What is Stationfall? Well, imagine a dozen or so random humans, robots, and none-of-the-aboves, each with their own abilities, goals, and secret relationships, have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth's atmosphere. You are one of these characters, and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely, as any one of them could secretly be another player waiting to betray you!
Stationfall is a box full of creative solutions, but that box is going to morph, twist, and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy, as well as deductions about your opponents’ identities and motives. Stationfall is messy, intricate, and full of dangerous variables.
—description from the publisher
- Masterpiece of design
- Innovative take on variable player powers
- Numerous characters with different abilities and objectives
- Space station falling to Earth
Mechanics (from transcript analysis)
- action selection — Players can take actions for locations or 'action man' actions.
- Character Manipulation — Other players can manipulate and use your character.
- Variable player powers — About 20 characters, each with different abilities and objectives.
Video topics + discussion points
Quotes (from this video)
- But today, we're going to be talking about another top 10 list.
- So, what do we mean by variable player powers? Well, I'll tell you what we mean by variable player powers. It means that each player is going to have a different ability, right?
- It's a tragedy that Forbidden Stars is out of print and it looks like it's never going to be making a comeback in its current form.
- Rising Sun is one of the best produced games we have ever played yet.
- This is a hidden traitor game.
- Blood on the Clocktower presents itself as something a little bit different to the norm, even though it isn't.
- The fact is, there's so many of these people that once again, it provides you with infinite replayability.
- And it's just wonderful playing this game for like 8 to 12 hours waiting for the variations in races to do their thing and make a compelling story for you to tell for years to come.
- Station 4 is a masterpiece of design.
- The fact that you can use other people's characters and in effect they use other people's special abilities means that this turns the variable player powers mechanism on its head and kind of pisses in its own mouth.
- All of the player abilities are absolutely [ __ ] awesome.
- There are an astonishing 238 alien. Sorry, sorry, sorry people. Sorry to offend anyone. Sentient abilities available for this game.
- Cosmic Encounter, probably one of the most popular games ever made.
- In terms of everything we've spoken about in the games we just listed, Cosmic Encounter delivers everything that they've got, but bucket loads more.
References (from this video)
- Eliminates player elimination without losing tension
- Shorter sessions with dramatic moments
- Design and publishing details are less known
- Requires careful group calibration
- player-driven narrative with secret agendas
- Semi-cooperative sci-fi where players influence others on a crashing space station.
- Array
- Nemesis
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The theme and the mechanics are completely disconnected.
- Yes, Terrammystica.
- Masquerade looks silly at first. You're given a character card.
- Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
- Station Fall is making your own story.
- Aons is exceptional for people who want depth without the homework.
References (from this video)
- Chaotic and fun gameplay
- Unique character interactions
- Story-generating mechanics
- High player count (1-9 players)
- Complex rules
- Difficult to teach
- Lengthy setup
- Not great for solo play
- Conspiracy and survival
- Space station about to explode
- Emergent storytelling
- Sidereal Confluence
- New Angeles
Mechanics (from transcript analysis)
- action selection — Players can choose any character to take actions, with influence cubes determining control
- Area movement — Characters move between areas using bold or dotted lines, including space movement
- Secret Identities — Players have two secret unique characters with different scoring conditions
Video topics + discussion points
Quotes (from this video)
- something has gone terribly wrong on the station and it's about to explode
- every action by every player adds to the confusion and muddled mess of conflicting agendas