Based on the four battles at the end of Star Wars Episode One: The Phantom Menace -- the battle on the plain between the Gungan forces and the droid army; the attempt by Naboo forces, led by Queen Amidala, to storm the palace and capture the Trade Federation viceroys; the fight between Darth Maul and the two Jedi Knights; and the space battle in which Anakin's starfighter destroyed the Droid Control Ship.
The forces are represented by 155 plastic miniatures on three separate boards, including a three-level palace. The action is driven by two decks of cards for each side. Each turn, each side simultaneously chooses four action cards from a hand of ten, and places them in order. The actions are then carried out one at a time, alternating sides. Combat is resolved using special attack and defense dice.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a game that's so big and hairy and compact takes so long to play and requires so many players I only get it to the table once a year nobody wants to play with me other times of the year you can just so rarely get it to the table but it's the one that you really want to play all the time
- I kept ending up in jail and that's why it's in the sales table
- Twilight Imperium probably dozens of times it's really calm complicated and like my friends and I are all like fairly new so like teaching it to like other people takes me forever
- it's more a matter of having the right group for it and being able to organize that group
- you get little pieces of Honey the bees are fuzzy it's a really fun game and you get to shape stuff out of clay and then people have to guess it
References (from this video)
- Star Wars
Mechanics (from transcript analysis)
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Quotes (from this video)
- They ended really strong in book three. It was a good ending of sorts and I really liked it.
- I don't care about it.
- They have multiple multiple uh points of view which I was fine following the one person.
- I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
- Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
- The mobs are out there and the mobs are going to hunt you down and no matter what you say.
- It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
- I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
- That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
- I'm kind of mind-boggled with how much people complain about prices of games.
- Yes, games are expensive. They're really expensive to make.
- You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
- It should be a friendly place to go to.
- I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
- I dislike the cat character a lot and I found it to be okay.
- But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
- Wash it in the shower?
- If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
- I think are you kidding me? This is so nonsensical.
- I love going to bookstores.
- Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
- ambitious reimplementation
- nostalgic Star Wars premise
- multi-level battle play with thematic scenes
- Star Wars universe
Mechanics (from transcript analysis)
- Combat: Dice — combat across the different boards involves dice mechanics
- Dice-based combat — combat across the different boards involves dice mechanics
- Multi-level boards — three levels and multiple battlefronts (Naboo, Obi-Wan vs Maul, etc.)
Video topics + discussion points
Quotes (from this video)
- it's essentially it's going to be a deck building game where you're going to be controlling mechs to dig undergrounds in the wreckage of an old mining corporations trying to get gems, useful materials, upgrade your mech, dig deeper, get more stuff to make that money
- Be the biggest driller there is.
- Looks super good.
- I am dead excited about this as a concept.
- watch this space.
- I love Caesar anyway.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Do not do cannonballs into the pool with Queen's Gambit.
- Well, hello everybody and welcome back to What's Happening.
- My name is Zee Garcia.
- The app takes care of that fiddliness of shaking the bag, pulling the tokens, dealing with the upkeep of it all. It's very upkeep-y as a game.
- It feels like an It almost feels like an early Board Game Arena app.
- It'd be nice to see just kind of like a you know, a more up-to-date implementation of the game.
- So, there you go, guys. That is Coffee Roaster.
- Tell your friends about the Dice Tower.
References (from this video)
- fun
- holds up well
- Game of its time
- Bombastic play style made it feel larger than life
- Star Wars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If we transform what's happening into a Q&A, maybe we this would be be what's happening.
- Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
- I'll never understand it.
- I understand it. I'm just kidding.
- Please don't don't explain it to me.
- Looks toxic.
- Some of the stuff they put out definitely looks like nuclear runoff.
- Okay, everybody. What's going on?
- I hope you're having a fantastic Monday so far, folks.
- Good morning, good afternoon to some of you.
- I guess some of you are in places where it is already afternoon.
- What is that about?
- Question colon and then something that will help me spot your questions.
- I'm also going to make this a little bit bigger here so I can see.
- Volume is okay. You guys can see me
- The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
- I can't review a prototype. So, no, I don't have the time.
- It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
- I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
- Donkey juice. You can really make a meal out of those two words. That's a big part of it.
- It's part of the collective unconscious, says Mike Delisio.
References (from this video)
- Thematic and cinematic gameplay that mirrors the movie.
- Engaging card-driven mechanics for action selection.
- Satisfying combat and dice rolling.
- Appealing for fans of the Star Wars prequel era.
- Difficult to find and expensive.
- Production quality might feel dated to some.
- The battle for control of the palace and the galaxy during the climactic events of Episode 1
- The ending sequence of Star Wars: Episode 1 – The Phantom Menace
- The game mechanics directly reflect key moments and locations from the movie.
- Unmatched
- Star Wars Epic Duels
Mechanics (from transcript analysis)
- Area Control — Winning involves having more people in the throne room than the opponent.
- Card-driven action selection — Players play cards face down to determine the order of actions each turn.
- Dice Rolling — Dice are used for combat resolution, movement on Anakin's track, and other game effects.
- Hand Management — Players draw and play cards from their hand, managing a limited number of actions per round.
- Push Your Luck — The Anakin's space trek involves rolling dice and hoping for specific numbers to progress.
- track movement — Anakin moves along a track to shut down control ships.
- Variable player powers — Different characters and factions have unique abilities and dice.
Video topics + discussion points
Quotes (from this video)
- Have fun trying to find this game. It is not easy to find.
- It's the same it's basically the ending part of the Episode 1.
- There's a lot of things about this that are really great for, you know, 1999 or 2000 production.
- This is very cinematic.
- The palace was a bloodbath, unfortunately.
- What are you doing? We have to get there.
- Darth Maul's at it again.
References (from this video)
- military engagements in the Phantom Menace era
- Star Wars universe, Episode I era
- thematic battle-based war game inspired by Star Wars episodes
Mechanics (from transcript analysis)
- Area Control — players exert influence over strategic zones to mirror battles
- area influence — players exert influence over strategic zones to mirror battles
Video topics + discussion points
Quotes (from this video)
- the most expensive one was the deluxe version of outrage which we did not know anything about did not and did not pick but that one goes for $36,000
- I am outraged and outrage
- the smart Scrabble goes for 30 grand
- there's one copy of this game and it has the actual jewels in it
- the Black Lotus card went for 3 million
References (from this video)
- distinctive multi-front design
- faithful Star Wars flavor with varied theatre battles
- strong thematic storytelling through battles
- prequel-era IP can be contentious for licensing/print
- older design may feel dated to modern euro players
- political intrigue and battlefield skirmish across four theaters
- Star Wars, end of The Phantom Menace era
- multi-front strategic narrative with misdirections
Mechanics (from transcript analysis)
- multi-front battle resolution — four simultaneous battlefields are managed with interconnected outcomes
- tiered combat engagement — combat is spread across land, palace, space, and Jedi duel contexts
Video topics + discussion points
Quotes (from this video)
- these bones are there all the foundation is there to make something truly epic
- i would love to be the designer to do that
- the core mechanic is this bag management system
- it's a fantastic solo game
- the queen's gambit is a rare thing for the time a good star wars game