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Talisman box art

Talisman

Game ID: GID0314226
Game Info
Year
1983
Players
1-6
Age
8+
Playtime
45 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel.

Part of the Talisman series of games and expansions published by Games Workshop Ltd..

The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions.

Expanded by:

Talisman: Expansion Set
Talisman: The Adventure
The Talisman: Dungeon
Talisman: Timescape
Talisman: City
Talisman Dragons

Also by:

The Jewel in the Crown
Talisman (Second Edition): White Dwarf #115 Cards

Re-implemented by:

Talisman (Third Edition)
Talisman: Revised 4th Edition

Description

The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel.

Part of the Talisman series of games and expansions published by Games Workshop Ltd..

The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions.

Expanded by:

Talisman: Expansion Set
Talisman: The Adventure
The Talisman: Dungeon
Talisman: Timescape
Talisman: City
Talisman Dragons

Also by:

The Jewel in the Crown
Talisman (Second Edition): White Dwarf #115 Cards

Re-implemented by:

Talisman (Third Edition)
Talisman: Revised 4th Edition

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 10 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–14 of 14
Video a6eh0rl-pE8 Analysis at 0:24 sentiment: mixed
video_pk 68995 · mention_pk 165293
Talisman video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Vast customization options through fan-made content and expansions.
  • Introduction of cooperative and one-versus-many playstyles.
  • The ability to create and print custom components enhances replayability.
  • The core game loop is simple and fun, allowing for endless adventures.
  • New mechanics like the doom track and custom endings add significant variety.
  • Digital edition provides a good solo experience.
  • The game is re-energized by new content and community efforts.
Cons
  • The Alliances expansion's scenarios are too similar to each other.
  • The narrative or 'campaign' aspect of the Alliances expansion is loosely tied and tenuous.
  • The core game can feel repetitive without added content.
  • Some new play styles (co-op/1vMany) can feel 'anti-Talisman' to some players.
Thematic elements
Comparison games
  • Relic
  • Warhammer Quest
  • Hero Quest
Mechanics (from transcript analysis)
  • Campaign play — The Alliances expansion introduces a cooperative campaign with a series of scenarios.
  • Character Collection — The Alliances expansion allows players to unlock new characters, and there is a large pool of characters available through various expansions and fan creations.
  • Cooperative Scenarios — The Alliances expansion offers set scenarios for cooperative play, involving unlocking envelopes, new characters, and altering win conditions.
  • Custom Endings — The host created many custom ending cards, and there are numerous official and fan-made endings available, significantly altering how a game can be won.
  • Deck Building/Modification — The cooperative scenarios involve specific rules for shuffling and modifying the adventure deck to suit the scenario's objectives.
  • Endings/Win Conditions — The game is exploring new ways to win beyond the traditional approach, with custom endings and scenarios that change the game's objective.
  • Modular Board/Cards — The game system is designed to accommodate various expansions and fan-made content that can be added or removed to customize the gameplay experience.
  • One versus Many — The upcoming Nemesis expansion is described as a one-versus-many format.
  • print-and-play components — The host discusses the availability of digital files to print custom cards, character standees, and even 3D models for miniatures.
  • Quest System — The Warlock Quest system from fourth edition has been ported over, providing players with specific objectives to complete for rewards.
  • Shop/Market Cards — New shop cards can be shuffled into the adventure deck, offering different items and actions for players when they visit locations like the village or tavern.
  • Villain/NPC Interaction — The Reaper and Ice Queen are mentioned as NPCs that move on the board and interact with players. The Alliances expansion also introduces villain cards that act as characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weakest part of this expansion is there's twofold. One is these are all kind of the same. They don't really do too much. But the other part is sort of the it's more more like the marketing promise of like, hey, you're going to play through a campaign and it's like, okay, it's very loose and tenuous.
  • So, the more you add to it, the better it is.
  • The game is so fundamentally basic at its core like the the internal game loop. Hate that term. And it's just roll, pick a side.
  • I really liked started liking the reaper character. Um that's the one where you have the little reaper that moves around. If a player rolls a one on their movement, then they roll to move the reaper and they can send it off to attack somebody. And it's fun. I don't know. Just I like the little I like the menace like the the dark cloud sort of puts over the board. I just find that fun. It kind of it just, you know, freshens up livens up the experience a little bit.
References (from this video)
No references stored for this video.
Video BB_vnr_es6g Playthrough at 3:09 sentiment: positive
video_pk 68105 · mention_pk 164434
Talisman video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Much more fun than I remember
  • Fate tokens are a huge improvement
  • Still works as a game
  • Choices of where you go become more strategic
  • The game is quicker
Cons
  • Still has random elements
  • Can still get screwed by bad luck
  • Some cards are too punishing (e.g., the hag)
  • Unpainted miniatures
Thematic elements
  • magical quest
Comparison games
  • Pathfinder Adventure Card Game
  • Marvel Champions
  • Earthborne Rangers
  • Mage Knight
  • Forbidden Stars
  • Hero Quest
  • Space Crusade
Mechanics (from transcript analysis)
  • Area movement — Players move their pieces across different regions and spaces on the board.
  • card drafting — Players draw cards from a deck to encounter events, enemies, or find items.
  • Combat — Battles are resolved by rolling dice and adding relevant stats like strength or craft.
  • Followers — Players can acquire followers who provide benefits during gameplay.
  • hand management — Players can hold spells in their hand and choose when to cast them.
  • Player vs. Player — The game includes mechanics for players to attack and steal from each other, using strength or psychic combat.
  • questing — Players can undertake quests, such as defeating an enemy, to gain rewards like talismans.
  • Resource management — Players manage gold for purchasing items, fate tokens for rerolls or extra movement, and lives as a health mechanic.
  • roll and move — The game involves rolling dice to move around the board.
  • set collection — Players can collect items, weapons, and spells to improve their character.
  • Variable player powers — Each character has unique special abilities that affect gameplay, such as the warrior's combat bonus or the wizard's spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Talisman is one of the worst games ever. I will never ever play it again.
  • Actually, that was quite good fun and it surprised me.
  • So, this is a bit of fun, but it does work as a game unless you get screwed like Adrian did.
  • My memory for the last 20 years of this game is it was just roll a dice, move to a random space and draw a random card.
  • The fate tokens are a huge improvement on that.
  • This is still Talisman. It is still rolling dice and it is still moving around the board.
References (from this video)
No references stored for this video.
Video wjR0FpthKd8 Meeple University Review at 1:37 sentiment: positive
video_pk 64690 · mention_pk 158183
Meeple University - Talisman video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • absence of combat between players reduces king-making and is better for families
  • no stealing of items
  • cute characters and Disney-themed roster
  • described as a classic game
Cons
  • not a deeply strategic game; expect limited strategic depth
Thematic elements
Comparison games
  • Kingdom Hearts
Mechanics (from transcript analysis)
  • center_board_victory — reach the center of the board to score victory points, with the center yielding the most
  • draw_cards — drawing cards to gain effects
  • fight_monsters — fighting monsters to gain items, magic, and strength
  • gather_items_magic_strength — collect items, magic, and strength to become strong enough to progress
  • no_player_combat — absence of combat between players / reduced direct conflict
  • player_count_2_to_6 — supports 2 to 6 players
  • recruit_characters — play as various characters and recruit others for benefits
  • roll_die_and_move — roll the die and move left or right along the track
  • Roll/Spin to Move — roll the die and move left or right along the track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • talisman is a classic game for me
  • Donald Duck with the wizard hat is my favorite
  • oh my god I love the characters
  • you can play as Sora
  • King Mickey Mulan Riku Kairi aqua
  • non serious dice tracking
  • check out tails meant in the past
  • just don't expect to strategize too much
References (from this video)
No references stored for this video.
Video Ulotto-Re6w The Dungeon Dive Top List at 4:30 sentiment: positive
video_pk 61252 · mention_pk 153940
The Dungeon Dive - Talisman video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic, thematic experience with ample room for house rules
  • Extensive fan content and community
Cons
  • Rules can become lengthy and complex without streamlined play
Thematic elements
  • Classic dungeon-crawl fantasy with a nostalgic, adventure-driven vibe.
  • Fantasy quest world with regional progression and a mythic journey across the board.
  • Array
Comparison games
  • Runebound Second Edition
  • Shadows of Brimstone
  • Folklore: The Affliction
  • HeroQuest
Mechanics (from transcript analysis)
  • combat with cards (or altered rules) — Alternative combat resolution through a card deck.
  • Combat: Deck/Hand — Alternative combat resolution through a card deck.
  • corner-space speed-up — Mechanic to accelerate travel via proximity to corners.
  • deck-based movement (house rule) — Using a card deck instead of dice for movement to influence pacing.
  • Fate tokens — Currency to mitigate luck and influence luck-based outcomes.
  • Speed matching — Mechanic to accelerate travel via proximity to corners.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am a huge proponent of house ruling"
  • "if there's a game you somewhat like and there's just one little thing that you could change to make it better"
  • "HeroQuest is my number one game to play with house rules"
  • "these decks of cards make the sandbox style gameplay more varied and more exciting"
References (from this video)
No references stored for this video.
Video 730QcF-8Gy4 Board Stupid Review at 0:08 sentiment: mixed
video_pk 38955 · mention_pk 117441
Board Stupid - Talisman video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Iconic classic that introduced many to fantasy board games
  • Epic scope and variety
  • Strong expansion support including Nemesis
Cons
  • Chaotic and long play sessions
  • Heavy downtime and potential player elimination
  • Player conflicts can feel personal
Thematic elements
  • Heroic fantasy adventure, exploration, and competitive take-that dynamics
  • Fantasy realm with multiple planes (Other Worlds, Inner World) culminating in a final confrontation with the Elder Dragon
  • episodic encounters driven by dice rolls and card draws; variable and personal competition
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based encounters and exploration — Roll dice to resolve encounters as characters traverse the board.
  • draw encounters — Encounter cards add variety and unpredictability.
  • expansion-based mechanics — Nemesis expansion introduces versus-all mechanics and new gameplay twists.
  • multi-world progression to win — Collect a talisman, reach the inner world, and face the Elder Dragon.
  • take that — When a talisman is obtained, other players may pursue, fight, and steal items.
  • Take-that competition — When a talisman is obtained, other players may pursue, fight, and steal items.
  • Unique character abilities — Each starting character has special abilities affecting play.
  • Unique player powers — Each starting character has special abilities affecting play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh yeah. This is Stalisman, the magical quest game.
  • its fifth edition, which means people have been making the same mistakes for decades.
  • To win, you need to get a talisman, reach the inner world, and face the Elder Dragon.
  • suddenly remembers this game is competitive.
  • they will chase you, fight you, and can and will steal your stuff.
  • Talisman has plenty of expansion, including the new one, Nemesis, with this very cool one versus all mechanics.
  • Talisman, it's a true classic that introduced a lot of people to fantasy board games.
  • Still chaotic, still epic, and still going strong in its fifth edition.
References (from this video)
No references stored for this video.
Video 6cULGZndp4w BoardGameGeek Top List at 10:22 sentiment: positive
video_pk 31690 · mention_pk 93398
BoardGameGeek - Talisman video thumbnail
Click to watch at 10:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great introductory fantasy game for new players
  • Showcases many systems in one package
Cons
  • Can be long; multiple editions exist
Thematic elements
  • Heroic fantasy quest, character progression, alignment-based choices
  • Fantasy world with a central board and paths to the center
  • Epic fantasy adventure with progression and encounters
Comparison games
  • Carcassonne
Mechanics (from transcript analysis)
  • alignment effects — Character alignment influences spaces and outcomes.
  • Character progression — Characters gain powers and abilities as they progress.
  • combat/questing — Encounters and quests drive the narrative and gameplay.
  • dice-driven movement — Character movement and actions are driven by dice.
  • Narrative choice — Encounters and quests drive the narrative and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One thing that's really nice about board games and one thing why I think board games are a really good investment is the fact that they can sit in a closet for literally like decades and then you can pull them out and you can just play them cuz the rules haven't changed
  • Chess ain't going to be on this list
  • We've had this game for 40 50 years and so these would be games that we love that are older games.
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 12719 · mention_pk 37089
Overall sentiment (raw)
positive
Pros
  • Great for casual play
  • Creates hilarious stories and narratives
  • Nostalgic value from childhood
  • Charming and whimsical
  • Good for relaxed gaming sessions
Cons
  • Not a strategy game
  • Dice rolling can be frustrating
  • Requires playing with people you like
  • Long play time can extend unexpectedly
  • Little agency in actual gameplay
Thematic elements
  • Fantasy
  • Adventure
  • Magic
  • Quest
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video bySQy_ZIhJk Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 12719 · mention_pk 143875
Overall sentiment (raw)
positive
Pros
  • Great for casual play
  • Creates hilarious stories and narratives
  • Nostalgic value from childhood
  • Charming and whimsical
  • Good for relaxed gaming sessions
Cons
  • Not a strategy game
  • Dice rolling can be frustrating
  • Requires playing with people you like
  • Long play time can extend unexpectedly
  • Little agency in actual gameplay
Thematic elements
  • Fantasy
  • Adventure
  • Magic
  • Quest
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling
  • exploration
  • random events
  • Role selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm looking for games which really connect with me and i have an emotional sort of reaction to
  • you're going to find it much easier to get it to the table
  • the rule set was so simple
  • i'm very very impressed by the designer of this one
  • it takes everything that's good from puerto rico and does away with all the sort of extra stuff
  • essentially it's just one big toy box i absolutely love it
  • you're really doing what it says you're doing
  • this really was the the first of the sort of european style modern games that was introduced to me
  • there's not many games that give me that sense of i've set a trap
  • anything they create just is fantastic
  • it just feels right for that style of game
  • you don't have to think playing talisman
  • you've got to like the other people
References (from this video)
No references stored for this video.
Video fwWkr_Bnke4 3 Minute Board Games Top List at 2:52 sentiment: positive
video_pk 9300 · mention_pk 27446
3 Minute Board Games - Talisman video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to play
  • Enjoyable and fun
  • Generates memorable stories
  • Good for casual gaming nights
Cons
  • Not strategically deep
  • Busy rather than complex
Thematic elements
  • Fantasy adventure
  • Exploration
  • Quest narrative
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 20:35 sentiment: positive
video_pk 8303 · mention_pk 24409
Foster the Meeple - Talisman video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • Jamie played it
Cons
none
Thematic elements
  • Push your luck
  • Ocean depths
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 2:08 sentiment: negative
video_pk 6239 · mention_pk 18482
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
negative_to_mneutral
Pros
  • Narrative-driven exploration for its era
Cons
  • Overreliance on randomness can derail strategic play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure/encounter cards — Random encounters drive the story and outcomes.
  • Roll and move with exploration — Players move around a board with outcomes largely driven by dice and random encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 2:18 sentiment: positive
video_pk 4852 · mention_pk 14387
Adam in Wales - Board Game Design - Talisman video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple directional choice greatly increases player agency
  • Huge following despite heavy reliance on chance
  • Remains popular despite being almost 40 years old
  • Successfully adapted D&D experience to board game form
Cons
  • Heavy reliance on chance-based mechanisms
Thematic elements
  • Adventure, quest
  • Fantasy world
  • RPG-inspired
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Directional Choice — Critical decision between moving left or right around circular board
  • roll and move — Roll die and choose to move clockwise or anticlockwise around board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
No references stored for this video.
Video AWGJxG8Asd4 Quackalope Top List at 3:30 sentiment: positive
video_pk 1891 · mention_pk 5434
Quackalope - Talisman video thumbnail
Click to watch at 3:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic appeal and classic fantasy feel
  • Open-ended exploration and variety of paths
Cons
  • Die-driven movement can feel random
  • Long play times and downtime between turns
Thematic elements
  • Heroic fantasy adventure with character progression
  • Fantasy realm spanning a kingdom with quest-style progression
  • Sandbox/rogue-like questing with episodic objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Acquire items, allies, and abilities to improve power
  • Competitive, adventuring play — Players compete to complete quests and improve their hero
  • Movement by dice — Move around a modular board using die results
  • Quest/World events — Draw quest/event cards that drive the narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number ten game is one of my oldest one of my deepest loves talisman
  • the board develops as you play—it's a novel instead of a book
  • the mythos deck heavy in the hp lovecraft theme
  • the drafting in this is the funnest part
  • it's a beautiful game, it's lovely, gorgeous
  • you really create your own clank based on your memories
References (from this video)
No references stored for this video.
Video 8bXlgthmuMw BoardGameBollocks Top List at 9:58 sentiment: other
video_pk 846 · mention_pk 2420
BoardGameBollocks - Talisman video thumbnail
Click to watch at 9:58 · YouTube ↗
Overall sentiment (raw)
nostalgic
Pros
  • second/early editions with rich expansions
  • iconic fantasy experience
Cons
  • extremely long play time
  • dated design and rules
Thematic elements
  • quest/adventure across a board
  • fantasy realm with rings and crowns
  • nostalgic, expansive
Comparison games
none
Mechanics (from transcript analysis)
  • crown of command — reach the center and use the crown to win
  • Encounter cards — resolve events and discoveries as you progress
  • roll-and-move — move around a board by dice and resolve encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railway Rivals is not going to win any prizes for its aesthetic beauty.
  • it's an ugly pig of a game
  • This is a really bizarre game.
  • you don't know what you were drawing. It's going to be a completely random affair.
  • insta death.
  • the game would change every time you played it.
  • Dark Future could have been a fantastic game had it been released a couple of years earlier.
  • I still enjoy playing it today.
References (from this video)
No references stored for this video.
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