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Small World box art

Small World

Game ID: GID0291262
Game Info
Year
2009
Players
2-5
Age
8+
Playtime
60 min
Collection
Your Tier
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Small World Underground Small World of Warcraft
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Description

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 50
Sentiment: pos 25 · mix 4 · neu 5 · neg 2
Mentions per page
Showing 1–50 of 72
Video p0Lv8LHadMc Watch It Played Discussion at 1:07
video_pk 92448 · mention_pk 248425
Watch It Played - Small World video thumbnail
Click to watch at 1:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the core of it, I really want this show to be about teaching you how to play games and then showing you how they're played so you can decide for yourself whether or not they'd be a good fit for you.
  • It It's scary to be honest at times because basically I'm relying on the generosity of our viewers to donate during our yearly fundraisers that we usually hold around June time.
  • I really just want to feature published games on Watch It Played. Games that are widely available that already have finished components and more importantly finalized rules.
  • I really don't like recommending games ever.
  • I just have a certain discomfort with the idea that someone would use my opinion as the basis for them spending money in search of entertainment.
  • Speaking of which, Joel Eddie of the very excellent and highly recommended drive-thru review series asks, "Rodney, is it true that Canadians are forced to live in the forest once their igloos melt in the spring?"
References (from this video)
No references stored for this video.
Video BN8OBflf5f4 Watch It Played Discussion at 3:39
video_pk 92488 · mention_pk 248568
Watch It Played - Small World video thumbnail
Click to watch at 3:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Diplomatic skeletons
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I never forget that not even for a moment
  • These guys are fantastic they deserve a lot of thanks and both of them have done the work that they've done for watch it played entirely for free
  • I was away and I didn't get this done in time so what I'm going to do is I'm going to extend this perk a little bit longer
  • I'm not very handy so I was very pleased when I put things on it it didn't immediately collapse
  • I hope you guys enjoy the games we have quite a few more draws to do but this episode's getting long enough we'll end it here
References (from this video)
No references stored for this video.
Video Cn_LOazQIL4 Watch It Played Discussion at 673:03:50
video_pk 91383 · mention_pk 245264
Watch It Played - Small World video thumbnail
Click to watch at 673:03:50 · YouTube ↗
Pros
  • Remake of previous tutorial received polish
Cons
none
Thematic elements
Comparison games
  • Carcassonne
  • Pandemic
  • Ticket to Ride
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every live show is just flop sweat and panic before it starts so many problems
  • I don't rate my games
  • ratings around games on BoardGameGeek is serious business
  • I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
  • I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
  • Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
  • that's a good one
  • you are very generous you're very generous in kind
  • every live show is just flop sweat and panic before it starts
  • well we're here we're here and this is the first live show since January
  • the technological element of it is it's a little tenuous
  • the best way to send your question to me is in the comments to put all caps question and then your question
  • Google search watch it play guild BoardGameGeek it'll take you right there
  • it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
No references stored for this video.
Video ssc1ZbD93-I Watch It Played Discussion at 2:48
video_pk 91019 · mention_pk 243906
Watch It Played - Small World video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really good
  • public service announcement to do your due diligence
  • the biggest news of the whole convention season
References (from this video)
No references stored for this video.
Video WRJYffNF5xI Watch It Played News at 3:24 sentiment: neutral
video_pk 90109 · mention_pk 240353
Watch It Played - Small World video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • call of cthulhu one of the world's most beloved and popular role-playing games is getting a board game
  • bad old chestnut
  • it's a cthulhu game and we're told that as the game begins you don't know how to defeat your opposition or even what the opposition consists of my guess tentacles but it's all for you to discover on the way
  • coming now is the sponsor of this week's episode
  • i mean the expansion for the legendary a james bond deck building game
  • so that's preposterous
  • a portion of the profits goes to charity
  • it's a great cause and a massive saving on what would cost 165 pounds being available for as little as nine quid
  • if that wasn't enough digital ball games for you then you might be interested in the 2021 steam digital tabletop fest
  • cowboy bebop is getting a role-playing game coming to kickstarter sometime next year
  • look i love cowboy bebop it's one of the best tv shows of all time
  • this is all coming from don't panic games and mana project studios and while totally separate if the avatar the last airbender rpg's anything to go off it's gonna be one to look out for for fans of the show
  • resident evil the card game is a cooperative experience where the players control a character between them and was inspired by the age-old tradition of passing a controller between friends
  • this looks like a really true to life board game version of the classic resident evil games i think it looks really cool
  • then there's the heroes of mitre magic board game which is a whole other beast
  • so look out for that on kickstarter when it launches
  • that's it that's all we know
  • it's safe to say there's a crab monster
  • are we fighting it are we the crab monster who's to say certainly not me until they release more information about it in the months to come
  • it's described as a next level flicking game
  • two layers that's more layers than you get with me
  • what you see is what you see is what you get
  • i love romney i love it so very much so i've always been interested in these games
  • This one is an insta buy for me so i was very excited to tell you about it being released next month
  • purple haze is billed as an immersive story creation game for one to six players that drops you in the heart of the darkness that was vietnam
  • it's the gut-wrenching choices that you make that will determine the fate of you and your mission
  • looks like it's going to be an immersive and emotionally difficult game to play
  • while i was excited to see what wonderful games came from it now we know that who from over the 150 applications 46 proposals and eight finalists are the winners and the runners-up
  • it looks amazing but so do the others
  • so many great games seem to have come out of this award and i'm hoping it's not the last time that this competition runs
References (from this video)
No references stored for this video.
Video znnSEHE5ubM Drive Thru Games Analysis at 7:14 sentiment: negative
video_pk 89500 · mention_pk 237757
Drive Thru Games - Small World video thumbnail
Click to watch at 7:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Still around and in print with expansions and spin-offs.
Cons
  • Not really that fun for the reviewer.
  • Couldn't get into it after trying multiple times.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Civilization Building and Decline — Players build a civilization, then 'knee them down' and transform into another one.
  • Drafting Combos — Players draft combos of civilizations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
  • Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
  • Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
  • This big bulky fantasy flight game which they just don't really make anymore at all these days
  • I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
  • there's something about cards I think that are really kind of interesting thing that was very present in this time period
  • so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
No references stored for this video.
Video w0AfbnolduQ Where There's A Wilz, There's a Play Top 10 List at 8:33 sentiment: positive
video_pk 86991 · mention_pk 226715
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • solid solo potential
Cons
  • repetition for some players
Thematic elements
  • conquest, empire-building
  • fantasy world map with races and powers
  • light, humorous thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — dominate regions using special powers and races
  • area control / area majority — take over regions on a stylized map
  • area control / conquest — dominate regions using special powers and races
  • Dice Drafting — select races and special powers to optimize scoring
  • dice drafting / resource management — select races and special powers to optimize scoring
  • variable power / race drafting — pick a race with unique abilities each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's go to Japan
  • Isle of Cats this is really heavy but it also has kittens and beasts inside of here
  • Creature Comforts absolute hit
  • Calico you try to lay down the prettiest quilt to attract cats
  • Parks is my number five
References (from this video)
No references stored for this video.
Video d9d3sxFZc0U Zilla Blitz Discussion at 4:30 sentiment: positive
video_pk 86315 · mention_pk 222925
Zilla Blitz - Small World video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a game that is 'kind of war gamey', implying elements of conflict and territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video X8TzfBUooGE Where There's A Wilz, There's a Play Discussion at 45:32
video_pk 86266 · mention_pk 222732
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 45:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Base is my number one game
  • I love polyomino games and puzzle-y games
  • my top 10 most played games right now
  • I would love to play Federation again when I am more awake
  • Space Base you are building this Tableau down here
References (from this video)
No references stored for this video.
Video R0rnOloMAuE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 5:41 sentiment: neutral
video_pk 85761 · mention_pk 220492
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Small World video thumbnail
Click to watch at 5:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Came out with a huge version
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're a fan of this game and you play it a lot, it's kind of a no-brainer. This thing is way better than the original version.
  • When these big huge editions come up, they typically only come up once and then they're gone.
  • This has been the game boy geek breaking down barriers grow relationship support games helping you find the next one you love.
References (from this video)
No references stored for this video.
Video jZizZgO2XD0 Chairman of the Board Top List at 9:19 sentiment: mixed
video_pk 85584 · mention_pk 219677
Chairman of the Board - Small World video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Subtle abilities of races can have a drastic impact.
  • Appreciates the simple framework but with interesting tweaks in the cards.
  • Has perfect DNA for constant expansion material.
  • Simplicity and elegance are well done.
  • Can see why people hold it in high esteem.
  • Great job of having interesting things going on in a relatively short time frame.
  • Good degree of replayability due to randomness of races and powers.
  • Overall, enjoyed it and thought it was a well-designed game.
Cons
  • Didn't appeal initially; expected a more traditional 'dudes on a map' game.
  • A bit too rinse and repeat, a bit too repetitive.
  • Decision spaces were fairly obvious; not terribly exciting.
  • Would rather lean towards something more in-your-face and exciting.
  • Strong degree of kingmaking apparent in the game.
Thematic elements
  • Area Control
  • Fantasy map
Comparison games
  • Ethnos
  • El Grande
  • Wallenstein
Mechanics (from transcript analysis)
  • Area Control — Players place tokens into regions on a fantasy map to increase presence and expand into adjacent regions.
  • Push Your Luck — Players eventually run out of tiles and must 'retire' a race, with neglected races building up coins, incentivizing picking them up.
  • Resource Management — Players use tokens to conquer regions, with costs increasing for occupied regions.
  • Variable player powers — Fantasy races have unique abilities, often combined with randomized traits, creating combinations like 'flying sorcerers'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • although it's a cool twist on trick taking, it does just feel like another trick ticking game to me, which automatically does kind of handicap it really because I'm not a big fan of trick ticking games in general.
  • Yes, mechanisms wise, uh this is pretty terrible. Um but in practice, the game is a lot of fun.
  • So, this definitely did have that perfect DNA to have constant um expansion material coming out for it.
  • But I think I would rather lean towards something a bit more, I don't know, a bit more in your face, a bit more exciting, and with a bit more interesting player action.
  • And I have to say this is one of the most gorgeous games that I've ever played. You know the visual appeal is off the charts here.
  • So, it's all very straightforward stuff, but as I mentioned earlier, it does a great job of introducing or yeah, kind of like drip feeding you mechanisms you're going to see in more advanced games.
  • So, be sure to check this one out when it comes up on um on crowdfunding.
References (from this video)
No references stored for this video.
Video yfN193aKl0M Meeple University Top 10 List at 2:34 sentiment: positive
video_pk 84856 · mention_pk 216363
Meeple University - Small World video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Tactical gameplay due to lack of simple resource gathering
Cons
none
Thematic elements
  • folklore
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You need to draft the cards, you need to pay the cost of resources.
  • Resource Management — This is a tableau building with resource management.
  • Tableau Building — This is a tableau building with resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, we're going to share you games that we played in June 2025, the first time we played. So, not necessarily new games.
  • It's all our opinion.
  • All the new to us games for June.
  • So, we are going to alternatively share from the number five to number one.
  • Very aggressive, very hatedraft induced, but it's really great game.
  • This is a really clever market uh economic type of game.
  • It's really satisfying when you upgrade things when you try to all right what do we do first?
  • This is the new pandemic system game set in the Lord of the Rings universe.
  • Pleasantly surprising was how was the differences between this and Pandemic and how it felt like a very different game to Pandemic.
References (from this video)
No references stored for this video.
Video G2vb1I55jlk Drive Thru Games Discussion at 53:34 sentiment: negative
video_pk 84577 · mention_pk 215040
Drive Thru Games - Small World video thumbnail
Click to watch at 53:34 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Associated with a complex web of microtransactions and DLC.
  • Feels connected to negative online social media and politics.
Thematic elements
Comparison games
  • Overwatch
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • God, there's a real interesting sort of analog digital tension going on here with some of these early games.
  • This is very like board gamey.
  • It feels very analog because I'm detached from the online.
  • It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
  • It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
  • There's something about there's a sinisterness to it to that sort of master control type of online thing.
  • Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
References (from this video)
No references stored for this video.
Video Vt9ZB53nQ58 Where There's A Wilz, There's a Play Review at 0:45 sentiment: positive
video_pk 82988 · mention_pk 208587
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous, watercolor storybook art with a cozy folklore vibe
  • satisfying engine and tableau growth that rewards sequencing
  • snappy turns with three actions per player keep games quick and flowy
  • clever cross-cultural folklore interactions and thematic variety
Cons
  • early plays can involve analysis/paralysis as players learn card interactions
  • storytelling flavor is perceived as lacking due to limited flavor text on cards
  • solo mode is essentially beat-your-own-score with limited challenge or AI
  • low player interaction beyond timing and shared scoring
Thematic elements
  • Array
  • multicultural folklore world
  • storybook, cinematic moments with hero cards
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Journey actions move players around a map to gain rewards and trigger card effects.
  • Engine Building — The combination of cards and actions creates an engine that scores points as you reach certain thresholds.
  • Exhaust/Affinity Tradeoffs — Exhausting cards to gain other bonuses or draw three more cards creates decision tension.
  • Hand Management — On your turn you play a card from your hand, manage exhausts, and trigger card abilities.
  • movement on map — Journey actions move players around a map to gain rewards and trigger card effects.
  • Quest System / Hero Exhaustion — Quests allow players to exhaust hero cards for powerful bonuses, usable once per game.
  • Resource Management — Gems serve as resources; the game ends when gems run out or the deck runs out, affecting pacing and scoring.
  • resource management (gems) — Gems serve as resources; the game ends when gems run out or the deck runs out, affecting pacing and scoring.
  • Tableau Building — Players assemble a tableau of cards whose abilities trigger in synergy as the engine develops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small Folk is a cozy folklore forward tableau builder for one to four players.
  • The artwork here and these are just the heroes. Absolutely gorgeous.
  • This game has a very satisfying mix of like tableau building and board movement.
  • three action turns for each player that keeps this game incredibly snappy.
  • the storytelling aspect of it is kind of lacking.
References (from this video)
No references stored for this video.
Video IP6PYsRRsRo Board Game Critique Top 25 List at 10:51 sentiment: mixed
video_pk 82781 · mention_pk 207985
Board Game Critique - Small World video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When optimal play by one person makes the game unfun for everyone else, that's a structural problem.
  • The trading system mitigates scarcity somewhat, but if you're locked out early, trades become prohibitively expensive.
  • Harbor is one of the strongest point generation buildings in the game.
  • Experienced players memorize tile distribution and calculate odds.
References (from this video)
No references stored for this video.
Video 7ai02jZrhvA Where There's A Wilz, There's a Play Analysis at 24:52 sentiment: positive
video_pk 82080 · mention_pk 206035
Where There's A Wilz, There's a Play - Small World video thumbnail
Click to watch at 24:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, approachable area-control with varied combinations
Cons
  • Some players see it as lighter compared to other zone-control games
Thematic elements
  • conflict and empire-building in a whimsical world
  • fantasy realm with unique races and abilities
  • light, humorous fantasy conquest
Comparison games
  • Azul: Summer Pavilion
  • Sprawlopolis
Mechanics (from transcript analysis)
  • Area Control — Move/expand across a map using unique race abilities to conquer regions
  • Unique Player Powers — Each race provides distinct actions that shape expansion and conflict
  • Variable Powers — Each race provides distinct actions that shape expansion and conflict
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everdell is one of my favorite worker placement games.
  • Everdell is moving on as the first number one seed that has actually moved on.
  • Three Sisters is one of my favorite rolling-right games.
  • Hanamikoji is a lane battler where you are placing cards down in an I cut you choose fashion.
  • Santorini is an abstract game.
  • Parks is the better game.
  • Hot Streak is moving on.
  • Harmonies is the Cascadia Killer, but Cascadia I like more.
  • Junk Art is pulling up the upset and I really, really like Junk Art.
  • Calico is not my favorite; Cascadia I like more than Calico.
  • Long Shot is a roll and ride where you're betting on horses.
  • Sprawlopolis is a buttonshy game where you try to build the best city.
  • Azul Summer Pavilion is my number one Azul game.
  • Small World is an area control game with variable beings.
References (from this video)
No references stored for this video.
Video gCS4TuokEqM Neon Gorilla Interview at 35:12
video_pk 81990 · mention_pk 205436
Neon Gorilla - Small World video thumbnail
Click to watch at 35:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Friendships are more important than games anyways.
  • Board games should be relationally and kind of enjoyment focused.
  • This is intoxicating in a really good way.
  • If I could build this into something that just has a really good rhythm in my life, maybe a little bit of financial support, that would be the dream.
References (from this video)
No references stored for this video.
Video zuMVmQWdflE UndeadVikingVideos Discussion at 2:53 sentiment: neutral
video_pk 81757 · mention_pk 204291
UndeadVikingVideos - Small World video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Vast world with broad social interaction
  • Accessible entry point to MMO communities
Cons
  • Time investment required; ongoing subscription/content cycle
Thematic elements
  • Social interaction, progression, raid/group play
  • Massively multiplayer online role-playing in a persistent world
  • Shared world, player-driven experiences
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Leveling, skill acquisition, gear upgrades
  • Cooperative Game — Group content, dungeons, and raids requiring teamwork
  • Cooperative multiplayer — Group content, dungeons, and raids requiring teamwork
  • Quests and loot — Task-based rewards driving progression and social activity
  • Track Advancement — Leveling, skill acquisition, gear upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all in agreement, right, that if we ever catch anybody cheating that we'll kill that person and bury them out in a field somewhere.
  • dice tower looks cool, so I'm going to keep it.
  • embracing bad luck, embracing poor roles, acting out bad things that happened to his characters.
  • if you need to do X Y and Z to have fun playing this you should do it as long as it isn't ruining somebody else's fun.
References (from this video)
No references stored for this video.
Video AeFJAzDvuqs Rolling Dice & Taking Names Review at 12:36 sentiment: positive
video_pk 81364 · mention_pk 201569
Rolling Dice & Taking Names - Small World video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Went over well with new players.
  • Players grasped the core mechanics quickly.
  • The game can be satisfying for area control fans.
Cons
  • Can be cutthroat, which might turn off some players.
  • Initial play for the host was not positive due to a cutthroat group.
Thematic elements
  • Warcraft
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players deploy tokens to claim territories on the board.
  • Drafting (Implied) — Players draft factions and powers at the start of their turn.
  • Variable player powers — Players choose from a variety of factions with unique abilities, often combined with special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all. Welcome to Rolling Dice and Taking Names.
  • Anything with Lord of the Rings attached to it, I'm interested.
  • I know y'all. This is good.
  • The card play this is absolutely brilliant.
  • This game is way easier than either one of those.
  • I wish I had a chance to play with six because I felt three players was a little flat.
  • I like the two-player version of this more than I do the two-player version of Seven Wonders.
  • I don't know what a dirty soda is, but a dirty alcoholic drink is one that has ice. make it dirty, dirty, dirty, dirty.
References (from this video)
No references stored for this video.
Video v2sqpnpRsFU Rolling Dice & Taking Names Discussion at 12:51 sentiment: positive
video_pk 81359 · mention_pk 201556
Rolling Dice & Taking Names - Small World video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Went over really well.
  • Players were ready to play again.
  • It went surprisingly well.
  • Glad to know they like area control style games.
Cons
  • Could not stand it when first played due to cutthroat group.
  • Worried about turning new players off due to cutthroat nature.
Thematic elements
  • Warcraft
Comparison games
  • El Grande
  • Ethnos
Mechanics (from transcript analysis)
  • Area Control — Introduced as a potential next step for players who enjoyed Small World.
  • Decline — A mechanic where players flip to a decline side, no longer getting the benefit but still scoring points.
  • faction powers — The game features various factions with different combinations and ways of working.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anything with Lord of the Rings attached to it. I'm interested.
  • It was great. This was great. I'm ready to play this again.
  • Frenzy is a good word for it, right?
  • This has got a Seven Wonders feel to it.
  • This is much better use of those cards.
  • This is much better than the two-player version of Seven Wonders.
  • This game sounds good. We're bringing it out at Mother's Day and we're going to play that with my family.
  • I love deduction games.
  • This is Got Five from Blue Orange.
  • I love those things.
  • Y'all, let's flip this around. Instead of an office desk, if you were to get one of these E-Win desk, and they're good size, 62 in long, 24 in deep, you could raise this up. This could become your gaming table, especially if you put a game topper on it.
References (from this video)
No references stored for this video.
Video ilxJ2Ev6lhA Board Games UnLocked Top 10 List at 1:37:07 sentiment: positive
video_pk 81270 · mention_pk 200815
Board Games UnLocked - Small World video thumbnail
Click to watch at 1:37:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good introduction to area control
  • Unique race and power combinations
  • Vibrant art and theme
  • Replayable due to changing combinations
  • Accessible for new players after a short learning curve
Cons
  • Combination of races might be overwhelming initially.
  • Listed playtime of 40 minutes is disputed as unrealistic.
  • Awaken Realms remake speculated to be overpriced.
Thematic elements
  • Fantasy races
  • Fantasy world
Comparison games
  • Blood Rage
  • Rising Sun
  • Smash Up
  • World of Warcraft: The Board Game
  • Kabuto Sumo
Mechanics (from transcript analysis)
  • Area Control — Players spread their race tokens to control territories on the board.
  • Drafting — Race and power combinations are presented for players to choose from.
  • Set Collection — Collecting points based on controlled territories.
  • Variable player powers — Players choose a race and a power combination, which changes throughout the game as races go into decline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well, a gateway game is some is a a game that you use to show non-gamers what the hobby is like and how you are you're trying to introduce them to the hobby and not blow their minds and like in a bad way and just like bury them.
  • Pandemic has done so much for the hobby.
  • this was kind of like the the kickstart of oh board games can be cooperative.
  • It's very very Stardew Valley.
  • I have not played a legacy game that I actually wanted to frame the final board.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 1:43 sentiment: neutral
video_pk 80654 · mention_pk 197033
Board Games UnLocked - Small World video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 11:25 sentiment: positive
video_pk 80505 · mention_pk 195958
Neon Gorilla - Small World video thumbnail
Click to watch at 11:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video _SsbkrSlxjs Board Games UnLocked Top List at 18:29 sentiment: positive
video_pk 80526 · mention_pk 196128
Board Games UnLocked - Small World video thumbnail
Click to watch at 18:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Virtually unlimited replayability in the core box
  • Simple core concept
  • Old school game that still holds up
  • Huge number of race and skill combinations
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage their hand of cards to perform actions.
  • Set Collection — Collecting regions to score points.
  • Variable player powers — Each race has its own ability, which is paired with another skill, creating many combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it's like if our entire collection were to go up in flames and we didn't and we didn't off ourselves. We didn't unalive, you know.
  • If I lose all this Right. I'm out of the hobby. Right. I'm not I'm there's that would be so much lost money that it wouldn't be worth it. I would just find something else to do.
  • The amount of content that's in this game of discovering stuff, of reading stuff, of the routes you're going to take, the world you're discovering. I mean, I've played this game quite a bit. And it's always something new.
  • This game is just that good that you don't have to have all the bling necessarily.
  • The core box of Aeon Trespass is three cycles.
  • The amount of content in this game from a narrative perspective is insane.
References (from this video)
No references stored for this video.
Video yK_xvjzjY78 Rules Teach at 0:06 sentiment: positive
video_pk 79755 · mention_pk 193314
Small World video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players control different races with special powers.
  • Victory coins are gained based on territory control and special powers.
  • The game involves putting races in decline and starting new ones.
  • Components include map boards, race banners, special power badges, and various tokens.
  • Setup is broken down into clear steps.
  • Gameplay involves picking a race/power combo, conquering regions, and scoring victory points.
  • Subsequent rounds allow for expansion or putting a race in decline.
Cons
none
Thematic elements
  • Controlling different races with special powers spreading their control throughout territories.
  • Azeroth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The game is described as an 'area majority' game.
  • Area Movement — The game is described as an 'area movement' game.
  • Dice Rolling — A 'reinforcement die' is rolled for a final conquest attempt.
  • Drafting — Players select a 'race and power combination' from a visible set.
  • Hand Management — Players manage their 'race tokens' to conquer regions.
  • Set Collection — Players collect 'victory point coins' based on controlled territories and powers.
  • territory building — The game is described as a 'territory building game'.
  • Variable player powers — Players control 'different races with special powers' and 'special power badges' which grant unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two to five player area movement area majority territory building game
  • at the end of the final round the player with the highest total victory coins is the winner
  • pick a race and power combination
  • conquer regions
  • score victory point coins
  • expand your race or put your race in decline to select a new one on the next turn
  • score victory point coin
References (from this video)
No references stored for this video.
Video PWnKK7SxNNk Watch It Played Playthrough
video_pk 68777 · mention_pk 165057
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sometimes when I start a series and I'm thinking about I got explain the rules and it goes the setup then we have all the turns to go through as much as I'm looking forward to doing it I sometimes feel like oh it's going to take forever to get to the end and yet here we are and I feel like this is blown by so
  • you're kind of picking on me and let's just say viewers I'll remember that for the next video serious maybe we'll have to do mansions of madness again you can be the keeper yes I love that
  • and now that the online players have done all the heavy lifting through this game deciding all the moves and all the serious discussion they decide that the last turn I can just do whatever I'd like so thanks guys
References (from this video)
No references stored for this video.
Video yzaQYJu2eo0 Watch It Played Playthrough
video_pk 68778 · mention_pk 165058
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on looking for great board games one of the role-playing games a collectible card games pitchers find all this and more plus great prices and friendly service and game on and Summerside Prince Edward Island if you've come to game on Prince Edward Island that you've gotta come to game on
  • welcome back to watch it played my name is rodney smith for this player moved that the winning vote is another one of our famous mutant moves okay where we had two different people come together and decide on a strategy together we had Gerak's anton submitting this move and what they wanted to do is pick up all the extra skeletons on each location where there's more than one skeleton so we're not going to be abandoning any regions this turn and that will allow us to pick up I believe a total of nine skeletons
  • alright well now it's time to see what Andrea's gonna do for her turn okay so Andrea here it's my turn but before that I get into my conquering I just want to make note that the viewers are doing a very good job they have boxed me in over here and the skeletons have declared diplomacy so I can't come and attack them and they have most of spots out of the wizarding kind of ten of these spots here right that have the wizard symbol so they give you extra points the skeletons are sitting on it yeah I can't attack them because you have diplomacy with that right now
  • well this time around I might have a very exciting surprise announcement for what game we're doing next but I think I'll wait until either the next video or maybe even the video after that to announce it but that said I hope you've been enjoying this small world playthrough we're almost done it and soon we're going to be finding out who won and who lost this game until next time thanks for watching
References (from this video)
No references stored for this video.
Video Afv1wksRyvA Watch It Played Playthrough
video_pk 68779 · mention_pk 165059
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but the more I thought of it the more I realized what a dumb idea this was
  • there's no need to artificially encourage variety if someone has the best move and they put the time in to think about it then why not give them the credit
  • this whole series is really a work in progress
  • I always find them a little bit confusing
References (from this video)
No references stored for this video.
Video Ck9PkTRvGWY Watch It Played Playthrough
video_pk 68780 · mention_pk 165060
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Watch and it played.
  • Scissors and a bone sword. It's It's the best we could do on short notice.
  • Take these. And while you're taking those and and learning to count to 11, I'm going to move these up to reveal the new possible army that our viewers may choose, which is going to be Oops. The wealthy the wealthy wizards. Okay, doesn't sound too scary.
  • Send them back to the jungle.
  • So, those are your choices for armies.
  • So, vote up the ones you like the best and once I've gotten a few selections to pick from during the next video, we're going to start by deploying your troops and then we'll see how your fierce competitors respond. Hopefully not with scissors.
References (from this video)
No references stored for this video.
Video Ck9PkTRvGWY Watch It Played Playthrough at 0:38 sentiment: positive
video_pk 68780 · mention_pk 248914
Watch It Played - Small World video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The heroic ability provides additional tokens to attack with.
  • Heroic ability allows placing hero tiles on conquered locations to make them immune to attacks.
  • Flying ability allows attacking any location.
  • Commando humans get one extra victory coin for every farmland area conquered.
  • Commando ability allows conquering a location for one less army token.
  • Diplomat skeletons can gain an additional token for conquered locations with armies.
  • Diplomat ability prevents players not attacked from attacking the current player.
  • Berserk giants' mountain occupation reduces adjacent location conquest cost.
  • Berserk ability allows using the reinforcement die before every attack.
  • Dragon master trolls can conquer with a single token and make the area immune.
  • Wealthy wizards get a bonus victory coin for occupying specific locations.
  • Wealthy wizards get seven victory coins on their first turn.
Cons
  • Heroic Amazon ability requires removing four tokens from the map after conquering.
  • Reinforcement die roll was not successful for Luke, forcing him to take back tokens.
  • The first army chosen is free, but subsequent armies cost an additional victory coin.
Thematic elements
  • small world
Comparison games
none
Mechanics (from transcript analysis)
  • army tokens — Players use army tokens to conquer locations on the map. The number of tokens required depends on the location and any existing armies or tribes.
  • bonus victory coins — Certain races or actions grant bonus victory coins, such as conquering farmland areas or controlling specific location types.
  • Cost Reduction — Some race abilities reduce the number of army tokens needed to conquer a location.
  • diplomacy — An ability that prevents other players from attacking the current player's conquered locations if they were not attacked during the current turn.
  • Dragon token — Allows a race to conquer a region with a single race token, regardless of enemy defenses, and makes the conquered area immune to attack for that turn.
  • flying — Allows a race to attack any location on the map, regardless of adjacency to previously conquered areas.
  • hero tiles — Placed on conquered locations by the 'heroic' races, these tiles make the location immune to enemy attacks for that turn.
  • lost tribe — Represented by tokens on certain locations, these add an extra army token requirement to conquer the location. They are removed from the game once defeated.
  • Race and ability selection — Players choose a race with a unique ability at the start of their turn, which influences their strategy and gameplay.
  • reinforcement die — A die that can be rolled to potentially gain extra army tokens for an attack, usable under specific circumstances like when placing the last armies or before every attack with certain races.
  • troll layers — These act as an extra defense token in regions occupied by trolls, remaining even after trolls decline but removed if the region is abandoned or conquered.
  • troop redeployment — Players can redeploy their army tokens to different locations on the map, provided they leave at least one token behind in each occupied location.
  • Victory Coins — Players collect victory coins throughout the game, which are kept hidden from other players. These are earned based on conquered locations and specific race/conquest bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Watch and it played.
  • Scissors and a bone sword. It's It's the best we could do on short notice.
  • Take these. And while you're taking those and and learning to count to 11, I'm going to move these up to reveal the new possible army that our viewers may choose, which is going to be Oops. The wealthy the wealthy wizards. Okay, doesn't sound too scary.
  • Send them back to the jungle.
  • So, those are your choices for armies.
  • So, vote up the ones you like the best and once I've gotten a few selections to pick from during the next video, we're going to start by deploying your troops and then we'll see how your fierce competitors respond. Hopefully not with scissors.
References (from this video)
No references stored for this video.
Video Afv1wksRyvA Watch It Played Playthrough at 4:00
video_pk 68779 · mention_pk 193536
Watch It Played - Small World video thumbnail
Click to watch at 4:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but the more I thought of it the more I realized what a dumb idea this was
  • there's no need to artificially encourage variety if someone has the best move and they put the time in to think about it then why not give them the credit
  • this whole series is really a work in progress
  • I always find them a little bit confusing
References (from this video)
No references stored for this video.
Video yzaQYJu2eo0 Watch It Played Playthrough at 6:53 sentiment: positive
video_pk 68778 · mention_pk 248913
Watch It Played - Small World video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on looking for great board games one of the role-playing games a collectible card games pitchers find all this and more plus great prices and friendly service and game on and Summerside Prince Edward Island if you've come to game on Prince Edward Island that you've gotta come to game on
  • welcome back to watch it played my name is rodney smith for this player moved that the winning vote is another one of our famous mutant moves okay where we had two different people come together and decide on a strategy together we had Gerak's anton submitting this move and what they wanted to do is pick up all the extra skeletons on each location where there's more than one skeleton so we're not going to be abandoning any regions this turn and that will allow us to pick up I believe a total of nine skeletons
  • alright well now it's time to see what Andrea's gonna do for her turn okay so Andrea here it's my turn but before that I get into my conquering I just want to make note that the viewers are doing a very good job they have boxed me in over here and the skeletons have declared diplomacy so I can't come and attack them and they have most of spots out of the wizarding kind of ten of these spots here right that have the wizard symbol so they give you extra points the skeletons are sitting on it yeah I can't attack them because you have diplomacy with that right now
  • well this time around I might have a very exciting surprise announcement for what game we're doing next but I think I'll wait until either the next video or maybe even the video after that to announce it but that said I hope you've been enjoying this small world playthrough we're almost done it and soon we're going to be finding out who won and who lost this game until next time thanks for watching
References (from this video)
No references stored for this video.
Video caPstRBwEPw watch it played Announcement at 0:22 sentiment: positive
video_pk 65649 · mention_pk 159369
watch it played - Small World video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gateway game
  • Good for introducing non-gamers
  • Can be played with players who are not sold on cooperative games
Cons
  • Do not tip the box on its edge as components can float around.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My first tip for you is never tip this box on its Edge despite the good box control inside of here there are probably now lots of little bits that are floating around the Box in places they shouldn't be.
  • This game has been around for a little while now but it's a really fun uh Gateway game.
  • I love sometime to be able to do a Miniatures game as part of this video series one of the challenges though with the format that we use here is that Miniatures games there's often a lot of back and forth so it's very hard to establish upfront here's what I want to do for my entire turn because things can change depending on what the other person does.
  • From what I read online is this was a great game but people had a lot of rules questions.
  • I would really like to challenge myself to see if I can kind of come up with the definitive helpful tutorial on how to play this game.
  • What is wrong with our economy that you cannot pay for things with board games I ask you or at least meeples or something.
  • Thanks for all that thanks for helping to make this series what it is now I hope to continue to improve it and bring you lots of great content in the future.
References (from this video)
No references stored for this video.
Video weMo12atTho Watch It Played Discussion at 1:00 sentiment: positive
video_pk 65647 · mention_pk 159368
Watch It Played - Small World video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you ever have questions, post them there or send me a message through the YouTube channel or on Board GameGeeek and I'd be happy to answer them.
  • I told myself this was going to be a video series that would be error-free. And after the first video, I already have a correction to make.
  • Excuse me, sir. Are you suggesting that I do not film these videos in one single error-free take? I should hope not. After all, I am a professional.
References (from this video)
No references stored for this video.
Video jeZtjAUAriI Watch It Played Discussion at 0:13
video_pk 65630 · mention_pk 159357
Watch It Played - Small World video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last time you saw me, we were wrapping up our Small World video series, and I had just announced that we would be playing the Memoir 44 game as our next game. Unless, of course, I received a game I've been waiting for in the mail. And guess what? I received it.
  • So, this is not really the start of our next video series, just a a little bonus for our loyal viewers.
  • this is the first time we're going to be showing you a game that is very, very new.
  • The game is Dungeon Run.
  • Dungeon Run, if you haven't heard of it, takes place in, you'll never guess, a dungeon, of course.
  • I think it sounds like a really interesting mix of both a cooperative element and a very in-your-face combative element.
  • I'm going to need a couple of days to pour over this game to really learn it inside and out so I can teach it to you in the most efficient way possible.
  • Let me know if this is a game that you are looking forward to seeing played.
  • Thanks again to Plaad Games for sending this to us and to Colobby in particular.
References (from this video)
No references stored for this video.
Video z7x6fIsregY Watch It Played Rules Teach at 0:30 sentiment: mixed
video_pk 65635 · mention_pk 159364
Watch It Played - Small World video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Skeletons ability provides extra tokens for conquering occupied locations.
  • Diplomacy allows players to avoid attacks.
  • Elves don't lose tokens when conquered.
  • Merchant ghouls provide extra victory coins per occupied location.
  • Ghouls remain active even when in decline, allowing continued play.
Cons
  • Conquering certain locations might require rolling dice.
  • Going into decline removes heroic abilities.
Thematic elements
  • settling territories and defending against various threats like orcs and amazons.
  • southwestern territories
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players conquer locations by placing tokens, with some locations requiring a specific number of tokens. The game involves occupying and conquering territories.
  • Combat — Conquering locations involves placing tokens and sometimes rolling dice to succeed against opponents like orcs.
  • Decline — When a race goes into decline, tokens are flipped over and remain active, allowing continued use of the race with new abilities.
  • diplomacy — Players can declare diplomacy and peace with other tribes, preventing them from attacking during their turn.
  • Race selection — Players choose from different races, each with unique abilities and racial traits that influence gameplay, such as discounts on conquering or not losing tokens when conquered.
  • Set Collection — Players collect victory coins by occupying locations, and also collect ability badges and racial banners.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The diplomat skeletons are the choice of our online viewers for this turn.
  • So basically, elves don't get killed off. They just kind of get pushed around the map.
  • And because the skeletons did not attack Andrea and there are Amazon, we are declaring diplomacy and peace with that tribe for now.
  • 11. She didn't have to do anything. You're still raking in the coins.
References (from this video)
No references stored for this video.
Video _i-yrkATJac Watch It Played Playthrough at 0:34 sentiment: positive
video_pk 65632 · mention_pk 159361
Watch It Played - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to collect extra tokens due to many conquests.
  • Halflings can enter the board from any region.
  • Hobbit Hole tokens make locations un-conquerable.
Cons
  • The handicap for having a chosen player submit moves twice may be a handicap.
  • The dice roll for conquering a location could fail.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players conquer regions on the map by using their race tokens.
  • diplomacy — Players can declare peace with other players, which is mentioned as a Diplomat ability.
  • Going into Decline — Players can choose to send their current race into decline to select a new one.
  • Race selection — Players select a race and a special ability badge to combine for unique gameplay.
  • Victory Coins — Players collect victory coins based on conquered regions and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have a total of 12 skeletons with which to attack.
  • I find your lack of faith disturbing.
  • Looks like there is power in the dark side.
  • The troll layers still stay in place the dragon disappears but that is definitely going to help Andre hang on to these defenses a little bit longer.
  • I mean this Army just keeps growing and growing and conquering more regions.
References (from this video)
No references stored for this video.
Video pgdqYnhgDRs Watch It Played Playthrough at 0:34 sentiment: positive
video_pk 65633 · mention_pk 159362
Watch It Played - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players can refine their moves based on community suggestions.
  • Victory coins provide a clear measure of progress.
  • Racial abilities offer unique strategic advantages.
Cons
  • Losing all but one of a race when switching to a new one can be a setback.
  • Dice rolls can be unfavorable, impacting conquest attempts.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Banner Flipping — Orc and Giant banners are flipped over, losing abilities.
  • Combat — Involves using skeletons to conquer locations, with specific requirements for mountains and giants.
  • diplomacy — Used to declare peace and prevent attacks during a player's turn.
  • Racial Ability — Skeleton racial ability grants additional tokens for conquering occupied regions. Troll racial ability allows placing two new layers on newly conquered spots.
  • Redeployment — Players can move collected tokens to different locations.
  • Victory Coins — Accumulated throughout the game and add to the score at the end of a turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you were with us last time, you saw Luke completely devastate the Amazon army, wiping them out completely with all of his giants and some incredible dice rolling.
  • Honestly, you might be worried because up here it looks like we have less victory coins than before, but I just traded some of our smaller ones in for some larger denominations.
  • And so to begin this turn, we're going to be abandoning this region here and this region here.
  • Luke, if you start rolling dice like you did last turn again, they're going to be out of here.
  • I would love for my dragon to be able to take out some of these skeletons, but I can't because they are diplomatic.
  • And a troll layer on top of a mountain with a dragon. Okay. Enjoy.
References (from this video)
No references stored for this video.
Video 8dTqudgk0Zs watch it played Rules Teach at 0:35 sentiment: positive
video_pk 65637 · mention_pk 159366
watch it played - Small World video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to use Commando Human army
  • Bonus Victory coins for occupying Farmland
  • Requires one less token to conquer
  • Bonus Victory coin for attacking occupied locations (Orcs)
  • Bonus Victory coins for conquering locations (Amazon)
Cons
  • Requires at least one token to conquer a location
  • Must leave at least one token behind in a location during troop redeployment (clarified as not true for conquering)
Thematic elements
  • the small world
  • narrative introduction
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on locations on the map to occupy them, and the goal is to conquer these locations.
  • Combat — Players use tokens to attack and conquer locations occupied by other players or lost tribes.
  • Set Collection — Players collect Victory coins throughout the game.
  • token management — Players manage a limited number of tokens for conquering and defending locations.
  • Variable player powers — Players choose specific races and special powers, like 'Commando humans' with 'bonus Victory coin for every Farmland they occupy' and needing 'one less token' to conquer, or 'Orcs' who 'get a bonus Victory coin for each location they attack that had someone already there'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode of watch it played is brought to you by game on
  • it was the year 874 after the Great War when the descendants of King Rodney the finally set out to conquer the small world
  • to begin I want to thank spuris for that great introduction that I just read
  • remember no matter what benefit you're getting from whatever racial trait or ability you have in order to take over a location you always have to use at least one token
  • but that isn't true that's only true during troop redeployment when you're getting ready to do battle you can actually pick up some or all of the tokens in a location
  • To all of our Canadian viewers I want to wish you guys a Happy Thanksgiving and to everyone else I want to thank you for tuning in and watching and submitting your great moves
References (from this video)
No references stored for this video.
Video 9cw44w094g0 watch it played Rules Teach at 3:09 sentiment: positive
video_pk 65638 · mention_pk 159367
watch it played - Small World video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The options aren't limited due to the variety of races, abilities, and expansions.
  • The game offers a sense of how it would feel to play.
Cons
none
Thematic elements
  • taking over territory with troops
  • a map
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Control — Players try to occupy spaces on a map with their troops, earning victory coins for each area controlled.
  • Decline — Players can put their current race into decline, flipping their banner and badge, and reducing their tokens on the board to one per territory.
  • roll and move — A reinforcement die is rolled when a player doesn't have enough tokens to conquer a space, providing additional tokens or failing the attempt.
  • Set Collection — Players combine race banners and ability badges, which have associated numbers that determine how many tokens they collect.
  • Variable player powers — Different races and random abilities grant unique strengths and weaknesses to player troops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're on the fence about a game we hope that by allowing you to see how the game is played we can also give you a sense of what it would feel like to play the game and for many that can really determine if the game is right or not right for them
  • so you're going to get to see players pick their races and then deploy their troops onto the battlefield
  • this isn't our first video series so we hope you check out our playlists for the other games via play
References (from this video)
No references stored for this video.
Video SadAlGrE2oA watch it played Review at 3:15 sentiment: positive
video_pk 65631 · mention_pk 159359
watch it played - Small World video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A game unlike others they've done in the series.
  • Learned a lot from doing this series.
  • Diplomatic Skeletons is a very strong and effective combination.
  • The Giants can be very powerful and disruptive.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat/Conquest — Mentioned taking over locations from other factions like the Rat Men and rolling dice to conquer areas.
  • Race and ability selection — Discussed how the random shuffling of ability badges and race banners can lead to unique combinations like Diplomatic Skeletons.
  • Victory Points — The game is won by collecting the most Victory coins at the end of 10 turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode of watch it played is brought to you by game on.
  • Welcome back to watch it played my name is Rodney Smith and this is the final some might say the most important turn of the game
  • okay no one would actually say it's the most important turn it's important to me because up to this point all of our moves by the skeleton team which were once the human team have been made by submissions from our online viewers
  • I really wanted to do small world because it's a game unlike any of the games that we've really done so far and it's been neat trying different kinds of games with this series to see if it works and honestly I feel like I learned a ton just doing this series
  • The Diplomatic skeletons is a really good combination
  • well then we'll be playing this game here menoir 44
  • we have during the month of November you choose to support our wanted play Channel with a financial contribution we're going to take half of that contribution and we're going to give it to the movember fund
  • considering we got through this entire video series Without once breaking into that irritating song of small world I think we can consider ourselves all winners really
References (from this video)
No references stored for this video.
Video WwLemlvz10g Watch It Played Discussion at 7:40
video_pk 65403 · mention_pk 159064
Watch It Played - Small World video thumbnail
Click to watch at 7:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I coined the term Winner's guilt for board gaming
  • I find losing several times consecutively in a two-player competitive game to the same person like being told repeatedly you will never be as good as this person no matter how hard you try
  • Rodney could you please say card it sounds cool in your exotic Canadian accent
  • I admit to being a borderline annoying winner at times but I'm often doing it more for show so that when I do lose it's sweeter for the winner
  • being a poor winner loser to me is also marked by those that just leave the table without helping to clean up the game
  • when you play against someone who makes sure at every turn you know you're losing and that your last move was not smart it does make losing harder and harder to swallow
  • losing is just part of the game and it's if the game is fun and enjoyable and the people you're playing with are having a good time win-win
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 1:28
video_pk 64906 · mention_pk 158495
watch it played - Small World video thumbnail
Click to watch at 1:28 · YouTube ↗
Pros
  • can store one race in each tray with secure snap down clamshells
  • cavities allow to easily push and tilt to get tokens out
  • can play right out of the trays
  • trays stack for display of different race and power combinations
  • trays can each hold a power tile for easy randomization
  • sticker sheets to label each container inside for easy identification and expansion tracking
  • blank stickers included for future or custom races
  • can fit up to 30 trays into the original box
  • fits core box and the great dream expansion with 26 trays
Cons
  • 26 trays is the most that could fit inside the box to leave comfortable room for other components
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video BMxt7OVj_lI watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 64752 · mention_pk 158253
watch it played - Small World video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • 14 races and 20 special powers included in the box
  • expansion products available to add new races, powers, and rules
  • player sheets and a help guide included to remember rules
Cons
none
Thematic elements
  • conquest and control of territories to earn victory points
  • a world crowded with many races
  • round-based conquests with cycles of new races and declines
Comparison games
none
Mechanics (from transcript analysis)
  • combat on opponent spaces — If attacking spaces occupied by opponents, the opponent tokens in the space are removed to the tray while remaining tokens are returned to their owner.
  • conquest cost system — Conquering a new space costs tokens; costs rise with existing tokens and terrain features (e.g., mountains). Additional tokens are required for encampments, fortresses, and Lost Tribe tokens in the space.
  • decline phase — A player can go into decline, flipping their banner, removing tokens to the tray, and entering a scoring-focused phase on subsequent turns.
  • edge-based invasion — On the start of the game and in later turns, players invade from the edge of the board into adjacent regions.
  • race + power combo drafting — On the first turn (and in later turns) players select a race and a special power combo from a column; the top position is free, while taking deeper options requires placing a victory point on skipped options.
  • scoring and bonuses — At the end of a round, players score one point per region they control plus any bonuses from race banners and region-specific symbols.
  • token redeployment — After conquests, the active player may redeploy tokens among regions they control, leaving at least one token in every region they currently hold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you try and conquer and hold as many to earn victory points
  • There are 14 races and 20 special powers included in the box
  • one of the most dynamic elements of the game is that there are 14 races and 20 special powers included in the box
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8 Crimsonboardgames Discussion at 16:02 sentiment: positive
video_pk 61557 · mention_pk 154195
Crimsonboardgames - Small World video thumbnail
Click to watch at 16:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and strategic
  • Great for group play
Cons
  • May feel repetitive over time
Thematic elements
  • Conquest/area-control light-hearted
  • Fantasy world with warring races
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players choose combinations of fantasy races and special powers to conquer regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not personal, it's business, okay?
  • We need to remedy that and quickly.
  • I am going to be cutthroat with some of these games.
  • I feel better prepared already for Spiel.
  • This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
Video bXKwfVwBHK0 DaniCha Discussion at 0:34 sentiment: positive
video_pk 60828 · mention_pk 153271
DaniCha - Small World video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo mode with minimal downtime
  • Elegant folklore-inspired story cards and art
  • Clear components and thematic flavor
  • Engaging resource engine and card play
Cons
  • Solo uses half the deck (40 of 80 cards), which may feel limiting for some
  • Lightweight feel may not appeal to players seeking heavier strategy
  • End-game VP scoring is somewhat discreet (potential secrecy in tracking points)
Thematic elements
  • gathering and telling stories
  • world of folklore and myths
  • story-driven, myth-inspired, deck/story-card based
Comparison games
none
Mechanics (from transcript analysis)
  • actions: discover, journey, quest — Discover plays a card from hand; journey moves your adventurer and gains rewards; quest exhausts a hero to perform a special action
  • deck-building/hand management — Draw five story cards, keep two in hand, play from hand, discard for costs; arcana are wild
  • Engine building / tableau — Played story cards create a tableau that generates resources and points
  • happiness mechanic — Check happiness at the end of actions; grants bonuses when conditions are met
  • Resource Management — Manage knowledge, gold, food, and arcana to pay costs and activate abilities
  • tapestry row and wanderer — Tapestry row of story cards with a wandering helper that refills and discards cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a really fun solo game.
  • There's no true AI.
  • Very easy to manage this wanderer.
  • I really like the art style here.
  • I'm really excited to see what the final campaign looks like.
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 3:47 sentiment: mixed
video_pk 60285 · mention_pk 152702
Actualol - Small World video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • gateway-level
  • interesting mechanism of die-off
Cons
  • not loved by host
Thematic elements
  • area control with dying races
  • fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control fantasy races that die off and are replaced.
  • area_control — control fantasy races that die off and are replaced.
  • set-collection/variable powers — varying races with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video 9jr2IrZm01k The Dice Tower Top List at 21:09 sentiment: positive
video_pk 37283 · mention_pk 111950
The Dice Tower - Small World video thumbnail
Click to watch at 21:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fast to learn
  • Dynamic arc via rise/decline and race cycling
  • Humor and theme synergize with mechanics
Cons
  • Some players feel it becomes repetitive over many plays
  • Scaling and interaction can vary with player count
Thematic elements
  • rise, decline, and staggering expansion of factions
  • A whimsical fantasy world crowded with competing races
  • lighthearted, humorous conquest with escalating power
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Races vie for control across territories
  • area_control — Races vie for control across territories
  • decline_mechanic — Players can put a faction into decline to refresh options
  • Unique Player Powers — Choose different factions with unique abilities each game
  • variable_player_power — Choose different factions with unique abilities each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The arc is this strange cadence to it.
  • And so it has this sort of the arc of the game is in these interesting spurts of attention and ignorance that players throw each to each other's ways.
  • The arc has such strong story beats to it, especially with the new stuff.
  • Desperation. We're all going to lose.
  • It's a nailbiter like it gets right to the edge.
References (from this video)
No references stored for this video.
Video AHCSgvrf3nY The Board Gaming Doctor Discussion at 33:25 sentiment: positive
video_pk 34315 · mention_pk 102209
The Board Gaming Doctor - Small World video thumbnail
Click to watch at 33:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, approachable, and widely recognized
  • Engaging with quick rounds and satisfying expansions
Cons
  • May feel repetitive after many plays
  • New players might need a gentle intro to some rules
Thematic elements
  • race-like factions vying for control of territories
  • mythic fantasy world domination
  • light, accessible conquest with thematic flavor
Comparison games
  • Root
  • Five Tribes
Mechanics (from transcript analysis)
  • Area Majority — Play different races to control territories and gain bonuses.
  • Area majority / race-style conquest — Play different races to control territories and gain bonuses.
  • Hidden decline/rotation — Factions eventually go into decline to allow new factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harvest feels lighter than viticulture, but intriguing for quicker play.
  • Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
  • I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
  • Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
No references stored for this video.
Video 7U5PefIyM1g Rolls in the Family Discussion at 2:30 sentiment: positive
video_pk 30387 · mention_pk 89471
Rolls in the Family - Small World video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability with factions
  • Solid gateway to heavier euros
Cons
  • Can be harsh or chaotic for some groups
Thematic elements
  • area control with ephemeral races
  • A fantastical world being conquered by diverse fantasy races
  • Short bursts of strategy with quick setup and takedown
Comparison games
  • Dominion
  • Killer Bunnies
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — Races vie for control of regions to score points.
  • Variable Powers — Races possess special abilities that influence strategy each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
  • 320 plus plays later, we got over that.
  • Time has been the bigger constraint on our hobby than money.
  • Production quality matters, there is this toy factor and tangible aspect of board games.
  • We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
  • We want a collection that can serve up our favorites for any scenario.
References (from this video)
No references stored for this video.
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