Skip to main content
Small World box art

Small World

Game ID: GID0291262
Game Info
Year
2009
Players
2-5
Age
8+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 37
This page: 37
Sentiment: pos 25 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–37 of 37
Video PWnKK7SxNNk Watch It Played Playthrough
video_pk 68777 · mention_pk 165057
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yzaQYJu2eo0 Watch It Played Playthrough
video_pk 68778 · mention_pk 165058
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Afv1wksRyvA Watch It Played Playthrough
video_pk 68779 · mention_pk 165059
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Ck9PkTRvGWY Watch It Played Playthrough
video_pk 68780 · mention_pk 165060
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video caPstRBwEPw watch it played Announcement at 0:22 sentiment: positive
video_pk 65649 · mention_pk 159369
watch it played - Small World video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gateway game
  • Good for introducing non-gamers
  • Can be played with players who are not sold on cooperative games
Cons
  • Do not tip the box on its edge as components can float around.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first tip for you is never tip this box on its Edge despite the good box control inside of here there are probably now lots of little bits that are floating around the Box in places they shouldn't be.
  • This game has been around for a little while now but it's a really fun uh Gateway game.
  • I love sometime to be able to do a Miniatures game as part of this video series one of the challenges though with the format that we use here is that Miniatures games there's often a lot of back and forth so it's very hard to establish upfront here's what I want to do for my entire turn because things can change depending on what the other person does.
  • From what I read online is this was a great game but people had a lot of rules questions.
  • I would really like to challenge myself to see if I can kind of come up with the definitive helpful tutorial on how to play this game.
  • What is wrong with our economy that you cannot pay for things with board games I ask you or at least meeples or something.
  • Thanks for all that thanks for helping to make this series what it is now I hope to continue to improve it and bring you lots of great content in the future.
References (from this video)
No references stored for this video.
Video weMo12atTho Watch It Played Discussion at 1:00 sentiment: positive
video_pk 65647 · mention_pk 159368
Watch It Played - Small World video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you ever have questions, post them there or send me a message through the YouTube channel or on Board GameGeeek and I'd be happy to answer them.
  • I told myself this was going to be a video series that would be error-free. And after the first video, I already have a correction to make.
  • Excuse me, sir. Are you suggesting that I do not film these videos in one single error-free take? I should hope not. After all, I am a professional.
References (from this video)
No references stored for this video.
Video jeZtjAUAriI Watch It Played Discussion at 0:13
video_pk 65630 · mention_pk 159357
Watch It Played - Small World video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last time you saw me, we were wrapping up our Small World video series, and I had just announced that we would be playing the Memoir 44 game as our next game. Unless, of course, I received a game I've been waiting for in the mail. And guess what? I received it.
  • So, this is not really the start of our next video series, just a a little bonus for our loyal viewers.
  • this is the first time we're going to be showing you a game that is very, very new.
  • The game is Dungeon Run.
  • Dungeon Run, if you haven't heard of it, takes place in, you'll never guess, a dungeon, of course.
  • I think it sounds like a really interesting mix of both a cooperative element and a very in-your-face combative element.
  • I'm going to need a couple of days to pour over this game to really learn it inside and out so I can teach it to you in the most efficient way possible.
  • Let me know if this is a game that you are looking forward to seeing played.
  • Thanks again to Plaad Games for sending this to us and to Colobby in particular.
References (from this video)
No references stored for this video.
Video z7x6fIsregY Watch It Played Rules Teach at 0:30 sentiment: mixed
video_pk 65635 · mention_pk 159364
Watch It Played - Small World video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Skeletons ability provides extra tokens for conquering occupied locations.
  • Diplomacy allows players to avoid attacks.
  • Elves don't lose tokens when conquered.
  • Merchant ghouls provide extra victory coins per occupied location.
  • Ghouls remain active even when in decline, allowing continued play.
Cons
  • Conquering certain locations might require rolling dice.
  • Going into decline removes heroic abilities.
Thematic elements
  • settling territories and defending against various threats like orcs and amazons.
  • southwestern territories
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players conquer locations by placing tokens, with some locations requiring a specific number of tokens. The game involves occupying and conquering territories.
  • Combat — Conquering locations involves placing tokens and sometimes rolling dice to succeed against opponents like orcs.
  • Decline — When a race goes into decline, tokens are flipped over and remain active, allowing continued use of the race with new abilities.
  • diplomacy — Players can declare diplomacy and peace with other tribes, preventing them from attacking during their turn.
  • Race selection — Players choose from different races, each with unique abilities and racial traits that influence gameplay, such as discounts on conquering or not losing tokens when conquered.
  • set collection — Players collect victory coins by occupying locations, and also collect ability badges and racial banners.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The diplomat skeletons are the choice of our online viewers for this turn.
  • So basically, elves don't get killed off. They just kind of get pushed around the map.
  • And because the skeletons did not attack Andrea and there are Amazon, we are declaring diplomacy and peace with that tribe for now.
  • 11. She didn't have to do anything. You're still raking in the coins.
References (from this video)
No references stored for this video.
Video _i-yrkATJac Watch It Played Playthrough at 0:34 sentiment: positive
video_pk 65632 · mention_pk 159361
Watch It Played - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to collect extra tokens due to many conquests.
  • Halflings can enter the board from any region.
  • Hobbit Hole tokens make locations un-conquerable.
Cons
  • The handicap for having a chosen player submit moves twice may be a handicap.
  • The dice roll for conquering a location could fail.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players conquer regions on the map by using their race tokens.
  • diplomacy — Players can declare peace with other players, which is mentioned as a Diplomat ability.
  • Going into Decline — Players can choose to send their current race into decline to select a new one.
  • Race selection — Players select a race and a special ability badge to combine for unique gameplay.
  • Victory Coins — Players collect victory coins based on conquered regions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have a total of 12 skeletons with which to attack.
  • I find your lack of faith disturbing.
  • Looks like there is power in the dark side.
  • The troll layers still stay in place the dragon disappears but that is definitely going to help Andre hang on to these defenses a little bit longer.
  • I mean this Army just keeps growing and growing and conquering more regions.
References (from this video)
No references stored for this video.
Video pgdqYnhgDRs Watch It Played Playthrough at 0:34 sentiment: positive
video_pk 65633 · mention_pk 159362
Watch It Played - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can refine their moves based on community suggestions.
  • Victory coins provide a clear measure of progress.
  • Racial abilities offer unique strategic advantages.
Cons
  • Losing all but one of a race when switching to a new one can be a setback.
  • Dice rolls can be unfavorable, impacting conquest attempts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Banner Flipping — Orc and Giant banners are flipped over, losing abilities.
  • Combat — Involves using skeletons to conquer locations, with specific requirements for mountains and giants.
  • diplomacy — Used to declare peace and prevent attacks during a player's turn.
  • Racial Ability — Skeleton racial ability grants additional tokens for conquering occupied regions. Troll racial ability allows placing two new layers on newly conquered spots.
  • Redeployment — Players can move collected tokens to different locations.
  • Victory Coins — Accumulated throughout the game and add to the score at the end of a turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you were with us last time, you saw Luke completely devastate the Amazon army, wiping them out completely with all of his giants and some incredible dice rolling.
  • Honestly, you might be worried because up here it looks like we have less victory coins than before, but I just traded some of our smaller ones in for some larger denominations.
  • And so to begin this turn, we're going to be abandoning this region here and this region here.
  • Luke, if you start rolling dice like you did last turn again, they're going to be out of here.
  • I would love for my dragon to be able to take out some of these skeletons, but I can't because they are diplomatic.
  • And a troll layer on top of a mountain with a dragon. Okay. Enjoy.
References (from this video)
No references stored for this video.
Video 8dTqudgk0Zs watch it played Rules Teach at 0:35 sentiment: positive
video_pk 65637 · mention_pk 159366
watch it played - Small World video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to use Commando Human army
  • Bonus Victory coins for occupying Farmland
  • Requires one less token to conquer
  • Bonus Victory coin for attacking occupied locations (Orcs)
  • Bonus Victory coins for conquering locations (Amazon)
Cons
  • Requires at least one token to conquer a location
  • Must leave at least one token behind in a location during troop redeployment (clarified as not true for conquering)
Thematic elements
  • the small world
  • narrative introduction
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on locations on the map to occupy them, and the goal is to conquer these locations.
  • Combat — Players use tokens to attack and conquer locations occupied by other players or lost tribes.
  • set collection — Players collect Victory coins throughout the game.
  • token management — Players manage a limited number of tokens for conquering and defending locations.
  • Variable player powers — Players choose specific races and special powers, like 'Commando humans' with 'bonus Victory coin for every Farmland they occupy' and needing 'one less token' to conquer, or 'Orcs' who 'get a bonus Victory coin for each location they attack that had someone already there'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on
  • it was the year 874 after the Great War when the descendants of King Rodney the finally set out to conquer the small world
  • to begin I want to thank spuris for that great introduction that I just read
  • remember no matter what benefit you're getting from whatever racial trait or ability you have in order to take over a location you always have to use at least one token
  • but that isn't true that's only true during troop redeployment when you're getting ready to do battle you can actually pick up some or all of the tokens in a location
  • To all of our Canadian viewers I want to wish you guys a Happy Thanksgiving and to everyone else I want to thank you for tuning in and watching and submitting your great moves
References (from this video)
No references stored for this video.
Video 9cw44w094g0 watch it played Rules Teach at 3:09 sentiment: positive
video_pk 65638 · mention_pk 159367
watch it played - Small World video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The options aren't limited due to the variety of races, abilities, and expansions.
  • The game offers a sense of how it would feel to play.
Cons
none
Thematic elements
  • taking over territory with troops
  • a map
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Control — Players try to occupy spaces on a map with their troops, earning victory coins for each area controlled.
  • Decline — Players can put their current race into decline, flipping their banner and badge, and reducing their tokens on the board to one per territory.
  • roll and move — A reinforcement die is rolled when a player doesn't have enough tokens to conquer a space, providing additional tokens or failing the attempt.
  • set collection — Players combine race banners and ability badges, which have associated numbers that determine how many tokens they collect.
  • Variable player powers — Different races and random abilities grant unique strengths and weaknesses to player troops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're on the fence about a game we hope that by allowing you to see how the game is played we can also give you a sense of what it would feel like to play the game and for many that can really determine if the game is right or not right for them
  • so you're going to get to see players pick their races and then deploy their troops onto the battlefield
  • this isn't our first video series so we hope you check out our playlists for the other games via play
References (from this video)
No references stored for this video.
Video SadAlGrE2oA watch it played Review at 3:15 sentiment: positive
video_pk 65631 · mention_pk 159359
watch it played - Small World video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A game unlike others they've done in the series.
  • Learned a lot from doing this series.
  • Diplomatic Skeletons is a very strong and effective combination.
  • The Giants can be very powerful and disruptive.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat/Conquest — Mentioned taking over locations from other factions like the Rat Men and rolling dice to conquer areas.
  • Race and ability selection — Discussed how the random shuffling of ability badges and race banners can lead to unique combinations like Diplomatic Skeletons.
  • Victory Points — The game is won by collecting the most Victory coins at the end of 10 turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode of watch it played is brought to you by game on.
  • Welcome back to watch it played my name is Rodney Smith and this is the final some might say the most important turn of the game
  • okay no one would actually say it's the most important turn it's important to me because up to this point all of our moves by the skeleton team which were once the human team have been made by submissions from our online viewers
  • I really wanted to do small world because it's a game unlike any of the games that we've really done so far and it's been neat trying different kinds of games with this series to see if it works and honestly I feel like I learned a ton just doing this series
  • The Diplomatic skeletons is a really good combination
  • well then we'll be playing this game here menoir 44
  • we have during the month of November you choose to support our wanted play Channel with a financial contribution we're going to take half of that contribution and we're going to give it to the movember fund
  • considering we got through this entire video series Without once breaking into that irritating song of small world I think we can consider ourselves all winners really
References (from this video)
No references stored for this video.
Video WwLemlvz10g Watch It Played Discussion at 7:40
video_pk 65403 · mention_pk 159064
Watch It Played - Small World video thumbnail
Click to watch at 7:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I coined the term Winner's guilt for board gaming
  • I find losing several times consecutively in a two-player competitive game to the same person like being told repeatedly you will never be as good as this person no matter how hard you try
  • Rodney could you please say card it sounds cool in your exotic Canadian accent
  • I admit to being a borderline annoying winner at times but I'm often doing it more for show so that when I do lose it's sweeter for the winner
  • being a poor winner loser to me is also marked by those that just leave the table without helping to clean up the game
  • when you play against someone who makes sure at every turn you know you're losing and that your last move was not smart it does make losing harder and harder to swallow
  • losing is just part of the game and it's if the game is fun and enjoyable and the people you're playing with are having a good time win-win
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 1:28
video_pk 64906 · mention_pk 158495
watch it played - Small World video thumbnail
Click to watch at 1:28 · YouTube ↗
Pros
  • can store one race in each tray with secure snap down clamshells
  • cavities allow to easily push and tilt to get tokens out
  • can play right out of the trays
  • trays stack for display of different race and power combinations
  • trays can each hold a power tile for easy randomization
  • sticker sheets to label each container inside for easy identification and expansion tracking
  • blank stickers included for future or custom races
  • can fit up to 30 trays into the original box
  • fits core box and the great dream expansion with 26 trays
Cons
  • 26 trays is the most that could fit inside the box to leave comfortable room for other components
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video BMxt7OVj_lI watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 64752 · mention_pk 158253
watch it played - Small World video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • 14 races and 20 special powers included in the box
  • expansion products available to add new races, powers, and rules
  • player sheets and a help guide included to remember rules
Cons
none
Thematic elements
  • conquest and control of territories to earn victory points
  • a world crowded with many races
  • round-based conquests with cycles of new races and declines
Comparison games
none
Mechanics (from transcript analysis)
  • combat on opponent spaces — If attacking spaces occupied by opponents, the opponent tokens in the space are removed to the tray while remaining tokens are returned to their owner.
  • conquest cost system — Conquering a new space costs tokens; costs rise with existing tokens and terrain features (e.g., mountains). Additional tokens are required for encampments, fortresses, and Lost Tribe tokens in the space.
  • decline phase — A player can go into decline, flipping their banner, removing tokens to the tray, and entering a scoring-focused phase on subsequent turns.
  • edge-based invasion — On the start of the game and in later turns, players invade from the edge of the board into adjacent regions.
  • race + power combo drafting — On the first turn (and in later turns) players select a race and a special power combo from a column; the top position is free, while taking deeper options requires placing a victory point on skipped options.
  • scoring and bonuses — At the end of a round, players score one point per region they control plus any bonuses from race banners and region-specific symbols.
  • token redeployment — After conquests, the active player may redeploy tokens among regions they control, leaving at least one token in every region they currently hold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you try and conquer and hold as many to earn victory points
  • There are 14 races and 20 special powers included in the box
  • one of the most dynamic elements of the game is that there are 14 races and 20 special powers included in the box
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8 Crimsonboardgames Discussion at 16:02 sentiment: positive
video_pk 61557 · mention_pk 154195
Crimsonboardgames - Small World video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and strategic
  • Great for group play
Cons
  • May feel repetitive over time
Thematic elements
  • Conquest/area-control light-hearted
  • Fantasy world with warring races
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players choose combinations of fantasy races and special powers to conquer regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not personal, it's business, okay?
  • We need to remedy that and quickly.
  • I am going to be cutthroat with some of these games.
  • I feel better prepared already for Spiel.
  • This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
Video bXKwfVwBHK0 DaniCha Discussion at 0:34 sentiment: positive
video_pk 60828 · mention_pk 153271
DaniCha - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo mode with minimal downtime
  • Elegant folklore-inspired story cards and art
  • Clear components and thematic flavor
  • Engaging resource engine and card play
Cons
  • Solo uses half the deck (40 of 80 cards), which may feel limiting for some
  • Lightweight feel may not appeal to players seeking heavier strategy
  • End-game VP scoring is somewhat discreet (potential secrecy in tracking points)
Thematic elements
  • gathering and telling stories
  • world of folklore and myths
  • story-driven, myth-inspired, deck/story-card based
Comparison games
none
Mechanics (from transcript analysis)
  • actions: discover, journey, quest — Discover plays a card from hand; journey moves your adventurer and gains rewards; quest exhausts a hero to perform a special action
  • deck-building/hand management — Draw five story cards, keep two in hand, play from hand, discard for costs; arcana are wild
  • Engine building / tableau — Played story cards create a tableau that generates resources and points
  • happiness mechanic — Check happiness at the end of actions; grants bonuses when conditions are met
  • Resource management — Manage knowledge, gold, food, and arcana to pay costs and activate abilities
  • tapestry row and wanderer — Tapestry row of story cards with a wandering helper that refills and discards cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really fun solo game.
  • There's no true AI.
  • Very easy to manage this wanderer.
  • I really like the art style here.
  • I'm really excited to see what the final campaign looks like.
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 3:47 sentiment: mixed
video_pk 60285 · mention_pk 152702
Actualol - Small World video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • gateway-level
  • interesting mechanism of die-off
Cons
  • not loved by host
Thematic elements
  • area control with dying races
  • fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control fantasy races that die off and are replaced.
  • area_control — control fantasy races that die off and are replaced.
  • set-collection/variable powers — varying races with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 21:09 sentiment: positive
video_pk 37283 · mention_pk 111950
The Dice Tower - Small World video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fast to learn
  • Dynamic arc via rise/decline and race cycling
  • Humor and theme synergize with mechanics
Cons
  • Some players feel it becomes repetitive over many plays
  • Scaling and interaction can vary with player count
Thematic elements
  • rise, decline, and staggering expansion of factions
  • A whimsical fantasy world crowded with competing races
  • lighthearted, humorous conquest with escalating power
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Races vie for control across territories
  • area_control — Races vie for control across territories
  • decline_mechanic — Players can put a faction into decline to refresh options
  • Unique player powers — Choose different factions with unique abilities each game
  • variable_player_power — Choose different factions with unique abilities each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 33:25 sentiment: positive
video_pk 34315 · mention_pk 102209
The Board Gaming Doctor - Small World video thumbnail
Click to watch at 33:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, approachable, and widely recognized
  • Engaging with quick rounds and satisfying expansions
Cons
  • May feel repetitive after many plays
  • New players might need a gentle intro to some rules
Thematic elements
  • race-like factions vying for control of territories
  • mythic fantasy world domination
  • light, accessible conquest with thematic flavor
Comparison games
  • Root
  • Five Tribes
Mechanics (from transcript analysis)
  • area majority — Play different races to control territories and gain bonuses.
  • Area majority / race-style conquest — Play different races to control territories and gain bonuses.
  • Hidden decline/rotation — Factions eventually go into decline to allow new factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video 7U5PefIyM1g Rolls in the Family Discussion at 2:30 sentiment: positive
video_pk 30387 · mention_pk 89471
Rolls in the Family - Small World video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability with factions
  • Solid gateway to heavier euros
Cons
  • Can be harsh or chaotic for some groups
Thematic elements
  • area control with ephemeral races
  • A fantastical world being conquered by diverse fantasy races
  • Short bursts of strategy with quick setup and takedown
Comparison games
  • Dominion
  • Killer Bunnies
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — Races vie for control of regions to score points.
  • Variable Powers — Races possess special abilities that influence strategy each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
  • 320 plus plays later, we got over that.
  • Time has been the bigger constraint on our hobby than money.
  • Production quality matters, there is this toy factor and tangible aspect of board games.
  • We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
  • We want a collection that can serve up our favorites for any scenario.
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 21:36 sentiment: positive
video_pk 11588 · mention_pk 34048
The Cardboard Herald - Small World video thumbnail
Click to watch at 21:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast setup and playtime
  • smooth core loop with accessible rules
Cons
  • some players feel balance is uneven between races
  • expansions can overcorrect
Thematic elements
  • race-selection, expansion, and area control
  • fantasy map with multiple races and special abilities
  • light-hearted, humorous
Comparison games
  • Ethnos
  • Root
  • Eclipse
Mechanics (from transcript analysis)
  • area majority — draft races and place them to expand influence
  • set collection (races), area majority — draft races and place them to expand influence
  • variable board control — regions shift as players gain and lose dominance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video hSmwcCEmdwY Board Game Design Lab Interview at 12:52 sentiment: positive
video_pk 11143 · mention_pk 32778
Board Game Design Lab - Small World video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick
Cons
  • Can be luck-driven
Thematic elements
  • World conquest with rotating powers
  • Fantasy world with unique races and powers
  • Archetypal fantasy conquest with quick sessions
Comparison games
  • Dominion
  • Risk
Mechanics (from transcript analysis)
  • Area Control — Players conquer spaces on a map with race/power combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't forget about Bob.
  • espresso shot of Risk
  • the AHA of solving it
  • Begin with the end in mind
References (from this video)
No references stored for this video.
Video tLnnELnfliA The Cardboard Herald Top List at 7:35 sentiment: positive
video_pk 9971 · mention_pk 29371
The Cardboard Herald - Small World video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant insert that highlights tokens and makes organization intuitive
  • well-presented components with defined storage zones
Cons
  • older iterations may require updates for modern sleeving
Thematic elements
  • conquest and area control with a humorous tone
  • fantasy world with evolving factions
  • lighthearted, accessible strategy
Comparison games
  • Five Tribes
  • Parks
Mechanics (from transcript analysis)
  • area control / race selection with modular components — players select races and use their special abilities to gain control of zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything to me has sort of built around and built off of wasteland express
  • this tub which is color coded to the player pieces
  • the insert has transformed what is the absolute worst aspect of this game and made it this beautiful premium
  • sleeving is a hobbyist mentality
  • open like a feast as soon as you open the box
  • the central basin allows you to get everything successfully into the box and the lid closes
  • box mapping removes all inserts
References (from this video)
No references stored for this video.
Video XWrw6s-sCow The Broken Meeple Review at 16:44 sentiment: negative
video_pk 10002 · mention_pk 29462
The Broken Meeple - Small World video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fun race and ability combinations
  • cool concept
  • scales well for different player counts
Cons
  • completely fallen out of favor
  • overpowered race combinations (flying sorcerers)
  • became stale over time
  • excessive expansions made it too complicated
  • setup can be fiddly
  • area control not engaging enough for modern tastes
Thematic elements
  • area control
  • fantasy races
Comparison games
  • Ticket to Ride
  • Carcassonne
  • Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • I am very much a cold blooded I'm a cold blooded lizard I need cold
  • the top 50 has finally finished finally it's done
  • there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
  • I look at these top 50s uh they certainly increase a bit
  • there's a lot of good feedback in terms of what's up next hard to say really
  • I would give it at least a seven out of 10 right now and say it's good
  • the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
  • my tastes were new at that point you know I respected terroriser for its thiness
  • I have definitely developed to want more theme in my games
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 20:26 sentiment: positive
video_pk 9125 · mention_pk 26888
Our Family Plays Games - Small World video thumbnail
Click to watch at 20:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry point to area control concepts
  • punchy, quick rounds with high player interaction
Cons
  • thematic flavor may feel light to some
  • faction variety can be a bit rigid over many plays
Thematic elements
  • conquest through abstracted fantasy races
  • Fantasy world with shifting empires
  • light, humorous fantasy
Comparison games
  • World's Fair 1893
Mechanics (from transcript analysis)
  • area majority — Factions vie for space to gain benefits; flexible presence drives control dynamics.
  • hand management — Players balance faction cards for optimal timing and impact.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video RPFkICFy4do Rolls in the Family Discussion at 31:58 sentiment: positive
video_pk 7399 · mention_pk 21887
Rolls in the Family - Small World video thumbnail
Click to watch at 31:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun race diversity
  • great for a casual group
Cons
  • limited moment-to-moment excitement
  • can be harshly deterministic
Thematic elements
  • races and special powers
  • fantasy conquest
  • nostalgic, thematic
Comparison games
  • Ta-Te-Yo
  • Carcassonne
Mechanics (from transcript analysis)
  • race drafting — choose a race with special powers and expand on a modular map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the bigger the collection gets the harder it is for new games to find your place
  • nostalgia can get you
  • we love hard cooperative games
  • there's always the thing of like how many times do I try a game
  • it's not always about the ending, I'm there for the journey
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 7:39 sentiment: positive
video_pk 6626 · mention_pk 19688
3 Minute Board Games - Small World video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn and highly replayable
  • rich depth from variable powers
Cons
  • can be chaotic with many players
Thematic elements
  • area control with evolving factions
  • fantasy world with competing races and powers
  • light-hearted, yet competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players vie for territories on a modular map
  • Unique player powers — different races and powers create asymmetry each game
  • Variable player powers — different races and powers create asymmetry each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video YfJTMNf8WAk Rolls in the Family Top List at 2:29 sentiment: positive
video_pk 5084 · mention_pk 15087
Rolls in the Family - Small World video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, modular faction combos keep each game distinct
  • Accessible teach and quick play sessions
  • Strong player interaction through bidding and expansion
Cons
  • Can feel chaotic for players who dislike bidding
  • Some balance shifts between mixes of races
Thematic elements
  • Race-and-power dynamics with unique abilities
  • Fantasy world with multiple whimsical factions
  • Modular, humorous, and highly replayable due to randomized faction blends
Comparison games
  • Risk Legacy
Mechanics (from transcript analysis)
  • Area Control — Players conquer regions to score points and expand influence.
  • area_control — Players conquer regions to score points and expand influence.
  • Auction / Bidding — Players bid on factions and powers to tailor their strategy.
  • auction_bid — Players bid on factions and powers to tailor their strategy.
  • Race — Active race can Decline to draft a new race and re-enter the map.
  • race_and_decline — Active race can Decline to draft a new race and re-enter the map.
  • Unique player powers — Races have unique abilities and combos that shift each game.
  • variable_player_power — Races have unique abilities and combos that shift each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the game that actually introduced The Legacy concept
  • it's layered on top of what's already a better version of risk
  • the primary action selection mechanism on your turns you have this pyramid that has different actions
  • two-player only game where you and your opponent are actually playing out the historical event of the Cold War
  • it's highly asymmetrical and by that I mean the different factions literally play completely differently
References (from this video)
No references stored for this video.
Video qJV_RXM2D64 3 Minute Board Games Top List at 8:38 sentiment: positive
video_pk 5049 · mention_pk 14969
3 Minute Board Games - Small World video thumbnail
Click to watch at 8:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Struggle is one of my all-time favorite games.
  • Tabletop Simulator is one of the best ways to be able to play a whole bunch of board games on your computer.
  • Terraforming Mars is my evening unwind game.
  • Slay the Spire is a really clever deck-building dungeon-crawler.
References (from this video)
No references stored for this video.
Video on0wVFuEFK4 Board Game Hangover Discussion at 0:50 sentiment: positive
video_pk 4742 · mention_pk 13836
Board Game Hangover - Small World video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Accessible mechanics for light to mid-weight play
  • Appealing artwork and thematic flavor
Cons
  • Rules can be somewhat dense for new players
  • Power balance can be situational
Thematic elements
  • conquest and territory control
  • Fantasy world with evolving empires and fantasy civilizations
  • light, colorful abstraction with humorous fantasy motifs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of map regions to maximize points.
  • tile/board placement and combination — Placement of land tiles with special powers to shape their empire.
  • Variable player powers — Civilians or races grant unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the artwork
  • the rules are bit complicated
  • ARX is a competitive game where each player tries to get the most victory points
  • who controls the initiative controls ARX
  • it's a heavy Gamers game that is very aggressive
  • you draft cards for example take a villager here and then you place them in your village
  • the rule book freaking sucks I mean it's really really bad
  • this will be the last one so this one is Monster Hunter world
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 14:57 sentiment: positive
video_pk 4472 · mention_pk 13111
Foster the Meeple - Small World video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Opening day Disney ride theme
Cons
none
Thematic elements
  • Fantasy
  • Whimsy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video 9yXnqZg6NFY 3 Minute Board Games Review at 0:12 sentiment: mixed
video_pk 3589 · mention_pk 10652
3 Minute Board Games - Small World video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brutal, high-interaction area control with diverse power combos
  • Excellent replayability due to numerous race/power permutations and expansions
  • In-decline mechanic provides fresh strategic shifts
  • Functional solo option via app
  • Thematic and flavorful despite brutal gameplay
Cons
  • Toxic social dynamics can sour the experience when players gang up
  • Not ideal for players who dislike direct confrontation
  • Certain combos can feel game-breaking or overpowered
  • Rules density and interaction can be intimidating for new players
Thematic elements
  • Empire building, conquest, and decline
  • Fantasy world conquest in a whimsical realm
  • Dynamic, emergent play driven by race/power combos
Comparison games
  • Galilean Moons
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • Area Control — Take and hold territories; control earns coins.
  • Attack and reinforcement — Attack using tokens; last-ditch attempts use dice; mountains count as tokens.
  • Board setup and expansion — Place terrain features; introduce race/power variants; expansions add combos.
  • Combat: Dice — Attack using tokens; last-ditch attempts use dice; mountains count as tokens.
  • Decline mechanic — Option to go into decline; swap in new race/power and re-enter map.
  • End condition — Game ends when the round track reaches its end.
  • Gold/Silver/Bronze Scoring — Earn coins per controlled area; additional bonuses from race/power.
  • Scoring and coins — Earn coins per controlled area; additional bonuses from race/power.
  • token management — Redeploy tokens after attacks; balance between aggression and retention.
  • Token Pairing — Redeploy tokens after attacks; balance between aggression and retention.
  • Variable Powers — Each player has a pair of powers that alter strategy each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the in-decline mechanic.
  • Casually genocidal.
  • The combos are endless.
  • The best way to play Small World is maximizing your points, not being a vindictive wanker.
  • If you want solo play the app is pretty good.
References (from this video)
No references stored for this video.
Video FMjAlu5F1WA Tabletop Turtle Discussion at 36:10 sentiment: positive
video_pk 1816 · mention_pk 5250
Tabletop Turtle - Small World video thumbnail
Click to watch at 36:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick rounds with high interaction
  • Easy to teach to new players
Cons
  • Can feel repetitive after several plays
  • The balance of powers can shift dramatically
Thematic elements
  • Fantasy race milling / conquest
Comparison games
  • Carcassonne
  • Bohnanza
Mechanics (from transcript analysis)
  • Area control / set collection — Players control fantasy races with special abilities to gain footholds on a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very bold in my opinions, I hate it but I'm still willing to give it a second and third try because it's better it's an expensive game
  • America blue shell is when you brace Mario Kart and then if you're in last place you get rewarded the blue shell
  • it's a shared objective, you really pay attention to what other people are doing
  • canvas... what a stinker... you're a pile of poops I love that game
  • Rise of X added ... I had the Dreadnought portion and it replaced the main board
  • I'll take it from me, I think he's French no he's Jamaican
References (from this video)
No references stored for this video.
Video lxe76oCFL00 Rolls in the Family Discussion at 3:31 sentiment: positive
video_pk 1403 · mention_pk 4079
Rolls in the Family - Small World video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play time per round
  • easy entry for mixed groups
Cons
  • can be chaotic
  • some consider balance variable due to asymmetry
Thematic elements
  • conquest and decline of civilizations
  • fantasy realm with quick, asymmetric races
  • light, cartoonish
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • area control / race/ability asymmetry — play as different fantasy races with unique abilities to control regions
  • diesel engine length games with decline — timed risk-and-reward where players eventually abandon civilizations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the longer the better is kind of my uh my bias for board game memories
  • Deluxe components in games worth a higher price point
  • the qua chip qua of quber chips is the biggest example of like this is an upgrade that was so worth it for us
  • we don't really have any links in the description ... we want no engagement do not engage on this video
  • Shelf of Shame tends to be less of unplayed games and more of man we haven't gotten those to the table in a while
  • Animal crackers ... they are clean
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 7:02 sentiment: positive
video_pk 223 · mention_pk 624
Adam in Wales - Board Game Design - Small World video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear tension between expansion and vulnerability
  • accessible for new players
Cons
  • may skew toward combat-heavy playstyles
Thematic elements
  • conquest with diminishing returns as empires expand
  • fantasy world with expanding empires
  • humorous, satirical fantasy/
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • expansion and vulnerability — as empires expand, their armies become spread thin and more vulnerable to attacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–37 of 37
Game Deep Dive
View on BoardGameGeek