Description from the publisher:
A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy. Both the Federation and the Klingon Empire, who share a delicate alliance at this time, have recently built outposts in the region — but now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately.
Command your ship, recruit new crew members, earn experience points, and use your skills to confront the challenges of the Star Trek universe. Explore and face a variety of challenges on a randomly built space map using the venture tile system first introduced in the award-winning game Mage Knight.
Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive, cooperative and solo scenarios. Work together to defeat hostile ships or compete to explore and uncover hidden mysteries. Players need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration!
- strong solo modes
- thematic space exploration
- aesthetics like movie art not to the speaker's taste
- exploration and mission-based adventures
- Star Trek universe; space exploration
Mechanics (from transcript analysis)
- card-driven / hand management — card-based missions with exploration elements
- hand management — card-based missions with exploration elements
- solo modes — supports solo gameplay
Video topics + discussion points
Quotes (from this video)
- since ever since i started it is to approach this as a business
- i want this to go somewhere good to grow the solo board gaming hobby
- the board game nexus is in its baby phase
- i want this to be a place where you learn about games
- you all seem to stick around which i greatly appreciate
- it's promotional it's fun that's the whole point is to have fun
References (from this video)
- More streamlined movement
- Armor and damage mechanics feel better implemented
- Better onboarding and pacing for solo play
- Not personally aligned with the speaker's fantasy preference
- Some players may still prefer Mage Knight's original feel
- Sci-fi exploration, tactical combat, and modular scenario progression
- Star Trek universe with frontier exploration and mission-centric play.
- Sci-fi adventure with episodic missions
- Mage Knight
Mechanics (from transcript analysis)
- Action resolution and combat — Combat and actions resolved via cards and game-specific systems.
- Advancement and balance — Adjustments aim to reduce armor-only outcomes and improve movement pacing.
- Deck-building (comparison) — Similar core deck-building concepts to Mage Knight but with its own streamlined approach.
Video topics + discussion points
Quotes (from this video)
- No matter how hard I tried, I couldn't get into Mage Knight.
- This game just isn't for you. Sell it on and play something else or knock it down and get good scrub.
- House rules really fixed Mage Knight for me.
- Yes, I needed help, but those house rules really fixed Mage Knight for me.
- I want to spend a Saturday or Sunday afternoon playing the hell out of this one.
- I finally want to experience this game to the full playing every scenario.