It's summer, and you're riding the sun-drenched half-pipes of Pelican Park. Locals know there's no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick combos and show off your skills, but be careful — the longer you stay on your board, the more likely you are to bail!
The object of Skate Summer is to score the most points by doing trick combos, collecting goal tokens, and visiting S-K-A-T-E-R locations. The game is played in rounds. Each round has the following phases:
1. COMBOS: Players simultaneously play trick cards, earn rewards, and roll dice to check their balance.
2. SKILLS & POINTS: Players simultaneously improve their skills and score points for combos.
3. MOVES: Players take turns navigating the park, picking up goals and gear.
4. ROUND END: Each player resets their board and draws up to their hand size, then the "Pro Skater" first player marker passes to the left.
If any player's score has hit or passed the endgame token at the end of the round, the game ends and players count up their endgame points. The player with the highest score wins!
- Performing skateboard tricks
- Sunny park with half-pipes
- Tony Hawk's Pro Skater
Mechanics (from transcript analysis)
- Card Play — players simultaneously play trick cards
- Combo scoring — Score points doing combos
- Dice Rolling — roll dice to check their balance
- Set Collection — collecting gold tokens and visiting different locations on your board
- Upgrade system — spend points to upgrade their skills
Video topics + discussion points
Quotes (from this video)
- This is now my most anticipated game of the year
- I kind of begin to tell you how much I'm into this
- I have said many times that the crew mission deep sea is my favorite game of all time I won't shut up about it
- This feels like a great board game coffee table book
References (from this video)
- Skateboarding, performing tricks, and collecting upgrades.
- Pelican Park, sun-drenched half-pipes.
Mechanics (from transcript analysis)
- Combo Building — Perform combos and earn points with super skills.
- Dice Rolling — Players might bail if they stay on their board too long.
- Set Collection — Collecting skater upgrades from each corner of the board.
Video topics + discussion points
Quotes (from this video)
- As an artist I've moved away from board game puns and now I'm concentrating on board game poems.
- The only thing that prevents our next game from being on William Shatner's list of the 100 best board games I've ever played is the simple fact that he has never made such a list.
- For example over here Clue is Cludo.
- Sid Saxon's glory burns bright as a flame.
- Meeples, cardboard, the papery tactile sensation of resource tokens of plenty sets my mind adrift in a sea of die-cut screen printed possibilities.
- On second thought board game slam poetry is an awful idea and I regret mentioning it.
- Eventually the gin retired peacefully in Saskatchewan. The end.
References (from this video)
- Fun and lots of laughs
- High tension moments
- Wonderful experience playing with others
- Excellent teaching and demo
- Skateboarding
Mechanics (from transcript analysis)
- Dice Rolling — The game involves dice rolling as part of its push-your-luck mechanism.
- exploration — Players explore on the board while collecting different things.
- Push Your Luck — A push-your-luck mechanism using dice rolling.
Video topics + discussion points
Quotes (from this video)
- we thought we'd get in the habit of doing some monthly vlogs where we talk about some of the games that we've played the experiences that we've had and share a little bit more of us with you
- we played 51 different games unique games in the month of january
- out of all the games we played this month which one was your favorite
- one thing i've been telling everybody is it has one of the best rule books i've seen written in a very long time
- one of the things i fear most is calling our collection
- it's not a disappointment but more like a oh i didn't i didn't think it was like that
- the flame burns brighter the flame is bigger
- tell us what game you want to play in february as well
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the first ever aycb 24 hour charity live stream in support of mental health
- 100 of all proceeds are going to be going to a local mental health organization here in Winnipeg called the Sarah Riel
- every five dollars you donate will get you one entry into every single prize package
- we're going to be playing board games for 24 hours straight
References (from this video)
- Fantastic game
- Go-to for game nights
- Easy to understand
- Fun to play
- Cool art
- Skateboarding
- Pelican Park
Mechanics (from transcript analysis)
- Push Your Luck — The longer you stay on your board the more likely you'll bail.
- Set Collection — Collecting goal tokens.
- Trick Combo — Score points by doing trick combos.
Video topics + discussion points
Quotes (from this video)
- This fantastic game is becoming my go-to for game nights easy to understand fun to play in cool art
- The push your luck card play that is meant to stimulate maintaining balance while performing tricks is so well done I can literally almost feel every time I bail
- This is an all-time favorite There are so many maps to play it always stays Fresh Plus the game is always tense and competitive
- It's a solo only fully resettable non-linear campaign game which you step into the role of the legendary hero of the Shah Dynasty build the canals ahead of the impending flood while also Defending Your growing Village against neighboring Barbarian tribes
- Another excellent gang from Sean Phillips and Garfield games a perfect solo experience you are walking a tightrope between managing resources and townsfolk to try and hold back the flood and The Barbarians even when you lose the game and you will often you still make progress in the story
References (from this video)
- Artwork and theme perfectly pair together
- Wonderful game
- Fantastic gameplay
- Artwork style makes the board hard to understand
- Artwork style made it a little bit passable
- Skateboarding
- Summer
- Wingspan
Mechanics (from transcript analysis)
- board movement — Involves going around the board and zooming into the middle.
- Trick-Taking — The game is about doing tricks and collecting different things.
Video topics + discussion points
Quotes (from this video)
- I very rarely very rarely want to play the big old Euro at the full six player count.
- Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
- The auction here is very tense at six players.
- Cursed Court is a fantastic betting game that really shines at higher player counts.
- Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
- Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
- The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
- It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
- I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
- the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
- I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the major part of it is the push your luck balance of trying to stay on your skateboard
- it's actually pretty quick it's fun
- the art looks similar to galleries
- Skate Summer we had fun
- this is a story about school skateboard is just a scooter with no wheels
References (from this video)
- captures skateboarding vibe and sandbox feel
- quick to learn and play
- strong artwork and table presence
- game can swing dramatically with wipeouts
- higher player counts can feel chaotic
- skateboarding tricks, balance, progression, upgrading
- board with hex spaces representing trick types and tokens; skateboarding theme
- abstract competition with progression and scoring
- Skull Canyon
- Tony Hawk Pro Skater
- The Game of Life
- Circadian's First Light
- Obsession
Mechanics (from transcript analysis)
- dice_and_balance — dice are rolled to move left or right on a board; balance affects progression and risk of wipeout.
- Hand Management — five cards in hand per round with potential upgrades to increase hand size and add tricks.
- hand_management — five cards in hand per round with potential upgrades to increase hand size and add tricks.
- scoring_and_track — points are scored for tricks; progress is tracked and bonuses are earned via landing bonuses and crates.
- upgrades_and_tokens — flame tokens are used to level up tricks and other upgrades on the board.
Video topics + discussion points
Quotes (from this video)
- the major part of it is the push your luck balance of trying to stay on your skateboard
- it's actually pretty quick it's fun
- the art looks similar to galleries
- Skate Summer we had fun
- this is a story about school skateboard is just a scooter with no wheels
References (from this video)
- skateboarding
Mechanics (from transcript analysis)
- Dice Rolling — You just have to roll some dice push your luck and hope you don't lose your balance.
- Push Your Luck — You just have to roll some dice push your luck and hope you don't lose your balance.
Video topics + discussion points
Quotes (from this video)
- In honor of the Super Bowl here are five great board games based on Sports
- I hope your team wins the Super Bowl and I also hope your team is the 49ers
References (from this video)
- Compact footprint with clever hex-board design
- Vibrant pastel aesthetics and sculpted player boards shaped like skateboards
- Strong theme integration across mechanics and components
- Two-phase structure yields strategic depth with low downtime
- Broad appeal for both experienced gamers and newer players
- Initial QC issues noted (spurs, some minis not standing) in Kickstarter version; retail may differ
- Some components are plasticky and may not appeal to all collectors
- Price point around 50 may be a stretch for some budgets despite quality
- Skateboard culture and 1990s–early 2000s nostalgia
- Pelican Park hex-grid skate park with skater tokens and neon aesthetics
- Theme-driven, energetic, nostalgia-forward
- Tony Hawk's Pro Skater (video game)
Mechanics (from transcript analysis)
- Area Movement — Move to hex corners to gain upgrades and position for high-scoring opportunities.
- Area movement and corner control — Move to hex corners to gain upgrades and position for high-scoring opportunities.
- Dice-based balance adjustment — After a round, balance dice are rolled based on tricks played, introducing unpredictability to balance.
- Push Your Luck — Trick cards move a balance token left or right; tipping too far results in a bail.
- Push-your-luck balance — Trick cards move a balance token left or right; tipping too far results in a bail.
- Set Collection — Collect Bell spray cans, crates, and Skater letters for end-game bonuses.
- Token collection and set collection — Collect Bell spray cans, crates, and Skater letters for end-game bonuses.
- two-phase gameplay — Phase 1 focuses on tricks and balance; Phase 2 traverses Pelican Park to collect tokens and maximize points.
- Upgrade system — Skater letters upgrade the skateboard, increasing hand size, balance, or enabling advanced tricks.
Video topics + discussion points
Quotes (from this video)
- The heart of the game as you'd hope considering the theme is the skateboard onto which you're going to be playing trick cards which will move a little balance token
- skate summer combines a push or luck mechanism with area movement and token collecting
- the theme is really present throughout the heart of the game
- we love how skate summer brings the Nostalgia of those Hazy Days to the board game table in a really vibrant way
- one more go factor that will keep you coming back for more skate summer
- Sublime — blends its theme and mechanics
References (from this video)
- highly accessible and energetic
- engaging push-your-luck mechanic with a bright theme
- great for social play and quick rounds
- thematic tie-in can feel light for some
- dice luck is prominent; not for purists
- risk, balance, and strategy with a playful theme
- skateboarding culture, throwaway tricks with area control flavor
- short, punchy sessions with push-your-luck elements
- King of Tokyo
- Carnival of Monsters
Mechanics (from transcript analysis)
- balance dice and tricks — players perform tricks to move on a city map and trigger bonuses.
- color-coded trick system — different colors map to different movement and scoring effects.
Video topics + discussion points
Quotes (from this video)
- It's subjective if you've not tried pu me4 ranking engine which presents two different options of games out of the list.
- The best racing game of that pure style; Heat pedal to the metal is a standout.
- This is one of those games that's easy to pick up and play but if you manage to get to grips with the action queuing you can get some really satisfying interactions.
- Terraforming Mars is a heavy game with a dense drafting layer but incredibly rewarding.
References (from this video)
- Very thematic with strong art/components
- Excellent flavor and vibe; engaging endgame bonuses
- Longer playtime (45–60 minutes) may be heavy for casual players
- skateboarding tricks and runs
- urban street skateboarding vibe; themed around performance and style
- thematic, energetic
Mechanics (from transcript analysis)
- movement and goal collection — Use tricks to move around the board and collect goals/gear for end-game points
- push-your-luck / endgame bonuses — Tricks provide movement and endgame bonuses; play continues until a score token ends the game
- trick cards / balance checks — Play trick cards and roll dice to test balance; too many hits causes a bail
Video topics + discussion points
Quotes (from this video)
- Board games make the best gifts
- Gift guide for 2022
- I'm Alex from Might I Suggest a Game
- We're going to be giving away one of the games that's on my list today
- Hit subscribe and that little bell button so you can get notified when I post new content
- If you're looking for a super simple card game with really beautiful art that's going to be easy enough to explain to your parents
- This game is tactile and fun
- Thanks so much for sticking around for my holiday gift guide for 2022
References (from this video)
- Underutilized skateboarding theme
- Interesting puzzle on trick selection
- Strong press-your-luck mechanic
- Very thematic gameplay
- Already playtested and approved
- skateboarding
- trick_combos
- modern_sports
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- welcome back everyone it feels great to be back in the saddle and ready for a brand new year with brand new opportunities to give you the best board game recommendations out there
- i'm alex and welcome to might i suggested game a channel devoted to helping you find the perfect board game
- having to go through all the awesome releases that are scheduled for this year and narrow it down somehow was a gargantuan task
- i tried to generally order this list from lightest to heaviest game
- I think skateboarding is a totally underutilized theme in board gaming especially for a generation that was raised on tony hawk pro skater
- these tiny little dragons are adorable
- as a self-proclaimed wingspan superfan personally i mostly just see the similarities in the plethora of dog breeds
- i'm stoked to see this one fulfilled and get to play it in person
- the whole thing seems really thematic which is really my number one reason to try any of these games out
- i love poetry i even write a little bit of poetry myself
- if i'm going to play something this heavy i really want to be into the theme
- i think that's a brilliant idea i think it should have been done way earlier than this
- i'm alex your board game sommelier signing off