What is Stationfall? Well, imagine a dozen or so random humans, robots, and none-of-the-aboves, each with their own abilities, goals, and secret relationships, have been turned loose on a space station that is going to be incinerated upon its inevitable reentry into Earth's atmosphere. You are one of these characters, and the others are collaborators you have on hand ready to assist you in achieving your goals. But choose them wisely, as any one of them could secretly be another player waiting to betray you!
Stationfall is a box full of creative solutions, but that box is going to morph, twist, and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy, as well as deductions about your opponents’ identities and motives. Stationfall is messy, intricate, and full of dangerous variables.
—description from the publisher
- Host loves the game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the White House plumbers with uh Woody Harris it was about Watergate
- that looked good
- it was a pretty funny if all this [ __ ] is like even somewhat true that happened in the series it was pretty wild what the [ __ ] happened
- she's still working man
- she's got like three or four credits every year
- I can't think of a movie I've seen her in in forever and for a while there she was in a ton of stuff
- 99 was a big year
- 97 was a big year
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the early 1990s saw a temporary craze with the release of the Super Soaker
- I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
- Sour grapes is a comedy about things that aren't funny
- Sour grapes however is tone deaf
- I lost a bet and had to go to that movie it was horrible
- Shot glass is correct
- Spice Girls is correct
- Sugar Hill G
- Suicide Girls nice
- I like it better I think than Clash Royale it's it's good worth a try
- The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- he went on some show and went did an interview that basically probably added like 20 years to his sence
- Elizabeth Holmes finally went to jail right did
- you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
- if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
- Seven years of college down the drain I might as well go join the peace score
- the bench isn't wasn't actually there though they moved it
- he was a comedian from Houston
- they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
- The Smoking Gun that was a website
- It's got $225,000 Canadian though
- he said he was let go for not achieving goals that were never properly set for us
- we were given unattainable goals in a very short amount of time
- I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
- my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
- I'm pretty hyped for the next yatsi drop not gonna lie
- it's always good like you know you fall down internet rabbit hole and like watch his videos
- it's like it's like him I really like Norm Mitch Hedberg always made me laugh
- it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
- yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
- The curse of the doors
- it's like a slice a life thing you know
- Seven years of college down the drain I might as well go join the peace corps
- the fingers are mostly they're not completely fixed but they're they're a lot better
- he didn't listen to anybody he didn't listen to his lawyers
- turns out turns out it was he
- she's in prison for serving an 11 year three month sentence for the wire fraud
- the victims of the fraud were like giant companies
- when she's making license plates you know that's a lot of license plates
- The actor strike oh yeah
- you guys are going to do for parking
- it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
- I don't think there's anything about I mean it's part of the the lore
- I must told you yeah basically we sat in a room for two three hours and then left done nothing
- The judge that came in and swore us all in threaten to throw somebody in jail
- you basically lied I was I was unknowingly
- so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
- the thing that John balushi does in that scene was not in the script
- Everything is within walking distance if you have enough time
References (from this video)
- The game is complex and can be difficult to keep track of.
- The teach is long and some rules remain unclear.
- It's hard to know what other players are doing during their turns.
- survival
- space station
Mechanics (from transcript analysis)
- hidden objectives — Characters can earn victory points depending on different things that need to be done, which can work against or with other players' actions.
- Set Collection — Players collect personal files that are scattered around and need to be held onto.
- Variable player powers — Each player gets two characters, picking one as their main and the other as their secondary.
Video topics + discussion points
Quotes (from this video)
- I feel like Cthulhu could still be milked
- the cases are really solid
- the writing's really good it's a little wordy but I can edit that down
- Origins is garbage it was just absolute garbage
- he made it because I had 2,000 copies of him and I I threw in a dumpster eventually
- I hate the theme
- I'm agreeing to this is if it's overpowered
- that damn Joshy balancing lame who needs that in the game
- it's a super broken busted card
References (from this video)
- It's a fun game that gives a lot of room to be clever.
- It's one of the better versions of this type of game.
- The clues can be a stretch.
- The magnetic reveal mechanism might be flawed or backwards.
- deduction
Mechanics (from transcript analysis)
- bidding — Players can take cards from other players' hands.
- Deduction — Players use pictograms to give clues about a person's secret identity.
- Hidden Roles — Each player is secretly dealt an identity and must use clues to convey who they are.
- Set Collection — Players collect sets of three cards to score points.
Video topics + discussion points
Quotes (from this video)
- I feel like Cthulhu could still be milked
- the cases are really solid
- the writing's really good it's a little wordy but I can edit that down
- Origins is garbage it was just absolute garbage
- he made it because I had 2,000 copies of him and I I threw in a dumpster eventually
- I hate the theme
- I'm agreeing to this is if it's overpowered
- that damn Joshy balancing lame who needs that in the game
- it's a super broken busted card
References (from this video)
- Lot of fun
- Cool 'Elon Musk' character with live streaming
- Got torched
- Not much going on personally
- Revealed myself too quickly
- Lot of rules to remember
- Could be tightened up
- Potential for the game to break if rules are not followed
- Survival, betrayal, hidden roles
- Sci-fi, space station
Mechanics (from transcript analysis)
- Hidden Roles — Players have hidden roles and objectives.
- Push Your Luck — Players might reveal themselves too soon or take risks.
- Semi-Cooperative — Players must cooperate to some extent but also have individual goals.
- Social Deduction — Players are trying to figure out who is who and what their motives are.
Video topics + discussion points
Quotes (from this video)
- The printer said that we never even came close to doing any sizable print run of anything
- nothing's left it's all gone it's never coming out
- I hate it's it's goofy fun
- On certain numbers you pass a card to the left
- It's a T-Rex on a surfboard
- The artwork was changed from the original version
- They did not get done fast enough
- They did not get on a boat fast enough
- Foundations of Rome in a city instead of in
- big fun
- It has a lot of rules
- you got to really pay attention
- Orlons the plague
- The plague
- I haven't played or so long nearby I was thinking about that the other remember I enjoyed it
- The original artwork is described as 'very cute.'
- It's a Texas hold 'em variant.
- Players 'do rock paper scissors with your powers.'
- The game is described as 'goofy fun.'
- The redesigned artwork is not preferred by some.
- The creator walked away and hasn't communicated them for too long.
- The effectiveness and morality of capital punishment compared to life imprisonment.
- Concerns about executing innocent individuals.
- The role of race in the application of the death penalty.
- Concerns about driving under the influence of cannabis.
References (from this video)
- It is that much fun.
- Won the first game played.
- Really really good.
- Rules heavy game that you will be challenged to teach.
- A space station that is going to lose orbit and explode around Earth.
Mechanics (from transcript analysis)
- hidden objectives — Players can hide their chosen character for a bit to prevent others from knowing their winning conditions and actively stopping them.
- Influence Actions — Players 'influence' characters to perform actions, with a penalty for influencing the same character twice in a row, prompting players to interact with different characters.
- Secret Role — Players are handed two character cards and choose one to be their 'character', holding onto the other as a backup, which can be switched to if the game becomes unwinnable with the primary choice.
Video topics + discussion points
Quotes (from this video)
- station fall is a game that Scott Alden uh taught to me last year at BGG con and it's a game that I've been meaning to pick up myself because it is that much fun
- the game is chaotic it's crazy um and but it's really really good
- I I I replayed the hand a couple times in my head saying you know it's just like well what should I have done differently but yeah whatever
- it is not a game that uh uh has big decisions but that's that's okay it's just a simple little game it's fun
- but this one made me feel clever because I was on the right on the right path
- if you're into deduction games and or you want a game that's basically clue on steroids that's something maybe you want to check out
References (from this video)
- Fun with the right group
- Enjoyable despite complex rules
- Long turns
- Slow player movement
- survival, self-destruction
- space station
Mechanics (from transcript analysis)
- Cooperative (with traitor) — It's a cooperative game with a potential traitor or players with conflicting goals.
- Hidden Roles — Players have secret roles, like the station chief, and motivations like wanting to live or die.
- Player Elimination — The player's character was shot and killed, making them out of the game early.
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Most fun played
- A blast with the right group
- Takes a long time to get back to your turn
- Difficult to follow others' turns with large player counts
- Battlestar Galactica
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Enjoyable despite negative player actions
- Player actions were heinous towards stowaway characters
- Stowaway
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
- The implementation of the 'revealing thing' for the keys is frustrating and annoying.
- The way to feed the key in is face up, but it should be face down.
- everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
- BGCon competes with the vendors because it's a good convention in my opinion
- The older I get the more my calendar fills with funerals
- You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
- he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
- it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
- Reading rulebook and watching playthrough made rules feel concrete
- Helpful for understanding actions and context
- Complex game that benefits from extensive preparation
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
- It really made those rules feel concrete to me though by watching them.
- And he barely needed a refresher. It was his first time playing and he won.
- the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
- Tells a fantastic story every time.
- High replayability due to 28 unique characters.
- Unbalanced nature adds to the fun and chaos.
- Considered a masterpiece design and one of the best games ever.
- A complete bastard to teach, requiring familiarity beforehand.
- Might not be for everyone due to complexity and haphazardness.
- Survival and fulfilling hidden agendas before a disaster
- A space station destined to crash to Earth
- Storytelling emerges from player actions and hidden roles.
- Cosmic Encounter
Mechanics (from transcript analysis)
- Action Programming (implied) — Players can control each other's characters, suggesting planning and execution of actions.
- Hidden Roles — Players have secret agendas and identities.
- Objective Fulfillment — Each character has an agenda that must be fulfilled to gain points.
- Real-time Element (implied) — The space station will crash in 'around about 15 minutes', creating a time limit.
Video topics + discussion points
Quotes (from this video)
- it's not a top 10 and that is because we didn't really play too many new games last year right and coupled that with the fact that a lot of games last year were completing out dog [__] and they were far too [__] expensive for my budget
- void fall is not on this list that is because I haven't played it yet I have dabbled with the tutorial but the game is far too complex for my psize brain
- RVE Caesar is probably one of our favorite games of all time
- the thing that makes this game [__] awesome is that there's a shop where you're going to be able to buy loads of extra [__] you're going to be able to get loads of different weapons you're going to be able to get different attachments for your robot
- if you love the TV show then you're going to love this and I suppose if I had to pick a negative out of this is if you're not familiar with the TV show you'll probably walk right by this game and that is a real shame because if you do you are missing out on one of the best games of the year
- Station 4 is a complete and utter bastard to teach you do really need to be familiar with the game before you play it
- in my opinion station 4 is an absolute Masterpiece of a design Matt Eckland has created one of the best games of all time in my opinion and that makes station 4 our game of the year for 2023
References (from this video)
- Masterpiece of design
- Innovative take on variable player powers
- Numerous characters with different abilities and objectives
- Space station falling to Earth
Mechanics (from transcript analysis)
- action selection — Players can take actions for locations or 'action man' actions.
- Character Manipulation — Other players can manipulate and use your character.
- Variable player powers — About 20 characters, each with different abilities and objectives.
Video topics + discussion points
Quotes (from this video)
- But today, we're going to be talking about another top 10 list.
- So, what do we mean by variable player powers? Well, I'll tell you what we mean by variable player powers. It means that each player is going to have a different ability, right?
- It's a tragedy that Forbidden Stars is out of print and it looks like it's never going to be making a comeback in its current form.
- Rising Sun is one of the best produced games we have ever played yet.
- This is a hidden traitor game.
- Blood on the Clocktower presents itself as something a little bit different to the norm, even though it isn't.
- The fact is, there's so many of these people that once again, it provides you with infinite replayability.
- And it's just wonderful playing this game for like 8 to 12 hours waiting for the variations in races to do their thing and make a compelling story for you to tell for years to come.
- Station 4 is a masterpiece of design.
- The fact that you can use other people's characters and in effect they use other people's special abilities means that this turns the variable player powers mechanism on its head and kind of pisses in its own mouth.
- All of the player abilities are absolutely [ __ ] awesome.
- There are an astonishing 238 alien. Sorry, sorry, sorry people. Sorry to offend anyone. Sentient abilities available for this game.
- Cosmic Encounter, probably one of the most popular games ever made.
- In terms of everything we've spoken about in the games we just listed, Cosmic Encounter delivers everything that they've got, but bucket loads more.
References (from this video)
- Eliminates player elimination without losing tension
- Shorter sessions with dramatic moments
- Design and publishing details are less known
- Requires careful group calibration
- player-driven narrative with secret agendas
- Semi-cooperative sci-fi where players influence others on a crashing space station.
- Array
- Nemesis
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The theme and the mechanics are completely disconnected.
- Yes, Terrammystica.
- Masquerade looks silly at first. You're given a character card.
- Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
- Station Fall is making your own story.
- Aons is exceptional for people who want depth without the homework.
References (from this video)
- absurdly fun group storytelling
- high replay potential
- complex teach; heavy onboarding for new players
- story generator with split-second decisions
- space station in danger of falling out of orbit
- humorous, chaotic, group storytelling
- If memory serves, similar to party-leaning storytelling games like When I Dream
Mechanics (from transcript analysis)
- Hidden Roles — You and others have goals; control of other players' characters is possible; you generate scenes and stories.
- story-generation / hidden roles — You and others have goals; control of other players' characters is possible; you generate scenes and stories.
Video topics + discussion points
Quotes (from this video)
- These ones just happen to be mine.
- I love a game that kicks you in the teeth and says, 'Try harder.'
- Calamala is a savage brilliant game and I reckon more people should give it a go.
- City is a wonderful game with amazing board presence, tons of options to explore, different paths to victory.
References (from this video)
- rich thematic feel and strong group dynamics
- great for groups that enjoy heavy cooperative games
- high barrier to entry
- AP can be a barrier for some groups
- cooperative/stressful group dynamics; high dependency on players
- Space station environment with heavy group interaction and survival elements.
- story-driven, social interaction heavy
- Battlestar Galactica
- Resistance
Mechanics (from transcript analysis)
- AP_management — High potential for analysis paralysis; requires good group dynamics.
- Cooperative Game — Group must work together to survive and achieve goals on the station.
- cooperative_play — Group must work together to survive and achieve goals on the station.
- large_character_roster — Up to 18 characters, each with two abilities; variety increases complexity and AP risk.
Video topics + discussion points
Quotes (from this video)
- It's literally going to change things.
- The pre-order button is really effective.
- Cozy Stickerville is delightful.
- Dream Escape is a dream Cthulhu world; nothing makes any sense, and that's part of the fun.
- Station Fall is amazing.
- Compile is amazing.
References (from this video)
- Chaotic and fun gameplay
- Unique character interactions
- Story-generating mechanics
- High player count (1-9 players)
- Complex rules
- Difficult to teach
- Lengthy setup
- Not great for solo play
- Conspiracy and survival
- Space station about to explode
- Emergent storytelling
- Sidereal Confluence
- New Angeles
Mechanics (from transcript analysis)
- action selection — Players can choose any character to take actions, with influence cubes determining control
- Area Movement — Characters move between areas using bold or dotted lines, including space movement
- Secret Identities — Players have two secret unique characters with different scoring conditions
Video topics + discussion points
Quotes (from this video)
- something has gone terribly wrong on the station and it's about to explode
- every action by every player adds to the confusion and muddled mess of conflicting agendas