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Description
TANGLEWOOD® is a brand new and original game for the SEGA Mega Drive, to be released on physical cartridge in spring 2018.
Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. TANGLEWOOD’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.
TANGLEWOOD is a platforming game with puzzle elements, and can be described as a mix of the Mega Drive titles Another World and The Lion King.
Source: The Game Website.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 4 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–6 of 6
Video a65iv4cWId0
Neon Gorilla Interview at 11:56 sentiment: positive
video_pk 103761 · mention_pk 299915
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting art created by Manny Trembley.
- Part of the '20 system' developed by Chip Theory Games.
Cons
- The initial concept and art were developed rapidly, potentially impacting depth.
Thematic elements
- Fairy tale
Comparison games
- Solar Sentinels
Mechanics (from transcript analysis)
- Card Play — The game utilizes a '20 system', which involves card play and mechanics derived from Solar Sentinels.
- Deck Building — The core system is based on deck building, inspired by the '20 system'.
- Solo Play — The game was designed as a solo experience, utilizing the '20 system'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've been told so many times that, 'Hey, what you're doing is cool, but it's not going to work.'
- Now, Dice Throne is an absolute empire with over 40 different heroes.
- My boys love combative games. They love to battle and duel and they like to play.
- The truth is, I didn't build a playable game. I built a prototype and a sample idea that had the Slay the Spire-esque travel...
- It was quite literally the perfect like often people will talk about how you know overnight success is often the result of being in the right place at the right time in motion...
- Dice Throne asks the question, 'What do you do with what you have?' not 'What do you do with what you want to have?'
- I think that the the the perfect like often people will talk about how you know overnight success is often the result of being in the right place at the right time in motion because you have to be in motion to catch right place right time momentum and we were in motion because we had just spent a year developing the video game system for Dice Throne...
- People would say, 'Your your heroes are too asymmetrical. They have too many components. You they you only need one set of dice. You don't need that.'
- I think part of the beauty of Dice Throne is that Nate and I made a game for us, and it just happened to be that other people also enjoy it.
- Perfection is the enemy of done or something. I think that maybe that's the term.
- I do not believe for a second that people are disingenuous when they say they love worker placement in area control games.
- Risk was actually the game I was solving for.
- I don't like Risk. Okay. Well, but my boys were just getting to a stage where they were like, 'Oh, we played Risk and it lasted for five hours and it was so awesome and we rolled so many dice and and I was like, 'Oh, man.'
- My boys prefer Wreck. They actually think Wreck is the more fun game.
- The truth is is the solo and co-op was kind of forced in because they wanted to...
- I love that decision. I hate when we try to make every game for everybody and you start to sacrifice design decisions.
- It literally with Wreck, it was not physically possible to do it.
- My goal is to create an situation where she wants to play again. Like I I am not here to win even if the objective of the game is to win and I think that that creates an environment where people come back and they want to keep experiencing your game.
- My favorite has been and probably always will be the Barbarian.
- The Forge Master in the current Vanguard set. He has zero status effects.
References (from this video)
No references stored for this video.
Video 8oMLrGrZYDI
Tim Chuon Discussion at 10:05 sentiment: positive
video_pk 84438 · mention_pk 328956
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Atmospheric art
- Cooperative play
- Varied setups
Cons
- Complex rules
- Setup time
Thematic elements
- Cooperative puzzle-solving in a narrative-driven campaign
- Forest-themed adventure in a magical wood
- Story-led with modular boards
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate to overcome challenges
- cooperative puzzle solving — Players collaborate to overcome challenges
- Modular Board — Board setup adapts per session
- story-driven objectives — Campaign goals influence playthrough
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Beautiful final setup of rock today."
- "Three. Go team. Go."
- "Let's bring it in. Bring it in. Bring it in."
- "I'm an actor. I be pretending."
- "You can't knock the light on here without that little silver thing."
- "epic W from this crazy campaign"
References (from this video)
No references stored for this video.
Video VoJB79sQY7s
Rob's Tabletop World Discussion at 31:25
video_pk 83409 · mention_pk 303476
Click to watch at 31:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've been through way too much, too much adversity, and I've been able to overcome so much and and still have this channel go for for 11 years, which for me was really impressive.
- It's so easy to run your mouth on the internet nowadays instead of just, you know, being a decent human being.
- I didn't have a great upbringing, but um my first year we lost every game in the first bracket.
- When you feel what it's like to lose you know it stings. It stays with you.
- How you succeed in life is the fear of losing.
- It's just time. It's just time. I'm okay. I'm good.
- Kickstarter and GameFound have have really made things kind of ugly.
- Descent is garbage.
- Things should be more affordable.
References (from this video)
No references stored for this video.
Video 7K5BoJfrP94
Neon Gorilla Interview at 40:58 sentiment: positive
video_pk 81790 · mention_pk 322763
Click to watch at 40:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- varied and distinct from other decks in the set
- strong map/room puzzle feel
Cons
none
Thematic elements
- diverse, divergent paths with a strong map/placement feel
- forest exploration
- adventure with exploration and path choices
Comparison games
- Ether Fields
- Nemesis
- Tainted Grail
Mechanics (from transcript analysis)
- dice-related actions — dice usage tied to exploration and combat outcomes
- structure and divergence — divergent paths with map exploration and shop mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the cards have an A and B sides. They have different things.
- 20 strong really can mean whatever we want it to mean.
- Ether Fields is the deck I'm most proud of.
- This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
- The dice is the thing.
References (from this video)
No references stored for this video.
Video 6CaXVxy_QBc
Meet Me At The Table Top 20 List at 2:22 sentiment: positive
video_pk 81436 · mention_pk 290970
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you're not in the mood to lose, don't even try and pick this one up.
- This is a no-brainer for any solo player looking for a deduction style game or logic style game.
- The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE
Tim Chuon Discussion at 10:40 sentiment: neutral
video_pk 81346 · mention_pk 289525
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Probably the most complex game I have in my collection, which is Lisboa.
- Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
- Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
- I played and I love this game.
- this was so much fun.
- This game slaps.
- It feels like a 2D arcade scrolling game and we're looking for it.
- I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
- This is a really fun building game.
- This plays so different from other Lacerda games of course, because it's way easier.
- I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
- Snow Planner, really love this game.
- Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
- With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6