In Suna Valo, two individuals take on the task of establishing their own farm in the Solarpunk world of Overgrown. Located in the picturesque "Sunny Valley" (Suna Valo), nestled at the foot of a mountain and crisscrossed by a broad river, the village of Foriro has been erected — a place of new beginnings! The farmers in this village supply valuable goods using their transport drones and river ships.
The construction of your farms is made possible through farm cards across various categories. Cultivate vast grain fields, and harvest beautiful water lilies or blue flowers. Deliver your sheep's wool to the village for clothing production or collect eggs from your free-roaming chickens. But amidst your explorations of the surrounding lands, don't forget to reinforce your fleet of transport drones!
Suna Valo features an innovative purchasing mechanism. Secure the right cards before your opponent does, snatch up the more valuable ones, and host prestigious events! Each time you acquire a new card for your farm, you activate an entire column of cards, causing your farm to flourish. However, you must also earn the resources to cover the costs of these cards.
At the end of three game rounds, the player with the most victory points emerges as the winner of this peaceful competition, having contributed the most to the development of Foriro!
—description from the publisher
- Deep, satisfying two-player engine-building feel
- Dynamic card acquisition from multiple displays
- Rewarding payoff when activating rows/columns
- Potentially complex for new players
- Resource storage mechanics can add bookkeeping overhead
- Resource management, farming, and village logistics
- A two-player farm-building game across three eras in a stylized world with settlers and bots.
- Abstract, mechanical with thematic touches like village festivals and ship orders
Mechanics (from transcript analysis)
- card drafting — Players acquire cards from village, personal, or opponent displays and add them to their tableau.
- Card drafting / selection — Players acquire cards from village, personal, or opponent displays and add them to their tableau.
- Column activation cascade — Activating a column triggers a cascade of resource production.
- Discoveries column & energy stones — Discoveries yield energy stones and revenue from deliveries and bot tracking.
- Festival and ship orders — Village festival triggers and ship-order fulfillment add strategic variety.
- Resource management — Three columns generate resources; some resources cannot be stored in the same column.
- Resource production columns — Three columns generate resources; some resources cannot be stored in the same column.
- Row activation condition — Activating a row requires having one of each card type in your tableau.
- tableau building — Purchased cards are placed face up into columns corresponding to card types (farms).
- Tableau building by type into columns — Purchased cards are placed face up into columns corresponding to card types (farms).
- Transport dock and drones — Activating the transport dock enables drones to perform deliveries.
Video topics + discussion points
Quotes (from this video)
- This is strictly a two-player game that's going to be played across three eras.
- It's a strong two-player game that feels deep and yet incredibly satisfying.