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Steam Power box art

Steam Power

Game ID: GID0304032
Game Info
Year
2024
Collection
Rating
Mechanic profile
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Description

In Steam Power, players "race" to build the best rail network to meet their contractual obligations and make the most money.

On your turn, you can perform two actions from a selection of choices, letting you lay tracks, build factories, fulfill contracts, earn money, or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.

The game ends when a certain number of contracts are fulfilled, which varies by player count. The player with the most points (and money, which converts to points) wins.

Description

In Steam Power, players "race" to build the best rail network to meet their contractual obligations and make the most money.

On your turn, you can perform two actions from a selection of choices, letting you lay tracks, build factories, fulfill contracts, earn money, or collect more contracts. Building a factory brings resources to the board that all players have access to...at a price.

The game ends when a certain number of contracts are fulfilled, which varies by player count. The player with the most points (and money, which converts to points) wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video 6aAmGscuePM Rules Teach at 4:28:32 sentiment: positive
video_pk 68080 · mention_pk 164407
Steam Power video thumbnail
Click to watch at 4:28:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and lighter than similar train games like Age of Steam.
  • Accessible for new gamers, yet engaging for experienced players.
  • Interesting player interaction where using opponents' networks can be beneficial.
  • Satisfying production quality with good components.
  • Variable map setup and contract draws ensure replayability.
  • Feels like a proper train game, unlike Ticket to Ride.
  • The game mechanics lead to interesting strategic decisions about map control and resource acquisition.
  • The rulebook is well-written and clear.
Cons
  • Playing on certain maps with many hills and mountains can be expensive.
  • The game can feel agonizing if players get stuck or blocked.
  • Some players might find the lack of direct scoring for links (unlike other train games) a drawback.
Thematic elements
  • Railway network building
  • West Country map
Comparison games
  • Age of Steam
  • Brass
  • Ticket to Ride
  • Cube Rails
Mechanics (from transcript analysis)
  • action selection — Players perform two actions per turn, choosing from a set of options that can be repeated or varied.
  • network building — The core of the game involves expanding a connected railway network across the board.
  • Pick-up and deliver — Players fulfill contracts by acquiring goods from factories and transporting them to specified cities within their network.
  • Resource management — Players manage goods produced by factories and acquire them to fulfill contracts.
  • Route Building — Players lay track tiles to build railway networks, connecting cities and potentially crossing other players' routes.
  • set collection — Contracts require specific combinations of commodities (goods) to be fulfilled.
  • tile placement — Track pieces are placed onto a hex-based board.
  • Variable map setup — The game utilizes multiple maps and randomly placed cities, providing replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not Age of Steam. It is a lighter game but I think there is a space for this game in the market and I and I like it.
  • This feels like a proper train game.
  • It's like a kind of gateway drug to train games.
  • There was a lot of activity over here, which made me think it's worth jumping in the room. And I was grabbing crucial ones when I realized, oh, things are getting to a point where those goods are so far and really expensive and to lock down something like that.
References (from this video)
No references stored for this video.
Video I4a8bZBkAs0 Meeple University Top List at 5:56 sentiment: positive
video_pk 64799 · mention_pk 158295
Meeple University - Steam Power video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for players who enjoy Brass but want something less heavy
  • Efficient engine building through contract bonuses
Cons
  • Scores are often very close, making it a tight game.
Thematic elements
  • Building networks and factories to produce goods and fulfill contracts
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • action selection — Four core actions: build track, build factory, gain contract, and gain goods.
  • network building — Players build their own networks or contribute to a shared network.
  • Pick-up and deliver — Fulfilling contracts by producing and delivering goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 is the season to eat too much food and play a lot of games
  • happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
  • we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
  • however everyone does it we are going to do it maybe sometime mid January potentially
  • these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
No references stored for this video.
Video 8-F3L3tnIBY Getting Games Rules Teach at 1:20
video_pk 63293 · mention_pk 156647
Getting Games - Steam Power video thumbnail
Click to watch at 1:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Players place factories on cities connected by a complete link; placing a factory consumes resources and enables resource generation for contracts.
  • bonus track/build actions — Completing contracts can grant bonus actions such as additional track builds or draw actions for more contracts.
  • contract completion and rewards — Contracts require specific resources delivered to a player's network; completing contracts yields money, points, and can grant bonus actions.
  • contracts — Contracts require specific resources delivered to a player's network; completing contracts yields money, points, and can grant bonus actions.
  • end game bonuses — Endgame is triggered when a threshold of completed contracts is reached (varying by player count); scoring includes contract points, factory points on flipped cities, city-based four-point scoring, and money converted to points.
  • Endgame trigger and scoring — Endgame is triggered when a threshold of completed contracts is reached (varying by player count); scoring includes contract points, factory points on flipped cities, city-based four-point scoring, and money converted to points.
  • Factory Building — Players place factories on cities connected by a complete link; placing a factory consumes resources and enables resource generation for contracts.
  • network and link rules — Links are contiguous track between cities; completing a link connects cities and allows future actions to be taken from that network.
  • Network/route building — Links are contiguous track between cities; completing a link connects cities and allows future actions to be taken from that network.
  • resource transport and payment — Resources must be moved along completed links; players pay money to owners of resources and to transfer resources across links.
  • tile scarcity and types — There is a limited supply of certain track tiles (e.g., crossing tracks and crossings); players must manage availability.
  • Track laying — Players lay one or two track tiles per action, choosing the orientation and placement to form links between cities; incomplete links must be extended to completion.
  • two actions per turn from five options — On a player's turn they perform two actions selected from five options (money, contracts, track laying, factories, or completing contracts).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • on each player's turn they will perform two actions from five options
  • tile scarcity in this game
  • there are 80 of these straight or gentle curv tracks
  • the endgame timer once a certain number of them have been completed we finish
  • end of the game is triggered once a certain number of these contracts
References (from this video)
No references stored for this video.
Video 7vdjYC-3WKY Board With Steve Top List at 10:46 sentiment: positive
video_pk 28930 · mention_pk 84996
Board With Steve - Steam Power video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simplifies rule teaching while preserving meaningful decisions
  • player interaction via blocking spots and city competition
Cons
  • some may compare to Ticket to Ride; not a direct clone but similar vibes
Thematic elements
  • resource routing and contract fulfillment
  • industrial era with trains and factories
  • accessible yet strategic train/rail network game
Comparison games
none
Mechanics (from transcript analysis)
  • contracts — produce materials to satisfy contracts for scoring
  • contracts and materials — produce materials to satisfy contracts for scoring
  • tile placement — lay tiles and trains to form routes and factories
  • tile placement and route building — lay tiles and trains to form routes and factories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those lovely puzzle games and I always find myself coming back to it.
  • The board is so small, you feel an intense pressure come on top of you and it's on straight away.
  • I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
  • Turtle Power.
  • Easily the best co-op game of the year for me.
  • The amount of replayability from the start is insane.
References (from this video)
No references stored for this video.
Video -e1ivl_WNGM Drive Thru Games Top List at 14:40 sentiment: positive
video_pk 10207 · mention_pk 30101
Drive Thru Games - Steam Power video thumbnail
Click to watch at 14:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn yet has strategic depth
  • short play sessions (30–45 minutes)
  • scales well with player count
Cons
  • lighter on crunch compared to Brass
Thematic elements
  • economic development, logistics, supply chains
  • train networks; a Brass-like feel with lighter weight
  • elegant, accessible
Comparison games
  • Brass
  • Ticket to Ride
  • Inferno
Mechanics (from transcript analysis)
  • Resource management — manage production and distribution as you route goods
  • Route Building — connect networks to deliver goods across the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is fantastic. It's great.
  • it's almost like two different games where it works really good solo and really good two-player.
  • I hate ordering this top 10. I hate ordering this.
References (from this video)
No references stored for this video.
Video eiinjActGRI Drive Thru Games Review at 0:21 sentiment: positive
video_pk 7848 · mention_pk 23154
Drive Thru Games - Steam Power video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn
  • Quick gameplay
  • Interesting factory building mechanics
  • Replayable with multiple maps
  • Good for both casual and experienced gamers
Cons
  • Potentially less interesting with two players
  • Cat Power expansion feels gimmicky
Thematic elements
  • Train route building and goods delivery
  • Industrial era railway network
  • Economic strategy
Comparison games
  • Brass
  • Steam
  • Ticket to Ride
  • Via Nebula
Mechanics (from transcript analysis)
  • contract fulfillment — Complete contracts by delivering specific goods
  • network building — Players build train routes and connect cities
  • Resource management — Manage money and track resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is very simple to play, but after you play it a few times, there's a little bit of planning
  • It kind of blends three games - Steam, Brass, and Ticket to Ride
References (from this video)
No references stored for this video.
Video 7-L_D3JeHmQ Getting Games Discussion at 34:03 sentiment: positive
video_pk 5977 · mention_pk 17732
Getting Games - Steam Power video thumbnail
Click to watch at 34:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast engagement with accessible rules
  • Good fit for shorter game nights or as a warming-up title
Cons
  • Direct competition for shared rails can be tense
Thematic elements
  • Industrial era logistics and production
  • Rail network expansion with contract fulfillment
  • Elegant Euro-style engineering theme
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — execute contracts to earn money and points
  • route building / track laying — create and extend rail routes
  • shared production / factories — use components that other players can utilize
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like beer and I’m curious to learn more about this one
  • the art style is gorgeous
  • build train lines across the United States in a 12-game campaign
  • 2100 spell combinations … the more ingeniously combination the more powerful
References (from this video)
No references stored for this video.
Video -ss_mvhsilg Rahdo Runs Through Top List at 0:00 sentiment: positive
video_pk 2377 · mention_pk 6966
Rahdo Runs Through - Steam Power video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and accessible gameplay
  • Well-designed by master designer Martin Wallace
  • Good production quality and tactile components
  • Quick to teach and play
  • Excellent pedigree with designer's past successes
Cons
none
Thematic elements
  • Train building
  • Historical transportation
  • Network building
Comparison games
  • Brass: Birmingham
  • Via Nebula
  • Steam Power: Cats
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you don't take my word for it folks I was watching the uh Dice Tower Essen excitement list
  • I vouch for each of these quite highly
  • so much game play depth in less than 15 minutes
  • one of the prettiest games you will ever see
  • a good tile layer needs to be so kind of connected together
  • I want a statue to myself
  • it just really seems like a very exciting modern trick-taking game
  • beautiful and then you see the completed thing that's one of my favorite things
References (from this video)
No references stored for this video.
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