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Survive: Escape from Atlantis! box art

Survive: Escape from Atlantis!

Game ID: GID0310585
Game Info
Year
1982
Players
2-4
Age
8+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version).

"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

Description

Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score.

An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety.

Survive is very similar to Escape from Atlantis with some key differences.

Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis" and is actually found here: Survive: Escape from Atlantis! because it came with the dolphins and dive dice which were removed from the anniversary edition which was released a couple of years later (though they were later made available by themselves for owners of that version).

"Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survive Line".

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 23 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–28 of 28
Video LoaLcMD-aOE Top List at 1:17 sentiment: positive
video_pk 129713 · mention_pk 369115
Survive: Escape from Atlantis! video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules
  • Harsh outcomes
  • Thematic hazards
Cons
  • Players may not be friends at the end
Thematic elements
  • Escape from Atlantis
  • Atlantis
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Trying to get your meeples into the corners of the board, which are the safe islands.
  • Set Collection — Score points on the bottom once they get there.
  • Tile Laying/Removal — The island in the middle every turn is going to sink.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have officially reached the halfway mark of my top 50 games in my collection.
  • And these next five, they're good. They're really, really good.
  • I love board games.
References (from this video)
No references stored for this video.
Video -OIaBJ7D-bo Board Games UnLocked Discussion at 8:06 sentiment: positive
video_pk 117038 · mention_pk 330091
Board Games UnLocked - Survive: Escape from Atlantis! video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • Have the expansion
Cons
  • The theme is somewhat unsettling
Thematic elements
  • Survival
  • Ocean
Comparison games
none
Mechanics (from transcript analysis)
  • expansion integration — The host mentions having the expansion and incorporates it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised hey everyone welcome back to another edition of what's in the box
  • it's not coming my 52 Wow anyway that's whatever whatever you got sort of here to hear about my shitty X interior to see what I got
  • I'm going to let you guys know I don't really know much about the stuff I bought because i buy stuff because I need of help for this lonely planet's orbital absolutely loved the base game
  • I really went a lot for all the expansions you guys if you haven't seen my run through go check out you know my side run through in the discussion but it I absolutely love this game
  • this beam is super fun if you don't know what it is but oh my god it's so fun kind of freaks me out a little bit because your people is a good fall into the ocean and sharks everything or sewing it's everything I don't want to happen to me in real life
  • if you are liking these these what's in the box basically it kind of insight into the things i order some severe imbalance all these and have an interest in any of these yeah i got a lot of expansions like a lot uh because tackle is going to be awesome about it
  • if you want to see any of these run through or reviewed give my no runs a review for the ones that are expansions let me know in the comments below
References (from this video)
No references stored for this video.
Video 8GGBULhqnMo Watch It Played Discussion at 4:40 sentiment: positive
video_pk 92603 · mention_pk 248855
Watch It Played - Survive: Escape from Atlantis! video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Opponents try to throw sharks and sea monsters and whales at you to sink your boats and eat your people.
Thematic elements
  • Saving your people from a disappearing island and sea dangers
  • An island that is slowly eroding
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to Watch It Played. My name is Rodney Smith.
  • The decider perk level allows people to vote on what game we do next.
  • I want to reassure you that's not what I intend at all.
  • I want to assure you the long format playthroughs are what I personally enjoy the most as well.
  • So, my goal here is to explain each of these games in less than 15 seconds.
  • Unfortunately, your opponents are trying to throw sharks and sea monsters and whales at you to sink your boats and eat your people. Lots of nasty fun.
  • Anyway, war game but light war game, not a heavy war game.
  • So, it's a lot of backstabbing and wheeling and dealing.
  • And the game comes with a pair of sunglasses for the president to wear while he or she is the president.
  • Well, that's it for now. In the next episode, hopefully we'll be continuing our Super Dungeon Explore playthrough.
References (from this video)
No references stored for this video.
Video E2I2JfN6w34 Allies or Enemies Top 100 List at 8:09 sentiment: positive
video_pk 90240 · mention_pk 240822
Allies or Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, mean-spirited fun
  • Iconic theme with sharks and whales
Cons
  • Can be brutal in multiplayer dynamics
Thematic elements
  • Survival and maneuvering while threats arise
  • Atlantis, island sinking
  • mean-spirited but humorous interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Move pieces off an island while avoiding hazards and attacking others.
  • area control / direct interaction — Move pieces off an island while avoiding hazards and attacking others.
  • Elimination risk / push-your-luck — Dangers and predators add risk as players try to escape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and this is how we're doing it
  • these are just at this current period of time
  • it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
  • feel free to share your list as we go through we would love to see it
  • it's almost guaranteed to fail like your ship gets torn apart
  • it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video H-ZHprQqvuU Allies or Enemies Top 10 List at 7:50 sentiment: positive
video_pk 90059 · mention_pk 240146
Allies or Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High tension and satisfying moments when others fail
  • Clear push-your-luck and race-to-safety feel
  • Good family-friendly competitive experience
Cons
  • Mean-spirited moments can be a turn-off for some
  • Not ideal for very large groups
Thematic elements
  • Survival and cutthroat competition
  • Island sinking into dangerous waters with sharks and sea serpents
  • tense and satisfying when you crash a rival's boat
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Flip a tile and roll dice to move meeples; risk of opponents being dumped into dangerous waters.
  • sharks/sea serpent dynamic — Dice moves sharks and sea serpents to threaten vulnerable swimmers.
  • tile placement and dice-driven movement — Flip a tile and roll dice to move meeples; risk of opponents being dumped into dangerous waters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one player chooses a card and says any word or words that might relate to it
  • every answer feels kind of right and every card is inherently interesting
  • it is all kind of zen and people get so wrapped up in the pictures and the guessing that it is rare that anybody gets too serious about the score
  • flip a card then everyone draws the tetra shape on their maps
  • the rules are simple
  • you all play it once all the time
  • the lines on one card need to match the lines on the other
  • this is an ultra fast and ultra messy card game
  • the art is adorable look at those guys
  • draft asaurus which plays up to five all the fun of drafting but with the cool tactile pieces shaped like dinosaurs
  • survive escape atlantis
References (from this video)
No references stored for this video.
Video 6w6RWiUBwqo Drive Thru Games Analysis at 4:24 sentiment: positive
video_pk 89483 · mention_pk 237669
Drive Thru Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game.
  • Definitely recommend it.
Cons
none
Thematic elements
  • Escaping a sinking island
  • An island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competitors carve up districts and set up industries.
  • bluffing — Players have meeples with different point values underneath, and they try to bluff about which meeples they are trying to save.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a deck builder but also like a race for the galaxy
  • you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
  • the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
  • as a whole the sum of those parts it there's nothing else really that feels like this game
  • the original one really fell on its face
  • there was a lot of problems with it
  • it didn't really do well out of the gate
  • the rules would just end up being too clunky and stuff like that
  • that first edition really kind of stumbled out of the gate
References (from this video)
No references stored for this video.
Video Fg7ojfCItcY Board Gaming Ramblings Other at 6:15
video_pk 86408 · mention_pk 223407
Board Gaming Ramblings - Survive: Escape from Atlantis! video thumbnail
Click to watch at 6:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • volcano eruption
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video CmhO4JUfe0s BlampCo! Playthrough at 0:57 sentiment: neutral
video_pk 84408 · mention_pk 214458
BlampCo! - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Classic thematic appeal with straightforward rules
  • Tension builds from evolving board state and hazards
  • Accessible to families and casual gamers
Cons
  • Older design can feel dated to modern gamers
  • Luck and moment-to-moment hazards can dominate outcomes
  • Potential downtime in multi-player sessions
Thematic elements
  • survival, escape, and hazard avoidance on a flooded island
  • Atlantis during a mythic sea escape where inhabitants attempt to reach safety while perils abound
  • light thematic with clear goals and escalating danger
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Decisions hinge on which areas are safer to occupy as the board changes with tides or events.
  • Area-based risk assessment — Decisions hinge on which areas are safer to occupy as the board changes with tides or events.
  • Compound Scoring — Players score based on survival or escape success, with potential for mutual interaction affecting end results.
  • End-condition driven scoring — Players score based on survival or escape success, with potential for mutual interaction affecting end results.
  • Hazard and predator interaction — Elements (e.g., sea hazards, predators) create risk that can alter a player's advance or cause elimination.
  • Movement and navigation — Players move their pieces across a board toward safe zones while contending with hazards and other players.
  • player interaction and competition — Direct competition for space and resources drives tension and strategic choices.
  • Positive Player Interaction — Direct competition for space and resources drives tension and strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Survive Escape from Atlantis.
  • Ding ding in correct.
  • That was fast.
  • Don't even worry about it.
  • I regret this immediately.
  • I'm transformed. I am a bad person.
References (from this video)
No references stored for this video.
Video 3bluKQUhIT0 watch it played Analysis at 5:15 sentiment: positive
video_pk 69100 · mention_pk 165437
watch it played - Survive: Escape from Atlantis! video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • An entire community needing to escape a sinking island, with players prioritizing saving their own people and potentially hindering others.
  • An island suffering from a volcanic eruption
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when does a game stop being just a game
  • what would it take for a game's theme to challenge your moral compass or even just take you far enough outside of your comfort zone that you just don't really want to play the game anymore
  • I find what tomorrow is asking players to do reprehensible when taken at face value but when I approach a game generally I see myself as being fictionally transported into the situation that's presenting
  • if you have found a theme in a game that you feel has gone too far I'd be very curious to find out how you define that point
  • YouTube is going to be discontinuing video responses but that's okay
References (from this video)
No references stored for this video.
Video XC2Vg_1L9ZE Analysis at 0:57 sentiment: mixed
video_pk 66536 · mention_pk 162158
Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Still doing exactly what it set out to do over 40 years later.
Cons
  • The person sitting across from you controls all of them [creatures].
Thematic elements
  • Escaping a sinking island while directing predators at opponents
  • The island of Atlantis
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — A die determines which type of creature you move.
  • Tile Placement — The island sinks one tile at a time.
  • Variable player powers — Each survivor has a secret value only visible to its owner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video HRWXV-0D5ss Allies Are Enemies Top 10 List at 15:17 sentiment: positive
video_pk 65804 · mention_pk 159628
Allies Are Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, long-standing design with enduring appeal
  • mean-spirited humor balanced by silly fun
  • easy to teach and plays well with groups
Cons
  • can be brutal or frustrating for some players
  • older design feel may be less refined to modern standards
Thematic elements
  • survival with sharks, sea monsters, and whales
  • island civilization escaping as the island sinks
  • mean-spirited but silly fun; competitive survival
Comparison games
none
Mechanics (from transcript analysis)
  • hidden scoring on end islands — you score only the swimmers that reach their end islands and you cannot see others’ bets until the end
  • risk assessment and interaction — players may sacrifice others to improve own odds, sharks and monsters attack
  • tile/board setup with sinking island — players move boats and swimmers toward safe islands as threats operate on the sea
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are 10 new games that won't be on that list.
  • it's not necessarily like these have to be your very first game.
  • you reach into a bag and you grab a tile.
  • it's just mean. Every single thing you do is mean.
  • meanest thing you could do in a board game
  • this is my current favorite game of all time and it is a cooperative game
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 0:56
video_pk 61162 · mention_pk 153728
Allies or Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • survival chaos and interaction between players
  • Array
  • Atlantis, a sinking island with waters filled with hazards
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video dWDFgeX7G9k Allies or Enemies Top List at 2:01 sentiment: positive
video_pk 61105 · mention_pk 153570
Allies or Enemies - Survive: Escape from Atlantis! video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, chaotic, and tense
  • Classic feel that still holds up
Cons
  • Mean-spirited play can be off-putting for some
  • Older design can feel heavier to teach for new players
Thematic elements
  • Survival under chaotic, adversarial conditions
  • Islands, sea travel, and peril as players guide meeples to safety
  • Array
  • positive
Comparison games
  • Talisman: Reincarnated
  • Atlantis?
Mechanics (from transcript analysis)
  • direct conflict — Players contend with each other to reach islands while threats (sharks, whales) appear
  • Tile removal and movement — Tiles of the island are flipped/removed to create danger; meeples move toward safety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first one we are going to talk about is root
  • this is a very cutthroat mean game
  • the awesome thing about space base is you're always involved no matter what the player count is
  • next up is Clank and we're not really going to specify a Clank the photos are probably going to be of Clank in space
  • the super fun old timey bicycle race
  • Terra Mystica is such a simple like a weirdly simple rule set I'm always amazed at how easy it is to explain this game even to fairly new players
  • you're working towards building a cathedral
References (from this video)
No references stored for this video.
Video 0VcYadM0Z4s Gaming with Edo & Jessica Review at 0:41 sentiment: positive
video_pk 40079 · mention_pk 121164
Gaming with Edo & Jessica - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy setup and straightforward play
  • high replayability; plays multiple times in a single session
  • great production values and attractive components
  • pleasing colors and tactile feel of tiles and explorer pieces
  • engages players with planning, interaction, and tense near-misses
  • family-friendly with broad appeal across ages
Cons
none
Thematic elements
  • survival, exploration, chaos, push-your-luck decisions
  • Atlantis in peril; island sinks, boats and explorers must reach safety
  • tactical danger with evolving board state via tile reveals and random events
Comparison games
  • Liftoff
Mechanics (from transcript analysis)
  • attack via dice-driven events — A rolled die triggers hazards such as sharks that move toward explorers to threaten or remove them.
  • boat-based escape — Explorers must reach boats and navigate to safety at designated corners.
  • limited explorer movement — On a turn, players distribute a total of three movement points among explorers (one 3, or 2+1, or three 1s).
  • opponent tile manipulation — Players may remove tiles from under opponents, potentially displacing their explorers into danger.
  • sea threats — Whales destroy boats and sea monsters eat explorers, creating additional peril.
  • tile reveal — After moves are resolved, a new tile is revealed, potentially altering paths and hazards.
  • Tile/Map Shifting — After moves are resolved, a new tile is revealed, potentially altering paths and hazards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fun
  • i cannot recommend this game highly enough
  • it's that much fun
  • it's really pleasing
  • i really enjoy the colors
  • i like the feel of the tiles
  • it's a really good game
  • great production values
References (from this video)
No references stored for this video.
Video 0Ie1mKcy5AY Game Night Picks - Pair Of Dice Paradise Discussion at 3:02 sentiment: positive
video_pk 38542 · mention_pk 116080
Game Night Picks - Pair Of Dice Paradise - Survive: Escape from Atlantis! video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic, approachable survival theme
  • gateway-level game with accessible rules
  • strong component nostalgia and family appeal
Cons
  • strong-cutthroat decisions in some player group dynamics
  • luck-influenced outcomes can be variable
Thematic elements
  • island evacuation, survival racing, and peril
  • mythic island survival with rising seas and predators
  • family-friendly adventure with risk and competition
Comparison games
none
Mechanics (from transcript analysis)
  • area-control / tile-based island map — players move meeples around a sinking island, balancing danger and escape
  • competitive resource management — players attempt to rescue meeples and avoid predators while navigating sea threats
  • risk and choice dynamics — decisions about which paths to take and which creatures to engage with influence outcome
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are pair of dice paradises
  • a quick playing fantasy role-playing romp designed to replicate the RPG dungeon delving experience while being played with coasters and a coin
  • light dungeon crawler that includes classic RPG elements with a focus on being easy to learn having a relatively short time frame and being portable
  • as players scramble to the neighboring islands dodging sharks and other predators by any means necessary to survive
  • great gateway games introducing new players to what the tabletop gaming hobby has to offer
  • Survive Space Attack is based on the rules for survival in Atlantis while adding some new features
  • sounds easy enough but you should know that buildings must be carefully planned for example building shelters for colonists requires oxygen and generating oxygen requires plants and growing plants requires water
  • three missions have been completed before the game ends and the player with the most opportunity points is declared the winner on Mars
  • I really like 504 but I do think that I actually appreciate it more as a creative design exercise than that has a game to play
  • the box that packs hundreds of different games within it... hundreds of potentially mediocre games
  • Conflict of Plants environmental dynamics show how ecosystem balance matters
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 42:05 sentiment: positive
video_pk 30683 · mention_pk 90340
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 42:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • laugh-out-loud moments
  • family-friendly chaos
Cons
  • potential jealousy or tempers during play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Take That — Players move survivors and attempt to escape while rival players sink boats
  • take-that / direct interaction — Players move survivors and attempt to escape while rival players sink boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video 9_NcqaHe2hA Adam in Wales - Board Game Design Analysis at 33:36 sentiment: positive
video_pk 12785 · mention_pk 109427
Adam in Wales - Board Game Design - Survive: Escape from Atlantis! video thumbnail
Click to watch at 33:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates sense of wanton destruction
  • Vindictive gameplay mechanics
  • Engaging player interaction through destructive actions
Cons
none
Thematic elements
  • Survival and destruction
  • Island/Atlantis
  • Thematic
Comparison games
  • Downfall of Pompeii
Mechanics (from transcript analysis)
  • Tile destruction/removal — Players remove tiles from the board which knock pieces into the sea where sharks can attack them, creating a destructive gameplay experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that sense of destruction sheer destruction of the playing space and you don't get that much in board games
  • i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
  • i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
  • the deck is created as we play we're buying cards from a central pool
  • everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
  • everybody's running around a table shouting over each other trying to find the people with the same card
  • i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
  • everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
  • these are just the most fantastic little components that i've i've found in games i absolutely love them
  • it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
  • it's so frustrating it just gets in the way it's not fun
References (from this video)
No references stored for this video.
Video FGNXfrwoats No Rolls Barred Playthrough at 0:57 sentiment: mixed
video_pk 12257 · mention_pk 127665
No Rolls Barred - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high player interaction and strategic pressure
  • tense, dynamic play as the island sinks and sea monsters emerge
  • fluid movement between land and sea with dramatic turns
  • compact duration with memorable, chaotic moments
Cons
  • mean-spirited dynamics can sour relationships during play
  • chaos and randomness can feel unfair or punishing to lenient players
  • navigating boat scarcity and ally betrayals can lead to pugnacious play
Thematic elements
  • survival, evacuation, and competitive island-hopping under siege from sea monsters
  • Islands around Atlantis; sinking tiles as Atlantis sinks into the ocean; looming volcanic endgame
  • humorous, chaotic, with playful back-and-forth and light sabotage
Comparison games
none
Mechanics (from transcript analysis)
  • combat and hazards — Sea creatures interact with boats and meeples: sharks eat meeples, Krakens destroy boats; whales can disrupt but have different effects. Interaction adds direct conflict between players and fauna.
  • Combat: Damage Based — Sea creatures interact with boats and meeples: sharks eat meeples, Krakens destroy boats; whales can disrupt but have different effects. Interaction adds direct conflict between players and fauna.
  • End Game Bonuses — One of the mountain tiles contains a volcano; when revealed, the game ends and scoring occurs.
  • endgame via volcano — One of the mountain tiles contains a volcano; when revealed, the game ends and scoring occurs.
  • Events — Green-outlined tiles trigger immediate effects (e.g., extra boat, whale, or shark) when removed, adding surprise to the flux of play.
  • maritime transport and boarding — Boats can be moved if the owner has majority control; swimmers can be moved onto boats, and boats carry meeples toward islands.
  • meeple and boat movement — Players move their meeples across land and onto boats; movement is constrained (three spaces per turn, with boat movement under majority control).
  • random event tiles — Green-outlined tiles trigger immediate effects (e.g., extra boat, whale, or shark) when removed, adding surprise to the flux of play.
  • sea creature dice and movement — At the end of turns, a creature die is rolled to determine movement for sea monsters (sharks, whales, Krakens), adding chaos and threat to players’ plans.
  • tile sinking / island erosion — On each turn the active player removes a tile from the island to simulate Atlantis sinking; progression from beach to forest to mountains, culminating in an endgame trigger via a volcano tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Atlantis slowly sinking beneath the waves
  • we count up the points on our dudes bums
  • it's a mean
  • we're playing Survive Escape from Atlantis
  • Atlantis is sinking into the ocean one tile at a time
References (from this video)
No references stored for this video.
Video gsmsiv7nZIw Our Family Plays Games Discussion at 41:18 sentiment: positive
video_pk 10789 · mention_pk 104704
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 41:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong family bonding and shared tension
  • memorable moments of boats and sharks create laughter and drama
Cons
  • thematic intensity may overwhelm new players
  • older components and rules can be fiddly
Thematic elements
  • cooperative-competition survival as a family
  • Islands with a sinking volcano and peril from sharks and sea monsters
  • family-focused tension and improvisation
Comparison games
none
Mechanics (from transcript analysis)
  • area movement / risk — boats transport tribes to safety while hazards attack
  • simultaneous hidden actions / planning — players place tribes on islands and boats while danger rises
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Above and Below is a wonderful game that blends storytelling with village-building.
  • The storytelling sparks imagination and makes it a great family experience.
  • Settlers of Katon… we still call it Settlers of Katon.
  • you negotiate to get the resources you need to grow your settlements.
  • Clank is a great game and we even have a Bunny Mafia promo card.
  • you go into the dragon’s lair and try to escape with the loot.
  • Dominion… they have just they're about to come out with the 16th expansion.
  • we love the minion and the endless engine-building possibilities.
  • Grant loves King of Tokyo.
  • this game is BattleBots on a board.
  • the robots are the cutest little robots you ever want to see.
  • Trio it's called Trio.
References (from this video)
No references stored for this video.
Video 7GlhUw2TnZg Our Family Plays Games Discussion at 1:01:30 sentiment: positive
video_pk 10115 · mention_pk 93473
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 1:01:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, chaotic fun for families
  • Nostalgic feel
Cons
  • Can be chaotic and occasionally frustrating
Thematic elements
  • adventure, peril
  • island survival against sea monsters
  • high-stakes, family-friendly chaos
Comparison games
  • Jamaica
  • N/A
Mechanics (from transcript analysis)
  • Risk Management — decisions about when to risk moving to safety vs. staying put
  • simultaneous play / movement — players secretly move boats and passengers to safety while sharks/trolls threaten
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's mechanics that make the game
  • the Rondale (rondel) mechanic is strong
  • Survive is the most treacherous blood curdling game in our household
  • Starla month
References (from this video)
No references stored for this video.
Video j_w5rDPfR-0 Our Family Plays Games Top List at 41:06 sentiment: positive
video_pk 8856 · mention_pk 104081
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 41:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative-leaning survival with competitive tension
  • island survival with sharks and sea monsters as threats
  • story-driven action for survival on a changing board
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative_elimination — trying to save survivors while opponents may threaten others
  • tile_placement — placing survivors on the island tiles to escape danger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a wonderful day to celebrate mothers and what they do for us.
  • I'm going to give you a list of games that you can just take to the table and have a good time.
  • Survive is so much fun—take a look at it—you will laugh till you cry.
  • Cat in the Box hands down. Yes, hands down, cat in the box.
References (from this video)
No references stored for this video.
Video lPnSCK_AKm8 Board With Steve Top List at 1:29 sentiment: positive
video_pk 8812 · mention_pk 119339
Board With Steve - Survive: Escape from Atlantis! video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and approachable rules
  • Memorable moments with sea monsters and island peril
  • Good balance of luck and strategy for casual play
Cons
  • Can feel mean or punitive to some players due to take-that elements
Thematic elements
  • Survival against natural and predator threats with a splash of chaos
  • Isolated island with perilous travel to evacuate before sinking
  • Adventurous, survival-focused with light social interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Evacuation/escape mechanics — Players attempt to move their meeples off the island via boats as danger closes in.
  • memory element — There is a memory aspect tied to meeple identity that fades over time.
  • take-that interactions — Direct disruptions from wildlife or other players affect progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the sanctury cards in this game. They offer a lot of endgame scoring.
  • it's mean like really mean
  • it's a rockus blast to play
  • this is such a fun racing game and it's one of the few racing games that actually feels like a racing game
  • I'll never understand why this game doesn't get pushed more as a mainstream title
  • you cut the right wire
  • it's co-op
  • the big chunky gavel smashing it off the ground
References (from this video)
No references stored for this video.
Video RMi52CgVdkc Our Family Plays Games Discussion at 22:36 sentiment: positive
video_pk 5566 · mention_pk 124087
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 22:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • exciting chaos
  • great for family play
  • engages all ages
Cons
  • can be confrontational
  • takes a bit to set up
Thematic elements
  • cooperative-chaotic escape with competing players
  • island survival against sea monsters
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players try to escape by loading their figures aboard ships
  • exposure to threats — sea monsters and sharks threaten players in a chaotic manner
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a sprint it's a marathon
  • representation matters so i want to see that
  • wear a mask, social distance
References (from this video)
No references stored for this video.
Video KCG5DrizGvg Our Family Plays Games Discussion at 31:27 sentiment: positive
video_pk 5118 · mention_pk 120333
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 31:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, lighthearted family dynamic
  • easy to teach and quick to play
Cons
  • some players might feel crowded during turns
  • older editions can feel dated
Thematic elements
  • escape and peril on the high seas
  • islands and sea, monsters, and survival
  • family-friendly adventure
Comparison games
  • Ticket to Ride
  • Wingspan
Mechanics (from transcript analysis)
  • area interaction — player choices affect boat movement and crowding.
  • push-your-luck — players risk decisions to move boats and load transports while avoiding hazards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be patient y'all.
  • People think we're a warehouse and I constantly tell people we're not a warehouse.
  • The container price has quintupled in price.
  • the pod father of gaming
  • Shipping is a nightmare
  • We are bottom of the barrel right now
  • This is going to be a new normal for lead times
  • If you ship at $3,000 per container, you’re adding costs per unit
References (from this video)
No references stored for this video.
Video jtuVA4SAa9Y Our Family Plays Games Top List at 15:01 sentiment: positive
video_pk 4241 · mention_pk 104927
Our Family Plays Games - Survive: Escape from Atlantis! video thumbnail
Click to watch at 15:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction and thematic tension
  • Accessible group play with light strategy
  • Great family/party game with a strong theme
Cons
  • Age and complexity can vary by edition
  • Some may find it overly chaotic
Thematic elements
  • Survival against sharks, sea monsters, and natural hazards
  • Islands sinking, survivors trying to escape by boats
  • Cooperative/competitive rescue with risk
Comparison games
none
Mechanics (from transcript analysis)
  • Barnstorming/board-chaining — Movement and threat interactions around the floating island.
  • Cooperative play with competitive tension — Players navigate survivors to boats while threats threaten every side.
  • Take That — Opponents' actions can disrupt others' rescue efforts.
  • Take-that and chaos — Opponents' actions can disrupt others' rescue efforts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • enter from a place of curiosity not judgment
  • what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
  • recognizing intent but speaking to impact
  • play testing is the most exciting, most important part of play testing
  • it's about entering conversations with curiosity and not judgment
  • don't judge Monopoly, don't judge people who enjoy different games
References (from this video)
No references stored for this video.
Video E13sz-l9B54 Foster the Meeple Top List at 5:20 sentiment: positive
video_pk 3773 · mention_pk 89601
Foster the Meeple - Survive: Escape from Atlantis! video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, thematic take on a survivors scenario
  • Strong flavor in a short play session
Cons
  • Older design may feel dated
  • Interaction can be chaotic with multiple players
Thematic elements
  • Survival and evacuation under pressure
  • Atlantis island on the verge of breaking apart
  • Cutthroat, tense risk management
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players allocate actions to move, rescue, or flee.
  • Dice Rolling — Dice determine movement outcomes and hazards.
  • Grid Movement — Pieces move on a map grid as the island floods.
  • map reduction — Tiles and landmass shrink as the sea rises.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we are going back in time to before Y2K"
  • "starting with games from 2000 the year 2000 and before we call those the before times"
  • "I am obsessed with that theme like making movies"
  • "I just think it looks really really neat"
References (from this video)
No references stored for this video.
Video ofLuLFgZ0xs Board With Steve Top List at 9:05 sentiment: positive
video_pk 2435 · mention_pk 99067
Board With Steve - Survive: Escape from Atlantis! video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deliciously evil and fun
  • satisfying chaos
Cons
  • can be brutal and frustrating
Thematic elements
  • survival, panic, and friendly sabotage
  • Island evacuation surrounded by Krakens, sharks and wheels
  • deliciously evil and fun
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — determine movement of monsters and players
  • press-your-luck / ambush — move dangers to hinder others
  • take-that interactions — screw over opponents in chaotic ways
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game it makes it super interactive
  • it's really quite mean
  • this game is mean but it's only mean at two players
  • it's so highly interactive
  • this is easily one of my favorite auction games ever
References (from this video)
No references stored for this video.
Video xRMo0rzZp5s BoardGameBollocks Playthrough at 0:00 sentiment: positive
video_pk 1015 · mention_pk 2855
BoardGameBollocks - Survive: Escape from Atlantis! video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, chaotic player interactions
  • Encourages strategic planning and adaptation
  • Accessible and family-friendly rules
Cons
  • Potential imbalance due to randomness
  • Rule complexity can confuse new players
Thematic elements
  • Survival, exploration, and conflict with sea creatures
  • Islands, coastal archipelago with ocean exploration
  • Competitive, emergent through player choices
Comparison games
none
Mechanics (from transcript analysis)
  • end_condition — Game ends when the volcano tile is revealed, creating a race to safety.
  • Movement — Players move explorers and ships across the board within a limited number of spaces per turn.
  • sea_creature_interactions — Sharks, sea serpents, whales, and other events affect survival and positioning.
  • terrain_tile_removal — Terrain tiles are drawn, placed, or removed to alter the board and create hazards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you reveal the volcano the game ends
  • you can move your explorers hand or ships you want
  • three movement points
References (from this video)
No references stored for this video.
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