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Description
"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe
Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.
Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video hLpN4Zz2gTk
The Perfect Board Game general_discussion at 0:45 sentiment: positive
video_pk 40034 · mention_pk 121021
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Unknown
- Unknown
- Unknown
Comparison games
- Castles by the Sea
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The objective of castles by the sea is to keep your pocket-sized structures and figures on the beach as long as possible before they can be devastated by the hazards of a smaller existence
- You draw at least three blocks of sand and place them anywhere on the board such that they remain a connected unit
- As long as the structures remain standing you will receive victory points
- These games are short with only a few turns per player and gameplay is strategic but also fun and easy going
- for a similar game with less threats take a look at Yak
References (from this video)
No references stored for this video.
Video qg7bTA2-5UI
Board Game Hungover top_10_list at 2:45 sentiment: positive
video_pk 5347 · mention_pk 100330
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
- Gorgeous components
- Great with two players
- Dice placement mechanic
Cons
none
Thematic elements
- Resource collection
Comparison games
- Crisis of Burgundy
- Civolution
Mechanics (from transcript analysis)
- dice placement — Roll dice to place on worker spaces and collect tokens
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you care for Star Wars, this is a must-play game for you. Hands down.
- An amazing two-player game where you can explain the rules in just couple of minutes
References (from this video)
No references stored for this video.
Video CACsxXw02AA
Chairman of the Board general_discussion at 4:51 sentiment: positive
video_pk 1653 · mention_pk 82684
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- versatile card set; many different plays
- interactive dice economy
Cons
- depends on others' dice; can feel opportunistic
Thematic elements
- dice manipulation and placement
- generic Eurogame setting
- strategic engine-building with dice buying from others
Comparison games
none
Mechanics (from transcript analysis)
- dice drafting/occupation — you roll dice that can be bought by other players and used for regions
- dice manipulation/placement — build an engine by converting dice into money and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is such a wonderful game
- I had a huge Monopoly on the money generating Viking
- it's such a great little programming game
- I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU
Adam Porter top_10_list at 21:26 sentiment: positive
video_pk 988 · mention_pk 2776
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clear, elegant path-building mechanic
- distinctive pieces with varied function
Cons
- some players expect deeper thematic integration
Thematic elements
Comparison games
- Camelot
- Quarto
Mechanics (from transcript analysis)
- flat stones with path creation — create a continuous path toward the opponent's edge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these games have no theme
- it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
- product design is everything
- the single most impactful feature of connect 4 was that little hatch beneath the frame
- abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4