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Talisman box art

Talisman

Game ID: GID0314226
Game Info
Year
1983
Players
1-6
Age
8+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
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Description

The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel.

Part of the Talisman series of games and expansions published by Games Workshop Ltd..

The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions.

Expanded by:

Talisman: Expansion Set
Talisman: The Adventure
The Talisman: Dungeon
Talisman: Timescape
Talisman: City
Talisman Dragons

Also by:

The Jewel in the Crown
Talisman (Second Edition): White Dwarf #115 Cards

Re-implemented by:

Talisman (Third Edition)
Talisman: Revised 4th Edition

Description

The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel.

Part of the Talisman series of games and expansions published by Games Workshop Ltd..

The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions.

Expanded by:

Talisman: Expansion Set
Talisman: The Adventure
The Talisman: Dungeon
Talisman: Timescape
Talisman: City
Talisman Dragons

Also by:

The Jewel in the Crown
Talisman (Second Edition): White Dwarf #115 Cards

Re-implemented by:

Talisman (Third Edition)
Talisman: Revised 4th Edition

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 27 · mix 7 · neu 4 · neg 1
Mentions per page
Showing 1–50 of 52
Video iWv4A45Us9Y Watch It Played Discussion at 6:20
video_pk 92515 · mention_pk 248650
Watch It Played - Talisman video thumbnail
Click to watch at 6:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Fantasy Fight Game
  • Warhammer 40,000
Comparison games
  • Talisman
  • Space Hulk
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All around I'm very thankful hopefully I don't screw it up and hopefully I can bring you guys back some interesting and exciting content
  • my objective with the channel is to try to provide our viewers with the most thorough comprehensive instructional videos for games that I know how to create
  • I want the majority of the support for this show to come from the people who take the time to watch it and be a part of it
  • At the end of the day I'm just a guy in my basement shooting videos of board games right but I have been able to have all of these meaningful interactions with the viewers uh make connections with Publishers of games that I enjoy how wonderful is that
  • Oh my goodness are you Luke or are you if you're Clark Kenton it's Superman under there
  • This is Relic this I saw this game featured recently uh on our friend's Channel there talks from crit happen he did a a review of this game
  • thank you Red Claw two games crazy generous uh luk good job tearing this poor box to shreds
References (from this video)
No references stored for this video.
Video kB_P2uQwglA Watch It Played Discussion at 11:44 sentiment: positive
video_pk 92505 · mention_pk 248617
Watch It Played - Talisman video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Replacing cheap plastic money tokens with nicer coins improves the gameplay experience.
Cons
  • Came with cheap plastic tokens for money.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Coins — Replaced cheap plastic money tokens with nicer, more fun coins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do you buy toys for your toys in other words do you purchase or make some enhancements to upgrade the components that come with your game just to bring that something extra to the gameplay
  • so i borrowed some petri dishes and radioactive labeling tape to give my pandemic game some more character
  • having physical treasures or keys adds more weight to how the story might be told
  • we also recently picked up i dark overlord and to show who the overlord was i got out my black cape
  • i went to a windshield shop and i got them to cut out a custom sized piece of plexiglass which i could then lay over top of the board once all the trains on there
  • i have my dreadfleet game in a pirate's chest and use a holo atlas book for the cards to go in
  • listen no one said the upgrades had to be expensive
  • as 3d printers become more and more mainstream and more affordable don't you just think this is going to dominate how board game prototypes are made
  • i have replaced the paper money in most of my games with poker chips for they are more solid and make a nice clinking sound
  • my only guilty pleasure is my dice tower i hate dice that roll on the floor
  • if our dice roll off the table onto the floor we always re-roll them even if the dice land on the table but they're on top of a token and they're just slightly slanted we re-roll those as well if it's not flat we take it back that's our smith's rule
  • i found some actual game of thrones souvenirs which would normally be way too expensive but they were 50 off i couldn't resist
  • fish tank gravel
  • i went on board gay geek and i found the file that lets you play sort of the game from the ghostbusters theme
  • they all will they're the ones i will use for playing relic
  • i designed my own pitches
  • i found painted figs.com
  • when you take damage in the game you will be inflicting pain to your victim so you put a little pin in there where you take damage
  • i totally saw yours and copied your idea
  • damn dice box now they won't go all over the place
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 49:38
video_pk 92098 · mention_pk 247318
Watch It Played - Talisman video thumbnail
Click to watch at 49:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video w9Xn3TV-nss Meeple University Review at 0:15 sentiment: positive
video_pk 91845 · mention_pk 246559
Meeple University - Talisman video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully arted
  • Simple system using tarot
  • Allows use of tarot symbology in mechanics
  • Different kind of tenor and tempo
  • Miracles occur when signifier card comes up
  • Blackjack mechanic for combat
  • Memory system models angels being old
  • Discover more about angels' history
  • Creates a different and shared experience
  • Revelation of character
  • Free PDF of rulebook for mailing list subscribers
Cons
  • Lose a little bit of creative control due to shared memories
Thematic elements
  • angels and demons
  • The game uses a system based on memories where players can have flashbacks to skills learned in the past, which also reveals the history of the angels as the game progresses. The narrator is not always reliable about the game, creating a shared experience where other players describe their memories of the character.
Comparison games
none
Mechanics (from transcript analysis)
  • Blackjack — A blackjack mechanic is used for more complex combat scenarios.
  • Memory/Flashbacks — A system based on memories models the angels' age, allowing for skill discovery through flashbacks to when a skill was learned in the past. This also reveals the angels' history and creates a shared experience as other players contribute memories.
  • tarot cards — Used instead of dice, the tarot deck influences game mechanics through its symbology and card draws. Specific numbers determine success or failure, and Major Arcana cards can trigger miracles and power gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Relics is my RPG about angels and demons you play angels who have fallen to earth mixing with the humans but trying to solve mysteries as well unlocked secret powers save the world maybe
  • we use the tarot deck instead of our instead of dice gives us a more simple system it also allows us to use the symbology of the Tarot as part of the mechanics of the game because there's a lot of angelic symbols that are in the tower and it means you have a different kind of tenor and tempo as the game goes along
  • the main thing is just based around using those tarot cards we have a simple system which is just revealing to see if you succeed or not and then we have a blackjack mechanic for more complex but can't arm fights if you want to use that and we also have a system are based on memories because the Angels have been on earth for hundreds of thousands of years they can't have a skill list so whenever you need a skill you actually have a flashback to when you learnt that skill in the past and that allows us to model the fact that angels are very old but it also allows us to discover more and more about the Angels history as they go along in time
  • so you start the game not knowing everything about yourself although your character does but you as the audience and find out more and more as time goes on so that means you're not always a reliable narrator about your game and it creates a very different experience and a shared experience because other people are also adding memories of you so when you need a skill not only do you have a flash but someone else describes their memory of you so you lose a little bit of creative control but you have a whole new revelation of who your character really is
  • it's a fast-paced card snatching game which you can get over the Centennial booth we're hoping to do a full a bigger launch of that soon we're gonna get a lot more copies into the country so if you like baby dragons that's also a great game for you
References (from this video)
No references stored for this video.
Video yDLltrTZLXw kovray Convention Recap at 24:58 sentiment: positive
video_pk 89124 · mention_pk 236311
kovray - Talisman video thumbnail
Click to watch at 24:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • plays very similar to Fantasy Realms
  • story element is exciting
  • marvel based
Cons
  • initially thought it was a reskin
Thematic elements
  • Storytelling
  • Marvel
  • Players must build a story in their hand using specific card types (villain, hero, supports, locations).
Comparison games
  • Fantasy Realms
  • Star Realms
Mechanics (from transcript analysis)
  • Card game — A card game that is a take on Fantasy Realms.
  • Set Collection — Players collect sets of villain, hero, and support cards to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that me and Ilia can just pull that game out and play it as a two player only game very excited
  • this is not a light no it's not like I think I've seen some people compare to like for like Terra Mystic or for toddlers like that is not the case whatsoever this is still a heavy game but it is within that like hour to hour and a half chunk where Terra Mystika can be two to four hours
  • Board game universes yes there's more games in the same universe which is one of my favorite things and you know that about me because I've said it in every video that we can I want to see more universes I want to see universes grow within the game so this is really cool
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 47:51
video_pk 88341 · mention_pk 232672
Meeple University - Talisman video thumbnail
Click to watch at 47:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Cats
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video SDQ5qfGrvsw UndeadVikingVideos Discussion at 1:24:58 sentiment: positive
video_pk 87960 · mention_pk 230651
UndeadVikingVideos - Talisman video thumbnail
Click to watch at 1:24:58 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Exceptional first impression
  • Engaging fantasy theme
  • Expansion availability
Cons
none
Thematic elements
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure — Players explore and embark on adventures, suggesting a quest-like structure.
  • Character progression — Implied by the desire for expansions and the general fantasy adventure theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna play access and Al for the first time together
  • 1942 um and that's where I'm drawing a line you know after that it's going to get it's a big time sync that I don't think anybody will really put into it
  • so I picked it up and it became like a staple diet every weekend with me and my mates
  • it had some like event things that would happen and you would read a paragraph and then you would populate the rim with monsters
  • everything else is basically if you can see on their outline in the thing if it's not gray you can hit it
  • the heroscape big thing is you can learn like the synergies of like oh okay if I use this units and this units together then this enhances this and then this enhances that
  • Nexus out was a good one Nexus Ops was good
  • Vegas Showdown we played Nexus Ops a lot we played Vegas Showdown a lot I loved Vegas Showdown but that was like that game should still be around
  • man I I bought three copies of Queens Gambit at Toys R Us
  • risk Shadow forces in 2002
  • the lady who was checking me out was Hispanic and she said to the other tyer in Spanish and I knew what she said it's like oh my God this big game is only $1.99 I'm gonna get one
  • the Red Dot you would you could hit it yeah you just had to put your eye line behind the characters and if you could see to the other any part of them yeah
  • you can change the rules of the terrain pieces and it just makes the game interesting
  • hot lava death
References (from this video)
No references stored for this video.
Video SIyt5X-hfO8 UndeadVikingVideos Discussion at 5:01 sentiment: positive
video_pk 87667 · mention_pk 229471
UndeadVikingVideos - Talisman video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played the heck out of it
  • Loved that game
Cons
  • Expensive as a kid
Thematic elements
Comparison games
  • Civilization
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just backed it because I wanted to I'll keep this one though because I want I want those books
  • It's just a can response The First Response somebody gave them to was you really are clueless to the reality of just how things actually work
  • I hate using the word [ __ ] but I can't think of a better way to say it it's just it was just it was I I take it back I shouldn't have said that but I say it
  • Gillis was transported to a hospital by emergency medical personnel for evaluation according to the report he suffered pain swelling and abrasions to his left wrist and knee his pants were also damaged Beyond repair
  • It's it's just it's like I grew up in New York so I have a ton of friends who were Nicks fans and when they got knocked out and I said you know what the worst thing about this whole thing is they gave you hope
  • I hate everybody the I I just I despise despise all uh all old uh white guys old white dudes who are worried that they're going to ruin that they're going to uh that they're going to ruin anything about D and D
  • It's just like you know when you catch somebody in a lie it's annoy you're probably right I mean it's it's it's annoying because it's like you catch him in the lie and you're just kind of like oh you know just don't just don't
References (from this video)
No references stored for this video.
Video nMQCA_C9zoQ The Dungeon Dive Top List at 1:09
video_pk 87584 · mention_pk 229151
The Dungeon Dive - Talisman video thumbnail
Click to watch at 1:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallen land second edition what what can I say about this game it is perhaps the perfect Adventure game
  • the best documentation I've ever seen in a board game this is the gold standard for all board games to offer this kind of documentation
  • Popper's ladder feels like if um if early King Crimson and and uh like and early Genesis and and steel span and Fairport convention if all of these kind of early British kind of new wavy not New Wave but uh British folk and and progressive rock bands got together and designed a board game it would be something like popper's ladder
  • it is my number one
  • it's such a special game to the channel and just because it's so different and it's from one guy it's that passion project it's it's it's one guy just making his dream game
References (from this video)
No references stored for this video.
Video keYeekasjI8 The Dungeon Dive Top List at 26:11 sentiment: positive
video_pk 87523 · mention_pk 228874
The Dungeon Dive - Talisman video thumbnail
Click to watch at 26:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • this is the game that for me it set the table it set the standard it set the foundation of what I look for in an adventure game
  • have fun playing Talisman solo
  • Talisman is great
Cons
  • wish there were better solo rules
  • play with a bunch of house rules
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • board movement — moving around a board landing on a space drawing a card reacting to that card trying to get loot trying to get followers and companions trying to level up your character until you get to the end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallout with the expansions with the California expansion and the atomic bonds um Atomic bonds expansion the small expansion that basically fixes the game uh yeah out of the box wasn't a great game I liked it more than most people did but those expansions greatly Elevate the game it is a great great post-apocalyptic game that does have that unique Fallout feel
  • The combat is a little fiddly and just never really feels natural I always forget uh how to solve combat in that game but uh everything else I really like the questing is super cool and just it's a neat world to be in and I think they did a really good job of capturing the uniqueness of Fallout
  • But once you start adding in all of the incredible expansions for Defenders of the realm then the game really does feel like this Grand epic adventure game
  • It's a cliffhanger game fortune and Glory the Cliffhanger game it has that old Cliffhanger serialized feel to it where you jump for a cliff and you fail that roll and you miss and then on your next turn you have to pick up on that Cliffhanger and you're hanging on by a thread
  • This is probably the most unique game on this list and that is B in one aard game all about Brighton and that is the 2022 it's the uh 10th anniversary edition I believe it's the newest edition that he just put out and this is a game all about having a adventurous day in the city of Brighton and it's a modernday urban Adventure game and it is so Charming
  • It really is it's impossible to keep up it's impossible to play all the games it's impossible to play the games I want to play enough to to satisfy me because there's just so many things coming out and so many things competing for for our hobby intention
References (from this video)
No references stored for this video.
Video 6UGtBD-Rmh8 UndeadVikingVideos Discussion at 212:53:36 sentiment: neutral
video_pk 87433 · mention_pk 228461
UndeadVikingVideos - Talisman video thumbnail
Click to watch at 212:53:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The stairs look weird, possibly AI-generated.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why is it that you set up appointments with do with doctors that never keep them?
  • I’m sure she’s seen dozens if not a 100 kids at this point getting physicals
  • It’s a really solid game. I’ve played it a bunch since it came out.
  • It’s a cooperative game where you and your friends are gonna work together to achieve a common goal.
  • Terraforming Mars is a game that really rewards long-term planning.
  • The engine building in this game is just fantastic. You really feel like you’re building something.
  • Wingspan is such a beautiful game. The artwork is just stunning.
References (from this video)
No references stored for this video.
Video UlcTI0Yx-A8 UndeadVikingVideos Discussion at 2:07
video_pk 86923 · mention_pk 226524
UndeadVikingVideos - Talisman video thumbnail
Click to watch at 2:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the games that made us or whatever
  • leave me a comment about something you would like me to talk about
  • it comes down to two games uh and those would be access and allies and survive
  • this looks super cool
  • I don't know how you play I don't know how it works I don't know anything about it but I got to own that game
  • there's all kinds of mechanisms in in survive that are evident in the games that I enjoy now
  • what's the game that made you what's the game that you played when you were uh young that you still play today
References (from this video)
No references stored for this video.
Video PODFVZ-f0ZU UndeadVikingVideos Discussion at 22:13 sentiment: neutral
video_pk 86638 · mention_pk 224855
UndeadVikingVideos - Talisman video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — The game involves drafting cards.
  • Tableau Building — Players build a tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're living in Star Trek
  • The world that they're in is like unregulated basically
  • It's just an odd thing that I can't understand why it's so popular
  • Money is it's nothing it's just it's just pictures on paper that we that we trade instead of beating the shit out of each other for food
  • The flavor is in the power of the cards
  • They didn't put the fun in the superhero game
  • Sounds like an amazing investment
  • Tipping culture has gone out of just out of control
  • The drones of New Jersey
  • The one thing that did piss me off was when Prime started to put commercials in
  • It's like we are already paying for a service and oh you're just going to shck ad want to make us pay more now you bastard
  • It's like he's like um when you make an assumption you make an asset of you
  • Don't you think there Matthew
  • We are living in Star Trek
  • Foundations of Rome it's a it's basically a pandemic system but it's a a little more meat on it
  • Defenders of the realm and there was like a little tagline behind it as well uh Legends Edition legend
  • the price apparently shocked everybody
  • the base game it's a one to six player game but there's four Heroes oh really only comes with four of the characters
  • I like the new artwork style too again a lot of people were not liking the artwork
  • the new one had a completely different system I was lookforward to it
  • the day turn where every player can play as many cards as they want was but the more cards you play in the night phase more actions the the the AI does against you
  • everyone had their own like individual deck so it's kind of like a mini deck building I think in there
  • well well what are you GNA do wine wine wine
  • we thought somebody was giv us a fake dollar silver certificate
  • apparently the whole thing was before we went out the gold standard you used to be able to go into a bank and give that they'd have to give you right
  • yeah so I I I felt B you but I mean what are you gonna do
  • if I got a pick between the two I'll go to BGG
  • and for that I will give you you know like he's like I'll give you like a million dollars
  • parting is such sweet sorrow
References (from this video)
No references stored for this video.
Video CVFIzDp5iio The Dungeon Dive Top List at 13:57 sentiment: positive
video_pk 85250 · mention_pk 218114
The Dungeon Dive - Talisman video thumbnail
Click to watch at 13:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solidified the host's love for adventure gaming.
  • Allows for hero leveling, loot acquisition, and NPC interaction without a GM.
  • Satisfied the RPG itch without needing a dedicated GM.
  • Played extensively in high school.
  • Set the standard for what the host looks for in an adventure-style game.
Cons
  • The second edition is mentioned, implying potential changes from the original.
Thematic elements
  • Adventure, hero progression
  • Fantasy realm
Comparison games
  • Lone Wolf adventure games
Mechanics (from transcript analysis)
  • Adventure game — Focuses on exploration, quests, and character development.
  • Card drawing — Used to generate encounters, items, and other game events.
  • Character progression — Players level up their characters with new gear, spells, and abilities.
  • Dice Rolling — Used for movement, combat, and other random events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It might be hyperbole to say that a game can change your life, but I don't really think so.
  • Hobbies for a lot of us are the reason we we put so much of our time, so much of our life into our hobbies.
  • Acquire was my family's Monopoly.
  • I think Acquire is a perfect little economic game.
  • It's not an exciting game, but I just I always have fun when I play it.
  • The game that changed many of our lives.
  • Playing D and D was an act of rebellion.
  • it would be impossible to imagine this hobby. It would be impossible to imagine the Dungeon Dive without Dungeons and Dragons.
  • It's a huge bohemoth in this industry and I am very very thankful for that game being in my life for 40 years probably.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 56:51
video_pk 85160 · mention_pk 217718
Gaming Rules! - Talisman video thumbnail
Click to watch at 56:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 54:12
video_pk 84991 · mention_pk 216915
Gaming Rules! - Talisman video thumbnail
Click to watch at 54:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Vantage
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:01:25
video_pk 84991 · mention_pk 264910
Gaming Rules! - Talisman video thumbnail
Click to watch at 1:01:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 13:52 sentiment: positive
video_pk 84782 · mention_pk 216020
Gaming Rules! - Talisman video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed it despite past negative opinions
  • Fifth edition has improved the game significantly
  • Nice to have a 'blast from the past'
Cons
  • Core gameplay is still heavily reliant on dice rolling and movement
Thematic elements
  • Fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice rolling is a core mechanic, used multiple times during gameplay.
  • roll and move — The game involves rolling dice and moving around a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:36:32 sentiment: neutral
video_pk 83911 · mention_pk 212460
Gaming Rules! - Talisman video thumbnail
Click to watch at 1:36:32 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Taj Mahal
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:36:37 sentiment: positive
video_pk 83911 · mention_pk 212438
Gaming Rules! - Talisman video thumbnail
Click to watch at 1:36:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
  • really fun
Cons
  • 34-year gap between plays
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 31:04 sentiment: positive
video_pk 83407 · mention_pk 210095
Gaming Rules! - Talisman video thumbnail
Click to watch at 31:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Had an absolute blast playing Talisman Nemesis
  • Fifth edition has fixed issues, gameplay is smoother and shorter
  • Nemesis mode is a great experience
Cons
  • Disappointed by low viewership for the playthrough
  • Felt that viewers were not interested in seeing Talisman played
Thematic elements
  • Adventure, questing
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • One vs Many — the nemesis mode is actually a one versus many game.
  • roll and move — Talisman is just nonsense silly roll and move and that's it. Like I said, there is roll and move still in the game and there is dice for combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video THXsVqYBQxk Board Games UnLocked Top List at 1:57:35 sentiment: positive
video_pk 83418 · mention_pk 210162
Board Games UnLocked - Talisman video thumbnail
Click to watch at 1:57:35 · YouTube ↗
Overall sentiment (raw)
Positive (Guilty Pleasure)
Pros
  • Fun and wacky high fantasy experience
  • Great art style and character variety
  • Expansions are excellent and add a lot of content
  • Can be very engaging when players are locked in
  • Improved art in the latest edition
Cons
  • Extremely random and not balanced or fair
  • Not recommended at maximum player counts
  • Latest edition might not be worth investing in if you have previous versions
  • The core game experience is similar across editions
Thematic elements
  • Adventure, questing, character progression
  • High Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure — Players embark on quests and adventures across the board.
  • Character progression — Characters gain strength, items, and followers.
  • hidden objectives — Can be played with hidden objectives for winning.
  • roll and move — Movement is primarily determined by dice rolls.
  • Set Collection — Collecting items, followers, and potentially completing objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, dude. I was uh on on a side note, I was uh watching an old interview with the woman that did uh Who Wants to be a Bill a millionaire. Like there was Regis who did it, then the woman who took over after him. She was interviewing Tim Curry uh and was talking about how like he's very seductive about like with like his being a villain and stuff that it's like, man, if you were the devil and you were talking to me, it's like I I'd go with you. And I was listening to him talk and I was like, damn, he really does have a sexy voice.
  • I I pretty much take what PubMed gives me and I'm like, well, that's the algorithm.
  • Um, and the and the more of those citizens you have on top of each other, um, the more powerful their action gets.
  • So, it has that follow mechanism. Okay. So, which I always like kind of because it keeps everybody engaged, right?
  • This game's kind of an anomaly nowadays just because of the amount of content you get for the price you pay.
  • This is a nonverbal cooperative uh game kind of like the crew but it's not tricktaking where you as a group are trying to diffuse wires um based off of the mission.
  • This game is very very challenging. It is. Uh but it's so quick to play that once you lose, you're like, 'Okay, reset.'
  • It's It's kind of an anomaly, but it's a really really good one. One to definitely break out during a game day.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:38:47
video_pk 82273 · mention_pk 206704
Gaming Rules! - Talisman video thumbnail
Click to watch at 1:38:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video 6U6T3WrImlM BoardGameCo Analysis at 7:54 sentiment: neutral
video_pk 81552 · mention_pk 203206
BoardGameCo - Talisman video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Fast game
  • Quick and breezy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tile-laying — Mentioned as a characteristic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebuilding Seattle is excellent. I love it. It's probably a 4.5 for me. I think it's amazing.
  • Rebuilding Chicago over here, I am excited to play. It looks mostly the same, with some small differences.
  • CMON, you make it so hard to defend you. You make it so hard to like you. You make it so hard.
  • The Line Must Go Up or The Line Goes Up. It's a 2-hour video documentary on the nature of of of more NFTs, but it touches upon the general idea of cryptocurrencies across the board.
References (from this video)
No references stored for this video.
Video C69jLxyl1_s Gaming Rules! Discussion at 21:42 sentiment: mixed
video_pk 80919 · mention_pk 198644
Gaming Rules! - Talisman video thumbnail
Click to watch at 21:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The fifth edition is much better than previous versions.
  • Can be fun even with its randomness.
Cons
  • Fundamentally random.
  • Previous editions were considered bad.
  • Unlucky dice rolls can lead to losing after a long game.
Thematic elements
Comparison games
  • War of the Ring
  • Battlestar Galactica
Mechanics (from transcript analysis)
  • competitive — Played the competitive version twice.
  • Cooperative — Played the cooperative version once.
  • roll and move — The fundamental mechanic of rolling dice and moving around the board remains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 6:40
video_pk 79958 · mention_pk 193652
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 6:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • roll and move — Your move is dictated by the dice roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video QFTjRSXBymQ Meeple University Product Presentation at 6:40 sentiment: positive
video_pk 70605 · mention_pk 235222
Meeple University - Talisman video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep customization of dice faces (skins, colors, numbers).
  • Can consolidate all dice into one cube for quick reference.
  • Supports story-driven use cases (story cubes) and decorative options.
  • Potential for community-driven skins and a software developer kit.
  • Can be used to streamline RPG bookkeeping via a companion app.
Cons
  • Prototype/alpha status; not all software features available yet.
  • Some features depend on a companion app that is not yet developed.
  • Early-stage product with potential changes as development progresses.
Thematic elements
  • adventure/quest in a fantasy world
  • Fantasy realm with locations such as tavern, village, chapel, and temple
  • dice-driven encounters and location-based outcomes
Comparison games
  • Talisman (Second Edition)
  • Zombie Teens
  • House of Influence
  • Los Mandidos
  • Nice Poker
  • Caesar
Mechanics (from transcript analysis)
  • Action selection via dice — Roll the dice to reveal a set of actions on top and sides; players pick from two options for the round.
  • App Assisted — An accompanying app would manage character sheets, formulas, and output results to display.
  • companion app integration (future) — An accompanying app would manage character sheets, formulas, and output results to display.
  • multi-dice support — A single roll can involve multiple dice types (e.g., D20, D36) depending on the skin configuration.
  • per-face skins — Each face of the uni dice cube can be programmed with a different skin representing a set of dice on a single cube.
  • Re-Rolling and Locking — Faces can be locked so a particular die result appears on top, useful for games that rely on a fixed outcome.
  • story cube pictures — Loaded skins present 36 fantasy images used as story prompts or decorative elements.
  • temple/dice mapping — Temple or chapel events can use two dice to yield both location-based options and outcomes.
  • top/lock feature — Faces can be locked so a particular die result appears on top, useful for games that rely on a fixed outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very cool I'm very excited about this one
  • this is the unit dice it's a new product from the people at unidice
  • I'm really hoping that campaign is going to be successful hopefully they want to build a great community and they can just do a lot of things that dies even more so
  • do check out the link that I'll put in the description below
  • a major part of what the uni dice is designed to bring to a tabletop role-playing games
  • you can start building your own games using the platform
References (from this video)
No references stored for this video.
Video UNHEWgi1j6M Meeple University Review at 9:13
video_pk 69985 · mention_pk 236950
Meeple University - Talisman video thumbnail
Click to watch at 9:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Wingspan base game
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Expansion discussion — Referenced in analogy about different types of expansions (cards vs boards).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to see the wingspan Antarctica expansion
  • the Asia pack is designed to be a standalone box you can just get it and play it
  • it's Standalone or expansion
  • six or seven player compatibility and that's what comes in here so it's called flock mode
  • you've got the two groups that are playing simultaneously
  • the duet board
  • there are no new mechanisms on these birds so if you've played the original that we've seen
  • the egg is in a different color
  • it adds a small amount of variety without changing anything
  • it doesn't feel uh tremendously different to original wingspan
References (from this video)
No references stored for this video.
Video a6eh0rl-pE8 Analysis at 0:24 sentiment: mixed
video_pk 68995 · mention_pk 165293
Talisman video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Vast customization options through fan-made content and expansions.
  • Introduction of cooperative and one-versus-many playstyles.
  • The ability to create and print custom components enhances replayability.
  • The core game loop is simple and fun, allowing for endless adventures.
  • New mechanics like the doom track and custom endings add significant variety.
  • Digital edition provides a good solo experience.
  • The game is re-energized by new content and community efforts.
Cons
  • The Alliances expansion's scenarios are too similar to each other.
  • The narrative or 'campaign' aspect of the Alliances expansion is loosely tied and tenuous.
  • The core game can feel repetitive without added content.
  • Some new play styles (co-op/1vMany) can feel 'anti-Talisman' to some players.
Thematic elements
Comparison games
  • Relic
  • Warhammer Quest
  • Hero Quest
Mechanics (from transcript analysis)
  • Campaign play — The Alliances expansion introduces a cooperative campaign with a series of scenarios.
  • Character Collection — The Alliances expansion allows players to unlock new characters, and there is a large pool of characters available through various expansions and fan creations.
  • Cooperative Scenarios — The Alliances expansion offers set scenarios for cooperative play, involving unlocking envelopes, new characters, and altering win conditions.
  • Custom Endings — The host created many custom ending cards, and there are numerous official and fan-made endings available, significantly altering how a game can be won.
  • Deck Building/Modification — The cooperative scenarios involve specific rules for shuffling and modifying the adventure deck to suit the scenario's objectives.
  • Endings/Win Conditions — The game is exploring new ways to win beyond the traditional approach, with custom endings and scenarios that change the game's objective.
  • Modular Board/Cards — The game system is designed to accommodate various expansions and fan-made content that can be added or removed to customize the gameplay experience.
  • One versus Many — The upcoming Nemesis expansion is described as a one-versus-many format.
  • print-and-play components — The host discusses the availability of digital files to print custom cards, character standees, and even 3D models for miniatures.
  • Quest System — The Warlock Quest system from fourth edition has been ported over, providing players with specific objectives to complete for rewards.
  • Shop/Market Cards — New shop cards can be shuffled into the adventure deck, offering different items and actions for players when they visit locations like the village or tavern.
  • Villain/NPC Interaction — The Reaper and Ice Queen are mentioned as NPCs that move on the board and interact with players. The Alliances expansion also introduces villain cards that act as characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weakest part of this expansion is there's twofold. One is these are all kind of the same. They don't really do too much. But the other part is sort of the it's more more like the marketing promise of like, hey, you're going to play through a campaign and it's like, okay, it's very loose and tenuous.
  • So, the more you add to it, the better it is.
  • The game is so fundamentally basic at its core like the the internal game loop. Hate that term. And it's just roll, pick a side.
  • I really liked started liking the reaper character. Um that's the one where you have the little reaper that moves around. If a player rolls a one on their movement, then they roll to move the reaper and they can send it off to attack somebody. And it's fun. I don't know. Just I like the little I like the menace like the the dark cloud sort of puts over the board. I just find that fun. It kind of it just, you know, freshens up livens up the experience a little bit.
References (from this video)
No references stored for this video.
Video BB_vnr_es6g Playthrough at 3:09 sentiment: positive
video_pk 68105 · mention_pk 164434
Talisman video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Much more fun than I remember
  • Fate tokens are a huge improvement
  • Still works as a game
  • Choices of where you go become more strategic
  • The game is quicker
Cons
  • Still has random elements
  • Can still get screwed by bad luck
  • Some cards are too punishing (e.g., the hag)
  • Unpainted miniatures
Thematic elements
  • magical quest
Comparison games
  • Pathfinder Adventure Card Game
  • Marvel Champions
  • Earthborne Rangers
  • Mage Knight
  • Forbidden Stars
  • Hero Quest
  • Space Crusade
Mechanics (from transcript analysis)
  • Area Movement — Players move their pieces across different regions and spaces on the board.
  • Card Drafting — Players draw cards from a deck to encounter events, enemies, or find items.
  • Combat — Battles are resolved by rolling dice and adding relevant stats like strength or craft.
  • Followers — Players can acquire followers who provide benefits during gameplay.
  • Hand Management — Players can hold spells in their hand and choose when to cast them.
  • Player vs. Player — The game includes mechanics for players to attack and steal from each other, using strength or psychic combat.
  • questing — Players can undertake quests, such as defeating an enemy, to gain rewards like talismans.
  • Resource Management — Players manage gold for purchasing items, fate tokens for rerolls or extra movement, and lives as a health mechanic.
  • roll and move — The game involves rolling dice to move around the board.
  • Set Collection — Players can collect items, weapons, and spells to improve their character.
  • Variable player powers — Each character has unique special abilities that affect gameplay, such as the warrior's combat bonus or the wizard's spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Talisman is one of the worst games ever. I will never ever play it again.
  • Actually, that was quite good fun and it surprised me.
  • So, this is a bit of fun, but it does work as a game unless you get screwed like Adrian did.
  • My memory for the last 20 years of this game is it was just roll a dice, move to a random space and draw a random card.
  • The fate tokens are a huge improvement on that.
  • This is still Talisman. It is still rolling dice and it is still moving around the board.
References (from this video)
No references stored for this video.
Video k73d1z4sXCE Rules Teach at 0:19 sentiment: mixed
video_pk 67249 · mention_pk 163212
Talisman video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provides a co-op/solo experience for a game that previously lacked satisfying implementation of these modes.
  • Introduces threat management as a core element, adding strategic depth.
  • Simplifies character progression and leveling up.
  • Offers more ways to spend resources like trophies.
  • The custom rules are designed to be simple and not bog down the game.
  • The host finds the design path promising and is having fun with it so far.
Cons
  • The official Alliances expansion for co-op/solo was a major disappointment.
  • The official Call of the Hunt expansion's one-vs-many mode was not desired.
  • The custom rules are still a work in progress and require finessing.
  • Some elements of the original game and expansions are not liked by the host.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players engage in combat with enemies, where dice rolls are modified by character stats and abilities. Special character powers, like the Minotaur's stampede, can significantly alter combat outcomes.
  • Doom track — Used from the Alliances expansion, this track moves down and reaching the last space signifies game over. Its values affect villains and the final confrontation.
  • event cards — Removed from the main adventure deck and placed in a separate deck. These are drawn based on dice rolls and can have various positive or negative effects on players.
  • Leveling up — Characters can increase their stats (like strength) by meeting certain conditions, such as defeating specific enemies or using collected trophies, which is a simplified system in these custom rules.
  • Movement — Players roll a die for movement, with options to spend fate tokens to increase movement range. Character abilities can also influence how far or where they can move.
  • Player Turn Structure — After each player's turn (or the solo player's turn), an event chart is rolled, influencing the game state with various outcomes like doom track movement, space closures, or villain spawns.
  • Psychic Combat — A specific event can trigger a round of psychic combat with a set value, which players can attempt to prevent using resources like trophies or followers.
  • Space Closures — Certain corner spaces in the outer or middle regions can become closed for a set number of turns as dictated by the event chart, restricting player movement.
  • Trophy Collection and Usage — Trophies can be spent to ignore certain negative events, level up characters (e.g., strength), or potentially be used with companions and boons from other expansions.
  • Villain Management — Villain cards from the Alliances expansion are used as threats that must be cleared before players can progress. They spawn on the board and must be managed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh, in my review of the year 2025, I mentioned that the allianc's expansion for Talisman was my biggest disappointment.
  • So, I started designing some of my own solo rules. And they're relatively simple.
  • All villain enemies must be destroyed before any player can enter the portal of power.
  • I think this brings you know Talisman more in line to what I would want from a cooperative or from a solo version.
  • I wanted to give some additional things to spend trophies on, some additional ways to use the villains as trophies, some different ways to use the villains as kind of a threat management thing because I like threat management in a co-op game, and just add a little more choice, but not bog the game down with too many changes.
  • So far I'm having a lot of fun with this very, very simple co-op/solo variant for Talisman Fifth Edition.
References (from this video)
No references stored for this video.
Video 2FgvySvgSPE Playthrough at 0:03 sentiment: mixed
video_pk 66578 · mention_pk 162247
Talisman video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The cooperative 'Alliances mode' offers a different way to play Talisman.
  • Characters have distinct abilities and starting spells that influence gameplay.
  • Item and trophy systems allow for character progression.
  • The game can be tense and challenging.
Cons
  • The host made tactical mistakes due to misunderstanding rules or poor execution.
  • Dice rolls heavily influence outcomes, leading to frustration.
  • The 'Doom Tracker' or timer mechanic can feel punishing.
  • The game can be lost due to close calls and small margins.
Thematic elements
  • Adventure and questing in a fantasy world
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Characters engage in combat, with options for strength-based or psychic combat, and can use items and spells to gain advantages.
  • Cooperative Goal — The primary objective is to bury two Talismans on specific locations and then defeat the Dragon at the Portal of Power.
  • cooperative play — The 'Alliances mode' allows players to work together towards a common goal.
  • item acquisition — Players can gain items through encounters and by trading trophies.
  • Movement — Players roll dice to move their characters around the board.
  • questing — Characters can undertake quests, such as those from the Warlock's Cave, to gain rewards like Talismans.
  • Spell Casting — Characters can cast spells, with some characters starting with spells and having abilities related to spellcasting.
  • Timer/Doom Tracker — A doom tracker or timer advances, increasing pressure and consequences as the game progresses.
  • Trophy System — Defeating enemies grants trophies that can be traded in to increase character stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Portal of Power will not open until two Talismans have been buried in the four corner locations.
  • Every single time I play this game, I say I've got to be very careful on burying the second Talisman because as soon as you do, a timer starts kicking on even faster and you have limited turns to then win the game.
  • Experts of the game are probably watching this back... and criticizing my every move saying everything that I'm doing wrong.
  • Oops. Oops. Oops. Thankfully, my armor has saved me from making a mistake.
  • Learn how to play the game. You can't attack enemies with psychic combat.
  • I tried to attack a dragon with psychic combat and you can't. Yeah, silly daddy.
  • I think we've lost. I think we've lost.
  • Oh, so close again. But there were definitely a few I more than a few tactical mistakes that I made in this game.
References (from this video)
No references stored for this video.
Video wjR0FpthKd8 Meeple University Review at 1:37 sentiment: positive
video_pk 64690 · mention_pk 158183
Meeple University - Talisman video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • absence of combat between players reduces king-making and is better for families
  • no stealing of items
  • cute characters and Disney-themed roster
  • described as a classic game
Cons
  • not a deeply strategic game; expect limited strategic depth
Thematic elements
Comparison games
  • Kingdom Hearts
Mechanics (from transcript analysis)
  • center_board_victory — reach the center of the board to score victory points, with the center yielding the most
  • draw_cards — drawing cards to gain effects
  • fight_monsters — fighting monsters to gain items, magic, and strength
  • gather_items_magic_strength — collect items, magic, and strength to become strong enough to progress
  • no_player_combat — absence of combat between players / reduced direct conflict
  • player_count_2_to_6 — supports 2 to 6 players
  • recruit_characters — play as various characters and recruit others for benefits
  • roll_die_and_move — roll the die and move left or right along the track
  • Roll/Spin to Move — roll the die and move left or right along the track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • talisman is a classic game for me
  • Donald Duck with the wizard hat is my favorite
  • oh my god I love the characters
  • you can play as Sora
  • King Mickey Mulan Riku Kairi aqua
  • non serious dice tracking
  • check out tails meant in the past
  • just don't expect to strategize too much
References (from this video)
No references stored for this video.
Video ShJ_j2paClA The Dungeon Dive Review at 0:24 sentiment: positive
video_pk 61273 · mention_pk 153957
The Dungeon Dive - Talisman video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • striking board art and visual presentation
  • Power Cards introduce meaningful choice beyond dice
  • mission and relic systems create varied goals and progression
  • well-implemented solo mode with a helpful dummy player
  • distinct from Talisman while preserving a familiar adventure feel
Cons
  • board is large and can be hard to read in small spaces
  • expansions can be expensive and add complexity or footprint
  • some rules add depth but not enough to hinder casual play
  • setup time and table space requirements may deter casual players
Thematic elements
  • Quest for relics to defend humanity against Chaos and alien threats; mission-driven exploration and combat
  • Warhammer 40,000 universe, 41st Millennium, Imperium of Man; Antian sector near a warp Rift
  • Array
Comparison games
  • Talisman
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really do enjoy Relic
  • Relic is basically Talisman
  • it's not just Talisman with different art and a different setting
  • this game uses an exploding dice system
  • Power Cards are a thing that you can get while you are playing
  • I think the game is pretty good as it is I know I use a lot of house rules in Talisman
References (from this video)
No references stored for this video.
Video Ulotto-Re6w The Dungeon Dive Top List at 4:30 sentiment: positive
video_pk 61252 · mention_pk 153940
The Dungeon Dive - Talisman video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic, thematic experience with ample room for house rules
  • Extensive fan content and community
Cons
  • Rules can become lengthy and complex without streamlined play
Thematic elements
  • Classic dungeon-crawl fantasy with a nostalgic, adventure-driven vibe.
  • Fantasy quest world with regional progression and a mythic journey across the board.
  • Array
Comparison games
  • Runebound Second Edition
  • Shadows of Brimstone
  • Folklore: The Affliction
  • HeroQuest
Mechanics (from transcript analysis)
  • combat with cards (or altered rules) — Alternative combat resolution through a card deck.
  • Combat: Deck/Hand — Alternative combat resolution through a card deck.
  • corner-space speed-up — Mechanic to accelerate travel via proximity to corners.
  • deck-based movement (house rule) — Using a card deck instead of dice for movement to influence pacing.
  • Fate tokens — Currency to mitigate luck and influence luck-based outcomes.
  • Speed Matching — Mechanic to accelerate travel via proximity to corners.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am a huge proponent of house ruling"
  • "if there's a game you somewhat like and there's just one little thing that you could change to make it better"
  • "HeroQuest is my number one game to play with house rules"
  • "these decks of cards make the sandbox style gameplay more varied and more exciting"
References (from this video)
No references stored for this video.
Video 730QcF-8Gy4 Board Stupid Review at 0:08 sentiment: mixed
video_pk 38955 · mention_pk 117441
Board Stupid - Talisman video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Iconic classic that introduced many to fantasy board games
  • Epic scope and variety
  • Strong expansion support including Nemesis
Cons
  • Chaotic and long play sessions
  • Heavy downtime and potential player elimination
  • Player conflicts can feel personal
Thematic elements
  • Heroic fantasy adventure, exploration, and competitive take-that dynamics
  • Fantasy realm with multiple planes (Other Worlds, Inner World) culminating in a final confrontation with the Elder Dragon
  • episodic encounters driven by dice rolls and card draws; variable and personal competition
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based encounters and exploration — Roll dice to resolve encounters as characters traverse the board.
  • draw encounters — Encounter cards add variety and unpredictability.
  • expansion-based mechanics — Nemesis expansion introduces versus-all mechanics and new gameplay twists.
  • multi-world progression to win — Collect a talisman, reach the inner world, and face the Elder Dragon.
  • Take That — When a talisman is obtained, other players may pursue, fight, and steal items.
  • Take-that competition — When a talisman is obtained, other players may pursue, fight, and steal items.
  • Unique character abilities — Each starting character has special abilities affecting play.
  • Unique Player Powers — Each starting character has special abilities affecting play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh yeah. This is Stalisman, the magical quest game.
  • its fifth edition, which means people have been making the same mistakes for decades.
  • To win, you need to get a talisman, reach the inner world, and face the Elder Dragon.
  • suddenly remembers this game is competitive.
  • they will chase you, fight you, and can and will steal your stuff.
  • Talisman has plenty of expansion, including the new one, Nemesis, with this very cool one versus all mechanics.
  • Talisman, it's a true classic that introduced a lot of people to fantasy board games.
  • Still chaotic, still epic, and still going strong in its fifth edition.
References (from this video)
No references stored for this video.
Video Mc9ZWZ2js5A BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 33831 · mention_pk 100738
BoardGameCo - Talisman video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic planning with multiple interlocking tracks
  • engaging drafting/deductions via deeds and strategy cards
  • rich theme and sense of historical intrigue
  • strong player interaction and pacing through timing and conflict
Cons
  • steep learning curve for new players
  • prototype components and symbols can be confusing at first
Thematic elements
  • area control, planning, and political maneuvering
  • Medieval-inspired Eastern Europe with regional kingdoms and rebels
  • strategic planning with chaotic strategy cards and variable acts
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions on the board to maximize points on multiple tracks.
  • area_control — Players vie for control of regions on the board to maximize points on multiple tracks.
  • combat_and_rebel_capture — Attacking and killing rebels yields rewards; combat resolution uses cards and leader strengths.
  • deckbuilding_strategy_cards — Strategy cards and deeds influence future actions and grant bonuses, with hidden information.
  • end_round_scoring_and_merits — Merits, agendas, and round-based scoring drive final tallies and mid-game tension.
  • influence_tiles_and_market_actions — Tiles provide influence and market-like options that affect income and placement.
  • leader_placement_and_special_abilities — Each player has a leader with unique placement rules and effects that shape strategy.
  • Resource Management — Players manage coins and various goods (honey, wood, bear, fish, rock, etc.) to pay costs and activate effects.
  • resource_management — Players manage coins and various goods (honey, wood, bear, fish, rock, etc.) to pay costs and activate effects.
  • timed_action_resolution — Actions are resolved in rounds by tokens with numbers determining order.
  • Unique Player Powers — Each player has a leader with unique placement rules and effects that shape strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been in my top 20 since I've discovered Rurick.
  • I love the economy in this game.
  • Mustard is pretty a top tier ingredient there.
  • This is a three round game.
References (from this video)
No references stored for this video.
Video 6cULGZndp4w BoardGameGeek Top List at 10:22 sentiment: positive
video_pk 31690 · mention_pk 93398
BoardGameGeek - Talisman video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great introductory fantasy game for new players
  • Showcases many systems in one package
Cons
  • Can be long; multiple editions exist
Thematic elements
  • Heroic fantasy quest, character progression, alignment-based choices
  • Fantasy world with a central board and paths to the center
  • Epic fantasy adventure with progression and encounters
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • alignment effects — Character alignment influences spaces and outcomes.
  • Character progression — Characters gain powers and abilities as they progress.
  • combat/questing — Encounters and quests drive the narrative and gameplay.
  • dice-driven movement — Character movement and actions are driven by dice.
  • Narrative Choice — Encounters and quests drive the narrative and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One thing that's really nice about board games and one thing why I think board games are a really good investment is the fact that they can sit in a closet for literally like decades and then you can pull them out and you can just play them cuz the rules haven't changed
  • Chess ain't going to be on this list
  • We've had this game for 40 50 years and so these would be games that we love that are older games.
References (from this video)
No references stored for this video.
Video Xs5XylP1mTg Board Game Hangover Review at 1:06 sentiment: mixed
video_pk 28649 · mention_pk 84010
Board Game Hangover - Talisman video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • highly accessible entry point for new players
  • clean, elegant design that emphasizes core decisions
  • tension from bidding that makes each choice meaningful
  • clearly defined risk-reward tradeoffs when expanding territory
Cons
  • edge case where a single player can max out everything, reducing perceived challenge
  • potential for analysis paralysis in late-game due to complex bidding options
  • replayability may depend on group dynamics and variant rules
Thematic elements
  • ruler-building, faction-based strategy with area control and resource management
  • Eastern Europe during a historically-inspired era of territorial expansion
  • competitive, outcome-driven with clear triumph conditions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move armies and claim territories; control of regions impacts income, building possibilities, and scoring. Contested regions require careful timing and resource allocation.
  • Auction / Bidding — Players bid with chips to select actions; the bid value determines both the action chosen and the order of resolution. The lowest bid resolves first, creating strategic dilemmas about when to outbid opponents and what risks to take.
  • bidding — Players bid with chips to select actions; the bid value determines both the action chosen and the order of resolution. The lowest bid resolves first, creating strategic dilemmas about when to outbid opponents and what risks to take.
  • Resource Management — Players manage a finite pool of resources to construct buildings, raise armies, and expand influence; decisions are shaped by bidding and territory status.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the most accessible resource management and area control games.
  • It's quite accessible, simple area/resource management game that's really fun.
  • I would play Rurick anytime somebody would suggest it.
  • For example, if you want to attack, you have to place your bidding chips on that action.
  • These numbers on the chips are your bidding strength, but also the order how you are going to resolve your actions.
References (from this video)
No references stored for this video.
Video eIeqU8H2ro8 3 Minute Board Games Discussion at 2:54 sentiment: positive
video_pk 13434 · mention_pk 39357
3 Minute Board Games - Talisman video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing for young players (ages 10-11)
  • Simple mechanics
  • Fun thematic elements
  • Expandable with add-on boards
Cons
  • Heavily random, not skill-based
  • Has not held up well mechanically
Thematic elements
  • Fantasy adventure
  • Fantasy realm
  • Dungeon adventure
Comparison games
  • Relic
Mechanics (from transcript analysis)
  • Card draw — Draw cards for random events
  • Character progression — Characters level up and gain equipment
  • Dice Rolling — Random chance-based mechanics
  • roll and move — Roll dice to move characters around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video eIeqU8H2ro8 3 Minute Board Games Discussion at 3:04 sentiment: positive
video_pk 13434 · mention_pk 39358
3 Minute Board Games - Talisman video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Updated version of Talisman with Warhammer theme
  • Good for casual play with friends
  • Fun mindless entertainment
  • Cozy game for tired groups
Cons
  • Heavily random
  • Not a deep game
Thematic elements
  • Space marine quest
  • Warhammer 40,000 universe
  • Dungeon adventure
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • Card draw — Draw counter cards for equipment and power-ups
  • Character progression — Level up and gain wargear
  • roll and move — Move characters around the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video eIeqU8H2ro8 3 Minute Board Games Discussion at 6:27 sentiment: positive
video_pk 13434 · mention_pk 39362
3 Minute Board Games - Talisman video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Third edition is a beautiful board game
  • Still enjoyable to play
  • Well-painted miniatures are satisfying
Cons
none
Thematic elements
  • Space marines vs aliens
  • Warhammer 40,000 universe
  • Tactical horror
Comparison games
  • Blood Bowl
Mechanics (from transcript analysis)
  • Corridor combat — Tactical combat in space hulk corridors
  • Miniature-based — Painted miniatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's delightfully simple and still delightfully a good game.
  • Everyone has a different journey here. Everyone starts off playing different games and ends up with different favorite games.
  • It had some of the most amazing world building I've ever seen for a game.
  • I think the fact that it's rooted in a single D6 system is just going to hamper it for all time.
  • This game got me through a pretty rough period of time.
  • I am never getting rid of Arkham Horror second edition unless an Arkham Horror fourth edition comes out.
  • I was immediately hooked by it.
  • It's an absolute banger of a game.
  • I could see myself playing that more.
  • There's so many layers and mind games to it that player skill and the ability to read your opponent counts for so much more than just having an awesome deck.
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 12719 · mention_pk 37089
Overall sentiment (raw)
positive
Pros
  • Great for casual play
  • Creates hilarious stories and narratives
  • Nostalgic value from childhood
  • Charming and whimsical
  • Good for relaxed gaming sessions
Cons
  • Not a strategy game
  • Dice rolling can be frustrating
  • Requires playing with people you like
  • Long play time can extend unexpectedly
  • Little agency in actual gameplay
Thematic elements
  • Fantasy
  • Adventure
  • Magic
  • Quest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 12719 · mention_pk 143875
Overall sentiment (raw)
positive
Pros
  • Great for casual play
  • Creates hilarious stories and narratives
  • Nostalgic value from childhood
  • Charming and whimsical
  • Good for relaxed gaming sessions
Cons
  • Not a strategy game
  • Dice rolling can be frustrating
  • Requires playing with people you like
  • Long play time can extend unexpectedly
  • Little agency in actual gameplay
Thematic elements
  • Fantasy
  • Adventure
  • Magic
  • Quest
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling
  • exploration
  • random events
  • Role selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video fwWkr_Bnke4 3 Minute Board Games Top List at 2:52 sentiment: positive
video_pk 9300 · mention_pk 27446
3 Minute Board Games - Talisman video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to play
  • Enjoyable and fun
  • Generates memorable stories
  • Good for casual gaming nights
Cons
  • Not strategically deep
  • Busy rather than complex
Thematic elements
  • Fantasy adventure
  • Exploration
  • Quest narrative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 20:35 sentiment: positive
video_pk 8303 · mention_pk 24409
Foster the Meeple - Talisman video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • Jamie played it
Cons
none
Thematic elements
  • Push your luck
  • Ocean depths
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video vVwxpPyuU7E Drive Thru Games Review at 0:25 sentiment: positive
video_pk 6919 · mention_pk 104657
Drive Thru Games - Talisman video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faster early progression and clearer board layouts
  • High-quality components and minis for the price point
  • Improved clarity on cards and board text compared to some editions
  • Plans for co-op campaigns and future expansions add longevity
  • Fate movement provides intentional, purposeful play
Cons
  • Some card and board text remains hard to read due to small font
  • Board art in this edition is not as strong as the fourth edition in the speaker’s view
  • Long play time at higher player counts (four is sweet; six can be lengthy)
  • Cones for tracking stats can be hard to distinguish at a glance
Thematic elements
  • Heroic fantasy exploration and race-to-the-center quest with combat, magic, and encounters.
  • A high-fantasy realm where players quest across a modular board to obtain a Talisman and reach the center to defeat a dragon.
  • Quest-driven, encounter-forward progression with evolving board state and law of the card/space-driven adventures.
Comparison games
  • Talisman Fourth Edition
  • Relic
Mechanics (from transcript analysis)
  • Adventure deck encounters — Landing on spaces often triggers drawing from a large adventure deck with items, monsters, or events.
  • Death/penalty rule change — Death is softened: you respawn at the Village with one life but keep your items (optional rule exists to reset completely).
  • Fate tokens and rerolls — Fate can be spent to roll dice or reposition (within range) to improve outcomes or target specific spaces.
  • Merchant and equipment deck — Players can buy armor, weapons, and items from merchant spaces to improve stats and carry capacity.
  • Movement and dice-based progression — Roll a die to move across a large map, choosing direction and encountering spaces that draw cards and resolve encounters.
  • Spell deck and casting — Spells can be acquired through craft checks and spell decks, usable on turns or against other players.
  • Strength and Craft combat — Combat uses two main attributes: physical strength and craft (magical/intellectual) to resolve encounters with monsters or other players.
  • Talisman/center reach endgame — Obtaining a Talisman unlocks access to the center ring, culminating in a dragon encounter to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when you die in this game you basically just go back to the Village you reset to one hit point but you keep all your stuff
  • the Fate movement thing... that's really cool
  • these are some very nice Miniatures here
  • it's a little bit more traditional ameritrash type of thing
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 2:08 sentiment: negative
video_pk 6239 · mention_pk 18482
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative_to_mneutral
Pros
  • Narrative-driven exploration for its era
Cons
  • Overreliance on randomness can derail strategic play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure/encounter cards — Random encounters drive the story and outcomes.
  • Roll and move with exploration — Players move around a board with outcomes largely driven by dice and random encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video gGzWdTMCpYU 3 Minute Board Games Discussion at 1:18 sentiment: mixed
video_pk 6151 · mention_pk 18217
3 Minute Board Games - Talisman video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • large, expressive busts that are fun to paint
  • clear visual readability on the table due to distinct miniatures
  • painted figures add dramatic presentation
Cons
  • described as a 'nothing game' with relatively light skill requirements
  • noted as similar to Talisman, thus potentially regimen-lite gameplay
Thematic elements
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • achievement_goal — mission/quest style progression toward victory
  • card_draw — cards drive events or encounters
  • dice-rolling — core random event resolution through dice rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 2:18 sentiment: positive
video_pk 4852 · mention_pk 14387
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple directional choice greatly increases player agency
  • Huge following despite heavy reliance on chance
  • Remains popular despite being almost 40 years old
  • Successfully adapted D&D experience to board game form
Cons
  • Heavy reliance on chance-based mechanisms
Thematic elements
  • Adventure, quest
  • Fantasy world
  • RPG-inspired
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Directional Choice — Critical decision between moving left or right around circular board
  • roll and move — Roll die and choose to move clockwise or anticlockwise around board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
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