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Survive: Escape from Atlantis! box art

Survive: Escape from Atlantis!

Game ID: GID0310585
Game Info
Year
1982
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version).

"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

Description

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version).

"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video 3bluKQUhIT0 watch it played Analysis at 5:15 sentiment: positive
video_pk 69100 · mention_pk 165437
watch it played - Survive: Escape from Atlantis! video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • An entire community needing to escape a sinking island, with players prioritizing saving their own people and potentially hindering others.
  • An island suffering from a volcanic eruption
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when does a game stop being just a game
  • what would it take for a game's theme to challenge your moral compass or even just take you far enough outside of your comfort zone that you just don't really want to play the game anymore
  • I find what tomorrow is asking players to do reprehensible when taken at face value but when I approach a game generally I see myself as being fictionally transported into the situation that's presenting
  • if you have found a theme in a game that you feel has gone too far I'd be very curious to find out how you define that point
  • YouTube is going to be discontinuing video responses but that's okay
References (from this video)
No references stored for this video.
Video XC2Vg_1L9ZE Analysis at 0:57 sentiment: mixed
video_pk 66536 · mention_pk 162158
Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Still doing exactly what it set out to do over 40 years later.
Cons
  • The person sitting across from you controls all of them [creatures].
Thematic elements
  • Escaping a sinking island while directing predators at opponents
  • The island of Atlantis
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — A die determines which type of creature you move.
  • tile placement — The island sinks one tile at a time.
  • Variable player powers — Each survivor has a secret value only visible to its owner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video HRWXV-0D5ss Allies Are Enemies Top 10 List at 15:17 sentiment: positive
video_pk 65804 · mention_pk 159628
Allies Are Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, long-standing design with enduring appeal
  • mean-spirited humor balanced by silly fun
  • easy to teach and plays well with groups
Cons
  • can be brutal or frustrating for some players
  • older design feel may be less refined to modern standards
Thematic elements
  • survival with sharks, sea monsters, and whales
  • island civilization escaping as the island sinks
  • mean-spirited but silly fun; competitive survival
Comparison games
none
Mechanics (from transcript analysis)
  • hidden scoring on end islands — you score only the swimmers that reach their end islands and you cannot see others’ bets until the end
  • risk assessment and interaction — players may sacrifice others to improve own odds, sharks and monsters attack
  • tile/board setup with sinking island — players move boats and swimmers toward safe islands as threats operate on the sea
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are 10 new games that won't be on that list.
  • it's not necessarily like these have to be your very first game.
  • you reach into a bag and you grab a tile.
  • it's just mean. Every single thing you do is mean.
  • meanest thing you could do in a board game
  • this is my current favorite game of all time and it is a cooperative game
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 0:56
video_pk 61162 · mention_pk 153728
Allies or Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • survival chaos and interaction between players
  • Array
  • Atlantis, a sinking island with waters filled with hazards
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video dWDFgeX7G9k Allies or Enemies Top List at 2:01 sentiment: positive
video_pk 61105 · mention_pk 153570
Allies or Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, chaotic, and tense
  • Classic feel that still holds up
Cons
  • Mean-spirited play can be off-putting for some
  • Older design can feel heavier to teach for new players
Thematic elements
  • Survival under chaotic, adversarial conditions
  • Islands, sea travel, and peril as players guide meeples to safety
  • Array
  • positive
Comparison games
  • Talisman: Reincarnated
  • Atlantis?
Mechanics (from transcript analysis)
  • direct conflict — Players contend with each other to reach islands while threats (sharks, whales) appear
  • Tile removal and movement — Tiles of the island are flipped/removed to create danger; meeples move toward safety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one we are going to talk about is root
  • this is a very cutthroat mean game
  • the awesome thing about space base is you're always involved no matter what the player count is
  • next up is Clank and we're not really going to specify a Clank the photos are probably going to be of Clank in space
  • the super fun old timey bicycle race
  • Terra Mystica is such a simple like a weirdly simple rule set I'm always amazed at how easy it is to explain this game even to fairly new players
  • you're working towards building a cathedral
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 42:05 sentiment: positive
video_pk 30683 · mention_pk 90340
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 42:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • laugh-out-loud moments
  • family-friendly chaos
Cons
  • potential jealousy or tempers during play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • take that — Players move survivors and attempt to escape while rival players sink boats
  • take-that / direct interaction — Players move survivors and attempt to escape while rival players sink boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video 9_NcqaHe2hA Adam in Wales - Board Game Design Analysis at 33:36 sentiment: positive
video_pk 12785 · mention_pk 109427
Adam in Wales - Board Game Design - Survive: Escape from Atlantis! video thumbnail
Click to watch at 33:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates sense of wanton destruction
  • Vindictive gameplay mechanics
  • Engaging player interaction through destructive actions
Cons
none
Thematic elements
  • Survival and destruction
  • Island/Atlantis
  • Thematic
Comparison games
  • Downfall of Pompeii
Mechanics (from transcript analysis)
  • Tile destruction/removal — Players remove tiles from the board which knock pieces into the sea where sharks can attack them, creating a destructive gameplay experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that sense of destruction sheer destruction of the playing space and you don't get that much in board games
  • i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
  • i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
  • the deck is created as we play we're buying cards from a central pool
  • everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
  • everybody's running around a table shouting over each other trying to find the people with the same card
  • i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
  • everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
  • these are just the most fantastic little components that i've i've found in games i absolutely love them
  • it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
  • it's so frustrating it just gets in the way it's not fun
References (from this video)
No references stored for this video.
Video FGNXfrwoats No Rolls Barred Playthrough at 0:57 sentiment: mixed
video_pk 12257 · mention_pk 127665
No Rolls Barred - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high player interaction and strategic pressure
  • tense, dynamic play as the island sinks and sea monsters emerge
  • fluid movement between land and sea with dramatic turns
  • compact duration with memorable, chaotic moments
Cons
  • mean-spirited dynamics can sour relationships during play
  • chaos and randomness can feel unfair or punishing to lenient players
  • navigating boat scarcity and ally betrayals can lead to pugnacious play
Thematic elements
  • survival, evacuation, and competitive island-hopping under siege from sea monsters
  • Islands around Atlantis; sinking tiles as Atlantis sinks into the ocean; looming volcanic endgame
  • humorous, chaotic, with playful back-and-forth and light sabotage
Comparison games
none
Mechanics (from transcript analysis)
  • combat and hazards — Sea creatures interact with boats and meeples: sharks eat meeples, Krakens destroy boats; whales can disrupt but have different effects. Interaction adds direct conflict between players and fauna.
  • Combat: Damage Based — Sea creatures interact with boats and meeples: sharks eat meeples, Krakens destroy boats; whales can disrupt but have different effects. Interaction adds direct conflict between players and fauna.
  • end game bonuses — One of the mountain tiles contains a volcano; when revealed, the game ends and scoring occurs.
  • endgame via volcano — One of the mountain tiles contains a volcano; when revealed, the game ends and scoring occurs.
  • Events — Green-outlined tiles trigger immediate effects (e.g., extra boat, whale, or shark) when removed, adding surprise to the flux of play.
  • maritime transport and boarding — Boats can be moved if the owner has majority control; swimmers can be moved onto boats, and boats carry meeples toward islands.
  • meeple and boat movement — Players move their meeples across land and onto boats; movement is constrained (three spaces per turn, with boat movement under majority control).
  • random event tiles — Green-outlined tiles trigger immediate effects (e.g., extra boat, whale, or shark) when removed, adding surprise to the flux of play.
  • sea creature dice and movement — At the end of turns, a creature die is rolled to determine movement for sea monsters (sharks, whales, Krakens), adding chaos and threat to players’ plans.
  • tile sinking / island erosion — On each turn the active player removes a tile from the island to simulate Atlantis sinking; progression from beach to forest to mountains, culminating in an endgame trigger via a volcano tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Atlantis slowly sinking beneath the waves
  • we count up the points on our dudes bums
  • it's a mean
  • we're playing Survive Escape from Atlantis
  • Atlantis is sinking into the ocean one tile at a time
References (from this video)
No references stored for this video.
Video jtuVA4SAa9Y Our Family Plays Games Top List at 15:01 sentiment: positive
video_pk 4241 · mention_pk 104927
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction and thematic tension
  • Accessible group play with light strategy
  • Great family/party game with a strong theme
Cons
  • Age and complexity can vary by edition
  • Some may find it overly chaotic
Thematic elements
  • Survival against sharks, sea monsters, and natural hazards
  • Islands sinking, survivors trying to escape by boats
  • Cooperative/competitive rescue with risk
Comparison games
none
Mechanics (from transcript analysis)
  • Barnstorming/board-chaining — Movement and threat interactions around the floating island.
  • Cooperative play with competitive tension — Players navigate survivors to boats while threats threaten every side.
  • take that — Opponents' actions can disrupt others' rescue efforts.
  • Take-that and chaos — Opponents' actions can disrupt others' rescue efforts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • enter from a place of curiosity not judgment
  • what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
  • recognizing intent but speaking to impact
  • play testing is the most exciting, most important part of play testing
  • it's about entering conversations with curiosity and not judgment
  • don't judge Monopoly, don't judge people who enjoy different games
References (from this video)
No references stored for this video.
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