without knowing the version
- train routes and market trading
- Old West
- 18xx games
Mechanics (from transcript analysis)
- market trading — Buying and selling different goods.
- Pick-Up and Deliver — Transporting goods along created routes.
- Route Building — Connecting routes to sell goods in various places.
Video topics + discussion points
Quotes (from this video)
- This is the quintessential uh example of that this is our both of our number one favorite game because of the way we played it and the play the the great design of it.
- It was so hilarious we got into the text when you're reading what's happening in the story as it's growing out we had different voices we roll played all the voices and all the dialogue and gave him all voices.
- Something happened in the game and it messed with me like on an emotional level and I remember being at work the next day being all like I can't believe that happened and I couldn't explain to people at work that I'm really down because of this thing that happened in the game I was playing.
- I had to teach it to people because everybody needs to know about River Valley Glass Works and how awesome this game is.
- There's no part of this game that isn't cool I love it.
- If you're one of those people who doesn't like that try this one because this might change your mind. This does a really great job of BL blending the digital and the analog in a great way to made us feel very very satisfied.
References (from this video)
- Fully replayable with distinct complete and advanced modes
- Five-character lineup with flexible player counts and double-character option for four players
- Clear, structured turn phases with detailed action rules
- Varied scenarios offer different rule sets and challenges
- Complex setup and rule intricacies may be challenging for new players
- Advanced elements (Bubble, Sorco, etc.) add extra complexity and components
- cooperative quest-based adventure involving a group of five children facing vaunt adversaries
- 1930s Czechoslovakia; world of the RLE Sheepy series
- scenario-based rule sets; not a single linear story; five numbered scenarios with different complexity
Mechanics (from transcript analysis)
- action options — Three main actions per turn: move, explore, and search for an item; actions can be taken in any order and by any players.
- Action Points — Three main actions per turn: move, explore, and search for an item; actions can be taken in any order and by any players.
- advanced elements (Sorco, Bubble, etc.) — Advanced rules introduce new elements such as Bubble the dog, personal events, heroic cards, and a final boss Sorco in Scenario 5.
- character roles and doubles — Five characters, each with two identical sides; with four players, two single characters can be combined into a double character.
- Cooperative Game — Players work together to complete quests and manage encounters with vaunt groups.
- cooperative gameplay — Players work together to complete quests and manage encounters with vaunt groups.
- Encounters — Entering a location with a vaunt triggers encounters with options to fight, outwit, or hide.
- Hidden Roles — Five characters, each with two identical sides; with four players, two single characters can be combined into a double character.
- moon/sun quest rules — New quests after a certain point must have moon symbols; sun-only quests are discarded until a moon occurs.
- Movement and pathing — Move by discarding a card matching a path color; can move groups; certain cards enable movement through secret passages or as wilds.
- multi-scenario structure — Game includes five numbered scenarios; scenarios differ in rules, setup, and difficulty; scenarios two and four are complete and advanced modes respectively.
- quests — Quests are completed by aligning characters, vaunts, and cubes; progress on the rapid arrows track is earned; some quests have variable points.
- round structure — Circuits of seven phases per round: actions, vaunt phase, quest phase, unrest, vaunt refresh, player refresh, quest refresh.
- Scenario / Mission / Campaign Game — Game includes five numbered scenarios; scenarios differ in rules, setup, and difficulty; scenarios two and four are complete and advanced modes respectively.
- scoring and win conditions — Win by reaching the top of the progress track before unrest maxes out; scoring uses a chronicle with points from progress, unrest, and difficulty stars.
- Track Advancement — Two interlocking tracks drive win/lose conditions and game pacing; unrest advances the risk and can affect questing and combat.
- unrest and progress tracks — Two interlocking tracks drive win/lose conditions and game pacing; unrest advances the risk and can affect questing and combat.
- Variable Phase Order — Circuits of seven phases per round: actions, vaunt phase, quest phase, unrest, vaunt refresh, player refresh, quest refresh.
- vaunts and encounters — Vaunt groups move and trigger encounters; fights are collective challenges; outwits and hides are individual or smaller-group challenges.
Video topics + discussion points
Quotes (from this video)
- Severton is a cooperative game set in the world of the RLE Sheepy series of Czech comics by author Yaruslav Fogler.
- Players take on the roles of the group of five kids known as the Rapid Arrows.
- Complete enough quests to reach the top of the rapid arrows track before unrest is maxed to win the game.
- In setup, shuffle the heroic cards and the personal quests.
- Bubble must accompany at least one character.
- Sorco is a shared adversary who carries the caged hedgehog.
References (from this video)
- Engaging theme based on popular books.
- Excellent card play with tough decisions.
- Strategic movement and coordination are key.
- Satisfying cooperative experience with tension.
- Good replayability due to scenarios and objectives.
- Handles multiple characters per player well, avoiding feeling like a general.
- Smart difficulty adjustment system.
- Unique cooperative mechanics that feel fresh.
- Controlling multiple characters in solo/low player counts can be a concern for some, though handled well here.
- Limited availability of source material in English might hinder full appreciation for some players.
- The adventures of five young children known as the Rapid Arrow Gang (or Club) who navigate their district, encountering and dealing with a group of older teenage boys called the Vaunts.
- Prague in the 1930s-1940s, specifically the Severton district.
- Pandemic
- Mage Knight
- Dungeon Pets
- Through the Ages
- Tash-Kalar
- Code Names
Mechanics (from transcript analysis)
- Area Movement — Characters move between numbered locations on the board, with different card types required for different paths.
- cooperative play — Players work together to achieve common goals, with characters moving around the board and managing threats.
- Dice rolling/randomization — Randomizers are used for quest positions and potentially for Vaunt movements or events.
- Hand Management — Managing the cards in hand is crucial, as having the right cards for movement, interaction, or objectives is key to success.
- Multi-Use Cards — Cards can be used for various actions like movement, interacting with enemies, or exploring, forcing players to make difficult choices about their usage.
- Objective Completion — Players work to complete various quests and objectives to advance their progress track and win the game.
- scenario-based play — The game comes with five different scenarios, including an introductory tutorial, offering replayability.
- Splitting up and regrouping — Players must strategically decide when to split up to cover more ground and complete objectives, and when to regroup for safety and combined actions.
- Threat progression track — The Vaunts have their own agenda track, and if they reach the end before the players, the players lose the game.
- Variable player powers — Each character has unique special powers that can influence gameplay.
Video topics + discussion points
Quotes (from this video)
- Vlad Shavado does not miss.
- This game feels like a stealth game, like Metal Gear Solid, but with Goon style kids.
- The reason Pandemic is so great is because you got multi-use cards and I need to use this card to, you know, cure the blue disease, but I also need it so I can jet over to Tokyo and take care of that epidemic that's about to explode.
- Knowing when to split up and knowing when to come together is crucial to winning this game.
- I get both the things of feeling like I'm a general in command of my troops but also like I am somebody on the battlefront itself.
- Severton is absolutely lovely.