Skip to main content
Tammany Hall box art

Tammany Hall

Game ID: GID0314542
Game Info
Year
2007
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

"The way to have Power is to take it" - William "Boss" Tweed

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.

Description

"The way to have Power is to take it" - William "Boss" Tweed

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.

Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–12 of 12
Video YR9vxwvsrIM The Dice Tower Top List at 6:40 sentiment: positive
video_pk 103748 · mention_pk 299703
The Dice Tower - Tammany Hall video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very mean game that suits the theme
  • Very tense
  • Love the tension of announcing potential chips
  • Strategic decision-making about resource allocation
Cons
  • Can be a very mean game
Thematic elements
  • Vying for political control
  • New York City (five boroughs) in early American history
Comparison games
none
Mechanics (from transcript analysis)
  • area control/majority — Players vie for control of regions on the board.
  • Auction — Uses an auction element to gain control of areas.
  • Blind bidding — Players announce potential voting chips going into an auction, creating tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My top 10 bidding {slash} auction games.
  • This is not only my favorite game of all time, but it's my favorite auction game.
  • The trick here is that there's always one value that is on the central board.
References (from this video)
No references stored for this video.
Video rsrz9boRJgY Drive Thru Games Top List at 9:49 sentiment: positive
video_pk 89445 · mention_pk 237473
Drive Thru Games - Tammany Hall video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really unique game
  • Good game
  • Worth the experience
Cons
  • Too mean for me
  • Pretty cutthroat
Thematic elements
  • Political manipulation
  • Late 1800s New York City
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Very pure traditional like very strict area control game.
  • Role selection — The winner kind of of the the current round would be get the mayor and then he would dole out the roles to the other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are for like the wave two ships
  • I don't remember really hearing about this game until I was at Gen Con
  • I played the game I was like whoa this is going to be great
  • it's been huge it's been lasting
  • it's still around there's been a second edition atomic mass games has it you know there's still tournaments it's just really lasted
  • I don't think this actually came out back then
  • it was a couple of years later
  • it's a big like 400 box
  • it's a campaign game and there's tactical battle elements like you see in a dungeon crawl
  • it's like you're building a civilization in hell almost
  • it's a huge investment
  • it's a lifestyle game all by itself really
  • you know it's kind of dark and gross and stuff in a lot of ways
  • it's crazy
  • so that's not for everybody
  • this game's been around I still hear people talking about this today
  • this is the expansion for lords of waterdeep
  • really cool expansion i still have the game and the expansion on my shelf
  • you did not see lords of water deep anywhere on the previous list because it kind of came a little bit out of nowhere
  • Dungeons and dragons euro game a worker placement game
  • the expansion really makes the game in my opinion
  • it really adds some extra elements and layers and a little bit of depth there to the game that is you know made it stay in my collection
  • this is definitely an evergreen for wizards of the coast or hasbro whoever
  • it's cool that it's kind of neat to see this be the number one
  • turned out to be a really good expansion
References (from this video)
No references stored for this video.
Video BvKKM9EUWvI The Dice Tower Discussion at 4:45 sentiment: negative
video_pk 13508 · mention_pk 39513
The Dice Tower - Tammany Hall video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • tight interaction
Cons
  • unfriendly for some groups
Thematic elements
  • urban power dynamics
  • political maneuvering
  • mean-spirited negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • blocker/negotiation — mean interaction and negotiation with adversaries
  • Negotiation — mean interaction and negotiation with adversaries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the greatest experiences I've ever had playing a board game ever.
  • It's all about board games, but especially the people who play them.
  • This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
No references stored for this video.
Video LSEncf1KMaY 3 Minute Board Games Top List at 1:43 sentiment: mixed
video_pk 13346 · mention_pk 39139
3 Minute Board Games - Tammany Hall video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Translates well to high school setting
  • Politics thematic element works for younger audiences
Cons
  • Dark original theme with corruption and violence
Thematic elements
  • Political corruption and manipulation
  • 18th century New York politics
  • historical simulation
Comparison games
  • Tammany Hi (proposed high school version)
Mechanics (from transcript analysis)
  • Area Control — Vicious politics and gang control of neighborhoods
  • Player manipulation — Deceiving other players for political advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most fun part is building the castle itself
  • kids love hearing the same stories over and over
  • a giant space exploration game with ships like this I doubt I would have left the house for at least a year
  • the vicious politics of 18th century New York translated exceedingly well to the average American high school
  • if any game out there needs a kid-friendly version its Kingdom death monster
  • a wonderfully wholesome game already but a kids version of this game would be amazing
References (from this video)
No references stored for this video.
Video tMcWwW1qe5k Our Family Plays Games Discussion at 27:27 sentiment: positive
video_pk 12348 · mention_pk 36011
Our Family Plays Games - Tammany Hall video thumbnail
Click to watch at 27:27 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • treacherous and thematic for experienced players
Cons
  • may be tough for families or newcomers
Thematic elements
  • Political intrigue and treachery
  • New York political machine era
  • Treacherous, negotiation-driven
Comparison games
none
Mechanics (from transcript analysis)
  • social deduction / negotiation — players vie for influence in a political scheme
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a gateway game
  • the artwork will make you hungry
  • we love talking to you guys we do we love it
  • awesome to see the final product
  • Parks just looks beautiful
  • we're going to check it out
References (from this video)
No references stored for this video.
Video l8vkXb0apXc Going Analog Discussion at 13:18 sentiment: positive
video_pk 10605 · mention_pk 31267
Going Analog - Tammany Hall video thumbnail
Click to watch at 13:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever theme execution
  • shorter playtime than many strategic titles
Cons
  • often overlooked; availability varies
Thematic elements
  • Political influence and coalition-building
  • New York political machine
  • Historical-political strategy
Comparison games
  • Chinatown
Mechanics (from transcript analysis)
  • auction/coalition-building — Players bid and form alliances to advance influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are correct the answer is b
  • it's actually a board game not an rpg
  • Hanabi you actually got that in just in time
  • new york zoo… happy birthday
  • through the ages
  • your latest game working circuits it's only 20 dollars
References (from this video)
No references stored for this video.
Video VcKuFuKuxKM 3 Minute Board Games Top List at 8:08 sentiment: positive
video_pk 9946 · mention_pk 29251
3 Minute Board Games - Tammany Hall video thumbnail
Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent at 5 players with distinct roles for each
  • four immigrant types prevent one player from settling on a single nationality
  • tight contests with no easy wins
  • increases table talk and political negotiation
Cons
  • known to bring out 'terrible behaviors' in players
  • can lead to nasty arguments and tension
  • may be difficult to find in print
  • area control games encourage confrontational play
Thematic elements
  • politics
  • immigration
  • area control
  • 1800s New York
Comparison games
  • Agricola
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video x-vu_IMh6ew Rolling Dice & Taking Names Discussion at 1:12:32 sentiment: positive
video_pk 9051 · mention_pk 26699
Rolling Dice & Taking Names - Tammany Hall video thumbnail
Click to watch at 1:12:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly integrated area-control with high player interaction
  • Satisfying “ketchup” mechanic where powerful actions can be granted to others, balancing play
  • Clear, thematic map and rule presentation; approachable for a mid-weight game
Cons
  • Can feel mean-spirited and highly negotiable; heavy interaction may exhaust some players
  • Requires careful tracking of influence and ward status; could be fiddly for new players
Thematic elements
  • Political influence, district control, backroom deals
  • Mid-1800s New York politics; immigrant districts; political machines
  • Area-control with social maneuvering and voting mechanics
Comparison games
  • Imperial Settlers
  • Lord of the Rings: The Card Game (LCG) style campaigns
  • Risk
Mechanics (from transcript analysis)
  • area control / area influence — Players contest districts on a map, placing influence and using special powers to sway elections.
  • Election-phase resolution with arrows on a map — End-of-round voting/territorial resolution uses a map with directional arrows to indicate who wins each district.
  • Slander and influence management — Players can spend resources to slander opponents and push influence across wards/districts.
  • Two-actions-per-turn engine — On a turn you pick from two possible actions, shaping your immediate and future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a memory game i mean if you say it's not
  • barbarians adds a whole new element to it you've got all these different expansions
  • the production is top notch
  • two actions you can do on your turn
  • the board is basically a map and the map shows you how elections will be resolved with arrows
  • rise of red skull came out and the reason why we're so excited about this was because this is it was introducing campaign elements
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 8:23 sentiment: positive
video_pk 8303 · mention_pk 24347
Foster the Meeple - Tammany Hall video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard very good things about it
Cons
none
Thematic elements
  • Political maneuvering
  • New York City politics
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video 90HmN_6U-jg Our Family Plays Games Discussion at 19:15 sentiment: positive
video_pk 6054 · mention_pk 17916
Our Family Plays Games - Tammany Hall video thumbnail
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a lifestyle it's a lifestyle we've just committed
  • we're all human
  • stay positive don't let the travels of this country get you down
  • we want everybody to be at the table contributing at that table
  • this is a tall order
  • we're counting down this is 20 and 21
References (from this video)
No references stored for this video.
Video _aPna7mKczY 3 Minute Board Games Review at 0:04 sentiment: mixed
video_pk 5187 · mention_pk 15389
3 Minute Board Games - Tammany Hall video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple rules to learn
  • Deep, meaningful decisions with long-term planning
  • Clever come-from-behind mechanic via mayor powers
  • Strong thematic setting and artwork
Cons
  • Meanest, most cutthroat and brutal feel may deter some players
  • Can feel dry or overly dry thematically to some
  • Area-control focus may feel repetitive compared to other themes
Thematic elements
  • political corruption, immigration, ward politics, mayoral influence
  • 19th-century New York City during waves of immigration; political machine Tammany Hall
  • historical political intrigue with cutthroat rivalry
Comparison games
  • El Grande
  • Mission Red Planet
  • Utopia Ethnos
Mechanics (from transcript analysis)
  • Area Control — Control 14 wards with ward bosses; each ward yields votes in elections.
  • bidding/influence — Spend political influence tokens to bid for control and actions.
  • elections and scoring — Four citywide elections determine ward outcomes; wards award votes to the leading players.
  • immigrant management — Immigrants are recruited from Castle Garden and spent to influence ward outcomes.
  • mayor power dynamics — The mayor distributes powers to opponents, enabling comeback mechanisms and disruption.
  • Slander tokens — Use a slander token to remove an opponent's ward boss, costing one political favor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the meanest most cutthroat and brutal games around
  • the mayor has to give out amazing powers to their rivals
  • it's a clever come from behind mechanic that rewards the mayor for winning the election by giving the mayor's opponents the means to take them down
References (from this video)
No references stored for this video.
Video PyST8uKLdFY BoardGameBollocks Review at 0:00 sentiment: positive
video_pk 743 · mention_pk 2167
BoardGameBollocks - Tammany Hall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Map growth over the game provides evolving strategic options and tension.
  • Strong blend of public and private information creates meaningful decisions and risk management.
  • Slander tokens introduce backstabbing flavor without over-reliance on luck.
  • High tension and nail-biting moments as the game progresses.
  • Thematic cohesion with policy maneuvering and immigrant population mechanics enhances immersion.
Cons
  • High complexity and many moving parts, especially at higher player counts.
  • Late-game permutations can be hard to track, increasing cognitive load.
  • Office benefit tokens are single-sided, which is a minor production nitpick.
  • The game can feel like a relic of older Euro design to players seeking newer mechanisms.
Thematic elements
  • Political influence and backroom maneuvering in Tammany Hall
  • New York City political machine era, immigrant population influence, elections
  • Direct, tactical area-control with hidden information and slander mechanics
Comparison games
  • El Grande
Mechanics (from transcript analysis)
  • Area Control — Players vie for influence in wards using ward bosses and immigrant tokens.
  • Bag Building — Cubes populate wards and are drawn from a bag, creating a mix of public setup and private draw results.
  • Betting and Bluffing — Public ward presence vs hidden immigrant cubes creates strategic uncertainty.
  • Bluffing and information balance — Public ward presence vs hidden immigrant cubes creates strategic uncertainty.
  • Election phase — End-of-round elections determine control of wards and mayor status, driving scoring and board state.
  • Map expansion and timing — Zones unlock progressively; the map grows in scope, altering strategy and targeting choices.
  • Office benefits — Positions like council president, deputy mayor, and precinct chairman grant recurring powers and scoring bonuses.
  • Slander tokens — Tokens can be spent to expel opponents' ward bosses under adjacency and matching cube conditions.
  • Token economy and immigration cubes — Cubes populate wards and are drawn from a bag, creating a mix of public setup and private draw results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is an area control game it consists of two phases the first phase is the castle garden phase
  • the map increases in size the further into the game you get
  • there's a really clever mix of public and private information
  • the slander tokens add just enough take that into what otherwise wouldn't be that much of a backstabbing game
  • this is without that one of our favorite area control games that we've played in a very long time
  • it's a fantastic area control game
  • we wholeheartedly recommend tammany hall for you
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–12 of 12
Game Deep Dive