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T.I.M.E Stories box art

T.I.M.E Stories

Game ID: GID0312344
Game Info
Year
2015
Collection
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Description

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

--description from the publisher

Description

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

--description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 30
This page: 30
Sentiment: pos 18 · mix 5 · neu 3 · neg 0
Mentions per page
Showing 1–30 of 30
Video 2UwrlvcHT3E Watch It Played Discussion at 14:16 sentiment: positive
video_pk 92401 · mention_pk 248284
Watch It Played - T.I.M.E Stories video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • worked well over Skype
Cons
none
Thematic elements
Comparison games
  • Village
  • BattleCON
  • Zombiecide
  • Android: Netrunner
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video uGkyHjHjAYc Getting Games Top 10 List at 5:00 sentiment: mixed
video_pk 92257 · mention_pk 247835
Getting Games - T.I.M.E Stories video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great storytelling experience
Cons
  • Limited replayability; playthrough is effectively unique and cannot be redone the same way
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative time-travel storytelling — cooperative puzzle-solving mystery with a time-travel theme; single-session playthrough
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one game I'm excited to play at Board Game GeekCon is Gold West.
  • Number 10 is 504.
  • Time Stories... it's this really cool cooperative time travel puzzle solving mystery.
  • Gold West... looks solid. I'm having a really hard time putting my finger down on exactly why this game has me so excited.
References (from this video)
No references stored for this video.
Video tRYqaDbfX8A Getting Games Discussion at 14:02 sentiment: positive
video_pk 92242 · mention_pk 247793
Getting Games - T.I.M.E Stories video thumbnail
Click to watch at 14:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging moments and strong narrative
  • fun to play with friends at a cafe setting
Cons
  • some moments less engaging
  • longer playtime can be tiring in a single session
Thematic elements
  • narrative-driven mystery solving
  • story-focused with episodic investigations
Comparison games
none
Mechanics (from transcript analysis)
  • no spoilers constraint — discussion emphasizes avoiding spoilers while describing experiences
  • story-driven mystery with modules — players explore a narrative through episodic modules (Asylum module used here) with collaborative problem solving
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a crazy mishmash of a bunch of very interesting mechanics
  • gears within gears all ticking together
  • I'm excited by all these things
  • we ended up winning the game after only three epidemics
  • I'm pleasantly surprised by this gameplay for this free game
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 13:53 sentiment: positive
video_pk 92098 · mention_pk 247289
Watch It Played - T.I.M.E Stories video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and immersive experience.
  • Offers a unique time-travel experience.
Cons
  • Individual scenarios are single-play experiences, making replayability limited unless you forget the plot.
Thematic elements
  • Time travel
  • Various timelines
  • Campaign-based
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to solve scenarios.
  • Deduction — Players must gather clues and piece together the narrative.
  • scenario-based — Each Time Stories scenario is a separate campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 1:09:17 sentiment: positive
video_pk 92098 · mention_pk 247312
Watch It Played - T.I.M.E Stories video thumbnail
Click to watch at 1:09:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still feels fresh and new after multiple plays due to not having a great memory.
  • Expansion content will provide new experiences.
Cons
  • Typically a 'play once and never play again' type of game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video RXTZ6dBx_ZY kovray Challenge at 8:42 sentiment: neutral
video_pk 90544 · mention_pk 242030
kovray - T.I.M.E Stories video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the challenge i think it was really fun
  • i would definitely recommend uh trying it out
  • it was a blast
  • it's easier than i thought it would be but once you get stuck on a set it's so hard to branch out
  • i'm so nervous i have to unlock my phone
  • not very good
  • tag us if you do it because we'd love to see how you folks do
References (from this video)
No references stored for this video.
Video Lt-veI4tCyY Hungry Gamer Interview at 1:10:45 sentiment: positive
video_pk 89320 · mention_pk 237012
Hungry Gamer - T.I.M.E Stories video thumbnail
Click to watch at 1:10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive narrative
  • high replay value
  • creative puzzle design
Cons
  • long play sessions
  • rules can be heavy
Thematic elements
  • branching time travel narrative
  • mystery across time; multiple eras
  • storybook with reading and app-like elements
Comparison games
  • Pandemic Legacy
  • Dreadful Tales
Mechanics (from transcript analysis)
  • Card-driven actions — cards drive actions/events in each scenario
  • cooperative narrative campaign — play through scenarios with branching stories
  • replayability via different scenarios — multiple stories and endings
  • time travel/puzzle solving — players influence outcomes with critical choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Champions is a living card game by Fantasy Flight Games.
  • it's the right amount of deck building because it's not very much deck building but at the same time the card play is so fun
  • it's the game my wife and I started playing this new set and so I'm going at her pace for this one
  • The Loop is very Tactical, super duper tactical
  • Time Stories we did every mission of Time Stories
  • Planet Unknown did an entire tournament on there
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:51:41 sentiment: mixed
video_pk 88674 · mention_pk 234340
UndeadVikingVideos - T.I.M.E Stories video thumbnail
Click to watch at 2:51:41 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • First one was the best
  • The Mars expansion was really great
  • Insane asylum one had the most puzzles and was creepy
Cons
  • Terrible translation in one expansion
  • Cannot reset progress within a module
  • Some puzzles were a waste of time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — Choose Your Own Adventure investigation
  • Storytelling — story driven thing a branching narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video iT58_GbrEzo Board Gaming Ramblings Top 10 List at 16:50
video_pk 88574 · mention_pk 233855
Board Gaming Ramblings - T.I.M.E Stories video thumbnail
Click to watch at 16:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Story is a great game if you haven't played Time Stories go check it out with a lot of caveats
  • the narration is a big part of it
  • Time Stories is a great game
  • I love how it makes then all of the things you're doing in Clank evolve and change
  • the story part was so good yes like it was fantastic
  • We are so lucky to have all these great games in our lives
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 2:59:03
video_pk 87692 · mention_pk 229559
UndeadVikingVideos - T.I.M.E Stories video thumbnail
Click to watch at 2:59:03 · YouTube ↗
Pros
  • Enjoyed it
  • Played it once and enjoyed it
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 1:20:29 sentiment: positive
video_pk 85808 · mention_pk 220646
Rahdo Runs Through - T.I.M.E Stories video thumbnail
Click to watch at 1:20:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brilliant storytelling system
  • unique player-driven narrative
  • variety of adventures through expansions
  • engaging cooperative experience
Cons
  • newer cycles have lost what made the original special
  • original Groundhog Day mechanic removed in newer versions
Thematic elements
  • time travel adventures
  • various (ancient Greece, Roaring 20s, future, etc.)
  • storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Everybody chooses a different card to go and experience.
  • cooperative play — we come back together and say what happened to us and we become storytellers telling everybody about the adventures we had.
  • scenario-based gameplay — Every time you play, you get a new adventure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video QwN_YK8d7E4 Board Gaming Ramblings Top List at 18:23 sentiment: positive
video_pk 85471 · mention_pk 219119
Board Gaming Ramblings - T.I.M.E Stories video thumbnail
Click to watch at 18:23 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • One of the most fantastic storytelling vehicles ever
  • Recommend playing all of them in order
  • Provides a book series-like narrative experience
Cons
  • Can be very bad at its worst
  • Inconsistent quality across scenarios
Thematic elements
  • Storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • scenario-based — It's basically like if you are playing a or you're reading a book series of eight books and you know beforehand that book four is not that good. Yeah. But you know you're going to read it because it's part of the story.
  • Storytelling — It's always going to be one of my favorite experiences of all time. I don't think I don't think I hope somebody will come in the same way and do something even more better.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is a very silly push a lot game, but it just works.
  • It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
  • But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
  • When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
  • When it was at its worst, it was very bad.
  • Dominion is the deck building game. It's like the OG deck building.
  • Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
  • Basically everything I didn't like Frost Haven has just made better.
  • It's a card game. It's a push your luck kind of game.
  • So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 12:54 sentiment: positive
video_pk 82674 · mention_pk 207732
Board Gaming Ramblings - T.I.M.E Stories video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique game.
  • Treasure the moments.
Cons
  • Some scenarios were horrible.
  • Falling in rank because it's been a long time since played.
Thematic elements
  • Discovering a world and what happened
  • scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure Reset — Players are forced to reset their adventure and go again.
  • Card Revelation — Players look at cards secretly and then explain them to others.
  • cooperative exploration — Players work as a team to discover what happened.
  • scenario-based gameplay — There are many scenarios or adventures within the story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
No references stored for this video.
Video g5h-Og3KtEM Stonemaier Games Top List at 11:13 sentiment: positive
video_pk 82076 · mention_pk 206008
Stonemaier Games - T.I.M.E Stories video thumbnail
Click to watch at 11:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good game with a time loop element
  • Leans into detective mystery solving
Cons
  • Borderline qualify as a deduction game
Thematic elements
  • Time travel scenarios and mystery solving
  • Various places and times in history
  • Scenario-driven with exploration
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • cooperative play — Players work together to solve the scenario.
  • exploration — Players explore different rooms or locations within a scenario.
  • Information sharing — Players share information from their limited perspectives.
  • time limit — A time clock limits the amount of exploration possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is about a game where you start out with maybe very little information and you end up solving the mystery at the end of the game.
  • the QR codes do some really cool things in this game. My favorite is similar to that time stories example where you get to pull up your phone and you kind of you for a location and you get to really look around that location. like as you move the phone, it it makes you feel like you were inside a room looking around.
  • You feel super clever whenever I find something in the newsletter that really helps us solve the mystery.
  • The reason in games like this that other players can't see what you see is that we all see the world through a different lens.
  • The one catch that I'll mention for this and many other detective and mystery solving games if you're trying to design one yourself is uh I think sometimes and some of the reason the maybe the one reason that I sometimes bounce off these types of games is when there aren't really limits to how long players are actively talking with each other.
  • I think it does have a little bit of a spooky carnival feel to it.
References (from this video)
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Video 5GhhZ1_XBMw JestaThaRogue Top List at 9:15 sentiment: positive
video_pk 81371 · mention_pk 201625
JestaThaRogue - T.I.M.E Stories video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • protects the timeline from dangerous distortions
  • investigate and fix threats to history
  • fun co-op
  • uses time travel well
Cons
  • limited time per mission
  • requires multiple attempts
  • unsuccessful runs earn scathing speeches from Bob
Thematic elements
  • agents protecting the timeline from distortions
  • different time periods (ancient history, far future)
  • choose your own adventure, escape room
Comparison games
none
Mechanics (from transcript analysis)
  • Choose Your Own Adventure — Part choose your own adventure, part escape room.
  • Dice Rolling — Actions are taken with dice, and time advances for certain actions on a die roll, meaning each one has different levels of discoverability and look.
  • exploration — Players move between locations, interact with characters, gather clues, and slowly uncover what has gone wrong with the timeline.
  • Storytelling — Mechanically, the game combines storytelling, exploration, and puzzle solving.
  • time loop — The defining rule is that the time is limited. Each mission is played in runs, and when your time runs out, the timeline resets, and you start again with the knowledge you gained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know what you think of these five time travel board games in the comments below.
  • Necessity is the mother of invention, but invention is also the mother of invention.
  • It's the heaviest game on the list, and it's also the most timey-wimey brain-burning.
  • So you create a paradox.
  • It's rated as the top 100 games of all time.
  • Get it? Future.
  • It sounds like a head-scratcher, like that tri-dimensional chess on Star Trek.
  • It's chaotic, silly, and all about seeing how strange history can get when everyone is meddling with it.
  • Everyone hates Bob.
  • It's essentially a cop investigation where every reset makes you a little smarter about what you're going to do next time.
  • I haven't played Temporum. Never heard of it. Stick a look on BGG.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 31:11 sentiment: mixed
video_pk 81108 · mention_pk 199693
Board Games UnLocked - T.I.M.E Stories video thumbnail
Click to watch at 31:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting concept of time travel and looping
  • Potential for deep narrative and world-building
  • Cooperative gameplay
Cons
  • Frustrating loop mechanic if time runs out
  • Lack of cohesive overarching story across expansions
  • Can feel like individual scenarios rather than a continuous campaign
  • Potential for repetitive gameplay
Thematic elements
  • Time travel, mystery, exploration
  • Various historical eras (time travel)
  • Loop-based narrative where players repeat scenarios with meta-knowledge.
Comparison games
  • Etherfields
  • Lands of Galzyr
Mechanics (from transcript analysis)
  • cooperative exploration — Players work together, taking on specific character roles within a scenario.
  • deck exploration — Players explore locations by drawing cards and gathering information.
  • Scenario-based progression — The game progresses through distinct scenarios, each with its own story and objectives.
  • time loop — Players repeat scenarios, gaining meta-knowledge to improve performance within a time limit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video xulqJmNdNSM Chairman of the Board Unboxing at 14:23 sentiment: other
video_pk 80809 · mention_pk 198109
Chairman of the Board - T.I.M.E Stories video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
Glad to acquire
Pros
  • Acquired a cheap copy
  • Never had a chance to play before
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
  • This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
  • Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
  • And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
Video xWGGw_A1bh4 The Dice Tower Top List at 7:12 sentiment: mixed
video_pk 80049 · mention_pk 194210
The Dice Tower - T.I.M.E Stories video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing experience with the first scenarios
  • Really interesting how much time you're spending
  • Really cool game
Cons
  • Final rating is not particularly high
  • Overarching story with modules didn't improve
  • Last few modules are pretty bad
Thematic elements
  • Time travel missions, reliving scenarios
  • Various periods in time
  • Scenario-based, like Groundhog Day
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Implied by figuring out where to go and who to interact with.
  • Replayability (within scenarios) — Players replay scenarios, learning from mistakes, similar to Groundhog Day.
  • scenario-based — Played through different missions.
  • Time travel — Players are sent to different time periods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time travel is pretty much impossible to do properly.
  • You just have to kind of ignore those flaws and just go with it.
  • And the same thing is with board game. How do you make a time travel board game?
  • Time travel is just debt time travel.
  • It's really interesting how much time you're spending.
References (from this video)
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Video jOpPsZbuKVo Unboxing at 0:05 sentiment: mixed
video_pk 79392 · mention_pk 192798
T.I.M.E Stories video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lovely spare design on the front of the box.
  • The insert has thoughtful design for storing components.
  • The game's rules about not opening certain things are intriguing.
Cons
  • Back of the box art looked pixelated and not high resolution.
  • Some of the artwork wasn't thrilling.
  • The initial scenario's art and theme felt clichéed and tacky.
  • Releasing expansions on day one feels tacky or cheesy.
Thematic elements
  • Preventing temporal disturbances
  • The past
Comparison games
  • Charterstone
Mechanics (from transcript analysis)
  • Deck Building — A substantial lot of cards. Fifteen thousand cards in there, and uh... they're what you get with that scenario.
  • replayability — You run at the scenario again and again and again, and it's designed to make you fail. So you keep trying the game and trying the game and trying the game, until you eventually succeed.
  • scenario-based play — You're presented with a scenario, and you have to go at the scenario and try not to cause a temporal disturbance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was described to me as Groundhog Day: The Game.
  • And you run at the scenario again and again and again, and it's designed to make you fail.
  • Is that fun? I don't... I don't know!
  • I really don't like it when games get releases, and they have expansions for them Day One.
  • I gotta admit: I'm really into this hobby not so much for the playing of the board games, but because there's stuff to punch out.
  • I love stuff that I'm not allowed to open. I love the game telling me what to do, and forbidding me from things.
References (from this video)
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Video rGr6RjuCCtc Analysis at 13:02 sentiment: neutral
video_pk 77052 · mention_pk 185556
T.I.M.E Stories video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • time travel
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
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Video hWV-e_fOAGE Top List at 12:36 sentiment: positive
video_pk 66934 · mention_pk 162807
T.I.M.E Stories video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique first-person perspective exploration
  • Emphasis on communication and collaboration
  • Sense of agency
  • Clever design
Cons
  • Some map cards can feel less immersive than the first-person view
Thematic elements
  • time travel, investigation, agency
  • various locations, often a room
  • first-person perspective cards
Comparison games
  • Vantage
Mechanics (from transcript analysis)
  • Card-based exploration — Uses a spread of cards showing a first-person perspective to represent locations.
  • Cooperative Communication — Players must communicate their findings from individual card examination to the group.
  • scenario-based — Originally designed as a box with one mission, later versions are self-contained games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, by this I specifically mean these are games that are not campaign games and these are games where I feel like I'm going on an adventure.
  • Um, hopefully with some variability, but not a campaign game, not a game where you have persistent elements continuing from session to session.
  • And really crucially, I I do want to stress the idea that I want to feel like I'm going on an adventure.
  • It means that you can let players feel powerful rather quickly.
  • Um, go from from zero to hero rather quickly, weak to strong in a single session in these oneshot adventure games.
  • It's murky whether you're a hero or not, but it's clear as day that fun will be had on this adventure.
  • I was much more interested in the story I was telling than
  • At number two, we have Clank. And it's various iterations, but I still go back to the classic Clank.
  • I like having the board in Clank where in this deck building adventure, you venture down into a dungeon, following different paths and collecting artifacts, collecting tokens, trying to score as many points, and trying to run back out of that dungeon before the dragon eats me.
  • At number one, I am going to pick a Stommyer game. I'm going to pick Vantage here because I designed Vantage.
  • I wanted players to be able to sit down, crash on the Vantage planet, go on an adventure, and then clean it up and have a completely new adventure.
  • Vantage gives you essentially around 7,000 different choices that you can make throughout the game. I tried to make it a big enough world that no adventure is the same.
  • Scythe, you know, I thought about putting Scythe on this list because Scythe is a little bit a style of adventure game along the lines of a Clank or The Witcher, u maybe Western Legends, but Scythe leans a lot more into the engine building and kind of the empire building elements, uh, the optimization puzzle, um, than it is about just one character going on an adventure.
  • So, I I didn't think it quite fit into this category of adventure game.
References (from this video)
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Video tNEj6NFAX80 Unknown Channel Top 10 List at 2:23
video_pk 66201 · mention_pk 160907
Unknown Channel - T.I.M.E Stories video thumbnail
Click to watch at 2:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video saoZ0DqPmz8 Board Games for One Discussion at 2:56 sentiment: positive
video_pk 42703 · mention_pk 230094
Board Games for One - T.I.M.E Stories video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative framework
  • Flexible, episodic play that supports groups
  • Cooperative puzzle-solving flavor
Cons
  • Requires base game and expansions to access full content
  • Sometimes heavy on rules and setup
Thematic elements
  • Investigation, puzzle-solving, and collaborative storytelling
  • Narrative-driven time-travel mystery with episodic storytelling
  • Cartridge-like episodic adventures using base mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Clues and scenarios require deduction and planning
  • Puzzle-solving — Clues and scenarios require deduction and planning
  • Story-driven collaboration — Players work together to uncover clues and advance the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game I love it it's Cooperative it is lightweight
  • this is a keeper
  • I love the characters the aftermath it extends so this is for Nemesis
  • Escape the Dark Sector cool artwork this is a Cooperative game
  • this is the expansion which I do want to get to so I'm going to keep it
References (from this video)
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Video y8qjV4PlPKA Board Stupid Discussion at 2:29 sentiment: neutral
video_pk 42691 · mention_pk 221437
Board Stupid - T.I.M.E Stories video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • scenario-based decision making with puzzles
  • time travel/adventure narrative
  • investigative/critical thinking
Comparison games
  • Time Troopers
Mechanics (from transcript analysis)
  • Narrative Choice — Story-driven scenarios with puzzle-like elements
  • Narrative scenario — Story-driven scenarios with puzzle-like elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Compile is amazing. It's basically possibly our new favorite two-player card game.
  • Castle Combo is fantastic and one of the best card games released in 2024.
  • Galactic Cruise is the beast of a game; the rule explanation by the Board Game Wizard was one of the best.
  • Aircon is the board gamers con—the library is amazing and the demo area is fantastic.
  • We're going to do a proper content piece on Galactic Cruise because this game needs it.
References (from this video)
No references stored for this video.
Video IKrJrqe2mCI Board Games for One Top 10 List at 24:00 sentiment: positive
video_pk 39047 · mention_pk 216830
Board Games for One - T.I.M.E Stories video thumbnail
Click to watch at 24:00 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • strong narrative hooks and episodic replay value
Cons
  • revenue/sufficiency of modules can dilute focus for new players
Thematic elements
  • time travel, mystery detective work
  • time agents travel to fix timeline anomalies
  • mission-based investigations with episodic structure
Comparison games
  • Time Stories Revolution (not strictly in order)
Mechanics (from transcript analysis)
  • replayability through multiple missions — integrates a campaign arc with evolving outcomes
  • scenario-based campaigns — complete missions with story-driven investigations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Star Trek Voyager in a way where you are on a spaceship.
  • Don't treat this as a wandering exploration go, you know, like if you're playing an RPG video game where you might roam around to level up.
  • Stay on mission. Stay on task.
  • Adorable.
  • I absolutely adore it for that.
  • Dragon Eclipse. This is the darling of the bunch. This is currently my favorite campaign game.
References (from this video)
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Video 8lAFHVkL2A0 Stonemaier Games Discussion at 19:56 sentiment: positive
video_pk 36341 · mention_pk 108921
Stonemaier Games - T.I.M.E Stories video thumbnail
Click to watch at 19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video XJHk7GOCnIM Board Gaming Ramblings Top 100 List at 23:24 sentiment: positive
video_pk 32152 · mention_pk 238819
Board Gaming Ramblings - T.I.M.E Stories video thumbnail
Click to watch at 23:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Memorable group experiences
  • Many moments of gaming significance
Cons
  • Story quality can be variable
  • Campaigns can end abruptly
Thematic elements
  • Time-bending sci-fi adventures
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative narrative with modular scenarios — Story-driven, branching paths with modular episodes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is heavy and tight euro game design, it crushes my brain
  • we will not play it again but frost haven is a better game
  • the rulebook is hard to get through but the gameplay is pretty good
  • it's a one-way street game and the campaign keeps things fresh
References (from this video)
No references stored for this video.
Video nQT-6e_kUDY Game Night Picks - Pair Of Dice Paradise Discussion at 0:00 sentiment: positive
video_pk 30431 · mention_pk 246297
Game Night Picks - Pair Of Dice Paradise - T.I.M.E Stories video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive storytelling when players stay in character
Cons
  • Immersion can wane if players disengage from character roles
Thematic elements
  • story-driven puzzle solving
  • Narrative-driven time-travel mystery
  • immersive, puzzle-focused with role-based play
Comparison games
  • Betrayal at House on the Hill
  • Above and Below
Mechanics (from transcript analysis)
  • Narrative puzzle solving — Players work through a structured storyline with puzzle elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started rooting for that character ... I didn't even care about winning anymore I wanted to see the story play out I wanted to see this character make their Valiant escape
  • there's not a clearly defined goal and you know it kind of damaged my enjoyment of the game
  • I hate those quote unquote pitch games like fun employed or snake oil not just rifling stories doesn't feel much like a game to me
  • everyone was in character and playing their part for about a round round and a half and after a round and a half it just naturally people stopped doing the accents
References (from this video)
No references stored for this video.
Video nQT-6e_kUDY Game Night Picks - Pair Of Dice Paradise Discussion at 10:46 sentiment: positive
video_pk 30431 · mention_pk 89611
Game Night Picks - Pair Of Dice Paradise - T.I.M.E Stories video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • Strong role-playing potential when players stay in character
  • Coordinated narrative experience with group dynamics
Cons
  • Tendency for players to drift from character accents and immersion over time
  • Heavy emphasis on puzzle solving can curb improvisation
Thematic elements
  • story-driven puzzle solving within a time-loop framework
  • Narrative-driven time-travel mystery
  • immersive, puzzle-focused with role-based play
Comparison games
  • Betrayal at House on the Hill
  • Time Stories
Mechanics (from transcript analysis)
  • Character embodiment — Players assume predefined roles and read scripted passages
  • Narrative puzzle-solving — Players work through a structured storyline with puzzle elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I started rooting for that character ... I didn't even care about winning anymore I wanted to see the story play out I wanted to see this character make their Valiant escape
  • there's not a clearly defined goal and you know it kind of damaged my enjoyment of the game
  • I hate those quote unquote pitch games like fun employed or snake oil not just rifling stories doesn't feel much like a game to me
  • everyone was in character and playing their part for about a round round and a half and after a round and a half it just naturally people stopped doing the accents
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Video dHpVtR26JqY Actualol Top List at 0:24 sentiment: positive
video_pk 93 · mention_pk 115010
Actualol - T.I.M.E Stories video thumbnail
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Overall sentiment (raw)
positive
Pros
  • immersive storytelling
  • strong artwork and world-building
  • standalone scenarios with varied settings
Cons
  • not for everyone; can be rule-heavy
  • base game plus expansions can be pricey
Thematic elements
  • cooperative storytelling, time-travel mystery
  • 1920s asylum in France
  • episodic, collaborative storytelling with player-encounter narration
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to solve a mystery
  • cooperative play — players work together to solve a mystery
  • Scenario / Mission / Campaign Game — scenarios provide different worlds and mysteries
  • scenario-based gameplay — scenarios provide different worlds and mysteries
  • shared storytelling — players describe encounters in their own words
  • Storytelling — players describe encounters in their own words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no game out there that I would be happy to play it as much as this one
  • it's all about money changing hands it's all about making deals and backstabbing
  • this is the quintessential party game for me
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