All Aboard! — The Cooperative Train Game
You begin this cooperative, family-friendly train game by controlling just a few trains on the tracks. At first, it’s easy to make them travel where you like. As more trains arrive, you have to plan and coordinate your train schedules. Is the signal green? Where is this train going? Oh no, the switch wasn’t set! If your train heads off in the wrong direction, your goods won’t arrive on time! Only by working together to schedule and move your trains efficiently, will you and your team of conductors be able to win the game.
The two different gameboards, Central Europe and North America, each bring fun challenges to overcome. In this cooperative strategy train game work with your teammates to build a network of trains that run at different speeds to transport goods as efficiently as possible. It has simple rules that are easy to learn and allow you to jump right into the action. Switch & Signal features a double-sided game board, city tile variants, and customizable difficulty levels.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Works well cooperatively
- Good communication encouraged
- Excellent design
- Lacks replayability
- Could use more maps/expansion content
- get particular goods to particular locations on this map
Mechanics (from transcript analysis)
- Cooperative — I think it works extremely well when it's in a Cooperative setting.
- Pick-Up and Deliver — This is a pickup and deliver Style game where you're trying to get particular Goods to particular locations on this map.
- Route Building — Playing cards from your hand in order to change the track location or orientation so that the trains are moving efficiently and not going to be on a on a crash course to collide with each other.
Video topics + discussion points
Quotes (from this video)
- Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
- if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
- I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
- Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
- And yeah there is good as party games get and as good as coopertive games get in my opinion
- Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
- Really cool puzzle
- Very very cool puzzle
- May become less engaging with repeated play
- Cooperative play might lack discussion due to apparent optimal moves
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
- Surprised at how good it is.
- Really good solo.
- Wouldn't play it multiplayer.
- Trains
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, you wanted to see me fail.
- Thank you so much. It's always glad great to hear that.
- I really like the art design here. These are like these old school trains here, right?
- This one has a simple cards and information you can just play.
- It's a very quick and very tight game.
- Oh, this is a horrible game.
- That's like the most amazing thing ever because um that is really really fun.
- So yeah, that is a shame had we just drawn that three and the zero right then we would have had only two points instead of four but that's how the game sometimes goes.
- I find this game quite hard I find this is a pretty tough game actually.
References (from this video)
- Really, really like this game
- Amazing puzzle that is really fun to play
- Can play solo really well
- Would not play with other people (pure solo)
- Each game is very, very similar
- Will not be able to play this a lot more often
- Manage train routes to pick up and deliver goods.
Mechanics (from transcript analysis)
- Cooperative — This is um a cooperative or solo game.
- Puzzle — And also, it's kind of a puzzle you can solve, right?
- Route management — You are trying to manage like how these uh how these trains go into the different uh go into like like pick up different goods from like these stations and bring them down to M.
Video topics + discussion points
Quotes (from this video)
- Over the years my collection has grown a lot and I've come to realize it's just too big. I want to make sure the games I own actually get played more often. That means I need to let some go.
- So here's where you come in. In this series, I'll show you five games from my two cell pile in each video, and I'm asking you to decide which of them should get a final spotlight, a solo play through or overview before I sell them.
- The two games with the most votes will stay just long enough for me to make one last video about them, and then they'll be on their way, too.
- It doesn't have enough staying power compared with like the other games in my collection.
- It really really can't hold a candle against all the other stuff in my collection.
- I think the game is fine, but it doesn't like capture me enough um that I would actually want to want to like keep playing, keep playing it over and over again.
- This game has great components and also the gameplay is quite unique and I like like the transparent cards and like how these ducks are actually placed uh in that little uh the little plastic thingy here right behind you.
- This is an amazing puzzle that is really fun to play.
- I would not play this with other people. I think this is a pure solo game.
References (from this video)
- Unique twist on cooperative games
- Nerve-wracking, crunchy puzzle
- Strong design pedigree and puzzle feel
- The theme may not be immediately accessible to all
- Not a mainstream title; more of a niche pickup
- logistics and coordination of trains in a cooperative setting
- rail network puzzle with signals and switches
- crunchy, puzzle-like co-op with a thematic railway feel
Mechanics (from transcript analysis)
- Cooperative pick-up-and-deliver puzzle — Players work together to move goods via trains with signals and switches.
- Network/Route Building — Players manipulate train routes to avoid dead ends and crashes.
- Pick-Up and Deliver — Players work together to move goods via trains with signals and switches.
- Signal and switch management — Players manipulate train routes to avoid dead ends and crashes.
- Uncertain progress — The distance trains move is not known in advance, adding nerve-wracking tension.
Video topics + discussion points
Quotes (from this video)
- it's crazy it sounds downright ridiculous but it's incredibly fun
- Time Track in order to determine turn order
- zombies are represented by wooden cubes
- the solo mode is very well done
- it's wild and crazy and swingy and really leans into the pirate theme
- you can screw yourself over you can have just an absolutely horrendous game
- it's one of my favorite rolling rights
- cooperative pick up and deliver puzzle that is deceptively crunchy
- this auction system is brutal but incredibly satisfying
- the zombies feel scary the system is just incredible
References (from this video)
- cooperative and puzzle-driven take on a pickup-and-deliver idea
- feels like a refined positive use of the mechanics
- less familiar to some players who prefer competitive play
- cooperative problem-solving with logistics
- cooperative puzzle with signaling and switch mechanics
- puzzle-like teamwork
Mechanics (from transcript analysis)
- Cooperative Game — players work together to coordinate signaling and switching in a puzzle-like flow
- cooperative real-time puzzle — players work together to coordinate signaling and switching in a puzzle-like flow
Video topics + discussion points
Quotes (from this video)
- Terrible mechanism interrupts.
- I despise memory in board games.
- The absolute worst board game mechanism is in the game Hit Zero.
- I love that these are like jobs and missions where, you know, you're maybe escorting somebody to a different planet or you're carrying contraband.