In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral!
Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
Learn to Play: Space Base
Images
- Balanced mechanics can be seen as a pro, even if unfun.
- A specific card makes players lose points, which is considered unfun and extends game time.
- A card allowing dice re-rolls breaks the game's flow and is considered unfun.
Mechanics (from transcript analysis)
- card drafting/management — The game includes cards that can be taken out of the deck if they are not fun or disrupt gameplay. One specific card causes others to lose points.
- Dice Rolling — The game involves rolling dice and players receiving resources based on those rolls. One card allows players to re-roll dice, which disrupts the typical flow.
Video topics + discussion points
Quotes (from this video)
- It's not the responsibility of players to take out cards. It's the responsibility of the game designers to not make the cards that people don't want to play with.
- So some people think that card is overpowered and it isn't. It's actually balanced with all the other cards, uh but it's unfun.
References (from this video)
- Enjoyable dice mechanic.
- Ability to build a quick engine.
- Low downtime due to activating cards on others' turns.
- Quick to learn.
- Family and different types of gamers enjoyed it.
- Replaces Machi Koro for some players.
- Has more fun than Machi Koro.
- The red/green card abilities can be a bit confusing at times.
- Some players might find the constant activation on others' turns a bit much if not explained well.
- Machi Koro
Mechanics (from transcript analysis)
- card abilities — Cards have blue abilities (activated on your turn) and red abilities (activated on other players' turns).
- Dice Rolling — Players roll two dice and can use the sum or split the dice to activate card slots.
- Engine Building — Players buy cards to create an engine that generates resources and victory points.
- Player Turn — On your turn, you roll dice, activate slots, and can buy cards. Other players can also activate cards on your turn using their dice.
- Victory Points — The game is won by the first player to reach a certain number of victory points.
Video topics + discussion points
Quotes (from this video)
- This is the Star Realms killer for me.
- The analysis paralysis yeah and not being able to plan outside of your turn and let's face facts I mean we're not the greatest board game players in the world even I don't care what we think of ourselves victory points don't matter that's not that doesn't make you a great game player but winning mark two games I don't make you a great game player.
- I will always play this game with you but caution buyer beware there could be some poopoo headedness flowing near the end of that game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hello everybody. Welcome to the Dice Tower most boring unboxings in the world
- This is a box made by AEG.
- Well, that looks interesting.
- I reviewed Pirate King before. This is a nicer box for it for sure.
- The embargo is as of the moment that I opened it.
- Rocket Ranchers, herding cats in space.
- Sushi Go Party! is a fun little game. It's quick.
- This is a fun little game, it's quick.
References (from this video)
- distinct engine-building flavor
- compact play time with multiple layers of decisions
- space exploration and events
- space race with factions (EU, USSR, SpaceX-like)
- explanatory
Mechanics (from transcript analysis)
- action_card_selection — on each turn you pick an action color and apply its corresponding ability
- layered_card_system — two layers of cards (action cards and Space Race cards) provide varied effects
Video topics + discussion points
Quotes (from this video)
- it's really great to see that we've made it to 10 episodes
- this is going to be the meat of the variety vlog
- I would love opinions on all of these various things
- it's a fun little podcast where we talk about board games
- the dragon is catching people and doing damage to them
- I think this might actually be a bit of a mey game experience for them
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 5 years is a long time to be making videos
- ritualize it
- I really quite enjoy space base
References (from this video)
- quick play with a fast engine-building loop
- lots of strategies and replayability
- accessible as a light-to-medium dice-driven game
- strong production value with cartoon spaceship art
- endgame escalates quickly, keeping tension without dragging
- endgame dynamics can favor a leading player and shorten the game if not careful
- two-player pacing may involve more turns between purchases
- space fleet racing and scoring to 40 points
- space environment with 12 sectors
- engine-building with dice-driven activation
- Machi Koro
Mechanics (from transcript analysis)
- Charge and activation — Some cards are chargeable; charging allows activation on your turn to generate resources
- dice-driven activation — On each roll, players can activate ships with blue numbers; multiple ships can be activated based on the roll
- Displacement upgrade — Buying a new ship displaces the old ship to the top of the board; red effects trigger on others' turns
- Endgame race to points — Game is a race to 40 points, driving the engine-building decisions
- Leveling and arrows — Cards can be leveled up (level 2/3) and arrows affect targeting or interactions
- Limited Points — Game is a race to 40 points, driving the engine-building decisions
- Multi-Use Cards — Some cards are chargeable; charging allows activation on your turn to generate resources
- Red effects on others' turns — When another player rolls, you gain all your red effects
Video topics + discussion points
Quotes (from this video)
- it's one of my favorite sort of light medium dice driven games
- there's lots of cute pictures of cartoon spaceships
- the end won't drag on here because once you've got an engine it's going to go fairly quickly
References (from this video)
- space theme and base-building progression
- two-to-five player scalability
- dynamic economy via dice and card additions
- space empire building
- galaxy / space
Mechanics (from transcript analysis)
- base expansion / card-addition — players add cards to their base to expand capabilities
- card drawing/adding to base — new cards are added to your base as the game progresses
- Dice Rolling — roll dice to generate income and trigger actions
- End Game Bonuses — first player to reach 40 victory points ends the game
- End-game condition — first player to reach 40 victory points ends the game
Video topics + discussion points
Quotes (from this video)
- it's quick and easy
- we won on the first playthrough
- fort is a deck building hand management game for two to four players
- the best part is that every dice roll you'll have the opportunity to benefit as new cards are added to your base
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- engaging dice-roll-driven currency
- highly interactive and accessible
- space / base-building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hadrian's Wall is so neat it feels like a game you can play solo or with others and still have a great experience.
- Enchanted Plumes ended up surprising me; it was exactly what I wanted it to be.
- Mass Transit is a cooperative-leaning roller of logistics with approachable complexity.
- Nova Luna is a special game, a race to the finish with clever pattern-building.
- Mystic Veil balances collecting veils with building your cards in a clever way.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the best game in your collection is bears versus babies
- we prioritize patrons
- you gotta flip the box upside down or the other way around
- top shelf villain
- this is a really nice little hobby zone kind of thing
References (from this video)
- very approachable and fun
- dice-rolling appeal
- campaigns can add more complexity than desired
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a really easy game to teach
- it's just so approachable and fun
- it's been really fun, very recommended
- i really like logic puzzles
- it's crunched into this slot where you have to optimize what you're doing
- it's a lot of fun
References (from this video)
- engaging dice-driven decisions on every turn
- keeps all players involved throughout
- expandable with ship and module options
- some players may prefer heavier strategy
- luck element can dominate in tight plays
- fleet management and Dice-Driven engine
- space-station base building with dice-driven actions
- light, systems-driven gameplay
- Dice games
- Engine builders
Mechanics (from transcript analysis)
- dice-drafting / dice-resourcing — dice outcomes provide actions and earnings each turn
- Engine Building — deploy ships to scale the power of future turns
- engine-building — deploy ships to scale the power of future turns
Video topics + discussion points
Quotes (from this video)
- it's a cooperative game
- it's very casual
- scales and difficulty so you can start right off the bat and it's not too bad
- it's a brain crunchy type game
- paralysis by analysis
- it's a great introduction into flipping rate or a roll and write
- production quality... phenomenal
- it's an intuitive flip and write where you can get immersed into the story
References (from this video)
- Demo was not available
- Lack of professionalism in scheduling and availability
- Space exploration/travel
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- boom without a print it's back they just brought it back with uh new art
- basically one person picks up these three cards and they have like that's a certain type of person they're looking for
- i found the trouble with those games like i think they're fun to play but i think it's kind of weird when you give one person the power to assign the points
- i didn't it's not cool like i'm probably never gonna book another uh like demo with them again because it was like it's that's just not i don't think that's cool
- power chord call of cthulhu look at this now board and dice do awesome games i love board and day stuff
- scout is uh i i don't know what this is but it's a tiny little game and everybody's talking about it
- no bad karma is great
References (from this video)
- You are always doing something, even when it's not your turn.
- You can create game-breaking combos.
- It's a perfectly compact game that doesn't drag on.
- You make your own luck with the dice rolling.
- Sometimes you can have bad luck with dice rolls despite making your own luck.
- Magical One
Mechanics (from transcript analysis)
- Dice Rolling — you usually hate dice rolls me yeah um not hate but you always complain about it oh yeah that's true I think that really works quite well in this game because you make your own luck.
- Engine Building — there's lots of different ways to go about it you respond to the cards that come out and you're trying to make a game breaking combo.
- Simultaneous action selection — this is like Bingo style where you roll the dice and you get to activate certain things when you are on turn and then other people gets activated things as well.
Video topics + discussion points
Quotes (from this video)
- it took the core from Dinosaur Island dinosaur world but made a much better game out of it
- it's the only game out there that's taken the pandemic action point allowance style thing and cut it right back to two actions per turn
- this is sort of the next layer up once you've worn through your copy of Seven Wonders duel
- it really brought that you can't see your own cards mechanism to life
- it isn't going to drag on because it ends when someone gets to 40 points I think it's just a perfectly little compact game like that
- this is how I learn trick takings thanks to Taryn this is a Cooperative trick taking game
- this is probably the heaviest game out of the top 10 terraforming masks and I think part of why it's here is it is the heaviest game we've played the most or the heavy game we've played the most often makes it the easiest to just pick up and play
- you have to destroy the components so one use only
- the way they managed to take one of the seminal large count party games and make it into an even better two-player couple game doesn't get enough credit in my mind
References (from this video)
- Thrilling engine-building dynamics
- High player interaction and dynamic turns
- Luck can dominate some turns for new players
- engine-building and fleet deployment
- space fleet base, star sector
- episodic, strategic progression
Mechanics (from transcript analysis)
- Dice Drafting — Roll dice to gain money and activate ship slots
- dice drafting/rolling — Roll dice to gain money and activate ship slots
- Engine Building — Buying ships while upgrading your engine to unlock more actions
- engine-building — Buying ships while upgrading your engine to unlock more actions
- player interaction through deployment — Red slots activate on other players' turns, boosting interaction
Video topics + discussion points
Quotes (from this video)
- definitely edge of your seat game that's for sure
- space base is another classic you should definitely check out
- you get lucky you get to keep going
- every turn is suspenseful because when you see the island slowly dissolving you're just hoping that it's not the tile that you're trying to go to
- bag Builder Pusher luck
References (from this video)
- One of the favorite gateways
- Always doing something on your turn
- Keeps coming back
- Joyous experience
- Interesting elements of engine building
- Unpredictable outcome due to dice
- Can be luck-dependent on dice rolls
- Deploying ships to score points
- Outer space
Mechanics (from transcript analysis)
- Dice Rolling — Rolling dice to activate spaces on a board, with combinations determining activation.
- Engine Building — Acquiring ships that allow players to deploy them to spaces, which can then be activated by other players, contributing to an engine.
- player interaction — Players can activate 'red' locations on other players' ships when specific dice rolls occur.
Video topics + discussion points
Quotes (from this video)
- Gateway Games well for those of you who do not know Gateway games are essentially games that are easy to uh kind of introduce you into the hobby get you involved a little bit more they're not too overly complicated and they're a lot of fun
- essentially the game that you put on the table and you see somebody's eyes just Firework and all of a sudden they have a collection of 58 board games a month later
- so it's a very quick game you can play it like slower if you want to but there's no need to you can choose the time and you place it and then place other tiles and you can all so place them on top of each other which is nice building it
- I feel like not a lot of games you can rearrange like you always rearrange your hand and I am the chaotic person that never rearranges my cards so like if they can go like together everyone's like give us a moment we gotta make sure all of our twos and all the things go together in other games not Scouts and I'm just like nope this is my hand so this game is perfect for me
- essentially what's really fun about this game is as the game progresses you're always doing something on your turn even when it's not your turn
- it's very very satisfying with the marbles clicking together
- it's a lot of fun to just grab the tiles that maybe the other players need or that you really need to make sure you're getting the right ones to score yourself the right points
- that tight little finish at the end where you don't know if somebody's gonna end the game because they've made a horizontal line
- the quick start guide is something that I'd love to see in more games because this game essentially has a two-page document that walks you through your first feature
- this is a Cooperative real-time game
- it's cozy yet delightfully crunchy in a way as well
- it's so hard and my brain wants to do all the puzzles at the same time
- for us I think I'm speaking for both of us when I say like it's just to luck based like getting those files that you want
- I swear there was one game where we rolled 11 four times in a row like consecutively and everyone was just losing their mind and I was sitting there just raking in the points and it was amazing and I was just mad
- but it can be a mean game
- the quick start guide yes I want to see more of this in games
- this is a breath of fresh air
- it is cozy yet delightfully crunchy in a way as well
- this game burns my brain so very very much
References (from this video)
- Compelling space-bee theme that stands out
- hyper-intelligent bees in space
- space
Mechanics (from transcript analysis)
- Resource Management — Gathers resources for hive-building and progress
- Worker Placement — A one to five player competitive worker placement framework is described
Video topics + discussion points
Quotes (from this video)
- space bees anyone
- gosh I I love board games
- this game looks pretty beautiful
References (from this video)
Mechanics (from transcript analysis)
- city building — Upgrade your city.
- Dice Rolling — Rolling the dice to try to hit something.
Video topics + discussion points
Quotes (from this video)
- I'm not saying that you're right or wrong here but I mean people do do so it just seems like a lot of work to get a free game.
- I feel like if you had printed it all out and set it on a table and started playing it you would have been like oh that's a problem.
- I do not think it's worth the price.
- It's a trick taking game where every trick has a contract.
- The reprint's relevance and price are questioned, suggesting it might be a 'money gouge'.
- The icons are not as big as advertised and difficult to read.
- The lack of appeal for Dice City is a recurring theme.
- It's really fun and what it comes up with makes everybody sort of like, 'Oh, why did you play that?'
- The creators of the promo pack were from the same team as Cards Against Humanity.
- It's so mind-boggling to me that they were like, 'Yeah, this will be fine.'
- The process of getting marijuana legally in some states is convoluted and expensive.
- A general decline in personalized customer service across various industries.
- The US predominantly uses the Imperial system, while most other countries use the Metric system.
- I made a video for carcass on maps and the rules go for East or West map you know so I tried to upload one video to two separate pages and it won't let me do it
- I just thought it was weird you know so I try to go do something you fought the law it's got upset got upset set his goons out Nicki came over here and whooped my ass she was upset she had to take her for like from L.A
- it's just people stations like I don't understand that one
- wingspan wingspan I don't understand that but I love it
- I just called it idiotic and stupid what they did because they got a cease and desist from stonemeyer games
- how did you [ __ ] think this was gonna go like did you think they're just gonna be cool with that adding like nuclear missiles to [ __ ] wingspan
- it's so mind-boggling to me that they were like yeah this will be fine
- duh you know you reach out to the company first like I that's like that seems stupid idiotic like you you're in the industry you're one of the people create Cards Against Humanity get your head out of your ass you should know this
- well I'm glad they got slapped down another money
- I destroyed the [ __ ] out of the box but I was super proud of it because it was a hard shot
- I'm gonna show you this board game Atlas baby board game trick shots
- I haven't planted an unboxing video soon where I unbox a game with a guitar and it's just me smashing the game with a guitar
- so don't tell me there's something wrong with these guitars if it's a diesel guitar
- it's just weird to me if you got the money sometimes it's just more convenient to buy it than fix it man
- the rat's gonna rape me again in January so I've been gearing up to see how the changes have come to Disney World
- I think it'll die just like the Dice Masters died
- it's just such a it seems like a scam to me
- it's like carrying a gun it's a pain in the ass
- he likes to imagine it's for the skin
- I really do every time I'm with my wife and we pass somebody at Walmart I'm like ah they're having a good trip
- I think alcohol is way more destructive than wheat is in my personal opinion
- that's one thing with people who are always on weed you know there's never arguments usually usually it's over food but other than that there's no argument everybody's having a little easier you know
- it's it's like I I I I don't do Coke you know
- I spent it or snorted it differently I wasn't inject it I'm glad I didn't do that
- I mean I mean I I I don't whenever you hear about you know like cops make those mistakes and they're they're hideous and what have you and but I always try to that's all you do here though is the mistake
- it's it's pageantry to me
- all right everybody thanks so we did start late but uh we should be doing it normal time next week no we are no you got the draft thing oh that's right that's right it'll be late again tomorrow night late again next week
References (from this video)
- Takes an idea already implemented and turns it into something else.
- Utterly compelling.
- Over before you know it, and you just want to keep playing.
- John Declaire has a load of belts added to his resume.
- Expansions add a campaign and something to do with Pluto.
- Destroyed Machi Koro for us because Machi Koro went on for too long.
- Space
- Machi Koro
Mechanics (from transcript analysis)
- Dice Rolling — Rolling dice to determine which cards activate.
- Set Collection — Stacking different card actions on top of each other.
- Tableau Building — Activating cards in your tableau based on dice rolls.
Video topics + discussion points
Quotes (from this video)
- fear not after this there's only going to be two more segments and then it will be Christmas day
- this was made infinitely better with the first expansion where each player was given a role and each role had a unique special ability
- the artwork in all own is really really nice it's in the same vein as twice it's got that old medieval style artwork that is remin of the days before people invented caffeine
- kis is the granddaddy of worker placement games for a reason
- space base is another one of them games that takes an idea that's already been implemented and turns it into something else
- it's called the granddaddy of area control games in the same way that kis is called the granddaddy of worker placement games
- Dogs of War is one of the most overproduced games that you can imagine
- playing RV Caesar is like saying goodbye to the world off into the Wilderness and living in a cave
- the fact that seven wonders can condense an epic civilization building game down to 30 minutes or less is nothing short of astonishing
- the way that all the cards are related to historical events and historical facts even if they are a little bit B towards the United States and the West means that Twilight Struggle is a fascinating game
- Feed the Kraken is an absolutely fantastic party game
- if you can find it and you got a large number of people especially at your Christmas piss up this should be a game that you pull out instead of your penis
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Peter Piper oh oh yeah is correct yes
- It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
- I think that person would just go pound sand
- It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
- I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
- You're becoming the Arbiter of what is or isn't an acceptable reason to rate
- It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
- I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
- You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
- You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
- I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
- I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
- I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
- The idea is you want to make the ratings you want to see and that'll be what I mean I get it
- The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
- Enjoyed playing with 12 people using two copies of the game
- Dislikes the second expansion, considering it adds pointless stuff and was a money grab.
- Space exploration
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- You know, you know what's not a grumpy Lance for the rest of it and then I'm like you know what was not a grumpy
- When you have people that like actively work against the grain to make it less fun that just drives me absolutely crazy
- It's just like you you you you contact me you tell me to do this or else you can't do this so I do this and you still can't do what you told me but apparently they must have got a hold of them or something
- The whole thing was is that you had you had your order tokens where and they looked all they all faced down they all faced down and so you talk to people it's like look you need to like we need to work on like you know like sh up the yeah Shoring up this
- I don't know man what did I do where that happen recently
- You know it's like if look you know I'll give you a break or once you know you know we can try to like send this stuff out to you but you got to pay the you obviously trying to fleece me or or like it was your mistake you screwed up and you're looking for a way to try to like make it my fault so then like I'll send you some I'll send you something on the cheap
- I just don't care about the animals I mean I kind of did at at the beginning like oh wow there's so many cool different animals but there really that many different yeah yeah they're kind of almost there's a lot of the same stuff but it's starting slow then going yeah you got slow on this made a bunch of unique buildings which are that's not that's not a good strategy yeah unique buildings are not good because you only get the one bump from them when you buy them and never and never again
- It just it's it's it's very Vivid In My Memory because and it was like a couple of years ago but it it pisses me off that I that it happened
- You know it's like when um other people are just like oh yeah something came up what what okay you know just like and it's always like something that just you know doesn't seem I mean we're adults you just say okay fine I understand but it's just like you know it's like really you you you just found out your wife was going to be out of town going to a concert with her friends and and it's just like you know it's like you know I just and what do I know I mean my wife is very understanding about like my time and I say I'm going to go do this and she's like that's fine go ahead you know I mean like and I don't I can't speak to anybody else's you really sh that just drives me crazy and what really drives me crazy is that like when the person that is actually like in charge of the person the referee the game master the dungeon master when they're the flake and when they're like it's like when you we can't pin you down to a time and of you showing up and being available on a regular basis it like we can't play without you if you're the Lynch pin dude
- I would have rather he had just done his mind Hunter yeah sure I mean then I mean I don't I mean
- it's a pirating game and it's a choose your an adventure game that's pretty good
- my most favorite game of uh of space space base was when I was at the in California at the with the AG folks and we and we we busted out two copies and put them together and we had a game of uh 12 people crazy
- I don't like the the second expansion I think it adds Pointless Stuff to it
- man that chaos order game it's like good about it it's like every single person's little um your your faction has its own way of winning it's totally asymmetrical
- I ruined a book club with playing diplomacy
- Game of Thrones is good Kabuki
- I was taken aback by the massive amounts of intrigue that I didn't enjoy
- Chinatown is a fantastic game
- everything's binding you can't undo something
- Santiago I love Santiago
- that one's not binding either right no it is not binding at all you have to trust that people will give you the water
- Hegemony so if it if it's it's something you negotiate that can be fulfilled done right that now it's binding anything promised in the future is is not is not yeah
- the number one hot podcast in Hobbies was a knitting podcast
- the NFL is liable for 4.7 billion in Sunday Ticket
- the lawsuit claimed the league broke Anti-Trust laws by selling the package at an inflated price
- Deadpool and Wolverine oh Deadpool yeah
- Twisters comes out July 19th
- Inside out two anybody watch that
- The Right Stuff is a is a classic
- money in the bank you suspend a briefcase above the ring and 10 wrestlers fight it out for the briefcase
- McMahon still part of w no he's gone he's G he's gone yeah something happened with him he got disgraced or something
- well yeah he he he had arrested for sex trafficking so yeah
- everybody said oh it must be awesome working in board games no it's it's stressful and it is tough and it is I have I like every other job on the planet yeah it's just get over yourself
- hegemony so if it if it's it's something you negotiate that can be fulfilled done right that now it's binding anything promised in the future is is not is not
- I was taken aback by the uh massive amounts of intrigue that I didn't enjoy
- it literally took him like 60 70 hours to make and he said it just wasn't worth it because he wasn't getting paid for it
- I don't know man we we there was all kinds of that's also a game that had a this was my early days of gaming with my Dallas game group so
- I think patreon is really the the way of the future for that that kind of stuff
- YouTube is killing this Channel or this isn't working anymore or whatever
- The subscribers say the league restricted compensation by offering competition by offering Sunday Ticket only on a satellite provider so you basically had to buy satellite to get the Sunday Ticket
- I just don't care about the animals I mean I kind of did at at the beginning like oh wow there's so many cool different animals but there really that many different
- It's not that many yeah I don't know you know one person tells you out of like what 10,000 miss the booth
- so many companies are sending stuff so early to to people that people like it used to be that that the first time you you would see the game
- 90% of the people who came up were like big fans of the video game and and you know they're they're board gamers they're didn't even know the game existed
- I don't know what the hell the game is hold on let me see I can figure
- The problem is is David Fincher always has like other stuff going on it's the same reason why mind Hunter like ended which was like supposed to be five seasons long and they only got like two
- Enjoy the birthday of your country by blowing a piece of it up
- Vince McMahon is like million pages long
- Money in the bank you suspend a briefcase above the ring and 10 wrestlers fight it out for the briefcase need to need to get a ladder need to climb the ladder you need to grab the the the the briefcase inside the briefcase is a contract that guarantees a chance to to to to wrestle the champion and you can turn it in at any time you want
References (from this video)
- Fun, simple, laser-focused on fun at the table
- Easy to create your universe/galaxy
- Simple, elegant system for exploration
- Reflects the simplicity of the game in its created worlds
- cosmic gig economy
- space
- Hitchhiker's Guide to the Galaxy
- Star Trek
- The Expanse
- No Man's Sky
- Firefly
- Star Wars
Mechanics (from transcript analysis)
- Hex Exploration — The Galaxy in a box is a box of large hex cards which will have some empty space that you are traveling to as you are out in deep space and there is a whole mess of different encounters that you can have while you are traveling in deep space.
- Pressure Luck — The game has rules for traveling through space it's a really neat system it's kind of a pressure luck D6 system where you're trying to roll as close to a six as possible and you can keep rolling but if you bust then something bad happens.
- Random Charts — The new guide book has a whole bunch of random charts that you can roll up to create things like different types of aliens and mechs and friends and enemies gizmos and gadgets different types of spaceships and different types of planets and things.
Video topics + discussion points
Quotes (from this video)
- I know that a lot of the stuff I cover on the channel is more fantasy based and that's mainly because of two reasons one fantasy is more in my wheelhouse I do like fantasy more than science fiction.
- I am though amassing A small collection of science fiction things and I am finding that over time I am really enjoying my time playing in a more science fiction Universe of course the science fiction I like is a little weirder I think you might say it's like something like science fantasy or kind of bizarre Weird Science Fiction but it is fun playing in space and there are some really good tools out there for creating your Galaxies for creating your Galaxy sandboxes.
- Man this book is amazing it's so slim but it is so packed full of information and I just can't say enough good things about this book.
- This book is so amazing you can have so much fun just on an 8 and 1/2 by 11 or A4 or A3 A5 whatever whatever size sheet of paper you want with a few star with a few star systems with some orbits and some empty sectors and some star sectors rolling up randomly and just hopping from sector to sector hopping from star to star and just seeing what you discover.
- This dead names is a supplement that could be used with any of the things we showed today this would lay on top of Space Aces on top of star dogs and on top of these Galaxy Builder cards just to dive deeper and just to add a little bit of weirdness into your science fiction because I always like a little bit of weirdness in the games that I play and this is sufficiently weird and cool.
References (from this video)
- Fast to learn
- Quick play sessions
- Less depth than heavier titles
- Can feel abstract over time
- Lightweight space-action card drafting
- Futuristic space squadrons in a modular base
- Cheeky Card Games Collection
Mechanics (from transcript analysis)
- Card Drafting — Players draft ship cards to activate actions
- card drafting and action selection — Players draft ship cards to activate actions
- Simultaneous Actions — Actions are resolved in a streamlined, fast pace
- Simultaneous Play — Actions are resolved in a streamlined, fast pace
Video topics + discussion points
Quotes (from this video)
- the house is on fire what game are you going to bring
- we have a little bit of room in our car
- shelf of shame
- Radlands quick the house is burning down what games are you saving
- I've already saved the cats I've saved everything in the house
References (from this video)
- enjoy that game
- enjoy Space Base a lot
- ended up winning the game
- horrible horrible luck
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do think that you have uh more of a base uh for your um your ability to come to a conclusion if you will
- if you've done a lot of something um your opinion on that something is is it can be completely wrong
- Dominant Species is is a fantastic game I I I love playing that game
- analysis paralysis which if you watch the title of this video is the whole reason why I'm here to talk about
- I don't have a problem with the fact that people take a long time on their term
- I don't have fun unless I'm competitive in the game if if like I'm losing and I'm not doing well I tend to growse and lose interest
- Lance will Lance will gripe and grouch and complain and as he grinds his wayy in another Victory
- I don't care if I win or lose doesn't doesn't matter to me
- The community of the game is for me as equally as important
- treat people the way you want to be treated kind of falls into play here
- exceptions are going to exist but for the most part just let some people breathe
- it feeds my little my little ego monster that's inside of me
References (from this video)
- Games took too long.
- Not enough mitigation for desired spots.
- Cards not doing anything terribly interesting.
- Only played the base game, aware expansions might improve it.
- My Farm Shop
Mechanics (from transcript analysis)
- Dice Rolling — they're both kind of dice rolling resource gathering games where you're rolling dice and then collecting resources based on an ever improving engine.
- Engine Building — where you're rolling dice and then collecting resources based on an ever improving engine.
- Resource gathering — they're both kind of dice rolling resource gathering games where you're rolling dice and then collecting resources based on an ever improving engine.
Video topics + discussion points
Quotes (from this video)
- Um I'd have slight concerns about the replayability of the game, but please do correct me uh on that.
- Maybe a little bit maybe a bit oversaturated in terms of how many there are out there.
- Unfortunately, I'm not familiar with either of those.
- Um I also thought that there wasn't enough mitigation in terms of activating the spots that you wanted.
- Um and pretty much the uh the cards not doing anything terribly interesting either.
- Um but I just like it in every way. But I'm a big sucker for really good Dawn games. I think he's a brilliant designer.
- Um hopefully I'll get copies of those for for sale relatively soon.
References (from this video)
- Resource-light gameplay mentioned in narration
- Early difficulty achieving six-column outlines
- Luck variance (stars) can be unpredictable
- Array
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you mark one of these circles you get the outlined benefits
- this is going to be very resource light
- Space Base realm and Space Base you use a number to mark one of these circles you get the outlined benefits
- if you have any questions or comments on this round please leave them down below in the comment section
- there's a very good chance I do not get any stars in this tutorial
- we are going to outline that above the six maybe we can get lucky
- the one which means I get to outline something
- this is the Space Base realm
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are going to be talking about the weight of games
- the loser does the dishes
References (from this video)
- Get rewards even when not actively playing
- Fast gameplay with zero downtime
- Machikoro
Mechanics (from transcript analysis)
- Dice Rolling — This is a dice chucking game where you will be getting rewards even if you don't [ __ ] do anything.
- reward activation — You're going to be rolling some dice and then you'll decide which number you want to take from those Dice and then that will activate a reward.
Video topics + discussion points
Quotes (from this video)
- if your top 100 ball games aren't on this list that's because a we haven't played them B we think they complete dog [ __ ]
- You could accuse Eric M Lang of copying a lot of ideas from his other games and just reimplementing them in Rising Sun but it's different enough from another couple of games that he's done for us to pick it up and keep playing it
- ordinarily I hate roll and move you must know that by now but like a lot of these games I can make exceptions for formula D
- it does tell one of the most hilarious and memorable stories that you likely to get in a board game
- This is one of those rare occasions where the theme isn't pasted on and it actually attaches itself to the mechanics of the game in a kind of sort of expert manner
- You win if at the end of the game you got more white swords on the board that and black s
- It's like a two- tiered mechanical system going on here
- It can be a little bit hairy bit like my knck sack if I run out of Lady Shavers
- The fact that you're going to be getting stuff on other people's turns and the game moves really really quickly means that there is basically zero downtime in this game here
- Eldj horror ended up with more [ __ ] babies than alucino at 86
- it's another one of those Amor trash storytelling games where sometimes you just want to sit back put your feet up and let the dice do the talking and have a good old rump around the world and not give a flying [ __ ] about what is going on around you
- If you're not really that good at fondling people's sacks then Eclipse may not be for you
- have you decided to jump off a Motorway Bridge without a trampoline I hope not
References (from this video)
- quick to teach
- scales well with player count
- engaging engine-building feel
- some luck with dice
- ramp can feel slow for very large groups
- space exploration and ship management
- space, shipyard/galactic fleet
- engine-building with modular ship upgrades
Mechanics (from transcript analysis)
- card/dice driven actions — combines dice results with ship abilities to perform actions
- dice/resource management — players draft dice to activate ships and collect resources
- Engine Building — activate ships to build a personal engine of actions
- engine-building — activate ships to build a personal engine of actions
- Resource Management — players draft dice to activate ships and collect resources
Video topics + discussion points
Quotes (from this video)
- Blood on the clock tower is the Ultimate Party game the ultimate social deduction game it's so much fun
- Bang Out of Order is really cool it has that kind of game timeline which is you're trying to work out the order of things
- Two Rooms and a Boom is the kind of party game that scales with size
- Love Letter works really well with party environments
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Space Base is my number one game
- I love polyomino games and puzzle-y games
- my top 10 most played games right now
- I would love to play Federation again when I am more awake
- Space Base you are building this Tableau down here
References (from this video)
- fast to play with escalating pace
- good live play feel
- can slow early; some players pace matters
- space trade and coin economy
- space-based dice-driven engine building
- thematic abstract
Mechanics (from transcript analysis)
- buying from a tableau — Purchase cards to improve scoring engine; some cards are one-time purchases.
- Dice Rolling — Roll dice and activate card abilities; players gain income or points.
- Dice rolling and activation — Roll dice and activate card abilities; players gain income or points.
Video topics + discussion points
Quotes (from this video)
- It's a fun little game.
- Sea Salt and Paper... I really like Sea Salt and Paper and Paper.
- Fromage has this lazy susan which basically has three mini games on it.
- I really like Stone Spine Architects. It is a blasting game to play.
References (from this video)
- Huge decision space based on dice manipulation and card strategy.
- Interesting probability dynamics based on summing or splitting dice.
- Engaging engine-building element.
- Allows activation on other players' turns.
- Colony cards that give many points can clog up the board.
- Engine building and space exploration/colonization
- Space
- Shut the Box
Mechanics (from transcript analysis)
- Dice Rolling — Players roll two dice and can choose to sum them or use them individually.
- Engine Building — Players purchase cards to create synergistic combinations for points and abilities.
- Hand Management — Players manage cards in their tableau, deciding where to slot them.
- Set Collection — Players aim to reach 41 points.
- Variable player powers — Bought cards provide ongoing abilities.
Video topics + discussion points
Quotes (from this video)
- This is my re-imagined retro classic board games series where we've talked about old classic board games and then talked about new modern games that still use these mechanisms have turned them into something different.
- Now, shut the box has been around for a long time.
- So, first I'm going to give you a little history on Shut the Box and what it's like, and then we'll talk about some games after that.
- It's basically Shut the Box with more agency, more decision space, maybe even a little bit more luck, but it's it's more interesting. It's definitely a much better version of Shut the Box.
- And it uses that sort of check to the box decision-making and dice rolling to get there.
- So, you have quite a bit of agency here.
- The decision space based on that is huge. and it's still just a race just like Shut the Box.
- Well, I hope this helped you bring some games back to your nostalgic feeling for maybe Shut the Box.
References (from this video)
- New expansions
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the ultimate Lord of the Rings game.
- It is not just a game, Becca and Ivan. It is a game table.
- This is so over the top. I love it.
- It's $3,000 or bust. Like, that's the only amount you can back at.
- So, we're going to play with 27 different wine bottles.
- The wines that you add to your cellar, you're either going to place it above the previous one or below.
- This is like I think the next evolution of that game.
- The true excellence in gaming is when you burn Nazis to do it.
References (from this video)
- Array
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is going to be set in Pittsburgh's steel industry in the late 19th century and has beautiful artwork again by Mr. Cington.
- Satchel Quest with artwork designed by the beautiful Vincent Detroit.
- The hall plans for Shiel 2025 are out showcasing how they're going to utilize the brand new Hall 7, which in the previous years is where the math trade was and the snack exchange. A really awesome event you should check out.
- Movers in Shakers, a train game where you're being a business mogul set in India's Bengal region.
- Greatboards.ca DA has RAW, the brand new version, as well as Wondrous Creatures, a very difficult and hard to get game both in rein stock and on sale.
- All Play is also having a summer sale, and you can check all of those out in the links below.
References (from this video)
- played a bunch on Board Game Arena
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's better than a sharp stick in the eye, as we say. A poke in the eye with a sharp stick.
- Grunt big or go home.
- We don't have a Costco nearby, so we don't really shop there.
- It's it's it's it's it was like basically Coke Pepsi were like this
- The nerds are sucking all the fun out of everything once again.
- My parents never gets worked up about anything, but man, does he get worked up about the Minnesota Vikings.
- And then you realize it's because it's it's it's all about money right? I mean, that's just that's all it is.
- Finding joy is an act of resistance.
- You know what I realized when watching the video? I'm a goofy looking [ ].
- Do you know what condescending means?
- It's like what? No, you just go like you just say use the word condescending and then go which Chris means to speak down to somebody. You just kind of use a little bit of that demeaning tone and guarantee they'll like bow up.
- So, Forest, what what who moved the rock? Well, who moved the rock for you, Chris? You were just bored. You saw you got an email or what?
- Hey, that's impressive though.
- The reason why can't I think of the other guy's name? I can picture him. He's been in a bunch of movies. He's he's like just a he's a tough guy actor and I keep on
- I always will love I mean Bruce Willis I mean god bless him because he doesn't have like seven marbles left rolling around in his brain right now
- Well, as long as you're not like, you know, breaking your arm, patting yourself on the back, you know, about it.
- It's just like you you you you you read you looked at cheat sheets, you looked at like the the schedules, you looked at this thing and that. You came up with your own listings. You with your gut. Now any rum dum can just go, oh, you know, here's all the stats, you know, here's all the famous football stats right here.
- It's not about guns. Yeah, it is.
- No, it's not the gun. It's the person. They plotted this, you know, blah blah blah blah blah. Shut up. Just go away.
- It's just like, well, why is it why is it seem so you know, um why does it seem to me that it just makes so much more sense if if like you know, allowing people you know, the right
- Well, yeah. I mean I mean why does it seem why why am I the crazy one when I'm like saying things like well maybe I I just just an idea. Um maybe we don't have you know, maybe we don't just you know, have you know more guns than people you know, I don't know.
References (from this video)
- Fun
- Classic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The art is beautiful and makes you want to just keep playing to see more.
- It feels epic, like you're part of a grand unfolding story.
- It's a challenging game that requires a lot of deduction and thinking.
References (from this video)
- Desirable design team
- Space theme with art direction
- Rulebook currently in French
- space science-themed design
- outer space exploration
- bold, exploratory
Mechanics (from transcript analysis)
- unknown — rulebook language is French; components noted as language-independent
Video topics + discussion points
Quotes (from this video)
- the biggest reason to go there is the games
- it's so worth going there just for all the publishers, all the games, all the new stuff you're seeing
- If you see just an empty table sometimes just sit down and play whatever's there
References (from this video)
- reminded me kind of For Shuffle
- foil box
- Space
- Shuffle
Mechanics (from transcript analysis)
- Puzzle — postcard puzzly game.
- Tableau Building — This was a kind of tableau building
Video topics + discussion points
Quotes (from this video)
- nobody, including us, need this many games.
- This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
- This could have easily been a Reiner Knizia game I feel like.
- And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
- We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
- And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
- I feel kind of like bad about bringing a hundred games back home.
- I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
- The longest line I saw was for coffee. In the morning before the whole office.
- What's more important for you for the channel? Playing the popular ones or the less known niche ones?
- My favorite animal beside the monkey which is my favorite animal. The capybara.
- We are basically very lucky because we share a lot of hobbies.
- The building thing Ah, it was too much building. I didn't like that too much.
- It's been super fun. It's so many people. It's been so long since we did a live.
- Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
Mechanics (from transcript analysis)
- Engine Building
- engine-building
Video topics + discussion points
Quotes (from this video)
- Expansion packs for Kingdom Legacy.
- This is the follow up to Revive.
- Space Lab.
- Insurrection 10. It's got very big 10 vibes here.
- Seven Wonders Dies is on the way to us.
- Lord of the Rings the Two Towers first trick taking game.
- Bon Race and it's like a combination of Flam Rouge and Gloom Haven.
- Mythologies is coming up. It's a card drafting and tableau building game.
- Excalibur is coming up. It's actually the actual sword you play as the Excalibur, which is cool.
- Merlin and there's green knight.
- Map Masters. Yes. It has a clever box. It's got the competitive and the cooperative sides.
References (from this video)
Mechanics (from transcript analysis)
- Engine Building — The game is an engine building game.
- Tile Placement — The gameplay involves tile placement where players try to meet objectives in different ways.
Video topics + discussion points
Quotes (from this video)
- Yes, maybe we knew there were still some games in transit.
- It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
- Sadly, they didn't survive the post.
- It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
- So some people who really likes to care of their board games, please do not yell to anyone.
- It's still playable, although it's like bitten up like really bad, especially on the side.
- So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
- This is by the people who did Ghost Lift who we uh which we shown last time.
- I am excited to play Recall.
- So, there are more that or three more actually games.
- If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
- Um, this is Fman Frey's game called Floss, which is Fearless.
- I think I'm okay with this. Like, looks like everything is intact.
- I like this art here. I like this angular very stark angular uh geometric shape.
- So, this is like um a draft.
- This is very sad. This is uh I can't really give these toys to Teran.
- So, this is Limit. It's about environmental and this is the last games I think.
- Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
- So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
- And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
- So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
- This is a two-player game kind of like push and pull by uh Korea board Korea board games.
- So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
- So, those are these are um little wooden potatoes.
- What do you call it? The laser cut.
- Laser rocks. Laser.
- Is it laser rocks or just general? No, just general general laser cut.
- Yeah, laser cut. And including the potatoes. It's very good.
- Caution signs is one of the one that we got from Essen.
- This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
- You will get an adjective and a noun and draw them together.
- Very good there.
- Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
- Good fun. So this is uh we've got three things from Delicious Games this year.
- One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
- Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
- Yeah. I heard good things about this one as well. Yeah.
- And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
- That's what I've been singing in my head. Now you've got it.
- Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
- We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
- So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
- Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
- So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
- Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
- Um, over there is a And it's got two handles.
- Yeah. It's actually a thoughtful review of the bag.
- Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
- So, it's looks beautiful. Look at that.
- And it has these dingies.
- I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
- Yes, it was pretty uh pretty well hyped going into the show.
- Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
- nice little 3D printed bit.
- Which clicks together.
- Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
- Happy.
- Not as shiny as the other one.
- Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
- That is shiny.
- Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
- now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
- very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
- No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
- So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
- That's all you know about Marvel. I'm the big fan of Marvel bigger.
- I'm more of an I'm more of an X-Men.
- That's actually true.
- So, I would recognize X-Men of which those I'm not
- which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
- and that is Envy Born Games.
- Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
- There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
- Yes, Punic War game from Felank.
- And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
- Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
- And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
- So they're very big this year though. Jaggi. Yes.
- Yeah. And we also had a alternative rule to some of using some of the components for
- It needs more love.
- I'd rather it be damaged than not arrive at all.
References (from this video)
- space agency collaboration and discovery
- space research theme with International Space Station flavor
Mechanics (from transcript analysis)
- Drafting — Recruiting members from the world’s four largest space agencies to create the ideal team.
- hand_management — Managing cards hand to execute actions efficiently.
- tableau_building — Players build a tableau of cards to achieve goals.
Video topics + discussion points
Quotes (from this video)
- This looks beautiful. It's about wine making. I'm in.
- Sail with us to the Red North, a new combative game of hidden information and bluffing for two to four players from mighty boards.
- This one is pitched as an exciting and accessible card game with lots of hand management and actually no pun intended on this one. Spatial tableau building.
- Deco certainly seems to be kind of the unofficial Blatro the board game.
- Cities USA is going to be a level up in complexity.
References (from this video)
Mechanics (from transcript analysis)
- Income Track — Moving your income track makes you not reset to zero as a discount.
Video topics + discussion points
Quotes (from this video)
- My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
- I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
- We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
- The top pick here was watching, reading, or listening to a review.
- Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
- 33% of people said they want to buy more games from their local game hobby or bookstores.
- Vidiculture is practically a must-own game for any gamer.
- I was really excited to bring something new to the hobby for the first time in a while.
- Maybe some people are willing to wait longer because their gaming shelves are already full.
- The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
Mechanics (from transcript analysis)
- unknown
Video topics + discussion points
Quotes (from this video)
- If you would like to play with me on Board Game Arena, there is my username, Wisco Wills.
- Sky Team I have multiple games going as of right now as well.
- I played 35 times in 2025.
References (from this video)
- Space
- Space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
- But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
- So, in Hot Streak, it is a racing game for mascots.
- Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
- Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
- They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
- But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
- But I think this game is just a really really good Eurothemed game that give players a lot of choices.
- So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
- But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
- I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
- Low brain-load, satisfying engine-building loop
- Accessible pacing with quick decisions
- May feel shallow for heavier gamers
- Luck can influence outcomes more than in heavier titles
- Array
- Space
- Casual engine-building with quick turns and dice-driven actions
- Wingspan
- Galaxy Trucker
Mechanics (from transcript analysis)
- Dice Rolling — Two dice are rolled and you activate cards in your tableau based on results.
- Dice Rolling Engine Building — Two dice are rolled and you activate cards in your tableau based on results.
- Tableau of Cards — Cards in slots 1-12 are activated by dice to generate income or points.
Video topics + discussion points
Quotes (from this video)
- "Mlem Space Agency is so much fun."
- "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
- "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
- "Things go wrong. This engine that you built up gets destroyed."
- "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
- engaging engine-building
- thematic space setting
- can be complex for new players
- sci-fi strategy
- space fleet/base management
- lightweight
- Descent: Legends of the Dark
- Layers
Mechanics (from transcript analysis)
- Hand Management — build a space base and trigger actions with fleet cards
- hand management/engine-building — build a space base and trigger actions with fleet cards
Video topics + discussion points
Quotes (from this video)
- There was no logic to it. And why not just stop it from going to New York?
- Laugh people. It cures everything.
- There's a druid character.
- It’s like battleship with dungeons.
- There you go.
References (from this video)
- short, easy to teach
- replayable with simple rules
- space science
- space laboratory
- tableau-building / card-driven scoring
Mechanics (from transcript analysis)
- card management — draw and pay with cards from hand to activate effects.
- color synergy / goals — cards give points for meeting color-based synergies and objectives.
- Tableau Building — players place cards around a central setup to meet scoring goals.
Video topics + discussion points
Quotes (from this video)
- It's a very little bluffing game.
- It's a double keep.
- One, two, three. Boom.
- I actually like this even though I'm culling it.
- This is a tableau building game.
References (from this video)
- Has evergreen appeal and is a good choice for a game to be in every household.
- It's a game people can generally get into.
- The 'charges' mechanic is the hardest part to teach.
- Building a space station/colony
- Space
- Valeria: Card Kingdoms
Mechanics (from transcript analysis)
- Dice Rolling — Involves rolling dice, with 'charges' being a difficult aspect to teach.
Video topics + discussion points
Quotes (from this video)
- So, I'm counting out, make sure I didn't get anything.
- So, that is it. I have made it to the end.
- I would say what is next on our schedule, but I don't know.
- Some days I just show up almost late, and Tom's like, 'You're live in 5 minutes.' I'm like, 'Great.'
- I just work here, folks.
- Yeah, so anyway, that is it. I'm Joey Evans, and thank you guys so much for tuning in, and I'll see you later on the channel.
- Let's see if this button works.
- Think it does.
References (from this video)
- Came as a complete surprise and was highly enjoyed
- Excellent production and art
- Fast playtime (around 15-20 minutes)
- Smart gameplay with a race for bonus points
- Space station recruitment
Mechanics (from transcript analysis)
- Race — There's a bit of a race to try and get some bonus points depending on how you've collected the sets first.
- Set Collection — You're basically recruiting um astronauts and adding them to your your um uh your space station, and it is a set collection game in itself.
Video topics + discussion points
Quotes (from this video)
- Strange World Above the Clouds because who doesn't love a cuddle monster?
- Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
- hydrate, bring a bottle of water, refill it.
- don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
- It's the people, right, that make the show somehow
- this whole hobby is about the people we play the games with rather than just the games.