Description from the publisher:
THE BEAUTIFUL WILDERNESS
Sometimes you need to get off the beaten path to find a beautiful landscape to paint. Wake up early, hike deep into nature, and find your perfect spot. Some paintings sell for commissions, others you’ll keep for yourself, but you’re always going that extra mile to find inspiration.
OBJECTIVE
Over six days, players gain Renown by hiking to beautiful locations to paint landscapes, which they’ll later sell. Each day, players choose a Planning Card, which allows them to travel through the Wilderness and paint (i.e., pick up Landscape Cards). At day’s end, they can sell paintings to earn Renown (i.e., turn in Landscape Cards to gain Commission cards worth Renown). Players also earn Renown by completing Daily Goals and by possessing Landscape Paintings at game’s end.
GENERAL PLAY
Each day starts with a simultaneous Planning Phase, followed by individual Trek Phases, and ends with a Clean Up Phase. After the sixth day, a final Scoring Phase occurs.
Planning Phase: Players draw three Planning Cards and select one for the day. This sets the time they'll leave (initiative) how far they can move, and how many paintings they can paint.
Trek Phase: Based on when players started their hike, each player completes their Trek Phase. During their Trek phase, they'll move through the Wilderness, paint landscapes, and sell as commissions for Renown. There is also an end of turn check for the Daily Goal.
Clean Up Phase: Once all players have taken their Trek Phase, the Wilderness, Commission Cards, and Daily Goal are updated, and then the next day begins.
- Gorgeous landscape art by Beth Sobel (cards are stunning)
- Bright, accessible and tactile components
- Sketched/artistic vibe fits the theme well
- Artistic creation, painting and selling artworks.
- Artists go out to paint landscapes and sell pieces to commissioners.
- Bright, painterly, with a soft, relaxed tone.
Mechanics (from transcript analysis)
- Card-driven turn order / action pacing — A card determines turn order and the allowed movement and painting actions for that turn.
- placement/movement — Players move and place to paint portraits and landscapes to fulfill commissions.
Video topics + discussion points
Quotes (from this video)
- the art on the cards are absolutely stunning
- the cards are gorgeous
- I absolutely love the art in Similar
- the art in this game is so freaking cute
- Meadow is one that everyone talks about how beautiful the cards are
- the art is absolutely stunning
- the artwork is absolutely fabulous
References (from this video)
- Beth Sobel illustrations are standout
- Relaxing and comforting, a nice end to the meal
- Simple, approachable scoring and pacing
- Theme may be less appealing to some players
- Limited depth for players seeking heavier strategy
- artistic painting and market-driven card play
- coastal landscapes and sunsets
- gentle, comforting end-of-night experience
Mechanics (from transcript analysis)
- grid movement — Move across a grid to access painting opportunities.
- grid_movement — Move across a grid to access painting opportunities.
- pattern_painting — Select paintings that match market desires for scoring.
- set collection — Draft landscape cards to create paintings for points.
- set_collection — Draft landscape cards to create paintings for points.
Video topics + discussion points
Quotes (from this video)
- it is so much fun oh my goodness it is just
- it has an app that actually like talks you through the story
- you are a crew on a pirate ship
- Sunset Over Water is published by Pencil First Games and it is an incredible game and you are painting photos or painting pictures
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
- if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
- it's labeling it a green legacy game and promising a full reset at campaign end
- this has been a mind at suggested game production and i'm alex your board game sommelier signing off
- Sonora is a combination of a dexterity and a roll and write game
References (from this video)
- Solid two-player filler in a series
- Careful planning and efficient execution
- Navigation and contract fulfillment
- Two-player grid movement with contracts
- Polished, grid-based euro
- Floriferous
- Delicious
Mechanics (from transcript analysis)
- grid movement — Move on grid to collect contracts and complete objectives
- grid movement with contract drafting — Move on grid to collect contracts and complete objectives
Video topics + discussion points
Quotes (from this video)
- one of the coolest initiative mechanisms that I've ever seen
- this is like an essential because it is that good
- an absolute blast playing these couple of games
- the two-player card game on the market
- Mandala is absolutely smooth as silk
References (from this video)
- Accessible weight and quick play time (~20 minutes)
- Aesthetics and packaging consistent with Pencil First line
- Clear potential for a deeper look in a future ranking/review
- Some fiddly bits and parts aren’t always intuitive
- Urban grid movement and initiative
- Grid-based set collection in a small box footprint
- Lightweight, approachable strategy
- Pencil First catalog (companion context)
Mechanics (from transcript analysis)
- grid movement — Move around a small grid to collect cards and form sets
- initiative — An initiative mechanism influences turn order and strategic decisions
- set collection — Accumulate cards to complete sets for points
Video topics + discussion points
Quotes (from this video)
- I'm going unwrap this one and read the rules later
- hopefully the card play is going to be good in that one
- this is a brand new 2023 release
- it's a very simple card game and doesn't have this kind of Civ style gameplay
- I do like the way that works
References (from this video)
- Beautiful artwork similar to Parks
- Meditative experience
- Safe and calming
- Nature contemplation
- Water and sunset scenery
- Meditative landscape experience
- Parks
Mechanics (from transcript analysis)
- Beautiful Artwork — Aesthetic visual experience as core mechanic
Video topics + discussion points
Quotes (from this video)
- change your mind you can change the world
- there's a tool for every task
- 95 percent of therapy is building relationship
- the opposite of anxiety is not calmness it's actually trust
- games are vehicles for emotion
- i'm a mood doctor
- failure you the winner you learn
- there is no such thing as a purely rational logical gaming experience
- every single aspect of your life is emotional
- grades are fine but like the way we use grades to evaluate people that is violence
- it's all contextual and it's all what i'm doing it's all what the person is responding to
- games are part of the human experience
References (from this video)
- Warm, inviting setting
- Supportive, humorous playgroup dynamics
- Mechanics may feel repetitive over long sessions
- Cozy crafts and gentle competition
- Waterfront, coastal studio vibes with warm lighting
- Calm, friendly, with playful banter
- Calico
- Sunrise at the Studio
Mechanics (from transcript analysis)
- Public/private objectives — Objectives drive scoring and interaction
- resource drafting — Acquire resources to complete themed projects.
Video topics + discussion points
Quotes (from this video)
- it's cozy
- it's exactly like making donuts
- cozy game
- the initiative order... the lowest number is going to be the person to pick first
- these showpieces are very artsy
- it's not a heavyweight game, it's cozy and calm
- this is a showpiece