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Sons of Anarchy: Men of Mayhem box art

Sons of Anarchy: Men of Mayhem

Game ID: GID0294029
Game Info
Year
2014
Collection
Rating
Mechanic profile
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Vibe profile
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Description

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

Description

Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.

With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video J2S--RU4yhQ Review at 0:43 sentiment: mixed
video_pk 67790 · mention_pk 164051
Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The feeling of crossing off one thing to get another is apparent.
  • The game offers a good amount of variety with different paths to victory and a solo campaign.
  • Components are solid, especially the defense display.
  • It's better than Hadrien's Wall.
Cons
  • It's essentially multiplayer solitaire.
  • The attacking castles element feels like a bolt-on and is compulsory, even if weak.
  • The entertainment and some worship mini-games rely heavily on randomness and feel like lotteries.
  • The rulebook is long (40+ pages) with a lot of text.
  • The game forces players to engage with compulsory elements, like attacking castles, even if they don't want to.
  • Winning with high scores (100+) is extremely difficult and dependent on luck.
Thematic elements
Comparison games
  • Hadrien's Wall
  • Scar Bray
  • Twilight Inscription
Mechanics (from transcript analysis)
  • Campaign play — There is a solo campaign book with about 20 different scenarios that change the setup and victory requirements.
  • combat/defense — Players defend themselves against oncoming attacks represented by a deck of cards, and can also attack enemy strongholds.
  • drafting — In multiplayer, players can draft cards, though the host notes there's not much to hate draft.
  • flip-and-write — The game is described as a heavy flip and write, where players use resources to cross off spaces on sheets for bonuses and to prepare defenses.
  • Resource management — Players are given resources like food, wood, and money, and need to manage them to perform actions and prepare defenses.
  • set collection — Players collect different meeples (surfs, barons, soldiers, knights) and resources to utilize for various actions.
  • Variable Player Powers/Objectives — Path cards provide scoring objectives and resources for the round, differing between them all.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is effectively Hadrien's Wall part deux, which is basically to say it's a heavy flip and right with another theme patched onto it.
  • It's basically a multiplayer solitaire game through and through.
  • I hate that the game forces me into that aspect.
  • It's a fine game, it's better than Hun's War, but still not amazing for me.
  • The theme here, yeah, I mean, it works, but it's a fliin right. The theme kind of means nothing to you while you're doing it.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 4:08 sentiment: positive
video_pk 66107 · mention_pk 160675
Stella and Taran - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video rpn_6s7YrU8 Meeple University Top List at 9:46 sentiment: positive
video_pk 64297 · mention_pk 157750
Meeple University - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thick, satisfying chaining/combo play
  • strong two-player interactions and pacing
  • campaign mode adds long-term play value
Cons
  • stated as a more difficult follow-up to Hadrian's Wall
Thematic elements
  • siege/defense and offense with a campaign arc
  • big pen-and-paper style with a large grid, castles and threats
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • campaign mode — a structured campaign with varying scenarios and challenges
  • Castle defense/attack with chaining — players attack/defend castles with chained actions and event resolution
  • Deck of cards for actions and threats — a large deck of cards used to drive actions and threats against castles
  • Two-player interaction with choice impact — choices by one player can directly impact the other’s options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
  • this is a nice light to medium weight complexity
  • I really enjoy this uh probably more than beyond the sun
  • it's a two-player mode that is brutal
  • two-player brutal ... or competitive
  • it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Video 4K26gqbkYwE Actualol Discussion at 28:28 sentiment: positive
video_pk 8830 · mention_pk 26063
Actualol - Sons of Anarchy: Men of Mayhem video thumbnail
Click to watch at 28:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and flavorful for fans of the show
  • Engaging social dynamics with backstabbing and strategy
Cons
  • Complex for a party-night rhythm
Thematic elements
  • Negotiation, crime, and risk-taking
  • Criminal underworld with biker gang theming
Comparison games
  • The Godfather: The Board Game
Mechanics (from transcript analysis)
  • Negotiation / worker placement — Blending business acumen and mafia dynamics with players influencing outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a terrible game I have done a video about why you should never play Monopoly
  • this is a cooperative word building game this is quite a clever idea you've got letter cards you can't communicate and you're trying to
  • this is a big group game a massive group game that you can play with like 30 people
  • Sushi Go Party is a brilliant gateway hand drafting game where you're trying to eat the best meal of sushi
  • Forbidden Island this is a very simple cooperative game from Matt Leacock the designer of pandemic
  • Santorini is a wonderful abstract game it looks amazing on the table
  • Mysterium does an incredible job of showing how different and exciting board games can be to new audiences
  • I love Pandemic the original game which is now in this box
  • it's a huge entertainment experience that has a lot of storytelling potential and a social component that keeps people engaged
References (from this video)
No references stored for this video.
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