Game Info
Year
2014
Players
3-4
Age
13+
Playtime
90 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise.
With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment:
pos 10 ·
mix 0 ·
neu 2 ·
neg 0
Showing 1–13 of 13
Video rnjPIM66L0o
Shelfside Analysis at 12:29 sentiment: neutral
video_pk 89852 · mention_pk 256151
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Power balance and conflict
- Modern biker gang-themed
- Thematic strategy
Comparison games
none
Mechanics (from transcript analysis)
- Power level / swingy outcomes (not dice-centric) — Used as an example of swingy power levels rather than dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- randomness is a very good tool for building tension
- let's say i roll this mana and then you can change that mana by paying stuff
- the attack modifier deck is swingier than dice
- you could change the die faces but at a cost
- this game doesn't have dice how does that work
- snake eyes
References (from this video)
No references stored for this video.
Video XXuVjRZ_p7s
kovray Discussion at 21:59 sentiment: positive
video_pk 87468 · mention_pk 228669
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
No references stored for this video.
Video aXX5W4FvYvk
kovray Top 5 List at 11:53 sentiment: positive
video_pk 87051 · mention_pk 226876
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Refined and cohesive design compared to Hadrian's Wall
- Campaign mode and new card deck add depth
- Solid crunch for fans of heavy Euros
Cons
none
Thematic elements
- defense, area control, and resource management in a medieval setting
- a crunchy, card-driven defense/resource management game
- campaign mode with scenarios
Comparison games
- Hadrian's Wall
- Adrian's Wall
Mechanics (from transcript analysis)
- dynamic card interactions — a new deck of cards alters right-side interactions; components provide varied micro-games.
- resource management with towers/defense — focus on upgrading defenses and managing resources against threats.
- scenario/campaign structure — campaign mode with scenarios and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's been a wonderful experience can't wait to see what happens with it exactly
- this is called A Feast for Odin
- holy guacamole
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c
slickerdrips Discussion at 17:50
video_pk 86381 · mention_pk 223212
Click to watch at 17:50 · YouTube ↗
Pros
- Sequel to Hadrian's Wall with more and more complicated bits.
Cons
none
Thematic elements
Comparison games
- Hadrian's Wall
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
- 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
- it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
- Mansions is like a cube to itself Eldritch horror is a Quee to itself
- Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
- box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
- the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
- My number one wish list for board game arena is more Cooperative games
- I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video OvZScU450Bk
The Brothers Murph Unboxing at 4:05 sentiment: neutral
video_pk 81313 · mention_pk 201144
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video JutPu0R4Gvs
Neon Gorilla Discussion at 0:32 sentiment: positive
video_pk 80913 · mention_pk 256177
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Can lead to a great experience with the right group.
Cons
- The experience might not be replicable, leading to disappointment.
Thematic elements
- Based on a TV series
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cuz sometimes the game might be okay or good, but the experience I had with that game just elevates it all the way up and then I'll play it later with somebody else and it's just it's fine.
- My dad used to say you should never go back to a place where you used to be happy, right? Cuz you might be disappointed.
- That can make or break the game experience, yeah.
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo
Stella and Taran Top List at 4:08 sentiment: positive
video_pk 66107 · mention_pk 160675
Click to watch at 4:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- really enjoy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
- this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
- it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
- Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
- most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
- the engine that's driving it is a deck building engine
- the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
- each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
- as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
- you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
- this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video rpn_6s7YrU8
Meeple University Top List at 9:46 sentiment: positive
video_pk 64297 · mention_pk 157750
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thick, satisfying chaining/combo play
- strong two-player interactions and pacing
- campaign mode adds long-term play value
Cons
- stated as a more difficult follow-up to Hadrian's Wall
Thematic elements
- siege/defense and offense with a campaign arc
- big pen-and-paper style with a large grid, castles and threats
Comparison games
- Hadrian's Wall
Mechanics (from transcript analysis)
- campaign mode — a structured campaign with varying scenarios and challenges
- Castle defense/attack with chaining — players attack/defend castles with chained actions and event resolution
- Deck of cards for actions and threats — a large deck of cards used to drive actions and threats against castles
- Two-player interaction with choice impact — choices by one player can directly impact the other’s options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a drafting with turn order gam so you can draft something weaker to get a better place in the next round's turn order
- this is a nice light to medium weight complexity
- I really enjoy this uh probably more than beyond the sun
- it's a two-player mode that is brutal
- two-player brutal ... or competitive
- it's a big pen and paper game with a huge grid where you're trying to combo as many actions together
References (from this video)
No references stored for this video.
Video mitUaTG4oos
Board Game Animal Top 10 List at 4:00 sentiment: positive
video_pk 35908 · mention_pk 223180
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Garfield Games’ proven track record
- Rich, crunchy, thematic gameplay
Cons
- Potentially dense for lighter gamers
Thematic elements
- Dense, crunchy strategy
- High-crunch, Hadrian's Wall-inspired space
- Strategic escalation with heavy interaction
Comparison games
none
Mechanics (from transcript analysis)
- crunchy, heavy-weight design — A follow-up or evolution of Hadrian's Wall mechanics with increased complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Enthrone could be the sleeper hit of 2025, who knows—I'm calling it now.
- These five look genuinely interesting with everything from racing and tile placement to auction abstract strategy and area majority.
- I am very excited for this, and the ocean is an incredible realm to dive into for that kind of game.
- Hadrian's Wall is one of my all-time favorite games and this is taking Hadrian's Wall to the next level.
- The artwork looks fantastic and the cover alone tickled me.
References (from this video)
No references stored for this video.
Video 5H_6XlF8d64
Actualol Top List at 2:33 sentiment: positive
video_pk 11597 · mention_pk 34068
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- rich thematic setting with a believable criminal underworld
- frequent negotiation and dynamic back-and-forth between players
- numerous interaction hooks (bribes, fights, deals)
Cons
- game can feel mean and unforgiving if players are not into ruthless play
- may require a willingness to engage in back-and-forth scheming
Thematic elements
- criminal underworld; negotiation, bribery, and turf control
- modern-day motorcycle gang crime environment
- highly thematic, conflict-driven interaction
Comparison games
none
Mechanics (from transcript analysis)
- Combat: Dice — Combat outcomes are decided by dice when conflicts occur.
- dice-based confrontation — Combat outcomes are decided by dice when conflicts occur.
- direct conflict resolution — Other players can intervene, bribe, or backstab to influence action outcomes.
- Worker Placement — Players vie for actions at different town locations to gain money and influence.
- worker placement (gang actions) — Players vie for actions at different town locations to gain money and influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's interactive and pushes you to think about what others are doing
- there's so many cool formatic touches to this game
- it's one of the most challenging guessing games
- it's the purest example of a hidden movement game
- there's Jeopardy your characters could die
- I love word games
- Clank is my favorite deck building game because of that push or luck
- it's a completely different party game that blindfold surprisingly just adds something
References (from this video)
No references stored for this video.
Video 4K26gqbkYwE
Actualol Discussion at 28:28 sentiment: positive
video_pk 8830 · mention_pk 26063
Click to watch at 28:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic and flavorful for fans of the show
- Engaging social dynamics with backstabbing and strategy
Cons
- Complex for a party-night rhythm
Thematic elements
- Negotiation, crime, and risk-taking
- Criminal underworld with biker gang theming
Comparison games
- The Godfather: The Board Game
Mechanics (from transcript analysis)
- Negotiation / worker placement — Blending business acumen and mafia dynamics with players influencing outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a terrible game I have done a video about why you should never play Monopoly
- this is a cooperative word building game this is quite a clever idea you've got letter cards you can't communicate and you're trying to
- this is a big group game a massive group game that you can play with like 30 people
- Sushi Go Party is a brilliant gateway hand drafting game where you're trying to eat the best meal of sushi
- Forbidden Island this is a very simple cooperative game from Matt Leacock the designer of pandemic
- Santorini is a wonderful abstract game it looks amazing on the table
- Mysterium does an incredible job of showing how different and exciting board games can be to new audiences
- I love Pandemic the original game which is now in this box
- it's a huge entertainment experience that has a lot of storytelling potential and a social component that keeps people engaged
References (from this video)
No references stored for this video.
Video TxAi2zXS8YE
Actualol Top List at 3:50 sentiment: positive
video_pk 6764 · mention_pk 20054
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic elements
- Interactive negotiation
- Interesting decision-making
Cons
- Requires multiple players
- Not suitable for 2-3 player games
Thematic elements
- Criminal negotiations and territory control
- Motorcycle gang territory control
- Thematic action and interaction
Comparison games
- Wise Guys
Mechanics (from transcript analysis)
- Area Control — Controlling locations to sell drugs and guns
- Negotiation — Trading, bribing, and threatening other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- These are my top 50 but they're definitely not for everyone
- I play games to socialize
References (from this video)
No references stored for this video.
Video qPsd5etJzsg
Actualol Top List at 5:08 sentiment: positive
video_pk 3468 · mention_pk 10277
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Thematic gameplay
- Simple rules
- Strategic depth
Cons
none
Thematic elements
- Motorcycle gang operations
- Criminal underworld
- Negotiation and conflict
Comparison games
none
Mechanics (from transcript analysis)
- Negotiation — Players can trade, bribe, and interact with each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you really really have to work together
- it's depressingly accurate
- the game gives you a lot of freedom
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–13 of 13