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Small World box art

Small World

Game ID: GID0291262
Game Info
Year
2009
Players
2-5
Age
8+
Playtime
60 min
Collection
Ratings
Expansions & Family
Small World Underground Small World of Warcraft
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 94
This page: 50
Sentiment: pos 24 · mix 4 · neu 5 · neg 2
Mentions per page
Showing 1–50 of 94
Video kv5T5vQe-y8 Top List at 23:15 sentiment: positive
video_pk 134356 · mention_pk 382177
Small World video thumbnail
Click to watch at 23:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool combinations of races and abilities
  • Enjoyable decline mechanic
  • Has been in the collection for a long time and isn't going anywhere
Cons
  • Experiencing bloat
  • Can't use everything available in each play
  • Some find the area control too confrontational
Thematic elements
  • Fantasy races vying for control of territories.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling territories on the board.
  • Hand Management — Managing a hand of cards representing racial abilities.
  • Push Your Luck — Deciding when to put a race into decline.
  • Variable player powers — Combinations of races and abilities that provide unique player powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Atlantis Rising is a really fun cooperative game where you're trying to get as many people off of or rather away from the island of Atlantis as it's sinking into the ocean as you possibly can through these really neat kind of Stargate-esque wormholes.
  • Architects of the West Kingdom is such a cool worker placement game.
  • It's one of the one of the better ways that I've seen alpha players be handled in the in the in a cooperative game because it does restrict some information from the alpha player so that they cannot just tell everybody what to do.
  • The ART Project also has a really neat theme.
  • This is a fantastic implementation of trick-taking, cooperative trick-taking.
  • The One Ring is the Trump in this game. But when you play out the One Ring, you can play it as a losing card or you can play it as a Trump card as the Trump card. So you get to pick.
  • And the artwork is really what kind of brought it to the forefront for me.
  • Aeon's End is a fantastic game where you are mages. You're however many people you are, you're cooperatively trying to fight whatever big bad creature is coming through the breach to a distract to attack and destroy Gravehold.
  • This is basically that game that it replaced a little bit more growed up.
  • Lord of the Rings
  • Jamaica is a really neat game where you have your own pirate ship and uh, the other players have theirs and you're racing around the island of Jamaica.
  • it's like this resource management game that's that's kind of enveloped into a racing game, and I really enjoy that that dichotomy that the game represents.
  • if you put all of the cards back-to-back, it creates a a diorama.
  • It's really light, but it's very fun.
  • Burncycle is a fantastic game where you take on a little robot. Um and everybody else takes on a little robot. This is a cooperative game where you are robot espionage.
  • It is completely and totally espionage at its greatest or or or that spy type of game is as it's greatest.
  • you are running your actions based on the burn cycle, which is where your actions come from.
  • So, Burn Cycle is just a fantastic game. It's chip theory games. All of your information is on the chips. Um and they're poker chips, but it's it's a beautiful game. Love it to death.
References (from this video)
No references stored for this video.
Video A0M30A4kqa0 Board Games UnLocked Top List at 1:05:19 sentiment: positive
video_pk 134290 · mention_pk 383611
Board Games UnLocked - Small World video thumbnail
Click to watch at 1:05:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High replayability with combinations of races and abilities.
  • Fun at full player count.
  • Engaging mechanic of races eventually going into decline.
  • Expansions add variety.
Cons
  • Small World of Warcraft and other thematic versions are not recommended.
  • The board art is considered 'clip art'.
Thematic elements
  • Fantasy races with unique abilities
  • Wacky
Comparison games
  • Small World of Warcraft
  • Empires of the North
Mechanics (from transcript analysis)
  • Area Control — Area control of locations on the board.
  • Hand Management — Managing chits used for area control.
  • Race/Civilization Selection — Picking a race with an ability and an adjective to give it an even better ability.
  • Variable player powers — Races have unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this Ultimate Edition has all the expansion materials you know everything out for it and also really nice wooden you know tokens and stuff so it makes it it's this is the best version like if you can find this this is this is the best
  • it has one of the best senses of exploration
  • this is a super unique worker placement game where your cards your workers are cards
  • this is just this is just a classic
  • this one for all intents of purposes killed Firefly because you're pretty much doing the same thing but it's a smaller smaller footprint like and it's doesn't take nearly as long
References (from this video)
No references stored for this video.
Video 64_YIOM1I2Y Top List at 3:13 sentiment: mixed
video_pk 129693 · mention_pk 368967
Small World video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Illustrates the law of diminishing returns effectively
  • Interesting decision space regarding when to let a race fade
Cons
  • Forces get spread thin
  • May not have a place in a large collection of unplayed games
Thematic elements
  • Mythical races conquering territory.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — It's an area control game where each player starts with their own unique mythical race that they are trying to conquer territory with.
  • Asymmetric powers — Each race has their own asymmetric ability or advantage.
  • Race selection — Do I keep going with this race or do I let that race fade and start with another race?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sigrada is a great game.
  • It's an excellent game to illustrate the law of diminishing returns.
  • It's a game that doesn't take itself too seriously.
  • If you can get it today if especially if you're a young family with kids, this is a great great game to play with your kids.
  • I I've said several times on this list that party games aren't my thing, but I actually have quite a few more party games on my on my list than I realized. This is a a party game that I would play before almost all the others.
  • It's a game that is very adaptable to playing time that way because it's just, you know, the smaller the area, the less pieces you have also.
  • It's clever. It's frustrating and sometimes you get to a point where you can't you can't play a card because you've said, 'Oh, I don't have these suits anymore.'
  • If you're gonna make a game that has an app and you promise the app, then you better dang well keep up with it.
  • This is the first edition. I wouldn't touch the second edition with a 10-ft pole.
  • The art in this game is so good.
References (from this video)
No references stored for this video.
Video 2oePiqoeNOM Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113479 · mention_pk 325219
Board Games UnLocked - Small World video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Holds up tremendously after many years
  • Light-hearted and not too serious
  • High replayability
  • Meticulous decision on when to go into decline
  • Can be taught to new gamers
  • Versatile combos of races and powers
  • Still a fantastic game after 15 years
  • An all-time classic
Cons
  • Dated artwork/presentation
  • Expansions and components can be overwhelming
Thematic elements
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • Area Control — It's an area control game where players place tokens on different areas of the map and whoever has the most points at the end of the game wins.
  • Going into Decline — Players must decide when to put their current race into decline to get a new race to try and get the most points.
  • Power Combos — Races and special powers are shuffled and combined each game, leading to versatile combos.
  • Race Abilities — Players pick one of the races and then place tokens on different areas. These races have special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an area control game that is not meant to be taken like too seriously which is very rare
  • this is risk but with all the bad parts taken out
  • I really think that this game is just an alltime classic that you can have a good time have a drink uh and have a small have a small War uh war game
  • I'm going to bump this up one whole point I'm going to give it an 8.5
  • it's a sin that it took me so long to play it again
References (from this video)
No references stored for this video.
Video kBLJRyFWSIo Board Game Sanctuary Discussion at 14:29 sentiment: positive
video_pk 110539 · mention_pk 318058
Board Game Sanctuary - Small World video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Area control is far more dynamic and interesting with three or more players.
  • Player choices on spreading races are pivotally important due to territory interaction.
Cons
none
Thematic elements
  • Area control with fantasy races and abilities
  • small tiny land
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players disperse different races throughout the land to control areas.
  • Set Collection — Acquiring different combos of factions and abilities.
  • Variable player powers — Players use unique combinations of factions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • player count is really crucial for determining what sort of games get to hit the table
  • the conflict has been split you can either go against one player and use the support of the third player or the other two players can kind of go against you that kind of split interaction means you're you feel less like the target essentially
  • the fact that there is a different social Dynamic and a different level of strategy that you might engaging when you play a game at three plays
  • playing Team based games at an odd player number can feel a little bit off balance
  • the downside of that that is that you don't actually get to play I get to miss out I just kind of watch I get to ref the game
  • the freedom to be able to own your own uh moves uh contribute to the discussion equally and to be able to contribute in your own way just makes those sorts of games far more fun when you do have an uneven number of players
  • because you've got odd numbers there's always going to be at least one player who might disagree against the majority
  • Betray often feels really left out feels very isolating
  • when you introduce that third player or even fourth or fifth player all of a sudden everything becomes constricted the board becomes limited the choices become far more tense
  • games feel vastly different sometimes depending on how many people are playing
References (from this video)
No references stored for this video.
Video tG07H-JnUuY Board Game Sanctuary Discussion at 2:18 sentiment: neutral
video_pk 109947 · mention_pk 316326
Board Game Sanctuary - Small World video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • Area Control — Redefines the idea of an area control game by making the gameplay more intuitive, shorter, and less luck-based.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modern board game to introduce two new players to the board gaming world
  • modern board game designers had looked at some of these classic board games looked at the rules looked at the pros and the cons and some of the flaws and tweak them to make them more interesting dynamic fairer and more immersive
  • board games are a way to bring people together face-to-face
  • mechanics which is essentially how the board games would have improved significantly in modern board games
  • game designers are now taking a lot more risks they're pushing the envelope with the different ideas and concepts of the different mechanics they're using in their games
  • board games have become more immersive over time
  • board games have exceptional educational value
  • it is what first draws your eyes to a board game when you walk into a shop
  • board games are lay to spend quality time with the people that you love and the people that you care about
References (from this video)
No references stored for this video.
Video Q0I-zPlEH3Q Board Game Sanctuary Discussion at 0:12
video_pk 109235 · mention_pk 314944
Board Game Sanctuary - Small World video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let me give you a studio T of where I edit my YouTube videos
  • this is my shelf where I use as backgrounds to some of my Vlogs
  • these are games that I don't play as much anymore but they make excellent great display games
References (from this video)
No references stored for this video.
Video y7UKyIFb9Ls Rob's Tabletop World Review at 0:24 sentiment: positive
video_pk 103155 · mention_pk 296908
Rob's Tabletop World - Small World video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's fun.
  • The art on the cards is nice.
  • It does a lot of neat things.
  • Good art.
  • Good game play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trading Card Game — The video involves opening packs of a trading card game and discussing the cards pulled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Pal World, just released a a few days ago.
  • This is a fun fun game and you want to be careful cuz you don't want to ever bend the car cards.
  • it doesn't reinvent the trading card game, but it is a lot of fun and does a lot of really neat things.
  • This game is really, really a lot of fun.
  • These cards are just absolutely beautiful.
  • This is just such a fun game. I think you're really going to enjoy it.
  • This game is number one fun, which is the most important thing.
  • It is just fun. Plain and simple.
  • good art, good game play, everything that you would want.
  • The card game very very solid and a good release last Friday.
References (from this video)
No references stored for this video.
Video 7xQFZ_DkXXg Rob's Tabletop World Discussion at 2:22
video_pk 102405 · mention_pk 292416
Rob's Tabletop World - Small World video thumbnail
Click to watch at 2:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made 15 videos last week. Which is inhuman.
  • It's just one thing after another. I mean, there's just no end.
  • You need to take a look at it. It's Pokémon with armaments.
  • I'm just by myself. I'm not like some of these marks that that, you know, have little helpers or guys that just want to be famous or fake you know. I just go out there and I do my stuff, you know? And I do it to the best of my ability. That's all I can do.
  • I'm grateful for it. I'm grateful for you guys.
  • I'm not a big massive Euro gamer. So, you know, I stayed away from a lot of stuff. But it's stuff that I think I'm going to like and usually I'm pretty right about those things.
  • If you do that, that's that's the best thing that you could ever do for me.
References (from this video)
No references stored for this video.
Video p0Lv8LHadMc Watch It Played Discussion at 1:07
video_pk 92448 · mention_pk 248425
Watch It Played - Small World video thumbnail
Click to watch at 1:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the core of it, I really want this show to be about teaching you how to play games and then showing you how they're played so you can decide for yourself whether or not they'd be a good fit for you.
  • It It's scary to be honest at times because basically I'm relying on the generosity of our viewers to donate during our yearly fundraisers that we usually hold around June time.
  • I really just want to feature published games on Watch It Played. Games that are widely available that already have finished components and more importantly finalized rules.
  • I really don't like recommending games ever.
  • I just have a certain discomfort with the idea that someone would use my opinion as the basis for them spending money in search of entertainment.
  • Speaking of which, Joel Eddie of the very excellent and highly recommended drive-thru review series asks, "Rodney, is it true that Canadians are forced to live in the forest once their igloos melt in the spring?"
References (from this video)
No references stored for this video.
Video BN8OBflf5f4 Watch It Played Discussion at 3:39
video_pk 92488 · mention_pk 248568
Watch It Played - Small World video thumbnail
Click to watch at 3:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Diplomatic skeletons
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I never forget that not even for a moment
  • These guys are fantastic they deserve a lot of thanks and both of them have done the work that they've done for watch it played entirely for free
  • I was away and I didn't get this done in time so what I'm going to do is I'm going to extend this perk a little bit longer
  • I'm not very handy so I was very pleased when I put things on it it didn't immediately collapse
  • I hope you guys enjoy the games we have quite a few more draws to do but this episode's getting long enough we'll end it here
References (from this video)
No references stored for this video.
Video KLn021EPXNc Getting Games Top 10 List at 27:37
video_pk 92000 · mention_pk 247007
Getting Games - Small World video thumbnail
Click to watch at 27:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Incentivization — Certain spots or actions provide ongoing incentives (currency or benefits) to entice players to choose them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my top ten mechanisms and board games
  • this is probably the most kind of headspace II type of mechanism that I enjoy
  • engine building is such a solid wonderful aspect to games
  • incentivization is my favorite board gaming mechanism
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 673:03:50
video_pk 91383 · mention_pk 245264
Watch It Played - Small World video thumbnail
Click to watch at 673:03:50 · YouTube ↗
Pros
  • Remake of previous tutorial received polish
Cons
none
Thematic elements
Comparison games
  • Carcassonne
  • Pandemic
  • Ticket to Ride
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video ssc1ZbD93-I Watch It Played Discussion at 2:48
video_pk 91019 · mention_pk 243906
Watch It Played - Small World video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really good
  • public service announcement to do your due diligence
  • the biggest news of the whole convention season
References (from this video)
No references stored for this video.
Video WRJYffNF5xI Watch It Played News at 3:24 sentiment: neutral
video_pk 90109 · mention_pk 240353
Watch It Played - Small World video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • call of cthulhu one of the world's most beloved and popular role-playing games is getting a board game
  • bad old chestnut
  • it's a cthulhu game and we're told that as the game begins you don't know how to defeat your opposition or even what the opposition consists of my guess tentacles but it's all for you to discover on the way
  • coming now is the sponsor of this week's episode
  • i mean the expansion for the legendary a james bond deck building game
  • so that's preposterous
  • a portion of the profits goes to charity
  • it's a great cause and a massive saving on what would cost 165 pounds being available for as little as nine quid
  • if that wasn't enough digital ball games for you then you might be interested in the 2021 steam digital tabletop fest
  • cowboy bebop is getting a role-playing game coming to kickstarter sometime next year
  • look i love cowboy bebop it's one of the best tv shows of all time
  • this is all coming from don't panic games and mana project studios and while totally separate if the avatar the last airbender rpg's anything to go off it's gonna be one to look out for for fans of the show
  • resident evil the card game is a cooperative experience where the players control a character between them and was inspired by the age-old tradition of passing a controller between friends
  • this looks like a really true to life board game version of the classic resident evil games i think it looks really cool
  • then there's the heroes of mitre magic board game which is a whole other beast
  • so look out for that on kickstarter when it launches
  • that's it that's all we know
  • it's safe to say there's a crab monster
  • are we fighting it are we the crab monster who's to say certainly not me until they release more information about it in the months to come
  • it's described as a next level flicking game
  • two layers that's more layers than you get with me
  • what you see is what you see is what you get
  • i love romney i love it so very much so i've always been interested in these games
  • This one is an insta buy for me so i was very excited to tell you about it being released next month
  • purple haze is billed as an immersive story creation game for one to six players that drops you in the heart of the darkness that was vietnam
  • it's the gut-wrenching choices that you make that will determine the fate of you and your mission
  • looks like it's going to be an immersive and emotionally difficult game to play
  • while i was excited to see what wonderful games came from it now we know that who from over the 150 applications 46 proposals and eight finalists are the winners and the runners-up
  • it looks amazing but so do the others
  • so many great games seem to have come out of this award and i'm hoping it's not the last time that this competition runs
References (from this video)
No references stored for this video.
Video znnSEHE5ubM Drive Thru Games Analysis at 7:14 sentiment: negative
video_pk 89500 · mention_pk 237757
Drive Thru Games - Small World video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Still around and in print with expansions and spin-offs.
Cons
  • Not really that fun for the reviewer.
  • Couldn't get into it after trying multiple times.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Civilization Building and Decline — Players build a civilization, then 'knee them down' and transform into another one.
  • Drafting Combos — Players draft combos of civilizations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
  • Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
  • Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
  • This big bulky fantasy flight game which they just don't really make anymore at all these days
  • I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
  • there's something about cards I think that are really kind of interesting thing that was very present in this time period
  • so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
No references stored for this video.
Video w0AfbnolduQ Where There's A Wilz, There's a Play Top 10 List at 8:33 sentiment: positive
video_pk 86991 · mention_pk 226715
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-playing, easy to teach
  • strong solo potential via AI variants
Cons
  • can feel repetitive for some players
Thematic elements
  • conquest and empire-building
  • fantasy world map with multiple races and powers
  • light thematic flavor per race
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — dominate regions using special powers and races
  • area control / area majority — take over regions on a stylized map
  • area control / conquest — dominate regions using special powers and races
  • Dice Drafting — select races and special powers to optimize scoring
  • dice drafting / resource management — select races and special powers to optimize scoring
  • variable power / race drafting — pick a race with unique abilities each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go to Japan
  • Isle of Cats this is really heavy but it also has kittens and beasts inside of here
  • Creature Comforts absolute hit
  • Calico you try to lay down the prettiest quilt to attract cats
  • Parks is my number five
References (from this video)
No references stored for this video.
Video d9d3sxFZc0U Zilla Blitz Discussion at 4:30 sentiment: positive
video_pk 86315 · mention_pk 222925
Zilla Blitz - Small World video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a game that is 'kind of war gamey', implying elements of conflict and territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 45:32
video_pk 86266 · mention_pk 222732
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 45:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video R0rnOloMAuE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 5:41 sentiment: neutral
video_pk 85761 · mention_pk 220492
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Small World video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Came out with a huge version
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're a fan of this game and you play it a lot, it's kind of a no-brainer. This thing is way better than the original version.
  • When these big huge editions come up, they typically only come up once and then they're gone.
  • This has been the game boy geek breaking down barriers grow relationship support games helping you find the next one you love.
References (from this video)
No references stored for this video.
Video jZizZgO2XD0 Chairman of the Board Top List at 9:19 sentiment: mixed
video_pk 85584 · mention_pk 219677
Chairman of the Board - Small World video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Subtle abilities of races can have a drastic impact.
  • Appreciates the simple framework but with interesting tweaks in the cards.
  • Has perfect DNA for constant expansion material.
  • Simplicity and elegance are well done.
  • Can see why people hold it in high esteem.
  • Great job of having interesting things going on in a relatively short time frame.
  • Good degree of replayability due to randomness of races and powers.
  • Overall, enjoyed it and thought it was a well-designed game.
Cons
  • Didn't appeal initially; expected a more traditional 'dudes on a map' game.
  • A bit too rinse and repeat, a bit too repetitive.
  • Decision spaces were fairly obvious; not terribly exciting.
  • Would rather lean towards something more in-your-face and exciting.
  • Strong degree of kingmaking apparent in the game.
Thematic elements
  • Area Control
  • Fantasy map
Comparison games
  • Ethnos
  • El Grande
  • Wallenstein
Mechanics (from transcript analysis)
  • Area Control — Players place tokens into regions on a fantasy map to increase presence and expand into adjacent regions.
  • Push Your Luck — Players eventually run out of tiles and must 'retire' a race, with neglected races building up coins, incentivizing picking them up.
  • Resource Management — Players use tokens to conquer regions, with costs increasing for occupied regions.
  • Variable player powers — Fantasy races have unique abilities, often combined with randomized traits, creating combinations like 'flying sorcerers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • although it's a cool twist on trick taking, it does just feel like another trick ticking game to me, which automatically does kind of handicap it really because I'm not a big fan of trick ticking games in general.
  • Yes, mechanisms wise, uh this is pretty terrible. Um but in practice, the game is a lot of fun.
  • So, this definitely did have that perfect DNA to have constant um expansion material coming out for it.
  • But I think I would rather lean towards something a bit more, I don't know, a bit more in your face, a bit more exciting, and with a bit more interesting player action.
  • And I have to say this is one of the most gorgeous games that I've ever played. You know the visual appeal is off the charts here.
  • So, it's all very straightforward stuff, but as I mentioned earlier, it does a great job of introducing or yeah, kind of like drip feeding you mechanisms you're going to see in more advanced games.
  • So, be sure to check this one out when it comes up on um on crowdfunding.
References (from this video)
No references stored for this video.
Video yfN193aKl0M Meeple University Top 10 List at 2:34 sentiment: positive
video_pk 84856 · mention_pk 216363
Meeple University - Small World video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Tactical gameplay due to lack of simple resource gathering
Cons
none
Thematic elements
  • folklore
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You need to draft the cards, you need to pay the cost of resources.
  • Resource Management — This is a tableau building with resource management.
  • Tableau Building — This is a tableau building with resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, we're going to share you games that we played in June 2025, the first time we played. So, not necessarily new games.
  • It's all our opinion.
  • All the new to us games for June.
  • So, we are going to alternatively share from the number five to number one.
  • Very aggressive, very hatedraft induced, but it's really great game.
  • This is a really clever market uh economic type of game.
  • It's really satisfying when you upgrade things when you try to all right what do we do first?
  • This is the new pandemic system game set in the Lord of the Rings universe.
  • Pleasantly surprising was how was the differences between this and Pandemic and how it felt like a very different game to Pandemic.
References (from this video)
No references stored for this video.
Video G2vb1I55jlk Drive Thru Games Discussion at 53:34 sentiment: negative
video_pk 84577 · mention_pk 215040
Drive Thru Games - Small World video thumbnail
Click to watch at 53:34 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Associated with a complex web of microtransactions and DLC.
  • Feels connected to negative online social media and politics.
Thematic elements
Comparison games
  • Overwatch
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • God, there's a real interesting sort of analog digital tension going on here with some of these early games.
  • This is very like board gamey.
  • It feels very analog because I'm detached from the online.
  • It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
  • It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
  • There's something about there's a sinisterness to it to that sort of master control type of online thing.
  • Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
References (from this video)
No references stored for this video.
Video Vt9ZB53nQ58 Where There's A Wilz, There's a Play Review at 0:45 sentiment: positive
video_pk 82988 · mention_pk 208587
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous, watercolor storybook art with a cozy folklore vibe
  • satisfying engine and tableau growth that rewards sequencing
  • snappy turns with three actions per player keep games quick and flowy
  • clever cross-cultural folklore interactions and thematic variety
Cons
  • early plays can involve analysis/paralysis as players learn card interactions
  • storytelling flavor is perceived as lacking due to limited flavor text on cards
  • solo mode is essentially beat-your-own-score with limited challenge or AI
  • low player interaction beyond timing and shared scoring
Thematic elements
  • Array
  • multicultural folklore world
  • storybook, cinematic moments with hero cards
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Journey actions move players around a map to gain rewards and trigger card effects.
  • Engine Building — The combination of cards and actions creates an engine that scores points as you reach certain thresholds.
  • Exhaust/Affinity Tradeoffs — Exhausting cards to gain other bonuses or draw three more cards creates decision tension.
  • Hand Management — On your turn you play a card from your hand, manage exhausts, and trigger card abilities.
  • movement on map — Journey actions move players around a map to gain rewards and trigger card effects.
  • Quest System / Hero Exhaustion — Quests allow players to exhaust hero cards for powerful bonuses, usable once per game.
  • Resource Management — Gems serve as resources; the game ends when gems run out or the deck runs out, affecting pacing and scoring.
  • resource management (gems) — Gems serve as resources; the game ends when gems run out or the deck runs out, affecting pacing and scoring.
  • Tableau Building — Players assemble a tableau of cards whose abilities trigger in synergy as the engine develops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small Folk is a cozy folklore forward tableau builder for one to four players.
  • The artwork here and these are just the heroes. Absolutely gorgeous.
  • This game has a very satisfying mix of like tableau building and board movement.
  • three action turns for each player that keeps this game incredibly snappy.
  • the storytelling aspect of it is kind of lacking.
References (from this video)
No references stored for this video.
Video IP6PYsRRsRo Board Game Critique Top 25 List at 10:51 sentiment: mixed
video_pk 82781 · mention_pk 207985
Board Game Critique - Small World video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When optimal play by one person makes the game unfun for everyone else, that's a structural problem.
  • The trading system mitigates scarcity somewhat, but if you're locked out early, trades become prohibitively expensive.
  • Harbor is one of the strongest point generation buildings in the game.
  • Experienced players memorize tile distribution and calculate odds.
References (from this video)
No references stored for this video.
Video 7ai02jZrhvA Where There's A Wilz, There's a Play Analysis at 24:52 sentiment: positive
video_pk 82080 · mention_pk 206035
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 24:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, approachable area-control with varied combinations
Cons
  • Some players see it as lighter compared to other zone-control games
Thematic elements
  • conflict and empire-building in a whimsical world
  • fantasy realm with unique races and abilities
  • light, humorous fantasy conquest
Comparison games
  • Azul: Summer Pavilion
  • Sprawlopolis
Mechanics (from transcript analysis)
  • Area Control — Move/expand across a map using unique race abilities to conquer regions
  • Unique Player Powers — Each race provides distinct actions that shape expansion and conflict
  • Variable Powers — Each race provides distinct actions that shape expansion and conflict
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is one of my favorite worker placement games.
  • Everdell is moving on as the first number one seed that has actually moved on.
  • Three Sisters is one of my favorite rolling-right games.
  • Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
  • Santorini is an abstract game.
  • Parks is the better game.
  • Hot Streak is moving on.
  • Harmonies is the Cascadia Killer, but Cascadia I like more.
  • Junk Art is pulling up the upset and I really, really like Junk Art.
  • Calico is not my favorite; Cascadia I like more than Calico.
  • Long Shot is a roll and ride where you're betting on horses.
  • Sprawlopolis is a buttonshy game where you try to build the best city.
  • Azul Summer Pavilion is my number one Azul game.
  • Small World is an area control game with variable beings.
References (from this video)
No references stored for this video.
Video gCS4TuokEqM Neon Gorilla Interview at 35:12
video_pk 81990 · mention_pk 205436
Neon Gorilla - Small World video thumbnail
Click to watch at 35:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friendships are more important than games anyways.
  • Board games should be relationally and kind of enjoyment focused.
  • This is intoxicating in a really good way.
  • If I could build this into something that just has a really good rhythm in my life, maybe a little bit of financial support, that would be the dream.
References (from this video)
No references stored for this video.
Video az6FWEactHc JestaThaRogue Top 10 List at 17:41 sentiment: positive
video_pk 81927 · mention_pk 205015
JestaThaRogue - Small World video thumbnail
Click to watch at 17:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic area-control with varied race combinations
  • replayability through numerous expansions and race pairings
Cons
  • not a long play; expansions add complexity and potential imbalance
Thematic elements
  • races with special abilities battling for regions
  • fantasy realm conquest
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Area Control — different races with unique abilities provide replayability
  • Area control with variable races — different races with unique abilities provide replayability
  • randomization and expansion variability — multiple expansions have added variety and maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • loads of fun
  • it's the fantasy sport of total domination
  • the ball should be the most important thing
  • one of my favorite games
  • I would love to see a big box of Mystic Veil with just the stuff in it that's worth playing
References (from this video)
No references stored for this video.
Video zuMVmQWdflE UndeadVikingVideos Discussion at 2:53 sentiment: neutral
video_pk 81757 · mention_pk 204291
UndeadVikingVideos - Small World video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Vast world with broad social interaction
  • Accessible entry point to MMO communities
Cons
  • Time investment required; ongoing subscription/content cycle
Thematic elements
  • Social interaction, progression, raid/group play
  • Massively multiplayer online role-playing in a persistent world
  • Shared world, player-driven experiences
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Leveling, skill acquisition, gear upgrades
  • Cooperative Game — Group content, dungeons, and raids requiring teamwork
  • Cooperative multiplayer — Group content, dungeons, and raids requiring teamwork
  • Quests and loot — Task-based rewards driving progression and social activity
  • Track Advancement — Leveling, skill acquisition, gear upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all in agreement, right, that if we ever catch anybody cheating that we'll kill that person and bury them out in a field somewhere.
  • dice tower looks cool, so I'm going to keep it.
  • embracing bad luck, embracing poor roles, acting out bad things that happened to his characters.
  • if you need to do X Y and Z to have fun playing this you should do it as long as it isn't ruining somebody else's fun.
References (from this video)
No references stored for this video.
Video AeFJAzDvuqs Rolling Dice & Taking Names Review at 12:36 sentiment: positive
video_pk 81364 · mention_pk 201569
Rolling Dice & Taking Names - Small World video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Went over well with new players.
  • Players grasped the core mechanics quickly.
  • The game can be satisfying for area control fans.
Cons
  • Can be cutthroat, which might turn off some players.
  • Initial play for the host was not positive due to a cutthroat group.
Thematic elements
  • Warcraft
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players deploy tokens to claim territories on the board.
  • Drafting (Implied) — Players draft factions and powers at the start of their turn.
  • Variable player powers — Players choose from a variety of factions with unique abilities, often combined with special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all. Welcome to Rolling Dice and Taking Names.
  • Anything with Lord of the Rings attached to it, I'm interested.
  • I know y'all. This is good.
  • The card play this is absolutely brilliant.
  • This game is way easier than either one of those.
  • I wish I had a chance to play with six because I felt three players was a little flat.
  • I like the two-player version of this more than I do the two-player version of Seven Wonders.
  • I don't know what a dirty soda is, but a dirty alcoholic drink is one that has ice. make it dirty, dirty, dirty, dirty.
References (from this video)
No references stored for this video.
Video v2sqpnpRsFU Rolling Dice & Taking Names Discussion at 12:51 sentiment: positive
video_pk 81359 · mention_pk 201556
Rolling Dice & Taking Names - Small World video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Went over really well.
  • Players were ready to play again.
  • It went surprisingly well.
  • Glad to know they like area control style games.
Cons
  • Could not stand it when first played due to cutthroat group.
  • Worried about turning new players off due to cutthroat nature.
Thematic elements
  • Warcraft
Comparison games
  • El Grande
  • Ethnos
Mechanics (from transcript analysis)
  • Area Control — Introduced as a potential next step for players who enjoyed Small World.
  • Decline — A mechanic where players flip to a decline side, no longer getting the benefit but still scoring points.
  • faction powers — The game features various factions with different combinations and ways of working.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anything with Lord of the Rings attached to it. I'm interested.
  • It was great. This was great. I'm ready to play this again.
  • Frenzy is a good word for it, right?
  • This has got a Seven Wonders feel to it.
  • This is much better use of those cards.
  • This is much better than the two-player version of Seven Wonders.
  • This game sounds good. We're bringing it out at Mother's Day and we're going to play that with my family.
  • I love deduction games.
  • This is Got Five from Blue Orange.
  • I love those things.
  • Y'all, let's flip this around. Instead of an office desk, if you were to get one of these E-Win desk, and they're good size, 62 in long, 24 in deep, you could raise this up. This could become your gaming table, especially if you put a game topper on it.
References (from this video)
No references stored for this video.
Video ilxJ2Ev6lhA Board Games UnLocked Top 10 List at 1:37:07 sentiment: positive
video_pk 81270 · mention_pk 200815
Board Games UnLocked - Small World video thumbnail
Click to watch at 1:37:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good introduction to area control
  • Unique race and power combinations
  • Vibrant art and theme
  • Replayable due to changing combinations
  • Accessible for new players after a short learning curve
Cons
  • Combination of races might be overwhelming initially.
  • Listed playtime of 40 minutes is disputed as unrealistic.
  • Awaken Realms remake speculated to be overpriced.
Thematic elements
  • Fantasy races
  • Fantasy world
Comparison games
  • Blood Rage
  • Rising Sun
  • Smash Up
  • World of Warcraft: The Board Game
  • Kabuto Sumo
Mechanics (from transcript analysis)
  • Area Control — Players spread their race tokens to control territories on the board.
  • Drafting — Race and power combinations are presented for players to choose from.
  • Set Collection — Collecting points based on controlled territories.
  • Variable player powers — Players choose a race and a power combination, which changes throughout the game as races go into decline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well, a gateway game is some is a a game that you use to show non-gamers what the hobby is like and how you are you're trying to introduce them to the hobby and not blow their minds and like in a bad way and just like bury them.
  • Pandemic has done so much for the hobby.
  • this was kind of like the the kickstart of oh board games can be cooperative.
  • It's very very Stardew Valley.
  • I have not played a legacy game that I actually wanted to frame the final board.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 1:43 sentiment: neutral
video_pk 80654 · mention_pk 197033
Board Games UnLocked - Small World video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 11:25 sentiment: positive
video_pk 80505 · mention_pk 195958
Neon Gorilla - Small World video thumbnail
Click to watch at 11:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video _SsbkrSlxjs Board Games UnLocked Top List at 18:29 sentiment: positive
video_pk 80526 · mention_pk 196128
Board Games UnLocked - Small World video thumbnail
Click to watch at 18:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Virtually unlimited replayability in the core box
  • Simple core concept
  • Old school game that still holds up
  • Huge number of race and skill combinations
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage their hand of cards to perform actions.
  • Set Collection — Collecting regions to score points.
  • Variable player powers — Each race has its own ability, which is paired with another skill, creating many combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
No references stored for this video.
Video yK_xvjzjY78 Rules Teach at 0:06 sentiment: positive
video_pk 79755 · mention_pk 193314
Small World video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players control different races with special powers.
  • Victory coins are gained based on territory control and special powers.
  • The game involves putting races in decline and starting new ones.
  • Components include map boards, race banners, special power badges, and various tokens.
  • Setup is broken down into clear steps.
  • Gameplay involves picking a race/power combo, conquering regions, and scoring victory points.
  • Subsequent rounds allow for expansion or putting a race in decline.
Cons
none
Thematic elements
  • Controlling different races with special powers spreading their control throughout territories.
  • Azeroth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The game is described as an 'area majority' game.
  • Area Movement — The game is described as an 'area movement' game.
  • Dice Rolling — A 'reinforcement die' is rolled for a final conquest attempt.
  • Drafting — Players select a 'race and power combination' from a visible set.
  • Hand Management — Players manage their 'race tokens' to conquer regions.
  • Set Collection — Players collect 'victory point coins' based on controlled territories and powers.
  • territory building — The game is described as a 'territory building game'.
  • Variable player powers — Players control 'different races with special powers' and 'special power badges' which grant unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two to five player area movement area majority territory building game
  • at the end of the final round the player with the highest total victory coins is the winner
  • pick a race and power combination
  • conquer regions
  • score victory point coins
  • expand your race or put your race in decline to select a new one on the next turn
  • score victory point coin
References (from this video)
No references stored for this video.
Video PWnKK7SxNNk Watch It Played Playthrough
video_pk 68777 · mention_pk 165057
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes when I start a series and I'm thinking about I got explain the rules and it goes the setup then we have all the turns to go through as much as I'm looking forward to doing it I sometimes feel like oh it's going to take forever to get to the end and yet here we are and I feel like this is blown by so
  • you're kind of picking on me and let's just say viewers I'll remember that for the next video serious maybe we'll have to do mansions of madness again you can be the keeper yes I love that
  • and now that the online players have done all the heavy lifting through this game deciding all the moves and all the serious discussion they decide that the last turn I can just do whatever I'd like so thanks guys
References (from this video)
No references stored for this video.
Video yzaQYJu2eo0 Watch It Played Playthrough
video_pk 68778 · mention_pk 165058
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on looking for great board games one of the role-playing games a collectible card games pitchers find all this and more plus great prices and friendly service and game on and Summerside Prince Edward Island if you've come to game on Prince Edward Island that you've gotta come to game on
  • welcome back to watch it played my name is rodney smith for this player moved that the winning vote is another one of our famous mutant moves okay where we had two different people come together and decide on a strategy together we had Gerak's anton submitting this move and what they wanted to do is pick up all the extra skeletons on each location where there's more than one skeleton so we're not going to be abandoning any regions this turn and that will allow us to pick up I believe a total of nine skeletons
  • alright well now it's time to see what Andrea's gonna do for her turn okay so Andrea here it's my turn but before that I get into my conquering I just want to make note that the viewers are doing a very good job they have boxed me in over here and the skeletons have declared diplomacy so I can't come and attack them and they have most of spots out of the wizarding kind of ten of these spots here right that have the wizard symbol so they give you extra points the skeletons are sitting on it yeah I can't attack them because you have diplomacy with that right now
  • well this time around I might have a very exciting surprise announcement for what game we're doing next but I think I'll wait until either the next video or maybe even the video after that to announce it but that said I hope you've been enjoying this small world playthrough we're almost done it and soon we're going to be finding out who won and who lost this game until next time thanks for watching
References (from this video)
No references stored for this video.
Video Afv1wksRyvA Watch It Played Playthrough
video_pk 68779 · mention_pk 165059
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but the more I thought of it the more I realized what a dumb idea this was
  • there's no need to artificially encourage variety if someone has the best move and they put the time in to think about it then why not give them the credit
  • this whole series is really a work in progress
  • I always find them a little bit confusing
References (from this video)
No references stored for this video.
Video Ck9PkTRvGWY Watch It Played Playthrough
video_pk 68780 · mention_pk 165060
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Watch and it played.
  • Scissors and a bone sword. It's It's the best we could do on short notice.
  • Take these. And while you're taking those and and learning to count to 11, I'm going to move these up to reveal the new possible army that our viewers may choose, which is going to be Oops. The wealthy the wealthy wizards. Okay, doesn't sound too scary.
  • Send them back to the jungle.
  • So, those are your choices for armies.
  • So, vote up the ones you like the best and once I've gotten a few selections to pick from during the next video, we're going to start by deploying your troops and then we'll see how your fierce competitors respond. Hopefully not with scissors.
References (from this video)
No references stored for this video.
Video Ck9PkTRvGWY Watch It Played Playthrough at 0:38 sentiment: positive
video_pk 68780 · mention_pk 248914
Watch It Played - Small World video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The heroic ability provides additional tokens to attack with.
  • Heroic ability allows placing hero tiles on conquered locations to make them immune to attacks.
  • Flying ability allows attacking any location.
  • Commando humans get one extra victory coin for every farmland area conquered.
  • Commando ability allows conquering a location for one less army token.
  • Diplomat skeletons can gain an additional token for conquered locations with armies.
  • Diplomat ability prevents players not attacked from attacking the current player.
  • Berserk giants' mountain occupation reduces adjacent location conquest cost.
  • Berserk ability allows using the reinforcement die before every attack.
  • Dragon master trolls can conquer with a single token and make the area immune.
  • Wealthy wizards get a bonus victory coin for occupying specific locations.
  • Wealthy wizards get seven victory coins on their first turn.
Cons
  • Heroic Amazon ability requires removing four tokens from the map after conquering.
  • Reinforcement die roll was not successful for Luke, forcing him to take back tokens.
  • The first army chosen is free, but subsequent armies cost an additional victory coin.
Thematic elements
  • small world
Comparison games
none
Mechanics (from transcript analysis)
  • army tokens — Players use army tokens to conquer locations on the map. The number of tokens required depends on the location and any existing armies or tribes.
  • bonus victory coins — Certain races or actions grant bonus victory coins, such as conquering farmland areas or controlling specific location types.
  • Cost Reduction — Some race abilities reduce the number of army tokens needed to conquer a location.
  • diplomacy — An ability that prevents other players from attacking the current player's conquered locations if they were not attacked during the current turn.
  • Dragon token — Allows a race to conquer a region with a single race token, regardless of enemy defenses, and makes the conquered area immune to attack for that turn.
  • flying — Allows a race to attack any location on the map, regardless of adjacency to previously conquered areas.
  • hero tiles — Placed on conquered locations by the 'heroic' races, these tiles make the location immune to enemy attacks for that turn.
  • lost tribe — Represented by tokens on certain locations, these add an extra army token requirement to conquer the location. They are removed from the game once defeated.
  • Race and ability selection — Players choose a race with a unique ability at the start of their turn, which influences their strategy and gameplay.
  • reinforcement die — A die that can be rolled to potentially gain extra army tokens for an attack, usable under specific circumstances like when placing the last armies or before every attack with certain races.
  • troll layers — These act as an extra defense token in regions occupied by trolls, remaining even after trolls decline but removed if the region is abandoned or conquered.
  • troop redeployment — Players can redeploy their army tokens to different locations on the map, provided they leave at least one token behind in each occupied location.
  • Victory Coins — Players collect victory coins throughout the game, which are kept hidden from other players. These are earned based on conquered locations and specific race/conquest bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Watch and it played.
  • Scissors and a bone sword. It's It's the best we could do on short notice.
  • Take these. And while you're taking those and and learning to count to 11, I'm going to move these up to reveal the new possible army that our viewers may choose, which is going to be Oops. The wealthy the wealthy wizards. Okay, doesn't sound too scary.
  • Send them back to the jungle.
  • So, those are your choices for armies.
  • So, vote up the ones you like the best and once I've gotten a few selections to pick from during the next video, we're going to start by deploying your troops and then we'll see how your fierce competitors respond. Hopefully not with scissors.
References (from this video)
No references stored for this video.
Video Afv1wksRyvA Watch It Played Playthrough at 4:00
video_pk 68779 · mention_pk 193536
Watch It Played - Small World video thumbnail
Click to watch at 4:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but the more I thought of it the more I realized what a dumb idea this was
  • there's no need to artificially encourage variety if someone has the best move and they put the time in to think about it then why not give them the credit
  • this whole series is really a work in progress
  • I always find them a little bit confusing
References (from this video)
No references stored for this video.
Video yzaQYJu2eo0 Watch It Played Playthrough at 6:53 sentiment: positive
video_pk 68778 · mention_pk 248913
Watch It Played - Small World video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on looking for great board games one of the role-playing games a collectible card games pitchers find all this and more plus great prices and friendly service and game on and Summerside Prince Edward Island if you've come to game on Prince Edward Island that you've gotta come to game on
  • welcome back to watch it played my name is rodney smith for this player moved that the winning vote is another one of our famous mutant moves okay where we had two different people come together and decide on a strategy together we had Gerak's anton submitting this move and what they wanted to do is pick up all the extra skeletons on each location where there's more than one skeleton so we're not going to be abandoning any regions this turn and that will allow us to pick up I believe a total of nine skeletons
  • alright well now it's time to see what Andrea's gonna do for her turn okay so Andrea here it's my turn but before that I get into my conquering I just want to make note that the viewers are doing a very good job they have boxed me in over here and the skeletons have declared diplomacy so I can't come and attack them and they have most of spots out of the wizarding kind of ten of these spots here right that have the wizard symbol so they give you extra points the skeletons are sitting on it yeah I can't attack them because you have diplomacy with that right now
  • well this time around I might have a very exciting surprise announcement for what game we're doing next but I think I'll wait until either the next video or maybe even the video after that to announce it but that said I hope you've been enjoying this small world playthrough we're almost done it and soon we're going to be finding out who won and who lost this game until next time thanks for watching
References (from this video)
No references stored for this video.
Video caPstRBwEPw watch it played Announcement at 0:22 sentiment: positive
video_pk 65649 · mention_pk 159369
watch it played - Small World video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gateway game
  • Good for introducing non-gamers
  • Can be played with players who are not sold on cooperative games
Cons
  • Do not tip the box on its edge as components can float around.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first tip for you is never tip this box on its Edge despite the good box control inside of here there are probably now lots of little bits that are floating around the Box in places they shouldn't be.
  • This game has been around for a little while now but it's a really fun uh Gateway game.
  • I love sometime to be able to do a Miniatures game as part of this video series one of the challenges though with the format that we use here is that Miniatures games there's often a lot of back and forth so it's very hard to establish upfront here's what I want to do for my entire turn because things can change depending on what the other person does.
  • From what I read online is this was a great game but people had a lot of rules questions.
  • I would really like to challenge myself to see if I can kind of come up with the definitive helpful tutorial on how to play this game.
  • What is wrong with our economy that you cannot pay for things with board games I ask you or at least meeples or something.
  • Thanks for all that thanks for helping to make this series what it is now I hope to continue to improve it and bring you lots of great content in the future.
References (from this video)
No references stored for this video.
Video weMo12atTho Watch It Played Discussion at 1:00 sentiment: positive
video_pk 65647 · mention_pk 159368
Watch It Played - Small World video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you ever have questions, post them there or send me a message through the YouTube channel or on Board GameGeeek and I'd be happy to answer them.
  • I told myself this was going to be a video series that would be error-free. And after the first video, I already have a correction to make.
  • Excuse me, sir. Are you suggesting that I do not film these videos in one single error-free take? I should hope not. After all, I am a professional.
References (from this video)
No references stored for this video.
Video jeZtjAUAriI Watch It Played Discussion at 0:13
video_pk 65630 · mention_pk 159357
Watch It Played - Small World video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last time you saw me, we were wrapping up our Small World video series, and I had just announced that we would be playing the Memoir 44 game as our next game. Unless, of course, I received a game I've been waiting for in the mail. And guess what? I received it.
  • So, this is not really the start of our next video series, just a a little bonus for our loyal viewers.
  • this is the first time we're going to be showing you a game that is very, very new.
  • The game is Dungeon Run.
  • Dungeon Run, if you haven't heard of it, takes place in, you'll never guess, a dungeon, of course.
  • I think it sounds like a really interesting mix of both a cooperative element and a very in-your-face combative element.
  • I'm going to need a couple of days to pour over this game to really learn it inside and out so I can teach it to you in the most efficient way possible.
  • Let me know if this is a game that you are looking forward to seeing played.
  • Thanks again to Plaad Games for sending this to us and to Colobby in particular.
References (from this video)
No references stored for this video.
Video z7x6fIsregY Watch It Played Rules Teach at 0:30 sentiment: mixed
video_pk 65635 · mention_pk 159364
Watch It Played - Small World video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Skeletons ability provides extra tokens for conquering occupied locations.
  • Diplomacy allows players to avoid attacks.
  • Elves don't lose tokens when conquered.
  • Merchant ghouls provide extra victory coins per occupied location.
  • Ghouls remain active even when in decline, allowing continued play.
Cons
  • Conquering certain locations might require rolling dice.
  • Going into decline removes heroic abilities.
Thematic elements
  • settling territories and defending against various threats like orcs and amazons.
  • southwestern territories
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players conquer locations by placing tokens, with some locations requiring a specific number of tokens. The game involves occupying and conquering territories.
  • Combat — Conquering locations involves placing tokens and sometimes rolling dice to succeed against opponents like orcs.
  • Decline — When a race goes into decline, tokens are flipped over and remain active, allowing continued use of the race with new abilities.
  • diplomacy — Players can declare diplomacy and peace with other tribes, preventing them from attacking during their turn.
  • Race selection — Players choose from different races, each with unique abilities and racial traits that influence gameplay, such as discounts on conquering or not losing tokens when conquered.
  • Set Collection — Players collect victory coins by occupying locations, and also collect ability badges and racial banners.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The diplomat skeletons are the choice of our online viewers for this turn.
  • So basically, elves don't get killed off. They just kind of get pushed around the map.
  • And because the skeletons did not attack Andrea and there are Amazon, we are declaring diplomacy and peace with that tribe for now.
  • 11. She didn't have to do anything. You're still raking in the coins.
References (from this video)
No references stored for this video.
Video _i-yrkATJac Watch It Played Playthrough at 0:34 sentiment: positive
video_pk 65632 · mention_pk 159361
Watch It Played - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to collect extra tokens due to many conquests.
  • Halflings can enter the board from any region.
  • Hobbit Hole tokens make locations un-conquerable.
Cons
  • The handicap for having a chosen player submit moves twice may be a handicap.
  • The dice roll for conquering a location could fail.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players conquer regions on the map by using their race tokens.
  • diplomacy — Players can declare peace with other players, which is mentioned as a Diplomat ability.
  • Going into Decline — Players can choose to send their current race into decline to select a new one.
  • Race selection — Players select a race and a special ability badge to combine for unique gameplay.
  • Victory Coins — Players collect victory coins based on conquered regions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have a total of 12 skeletons with which to attack.
  • I find your lack of faith disturbing.
  • Looks like there is power in the dark side.
  • The troll layers still stay in place the dragon disappears but that is definitely going to help Andre hang on to these defenses a little bit longer.
  • I mean this Army just keeps growing and growing and conquering more regions.
References (from this video)
No references stored for this video.
Video pgdqYnhgDRs Watch It Played Playthrough at 0:34 sentiment: positive
video_pk 65633 · mention_pk 159362
Watch It Played - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can refine their moves based on community suggestions.
  • Victory coins provide a clear measure of progress.
  • Racial abilities offer unique strategic advantages.
Cons
  • Losing all but one of a race when switching to a new one can be a setback.
  • Dice rolls can be unfavorable, impacting conquest attempts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Banner Flipping — Orc and Giant banners are flipped over, losing abilities.
  • Combat — Involves using skeletons to conquer locations, with specific requirements for mountains and giants.
  • diplomacy — Used to declare peace and prevent attacks during a player's turn.
  • Racial Ability — Skeleton racial ability grants additional tokens for conquering occupied regions. Troll racial ability allows placing two new layers on newly conquered spots.
  • Redeployment — Players can move collected tokens to different locations.
  • Victory Coins — Accumulated throughout the game and add to the score at the end of a turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you were with us last time, you saw Luke completely devastate the Amazon army, wiping them out completely with all of his giants and some incredible dice rolling.
  • Honestly, you might be worried because up here it looks like we have less victory coins than before, but I just traded some of our smaller ones in for some larger denominations.
  • And so to begin this turn, we're going to be abandoning this region here and this region here.
  • Luke, if you start rolling dice like you did last turn again, they're going to be out of here.
  • I would love for my dragon to be able to take out some of these skeletons, but I can't because they are diplomatic.
  • And a troll layer on top of a mountain with a dragon. Okay. Enjoy.
References (from this video)
No references stored for this video.
Video 8dTqudgk0Zs watch it played Rules Teach at 0:35 sentiment: positive
video_pk 65637 · mention_pk 159366
watch it played - Small World video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to use Commando Human army
  • Bonus Victory coins for occupying Farmland
  • Requires one less token to conquer
  • Bonus Victory coin for attacking occupied locations (Orcs)
  • Bonus Victory coins for conquering locations (Amazon)
Cons
  • Requires at least one token to conquer a location
  • Must leave at least one token behind in a location during troop redeployment (clarified as not true for conquering)
Thematic elements
  • the small world
  • narrative introduction
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on locations on the map to occupy them, and the goal is to conquer these locations.
  • Combat — Players use tokens to attack and conquer locations occupied by other players or lost tribes.
  • Set Collection — Players collect Victory coins throughout the game.
  • token management — Players manage a limited number of tokens for conquering and defending locations.
  • Variable player powers — Players choose specific races and special powers, like 'Commando humans' with 'bonus Victory coin for every Farmland they occupy' and needing 'one less token' to conquer, or 'Orcs' who 'get a bonus Victory coin for each location they attack that had someone already there'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on
  • it was the year 874 after the Great War when the descendants of King Rodney the finally set out to conquer the small world
  • to begin I want to thank spuris for that great introduction that I just read
  • remember no matter what benefit you're getting from whatever racial trait or ability you have in order to take over a location you always have to use at least one token
  • but that isn't true that's only true during troop redeployment when you're getting ready to do battle you can actually pick up some or all of the tokens in a location
  • To all of our Canadian viewers I want to wish you guys a Happy Thanksgiving and to everyone else I want to thank you for tuning in and watching and submitting your great moves
References (from this video)
No references stored for this video.
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