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Silverton box art

Silverton

Game ID: GID0287847
Game Info
Year
1991
Collection
Ratings
Mechanic profile
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Vibe profile
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Description

Game description by the publisher (2nd Ed.)
Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation.

Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit.

Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker.

User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills.

To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game.

A game turn is divided into seven phases:
First phase - The turn order cards are shuffled and dealt to the players.
Second phase - Players may place prospectors and surveyors on the game board in turn order.
Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board.
Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims.
Fifth phase - The dice are rolled to determine price changes for each mine.
Sixth phase - Claims and passenger cards taken by the players are replaced.

At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen.

Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game.

Expanded by:

Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion)

Description

Game description by the publisher (2nd Ed.)
Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation.

Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit.

Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker.

User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills.

To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game.

A game turn is divided into seven phases:
First phase - The turn order cards are shuffled and dealt to the players.
Second phase - Players may place prospectors and surveyors on the game board in turn order.
Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board.
Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims.
Fifth phase - The dice are rolled to determine price changes for each mine.
Sixth phase - Claims and passenger cards taken by the players are replaced.

At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen.

Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game.

Expanded by:

Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video nO7eX2GHmks slickerdrips Discussion at 44:19 sentiment: positive
video_pk 86459 · mention_pk 223724
slickerdrips - Silverton video thumbnail
Click to watch at 44:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It piques my interest.
Cons
none
Thematic elements
  • Based on a comic book and novel series
Comparison games
  • Codenames
  • Pictomania
  • Star Trek Frontiers
  • Duet
Mechanics (from transcript analysis)
  • cooperative play — It is a cooperative game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great big box uh like it's a campaign right well like not it goes over several sessions but I don't think like a completely ongoing thing.
  • I've heard it described as like a well I've actually heard a mix of people saying that it's like too many bones 2.0 and that it's like a mix of um too many bones and H Marcus I haven't played uh H Marcus but I've heard good things maybe I'll get stri at some point mixed together with the Elder Scrolls lured stuff I'm completely on board for this I cannot wait to play this.
  • it is completely like to to try and put you off if uh if you're not familiar and you're into Euro stuff it is completely dice chucking and there there is like there is Choice there is strategy and stuff into it but more than any of that there is Dice chucking there's rooll to move there's rooll to hit there's rooll to wound there's there's so much dice in this.
  • and so many things crop up in these um random cards that you're drawing whether it's the gear that you find whether it's those um events that um that come up or the the enemies that you tend to find that like you can you can see it happen even in like the the few episodes that I did of that playthrough like it's partly like just the human thing of wanting to recognize patterns but it comes up with these satisfying uh stories so often based on just a big pile of Randomness it is crazy that it can do that.
  • Shout out to bromstone is so good they had a big Kickstarter I think that was a couple of years ago now and it's projected for this year who knows if it will deliver.
  • if you get it and like it it is such a big rabbit hole that you can fall into like this game has been going for a long time like is like 2013 or something original Shadow to bromstone 2014 this game has been out for a long time and like 194 expansions.
  • Liz Boa is winning so I think we're going to be playing Liz boa next year next week.
  • is still getting disappointingly low votes that's my personal I'd like to give uh the the re revised uh Pathfinder ago uh and the reckon is actually
References (from this video)
No references stored for this video.
Video O8Eyi_3EfMw The Dice Tower Top 10 List at 7:52 sentiment: neutral
video_pk 81675 · mention_pk 203940
The Dice Tower - Silverton video thumbnail
Click to watch at 7:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really dislike Go Nuts for Donuts.
  • Harrow County is my favorite from this group.
  • I kind of like this game and I love the concept.
References (from this video)
No references stored for this video.
Video r5YZFIgA1KM Top List at 7:57 sentiment: positive
video_pk 70397 · mention_pk 167336
Silverton video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • old school train game
  • does it better than all of them
  • never get sick of playing this thing
  • always keep on scheduling this annually
  • the one to beat for me
Cons
  • gameplay can be very long (2-4 hours for short, up to 9 hours for campaign)
  • box advertises 2-9 hours, which can be daunting without knowing the version
Thematic elements
  • train routes and market trading
  • Old West
Comparison games
  • 18xx games
Mechanics (from transcript analysis)
  • market trading — Buying and selling different goods.
  • Pick-Up and Deliver — Transporting goods along created routes.
  • Route Building — Connecting routes to sell goods in various places.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the quintessential uh example of that this is our both of our number one favorite game because of the way we played it and the play the the great design of it.
  • It was so hilarious we got into the text when you're reading what's happening in the story as it's growing out we had different voices we roll played all the voices and all the dialogue and gave him all voices.
  • Something happened in the game and it messed with me like on an emotional level and I remember being at work the next day being all like I can't believe that happened and I couldn't explain to people at work that I'm really down because of this thing that happened in the game I was playing.
  • I had to teach it to people because everybody needs to know about River Valley Glass Works and how awesome this game is.
  • There's no part of this game that isn't cool I love it.
  • If you're one of those people who doesn't like that try this one because this might change your mind. This does a really great job of BL blending the digital and the analog in a great way to made us feel very very satisfied.
References (from this video)
No references stored for this video.
Video dzEhLZz3lfc Rahdo Runs Through Top List at 37:23 sentiment: positive
video_pk 10231 · mention_pk 112032
Rahdo Runs Through - Silverton video thumbnail
Click to watch at 37:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designer Vlada Shad returning to game design
  • Novel cooperative theme for this designer
  • Inspired by acclaimed Czech literature/comics
  • Mysterious atmosphere
Cons
  • Very limited information
  • Details not releasing until May 2025
Thematic elements
  • 1930s Prague
  • Czechoslovakia
  • kids on bikes
  • mysterious atmosphere
  • street ruffians
Comparison games
  • Burgle Brothers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not here to talk about that I'm here to talk about games
  • catch-up games has been on fire
  • I love his Cooperative design sensibilities
  • how does this game not already exist
  • I want more games that tell in 2025 a positive story about how we can work in unison with nature
  • 2025 might be the year of co-ops
  • pure Feld simple Elegance that leads to deep challenging decisions
  • Coming of age is by far my number one most anticipated game
References (from this video)
No references stored for this video.
Video Dst8ssw6U2I Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 8982 · mention_pk 103795
Gaming Rules! - Silverton video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, well-structured tutorial that guides new players through the rules
  • Rich thematic integration with a Czech literary backdrop
  • High replayability through multiple scenarios and adjustable difficulty
  • Clear cooperative dynamics with meaningful collaboration and planning
Cons
  • Rule complexity may overwhelm casual players on first exposure
  • Vault movement randomness can lead to unpredictable outcomes
Thematic elements
  • cooperative stealth-adventure with puzzle-like quests, time pressure, and exploration in a perilous urban setting
  • Severton, a dangerous district with hidden cellar passages, secret gardens, vaults, and roaming Vaunt patrols; based on a Czech graphic novel series and tied to the Rapid Arrows team lore.
  • scenario-driven, lore-rich setup inspired by Czech literature
Comparison games
  • Cage Might
Mechanics (from transcript analysis)
  • card-driven movement and actions — Players use color-coded cards to move and perform actions; movement is typically limited to two steps per turn unless special abilities apply.
  • collective/double-strength checks — Some encounters allow multiple players to contribute; Fleet Foot has unique movement and some checks can require combined effort.
  • cooperative play — All players work together to complete quests and manage unrest; they discuss strategies and share information.
  • multiscenario replayability — Five scenarios are included with varying rules and replay value; scenario 2 is the fully replayable complete game.
  • pocket items — Each character has a hidden item card that can be revealed at a cost of a turn to gain advantages.
  • quest tracking with colored cubes — Quests use colored cubes to track progress; completing quests advances a marker toward victory.
  • secret passages and locks — Secret passages can be revealed and traversed; padlocks initially block certain passages and require actions to unlock.
  • unrest track — An unrest marker rises each round and when it reaches the top, the players lose; captures also push unrest upward.
  • vault encounter system — Vault groups move according to encounter cards; players can fight, hide, or outwit them depending on the situation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is based on Jaroslav Foglar's novel which has become a cult classic among Czech adventure literature.
  • Five scenarios come in envelopes. But don't worry, there isn't really going to be any spoilers.
  • Scenario two is the complete game and fully replayable.
  • This is the final version of the game; not a prototype.
  • Cage Might is mentioned as a comparison.
References (from this video)
No references stored for this video.
Video pqB6JRcZfZ8 Tabletop Turtle Top List at 25:51 sentiment: positive
video_pk 8167 · mention_pk 123938
Tabletop Turtle - Silverton video thumbnail
Click to watch at 25:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with strong atmosphere and storytelling
  • district-based campaign feel encourages dynamic decisions
  • scalability and scenarios hint at replayability
Cons
  • information is still limited; early previews; potential fluid rules
Thematic elements
  • mystery, community, and teen agency
  • cozy Prague neighborhood; teenagers uncover shadowy forces
  • cooperative mystery with location-based storytelling
Comparison games
  • None explicitly noted; references to other Vlad/CGE style games
Mechanics (from transcript analysis)
  • card-driven exploration — action cards drive movement, exploration, and environmental interactions.
  • cooperative play — players collaborate to solve a mystery and manage unfolding events.
  • district-based events — the board is divided into districts where events pop up.
  • scenario-based difficulty — scalability across scenarios to increase challenge.
  • unrest/villains mechanic — neighborhood antagonists influence tension and danger via dedicated cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hand tension is exactly what gets us engaged in any ego game.
  • simultaneous turns... it's a huge plus in our house because the games go a little faster and it's more fun when we're all playing together
  • the puzzle should always feel worth solving and kind of like different every time
  • you can build in ways that really mess with other players like cutting off their boats or force them to take the long way around
  • this cooperative mystery adventure set in a dark secretive district of Prague
References (from this video)
No references stored for this video.
Video YEkK498p4YU Rahdo Runs Through Top List at 14:10 sentiment: positive
video_pk 6420 · mention_pk 125217
Rahdo Runs Through - Silverton video thumbnail
Click to watch at 14:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Back-in-action for Vlada with a novel cooperative loop
  • Strong teamwork and coordination mechanics
Cons
none
Thematic elements
  • Mystery/espionage within a series adaptation
  • Cooperative pandemic-style arc
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are very simple, but it is crunchy and a lot of fun
  • Coordination between players in this game goes so far above and beyond what you normally see in this style of co-op game
  • Two-player only and absolutely fantastic
  • The conveyor belt action is fantastic. Rondell gameplay is big and crunchy here
  • This is the hidden gem of the show for many folks
References (from this video)
No references stored for this video.
Video VRXtOrTBANU Meeple University Top List at 6:17 sentiment: positive
video_pk 3453 · mention_pk 112244
Meeple University - Silverton video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay
  • Multi-use card mechanic
  • Interesting theme based on Czech novel
  • Detective gameplay elements
  • Based on literary source material
Cons
none
Thematic elements
  • Detective/mystery
  • Based on Czech novel
  • Cooperative narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based actions — Actions are driven by card selection
  • cooperative gameplay — Players work together to achieve detective objectives
  • Multi-Use Cards — Cards can be used in multiple ways for different effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cards are your actions
  • It feels like the points really get rolling
  • You can jump to the head of the queue based on your size and how you muscle in
  • This is a fairly typical modern combo-icious Euro
  • Mind Clash games always have these actions where you have to put something in to get something better but it will come with some risk or some penalty
  • You make your olive oil and sell it out into the market
  • It's not just a simple matter of playing cards for their points but trying to summon them in the right order
  • I do like the theme of it. Ants is great
  • The theme looks amazing. The artwork is by Andrew Bosley. It's about rescuing dragons
  • Light to midweight Euro engine building type with nice timing to keep game live until end
References (from this video)
No references stored for this video.
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