Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby, supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determined to take advantage of this unbelievable opportunity, and ready to use any means to grab sumptuous goods out of the way of your opponent. Beware, though, as it will be crucial not to have accumulated too much corruption when the time of reckonings arrives.
How to play
In Sobek: 2 Players, both opponents collect and sell Goods to earn the most Victory Points. On their turn, the player chooses among 3 options: take a tile on the Market, sell a set of Goods or play a Character. When the player takes a tile, they select one on the Ankh pawn’s line and add it to their hand. They then place the Ankh pawn in the line that is indicated by the tile they just took, which determines the choices available to their opponent.
When they have enough in hand, a player can sell a set of at least 3 tiles of the same type. These tiles will earn them Victory Points at the end of the game, depending on both their quantity and the amount of Scarabs that they feature. A player can also use a Character to benefit from its powerful special ability.
In Sobek: 2 Players, everything is about timing. Planning ahead and analysing which opportunities you offer to you opponent on their next move is key to playing the best moves and winning the game.
—description from the publisher
- King Domino
- Jaipur
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- does board game media podcasts youtube and blogs really matter
- it matters because it can act as asking a friend online if they liked a game to an extent if z garcia from the dice tower likes a card game i'm probably going to like that card game
- for me board game media matters and i'm trying to think of me the consumer rather than me the board game media person
- it's such a valid and important form for me specifically it's form of entertainment i watch a lot of board game reviews and i watch a lot of them as entertainment
- yeah it does because board game media sells copies of games so in that regard undoubtedly board game media matters
- it's funny when you compare those lists to the previous years what was i looking forward to but often you kind of don't even know for starters what's coming out in 2022
- i find these what are we looking forward to lists very interesting when compared to the previous what did we enjoy of that year
- and i'd really love to know what games you're looking forward to so below in the comments i'd love to start a conversation about what games are we excited for in 2022.
- it really felt like going off doing loads of side quests in skyrim and you had the main mission and like things going on but really you could just go into another side quest
- federation seems to be the star trek game that i've always wanted though it's not star trek theme
- i always go for a board game resolution and i tell ya i don't follow through on them pretty much ever
- i would like to be a better ambassador for the board game hobby than i am at the moment
- looking for recommendations on games to show people who have little patience for lots of rules
- the rules to so clover for instance are so short and quick and simple but the game itself is incredibly fun
- strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
- p for pizza the one of the most underrated party games of all time
- because of the the the wall that of wall of text can really provide
- game itself is incredibly fun strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
- p for pizza the one of the most underrated party games of all time where you are drawing cards trying to make a pizza but really it's just a word to guess word association game absolutely love pizza pizza by big potato it's great
- if you have any answers to the questions that we have what games do you think have a small rule set that are just really good games to get people into the hobby who are a bit hesitant because of the the the wall that of wall of text can really provide let me know in the comments i'd love to know
References (from this video)
- Absolutely stellar two-player game
- So much fun
- Engaging grid mechanics
- Great components
- Has more little rules and powers compared to Splendor Duel
- Set Collection
- Splendor Duel
Mechanics (from transcript analysis)
- Action Point Allowance — Implied through the selection process and powers/abilities.
- grid selection — Players select tiles from a grid, which influences subsequent opponent choices.
- Set Collection — Players collect goods for points.
Video topics + discussion points
Quotes (from this video)
- eight of these 10 games I purchased myself uh they weren't provided to me by Publishers one was from a publisher to the other was um a gift from a friend
- over 50 percent of these games are two player only games
- 50 of these are existing IP um sort of expansion sequels two-player versions alternate versions of just long-standing Top Flight IP in the board board game IP
- the industry caught up to what the innovators were doing and also very much hired them all like a lot of those folks that have been doing these things have been rolled up into these organizations
- the narrative is like pretty benign or benign but is that what I want to say just basic for like on you know plain maybe is the right way to say it but I really enjoyed the integration of the puzzle the progress through was like the best of that series
- so this to me was one of the titles that was the epitome of seeing the sort of dinosaur organizations come back and look at what was happening in Kickstarter and modern Innovative game design and implement it right
- now at number two is Splendor duel
- Splendor tool at dual has like very similar grid very similar refill of that grid the distinction is more that each player the how they end their turn doesn't literally impact the other player which is true in sobeck but basically as things get removed from the board it forces the other player to make different and tough decisions
- I really think these two are tied I guess if anything Splendor duel is like slightly faster to set up and with the removal of like a lot of the extra like so back two players has just more little rules and powers in a way that I mean Splendor 2 dual has some Powers but like just one same fun but one notch easier just to like explain and teach and start new with new players
- both these games I'd be happy to play again and again and again and I have played them again and again
- coming in at number one for 2022 is uh Clinic Legacy
- I mean I think it's normally I think it might be on the top 10 in BGG normally ranked as like one two or three best ever Legacy game and fully and completely delivered really fun and exciting to be able to play through an entire Legacy experience with my family and my kids
- haven't been able have done lots of Legacy in adult groups but being able to like keep my 15 and 12 year old engaged enough to go through it was really exciting
- I'm Blown Away by it
- the hardest thing to find here would probably be tooth and Claw though I believe you can buy it and maybe crash an octopus
- I don't think you're gonna have a hard time finding any of the other things
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The game is fine but I didn't feel it was that two-player dual meeting of the minds that uh that a lot of two-player variants of games are.
- If you manage it well it gives you even more points so this is what happened with me when I played it.
- It can kind of invalidate the tension that comes from okay that that jumping mechanism so interesting.
- It's not that it can't be played in a thinky way but it is not the same as many of the other dual games that are out there on the market.
References (from this video)
- Compact, puzzle-like play that suits quick sessions
- Multiple viable scoring routes create strategic depth
- Clear tension between catching the optimal tile and avoiding corruption penalties
- Accessible yet thoughtful two-player design with meaningful decisions
- Appealing, cute art—cows as a thematic charm that lightens the mood
- Transparent board state in two-player mode; you can anticipate endgame timing
- Devlin/Devon (randomized) tokens can inject luck into the scoring
- Certain characters feel overpowering or punitive, potentially skewing balance
- Initial learning curve around movement, tile orientation, and market refill rules
- Some players may feel the board can feel constrained before market replenishment
- Trade, corruption, divine influence, and strategic tile manipulation to gain wealth
- Ancient Egypt; temple construction and mercantile competition in Sobek's favor
- Array
- King Domino
- Shifting Stones
- Bandana (potential multiplayer adaptation discussion)
- Fox and the Forest Duet (cooperative multiplayer discussion)
Mechanics (from transcript analysis)
- Hidden Information — Characters conceal their tile(s) identity until activated, adding uncertainty
- market action economy — Players balance taking tiles, selling sets, or playing characters as core actions
- Set Collection — Collectors try to reveal and group tiles of the same type to maximize value
- tile drafting — Ank pawn determines which tiles you can take from the central market in any given turn
- Tile Placement — Tiles must be rotated to align with board marks when added to hand or market
- tile placement/orientation — Tiles must be rotated to align with board marks when added to hand or market
- variable scoring — Score depends on the combination of tiles, scarabs, and the endgame consequences of corruption
Video topics + discussion points
Quotes (from this video)
- I really like this one; it's a fun little puzzle that takes a short amount of time.
- The art in this game is really inviting; the cows are my favorite.
- There is a mind game with your play with your opponent in two-player mode.
- Sobek is not reimplementation; it's like a two-player version of an older game.
- Bandana as a multiplayer game would be cool; Fox and the Forest Duet could also translate well.
References (from this video)
- Simple core mechanic with deep strategy
- Continuous discovery of new strategies
- Quick to play with high replayability
- Tile variation prevents dominant strategy
- Balance between offense and defense
- Less combative than expected
- Physical setup more tedious than digital version
- May feel stinky at times
- Ancient Egypt
- Goods trading
- Spatial puzzle
- Marrakesh
- Azul
Mechanics (from transcript analysis)
- Asymmetric player interaction
- Asymmetric Player Powers
- directional arrows
- Pawn movement
- set building
- Tile Collection
- Tile Placement
Video topics + discussion points
Quotes (from this video)
- If you want some more suggestions for some of my favorite games and you want to know the juicy details about my giveaway, I gotta know that might I suggest
- Certified bangers
- It's such a simple concept yet every time that I play it I feel like I'm uncovering new strategies
- Playing offense and playing defense in this one are equally important but the game itself doesn't end up feeling too combative
- I always explain Concept as charades with icons
- It's auction city
- I am a huge fan of these tetrissy puzzles
- Half truth is a trivia game that is better than Trivial Pursuit full stop
- One of my biggest gripes about Trivial Pursuit is that not everybody gets to answer every question but in Half Truth everybody is involved the whole time
- This is a criminally underrated game
References (from this video)
- fast two-player play (about 15 minutes)
- good transition from digital to physical
- replayability and ease of getting to the table
- less emphasis on the physical version compared to the digital version
- brief discussion of depth and strategy depth
Mechanics (from transcript analysis)
- unknown — No explicit mechanics described in the transcript.
Video topics + discussion points
Quotes (from this video)
- It's better than code names. I I I have said that and I will stand by that on this channel.
- Wow, that was fast. I really appreciated how quick it was.
- Castles of Burgundy is just a solid game all the way through.
- So Clover is the quintessential inside jokemaker.
- In the Palm of Your Hand feels so different. I just really love the novelty of it.
- Phantom Inc., with its spooky vibe and Ouija-board feel, has been a big hit in our group.