Stuffed Fables is an unusual adventure game in which players take on the roles of brave stuffies seeking to save the child they love from a scheming, evil mastermind. Make daring melee attacks, leap across conveyor belts, or even steer a racing wagon down a peril-filled hill. The game delivers a thrilling narrative driven by player choices. Players explore a world of wonder and danger, unlocking curious discoveries. The chapters of Stuffed Fables explore the many milestones of a child's life, creating a memorable tale ideal for families, as well as groups of adults who haven't forgotten their childlike sense of wonder.
Stuffed Fables is the first "AdventureBook Game", a new product line from Plaid Hat Games in which all of the action takes place in the unique storybook — a book that acts as your rules reference, story guide, and game board, all in one! Each adventure in the game takes place over several pages of the immersive AdventureBook. The book opens flat onto the table to reveal a colorful map or other illustration central to playing the game, with choices, story, and special rules on the opposite page.
On their turn, a player draws five dice from the bag. The colors of the dice drawn determine the types of actions and options available to the player. White dice can re-stuff stuffies injured in battle. Red dice perform melee attacks while green dice perform ranged attacks. Yellow dice search while blue dice are used for special actions and purple dice can be used as any color. Most dice can always find a strategic use, including moving, using items, or contributing to group tasks. Players can store dice for later, combine dice for stronger actions, or use them one-at-a-time for multiple activations. As turns go by, black dice are also drawn, and after enough appear, minions emerge or attack, and the dice bag is reset!
Players can encourage each other by sharing dice or their precious stuffing. In addition to fighting minions, each page of the storybook offers numerous points of interest, charming characters to interact or trade with, as well as many unusual challenges. And each page is but one chapter that folds into a branching, overarching story with a multitude of items and a special discovery deck full of surprises.
Stuffed Fables - How To Play
Stuffed Fables - Game Play 2
- Favorite Jerry Hawthorne design
- Fantastic family experience
- Solid and fun group experience
- Requires an older adult/kid to run things.
- Stuffed animals that come alive at night to protect their little girl and go on adventures.
- Treated as a bedtime story.
- Mstics
Mechanics (from transcript analysis)
- Bag Building — Takes the system from Mstics and turns it into a bag building, cube building, dice building system.
- Dice Rolling — Part of the dice building system.
Video topics + discussion points
Quotes (from this video)
- Every summer top 100.
- Merchant of Venus going to be number one.
- This is sort of what you get to hear. back to the drawing board.
- I hate to spoil it, but when all said and done, Merchant of Venus going to be number one.
References (from this video)
- Genius integration of game board and story
- Pleasant unboxing and setup experience
- Good onboarding process aided by app
- Childhood trauma, sleeping in adult beds, dealing with fear
- Storybook game
Mechanics (from transcript analysis)
- Card-based action system — Progressed the card-based action system introduced in aftermath.
- Storybook Format — Combines game boards and story/rules into a single book, with pages flipped to reveal content.
Video topics + discussion points
Quotes (from this video)
- The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
- I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
- The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
- It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
- Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
- story-driven campaign feel
- cute theme and artwork
- adventure and storytelling
- fantasy realm ruled by the Lord of nightmares; stuffed animals protect a girl
- campaign-like, story-driven
Mechanics (from transcript analysis)
- adventure-book / storytelling — a book that opens up providing scenarios
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Quotes (from this video)
- Where there's a wheels, there's a play.
- my present to myself is learning a bunch of new games this month
- It's my birthday at the end of the month
- Wander Lost, Discover the World
- Nocturn will probably be the other one that we play together this month
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- "I know because of my psychic powers"
- "Our lives are in danger out here"
- "Oh no flops doesn't like to squash someone's creative efforts"
- "I can't believe it just happen there"
- "I can't lead you your logic it does say remove statuses it's done oh my gosh I can't believe this"
- "I'm stealing all the courage"
- "what I think mommy might be on to us"
- "I'm hoping we left those behind maybe so that mother she's pretty clever about to be careful"
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
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Mechanics (from transcript analysis)
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Quotes (from this video)
References (from this video)
- The game offers surprising narrative paths and replayability.
- The story is engaging and creates emotional stakes for the players.
- The cooperative nature of decision-making is highlighted.
- The 'torn' condition can be detrimental if not managed.
- Some choices can lead to difficult situations with enemies.
- friends in need, overcoming challenges, returning home
- a child's bedroom
Mechanics (from transcript analysis)
- Condition Management — Characters can gain negative conditions, like 'torn', which limit their abilities, and these conditions can sometimes be removed.
- Dice Rolling — Players roll dice to determine actions, checks, and outcomes, with different colored dice having specific uses (e.g., movement, combat).
- Resource Management — Players manage resources like 'stuffing' (health) and 'hearts' (which can be spent for abilities or to remove conditions).
- Scenario Choices — The game presents choices that affect the narrative progression and available outcomes, such as choosing to ambush travelers or press on.
- Story Tokens/Cards — The game uses story text, lost tokens, and points of interest that players interact with to advance the narrative.
- Threat track — Dice are added to a threat track, which can trigger events or enemy activations when a certain number is reached.
Video topics + discussion points
Quotes (from this video)
- "I know because of my psychic powers"
- "Our lives are in danger out here"
- "Oh no flops doesn't like to squash someone's creative efforts"
- "I can't believe it just happen there"
- "I can't lead you your logic it does say remove statuses it's done oh my gosh I can't believe this"
- "I'm stealing all the courage"
- "what I think mommy might be on to us"
- "I'm hoping we left those behind maybe so that mother she's pretty clever about to be careful"
References (from this video)
- Enjoyable for kids and adults.
- Charming theme and narrative.
- Engaging cooperative gameplay.
- Visually appealing with painted miniatures.
- Offers replayability with different stories and character choices.
- Stuffed animals protecting their little girl as she learns to sleep in a big bed and faces common childhood fears.
- Inside a house, primarily a little girl's bedroom and surrounding areas, later a cave and village.
- Scenario-based storytelling with branching outcomes based on player actions and dice rolls.
- Aftermath
Mechanics (from transcript analysis)
- character abilities — Each stuffed animal character has unique abilities that can be used during the game.
- cooperative play — Players work together towards a common goal, sharing resources and abilities to overcome challenges.
- Dice Rolling — Players roll dice for various actions like movement, combat, searching, and skill tests. Different colored dice are used for different purposes (melee, range, search, wild, movement/skill checks).
- Item/Accessory System — Players can find and equip items like weapons, accessories, and gear to enhance their characters' abilities.
- Status Effects — Characters can gain status effects like 'soggy,' 'torn,' or 'worried,' which impact gameplay.
- Storytelling/Scenario-based — The game progresses through a series of linked stories or scenarios, each with its own objectives and narrative elements.
- Threat/Surge Mechanic — Black dice are used to track threat, and when a certain amount is reached, a 'surge' occurs, often triggering negative effects or advancing the story.
Video topics + discussion points
Quotes (from this video)
- Stuffed Fables. This game is about stuffies that are trying to protect their little girl who just moved into a big bed from the crib. It is really cute.
- The only way you absolutely lose is if all of your stuffies go unconscious.
- The stuffies fought to protect the fleeing villagers despite their hostility. They understood the villagers fear and were impressed by their scrappy attitudes.
- What a fun game, right? It's light, but it's fun. You can see how enjoyable this could be with kids.
- I love that Flops was the one that saved Lionel and now thinks Lionel is cool. She gains one heart.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
References (from this video)
- heroic stuffed animals saving a child
- narrative driven by player choices, chapters explored through milestones of a child's life
Mechanics (from transcript analysis)
- Adventure Book — The game utilizes a storybook that serves as the rules reference, story guide, and game board, with adventures spanning several pages.
Video topics + discussion points
Quotes (from this video)
- These are the games that are generating the most traffic and discussion on that website
- This is a big game with lots of moving parts to track
- so when it's done it's gone
- This game is heavy and I'm not just referring to its rules or mechanisms
- Rising Sun was a phenomenal success on Kickstarter raising 4.2 million dollars
- setting a new record by being board game geeks hottest game for a fifth month in a row
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Two recommendations per category — a curveball for Jeff since he didn't know I was pulling out two classic picks.
- Draftasaurus and Catapult Kingdom are great for kids because eight-and-a-bit-year-olds can engage with simple rules and bright components.
- We want other people to love games, so you're going to get them games for Christmas whether they want them or not.
References (from this video)
- High thematic integration with story-driven gameplay
- Strong family appeal and emotional engagement
- Some players may prefer shorter experiences
- Protection, courage, imaginative play; bedtime adventure
- Cozy fantasy world seen through the eyes of stuffed animals guarding a child
- campaign-style storytelling with emotionally resonant moments
- Oathsworn: Into the Deepwood
- Thunder Road Vendetta
Mechanics (from transcript analysis)
- asymmetric character abilities — Each stuffed animal has unique powers that reflect character archetypes
- cooperative narrative campaign — Players advance a story through missions while managing a shared world
Video topics + discussion points
Quotes (from this video)
- "This is Spooktacular. It is spectacular and spooky."
- "The theme is very well integrated into the story that you're playing through."
- "You can feel the humanity of the ghosts and the dream transitions."
- "It's like Ford versus Ferrari for fashion."
- "The alien gets on board and starts growing. It’s iconic."
- "This is Mad Max on a board. Thunder Road Vendetta is fantastic."