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Sons of Anarchy: Men of Mayhem box art

Sons of Anarchy: Men of Mayhem

Game ID: GID0294029
Game Info
Year
2014
Players
3-4
Age
13+
Playtime
90 min
Collection
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Description

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

Description

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 10 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–14 of 14
Video GZX8FyYwTZA Watch It Played Discussion at 7:25 sentiment: positive
video_pk 92333 · mention_pk 248085
Watch It Played - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still in print
  • Easy to get a hold of
Cons
none
Thematic elements
  • Political Influence
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's hard to not smile when you're playing that game
  • it's hard to not smile when you're playing that game are we missing anything is that everything is there oh well I me we have a pretty deep catalog very deep catalog
  • crazy but crazy awesome it it was it was a great thing for the fans and and we're happy to have done it but it was we really are you can only do so many things like that if you want to stay in business
  • it's a really nice cuz you don't have all the little counters it's a stand alone you just pull it out of your backpack deal the cards it's it's it's a really uh easy to set up very quick you know 30-minute Car Wars experience but it throws you into that world and it really feels like Car Wars I mean you're you have your car and you're shooting lasers and and machine guns at car and it's it's great it's a lot of fun
References (from this video)
No references stored for this video.
Video rnjPIM66L0o Shelfside Analysis at 12:29 sentiment: neutral
video_pk 89852 · mention_pk 256151
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Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Power balance and conflict
  • Modern biker gang-themed
  • Thematic strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Power level / swingy outcomes (not dice-centric) — Used as an example of swingy power levels rather than dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • randomness is a very good tool for building tension
  • let's say i roll this mana and then you can change that mana by paying stuff
  • the attack modifier deck is swingier than dice
  • you could change the die faces but at a cost
  • this game doesn't have dice how does that work
  • snake eyes
References (from this video)
No references stored for this video.
Video XXuVjRZ_p7s kovray Discussion at 21:59 sentiment: positive
video_pk 87468 · mention_pk 228669
kovray - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we will link the BGG preview list down below so you can also explore and read about all the different games
  • you have to come in with an open mind
  • we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video aXX5W4FvYvk kovray Top 5 List at 11:53 sentiment: positive
video_pk 87051 · mention_pk 226876
kovray - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Refined and cohesive design compared to Hadrian's Wall
  • Campaign mode and new card deck add depth
  • Solid crunch for fans of heavy Euros
Cons
none
Thematic elements
  • defense, area control, and resource management in a medieval setting
  • a crunchy, card-driven defense/resource management game
  • campaign mode with scenarios
Comparison games
  • Hadrian's Wall
  • Adrian's Wall
Mechanics (from transcript analysis)
  • dynamic card interactions — a new deck of cards alters right-side interactions; components provide varied micro-games.
  • resource management with towers/defense — focus on upgrading defenses and managing resources against threats.
  • scenario/campaign structure — campaign mode with scenarios and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a wonderful experience can't wait to see what happens with it exactly
  • this is called A Feast for Odin
  • holy guacamole
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 17:50
video_pk 86381 · mention_pk 223212
slickerdrips - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 17:50 · YouTube ↗
Pros
  • Sequel to Hadrian's Wall with more and more complicated bits.
Cons
none
Thematic elements
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video FEmL6jSHae8 The Brothers Murph Rules Teach at 41:44 sentiment: positive
video_pk 85309 · mention_pk 218329
The Brothers Murph - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 41:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great solo campaign
  • Engaging gameplay
Cons
none
Thematic elements
  • Solo campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Campaign — The game includes a specific campaign designed for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has instantly become immediately become my favorite deduction game. It's so good.
  • The logic rules for this one are going to be that water is always going to be orthagonally adjacent to wood and vice versa.
  • This game is perfect.
  • This game is great. I love to do things.
  • We're going to lose. We're going to die.
  • This game is so easy, y'all.
  • Lord Pandemic is so hard. It is not easy.
  • We all said that. We all We all heard that. We all said we all agree down in the comments after this video post. Please say, 'Wow, what a great victory.' Wow. Nick and Mike won so easily.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 4:05 sentiment: neutral
video_pk 81313 · mention_pk 201144
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Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video JutPu0R4Gvs Neon Gorilla Discussion at 0:32 sentiment: positive
video_pk 80913 · mention_pk 256177
Neon Gorilla - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can lead to a great experience with the right group.
Cons
  • The experience might not be replicable, leading to disappointment.
Thematic elements
  • Based on a TV series
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cuz sometimes the game might be okay or good, but the experience I had with that game just elevates it all the way up and then I'll play it later with somebody else and it's just it's fine.
  • My dad used to say you should never go back to a place where you used to be happy, right? Cuz you might be disappointed.
  • That can make or break the game experience, yeah.
References (from this video)
No references stored for this video.
Video J2S--RU4yhQ Review at 0:43 sentiment: mixed
video_pk 67790 · mention_pk 164051
Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The feeling of crossing off one thing to get another is apparent.
  • The game offers a good amount of variety with different paths to victory and a solo campaign.
  • Components are solid, especially the defense display.
  • It's better than Hadrien's Wall.
Cons
  • It's essentially multiplayer solitaire.
  • The attacking castles element feels like a bolt-on and is compulsory, even if weak.
  • The entertainment and some worship mini-games rely heavily on randomness and feel like lotteries.
  • The rulebook is long (40+ pages) with a lot of text.
  • The game forces players to engage with compulsory elements, like attacking castles, even if they don't want to.
  • Winning with high scores (100+) is extremely difficult and dependent on luck.
Thematic elements
Comparison games
  • Hadrien's Wall
  • Scar Bray
  • Twilight Inscription
Mechanics (from transcript analysis)
  • Campaign play — There is a solo campaign book with about 20 different scenarios that change the setup and victory requirements.
  • combat/defense — Players defend themselves against oncoming attacks represented by a deck of cards, and can also attack enemy strongholds.
  • Drafting — In multiplayer, players can draft cards, though the host notes there's not much to hate draft.
  • flip-and-write — The game is described as a heavy flip and write, where players use resources to cross off spaces on sheets for bonuses and to prepare defenses.
  • Resource Management — Players are given resources like food, wood, and money, and need to manage them to perform actions and prepare defenses.
  • Set Collection — Players collect different meeples (surfs, barons, soldiers, knights) and resources to utilize for various actions.
  • Variable Player Powers/Objectives — Path cards provide scoring objectives and resources for the round, differing between them all.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is effectively Hadrien's Wall part deux, which is basically to say it's a heavy flip and right with another theme patched onto it.
  • It's basically a multiplayer solitaire game through and through.
  • I hate that the game forces me into that aspect.
  • It's a fine game, it's better than Hun's War, but still not amazing for me.
  • The theme here, yeah, I mean, it works, but it's a fliin right. The theme kind of means nothing to you while you're doing it.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 4:08 sentiment: positive
video_pk 66107 · mention_pk 160675
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Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video rpn_6s7YrU8 Meeple University Top List at 9:46 sentiment: positive
video_pk 64297 · mention_pk 157750
Meeple University - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thick, satisfying chaining/combo play
  • strong two-player interactions and pacing
  • campaign mode adds long-term play value
Cons
  • stated as a more difficult follow-up to Hadrian's Wall
Thematic elements
  • siege/defense and offense with a campaign arc
  • big pen-and-paper style with a large grid, castles and threats
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • campaign mode — a structured campaign with varying scenarios and challenges
  • Castle defense/attack with chaining — players attack/defend castles with chained actions and event resolution
  • Deck of cards for actions and threats — a large deck of cards used to drive actions and threats against castles
  • Two-player interaction with choice impact — choices by one player can directly impact the other’s options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
  • this is a nice light to medium weight complexity
  • I really enjoy this uh probably more than beyond the sun
  • it's a two-player mode that is brutal
  • two-player brutal ... or competitive
  • it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Video mitUaTG4oos Board Game Animal Top 10 List at 4:00 sentiment: positive
video_pk 35908 · mention_pk 223180
Board Game Animal - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Garfield Games’ proven track record
  • Rich, crunchy, thematic gameplay
Cons
  • Potentially dense for lighter gamers
Thematic elements
  • Dense, crunchy strategy
  • High-crunch, Hadrian's Wall-inspired space
  • Strategic escalation with heavy interaction
Comparison games
none
Mechanics (from transcript analysis)
  • crunchy, heavy-weight design — A follow-up or evolution of Hadrian's Wall mechanics with increased complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Enthrone could be the sleeper hit of 2025, who knows—I'm calling it now.
  • These five look genuinely interesting with everything from racing and tile placement to auction abstract strategy and area majority.
  • I am very excited for this, and the ocean is an incredible realm to dive into for that kind of game.
  • Hadrian's Wall is one of my all-time favorite games and this is taking Hadrian's Wall to the next level.
  • The artwork looks fantastic and the cover alone tickled me.
References (from this video)
No references stored for this video.
Video 0rVqvEA0p9U slickerdrips Playthrough at 5:11 sentiment: positive
video_pk 31089 · mention_pk 207204
slickerdrips - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich thematic setting with coherent campaign flow
  • varied strategic paths and meaningful choices in each round
  • engaging combination of defense, building, and event-driven bonuses
Cons
  • high complexity and heavy tracking may be daunting for new players
  • narrative and rule memory can blur during long play sessions
Thematic elements
  • Castle defense, political intrigue, and patronage-driven advancement across multiple tracks
  • Feudal England during a period of civil war and rebellion, focusing on sieges, keeps, and noble power struggles
  • first-person, experiential narration of a solo campaign with occasional commentary on rules and strategy
Comparison games
  • Slay the Spire
  • Mansion of Madness
  • Mage Knight
  • Eldritch Horror
  • Twilight Inscription
  • Voidfall
Mechanics (from transcript analysis)
  • attack/defense card resolution — attack cards determine enemy pressure; archers and other defenses interact with domain cards and flags to resolve escapes
  • Card-driven resource management — cards influence actions, resources, and event outcomes, guiding the player through decisions each round
  • Combat: Deck/Hand — attack cards determine enemy pressure; archers and other defenses interact with domain cards and flags to resolve escapes
  • fortress construction and siege planning — build and upgrade walls, gates, towers, moats, keeps, and other fortifications to improve defense
  • Mini-Games — Miklmus, festival, and tournaments provide alternate rewards and strategic choices
  • mini-games and side mechanics — Miklmus, festival, and tournaments provide alternate rewards and strategic choices
  • multi-resource tracking and placement — distinct resources (patrons, surfs, craftsmen, materials, bread, silver, wood, etc.) are earned, spent, and moved along tracks and boards
  • resource conversion and planning — players convert one type of resource to another (e.g., patron to craftsman) to meet objective goals
  • Resource Management — players convert one type of resource to another (e.g., patron to craftsman) to meet objective goals
  • Track Advancement — governance, worship, and entertainment tracks drive advancement and unlock abilities or actions
  • track progression systems — governance, worship, and entertainment tracks drive advancement and unlock abilities or actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the tournaments. I love just flipping all of the stuff.
  • ah such a good game.
  • It's such a good game.
  • I love the Anarchy again.
References (from this video)
No references stored for this video.
Video 4K26gqbkYwE Actualol Discussion at 28:28 sentiment: positive
video_pk 8830 · mention_pk 26063
Actualol - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 28:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and flavorful for fans of the show
  • Engaging social dynamics with backstabbing and strategy
Cons
  • Complex for a party-night rhythm
Thematic elements
  • Negotiation, crime, and risk-taking
  • Criminal underworld with biker gang theming
Comparison games
  • The Godfather: The Board Game
Mechanics (from transcript analysis)
  • Negotiation / worker placement — Blending business acumen and mafia dynamics with players influencing outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a terrible game I have done a video about why you should never play Monopoly
  • this is a cooperative word building game this is quite a clever idea you've got letter cards you can't communicate and you're trying to
  • this is a big group game a massive group game that you can play with like 30 people
  • Sushi Go Party is a brilliant gateway hand drafting game where you're trying to eat the best meal of sushi
  • Forbidden Island this is a very simple cooperative game from Matt Leacock the designer of pandemic
  • Santorini is a wonderful abstract game it looks amazing on the table
  • Mysterium does an incredible job of showing how different and exciting board games can be to new audiences
  • I love Pandemic the original game which is now in this box
  • it's a huge entertainment experience that has a lot of storytelling potential and a social component that keeps people engaged
References (from this video)
No references stored for this video.
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