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Snowdonia box art

Snowdonia

Game ID: GID0292388
Game Info
Year
2012
Players
1-5
Age
10+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!

In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!

You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.

Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

Description

The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible!

In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)!

You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses.

Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway?

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 10 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 1–16 of 16
Video ysfpNDp78Ek Meeple University Top 10 List at 12:03 sentiment: positive
video_pk 90901 · mention_pk 243406
Meeple University - Snowdonia video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play with simple actions
  • high modularity and replayability through modules
Cons
none
Thematic elements
Comparison games
  • Stone Age
  • Lords of Waterdeep
  • First Class
  • Puerto Rico
  • Pan Am
  • Alchemists
  • Dungeon Lords
  • Crystal Palace
  • Euphoria
  • Gallerist
  • Russian Railroads
Mechanics (from transcript analysis)
  • Action Drafting — actions are drafted in rounds, with modules expanding options.
  • Modular Board — Snowdonia has many modules/add-ons that alter gameplay.
  • Modular modules — Snowdonia has many modules/add-ons that alter gameplay.
  • round-based action draft — actions are drafted in rounds, with modules expanding options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most well-known
  • it's essentially a round-based action draft
  • my first worker placement was stone age
  • you can just knock the other player's worker out
  • cards that let you jump in and mess up other people's plans
  • it's not competitive
References (from this video)
No references stored for this video.
Video CzVdppT_1Ts Getting Games Game Discussion at 1:32
video_pk 90135 · mention_pk 240445
Getting Games - Snowdonia video thumbnail
Click to watch at 1:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this game we are just buying and selling stocks in five different railroad companies
  • the money in union station just goes away it just goes to the bank right
  • i loved selling stock
  • they're 45 to 60 minutes and you can just do whatever weird ridiculous nonsense you want in these games
  • New Mill Industries ... put it out on kickstarter
  • it went live on kickstarter on october the 12th
  • it actually fits inside of one of those small priority mailboxes
  • it's highly transportable
  • a great way to spend some time
References (from this video)
No references stored for this video.
Video ZEdQxQy7DXc TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Review at 0:26 sentiment: positive
video_pk 83929 · mention_pk 212516
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Snowdonia video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Midweight interactive classic
  • Effortless setup with new map board system
  • Campaign mode compatible with master set scenarios
Cons
none
Thematic elements
  • Building a branch line to the summit of Snowden Mountain
  • 1894, Snowden Mountain, Welsh mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — When excavating rubble, any player can build tracks, putting their marker on there to show who built the tracks and getting those points at the end of the game.
  • Card Drafting — Contract cards get mixed in with the main deck, giving abilities and scoring potentials.
  • Resource Management — Using resources like steel bars to build in different sites of interest and landmarks.
  • Set Collection — Contract cards give abilities and scoring potentials, like building into four landmarks or places of interest for points.
  • Track laying — Making and laying the track.
  • Worker Placement — This is all facilitated by worker placement, where you're going to be placing your workers on specific actions. And then once they're all placed, you're going to be resolving them in letter order from left to right, A through G, top through bottom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, you'll be helping with construction, but unlike other train games, you'll have to excavate your way up a mountain side, as well as make and lay the track, construct vioaducts and stations.
  • And all this is in competition with the weather of the Welsh mountains and the game itself.
  • Snowdonia is a midweight interactive classic for one to five players. Takes 30 to 90 minutes to play and it's published by Naylor Games.
  • Now, this is all facilitated by worker placement, where you're going to be placing your workers on specific actions. And then once they're all placed, you're going to be resolving them in letter order from left to right, A through G, top through bottom.
  • The label poke scenario. It most radically alters the core rules. Instead of building a railway, players are passenger on the Orient Express, traveling from London to Istanbul. A murder has taken a place on board and players are tasked with solving it.
  • And I'm sure that Naylor Games would love your support.
References (from this video)
No references stored for this video.
Video -erQb3DrvqA Preview at 0:45 sentiment: positive
video_pk 78515 · mention_pk 191211
Snowdonia video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Rival construction companies
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of my favorite games and it's why I was desperately putting myself forward to do something for this.
  • So it's a fantastic pacing mechanism.
  • In this, the stockyard is the galley. Iron ore is now food, stone is drink, and coal is tobacco.
  • If you are incorrect, shame on you.
  • You can't unfortunately make that soloable. Much as I would like to see that, bot. I'm gonna have to try and get two other players to tackle that one, aren't I?
  • Did I mention that I like Snowonia yet?
References (from this video)
No references stored for this video.
Video TvyV-MJzzqM Board Gaming Ramblings Discussion at 18:57 sentiment: positive
video_pk 42293 · mention_pk 128314
Board Gaming Ramblings - Snowdonia video thumbnail
Click to watch at 18:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid two-player feel with a depth twist via Foothills expansion
  • neat action selection and scoring
Cons
  • can drag at higher player counts in some variants
Thematic elements
  • rail construction in a mountainous region
Comparison games
  • Foothills (expansion)
  • Babylonia
Mechanics (from transcript analysis)
  • Worker Placement — Build an engine by placing workers to perform actions on various tracks.
  • worker placement with track/engine build — Build an engine by placing workers to perform actions on various tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so tight like if you play this with five players it would be probably horrible so three or four players is the best
  • this week we played 22 games and three of those were not for the talents we played and then 19 games for this challenge
  • i'm having fun so far
  • this is basically the same designer so it has a lot of the same element
  • the weirdest thing that has ever happened in a board game
References (from this video)
No references stored for this video.
Video cXetwjwpo7w Board Gaming Ramblings Discussion at 8:22 sentiment: mixed
video_pk 29992 · mention_pk 88037
Board Gaming Ramblings - Snowdonia video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solid foundational work replacement
  • nostalgic foothills expansion adds flavor
Cons
  • expansions change dynamic
  • weather can affect experience
Thematic elements
  • work replacement / resource management
  • industrial railway/building in Snowdonia
Comparison games
none
Mechanics (from transcript analysis)
  • resource management / scoring cards — final scoring and resource-driven actions
  • work placement — select actions to develop tracks and resources
  • Worker Placement — select actions to develop tracks and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love cats
  • let's get down to business
  • it's a neat design
  • nostalgia reasons
  • we're gonna keep it
References (from this video)
No references stored for this video.
Video ZBYmFNdynq8 Board Gaming Ramblings Discussion at 8:27 sentiment: neutral
video_pk 28035 · mention_pk 81948
Board Gaming Ramblings - Snowdonia video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we haven't slept in a week
  • we brought all the games up here
  • sixty games, so it's gonna be an hour or so
References (from this video)
No references stored for this video.
Video L3gbDDpzNOc Box of Delights Playthrough at 0:00 sentiment: mixed
video_pk 13271 · mention_pk 38925
Box of Delights - Snowdonia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging track-building and resource management
  • High-scoring contract options
  • Dynamic weather and event system adds planning tension
  • Restock/draw mechanics and token management provide strategic depth
Cons
  • Can be punishing for new players due to complexity
  • Reliance on luck with bag draws may disrupt planning
  • Potential downtime during turns in a heavy ruleset
Thematic elements
  • railway expansion and resource management
  • Snowdonia, Wales; railway construction era
  • procedural/instructional
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Players recruit workers and choose actions each round (track laying, excavation, resource gathering).
  • bag_drafting_draw — Cubes representing resources are drawn from a bag to restock the stockyard.
  • contract_cards — Contract cards provide objectives and rewards; players activate or utilize them to gain points.
  • Contracts — Contract cards provide objectives and rewards; players activate or utilize them to gain points.
  • Resource Management — Managing stone, coal, iron ore, and other resources to fulfill contracts and build tracks.
  • resource_management — Managing stone, coal, iron ore, and other resources to fulfill contracts and build tracks.
  • scoring_and_progression — Points are earned through track completion, ownership tokens, and contract fulfilment.
  • tile_and_token_ownership — Ownership tokens are placed and affect scoring and track advancement.
  • weather_event_mechanic — Weather tiles (sunshine, rain, fog) influence actions and turn flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these track cards have all been excavated they've all been cleared so I can build on this station now
  • this one's worth seven victory points that's pretty good
  • it's a bit of a gamble but I'm going to try and save those and do some more building
  • the odds of pulling out some more events now are pretty high
References (from this video)
No references stored for this video.
Video aMcB4sah6wI Box of Delights Playthrough at 0:32 sentiment: mixed
video_pk 12333 · mention_pk 35958
Box of Delights - Snowdonia video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging decision space with weather, track laying, and contracts
  • Varied strategies via contracts and track layouts
  • Weather events add tension and planning depth
  • Reasonable point potential from stations and completed routes
Cons
  • Weather can disrupt planning and slow progress
  • High resource and cube management complexity can be fiddly
  • Bag management introduces randomness that can frustrate
Thematic elements
  • railway construction and resource management during industrial expansion
  • Snowdonia, Wales; railway-building and mining within a mountainous landscape
  • procedural strategy with chance elements via weather and contracts
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Build stations in locations to gain ownership markers and points.
  • Contracts — Draw and complete contracts to gain points and special abilities.
  • Contracts / objective cards — Draw and complete contracts to gain points and special abilities.
  • Points-based area control / building ownership — Build stations in locations to gain ownership markers and points.
  • Resource Management — Manage resources (stone, iron ore, coal) to pay for builds and conversions.
  • Tile Placement — Lay railroad tracks to connect stations and earn points.
  • Track laying / tile placement — Lay railroad tracks to connect stations and earn points.
  • Weather/disc mechanics — Weather discs influence actions and scoring opportunities across rounds.
  • Worker Placement — Assign workers to perform actions such as gathering resources, constructing stations, and advancing tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's a heck of a lot of Cubes to lose in one go
  • the fog really isn't helping
  • I'm running out of time very very quickly
  • it's going to potentially give me some victory points
  • weather's not looking pretty
References (from this video)
No references stored for this video.
Video oIgPy_DKa_8 Beyond Solitaire Interview at 0:00 sentiment: positive
video_pk 11741 · mention_pk 34443
Beyond Solitaire - Snowdonia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Excellent worker placement mechanics
  • Great solo experience
  • Strategic decisions without excessive complexity
  • Thematic weather mechanics
  • Deluxe edition with modules
  • Replayable with scenarios
  • Wholesome theme
  • Good for group play
Cons
  • Hard to find for a while
  • Welsh mountain name difficult to pronounce
Thematic elements
  • Welsh mountain railway
  • Train building
  • Welsh geography
  • Weather mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • most of what i look for in a train game is about emergent alliances
  • the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
  • definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
  • i will call it a train game because it will piss off how to train gamers
  • this is the game that invented everything i rip off in my games
  • it feels very much like a train game that would have been designed like in 2010
  • the rules are really very simple they're just they just take a long time to play
  • soft spot for games that are designed just for me as a solo player
  • i really enjoy automated opponents and seeing what they're capable of
References (from this video)
No references stored for this video.
Video oksqmUhVyk0 Box of Delights Playthrough at 0:00 sentiment: positive
video_pk 11370 · mention_pk 33426
Box of Delights - Snowdonia video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, strategic decision-making under weather and event pressure
  • Strong integration of track building with contract fulfillment
  • Rich thematic flavor of industrial growth and rugged terrain
Cons
  • Weather and contract randomness can slow early progress
  • Resource bags can become sparse (white cubes) limiting options
  • High complexity may deter new players without guidance
Thematic elements
  • Rail construction, mining logistics, and worker management
  • Industrial Wales, quarrying and railway construction in Snowdonia region
  • Procedural, resource-driven with event-driven tension
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — Reshuffle discard pile to create a new contract deck and influence draws
  • Deck-building / contract deck manipulation — Reshuffle discard pile to create a new contract deck and influence draws
  • Resource Management — Balance coal, iron ore, stone, rubble, and other resources to power actions
  • Set Collection — Draw and fulfill contracts that convert excavated sites into points or bonuses
  • set collection / contracts — Draw and fulfill contracts that convert excavated sites into points or bonuses
  • Track laying / station building — Lay tracks and construct stations with prerequisites and excavation implications
  • Weather effects — Fog and rain alter action availability and strategy
  • Worker Placement — Assign workers to actions such as stockyard, track building, and restocking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's meant to get a little bit tougher as we go along
  • fog to contend with for now
  • train maintenance is proven valuable
  • there's very sparse bag with lots of white cubes in it
References (from this video)
No references stored for this video.
Video ZbSnDYaG5Jo Gaming Rules! Review at 12:16 sentiment: positive
video_pk 11108 · mention_pk 103196
Gaming Rules! - Snowdonia video thumbnail
Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game is good
  • Deserves a new version
  • Streamlined and smooth
  • Mechanisms still work well
  • Many rules came back after long absence
  • Stood the test of time
Cons
none
Thematic elements
  • Railroad building in Snowdonia region
  • Scottish railways and mountains
  • Scenario-based with map variants
Comparison games
none
Mechanics (from transcript analysis)
  • Worker placement derivative — Streamlined modern gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Tanzia
  • Luia for me is a much better game
  • the game is incredible
  • something very very special
  • It is utterly fantastic
  • This game is good
  • it's the best one that I've played in that genre
  • That game stood the test of time
  • faithfully recreation of the book
  • Oh, that's genius
References (from this video)
No references stored for this video.
Video d_dRquocL5U Meeple University Discussion at 0:38 sentiment: neutral
video_pk 9868 · mention_pk 29061
Meeple University - Snowdonia video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Engaging railway theme with tactile puzzle elements
  • Clear path to victory through efficient route design
Cons
  • Less accessible to new players due to setup and rules
  • Some components may feel dated compared to modern designs
Thematic elements
  • Railway engineering and mountain terrain challenges
  • The Welsh mountains and railway construction in Snowdonia
  • Puzzle-like strategic planning with theme-driven decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Resource/Worker/Action selection — Manage actions and resources to maximize efficiency.
  • Route Building — Connect towns/locations via built routes.
  • Tile Placement — Place track/tiles to extend networks across the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Better behaviors for happier board gamers.
  • This whole naughty list, nice list lock is finally paying dividends.
  • Tier 2 naughty list criteria.
  • H, you know, we didn't budget for this many nice players.
References (from this video)
No references stored for this video.
Video blNnN78Hf2o Beyond Solitaire Discussion at 10:50 sentiment: positive
video_pk 8813 · mention_pk 25988
Beyond Solitaire - Snowdonia video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo mode
  • compact but deep
Cons
  • availability issues historically
Thematic elements
  • construction and resource management
  • Industrial mountain railway building in Snowdonia, Wales
  • engineer-driven, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative/competitive mix — players compete for resources to build tracks
  • Hand Management — manage cards to optimize routes and turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Folklore is such a great classic Gothic horror kind of Dungeon Crawl.
  • Snowdonia is still on here baby going strong.
  • Pavlov's house should be in the top 100 because Pavlov's house is a solo game and it's not really multiplayer.
  • it's the joy of It's a Wonderful World... the journey.
  • pandemic Legacy season one is above it, I don't know maybe people play it solo
References (from this video)
No references stored for this video.
Video eNipZv1-Kdo Box of Delights Playthrough at 0:35 sentiment: positive
video_pk 7731 · mention_pk 22812
Box of Delights - Snowdonia video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear demonstration of core game actions (excavation, contracts, and scoring)
  • Practical walk-through with concrete examples and on-screen decisions
  • Highlights weather effects (sunny/fog) and their impact on play
  • Explains end-game scoring via ownership markers, reducing need for continuous scoring
Cons
  • Solo playthrough may miss multiplayer dynamics like competitive first-player positioning
  • Some rule clarifications are interspersed with gameplay, which could be confusing for new players
Thematic elements
  • Railway expansion and mountain mining/small industry
  • Mount Snowdon, Wales; railway construction during a historical period
  • historical/realistic
Comparison games
none
Mechanics (from transcript analysis)
  • contracts and scoring — Acquire contract cards that grant points or abilities; end-game scoring uses ownership markers.
  • Deck/restock and draw — Restock contracts and draw event cards; some events affect play without being buyable in solo.
  • End-of-turn cleanup — Return used components, refresh stock, and prepare for next round.
  • First-player token mechanic — Certain placements grant the first-player token for the next turn.
  • Market/stockyard and ownership markers — Use stockyard mechanics and ownership tokens to track potential end-game points.
  • resource bag management — Take resources from bags and return them, with some limitations on what can be retrieved.
  • resource management and conversion — Manage cubes like rubble, stone, iron ore, coal, and convert resources (e.g., iron ore to steel) to fulfill costs.
  • Track/rail building — Lay tracks and build stations to progress up the mountain and gain victory points.
  • Weather and events — Weather conditions (sun, fog) modify available actions and introduce event-driven effects.
  • Worker Placement — Place workers to perform actions such as excavating rubble, collecting contracts, or building trains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the black wooden train icon here shows you if you put an action pawn here or worker here you will actually get to be first player on the next turn
  • notice if you did put one here and you're playing multiplayer if you put an action pawn here or worker here you will actually get to be first player on the next turn
  • it's three victory points for us
  • the weather now so these slide up and we're gonna place a new one here which is yellow
  • fog please slide up grab a fog
  • you don't need to keep a running count of your score you use your ownership markers
References (from this video)
No references stored for this video.
Video So0gwg2JaM8 Box of Delights Rules Teach at 2:02 sentiment: positive
video_pk 5409 · mention_pk 16071
Box of Delights - Snowdonia video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative objective within a competitive framework
  • Large, visually appealing board with thematic weather and station tracks
  • Weather track adds strategic depth and variability
  • Solitaire mode provides a complete solo experience
  • Sets up with modular rubble tracks and contracts for variability
Cons
  • Setup is lengthy and components dense
  • Solo rules require careful reference to the setup instructions
  • Three-to-five player cards are excluded in solo mode, which can complicate adaptation
Thematic elements
  • railway construction with resource management and weather effects
  • North Wales mountains; building a railway to Snowdon
  • instructional/setup-focused narration; solitaire/solo variant explained
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — solo variant uses a fixed score progression; goal is to beat your previous train score; tracks and trains are handled differently in solo
  • contract_cards_and_actions — deployment of action tokens and contract cards that grant bonuses and modify actions; setup adapts based on players
  • Resource Management — stockyard with iron ore, coal, and stone; resources used for actions and scoring; setup uses a bag and random draw
  • resource_management — stockyard with iron ore, coal, and stone; resources used for actions and scoring; setup uses a bag and random draw
  • solo_mode_and_scoring — solo variant uses a fixed score progression; goal is to beat your previous train score; tracks and trains are handled differently in solo
  • Tile Placement — laying track cards between stations to build the railway toward the summit; rubble must be cleared to lay tracks
  • tile_track_placement — laying track cards between stations to build the railway toward the summit; rubble must be cleared to lay tracks
  • weather_mechanic — weather track and tokens influence what you can do (working in sun, rain, fog); affects excavation and track laying
  • Worker Placement — players place workers on action spaces to perform tasks; in solo, actions align with a fixed schedule and track cards replacement resembles a solo flow
  • worker_placement — players place workers on action spaces to perform tasks; in solo, actions align with a fixed schedule and track cards replacement resembles a solo flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the aim of the game a is to build a railway line all the way up to the peak of snowdonia
  • it's a cooperative game but you're cooperatively building this Railway line
  • the winner in a multiplayer game is the player who has contributed most to building that Railway line
  • that's really neat that's not something I've seen in any of the games I played before where you you're all trying to achieve a common goal so you're kind of working together but against each other at the same time it's awesome
  • what a beautiful board this is the back of the board this is the side we're going to play on
References (from this video)
No references stored for this video.
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