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Sylvion box art

Sylvion

Game ID: GID0311977
Game Info
Year
2015
Players
1-2
Age
10+
Playtime
30 min
Collection
Rating
Mechanic profile
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Description

The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals, your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game, will you be able to keep your forest green?

Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished, you must have kept the heart of the Sylvion verdant, or else the whole forest of the Oniverse will be destroyed.

This game can be played in an introductory style, advanced mode, and includes two expansions and an appendix for further challenges and complexity.

Description

The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals, your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game, will you be able to keep your forest green?

Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished, you must have kept the heart of the Sylvion verdant, or else the whole forest of the Oniverse will be destroyed.

This game can be played in an introductory style, advanced mode, and includes two expansions and an appendix for further challenges and complexity.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 4tKSxY996V8 Board Game Dad Analysis at 6:49 sentiment: positive
video_pk 39677 · mention_pk 119797
Board Game Dad - Sylvion video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly innovative time-based engine
  • Clever integration of gear-driven movement
Cons
  • May favor players who enjoy mechanical novelty over aesthetics
Thematic elements
  • Time as a resource driving action efficiency
  • Industrial/time-based setting with gears at the center
  • Strategic engine-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Rotating board segments — Gears rotate multiple board sections in unison to move workers or advance regions
  • Time-based engagement — Actions become more powerful as time progresses, creating a dynamic power curve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no board game can be beautiful it does not have rationally designed components
  • form follows function
  • holistically a game with the best components that you can find anywhere
  • you can actually rate the components of these games yourself when you go to the perfectboard game.com
References (from this video)
No references stored for this video.
Video cMGWh8fz07U Board Game Garden Top 10 List at 17:04 sentiment: positive
video_pk 34532 · mention_pk 102828
Board Game Garden - Sylvion video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever two-action card system
  • beautiful theme and components
  • potential solo mode mentioned
Cons
Thematic elements
  • tea trade and production
  • Tea production map with regional contracts
  • Euro-style resource management with region-based contracts
Comparison games
none
Mechanics (from transcript analysis)
  • area/region production tracks — Players develop production in multiple regions to fulfill tea contracts.
  • contract fulfillment and area majority — Colorful contracts determine scoring and regional influence
  • dual-action card play — Each card has two actions: one you perform and one you give to other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's this very cool puzzle of drafting cards that will get you victory points in the trick
  • I absolutely loved it and I cannot wait to get a copy of that
  • Caution Signs feels very unique and a lot of fun
  • Crafting the Cosmos just makes my brain really happy
References (from this video)
No references stored for this video.
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