PROVE YOUR WORTH AND EARN THE MOST ⭐️ POSSIBLE by traveling the mountain and assembling as many landscape tiles as possible, meeting the forest spirits and lighting fires on the peaks creating a path through the valley.
The tile capture mechanics are taken from the hanafuda mechanics. Collect a tile according to the column or row then place them in your landscape. The goal of the game will be to reconstruct a landscape by combining its tiles to score as many points as possible. You will have to be careful not to leave tiles to your opponent while optimizing your landscape according to your opponent's choices. Also, create tile squares to collect spirits that will help you during or at the end of the game.
The experience is... zen and very quick to set up! For adults and children!
—description from the publisher
- Fun, sharp, fast little game
- Great as a solo or two-player game
- Adorable and charming tile art
- Clever twists on tiling mechanics
- Strategic depth
- Good filler game, playable in under 15 minutes
- High replayability, as evidenced by Jen wanting to play again immediately
- Some animal spirits have a 'tiny bit of take up'
- The 'evil spirit' can be too confrontational and can be optionally removed
- Minor 'go fish' or tile stealing mechanics
- personal growth and meditation
- mountain
- Lost Cities
Mechanics (from transcript analysis)
- drafting — Players select tiles from a public display and can sometimes draft additional tiles based on matches.
- Pattern Building — Forming 2x2 grids is a key mechanic to gain animal spirit tiles.
- set collection — Players aim to create contiguous groups of tiles of the same color (row) or number (column) for scoring.
- take that — Some animal spirits and mechanics allow players to steal tiles or negatively impact opponents.
- tile placement — Players draw and play tiles to build their representation of the mountain, aiming for contiguous groups.
- Wildcard — Rainbow tiles act as wilds, offering flexibility in placement.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, the following is an excerpt from the monthly roto rounds up.
- And with out of the way, let's talk about Solstice.
- Uh, Bruno Cathala, why do you make such brilliant fun little designs, but then just throw in those little bits of things where we can stab each other.
- Honestly, folks, that's my only complaint about this game.
- Number nine of the month is solstice.
- If you enjoyed it, please like and subscribe. It makes a huge difference, believe me.
References (from this video)
- Beautiful components and artwork
- Elegant two-player tug-of-war mechanic
- Engaging panorama-building objective
- Limited to two players
- Some randomness via draw tile can affect pacing
- Enlightenment through competition with spirits and nature
- A mountain during a summer initiation ritual where players build a panorama and light bonfires
- mythic/folkloric with a communal goal
Mechanics (from transcript analysis)
- connection/lighting bonfires — Tiles must be connected from the top of the mountain down to the bottom to light bonfires along the panorama.
- panorama building / set collection — Players assemble tiles to complete as much of a single panorama image as possible.
- rainbow tile — A wildcard tile that helps fill gaps in the panorama.
- random tile draw consequence — If you cannot capture an eligible tile, you draw a random tile from the top of the land draw pile to attempt a capture.
- tile drafting — On your turn, select a tile from your hand and capture a tile from the display that matches color or number.
- Tug of war — A direct competition where both players strive to complete the panorama first, creating a tug-of-war dynamic.
- two-player tug-of-war — A direct competition where both players strive to complete the panorama first, creating a tug-of-war dynamic.
Video topics + discussion points
Quotes (from this video)
- Solstice is a two-player only game where players are going to be exploring the mountain by assembling as many tiles as they can into the biggest group, encountering spirits in your player built panorama and lighting bonfires by connecting tiles at the top of the mountain all the way to the bottom.
- This game is a two-player tug of war.
- It's a beautiful game and I love
- there's only one panorama image, so you're both competing to complete as much of it first.
References (from this video)
- fast to teach and play
- beautiful production
- luck-based draws can influence outcomes
- tile drafting and spatial planning
- mountain exploration and path building
- abstract puzzle with thematic flair
Mechanics (from transcript analysis)
- Pattern Building — arrange tiles to create scoring opportunities
- pattern-building / spatial drafting — arrange tiles to create scoring opportunities
- set collection — collect tiles to complete climbing paths and earn points
- Set collection / path building — collect tiles to complete climbing paths and earn points
- tile drafting — draft tiles to form a mountain and scoring pathways
Video topics + discussion points
Quotes (from this video)
- this is definitely a simplified version of the fuller game, and it is a version of the game that plays a lot quicker.
- I would probably rather carve out an extra hour and play the full game.
- I liked it. I think it was an interesting drafting game. It plays super fast, y'all. 15-20 minutes.
- The graphic design is amazing.
- I'm excited for Race to Berlin.