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SpellBook box art

SpellBook

Game ID: GID0297044
Game Info
Year
2023
Players
1-4
Age
12+
Playtime
45 min
Collection
Your Tier
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How this game feels to play
Description

Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics!

In SpellBook, each player, accompanied by a familiar, possesses a grimoire and collects Materia to master spells and feed their familiar. The game provides pre-drawn spell sets for use in the early rounds, but soon players start drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination gives an effect that lasts the rest of the game, and the more ingenious the combination, the more powerful the effect. As the rounds progress, the game becomes a different experience every time, with more than 2,100 spell combinations being possible.

The game ends as soon as a magician's grimoire is complete or a familiar is fully fed, then the player with the most points wins.

SpellBook includes a solo mode that closely mirrors the multiplayer experience, offering a high level of challenge and an excellent way to learn the game's rules.

—description from the publisher

Description

Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics!

In SpellBook, each player, accompanied by a familiar, possesses a grimoire and collects Materia to master spells and feed their familiar. The game provides pre-drawn spell sets for use in the early rounds, but soon players start drawing spells randomly or create their own spell combinations that are common to all players. Each spell combination gives an effect that lasts the rest of the game, and the more ingenious the combination, the more powerful the effect. As the rounds progress, the game becomes a different experience every time, with more than 2,100 spell combinations being possible.

The game ends as soon as a magician's grimoire is complete or a familiar is fully fed, then the player with the most points wins.

SpellBook includes a solo mode that closely mirrors the multiplayer experience, offering a high level of challenge and an excellent way to learn the game's rules.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 16 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 1–21 of 21
Video HykeFEB2EwU Watch It Played News at 4:36 sentiment: positive
video_pk 88640 · mention_pk 234143
Watch It Played - SpellBook video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players become wizards.
  • Each player has a familiar.
  • Pre-drawn spell sets for early rounds.
  • Players can draw spells randomly or create combinations.
  • Spell combinations provide lasting effects.
  • Over 2100 possible spell combinations.
  • Includes a solo mode.
Cons
none
Thematic elements
  • wizardry
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw spells randomly or create their own spell combinations.
  • Set Collection — Creating spell combinations that give effects that last the rest of the game.
  • Tableau Building — Players create their own spell combinations that are common to all players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the crate generation of board games is upon us
  • Challengers 2 has been announced by z-man games with what has to be the most eyebrow raising placement of an exclamation mark in board games since Clank in space
  • like how I want to one day oust the other members of watch it played together we can do it
  • this all just sounds cool to me I like spells
  • I'd have called it scrambley everyone else
  • this looks like a Nostalgia fuel fun time to me so I can't wait to play it
References (from this video)
No references stored for this video.
Video xJeP4MxxJ_I Meeple University Discussion at 19:05 sentiment: positive
video_pk 88535 · mention_pk 233588
Meeple University - SpellBook video thumbnail
Click to watch at 19:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Simple game made beautiful
Cons
  • Not out yet
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Described as looking like an engine building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
  • nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
  • and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
  • and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
  • it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video xJeP4MxxJ_I Meeple University Discussion at 22:24 sentiment: positive
video_pk 88535 · mention_pk 233593
Meeple University - SpellBook video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phil Walker-Harding is king of Gateway games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
  • nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
  • and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
  • and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
  • it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video xJeP4MxxJ_I Meeple University Discussion at 48:54 sentiment: other
video_pk 88535 · mention_pk 233638
Meeple University - SpellBook video thumbnail
Click to watch at 48:54 · YouTube ↗
Overall sentiment (raw)
Definitely
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
  • nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
  • and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
  • and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
  • it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video lUenqGO1l44 Watch It Played Announcements at 2:11 sentiment: positive
video_pk 88436 · mention_pk 233041
Watch It Played - SpellBook video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing magical theme
  • Numerous spell组合 possibilities
Cons
none
Thematic elements
  • wizards, spells, and familiars
  • fantasy/magic themed
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / collection — Draw sets of spells and assemble combos
  • Set/collection with combo-building — Spells and familiars combine to create lasting effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • space bees anyone
  • gosh I I love board games
  • this game looks pretty beautiful
References (from this video)
No references stored for this video.
Video ds7sJY4lKug kovray Top 10 List at 2:01 sentiment: positive
video_pk 88396 · mention_pk 232934
kovray - SpellBook video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • spell-book themed
  • magical spell casting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything I've seen about this game is just really clever
  • this feels more of like always kind of old older games of like the mix of everything potentially but like a lighter version of that
  • it's absolutely glorious
  • the table presence looks really cool
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 46:42 sentiment: positive
video_pk 85160 · mention_pk 217706
Gaming Rules! - SpellBook video thumbnail
Click to watch at 46:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's favorite game for years.
  • A longer game session allowed for more strategic development.
  • Available on Board Game Arena.
Cons
  • Few people seem to appreciate the game as much as the host.
  • Can be ended early by players optimizing storage.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up their abilities and resources throughout the game.
  • Set Collection — Collecting specific cards or tiles to achieve objectives.
  • Tile Placement — Placing tiles, possibly related to storage or game state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 1:24:45 sentiment: positive
video_pk 84782 · mention_pk 216041
Gaming Rules! - SpellBook video thumbnail
Click to watch at 1:24:45 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Improves significantly with more plays.
  • Strategic depth becomes apparent when players build up their spell collection.
  • More interesting when players don't rush the end game.
Cons
  • Initial games can feel slow or unproductive if players rush.
  • Publisher and designer not mentioned.
Thematic elements
  • Casting spells.
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — oh, draw some things out the bag, store one of them, not do very much.
  • Engine Building — they've been saving up, which means they've been able to buy some better spells, and suddenly the game opens up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:23:47 sentiment: positive
video_pk 83911 · mention_pk 212445
Gaming Rules! - SpellBook video thumbnail
Click to watch at 1:23:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really like it
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video ElecsgNMz84 The Dice Tower Analysis at 3:44 sentiment: mixed
video_pk 80789 · mention_pk 197971
The Dice Tower - SpellBook video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed it
Cons
  • Never really took off
Thematic elements
  • spells
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Kind of like a deck building game, but you're it's a spell building game.
  • Spell upgrading — You have these spells and you're upgrading spells and then using these spells to move gems around and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A frenetic 10-minute game from Queen.
  • This is one of the key games I have not played. This is the sixth one.
  • That's a cool name.
  • I felt it could have done a little better. Um, it's it's almost too slight for me.
  • I found it a little too fiddly, but as you can see, it's moving up in ranks.
  • So it it's kind of funny it took him so long to come out with an Axis and Allies World War I game.
  • I know I enjoyed it, but also it's 10 years ago, so it's hard to remember.
  • This is the prequel to Clue where you're going around trying to kill Dr. Lucky.
  • And I found it to be a lot of fun.
  • If you like He-Man, this really brings it out.
  • I've heard good things about this game, but I have never played it.
  • This game is very weird and unique but I like it.
  • This is one of the classic war games.
  • It's running a kind of like an engine building thing through the space station.
  • I liked it, but it has been a while.
  • This is the OG Fury of Dracula game.
  • I have never played Peanuckle. I know a little bit about it, but it's interesting to see this one kind of rated way here in the middle.
  • I find it very odd that they are they're basically the same game. I'm not sure why they have two separate entries.
  • Bidding to take Bowolf down a path has almost nothing to do with the theme.
  • I liked it fine.
  • I do like that you use the box and stuff as terrain.
  • This is kind of a holy grail for many people.
  • I'm not as big on the horror theme as many other people are, but I know people like this concept here of horror games running around.
  • Of the ones I talked about today, I think Masters of the Universe, the board game, um, is my favorite.
References (from this video)
No references stored for this video.
Video WnVC98ztDDA watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64100 · mention_pk 157585
watch it played - SpellBook video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup and rules explanation with phase-by-phase structure
  • Seven-color spell system in classic mode offers variety
  • Spells have depth through multiple levels and wildRune costs
  • Tangible components (Materia tokens, altar, familiar boards)
  • Solo play rules included
  • End-game scoring with explicit tie-breakers
Cons
none
Thematic elements
  • Spell learning and familiar progression
  • Wizard tournament to craft spells and train familiars
  • Competitive progression with spells and levels
Comparison games
none
Mechanics (from transcript analysis)
  • color-group spell setup — At setup, players select a color group of spells and ensure all players use the same set.
  • Compound Scoring — Points come from spell rows and the shield symbol on the familiar; tie-breakers involve spells learned and Materia.
  • End scoring — Points come from spell rows and the shield symbol on the familiar; tie-breakers involve spells learned and Materia.
  • learn spell action — In the evening, players learn a spell by paying its color-specific Materia (and runes) to gain the spell's effects.
  • levels and effects — Spells have levels; higher levels grant more effects; lower-level effects remain accessible when upgrading.
  • Materia management — Players gain Materia from a pouch and store them on their familiar board, with a hard cap of nine Materia.
  • rune wilds — Three rune types (square, triangle, circle) can be treated as wild Materia for paying spell costs, with restrictions.
  • Solo Play — Rulebook includes solo play rules for Spellbook.
  • three-phase turns — Turns are morning, midday, and evening; each phase offers at most one action (optional) and phases can be skipped.
  • Variable Phase Order — Turns are morning, midday, and evening; each phase offers at most one action (optional) and phases can be skipped.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video VwsmOYp0As0 Meeple University Playthrough at 0:50 sentiment: positive
video_pk 64089 · mention_pk 157575
Meeple University - SpellBook video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and fun gameplay
  • Family-friendly and accessible
  • Satisfying physical components and tactile feel
  • Strong engine-building potential and strategic depth
Cons
  • Endgame can rush quickly if a player unlocks powerful spells (risk of speed running out of control)
  • Some color resources (e.g., blue) can feel scarce or disappointing when not appearing
  • Occasional misexecution or minor mistakes during play (e.g., drawing/discarding decisions) can slow momentum
Thematic elements
  • magic and spellcasting
Comparison games
  • Quacks of Quedlinburg
  • Splendor
  • Great Western Trail
Mechanics (from transcript analysis)
  • refill and endgame triggers — Altar replenishment to five occurs at end of turns; endgame triggers when all seven spells are unlocked or the storage board is filled.
  • resource drafting — Morning phase yields magical chips; players either take from a common display or draw two from a bag to add to their pool.
  • spell actions and midday/evening alternatives — Spells can replace standard actions (like take or draw) at the morning surface, giving alternative midday/evening actions depending on unlocked levels.
  • spell unlocking with rune costs — Spells cost three, four, or five matching runes to unlock levels, with higher levels granting more options and points.
  • Stacking and Balancing — Midday phase allows storing materials onto a circle to create a stack; the lowest visible number determines endgame points.
  • storage/altar tension — Midday phase allows storing materials onto a circle to create a stack; the lowest visible number determines endgame points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spellbook by Phil Walker Harding
  • the game can rush really quickly if someone unlocks black
  • Stones look very satisfying to play with
  • it's a quick and fun game
  • the password is Phil the designer
References (from this video)
No references stored for this video.
Video 4LqeFMGE9_E The Board Gaming Doctor Discussion at 6:26 sentiment: mixed
video_pk 39797 · mention_pk 120216
The Board Gaming Doctor - SpellBook video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible and colorful presentation
  • Variety from different spell combinations
Cons
  • Spells felt fairly basic
  • Noted randomness in resource tiles
Thematic elements
  • Spell-casting and color management
  • Magic-themed spell-casting with color resources
  • Bag-building resource management with spell effects
Comparison games
  • Cascadia
Mechanics (from transcript analysis)
  • Bag Building — Collect and activate colored resources to cast spells
  • bag-building — Collect and activate colored resources to cast spells
  • Set Collection — Turn resources into activated spells via color combinations
  • set collection / color matching — Turn resources into activated spells via color combinations
  • Tile/Map Shifting — Physical components allow mix-and-match spell outcomes
  • Variable tile combinations — Physical components allow mix-and-match spell outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Mundus cards really only affected the new wonders and diluted the base game.
  • I think a 7.0 is a very appropriate score for this game.
  • This is a lightweight game that has a puzzle aspect to it.
References (from this video)
No references stored for this video.
Video uznyBAlW2fY The Board Game Garden Top List at 10:00 sentiment: positive
video_pk 37901 · mention_pk 113909
The Board Game Garden - SpellBook video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Magical library vibe
  • Accessible drafting mechanism
Cons
none
Thematic elements
  • cozy magical library
  • magical spellcraft
Comparison games
none
Mechanics (from transcript analysis)
  • chip drafting — draft color chips to form color sets or shapes to complete levels and gain abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is like literally the perfect cozy game
  • Walk and Roll... it gives me all of the Cozy Vibes
  • Harvest is absolutely wonderful I definitely recommend it for a cozy fall/autumn game
  • Spellbook... fairly simple in gameplay
  • Three Sisters is a huge recommendation for me if you're looking for a roll-and-write game that is a little crunchier
  • Witchcraft... I definitely recommend checking out Witchcraft
References (from this video)
No references stored for this video.
Video vfO9Pc5EclU JestaThaRogue Top 10 List at 9:42 sentiment: positive
video_pk 33555 · mention_pk 99780
JestaThaRogue - SpellBook video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and lightweight
  • colorful components and art; easy entry for new players
Cons
  • some players may want more depth beyond the light engine
Thematic elements
  • engine-building with familiar companions
  • fantasy magic school; spellcraft focus
  • engine-building progression with spells and familiar upgrades
Comparison games
none
Mechanics (from transcript analysis)
  • bag_drawing — draw materials from a bag to trigger spell and familiar abilities
  • Engine Building — build an engine to draw materials and activate spells
  • engine_building — build an engine to draw materials and activate spells
  • Set Collection — collect spell cards and familiar cards for points and abilities
  • set_collection — collect spell cards and familiar cards for points and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gameplay is straightforward, clear actions and logical flow.
  • This is a very good game. I am keeping it on the shelf.
  • Backwards scoring is fun and fresh and makes you plan ahead more than in many tableau games.
  • Don't just validate the card because you can.
  • The princess options will make every game play differently, which is true.
References (from this video)
No references stored for this video.
Video jugOgD17cXA The Dice Tower Top List at 27:30 sentiment: positive
video_pk 12365 · mention_pk 36082
The Dice Tower - SpellBook video thumbnail
Click to watch at 27:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine-building potential; thematic flavor
Cons
  • can be crunchy and punishing
Thematic elements
  • engine-building through spell cards
  • magic spell creation
  • card-based spell crafting
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — collect spell cards to chain effects for stronger turns
  • tile/card interaction — cards combine for new effects across turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Video xjcLgpzK4ps 3 Minute Board Games Review at 0:00 sentiment: mixed
video_pk 11838 · mention_pk 34651
3 Minute Board Games - SpellBook video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn and family-friendly
  • Beautiful art and evocative spell tokens
  • Core loop is simple and intuitive
  • Spell tokens are a standout component
  • Accelerates towards end-game as powers come online
Cons
  • Longer and more luck-dependent than some similar games (Splendor, Century: Golem, etc.)
  • Not as strong as some competitors in its niche
  • Not a page-turner
Thematic elements
  • Spellcraft, drafting, token management
  • Wizard tournament in a whimsical magical world
  • Lighthearted fantasy
Comparison games
  • Splendor
  • Century: Golem
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • Drafting — Draw tokens from a bag or the display; collect a set of tokens and use them to pay for spells.
  • End Game Bonuses — Game ends when a player fills their familiar board or learns all seven spells; scoring based on uncovered tokens and spell points.
  • End-game scoring and conditions — Game ends when a player fills their familiar board or learns all seven spells; scoring based on uncovered tokens and spell points.
  • Engine Building — Unlock spells that grant new powers and increase options over the course of the game.
  • Set Collection — Collect color and rune sets that matter for scoring and spell cost.
  • Token management and storage — Store tokens on your familiar board; tokens have color and rune symbols and placement affects scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spellbook is an easy to learn and family friendly game
  • the core gameplay Loop is simple and intuitive
  • the art is really lovely
  • the best thing about this game is the spell tokens
  • this wonderful looking game is destined to become your second or third favorite game in its own niche
  • Spellbook it's not a page Turner
References (from this video)
No references stored for this video.
Video dulESTbJjj4 Before You Play Discussion at 18:26 sentiment: negative
video_pk 10412 · mention_pk 30662
Before You Play - SpellBook video thumbnail
Click to watch at 18:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful art
  • fast to teach; quick play
  • high variability due to multiple spell copies and combinations
Cons
  • random bag draws can undermine engine-building
  • not a fan of the overall balance and payoff in early game
  • engine growth can feel too luck-dependent in two-player games
Thematic elements
  • Magic, spellcasting engine building
  • Fantasy spellcasting with a spellbook and familiars
  • Casual, fast-paced, modular spell-building
Comparison games
none
Mechanics (from transcript analysis)
  • alters and mats interaction — Casting spells consumes materials and may alter future actions; end-game triggers when all seven spells are cast or familiars filled.
  • materia (mana) management — Color-coded resources with symbols; color and symbol wild-cards allow flexible turn-in.
  • spell-casting engine building — Spells unlock alternate morning/midday/evening actions and increase efficiency as you cast more spells.
  • three-phase action economy — Turns consist of a morning, midday, and evening phase with distinct actions in each phase.
  • unique spell copies — Three copies of each spell exist; each copy can differ in effect, leading to diverse play layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely a family weight style card game for two to six players, and there's a lot of push your luck basically in this game you're trying to score the most amount of magic points.
  • it's a quick teach
  • it's very simple very light
  • we're not really big on push your luck
  • that is toil and trouble
  • I'm not a big fan of Spellbook
  • the spells are going to be a bit of engine building
  • there's a lot of flexibility in the game
References (from this video)
No references stored for this video.
Video 2-ltNUS0WS4 3 Minute Board Games Discussion at 2:53:56 sentiment: positive
video_pk 8659 · mention_pk 25503
3 Minute Board Games - SpellBook video thumbnail
Click to watch at 2:53:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and art
  • engaging spell-crafting loop
Cons
  • complex spell interactions can be intimidating
Thematic elements
  • Spell drafting / engine building
  • Fantasy / magical academy
Comparison games
  • Gizmos
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • deck building / spell drafting — draft spells to form a powerful engine
  • hand management / engine chaining — combine spell effects for ongoing bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Acropolis is light, but thinky and very approachable for a wide group.
  • The best thing about this Barcelona is the action selection system.
  • Spellbook is a beautifully themed engine builder with a lot going on under the hood.
  • Ticket to Ride Europe remains a timeless gateway game with a clean map and straightforward drafting.
References (from this video)
No references stored for this video.
Video 7-L_D3JeHmQ Getting Games Discussion at 32:08 sentiment: positive
video_pk 5977 · mention_pk 17731
Getting Games - SpellBook video thumbnail
Click to watch at 32:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phil Walker Harding’s design philosophy shines (simplicity with depth)
  • 2100+ spell combinations keep the game fresh
Cons
  • Potential parity of power across players due to combinatorics
Thematic elements
  • Spell crafting and familiar management
  • Wizarding world with familiars and spellcraft
  • Accessible, quick-to-teach with depth
Comparison games
  • Baron Park
Mechanics (from transcript analysis)
  • Deck/hand management — manage spells and effects as you play
  • puzzle-like interaction — try to combine effects that maximize points for you
  • spell drafting / crafting — assemble spell sets from a pool of possibilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like beer and I’m curious to learn more about this one
  • the art style is gorgeous
  • build train lines across the United States in a 12-game campaign
  • 2100 spell combinations … the more ingeniously combination the more powerful
References (from this video)
No references stored for this video.
Video E7ZIoGY_H00 Foster the Meeple Discussion at 1:09:03 sentiment: positive
video_pk 3134 · mention_pk 9226
Foster the Meeple - SpellBook video thumbnail
Click to watch at 1:09:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever theming
  • appealing component art
Cons
  • rules may be terse; learning curve moderate
Thematic elements
  • fantasy spellcasting
  • magic spell crafting
  • fantasy, whimsical
Comparison games
none
Mechanics (from transcript analysis)
  • deck-based spell-casting — play spell cards to activate effects
  • tile/board interaction — cards interact with a spellbook board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final Girl Series 3 Kickstarter is live right now they hit their funding goal in 37 minutes
  • we hit our funding goal in 37 minutes
  • the table is the heaviest table of all the tables in all of the world
  • I am going to another full-time job in the board game industry
  • Oogie Boogie will be in the mix
  • Snow White – The Muppets version is great
References (from this video)
No references stored for this video.
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