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Space Alert box art

Space Alert

Game ID: GID0295060
Game Info
Year
2008
Players
1-5
Age
12+
Playtime
30 min
Collection
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Description

Space Alert is a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of the galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

During play, the central computer will announce the presence of various threats on one of the supplied 10 minute soundtracks that also acts as a game timer. The threats vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety.

The game offers several difficulty levels, huge variability and a unique experience for one to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.

(Based on a description from Czech Games Edition)

Description

Space Alert is a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of the galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship.

During play, the central computer will announce the presence of various threats on one of the supplied 10 minute soundtracks that also acts as a game timer. The threats vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety.

The game offers several difficulty levels, huge variability and a unique experience for one to five player teams. One mission lasts only about 30 minutes, including setup and evaluation.

(Based on a description from Czech Games Edition)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 5 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–11 of 11
Video bSVdYQFzFSs Shelfside Review at 0:46 sentiment: mixed
video_pk 89420 · mention_pk 237397
Shelfside - Space Alert video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Relatively easy to learn and pick up
  • Introduces exploration feel with ships and new island targets
  • Variety through multiple maps and scenarios
Cons
  • Pacing can be slower than base Catan
  • Economy is less streamlined due to water-focused expansion
  • Gold mine mechanic can skew resource generation
Thematic elements
  • exploration and seafaring
  • Island exploration with water tiles and ships connecting islands
  • accessible expansion focused on exploration
Comparison games
  • Base Catan
Mechanics (from transcript analysis)
  • Gold mine hex — Gold mine can yield two of any resource when rolled
  • Longest road variation — Longest road prize now includes ships, enabling different blocking/connecting strategies
  • Multiple maps / scenarios — Seafarers adds many water tiles and map variants, including fog-of-war scenarios
  • Network/Route Building — Ships act as a new type of road; can be moved by players to connect paths
  • Robber/ pirate interaction — Robber can be moved via pirate ship to block land-based production
  • Water roads / ships — Ships act as a new type of road; can be moved by players to connect paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seafarers is the easiest expansion to learn
  • Cities and Knights is a radical transformation to Catan
  • Traders and Barbarians is the real deal, best bang for buck
  • Explorers and Pirates is the most friendly feeling expansion
References (from this video)
No references stored for this video.
Video FVlxk7ASX6Q All You Can Board Discussion at 28:11
video_pk 89009 · mention_pk 235755
All You Can Board - Space Alert video thumbnail
Click to watch at 28:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Okay let's introduce you to the third member of all you can board. This is Braden.
  • the big announcement is that aycb is uh getting an additional member they're now going to be three people that make up all you can board
  • we're not going full time for all you can board
References (from this video)
No references stored for this video.
Video WkwV99EPUaU Shelfside Discussion at 2:48 sentiment: positive
video_pk 88284 · mention_pk 232441
Shelfside - Space Alert video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Thematic flavor
Cons
  • Complex to learn
  • Long playtime
Thematic elements
  • Grand strategy, exploration
  • Epic space opera; galactic stakes
  • Strategic, event-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for space, resources, and influence
  • area control / empire building — Players compete for space, resources, and influence
  • Unique Player Powers — Each faction has unique abilities
  • Variable player powers — Each faction has unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so much better at hiking than you
  • without the expansion you got to play this game with the expansion
  • base game is worthless without the expansion
  • click it now
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:24:55
video_pk 84207 · mention_pk 213833
Gaming Rules! - Space Alert video thumbnail
Click to watch at 1:24:55 · YouTube ↗
Pros
  • Really well written rule books, absolutely perfect in terms of teaching you the game.
  • Zero questions afterwards.
  • Every ambiguity is already covered in the rule book.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video 0Pjj5C0etu4 Discussion at 1:29:29 sentiment: positive
video_pk 73224 · mention_pk 174982
Space Alert video thumbnail
Click to watch at 1:29:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The designer Vlada has made many highly-regarded games.
Cons
none
Thematic elements
Comparison games
  • Through the Ages: A New Story of Civilization
  • Mage Knight Board Game
  • Codenames
  • Galaxy Trucker
  • Dungeon Petz
  • Dungeon Lords
  • Tash-Kalar: Arena of Legends
  • Pictomania
  • Star Trek Frontiers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you guys remember the Hasbro when they did the crowdfunding for that
  • all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
  • you may get [ ] or you may get like you may is a gambling basically
  • I sold all my cards played for decades and decades and decades
  • Rotten Tomatoes it's miracle I never even heard of the number one stre
  • I feel like these are not properly rated these don't make sense
  • the ref the ref the ref is [ ] awesome
  • this list sucks
  • I feel like this list is not good there's way better movies than this
  • I feel like Christmas movies are not they used to be good and now now they're not
  • like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
  • well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
  • I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
No references stored for this video.
Video W_fLVq7bCZI Stonemaier Games Discussion at 17:28 sentiment: positive
video_pk 36655 · mention_pk 110008
Stonemaier Games - Space Alert video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intense teamwork in real time
  • engaging for short sessions
Cons
  • learning curve for real-time cues
Thematic elements
  • cooperative real-time
  • space station emergency
Comparison games
none
Mechanics (from transcript analysis)
  • Real-Time — Players react to events in fast-paced space missions.
  • real-time crew simulation — Players react to events in fast-paced space missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the app acts as that player and reads the right thing
  • this is poker but cooperative
  • the action system is really elegant and streamlined
  • you could even play three in a row. It was just an hour
References (from this video)
No references stored for this video.
Video x4UQolONZmU Board Gaming Ramblings Discussion at 19:24 sentiment: mixed
video_pk 30648 · mention_pk 90221
Board Gaming Ramblings - Space Alert video thumbnail
Click to watch at 19:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High energy and strong teamwork requirement
  • Exciting when the team is well-coordinated
Cons
  • Very high coordination requirement; easy to misstep
  • Can be frustrating for a large group if communication breaks down
Thematic elements
  • spacefaring survival with teamwork and miscommunication risk
  • Real-time cooperative space station simulation
  • emergency-driven with split-second decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Communication and delegation — Effective task distribution and timely callouts are critical.
  • Cooperative Game — Players must act in real time to manage a space station under duress.
  • Real-time cooperative play — Players must act in real time to manage a space station under duress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought when I read the rules for this game that oh that sounds fun because you're playing cards from your hand and you have to keep or kill them and you want to keep the relevant information to your case and discard the non-relevant.
  • No it wasn't it was very hard, very hard and not fun.
  • I think we could recommend them if you enjoy this kind of shorter detective style games.
  • this felt fresh I like this game... but it's the last star that gets marked that gets to keep the card
  • it seems that this game is broken
  • I thought it was fun and unique enough; the real-time timing worked nicely
References (from this video)
No references stored for this video.
Video DOco8HZocdo Actualol Discussion at 2:13 sentiment: negative
video_pk 9650 · mention_pk 28490
Actualol - Space Alert video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Dynamic tension when functioning smoothly
Cons
  • Tough setup and complex teach
Thematic elements
  • Cooperation under time pressure
  • Space station under threat, simultaneous crises
  • Real-time suspense with emergent events
Comparison games
none
Mechanics (from transcript analysis)
  • Communication-intensive — Clear, quick coordination is essential for success.
  • Cooperative Game — Players perform actions in real time to avert disaster.
  • Limited Communication — Clear, quick coordination is essential for success.
  • Real-time cooperative play — Players perform actions in real time to avert disaster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't keep games around unnecessarily because soon 5 years turn to 10 years turns to 20 years.
  • The space on the shelves has been replaced by something new and exciting.
  • Think of all the hundreds you've saved in insulation.
  • Just focus on 100, 200 that you think are amazing rather than like being overwhelmed with indecision.
References (from this video)
No references stored for this video.
Video 4K26gqbkYwE Actualol Discussion at 23:13 sentiment: neutral
video_pk 8830 · mention_pk 26060
Actualol - Space Alert video thumbnail
Click to watch at 23:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Innovative real-time cooperative experience
  • CD soundtrack enriches immersion
Cons
  • Steep teaching curve
  • Hard to revisit after first play
Thematic elements
  • Sci-fi tactical coordination under time pressure
  • Spaceship under threat in real-time
Comparison games
  • Pandemic
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • real-time coordination — Players issue commands to their ship in real time, risking missteps.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a terrible game I have done a video about why you should never play Monopoly
  • this is a cooperative word building game this is quite a clever idea you've got letter cards you can't communicate and you're trying to
  • this is a big group game a massive group game that you can play with like 30 people
  • Sushi Go Party is a brilliant gateway hand drafting game where you're trying to eat the best meal of sushi
  • Forbidden Island this is a very simple cooperative game from Matt Leacock the designer of pandemic
  • Santorini is a wonderful abstract game it looks amazing on the table
  • Mysterium does an incredible job of showing how different and exciting board games can be to new audiences
  • I love Pandemic the original game which is now in this box
  • it's a huge entertainment experience that has a lot of storytelling potential and a social component that keeps people engaged
References (from this video)
No references stored for this video.
Video apW4bMbKDN8 Box of Delights Playthrough at 0:01 sentiment: positive
video_pk 3300 · mention_pk 9762
Box of Delights - Space Alert video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
Very positive
Pros
  • Engaging real-time cooperative gameplay
  • Excellent solo playability
  • Interesting tactical decision-making with weapon selection
  • Well-designed threat management system
  • Fair and rewarding scoring system
  • Clear rules structure (well-explained in playthrough)
  • Replayability with difficulty adjustment
  • Battle bot system adds strategic depth
Cons
  • Complex rules with multiple scoring categories
  • Requires careful tracking of multiple systems
  • Real-time aspect may cause stress for some players
  • Ship damage tracking can be fiddly
Thematic elements
  • Science fiction
  • Space combat
  • Spaceship defense
  • Cooperative survival
  • Real-time action
  • Alien threats
Comparison games
  • Other cooperative board games
  • Real-time board games
  • Tower defense games
Mechanics (from transcript analysis)
  • Bonus point system for objectives
  • Combat: Damage Based
  • Cooperative Game
  • cooperative play
  • Damage penalty system
  • Damage tracking
  • Real-time action selection
  • Risk Management
  • Simultaneous action resolution
  • Simultaneous Actions
  • threat management
  • tower defense mechanics
  • Turn order system
  • Worker Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video mXFk7A10h6k Board Game Hangover Top List at 5:16 sentiment: positive
video_pk 115 · mention_pk 301
Board Game Hangover - Space Alert video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thrilling, fast-paced teamwork
  • high engagement and tension in real-time play
Cons
  • requires strong communication and setup
  • potentially challenging for new players
Thematic elements
  • cooperative real-time space operation
  • crew of a spaceship executing missions
  • urgent, time-pressured teamwork with synchronized actions
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — team members work together to complete objectives
  • multi-task management — various ship systems require attention and action
  • real-time coordination — players perform tasks simultaneously under time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is this big box civilization game which sounds really intimidating when in fact it really isn't
  • it's just a really big card game
  • you're building your city with animals
  • it's a rock paper scissors thing
  • this is a game that's the closest to being real detective as i have ever played
  • you have five different cases that continue the story
  • it's stressful but it's also really fun
  • one player is the architect he draws a card and he sees what needs to be built
  • the monkey in the middle is telling the monkey in the end who cannot see what needs to be built
  • you are a witch you're brewing
References (from this video)
No references stored for this video.
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