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Small-Time Heroes box art

Small-Time Heroes

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Waiting on more creator content
Description

The once-peaceful community we call home has fallen under the shadow of an evil force, and the courageous protectors who defended our town have set off on their own pursuits of fame and fortune. In their place, a band of unlikely heroes have emerged - the Small-Time Heroes. These are not your typical heroes, with bulging biceps and chiseled jawlines. No, these heroes are more like the underdogs, with quirky personalities and oddball skills.

In this cooperative deck builder, you’ll take on the role of one of the Small-Time Heroes and work together to defend the town. With each battle, you’ll build up your deck of cards, choosing from a variety of cards that represent your hero’s unique abilities. As your power builds, you will defeat waves of minions and end with a final boss battle. Defeat the boss before they defeat you!

Play a one off session by battling through three waves of minions and a final boss or turn it into a campaign and battle through all 3 bosses.

Description

The once-peaceful community we call home has fallen under the shadow of an evil force, and the courageous protectors who defended our town have set off on their own pursuits of fame and fortune. In their place, a band of unlikely heroes have emerged - the Small-Time Heroes. These are not your typical heroes, with bulging biceps and chiseled jawlines. No, these heroes are more like the underdogs, with quirky personalities and oddball skills.

In this cooperative deck builder, you’ll take on the role of one of the Small-Time Heroes and work together to defend the town. With each battle, you’ll build up your deck of cards, choosing from a variety of cards that represent your hero’s unique abilities. As your power builds, you will defeat waves of minions and end with a final boss battle. Defeat the boss before they defeat you!

Play a one off session by battling through three waves of minions and a final boss or turn it into a campaign and battle through all 3 bosses.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
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Showing 1–7 of 7
Video 1OnUqSlgE2I Board Game Hangover Analysis at 7:06 sentiment: neutral
video_pk 151900 · mention_pk 426095
Board Game Hangover - Small-Time Heroes video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah. Yeah. I think sometimes we even know best.
  • All right. So, let's write down our answers.
  • Three, two, one.
  • Whoa.
  • Yeah. Yeah. That's pretty pretty good.
  • Exactly. And it's super simple yet has a very unique premise we haven't seen before.
  • All right. Z 00. Let's move on.
  • Oh, very good options.
  • All right, so these are the five nominees for the best two player board game. Which do you think Mr. won? Don't tell me right now.
  • what is going on
  • Yeah, that is true um but tough this is the toughest one yet I think I remember similar category where wanted
  • All right. Ready? Three, two, one.
  • I mean,
  • come on. Pick something else.
  • But I mean, it's it will win.
  • Yes, this is fellowship of the rings.
  • Wow.
  • I'm surprised.
  • No, I mean it's a great All of those are great, but
  • Small publisher
  • All right, this is a tough category.
  • Wow this is this is tough.
  • Just don't write no backs. No, come on. I'm never going to catch up. Shut up.
  • Same. Same here.
  • Eternal deck. Come on. Be sorry if it actually wins. Then it's going to be sad.
  • Oo.
  • again should have gone WITHOUT
  • All right. So Luier is on heavy side. Euro game on a heavy side where you are creating these musical instruments and then maybe playing them as well. And it has a really interesting worker placement where you have these chips that you place on different spots and then you will be able to do them in a certain order depending on what chip you send there. And it's really great. It's very very thematic. It feels fantastic and looks gorgeous. So moving on to the next category and the score is one two still.
  • Yeah. But we're doing pretty bad. We're doing really bad.
  • New designer,
  • Well, you can go off of Luier just one, right? So, does it mean it will win again or is it opposite? If you voted in the previous question,
  • I have no idea. This is a tough one. This is even me picking which one I like the most. I'm not It's tough one now.
  • You can show me what you wrote down and I cannot write it down.
  • Okay. I wrote down Galactic Cruise.
  • I wanted to write that one down.
  • Uh, but I'm not sure. It could be Luier. I don't think it's going to be Orv.
  • Yeah,
  • I'm gonna go drive down Luier then.
  • Be funny.
  • You're back, baby.
  • He has the most nominations. Haven't played it. It looks big. It's long. It's a heavy euro game where you are leading a company that basically sells the service of going to space. So, not only you have to make sure your rocket flies to space or wherever uh to whatever destination, you also have to make sure there's a great service there like McDonald's inside there and stuff, right? So, you people using your services have fun on the way and it's a heavy European. It's very heavy and long. So, this is quite an interesting pick.
  • Best theming. Here we go. Best theming
  • Really? From like all of these, the only two like thematic ones are discovery and fellowship. It's like just what really? Don't tell me you picked what I picked. Okay.
  • It's fate.
  • Of course. 100%.
  • Because I just don't mean because we I like Lord of Rings. I mean the way it's implemented in the game.
  • This is the second dice award tonight for Luier. It previously went for best.
  • Damn understand what theming means.
  • No, I mean you do you make like instruments.
  • Really? Is it like when you people say so fate of the fellowship is more thematic or luier is more thematic? And you go 100% luier. You get to build violence and then you play music. You actually play. No you don't. But you know, you pretend you
  • really
  • this this pick was interesting. Well, this would have been our pick as well, right? I mean, theme of those five.
  • It's the only pick.
  • No, we don't do this. It's obviously you would have picked all King's Crown.
  • Yeah, we both would have picked Old King's Crown. Let's see the winner.
  • Yeah, I mean, all crown is by far the best. Obviously, it's subjective, but objectively of subjective opinion is that Oakings round is like
  • to bother with analog.
  • Critter Kitchen, Sandara Tang, illustrator.
  • Have they Have they seen the artwork for uh All Things Crown? I mean, it's not bad, but No,
  • no,
  • no.
  • Come on. How is this? No. Okay. Um All right. Uh I'm slowly losing my like uh fate. Get it? Uh in this uh award on these awards.
  • Like it's a it's good looking.
  • Yeah. But but really
  • best looking of the year.
  • Have you seen All King's channel?
  • This is going to be a tough one.
  • This is like one in a five chance.
  • Okay. They cannot fail us here cuz all any of those picks are uh
  • Yeah. Uh,
  • So, what's production? Production is how good it looks.
  • Yeah.
  • How many like pieces it's functional, packaging, like the inserts and everything.
  • I think it's I know I know I wrote down the wrong one, but it's fine. It's fine. I'll I'll catch up to you like next time.
  • I wrote down here.
  • I wrote down Elder Scrolls, but I think it's going to be Clocky Cruz for me. Yeah, probably. But for me, it was between Luier and Elder Scrolls, to be honest.
  • So, we're both wrong, right?
  • Right. When you have to write my points, you suddenly drop it and you cannot find it anymore.
  • This one's a sweet pick and it's not going to be easy and I'm on the brink. See what I did there? Never mind.
  • Uh-huh.
  • Did you pick the same one?
  • No. No. Really?
  • Yeah. Yeah. Well, that's good for you. What do you mean? Galactic Cruise. I think
  • Galactic Cruise. Yeah. I think it's going to be
  • Come on,
  • Galactic Cruise.
  • Yeah. All right.
  • This is Duro Award tonight for Galactic Cruise. It previously won for best new designer. Coming to the stage again are TK King, Dennis Northcut.
  • Right. So, Galactic Cruise, we already told you guys about, but it turns out uh it's really, really, really good. So,
  • the next category is the most innovative game, and this should be interesting. Shouldn't be Galactic Cruiser.
  • Well, I'll be surprised if there are no game.
  • What are these?
  • What is this? Wait, wait, wait.
  • What is this picture?
  • I think that's the expansion that they've been talking about.
  • So, the image in the background is not from the authors or anyone. So, whoever made the listing on Amazon made a fake picture of the components. There's an app that you do not use. There are tiles that do not exist.
  • That's not the game.
  • Somebody who put this together does not either know the games or didn't care about it. Just put something real up. But this is not not the picture.
  • Are the other pictures real now? I have to doubt myself. Okay.
  • I I I'll say to this from all these five games, there's only one so innovative that it uses the fake [laughter] in the background.
  • Wow. Okay. Uh I got to pick something. I'll do I'll do Vantage. I don't care.
  • Oh. Oh, I should have written down Eternal Dex.
  • Vantage is something I picked as well.
  • Oh yeah,
  • cuz I I mean internal X is great, but it's Is it that innovative?
  • Let's see. I know.
  • Oh, right.
  • And the winner is Vantage.
  • Okay, [applause]
  • So, Wantage is from Stone Meer Games, a very popular publisher at this point. But what it what Vantage does very innovatively is it's an very much open world game, all about discovery. You just check, pull out a card basically, and then choose where to go from that card or what to do on that card. Yeah. And and then you kind of It's like this 3D world where you like go to the right, to the left, and then you kind of can try to remember where Well, you can't. There's too many cards.
  • There's a weird mixture of nothing really matters. Just have a good time in the same time. Everything matters. All your choices because that each of your choices bring you somewhere. So, it's all about like this free adventure.
  • What's your favorite game that came out last year? And there's so many good ones that seven years ago we increased this to 10 because
  • year 2025
  • even 10 is not enough I think.
  • Let's get to the nominees.
  • Game of the year.
  • Why
  • Why there's like bajillion of these?
  • Well, and by bajillion, I mean uh 10.
  • All right. If you guess this, you are uh officially the smartest person on Earth. All right. No,
  • that's on the line.
  • For how long?
  • For like 3 seconds or 3 seconds. I'll give you I will give you for 3 seconds. You're the smartest person on earth if you guess this correctly. [snorts]
  • Okay. So, okay. I'll pick four. First tier. Elder Scrolls, Galactic Cruise, Fate or Luier. That's like four from those four. I'm going to eliminate Fate because they didn't vote on it previously and when they should have. So that leaves with these three. Elder Scrolls did get the production. It got
  • it didn't
  • solo.
  • It got nothing.
  • Then it's not going to get
  • because
  • So
  • no, I don't like this. So it's either Ly or Galactic Cruise. And I'm going to say it is the Galactic Cruise. It's Galactic Cruise. Are you ready, Don?
  • I'm ready for my 3 seconds. Yeah.
  • Yes. It's Galactic Cruise.
  • And here we go. The winner of the year.
  • Fate or Zenith or something like that.
  • Congratulations, Mr. You're Countdown.
  • You're You're the smartest person.
  • One, two, three. [laughter]
  • Back to normal.
  • Anyways, thank you to Dai Star for organizing these awards. Freaking amazing.
  • Great show. Great show. show like the best production I think from all of the awards. So pretty cool. Check out their channel. We're not going to spoil you much of the like jokes and fun they had.
  • Watch the whole thing.
  • Yeah, you have hour of entertainment over there. Thank you for watching this video. Be sure to subscribe as well as please support the channel because we put a lot of effort into making uh tons of fun stuff for you guys.
  • Yeah. Thank you and uh see you next time. Bye.
  • How did it feel being the smartest person on earth for 3 seconds?
  • Uh, not enough. Not enough.
  • Not enough.
  • Not enough. Well, that's all you get? That's all you get? Oh,
References (from this video)
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Video tuKjvu6RIWc One Stop Co-op Shop Review at 0:02 sentiment: positive
video_pk 83968 · mention_pk 304720
One Stop Co-op Shop - Small-Time Heroes video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great value for its price and size.
  • Engaging and fast-paced gameplay.
  • Fun card combos and big attacks.
  • Excellent and varied intent system.
  • High replayability due to different bosses and mechanics.
  • Compact package with significant content.
Cons
  • Two-player rules feel unbalanced and might be better with house rules.
  • Can be frustratingly random at times.
  • Deck can become too large in some scenarios.
Thematic elements
Comparison games
  • Slay the Spire
  • Slay the Spire board game
  • Unstoppable
  • Ashes Reborn Red Reigns
Mechanics (from transcript analysis)
  • Block/Defense — A mechanic to prevent incoming damage.
  • Boss battles — Features distinct boss encounters with unique decks and mechanics.
  • Campaign play — The game can be played in a campaign mode with persistent upgrades.
  • card combat — The core gameplay involves combat through cards.
  • Card Drafting — Used to add cards to the deck after encounters.
  • Deck Building — Mentioned as a core mechanic, heavily influenced by Slay the Spire.
  • Enemy Intent — Players draw intent cards to predict enemy actions.
  • Guard Mechanic — Enemies have guard that resets each turn, acting as a form of temporary health.
  • Hand Management — Players manage a hand of cards, drawing and discarding.
  • Minion Swarms — Bosses deploy multiple minions of varying levels.
  • Resource Management — Players manage energy to play cards.
  • Roguelike — Characterized as a 'roglike deck building combat game'.
  • Set Collection — Equipment cards can be played and 'become ongoing boosts'.
  • Strength Buffs — Ongoing boosts that increase damage dealt.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is basically Slay the Spire. Like, it is very, very heavily influenced by Slay the Spire.
  • it does do some things pretty differently, especially in how the enemies work.
  • the intent system. So in Slay the Spire, the video game, you can see exactly what the enemies are going to do most of the time.
  • Smalltime Heroes is freaking great. Probably my favorite in the Gabe Barrett series.
References (from this video)
No references stored for this video.
Video FtTXMVO4bTM Meet Me At The Table Playthrough at 0:05 sentiment: positive
video_pk 83668 · mention_pk 303827
Meet Me At The Table - Small-Time Heroes video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact size, making it portable.
  • Offers a Slay the Spire-like experience in a smaller package.
  • Heroes are fun and unique.
  • Clever game design.
  • Potential for long-term engagement with expansions.
Cons
  • May become repetitive after 10-12 plays without expansions.
Thematic elements
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • Ambush — Certain cards have an 'ambush' effect, allowing their ability to be triggered for free if the card is discarded.
  • campaign mode — The game features a campaign mode played over multiple 'days' with different bosses and challenges.
  • Challenge cards — Added to the wave deck, these introduce additional challenges for rewards.
  • Character progression — Players level up and acquire new cards, suggesting character advancement.
  • Combat — Players engage in combat with minions and bosses by playing cards to deal damage.
  • Conceal/Unconceal — The rogue hero has abilities tied to being concealed or unconcealed, affecting card effects and damage taken.
  • cooperative play — The game is designed for one to two players working together.
  • Crystals — A mechanic in the Guardian fight where gaining crystals triggers negative effects.
  • Deck Building — Players start with a small deck and can add upgraded cards and new cards from a market as they progress.
  • Energy System — Players generate energy each round to play cards.
  • Finale — A mechanic for certain cards that allows them to be played again under specific conditions, potentially for free.
  • Hand Management — Players draw a hand of cards each round and must decide which to play based on available energy.
  • Horde/Boss Cards — Enemies have different abilities when fought as part of a horde versus a boss.
  • Intent Deck — Used to determine which enemy or boss ability activates each round.
  • Knowledge Cards — Special cards for campaign play that offer persistent benefits.
  • market — A market of four cards is available to choose from when gaining new cards.
  • Potions — A separate deck of potions that can be acquired for temporary benefits.
  • Prepare Cards — Specific cards reduce their energy cost based on non-prepare cards played beforehand, with a reset mechanic.
  • Roguelike — Implied by the leveling up and campaign structure, suggesting elements of replayability and challenge.
  • Strength/Block/Weak — Status effects that modify attack power, defense, and damage taken.
  • Treasures — Special cards gained during play that have unique effects and don't get discarded.
  • Wave Encounters — Gameplay progresses through waves of minions followed by boss fights within each day of the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're looking for a more compact version of Slay the Spire, this is where it's at.
  • It's a small footprint game. The box itself is tiny, so you can easily take this on a trip.
  • I absolutely love this game.
  • I love that. And there's two heroes in here right now. And four of these different bosses.
  • Yeah, I just feel like it's a very clever game.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 7:23
video_pk 81649 · mention_pk 335634
The Dice Tower - Small-Time Heroes video thumbnail
Click to watch at 7:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
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Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 4:03 sentiment: positive
video_pk 81436 · mention_pk 344801
Meet Me At The Table - Small-Time Heroes video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
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Video lFdTxmY_h3o One Stop Co-op Shop Discussion at 2:46 sentiment: other
video_pk 80260 · mention_pk 325085
One Stop Co-op Shop - Small-Time Heroes video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
Absolute keeper, preferred to Slay the Spire
Pros
  • Absolute favorite game from last year
  • Preferred to Slay the Spire (video game and board game adaptation)
  • Love the campaign mode
  • Love the way the bosses work
Cons
none
Thematic elements
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • boss encounters — I love the way the bosses work and how they impact the enemy fights even before they come out.
  • campaign mode — I love the campaign mode.
  • Deck Building — Slay the Spire, but with different characters, some different mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another uh poker cooperative or solo game.
  • it's just not as, for me, engaging or unique as either of those.
  • it's the smallest and the least expensive of all of them, I think.
  • the more I've played it, the more it's gotten a little bit frustrating.
  • it kind of overstayed its welcome and got repetitive.
  • Two games that I absolutely love and will keep for a long time, and one that I'm sort of keeping under duress until my 10-year-old will play with me.
References (from this video)
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Video f662W980zm4 One Stop Co-op Shop Review at 0:00 sentiment: positive
video_pk 41299 · mention_pk 327676
One Stop Co-op Shop - Small-Time Heroes video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flavorful, thematic front/back dynamic that adds tactical depth
  • Summoned allies provide interesting orchestration and damage soak
  • Core memory mechanic scales into boss fight for a satisfying ramp
  • Expansion content adds more variety and strategic options
Cons
  • Balance can skew toward certain heroes (cleric and wizard) in early balance passes
  • Memory/unremembering layer can be punishing for new players until familiarized
Thematic elements
  • memory manipulation, front/back positioning, summoned allies (stuffies)
  • fantasy dungeon-crawl cooperative boss battler with memory mechanics and minion battles
  • episodic dungeon delving with boss encounters and memory upkeep
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • bubble tokens — Bubble mechanics protect a target from a set amount of damage and last beyond a single turn; powerful defensive tool when combined with other actions.
  • front/back positioning — Characters can switch which hero is in front, changing who is vulnerable to attacks and which bonuses apply.
  • Memory — Minions and bosses have memory tokens; until tokens are removed, powers are inactive, and memory management drives pacing and difficulty.
  • memory/unremembering — Minions and bosses have memory tokens; until tokens are removed, powers are inactive, and memory management drives pacing and difficulty.
  • minion powers vs. memory — When memories are unremembered, minions gain or activate powers; removing memories makes those powers active and affects boss combat.
  • summoned allies (stuffies) — Ally tokens that can attack, tank damage, and provide bonuses; they are integral to damage soaking and chain combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small Time Heroes... it's a card game, sort of boss battler, survival, dungeon delving, slay the spire-ish game
  • the wizard is a ton of fun
  • this is one of my favorite cooperative and solo games
  • If you haven't played it yet, check out the Small Time Heroes campaign running right now
  • The best defense is a good offense, right?
References (from this video)
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