A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.
- nostalgic feel and bright components
- engaging panda theme and 3D bamboo
- panda-themed garden cultivation with bamboo growth
- garden/bamboo cultivation fantasy
Mechanics (from transcript analysis)
- 3d_bamboo_stalks — visual, physical bamboo components contributing to scoring
- tile placement — placing garden tiles to grow bamboo and score points
- tile_placement — placing garden tiles to grow bamboo and score points
Video topics + discussion points
Quotes (from this video)
- this is specifically for two players
- it's moving cubes around um it's like chits that are hidden
- the panda you're moving and you're chomping away at the bamboo
- it's a great theme
- it's just such a beautiful relaxing game
- two players so i think basically everything on our list does work pretty well for two
- this is a terrific gateway game absolutely
- you can feel his pain as the panda continues to gobble up all of his bamboo
- it's a 10 minute game that does tend to take us half an hour
- it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
- charming theme with a cute panda
- easy to learn and quick to play
- fun for casual gatherings
- board setup and 3D bamboo pieces can be fiddly
- Array
- Japanese emperor; bamboo garden; panda
- light-hearted and cozy garden management
Mechanics (from transcript analysis)
- Resource management — manage bamboo resources and gardener actions to achieve goals
- tile placement — tiles are placed to build and develop bamboo gardens
Video topics + discussion points
Quotes (from this video)
- Chaos just has this fun balancing act of each demon trying to do what's right for them but also keeping an eye on the other demons to make sure they don't get too strong in what they want to do
- the human skin board just gets increasingly tighter
- the score at the end of the game is the number of points in your weakest category
- this is such a cool game and look at this box art
References (from this video)
- Charming theme
- Engaging spatial puzzle
- Rules complexity for casual players
- Garden cultivation and bamboo growth
- Imperial garden with a panda
- Catan
Mechanics (from transcript analysis)
- Card/hand management — Manage cards to influence bamboo growth and scoring.
- hand management — Manage cards to influence bamboo growth and scoring.
- Resource/bamboo tracking — Track bamboo growth and fulfill objectives for scoring.
- tile placement — Place hex tiles to shape the garden layout.
Video topics + discussion points
Quotes (from this video)
- these are just like really good pieces of wood
- super portable
- you can stack a whole bunch of them
- we cannot recommend getting these enough
References (from this video)
- Charming theme and approachable rules
- Timer can drive dynamic garden planning
- Complex interactions can escalate under timer pressure
- Array
- fantasy garden with pandas
- Lost Cities
- Patchwork
Mechanics (from transcript analysis)
- card drafting — players draft cards to grow the garden and direct panda actions
- set collection — collecting garden tiles/cards to achieve goals
Video topics + discussion points
Quotes (from this video)
- I love playing with the chess timer
- it's addicting
- my final say is to at least try using a chest timer for one of your two player games
- we could finish brass Birmingham under 75 minutes
- this chest timer is My Little Secret Weapon to use with a handful of friends to get through our favorite games faster
- I definitely think we could do it more games less time
References (from this video)
- Array
- Array
- Light, charming theme focused on bamboo growth and plot-driven goals
- Array
- Imperial Japan-inspired garden with bamboo, gardener, and panda as focal actors
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Everything is programmed in
- On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
- this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
- beautiful table presence
- welcoming for non-gamers and families
- randomness via dice can influence outcomes
- garden farming with animal elements
- A farmer and a panda operate on a modular tile board to grow bamboo and fulfill contracts
- family-friendly, visually appealing
Mechanics (from transcript analysis)
- Contract fulfillment / point scoring — Complete contracts to gain points.
- contracts — Complete contracts to gain points.
- tile placement — Place and grow bamboo on a modular board.
Video topics + discussion points
Quotes (from this video)
- there seems to be an element of farming or agriculture to most of his games
- cozy to the farming theme… with bluegrass music in the background
- nostalgic part of me… Harvest Moon
- Rosenberg isn't the only person who has designed a farming game
References (from this video)
- charming theme with approachable visuals
- family-friendly access with quick setup and play
- clear tactile goals (groves/patterns) that are easy to communicate
- replay variety may feel limited for some players
- ripple effects of combos can be subtle without explicit balance adjustments
- garden-colony management with a lighthearted panda motif, emphasizing color and pattern collection.
- A lush, stylized garden environment where gardeners cultivate bamboo, tend plots, and respond to evolving garden layouts.
- family-friendly, approachable, with gentle tension around completing grove patterns.
Mechanics (from transcript analysis)
- Resource management — players allocate bamboo colors and garden resources to advance patterns and secure points.
- set collection / pattern building — players collect colored bamboo and build patterns on their gardener sheets to complete groves.
- tile / grid placement — players place garden tiles or plan garden layouts to shape the growth areas and scoring opportunities.
- tile placement — players place garden tiles or plan garden layouts to shape the growth areas and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- collect resources and buy cards to expand their influence in Florence
- as gardeners using colored pencils to develop bamboo Groves on their sheets
- aiming to complete their Groves first and become the most skilled gardener
- here are more games in beta testing on
References (from this video)
- cute theme with a panda motif
- family-friendly
Mechanics (from transcript analysis)
- tile placement — Grow a garden by placing hex tiles and growing bamboo
Video topics + discussion points
Quotes (from this video)
- Life finds a way.
- AI can't do that.
- Talk is cheap because supply always exceeds demand.
References (from this video)
- accessible and appealing visuals
- easy to learn
- some players seek deeper strategy
- set collection/area control with cute visuals
- gardens in Japan with a panda
- light, whimsical
- Carcassonne
- Kingdom Builder
Mechanics (from transcript analysis)
- set collection — collect objectives and matching tiles/cards
- tile placement — place garden tiles to complete objectives
Video topics + discussion points
Quotes (from this video)
- I don't know very much about wargames I haven't played many war games
- these games are for adults
- these are the vast majority these are available easily
- abstract strategy games don't really look like that anymore
- these are not children's items they're for adults to have a serious time together
References (from this video)
- simple but engaging
- beautiful aesthetic
- satisfying gameplay
- cute panda and gardener pieces
- requires familiarity with board games
- garden building
- nature
Mechanics (from transcript analysis)
- Objective Cards
- shared worker control
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- Creates dynamic gameplay without deliberate antagonism
- Elegant objective-driven interference
- Produces engaging player interaction
- Panda and gardener interaction
- Japanese garden
- Abstract thematic
Mechanics (from transcript analysis)
- Accidental blocking through objectives — One player moves the panda to eat bamboo while another moves the gardener to grow it, naturally interfering without deliberate spite
Video topics + discussion points
Quotes (from this video)
- that sense of destruction sheer destruction of the playing space and you don't get that much in board games
- i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
- i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
- the deck is created as we play we're buying cards from a central pool
- everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
- everybody's running around a table shouting over each other trying to find the people with the same card
- i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
- everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
- these are just the most fantastic little components that i've i've found in games i absolutely love them
- it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
- it's so frustrating it just gets in the way it's not fun
References (from this video)
- Cutest art in gaming
- Fun to play
- Simple game
- Haven't played in a long time
- Panda and bamboo management
- Bamboo forest with panda
- Cute nature-themed
Mechanics (from transcript analysis)
- Bamboo growing — Grow and manage bamboo
- Map building — Build out the map together
- Water building — Build water infrastructure
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- beautiful components and thematic charm
- clear, approachable rules
- satisfying spatial planning and resource collection
- can feel repetitive for some players
- board setup influence on balance may vary with tile distribution
- gardening, panda care, and decorative bamboo growth
- Imperial Japan, a garden of the emperor where a panda roams and bamboo grows.
- gentle, family-friendly with light competition
- Between Two Cities
- Carpe Diem
Mechanics (from transcript analysis)
- multi-objective scoring — Scores derive from multiple simultaneous objectives, requiring balance and planning.
- Resource management — Bamboo tokens of different sizes are collected and grown to feed the panda and score points.
- tile placement — Players place garden tiles to create layouts that maximize scoring and panda feeding options.
Video topics + discussion points
Quotes (from this video)
- I'm very scared I even like I had a nightmare last night I was like I know I'm going to do so bad
- Camel Up does in fact actually play up to eight players
- you didn't fail you job number two man if I gotten eight that would have been perfect
- ark nova but you did quite well
- Baron Park you can add three points and you are now at four points for the game so far
- takenoko the chibies EXP Manion because it's from a panda
References (from this video)
- charming theme
- quick to teach and play
- panda and gardener managing bamboo
- imperial panda garden in Japan
- family-friendly, light strategy
Mechanics (from transcript analysis)
- Pattern Building — achieve goals by arranging patterns and completing tasks
- pattern-building / objective cards — achieve goals by arranging patterns and completing tasks
- tile placement — build a garden by placing terrain tiles
Video topics + discussion points
Quotes (from this video)
- this is the sort of game that should be in just about every starting collection and that's sushi go
- a well-designed simple game is a thing of beauty and I think we should appreciate
- designing a good gateway game anyone can pick up and play is an art form in some ways
References (from this video)
- cute, approachable theme
- colorful art and tactile components
- good for families
- can feel light for some players
- cute and objective-driven garden building
- garden with bamboo and panda characters
- light and family-friendly
Mechanics (from transcript analysis)
- Objective Completion — achieve specific objectives for panda and garden progression
- tile placement — place garden tiles to shape bamboo growth and color patterns
Video topics + discussion points
Quotes (from this video)
- it's a really neat competitive game with a really fun theme
- another run would be nice
- the art style put me off but the game is good
- I raved about this game on my videos when this channel was new
- this is a co-op game similar to Pandemic
- it's a gambling game where no money changes hands
- feels like you're watching a horse race and you're betting on it
- it's the time pressure
References (from this video)
- Engaging theme and artwork
- Accessible for families
- Good balance of strategy and luck
- Scaling considerations with player count
- Growth, bamboo, garden tile placement
- Garden in Japan with a panda
- Lighthearted, family-friendly
- Carcassonne
- Camel Up
Mechanics (from transcript analysis)
- resource management / set collection — Players collect bamboo and perform actions to satisfy panda and gardener goals.
- tile placement — Tiles are placed to create a garden grid and to enable actions.
Video topics + discussion points
Quotes (from this video)
- it's a dangerous game we've got this
- a perfectly balanced game
- the queen from chess
- take two pieces now in four turns
- Elementary my dear Moth
- Beaver... oh horror, the Beaver!
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- customers don't purchase products they purchase a better version of themselves
- the outward presentation of our product sets expectations in the user
- it's central to the design
- it's an observation i can relate to
References (from this video)
- accessible for families
- beautiful components
- can feel light for some players
- pandas, bamboo, and garden expansion
- feudal Japan with panda gardener theme
- family-friendly, light strategy
- A Feast for Odin
Mechanics (from transcript analysis)
- tile placement — players place tiles to grow bamboo and move the panda around
- tile placement and resource collection — players place tiles to grow bamboo and move the panda around
Video topics + discussion points
Quotes (from this video)
- probably the greatest party game of all time
- it's a betting racing game
- this is basically one huge massive rondell of a game
- I hate painted miniatures
References (from this video)
- Accessible for all ages, family-friendly
- Beautifully illustrated and tactile components
- Can be chaotic in multi-player planning
- Less depth for heavy gamers
- garden design, panda theme, decoration
- A panda in a Japanese garden setting with bamboo growth
- family-friendly, approachable
- Suburbia
- Concordia
- Photosynthesis
Mechanics (from transcript analysis)
- objective card fulfillment / set collection — achieve garden-based objectives to score
- Resource management — manage bamboo and other tokens to satisfy panda and score points
- tile placement — grow the garden by placing tiles; panda interacts with garden features
Video topics + discussion points
Quotes (from this video)
- Suburbia really solid game however not as new not as flashy as everdell
- everything about suburbia makes a lot of sense
- it's a stunning game
- it's stunning i would even say prettier than everdell
- no dice rolling there's no cards involved it's a game of pure strategy
- timing matters a lot
- you have a hand of cards you're holding; your entire deck; you play your cards and for each turn you can't play your cards again until you play the card that lets you pick up all your cards
- this is my favorite game to lose by the way and it's also the highest rated game on board game geek
- five games that solve some of the gripes about everdel
- check out any of those five
References (from this video)
- beautiful thematic integration
- indirect interaction via shared garden and objectives
- probable indirect blocking effects
- takenoko's engine can feel punishing for new players
- blending tile placement with objective fulfillment
- Japanese garden with panda and gardener
- light, charming thematic integration
Mechanics (from transcript analysis)
- tile placement — Players place garden tiles to grow a garden and activate objectives.
- tile placement interaction — Tiles placed by all players influence others indirectly through shared garden.
- variable end conditions — Hidden/secret/objective cards guide players toward different goals.
Video topics + discussion points
Quotes (from this video)
- the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
- it's interesting to see where Cooperative games are going now
- these are the true solo games you could play by yourself with no problems at all
References (from this video)
- Sweet
- Simple
- Very well put together
- Escapist
- Gardener vs hungry panda
- Japanese imperial garden
- Cute garden management
Mechanics (from transcript analysis)
- set collection — Completing objective cards
- tile placement — Growing bamboo garden
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish
References (from this video)
- Charming panda theme and playful art
- Accessible core loop with quick turns and broad appeal
- Objective-driven scoring provides clear goals and tension
- Dice and card draws introduce luck that can swing outcomes
- Rule complexity around irrigation and improvements can be fiddly
- Humor and some niche references may not land for all players
- bamboo cultivation and panda quests
- Zen garden themed bamboo garden around a central pond
- light-hearted, whimsical
Mechanics (from transcript analysis)
- Dice rolling — Roll a weather die each turn to grant bonuses or alter available actions.
- dice-rolling / weather die — Roll a weather die each turn to grant bonuses or alter available actions.
- gardener and panda movement — Move the gardener to grow bamboo on irrigated plots of matching color; move the panda to eat bamboo and affect objectives.
- set collection — Draw and complete objective cards with color/height requirements to earn points.
- set collection / objective cards — Draw and complete objective cards with color/height requirements to earn points.
- tile placement — Place garden tiles to form connected plots around a central pond, ensuring irrigation rules.
- Two-action turns — On your turn you take two actions that must be different from each other.
Video topics + discussion points
Quotes (from this video)
- This game's got a little panda in it.
- Panda's delightful when the panda moves.
- In board games there's two things: there's luck and there's strategy, and I've heavily invested in one.
- I'm The Comeback Kid
- The weather die will do stuff and I'll explain what the weather die does when we get to it.
- Atlantis started.
References (from this video)
- Beautiful art and charming, accessible theme
- Family-friendly and easy to teach
- Clear interaction between panda and gardener creates playful tension
- Board evolves with play, offering meaningful choices
- Fairly lightweight; may not satisfy heavy gamers seeking deep strategy
- Some objective decks can skew scoring difficulty
- panda, gardener, bamboo growth, garden management
- Imperial Japan and Imperial China landscape around a royal palace garden
- whimsical, family-friendly, light
- Tokaido
- Yokohama
Mechanics (from transcript analysis)
- dice-driven bonuses — weather die on each turn provides a special bonus to actions.
- resource and area management — manage irrigation, bamboo color, and space to maximize scoring.
- Resource management — manage irrigation, bamboo color, and space to maximize scoring.
- set collection — players aim to complete objective cards by collecting and placing tiles for scoring.
- tile placement — the garden expands as tiles are placed, opening new bamboo growth opportunities.
Video topics + discussion points
Quotes (from this video)
- Takenoko is a beautiful and brilliant looking game about the simplest of things
- the best thing about this game is moving the panda around while going nomnomnomnomnom
- it's low complexity and family friendly so an ideal game for parents to play with kids or adult gamers who just want something a bit more relaxed and silly to play
- not every game needs extra mechanics and subsystems to be better
- for most folks it's superfluous
References (from this video)
- Stunning, tactile production
- beautiful garden aesthetics
- German release delay noted; moment may have passed for some juries
- garden-building and bamboo growth
- Japanese garden with panda and gardener
- family-friendly, tactile
- Carcassonne
- Quoridor
Mechanics (from transcript analysis)
- Resource management — grow bamboo and fulfill gardener/panda objectives
- resource management / objective fulfillment — grow bamboo and fulfill gardener/panda objectives
- tile placement — place garden tiles to form layouts
Video topics + discussion points
Quotes (from this video)
- it's a fantastic alternative to Scrabble
- it's not heavy on the awards
- a real simple introductory card drafting game
- this is a fantastic alternative to Scrabble
- the garden is home to an antagonistic Gardener and Panda
References (from this video)
- Table presence is strong and attractive
- Approachable rules with satisfying decisions
- Great family-weight appeal
- Luck can influence tile draws
- Some players may desire deeper strategy
- horticulture and animal care
- Meadowed garden in Japan with a panda
- light-hearted, colorful
Mechanics (from transcript analysis)
- arbitrary goal cards — draw cards with objectives to score by fulfilling conditions
- Area Control — achieve dominance on scoring areas through tile layouts
- set collection — collecting specific garden tiles and cards for points
- tile placement — laying hexes to grow a panda garden landscape
Video topics + discussion points
Quotes (from this video)
- the taverns of thieventhal really cool game
- i definitely recommend that too
- look out for a review next week it's still being funded on game phone at the moment
- very nice table presence
- unleashed again
- there is a review on the channel right now
- card game day night i will have a review for that soon
- borrow a little sort of game i will play through on the channel soon too
References (from this video)
- Beautiful components and aesthetic appeal
- Accessible yet strategic
- Expensive collector variants
- Strategic depth may vary by player count
- Pandas, bamboo, and garden-building
- Gardens, pandas, and gardeners
- Calm, tactile, strategic
- Crocodile
- Love Letter
Mechanics (from transcript analysis)
- resource collection — Players collect bamboo and achieve goals via tile placement.
- Tile placement / area control — Players place garden tiles to optimize paths and panda actions.
Video topics + discussion points
Quotes (from this video)
- it's so silly isn't it it's so light it's so humorous
- let me show you how it works in flick up
- we're taking different themes we're mashing them together to create these games
- pandemic the cure is the best
- takenoko chibies is really good
- it's going to look fantastic
- Buffy the Vampire Slayer themed version of legendary would be all over it
- Dominion was the pure deck builder