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Stamp Swap box art

Stamp Swap

Game ID: GID0300178
Collection Status
Description

Designer Paul Salomon (Honey Buzz, Genotype) brings stamp collecting to life on tabletops in Stamp Swap! Draft from a public pool of face-down and face-up tiles (along with some bonus cards), then simultaneously divide them into 2 groups. You will select one group from another player and keep the group of yours that isn't selected. Organize your growing collection each round and score 1 of 4 goals--choose wisely, as you can't score that goal again.

The art of stamp collecting is not just in accumulating many stamps, but in collecting high-quality stamps (including rare gold-foil stamps). This 3-round game for 1-5 players is your chance to meet other attendees, put together a beautiful and well-focused stamp collection, and show it off in a series of contests. Do well and you may walk away with the top prize at this year’s Stamp Swap!

—description from the publisher

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 1 · neu 0 · neg 1
Mentions per page
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Showing 1–16 of 16
Video bpz6agv5ArE the mill general_discussion at 4:42 sentiment: positive
video_pk 62841 · mention_pk 155582
the mill - Stamp Swap video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LqgBEWbLXfo Unknown Channel game_review at 0:04 sentiment: positive
video_pk 61436 · mention_pk 154108
Unknown Channel - Stamp Swap video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong solo mode that mirrors multiplayer
  • High variability and replayability
  • Engaging I cut, you choose drafting
  • Clear scoring structure across days
Cons
  • Some stamp themes not always clear, visuals may resemble monuments or space-themed elements
  • Theme clarity could be improved for unfamiliar stamps
Thematic elements
  • Stamp collecting/philately
  • Stamp collecting convention spanning Friday to Sunday
  • I cut, you choose drafting with scoring across three days
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Rounds cover Friday, Saturday, Sunday with end-of-round scoring and a final day scoring.
  • I cut, you choose — Draft activity where players partition center stamps into piles and take turns selecting a pile.
  • Individual player boards & spatial placement — Each player places stamps on a personal board with slots; some spaces must remain fixed between days.
  • Reserve mechanic — Each round you may reserve one stamp; rares cannot be reserved.
  • set collection — Multiple color, theme, size, and canceled-stamp goals that drive scoring each round and at endgame.
  • set collection / goals — Multiple color, theme, size, and canceled-stamp goals that drive scoring each round and at endgame.
  • Three-round structure with daily scoring and final scoring — Rounds cover Friday, Saturday, Sunday with end-of-round scoring and a final day scoring.
  • Ultra rare stamps with high value — Special stamps with no color/theme; high point value and strategic placement.
  • Variable goals & final blue goal — A set of five color/themes and a final blue finale goal that determines endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really underrated.
  • I think it's a lot of fun and I think it has a fantastic solo mode.
  • The solo is actually fantastic and you don't get a lot of eye cut.
  • Stamp Swap is really fun.
  • I enjoy Stamp Swap.
References (from this video)
No references stored for this video.
Video iVM0L_YEPsE general_discussion at 3:22
video_pk 61354 · mention_pk 154035
Stamp Swap video thumbnail
Click to watch at 3:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so creative because you get to play kind of each of your favorite games in it.
  • the box is organized in such a way that each of the cards are separated by color.
  • it's very fun to try and beat the courses and see how many um, attempts it takes you to do it.
References (from this video)
No references stored for this video.
Video qs7LKREedic Allies or Enemies game_review at 0:20 sentiment: positive
video_pk 61075 · mention_pk 153507
Allies or Enemies - Stamp Swap video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging I cut you choose core loop with strong player interaction
  • High thematic flavor with beautiful stamp art and double-coated components
  • Good replayability due to varied goal cards and event effects
  • Good pacing at 2 players; quick plays around 15 minutes
Cons
  • Some specialist cards feel overpowered in 2-player games
  • AP in larger groups can slow down the drafting and pile-splitting decisions
  • Upside-down tile mechanics can be balanced poorly if abused
  • Grid size can feel small and jumps make scoring less smooth
  • Score track lacks numbers on every space, making scoring math fiddly
Thematic elements
  • philately, collecting and displaying stamps
  • Stamp collecting and exhibition in a playful, competitive setting
  • procedural puzzle-like with light metagaming
Comparison games
  • Calico
  • Between Two Cities
Mechanics (from transcript analysis)
  • drafting — Players draft one item at a time from a shared pool during the collect phase.
  • end game bonuses — Multiple endgame strokes with varying shapes and goals influence final scoring.
  • Endgame and bonus goals — Multiple endgame strokes with varying shapes and goals influence final scoring.
  • event cards — Each round starts with an event card that modifies available stamps or actions.
  • Events — Each round starts with an event card that modifies available stamps or actions.
  • I cut you choose — Draft items; split into two piles; each player chooses one pile; hidden information from upside-down tiles adds meta-game.
  • I cut, you choose — Draft items; split into two piles; each player chooses one pile; hidden information from upside-down tiles adds meta-game.
  • Set collection and scoring — Score points from exhibitor cards, goal cards, and Forever stamp tiles; final tally determines winner.
  • tile placement — Placed stamps fill a personal grid; certain corners and shapes score differently.
  • tile placement on a grid — Placed stamps fill a personal grid; certain corners and shapes score differently.
  • Upside-down tiles and hidden information — Some tiles come upside down; not knowing value until drafted creates bluffing and misdirection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the star of the show is definitely the stamps
  • I cut you choose
  • it's a pretty light game
  • that metagame for us is really the thing that has made us interested in continuing to play this
References (from this video)
No references stored for this video.
Video _pxR3cAIXqY Unknown Channel playthrough at 10:06 sentiment: positive
video_pk 37230 · mention_pk 111792
Unknown Channel - Stamp Swap video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and tactile tile placement with strong thematic appeal
  • Well-executed solo mode that convincingly mimics human opponents
  • Stunning stamp art with foiling enhances aesthetic and motivation
  • Strategic depth via four scoring objectives and the final show
  • Clear, satisfying corner-based scoring that rewards planning
Cons
  • Some players may find the scoring decisions dense or intricate
  • Multiplayer experience is not demonstrated in this solo-focused stream
Thematic elements
  • Stamp collecting, categorization by color/theme, and show-based scoring
  • A stamp convention / philatelic show environment where players collect and trade stamps
  • Lighthearted instructional with live-play commentary and audience interaction
Comparison games
  • Trinket Trove
  • Terraforming Mars (mentioned in chat context and as a stream activity background)
Mechanics (from transcript analysis)
  • set collection — Players aim to complete color/theme collections to maximize points across multiple scoring tracks.
  • set_collection — Players aim to complete color/theme collections to maximize points across multiple scoring tracks.
  • show_phase — Final placement phase where stamps are laid out on boards to maximize scoring opportunities, including perfect corner formations.
  • solo_ai — A three-deck AI emulates competition, prioritizing stamps based on an AI board and appraisal tokens.
  • swap_phase — During each round, players appraise and swap stamp groups between themselves and the AI to optimize outcomes.
  • tile placement — Players place stamps onto their boards to form scoring groups, with special corners and theme sets influencing points.
  • tile_placement — Players place stamps onto their boards to form scoring groups, with special corners and theme sets influencing points.
  • Variable Phase Order — Final placement phase where stamps are laid out on boards to maximize scoring opportunities, including perfect corner formations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tile placement. Heck yes.
  • I think the solo AI does a really good job of brain messing.
  • The perfect corners are one of the best scoring mechanisms.
  • Stamp Swap looks gorgeous; foiling on stamps is my jam.
  • I love tile placement games; they're relaxing and tactile.
References (from this video)
No references stored for this video.
Video gp60-URV_5k Stonemire Games general_discussion at 16:43 sentiment: mixed
video_pk 28471 · mention_pk 83574
Stonemire Games - Stamp Swap video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful art, approachable drafting
Cons
  • icon/art ambiguity leads to confusion about theme
  • color/icon dual-coding should be clearer
Thematic elements
  • collection and goal achievement with artful stamps
  • stamp-themed drafting/collection
  • light, family-friendly drafting
Comparison games
none
Mechanics (from transcript analysis)
  • color-coding for colorblind players — stamps have color borders to indicate color.
  • drafting — draft stamps with different icons and colors to achieve goals.
  • drafting/set collection — draft stamps with different icons and colors to achieve goals.
  • icon-based thematic ambiguity — look at art to determine if stamp applies to space/vehicle/animal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • giving players some starting resources at the beginning of the game... we like to give players a little boost
  • a tiny formatting thing that actually makes a big difference
  • the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video hiIpHLx-ANk Board Game Design Lab general_discussion at 38:00 sentiment: positive
video_pk 12979 · mention_pk 37980
Board Game Design Lab - Stamp Swap video thumbnail
Click to watch at 38:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and catchy theme
  • Potential for mechanic twists and twists on familiarity
Cons
  • Theme may feel niche to non-stamp-collectors
Thematic elements
  • Stamp collecting with a playful twist
  • Philatelic-themed swapping and collection
  • Light and accessible
Comparison games
  • cards-and-grid button shy staples
Mechanics (from transcript analysis)
  • Grid/stacked card placement — A 2x3 grid grid mechanic with card overlays
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essentially 1,700 cards and 8 or and 400 of those cards are double-sided
  • you've turned Wingspan not into you built it into more than just a game
  • no zero days
  • the ending has to live up to the X number of hours that somebody just put into it
References (from this video)
No references stored for this video.
Video v2r9fsGeuC0 Going Analog general_discussion at 14:16 sentiment: positive
video_pk 12197 · mention_pk 35647
Going Analog - Stamp Swap video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative drafting mechanic that adds choice and tension
  • great visual appeal
Cons
  • rule book can be confusing; video guide recommended
Thematic elements
  • collection, exchange, and display
  • stamp exhibition; decorative themes
  • playful, light drafting with visual scoring
Comparison games
  • Seven Wonders
  • Fit for Print (reference point)
Mechanics (from transcript analysis)
  • drafting with piles — Draft several items at once, then split into piles.
  • set scoring by shapes and themes — Scoring depends on shape variety and thematic matches.
  • two-phase draft — After initial draft, players select piles in turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fighting game. If you ever played Street Fighter, this is basically that in card form.
  • I would not break this out as a casual game.
References (from this video)
No references stored for this video.
Video tmDbZ00RsvY Foster the Meeple playthrough at 0:00 sentiment: positive
video_pk 9814 · mention_pk 28936
Foster the Meeple - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo puzzle with an AI opponent (Pinsetta)
  • varied scoring pathways through color, theme, and shape tickets
  • tight round structure with a clear day cycle (collect, swap, show)
  • potential for strong cornering and four-corners scoring strategies
  • accessible reference tools and in-game decisions that reward planning
Cons
  • rule complexity can be challenging without a guide or playthrough
  • solo run may show limited presence of specialists/exhibitors in this sample
  • spatial puzzle can be tricky and punishing if placement is off
  • some players may find the appraisal/swap rules fiddly or dense
Thematic elements
  • stamp collecting with colorful tiles, rarity, and scoring tokens
  • abstract board game world centered on stamp collection and display
  • solitary AI opponent (Pinsetta) guiding through daily collection, appraisal, and show phases
Comparison games
none
Mechanics (from transcript analysis)
  • appraisal tokens — tokens earned via card properties and stamps that influence which pile Pinsetta takes and future scoring.
  • collection and daily deck mechanics — drafting or revealing cards/stamps each day to form a daily collection that drives scoring decisions.
  • difficulty levels — three difficulty levels (easy, medium, hard) affecting how penalties, show scoring, and AI behavior unfold.
  • forever stamps and final scoring — permanent scoring tokens that contribute to end-of-game tallies and final show scoring.
  • pile splitting and swapping — split collected items into two piles, compare appraisal tokens, and potentially swap to balance scoring opportunities.
  • show phase scoring — place collected tiles on a mat to form available spaces, then score via tickets and categories (color, theme, shape, etc.)
  • specialist and exhibitor cards — cards that modify scoring or grant special abilities, adding strategic depth (not heavily present in the solo run described).
  • tile placement — placing stamps/tiles on a mat with constraints: spaces cannot overlap and must respect edge boundaries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love collecting things.
  • Stamp Swap solo is a really interesting like puzzle.
References (from this video)
No references stored for this video.
Video q0IqTwIAISg Stonemire Games playthrough at 0:36 sentiment: positive
video_pk 5959 · mention_pk 17662
Stonemire Games - Stamp Swap video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • offers strategic decision making with high/low comparisons
  • potential for multiple stamp types to create scoring patterns
Cons
  • dependent on luck of the roll
  • limited interaction besides scoring choices
Thematic elements
  • philatelic stamp collection competition
  • A realm where players collect and swap stamps to fill patterns
  • abstract puzzle
Comparison games
  • Covenant
  • Marvel United
Mechanics (from transcript analysis)
  • area fill with stamps — Gaining stamps (big/small) to fill a grid; goal is to complete rows/columns.
  • number selection — Players pick a rolled number and compare it to another to determine benefits; high/low comparison determines rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The orientation for the stamps matters.
  • Millennium Blades gives you dice as you fill in sections here.
  • I finish Stamp swap and Millennium Blades; this is a plentiful combination of realms.
  • I love the theme and the variety of villains in Marvel United; want to share why it's immersive.
References (from this video)
No references stored for this video.
Video K5LtI615OEc RNR Show top_12_list at 17:31 sentiment: negative
video_pk 5370 · mention_pk 15960
RNR Show - Stamp Swap video thumbnail
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • thematic charm and tile-laying puzzle
  • solo mode works well
Cons
  • I-cut-you-choose felt unsatisfying
  • theme didn’t fully land for the reviewer
Thematic elements
  • collecting stamps with tile-laying
  • stamp expo / philatelic theme
  • light puzzle
Comparison games
  • Hanamakoji
  • The Great Split
Mechanics (from transcript analysis)
  • I-cut-you-choose — players divide stamps; one group is chosen by the other player
  • tile laying — place stamps to meet scoring objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Crew does it better
  • This is an abstract game in its heart
  • I rage quit
  • Goblins Hate Christmas sponsorship
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemire Games discussion at 6:10 sentiment: positive
video_pk 5171 · mention_pk 15320
Stonemire Games - Stamp Swap video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Embraces simultaneous play mechanics
  • Excellent implementation of shared action phases
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video 3G04ynIyEK4 Rodney Smith review at 0:00 sentiment: positive
video_pk 3495 · mention_pk 10364
Rodney Smith - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • trading
  • collecting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best if not the best boss battler out there
  • this is the must get expansion if you're only going to get one
  • you've never seen dragons quite like these they are stunning
  • Simone Luciani strikes again
  • freaking brilliant
  • one of my top three favorite Thematic settings in board games
  • live the best life you can
  • be the best human being you can
  • probably my game of the year
  • there is no way it doesn't make it into my top 10 of the year
References (from this video)
No references stored for this video.
Video h1h8O-ZlfGg Before You Play playthrough at 0:00 sentiment: positive
video_pk 1973 · mention_pk 5652
Before You Play - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, compact three-day convention theme that ties together the mechanics.
  • Rich decision space with multiple scoring axes and strategic tension.
  • Swap-with-split mechanic creates meaningful risk/reward and negotiation moments.
  • Asymmetric exhibitor and specialist cards add replay variety and teachable depth.
  • Turns feel intuitive once the core loop is understood, with teachable rules through play.
Cons
  • The scoring system is multi-faceted and can be intimidating for new players.
  • Rare stamps create potential heartbreak and complex decision tradeoffs around reserve and swapping.
  • Endgame and final scoring require careful arithmetic and can slow down late-game clarity in groups.
Thematic elements
  • Stamp collection, swap and exhibition
  • Three-day stamp convention
  • tile drafting with exhibit and contest scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Exhibitor and specialist cards — Exhibitors grant ongoing or round-based scoring; specialists provide ongoing abilities that may be affected by swaps.
  • Face-up / face-down information — Some stamps are revealed face-up during setup or collect phases; others remain face-down and may be revealed later.
  • Reserve and rarity — Rare stamps are worth more and cannot be reserved; players must decide when to pursue or pass on rare items.
  • Set collection and scoring categories — End-of-round scoring across multiple categories (colors, themes, shapes, etc.) with a final endgame show.
  • Show phase — Placed stamps are scored toward a single category per round; planning around exhibitor and specialist cards matters.
  • Swap phase — After collecting six items, players split items into two groups; the other player chooses one group to keep.
  • tile drafting — Players draft stamps or supply cards from a common pool each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a tile drafting and an eyesplit you choose style game
  • Welcome to the 3-day stamp convention where over the course of three days, we are going to be collecting stamps, swapping them, and then showing them for points.
  • The element of surprise
  • It's like a Tetris. It feels like a Tetris.
  • You never know.
References (from this video)
No references stored for this video.
Video nABLKBkvhG0 Unknown Channel top_10_list at 34:53 sentiment: positive
video_pk 1012 · mention_pk 2837
Unknown Channel - Stamp Swap video thumbnail
Click to watch at 34:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple general_discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1043
Foster the Meeple - Stamp Swap video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
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