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Stamp Swap box art

Stamp Swap

Game ID: GID0300178
Game Info
Year
2024
Players
1-5
Age
14+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.

The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

—description from the publisher

Description

Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.

The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 41
This page: 41
Sentiment: pos 30 · mix 2 · neu 3 · neg 2
Mentions per page
Showing 1–41 of 41
Video aW3Gb9JXu1g Tabletop Tolson Review at 0:00 sentiment: positive
video_pk 87280 · mention_pk 227684
Tabletop Tolson - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible rulebook and components
  • High replayability and scalability from 1-5 players
  • Engaging stamp-collecting theme with varied scoring cards
  • Dynamic drafting and swapping mechanics encourage strategic decision-making
Cons
  • Initial learning curve to differentiate stamps by color and theme
  • Some symbols and categories can be confusing at first glance
Thematic elements
  • Stamp collecting, exhibition, and scoring through stamps
  • Stamp show environment; contemporary/modern day
  • informational demonstration with enthusiastic commentary
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • Drafting/Reserve and Swap — In a swap phase, players reserve non-rare items and split the rest into two piles for opponents to choose from.
  • End Game Bonuses — Endgame bonuses such as one-by-one holes in the final show card contribute additional points.
  • Endgame scoring cards and holes — Endgame bonuses such as one-by-one holes in the final show card contribute additional points.
  • Set Collection — Players collect stamps across rounds to build a collection with scoring implications.
  • Show and Score — End-of-round show and scoring phases, including exhibitor points and ticket contests.
  • Specialist cards and forever stamps — Forever stamps provide ongoing bonuses; specialist cards influence scoring and capabilities.
  • Theme/Color scoring — Scoring via color themes (two colors) and thematic groups (space monuments, animals, flowers, vehicles).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stamp swap now this is the latest and newest from ston meire games and it is a standalone game brand new again just thrilled because you know
  • i'm going to show you some of the components and talk about the basic round gameplay and then how this works with replayability
  • stamp swap boy is it fun it has a lovely scalability from one yes there is a solo play and a solo variant all the way to five players which is why the time on it says 20 to 60 Minutes to play
  • this is a really fascinating game its kind of like a eye cut you choose in a sense with a little bit of strategy and some gameplay
  • can't get enough of Stamp Swap I hope you're excited about it too
References (from this video)
No references stored for this video.
Video naopAsl1Ll4 The Mill Discussion at 0:09 sentiment: neutral
video_pk 87212 · mention_pk 227460
The Mill - Stamp Swap video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video jbhEHVSqXX4 Where There's A Wilz, There's a Play Unboxing at 2:23 sentiment: positive
video_pk 87187 · mention_pk 227386
Where There's A Wilz, There's a Play - Stamp Swap video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant art and theme, with standout gold foil stamps
  • Accessible entry point within Rolling Realms
  • Varied stamp designs provide interesting decisions
Cons
  • Rules can reference additional materials (solo book) for full play
  • May require familiarity with other Rolling Realms to get the most out of the meta-play
Thematic elements
  • collecting and utilizing stamps for scoring and actions
  • Stamp-themed game with a mix of vehicles, buildings, and other stamp motifs
  • light-hearted, theme-forward microgame
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Balance the stamps in hand to maximize in-game effects each turn.
  • set-collection / drafting — Draft and assemble stamps to trigger abilities and points.
  • tile/card-based economy — Manage stamps on a punch-board style system to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is the genotype realm for rolling Realms
  • Stamp Swap the newest game from Stone meire by Paul Solomon with art by Connor Gillette
  • If you like this video or you know make a comment if you like this video subscribe up above
  • this is Ben where there's a Wills there's a play my name's Ian and I'll see you next time at the table
References (from this video)
No references stored for this video.
Video Z74LWjwjpZ4 Where There's A Wilz, There's a Play Top 10 List at 19:08 sentiment: positive
video_pk 87032 · mention_pk 226826
Where There's A Wilz, There's a Play - Stamp Swap video thumbnail
Click to watch at 19:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo mode
  • sharp end-game decision points
  • beautiful rare-tile aesthetics (foil)
Cons
  • theme may skew toward puzzle enthusiasts
Thematic elements
  • retro postal/collectible stamps
  • stamp collecting and market-style scoring
  • gamey, puzzle-like
Comparison games
  • none explicitly mentioned
Mechanics (from transcript analysis)
  • Compound Scoring — three rounds with four scoring categories; choose end-of-round scoring
  • Scoring Categories — three rounds with four scoring categories; choose end-of-round scoring
  • tile-drafting and splitting — split tiles into two piles and reserve one tile
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game as well not just because there's bears in it and I love bears
  • you don't have to think a lot, you just match the colors
  • it's a really fun game
  • I absolutely love this game
References (from this video)
No references stored for this video.
Video QRCLJzJOo2Q Where There's A Wilz, There's a Play Top 10 List at 16:18 sentiment: positive
video_pk 86871 · mention_pk 226323
Where There's A Wilz, There's a Play - Stamp Swap video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting solo mode
  • engaging drafting mechanics
Cons
  • solo mode can be complex for new players
Thematic elements
  • philosophical drafting and bidding
  • stamp drafting/collection
  • acquisition and set-building
Comparison games
none
Mechanics (from transcript analysis)
  • I cut you choose — drafting with tiles; players choose which to keep
  • I Cut, You Choose — drafting with tiles; players choose which to keep
  • tile drafting — draft and place tiles onto a stamp board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge hit for me
  • you start out with your queen bee in the middle
  • you have to purchase things to go into what I call the case of the restaurant
  • solo mode in this with the icut you choose is genius
  • you place a piece in the river based on the shape
  • you are a ghost that's trying to scare the Ghost Hunter out of the house
References (from this video)
No references stored for this video.
Video EU2naPdA-EE Board Gaming Ramblings Other at 23:48 sentiment: mixed
video_pk 86674 · mention_pk 225162
Board Gaming Ramblings - Stamp Swap video thumbnail
Click to watch at 23:48 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • More fun than expected
  • Tactical
  • Short and sweet
  • Fun scoring
Cons
  • Not a keeper
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — your first like drafting mhm and then you are setting up of the tiles you drafted
  • Set Collection — I like fun scoring so you can go for all of that
  • Tile Placement — and then you are setting up of the tiles you drafted
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everyone this is sonan and this is Johannes and you're watching board gaming rambling and welcome back to keep or C the show where we play all the games and decide if we want to keep them in the collection or call them from the collection
  • a cold game doesn't mean a bad game because we don't have space for all the games and we don't have space for good games
  • it's Iron Forest the new game from the people who did Ice cool
  • it's awesome it's so fun it's a lot of fun we played it and it was fun we played it more it was fun I it is a super good game
  • it is not often you see like a two story board game
  • it was just a blast fing around these things and it felt you felt really cool when you made things happen and it's not a very easy thing to flick things around you're also going to miss a lot and car a lot
  • stamp swap from stal marst
  • a fun game but not one that we are going to keep
  • I think for me I think I'm going to have to go with iron Forest as the best because it was just like so much fun of a game
  • I'm going to be boring and say the same thing but I like all of these games are poison games yes we are lucky to be able to play mostly fun games
References (from this video)
No references stored for this video.
Video OR_rFFQ9_bY Where There's A Wilz, There's a Play Top List at 3:03 sentiment: positive
video_pk 86433 · mention_pk 223513
Where There's A Wilz, There's a Play - Stamp Swap video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really like the solo mode
Cons
  • only played solo on tabletop
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • I cut you choose — Features an 'I cut you choose' mechanic.
  • solo mode — The solo mode was really well done.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our top 10 10 five and 10 five and dime games we played in 2024
  • it's really tough and I play some stuff solo so that is taken into consideration here too
  • I really like that that Dynamic of okay I really want to do something over on this board so I need to make sure I have at least one worker here
  • I love my tile laying games and this one has really risen up and it's just it's a nice cozy game for the two of us to play
  • everything about that game is just so good
  • I love this the solo mode is so easy to run as well
  • this is an amazing game I absolutely love it it is going to be a keeper for a long time
  • I'm surprised umbrella made it
  • I really like that game that's yeah that was another spatial one where I can't picture where the path is going
References (from this video)
No references stored for this video.
Video f_ITUlmSgpg Nights Around a Table Review at 0:17
video_pk 85879 · mention_pk 220936
Nights Around a Table - Stamp Swap video thumbnail
Click to watch at 0:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Stamp collectors
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finspan is the latest spinoff from Stonemaier Games, following on the heels of its smash hit bird attracting game Wingspan, which was followed up with Wyrmspan, which features dragons.
  • OldManSanns, who played a copy of the game at a conference, says it's more forgiving and gentle than the last two entries.
  • Jared from Specifically Solo says Finspan plays fast and has an easy solo mode, making it a good entry to the series for newcomers.
  • McKenzie and Jonathan at Terredice Games, who also received a review copy, say the math ain't mathin’ on the cost of Wingspan, with its beautiful wooden eggs, versus the similarly priced Finspan, which has cardboard egg tokens that McKenzie feels are too large and block important information on the cards, while the upgrade pack contains smaller and less obstructive eggs. McKenzie feels that the extra cost of the upgrade pack fixes gameplay, instead of being merely cosmetic, which should never happen.
  • Professor Meg calls Finn Spann the best, most streamlined entry in the series, rating it a four out of five.
References (from this video)
No references stored for this video.
Video BnRPjFsjALw Foster the Meeple Discussion at 32:28 sentiment: positive
video_pk 85587 · mention_pk 219711
Foster the Meeple - Stamp Swap video thumbnail
Click to watch at 32:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • creative
  • whimsical
  • unique
Cons
none
Thematic elements
  • stamp collecting
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — you're going to be organizing them in a way that makes sense to score your goals, but also that looks kind of pretty.
  • Set Collection — you are going to be collecting different stamps in order to fill out your little stamp map in order to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survival of the fittest, baby. It is what it is.
  • you need to win. you need to defeat everybody else and it is not a nice game
  • Root is a very mean game because it does have kingmaking which is very mean and also very competitive
  • It's so freaking cute.
  • because what's more whimsical than a cafe where cappy bars are serving you?
  • I think Get Bit is not loved enough.
  • Phenomenal game. Phenomenal solo trick taking. Amazing.
  • It is meant to be a mindful activity for solo players.
  • you can play it so many times in a row, you will never get sick of it.
  • It's a great game for me time.
References (from this video)
No references stored for this video.
Video aR_cP_LgN8Q Where There's A Wilz, There's a Play Top 10 List at 25:19 sentiment: positive
video_pk 85255 · mention_pk 218140
Where There's A Wilz, There's a Play - Stamp Swap video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo experience via Automa Factory
  • tightly designed drafting and scoring cadence
Cons
  • rules around automa scoring can be dense
Thematic elements
  • collecting and optimization with autómatic solo agent
  • stamp convention
  • automa-driven drafting and scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Automa Factory solo engine — Automa evaluates face-up and face-down stamps; appraises values and adjusts board state to balance play.
  • dual-token drafting — Flip and choose one card from a face-up and face-down pool; score across multiple rounds with specific objectives.
  • Engine Building — Automa evaluates face-up and face-down stamps; appraises values and adjusts board state to balance play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a quick game. Makes you think.
  • This is Stamp Swap... Automa Factory knocked it out of the park this with this one because what the Automa does, they're going to rate them based on the rarity of them.
  • The artwork in this game is phenomenal.
  • This game is a wordplay game, and every word matters when you're trying to do this.
  • I really enjoy this game. It It was a lot of fun.
  • Wonderlust Discover the World… a travel planning game.
  • In Cities you are building the best city.
  • The windmill rotates and you choose which side you are going to do things from.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 8:54
video_pk 83800 · mention_pk 211970
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 8:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video JdHPe1i5-mQ Stonemaier Games Discussion at 32:14 sentiment: positive
video_pk 82017 · mention_pk 205663
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 32:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and thematic for casual play
  • Part of ongoing sale promotions
Cons
  • Not deeply dissected in the stream
Thematic elements
  • Array
  • Card/draft theme around stamping and swapping themes
  • Light, family-friendly, playful
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft stamps and swap or trade to optimize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These soaps are real; they smell and look like the game themes.
  • I won this heads or tails thing out of around 150 people.
  • The soap went really fast.
  • The move has gone pretty well.
  • We paid her, of course, to make these soaps.
  • The core tenet of Vantage is freedom, giving you the freedom to decide things on your own terms.
References (from this video)
No references stored for this video.
Video BTCCexWCszw Stonemaier Games Discussion at 5:38 sentiment: neutral
video_pk 81465 · mention_pk 202440
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a little tweak in Euphoria where there are kind of shared tech tracks where multiple players can advance on a tech track and potentially benefit themselves and other players as well.
  • Goa has gotten a full refresh.
  • We currently don't have any plans for new content for Stamp Swap, but I certainly am open to it.
  • sign up for a back in stock notification. That will signal to us that we need to get that back into stock.
  • Flip Tunes and Tag Team are maybe the top two that I really want to play.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 1:01:18 sentiment: positive
video_pk 80868 · mention_pk 198447
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 1:01:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video Hio_UIj2_HY Playthrough at 1:57 sentiment: positive
video_pk 69416 · mention_pk 165912
Stamp Swap video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very popular game, sells out quickly.
  • Fun events like turn mills for learning the game.
  • Satisfying to complete goals.
  • Nice visual appeal with gold foil stamps.
Cons
  • Can be tricky to place stamps optimally.
  • Potential for negative points on certain stamps.
Thematic elements
  • Stamp collecting
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a shared pool, with some face-up and some face-down, to add to their collection.
  • Endgame scoring — Specific objectives are scored at the end of the game, including points for forever stamps and final contests.
  • Set Collection — Players collect stamps based on various criteria like theme, color, or shape to fulfill scoring objectives.
  • take-that — The 'Swap' phase allows players to take piles of stamps, potentially leaving less desirable ones for others, and some special powers involve direct interaction with other players' collections.
  • Tile Placement — Stamps (tiles) are placed onto a personal player board to create patterns and groups for scoring.
  • Variable Phase Order — The game progresses through three phases: Collect, Swap, and Show, which are repeated over three days.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is played over three rounds days Friday Saturday Sunday and we have three main phases in each of those so first thing we're going to do is collect stamps
  • We're trying to complete different goals
  • So my final score was 110 Sarah's final score was 139 meliss was 151
  • The numbers on the tickets they not random they picked them specifically I know
References (from this video)
No references stored for this video.
Video 6nS2cRH667w Rules Teach at 0:33 sentiment: positive
video_pk 67584 · mention_pk 163727
Stamp Swap video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging optimization puzzle.
  • Visually appealing components ('absolutely gorgeous', 'absolutely stunning').
  • Surprising and enjoyable solo mode.
  • Offers multiple levels of difficulty for the AI.
  • Quick playtime (around 45 minutes mentioned).
Cons
  • The swap phase is described as the 'most complicated', though still not overly difficult.
Thematic elements
  • collecting and trading stamps
  • a stamp convention
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implicitly, players compete for certain stamps or prioritize collecting specific types based on AI appraisal.
  • Drafting — Players draft stamps from piles, and the AI also drafts stamps based on appraisal values.
  • Set Collection — Players aim to collect sets of stamps based on themes, colors, or other criteria for scoring.
  • solo mode — The game features a solo mode with an AI opponent that collects and scores stamps.
  • Tile Placement — The core mechanism involves placing tiles (stamps) onto a personal board.
  • Variable Phase Order — The game proceeds through distinct phases: Collect, Swap, and Show, with a final Show phase at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the stream, friends.
  • Working with Stonemire Games over 2025.
  • It's really an optimization puzzle.
  • This is the type of game that you kind of have to see it be played in order to fully understand.
  • I feel like I did pretty good this time.
  • This is my final stamp collection here. Absolutely gorgeous. Absolutely stunning.
References (from this video)
No references stored for this video.
Video xg_J8HycWeE Review at 0:51 sentiment: positive
video_pk 67291 · mention_pk 163251
Stamp Swap video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick gameplay
  • Satisfying to complete one-by-one holes
  • Interesting scoring opportunities
Cons
  • Can be confusing to track all scoring elements
  • Some elements are hard to strategize around initially
Thematic elements
  • stamp collecting
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players aim to create specific patterns on their board, such as one-by-one holes, using the collected stamps.
  • Set Collection — Points are awarded for collecting sets of stamps based on color, theme, and type (e.g., canceled, forever).
  • Set-up — Players are dealt initial exhibitor or specialist cards that influence scoring.
  • Simultaneous action selection — Players select tiles and then split them into piles, which are then drafted by others.
  • tile drafting — Players select tiles from a central display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • See, this is why I got really suspicious when Rodney's video said, 'And I won't tell you about the cards because it tells you about them on the card.'
  • This is a nerd ever in your house.
  • The first time I ever win a game ever.
References (from this video)
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Video vItXG9f3LPg Rules Teach at 0:34 sentiment: positive
video_pk 67074 · mention_pk 163062
Stamp Swap video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting solo puzzle
  • Challenging
  • Lots of variability
  • Appeals to players who enjoy puzzly style solo games
Cons
  • Host made mistakes during playthrough
  • Can be difficult to keep track of rules
Thematic elements
  • Collecting stamps
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — The core loop involves players competing for piles of tokens based on appraisal values, influencing which items each player acquires.
  • Drafting — Players draft tiles and cards to build their collection and influence the AI's collection.
  • Push Your Luck — Players make decisions that might benefit them or the AI, especially during the splitting and removal of appraisal tokens.
  • Set Collection — The host expresses enjoyment in collecting things, stating 'I love collecting things. So, why not stamp?' This aligns with collecting sets of stamps.
  • Tile Placement — The host describes the game as 'kind of like a tile placement game.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have heard this one's a challenge, and so I feel like getting my feelings hurt today.
  • Let's collect some freaking stamps because I love collecting things.
  • I'm really bad at puzzles.
  • I came pretty close. Actually, closer than I thought that I would.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 9:55
video_pk 67045 · mention_pk 162995
Stamp Swap video thumbnail
Click to watch at 9:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video bVPD0RESMKI Meeple University Playthrough at 0:04 sentiment: positive
video_pk 63915 · mention_pk 157437
Meeple University - Stamp Swap video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic depth with exhibitor and specialist cards
  • Multiple scoring options and endgame scoring
  • Drafting and swapping mechanics create tension and interaction
  • Unique Forever/rare stamp dynamics
Cons
  • Some stamps carry negative points (risk/reward tradeoffs)
  • Rare stamps must be split and cannot be reserved, which can be tricky
  • In two-player mode, the first player marker is less impactful and may reduce tension
Thematic elements
  • stamps and exhibitions
  • stamp collecting
Comparison games
  • New York Pizza
  • Skyward
Mechanics (from transcript analysis)
  • Drafting — Players draft stamps from a pool and reserve, then swap/deliberate which to keep.
  • End-of-round scoring objectives — Multiple scoring objectives are available each round, plus an endgame objective.
  • first player marker — Determines turn order; in two-player games it is less impactful.
  • Forever stamps / rare stamps — Forever stamps count for endgame scoring; rare stamps have special rules and cannot be reserved.
  • Set collection / scoring by categories — Score based on color/theme categories with exhibitor/specialist cards; end-of-round objectives and endgame objective.
  • Simultaneous selection / split mechanic — After drafting, players reserve one item and split the rest into two piles, then pick from each other's piles.
  • Specialist / Exhibitor cards — Exhibitor and Specialist cards modify scoring and influence drafting and splitting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Stamp Swap the game plays one to five players and we're going to be playing it at two of course"
  • "this is a stamp collecting game"
  • "Forever stamps it's a majorities endgame scoring it's actually a reminder here"
  • "the first player marker is a lot less useful in a two-player game"
References (from this video)
No references stored for this video.
Video gOioTticJhc Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 63922 · mention_pk 157446
Watch It Played - Stamp Swap video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear, step-by-step demonstration of setup and rules
  • Examples and demonstrations of scoring and contest cards
  • Comprehensive coverage of stamp types, values, colors, and shapes
  • Guidance on common questions and references to rulebook
Cons
none
Thematic elements
  • stamps with colors, themes, values; shapes; forever stamps
  • stamp convention
  • competition to assemble best stamp collection over a convention
Comparison games
none
Mechanics (from transcript analysis)
  • Collect phase — Players collect items from a shared pool up to a set limit, with face-up and face-down items affecting visibility and scoring.
  • Contest cards and tickets — Contest cards provide scoring options; players place tickets under cards to secure scoring opportunities.
  • End Game Bonuses — Rounds end with scoring, including first-player token bonuses; end-of-game scoring includes Forever stamps and finale contest cards.
  • end-of-round and end-of-game scoring — Rounds end with scoring, including first-player token bonuses; end-of-game scoring includes Forever stamps and finale contest cards.
  • Event card drafting and resolution — At the start of each round, a number of event cards are drawn and their effects are resolved.
  • Exhibitor and specialist cards — Specialist and Exhibitor cards grant ongoing abilities and are added to rows near the mat; specialists may influence phases.
  • Forever stamps — Forever stamps count for scoring but are not tied to a color or theme; they can have higher values in some contexts.
  • I Cut, You Choose — Each player places one item into a reserve and splits the remaining items into two piles for swapping.
  • Placement and orientation rules — Stamps must be placed upright and within grid boundaries; placement decisions are locked in for the rest of the game.
  • Reserve and piles — Each player places one item into a reserve and splits the remaining items into two piles for swapping.
  • Show phase and scoring cards — Stamps are placed on the mat and scoring is performed via Contest cards, Exhibitors, and other effects during the show phase.
  • Stamp shapes and groups — Stamps have shapes and sizes that form groups; groups affect scoring and some stamps count differently by shape.
  • Swap phase — Piles are exchanged in a defined order, with rules about moving piles above/below mats and sequence based on the first-player token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is played over 3 days known as rounds
  • there are two steps you must follow at the start of a new round
  • you'll be able to score points based on the colors themes and values of the stamps in your collection
  • the first player adds their first player token to the item pool
  • the player who most recently mailed something sets this first player token
  • Stamp Swap
  • this round is broken into three phases
  • during the show phase you resolve this phase at your own pace
  • the end of the game
References (from this video)
No references stored for this video.
Video bpz6agv5ArE the mill Discussion at 4:42 sentiment: positive
video_pk 62841 · mention_pk 155582
the mill - Stamp Swap video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LqgBEWbLXfo Jamie, Tabletoptiktok Review at 0:04 sentiment: positive
video_pk 61436 · mention_pk 154108
Jamie, Tabletoptiktok - Stamp Swap video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo mode that mirrors multiplayer
  • High variability and replayability
  • Engaging I cut, you choose drafting
  • Clear scoring structure across days
Cons
  • Some stamp themes not always clear, visuals may resemble monuments or space-themed elements
  • Theme clarity could be improved for unfamiliar stamps
Thematic elements
  • Stamp collecting/philately
  • Stamp collecting convention spanning Friday to Sunday
  • I cut, you choose drafting with scoring across three days
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Rounds cover Friday, Saturday, Sunday with end-of-round scoring and a final day scoring.
  • I Cut, You Choose — Draft activity where players partition center stamps into piles and take turns selecting a pile.
  • Individual player boards & spatial placement — Each player places stamps on a personal board with slots; some spaces must remain fixed between days.
  • Reserve mechanic — Each round you may reserve one stamp; rares cannot be reserved.
  • Set Collection — Multiple color, theme, size, and canceled-stamp goals that drive scoring each round and at endgame.
  • set collection / goals — Multiple color, theme, size, and canceled-stamp goals that drive scoring each round and at endgame.
  • Three-round structure with daily scoring and final scoring — Rounds cover Friday, Saturday, Sunday with end-of-round scoring and a final day scoring.
  • Ultra rare stamps with high value — Special stamps with no color/theme; high point value and strategic placement.
  • Variable goals & final blue goal — A set of five color/themes and a final blue finale goal that determines endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really underrated.
  • I think it's a lot of fun and I think it has a fantastic solo mode.
  • The solo is actually fantastic and you don't get a lot of eye cut.
  • Stamp Swap is really fun.
  • I enjoy Stamp Swap.
References (from this video)
No references stored for this video.
Video iVM0L_YEPsE Jamie, Tabletoptiktok Discussion at 3:22
video_pk 61354 · mention_pk 154035
Jamie, Tabletoptiktok - Stamp Swap video thumbnail
Click to watch at 3:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so creative because you get to play kind of each of your favorite games in it.
  • the box is organized in such a way that each of the cards are separated by color.
  • it's very fun to try and beat the courses and see how many um, attempts it takes you to do it.
References (from this video)
No references stored for this video.
Video qs7LKREedic Allies or Enemies Review at 0:20 sentiment: positive
video_pk 61075 · mention_pk 153507
Allies or Enemies - Stamp Swap video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging I cut you choose core loop with strong player interaction
  • High thematic flavor with beautiful stamp art and double-coated components
  • Good replayability due to varied goal cards and event effects
  • Good pacing at 2 players; quick plays around 15 minutes
Cons
  • Some specialist cards feel overpowered in 2-player games
  • AP in larger groups can slow down the drafting and pile-splitting decisions
  • Upside-down tile mechanics can be balanced poorly if abused
  • Grid size can feel small and jumps make scoring less smooth
  • Score track lacks numbers on every space, making scoring math fiddly
Thematic elements
  • philately, collecting and displaying stamps
  • Stamp collecting and exhibition in a playful, competitive setting
  • procedural puzzle-like with light metagaming
Comparison games
  • Calico
  • Between Two Cities
Mechanics (from transcript analysis)
  • Drafting — Players draft one item at a time from a shared pool during the collect phase.
  • End Game Bonuses — Multiple endgame strokes with varying shapes and goals influence final scoring.
  • Endgame and bonus goals — Multiple endgame strokes with varying shapes and goals influence final scoring.
  • event cards — Each round starts with an event card that modifies available stamps or actions.
  • Events — Each round starts with an event card that modifies available stamps or actions.
  • I cut you choose — Draft items; split into two piles; each player chooses one pile; hidden information from upside-down tiles adds meta-game.
  • I Cut, You Choose — Draft items; split into two piles; each player chooses one pile; hidden information from upside-down tiles adds meta-game.
  • Set collection and scoring — Score points from exhibitor cards, goal cards, and Forever stamp tiles; final tally determines winner.
  • Tile Placement — Placed stamps fill a personal grid; certain corners and shapes score differently.
  • tile placement on a grid — Placed stamps fill a personal grid; certain corners and shapes score differently.
  • Upside-down tiles and hidden information — Some tiles come upside down; not knowing value until drafted creates bluffing and misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the star of the show is definitely the stamps
  • I cut you choose
  • it's a pretty light game
  • that metagame for us is really the thing that has made us interested in continuing to play this
References (from this video)
No references stored for this video.
Video kLHwoaZX0aU Board Of It Top 10 List at 4:55 sentiment: positive
video_pk 41767 · mention_pk 126595
Board Of It - Stamp Swap video thumbnail
Click to watch at 4:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, quick, and with intriguing decisions
  • Smart two-player pacing with meaningful choices
  • Engaging set collection and puzzle-like scoring
Cons
  • May feel light to some players in longer sessions
  • Scoring objectives can swing strongly depending on what comes up
Thematic elements
  • Collecting, drafting, and scrapping for scoring goals
  • Stamp collecting and trading
  • Casual, light-hearted
Comparison games
  • Love-letter style drafting games
  • Set-collection fillers
Mechanics (from transcript analysis)
  • Compound Scoring — Only three of four objectives score each round, adding tension.
  • Draft and pile manipulation — Players select and split a shared pool of stamps into two piles, with face-up and face-down elements.
  • End-of-round scoring with limited scoring rounds — Only three of four objectives score each round, adding tension.
  • Two-player interaction via drafting — Opponents can take from your piles, forcing strategic sacrifice and baiting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we absolutely loved it
  • it's very tense and very mean
  • it's a really brilliant game at any player count from two to five players
  • it's a terrific game to play at two players basically
References (from this video)
No references stored for this video.
Video _pxR3cAIXqY The Board Game Garden Playthrough at 10:06 sentiment: positive
video_pk 37230 · mention_pk 111792
The Board Game Garden - Stamp Swap video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and tactile tile placement with strong thematic appeal
  • Well-executed solo mode that convincingly mimics human opponents
  • Stunning stamp art with foiling enhances aesthetic and motivation
  • Strategic depth via four scoring objectives and the final show
  • Clear, satisfying corner-based scoring that rewards planning
Cons
  • Some players may find the scoring decisions dense or intricate
  • Multiplayer experience is not demonstrated in this solo-focused stream
Thematic elements
  • Stamp collecting, categorization by color/theme, and show-based scoring
  • A stamp convention / philatelic show environment where players collect and trade stamps
  • Lighthearted instructional with live-play commentary and audience interaction
Comparison games
  • Trinket Trove
  • Terraforming Mars (mentioned in chat context and as a stream activity background)
Mechanics (from transcript analysis)
  • Set Collection — Players aim to complete color/theme collections to maximize points across multiple scoring tracks.
  • set_collection — Players aim to complete color/theme collections to maximize points across multiple scoring tracks.
  • show_phase — Final placement phase where stamps are laid out on boards to maximize scoring opportunities, including perfect corner formations.
  • solo_ai — A three-deck AI emulates competition, prioritizing stamps based on an AI board and appraisal tokens.
  • swap_phase — During each round, players appraise and swap stamp groups between themselves and the AI to optimize outcomes.
  • Tile Placement — Players place stamps onto their boards to form scoring groups, with special corners and theme sets influencing points.
  • tile_placement — Players place stamps onto their boards to form scoring groups, with special corners and theme sets influencing points.
  • Variable Phase Order — Final placement phase where stamps are laid out on boards to maximize scoring opportunities, including perfect corner formations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tile placement. Heck yes.
  • I think the solo AI does a really good job of brain messing.
  • The perfect corners are one of the best scoring mechanisms.
  • Stamp Swap looks gorgeous; foiling on stamps is my jam.
  • I love tile placement games; they're relaxing and tactile.
References (from this video)
No references stored for this video.
Video cBtZPGcpjSU Tabletop Tolson Review at 0:26 sentiment: negative
video_pk 35587 · mention_pk 106348
Tabletop Tolson - Stamp Swap video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • emotional distance during play
  • mechanics described as not terrible but not compelling enough to overcome other issues
Thematic elements
  • collection/drafting with thematic stamps
  • tableau with stamps; a draft-like mechanic implied by 'I cut you choose'
  • lighthearted
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • cut-you-choose / draft-inspired drafting — players cut or choose from elements to assemble their tableau and scoring opportunities.
  • Tableau Building — players set up a personal board reflecting their chosen stamps and abilities.
  • tableau-building with stamp-themed components — players set up a personal board reflecting their chosen stamps and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fast. This is a 45-minute game, maybe shorter, because you are going to play over five rounds and you have a character.
  • Amazing artwork. I cannot say enough about this. This is definitely my style of artwork.
  • This is a fast, delicious trick-taking game with the heart of this origin story to superhero that really does feel like you're growing and building your own person.
  • The trump suits are super easy to identify.
  • Origin Story if you've got a chance to. Boy, is it gonna just keep on coming out at game night for me.
References (from this video)
No references stored for this video.
Video vvHAtZ5yhoA Stonemaier Games Playthrough at 0:00 sentiment: positive
video_pk 30129 · mention_pk 88522
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to learn for a lighter strategy game
  • Engaging drafting + split-and-choose mechanic creates meaningful interaction
  • Multiple scoring paths keep decisions fresh across rounds
  • Clear two-player dynamic with asymmetry via exhibitors and events
  • Endgame scoring, especially surrounding stamps, adds a satisfying finish
Cons
  • Scoring can feel complex due to many categories and endgame interactions
  • Orientation and rare-item rules can be fiddly for new players
  • Two-player solo experience may underutilize the interaction depth seen in higher player counts
Thematic elements
  • Stamp collecting and exhibition; competition to assemble the best stamp collection through categories.
  • Three-day stamp convention where players draft, swap, and display stamps to score points.
  • Tile drafting with event and exhibitor cards; daily collection, swap, and show phases across three rounds; endgame finale scoring.
Comparison games
none
Mechanics (from transcript analysis)
  • Contest cards and end-of-round scoring — At the end of each round, players may score one of several contest cards (color sets, themes, rectangles, canceled stamps, or surrounding stamps) for points, adding strategic depth to which categories to pursue each round.
  • Daily collection / show / swap sequence — Each round includes a collect phase where players build a six-item daily collection, followed by a swap phase that splits the collection into two piles for the opponent to choose from, and a show phase to place stamps on the board and score a category.
  • End Game Bonuses — During the final show, players place stamps to maximize surrounded stamps (including edges) for endgame scoring; if a stamp cannot be placed, it is discarded with immediate scoring implications.
  • Exhibitor and specialist cards — Exhibitor cards provide per-round or endgame scoring bonuses; specialist cards offer ongoing abilities that may be affected by the swap phase.
  • Face-up / face-down management and orientation — Stamps have orientation rules (top-right values), including face-up/face-down status and special handling for rare/stamped items; certain items must be kept face-down until revealed or swapped.
  • Hand Management — Stamps have orientation rules (top-right values), including face-up/face-down status and special handling for rare/stamped items; certain items must be kept face-down until revealed or swapped.
  • Multi-Use Cards — Exhibitor cards provide per-round or endgame scoring bonuses; specialist cards offer ongoing abilities that may be affected by the swap phase.
  • Set Collection — Each round includes a collect phase where players build a six-item daily collection, followed by a swap phase that splits the collection into two piles for the opponent to choose from, and a show phase to place stamps on the board and score a category.
  • Surrounding and endgame placement — During the final show, players place stamps to maximize surrounded stamps (including edges) for endgame scoring; if a stamp cannot be placed, it is discarded with immediate scoring implications.
  • tile drafting — Players take turns selecting a stamp or a card from the main supply, with options revealed face-up or face-down; rare items create tension and strategic value.
  • Two-player asymmetry — The game presents asymmetric elements via event/exhibitor cards and a shared deck, with two players generating tension through limited choices and the potential presence of a third ‘phantom’ competitor in endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two-player playthrough of a game called Stamp Swap.
  • Tile drafting and an eyesplit you choose style game for one to five players.
  • This is a tile drafting and an eyesplit you choose style game for one to five players in which players will be competing in a series of competitions to see who can gather the best stamp collection.
  • At the start of the collect phase, each player reveals one additional item from the supply and adds it to the pool face up.
  • The topmost card that has this verbiage here is the event that's in play. Then once setup is done, we begin the round in the collect phase.
  • Surrounded stamps. So this we will score at the very end of the game. And this is going to be three points each per stamp that is completely surrounded on all of its sides.
References (from this video)
No references stored for this video.
Video LJzJS8g_bRU Board Of It Review at 0:00 sentiment: positive
video_pk 29378 · mention_pk 86301
Board Of It - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and quick to play
  • three-round structure with clear progression
  • twists on drafting and blocking strategies
  • strong production and storage
  • satisfying and clean end-game scoring
Cons
  • box size is large for a filler game
  • Infinity/Forever stamps are thematically less engaging
Thematic elements
  • Display and scoring through stamp collection
  • Stamp drafting, collection, and exhibition across three rounds with a central scoring track and Forever Stamps
  • Educational/clean presentation with light competitive twists
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — players draft stamps and specialist cards from a shared pool
  • end_game_scoring — round-based scoring with objective cards and a final endgame card; Forever Stamps provide majority scoring
  • exhibit_placement — placed stamps are arranged in a personal book for scoring flair
  • face_up_face_down_choice — some drafted stamps are revealed face-up, others are face-down, adding risk and choice
  • I Cut, You Choose — after drafting, players split their potential take into two piles and swap with opponents
  • split_and_swap — after drafting, players split their potential take into two piles and swap with opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone I'm tally this is Farrell
  • it's a light filler Style game
  • it's very easy to teach you can be up and playing within a few minutes
  • lowkey quite enamored with this game
References (from this video)
No references stored for this video.
Video gp60-URV_5k Stonemaier Games Discussion at 16:43 sentiment: mixed
video_pk 28471 · mention_pk 83574
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful art, approachable drafting
Cons
  • icon/art ambiguity leads to confusion about theme
  • color/icon dual-coding should be clearer
Thematic elements
  • collection and goal achievement with artful stamps
  • stamp-themed drafting/collection
  • light, family-friendly drafting
Comparison games
none
Mechanics (from transcript analysis)
  • color-coding for colorblind players — stamps have color borders to indicate color.
  • Drafting — draft stamps with different icons and colors to achieve goals.
  • drafting/set collection — draft stamps with different icons and colors to achieve goals.
  • icon-based thematic ambiguity — look at art to determine if stamp applies to space/vehicle/animal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • giving players some starting resources at the beginning of the game... we like to give players a little boost
  • a tiny formatting thing that actually makes a big difference
  • the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video hiIpHLx-ANk Board Game Design Lab Discussion at 38:00 sentiment: positive
video_pk 12979 · mention_pk 37980
Board Game Design Lab - Stamp Swap video thumbnail
Click to watch at 38:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and catchy theme
  • Potential for mechanic twists and twists on familiarity
Cons
  • Theme may feel niche to non-stamp-collectors
Thematic elements
  • Stamp collecting with a playful twist
  • Philatelic-themed swapping and collection
  • Light and accessible
Comparison games
  • cards-and-grid button shy staples
Mechanics (from transcript analysis)
  • Grid/stacked card placement — A 2x3 grid grid mechanic with card overlays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially 1,700 cards and 8 or and 400 of those cards are double-sided
  • you've turned Wingspan not into you built it into more than just a game
  • no zero days
  • the ending has to live up to the X number of hours that somebody just put into it
References (from this video)
No references stored for this video.
Video v2r9fsGeuC0 Going Analog Discussion at 14:16 sentiment: positive
video_pk 12197 · mention_pk 35647
Going Analog - Stamp Swap video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative drafting mechanic that adds choice and tension
  • great visual appeal
Cons
  • rule book can be confusing; video guide recommended
Thematic elements
  • collection, exchange, and display
  • stamp exhibition; decorative themes
  • playful, light drafting with visual scoring
Comparison games
  • Seven Wonders
  • Fit for Print (reference point)
Mechanics (from transcript analysis)
  • drafting with piles — Draft several items at once, then split into piles.
  • set scoring by shapes and themes — Scoring depends on shape variety and thematic matches.
  • two-phase draft — After initial draft, players select piles in turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fighting game. If you ever played Street Fighter, this is basically that in card form.
  • I would not break this out as a casual game.
References (from this video)
No references stored for this video.
Video tmDbZ00RsvY Foster the Meeple Playthrough at 0:00 sentiment: positive
video_pk 9814 · mention_pk 28936
Foster the Meeple - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo puzzle with an AI opponent (Pinsetta)
  • varied scoring pathways through color, theme, and shape tickets
  • tight round structure with a clear day cycle (collect, swap, show)
  • potential for strong cornering and four-corners scoring strategies
  • accessible reference tools and in-game decisions that reward planning
Cons
  • rule complexity can be challenging without a guide or playthrough
  • solo run may show limited presence of specialists/exhibitors in this sample
  • spatial puzzle can be tricky and punishing if placement is off
  • some players may find the appraisal/swap rules fiddly or dense
Thematic elements
  • stamp collecting with colorful tiles, rarity, and scoring tokens
  • abstract board game world centered on stamp collection and display
  • solitary AI opponent (Pinsetta) guiding through daily collection, appraisal, and show phases
Comparison games
none
Mechanics (from transcript analysis)
  • appraisal tokens — tokens earned via card properties and stamps that influence which pile Pinsetta takes and future scoring.
  • collection and daily deck mechanics — drafting or revealing cards/stamps each day to form a daily collection that drives scoring decisions.
  • difficulty levels — three difficulty levels (easy, medium, hard) affecting how penalties, show scoring, and AI behavior unfold.
  • forever stamps and final scoring — permanent scoring tokens that contribute to end-of-game tallies and final show scoring.
  • pile splitting and swapping — split collected items into two piles, compare appraisal tokens, and potentially swap to balance scoring opportunities.
  • show phase scoring — place collected tiles on a mat to form available spaces, then score via tickets and categories (color, theme, shape, etc.)
  • specialist and exhibitor cards — cards that modify scoring or grant special abilities, adding strategic depth (not heavily present in the solo run described).
  • Tile Placement — placing stamps/tiles on a mat with constraints: spaces cannot overlap and must respect edge boundaries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love collecting things.
  • Stamp Swap solo is a really interesting like puzzle.
References (from this video)
No references stored for this video.
Video q0IqTwIAISg Stonemaier Games Playthrough at 0:36 sentiment: positive
video_pk 5959 · mention_pk 17662
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers strategic decision making with high/low comparisons
  • potential for multiple stamp types to create scoring patterns
Cons
  • dependent on luck of the roll
  • limited interaction besides scoring choices
Thematic elements
  • philatelic stamp collection competition
  • A realm where players collect and swap stamps to fill patterns
  • abstract puzzle
Comparison games
  • Covenant
  • Marvel United
Mechanics (from transcript analysis)
  • area fill with stamps — Gaining stamps (big/small) to fill a grid; goal is to complete rows/columns.
  • number selection — Players pick a rolled number and compare it to another to determine benefits; high/low comparison determines rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The orientation for the stamps matters.
  • Millennium Blades gives you dice as you fill in sections here.
  • I finish Stamp swap and Millennium Blades; this is a plentiful combination of realms.
  • I love the theme and the variety of villains in Marvel United; want to share why it's immersive.
References (from this video)
No references stored for this video.
Video K5LtI615OEc Rahdo Runs Through Top List at 17:31 sentiment: negative
video_pk 5370 · mention_pk 15960
Rahdo Runs Through - Stamp Swap video thumbnail
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • thematic charm and tile-laying puzzle
  • solo mode works well
Cons
  • I-cut-you-choose felt unsatisfying
  • theme didn’t fully land for the reviewer
Thematic elements
  • collecting stamps with tile-laying
  • stamp expo / philatelic theme
  • light puzzle
Comparison games
  • Hanamakoji
  • The Great Split
Mechanics (from transcript analysis)
  • I-cut-you-choose — players divide stamps; one group is chosen by the other player
  • tile laying — place stamps to meet scoring objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew does it better
  • This is an abstract game in its heart
  • I rage quit
  • Goblins Hate Christmas sponsorship
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 6:10 sentiment: positive
video_pk 5171 · mention_pk 15320
Stonemaier Games - Stamp Swap video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Embraces simultaneous play mechanics
  • Excellent implementation of shared action phases
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 10364
Rahdo Runs Through - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • trading
  • collecting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video h1h8O-ZlfGg Before You Play Playthrough at 0:00 sentiment: positive
video_pk 1973 · mention_pk 5652
Before You Play - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, compact three-day convention theme that ties together the mechanics.
  • Rich decision space with multiple scoring axes and strategic tension.
  • Swap-with-split mechanic creates meaningful risk/reward and negotiation moments.
  • Asymmetric exhibitor and specialist cards add replay variety and teachable depth.
  • Turns feel intuitive once the core loop is understood, with teachable rules through play.
Cons
  • The scoring system is multi-faceted and can be intimidating for new players.
  • Rare stamps create potential heartbreak and complex decision tradeoffs around reserve and swapping.
  • Endgame and final scoring require careful arithmetic and can slow down late-game clarity in groups.
Thematic elements
  • Stamp collection, swap and exhibition
  • Three-day stamp convention
  • tile drafting with exhibit and contest scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Exhibitor and specialist cards — Exhibitors grant ongoing or round-based scoring; specialists provide ongoing abilities that may be affected by swaps.
  • Face-up / face-down information — Some stamps are revealed face-up during setup or collect phases; others remain face-down and may be revealed later.
  • Reserve and rarity — Rare stamps are worth more and cannot be reserved; players must decide when to pursue or pass on rare items.
  • Set collection and scoring categories — End-of-round scoring across multiple categories (colors, themes, shapes, etc.) with a final endgame show.
  • Show phase — Placed stamps are scored toward a single category per round; planning around exhibitor and specialist cards matters.
  • Swap phase — After collecting six items, players split items into two groups; the other player chooses one group to keep.
  • tile drafting — Players draft stamps or supply cards from a common pool each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tile drafting and an eyesplit you choose style game
  • Welcome to the 3-day stamp convention where over the course of three days, we are going to be collecting stamps, swapping them, and then showing them for points.
  • The element of surprise
  • It's like a Tetris. It feels like a Tetris.
  • You never know.
References (from this video)
No references stored for this video.
Video nABLKBkvhG0 Our Family Plays Games Top List at 34:53 sentiment: positive
video_pk 1012 · mention_pk 2837
Our Family Plays Games - Stamp Swap video thumbnail
Click to watch at 34:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple Discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1043
Foster the Meeple - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
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