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Tammany Hall box art

Tammany Hall

Game ID: GID0314542
Collection Status
Description

"The way to have Power is to take it" - William "Boss" Tweed

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 1
Mentions per page
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Showing 1–8 of 8
Video BvKKM9EUWvI Dice Tower retrospective at 4:45 sentiment: negative
video_pk 13508 · mention_pk 39513
Dice Tower - Tammany Hall video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • tight interaction
Cons
  • unfriendly for some groups
Thematic elements
  • urban power dynamics
  • political maneuvering
  • mean-spirited negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • blocker/negotiation — mean interaction and negotiation with adversaries
  • negotiation — mean interaction and negotiation with adversaries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the greatest experiences I've ever had playing a board game ever.
  • It's all about board games, but especially the people who play them.
  • This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
No references stored for this video.
Video LSEncf1KMaY Unknown - not specified in transcript header top_10_list at 1:43 sentiment: mixed
video_pk 13346 · mention_pk 39139
Unknown - not specified in transcript header - Tammany Hall video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Translates well to high school setting
  • Politics thematic element works for younger audiences
Cons
  • Dark original theme with corruption and violence
Thematic elements
  • Political corruption and manipulation
  • 18th century New York politics
  • historical simulation
Comparison games
  • Tammany Hi (proposed high school version)
Mechanics (from transcript analysis)
  • Area Control — Vicious politics and gang control of neighborhoods
  • Player manipulation — Deceiving other players for political advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most fun part is building the castle itself
  • kids love hearing the same stories over and over
  • a giant space exploration game with ships like this I doubt I would have left the house for at least a year
  • the vicious politics of 18th century New York translated exceedingly well to the average American high school
  • if any game out there needs a kid-friendly version its Kingdom death monster
  • a wonderfully wholesome game already but a kids version of this game would be amazing
References (from this video)
No references stored for this video.
Video tMcWwW1qe5k Our Family general_discussion at 27:27 sentiment: positive
video_pk 12348 · mention_pk 36011
Our Family - Tammany Hall video thumbnail
Click to watch at 27:27 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • treacherous and thematic for experienced players
Cons
  • may be tough for families or newcomers
Thematic elements
  • Political intrigue and treachery
  • New York political machine era
  • Treacherous, negotiation-driven
Comparison games
none
Mechanics (from transcript analysis)
  • social deduction / negotiation — players vie for influence in a political scheme
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway game
  • the artwork will make you hungry
  • we love talking to you guys we do we love it
  • awesome to see the final product
  • Parks just looks beautiful
  • we're going to check it out
References (from this video)
No references stored for this video.
Video l8vkXb0apXc Going Analog general_discussion at 13:18 sentiment: positive
video_pk 10605 · mention_pk 31267
Going Analog - Tammany Hall video thumbnail
Click to watch at 13:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever theme execution
  • shorter playtime than many strategic titles
Cons
  • often overlooked; availability varies
Thematic elements
  • Political influence and coalition-building
  • New York political machine
  • Historical-political strategy
Comparison games
  • Chinatown
Mechanics (from transcript analysis)
  • auction/coalition-building — Players bid and form alliances to advance influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are correct the answer is b
  • it's actually a board game not an rpg
  • Hanabi you actually got that in just in time
  • new york zoo… happy birthday
  • through the ages
  • your latest game working circuits it's only 20 dollars
References (from this video)
No references stored for this video.
Video VcKuFuKuxKM Kyoto top_10_list at 8:08 sentiment: positive
video_pk 9946 · mention_pk 29251
Kyoto - Tammany Hall video thumbnail
Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent at 5 players with distinct roles for each
  • four immigrant types prevent one player from settling on a single nationality
  • tight contests with no easy wins
  • increases table talk and political negotiation
Cons
  • known to bring out 'terrible behaviors' in players
  • can lead to nasty arguments and tension
  • may be difficult to find in print
  • area control games encourage confrontational play
Thematic elements
  • politics
  • immigration
  • area control
  • 1800s New York
Comparison games
  • Agricola
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video x-vu_IMh6ew Rolling Dice and Taking Names general_discussion at 1:12:32 sentiment: positive
video_pk 9051 · mention_pk 26699
Rolling Dice and Taking Names - Tammany Hall video thumbnail
Click to watch at 1:12:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly integrated area-control with high player interaction
  • Satisfying “ketchup” mechanic where powerful actions can be granted to others, balancing play
  • Clear, thematic map and rule presentation; approachable for a mid-weight game
Cons
  • Can feel mean-spirited and highly negotiable; heavy interaction may exhaust some players
  • Requires careful tracking of influence and ward status; could be fiddly for new players
Thematic elements
  • Political influence, district control, backroom deals
  • Mid-1800s New York politics; immigrant districts; political machines
  • Area-control with social maneuvering and voting mechanics
Comparison games
  • Imperial Settlers
  • Lord of the Rings: The Card Game (LCG) style campaigns
  • Risk
Mechanics (from transcript analysis)
  • area control / area influence — Players contest districts on a map, placing influence and using special powers to sway elections.
  • Election-phase resolution with arrows on a map — End-of-round voting/territorial resolution uses a map with directional arrows to indicate who wins each district.
  • Slander and influence management — Players can spend resources to slander opponents and push influence across wards/districts.
  • Two-actions-per-turn engine — On a turn you pick from two possible actions, shaping your immediate and future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a memory game i mean if you say it's not
  • barbarians adds a whole new element to it you've got all these different expansions
  • the production is top notch
  • two actions you can do on your turn
  • the board is basically a map and the map shows you how elections will be resolved with arrows
  • rise of red skull came out and the reason why we're so excited about this was because this is it was introducing campaign elements
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meepolo top_10_list at 8:23 sentiment: positive
video_pk 8303 · mention_pk 24347
Foster the Meepolo - Tammany Hall video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard very good things about it
Cons
none
Thematic elements
  • Political maneuvering
  • New York City politics
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video 90HmN_6U-jg Our Family Games general_discussion at 19:15 sentiment: positive
video_pk 6054 · mention_pk 17916
Our Family Games - Tammany Hall video thumbnail
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lifestyle it's a lifestyle we've just committed
  • we're all human
  • stay positive don't let the travels of this country get you down
  • we want everybody to be at the table contributing at that table
  • this is a tall order
  • we're counting down this is 20 and 21
References (from this video)
No references stored for this video.
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