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20 Strong box art

20 Strong

Game ID: GID0005618
Game Info
Year
2023
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Description

20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones, one set in Hoplomachus: Victorum, and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset.

The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the “20” in 20 Strong).

If you roll enough successes, you complete a card’s challenge and gain its rewards. If you don’t, you take damage and move on to the next card – unless, of course, your HP stat is reduced to 0, costing you the game. If you manage to make it through an entire deck, you take on one of the deck’s final bosses, attempting to score enough hits against this powerful enemy to claim ultimate victory.

Of course, it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat, you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery, which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery, those dice are exhausted, lowering your pool for your subsequent challenges. It’s a game of pressing your luck, strategic decision-making, and resource management. We think you’re going to love it!

—description from the publisher

Description

20 Strong is a new deck-based game system from Chip Theory Games, capable of being played in about 30 minutes or less. We say “game system” because the idea behind 20 Strong is a small nucleus of simple, adaptable rules that can then be applied to a variety of unique decks, each with their own set of mechanics. We are launching 20 Strong with three such decks – one set in the world of Too Many Bones, one set in Hoplomachus: Victorum, and one in the new universe of the space-faring Solar Sentinels. We have more decks in development and plan to release them regularly if our customers are excited by them. For now, 20 Strong is a solo-only game, but even that could differ in future decks using the ruleset.

The object of a game of 20 Strong is to progress through a shuffled deck of cards, each card bearing a unique challenge. This challenge could be in the form of an enemy, a unique scenario, or some other requirement (for example, players of the Too Many Bones deck might expect to see a Lockpicking challenge or two). Challenges usually require a certain number of successes to complete, which you earn by rolling a set of 17 dice with different odds for a hit (these dice, along with three adjustable stat dice, make up the “20” in 20 Strong).

If you roll enough successes, you complete a card’s challenge and gain its rewards. If you don’t, you take damage and move on to the next card – unless, of course, your HP stat is reduced to 0, costing you the game. If you manage to make it through an entire deck, you take on one of the deck’s final bosses, attempting to score enough hits against this powerful enemy to claim ultimate victory.

Of course, it’s never so easy that you’d want to spend all of your dice on a single card. In addition to your HP Stat, you’re also keeping track of your Strategy (which controls how many rerolls and items you have) and your Recovery, which controls how many dice return to your pool after taking on a challenge. If you roll more dice than your Recovery, those dice are exhausted, lowering your pool for your subsequent challenges. It’s a game of pressing your luck, strategic decision-making, and resource management. We think you’re going to love it!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 23 · mix 2 · neu 0 · neg 2
Mentions per page
Showing 1–32 of 32
Video 54ndWMW4G30 Neon Gorilla Review at 0:49 sentiment: positive
video_pk 88228 · mention_pk 232150
Neon Gorilla - 20 Strong video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach with low rule overhead
  • Strong agency and decision-making
  • Engaging mix of dice and card interactions
  • Supports a new IP with attractive production and theme
Cons
  • Complexity can spike with multiple active alterations and enemy rules
  • Some missions can be nearly impossible depending on draw and upgrades
Thematic elements
  • Sci-fi squad-based deck-building with a core dice system
  • Space frontier against insectoid aliens with a brand new IP
  • Mission-based encounters with escalating boss encounters
Comparison games
  • Too Many Bones
  • H.O.P.O.
Mechanics (from transcript analysis)
  • Boss Battler — Big boss encounter grows stronger with missed missions and added enemies
  • boss_battle — Big boss encounter grows stronger with missed missions and added enemies
  • dice_pool_commitment — Players select and commit dice from a pool to perform actions; committed dice must be exhausted
  • inventory_and_items — Defeated enemies yield items for inventory with possible ongoing effects
  • mission_escalation — Completing missions adds enemies to ongoing battles and escalates the boss fight
  • three_stack_encounters — Encounters are divided into three equal stacks; orange enemies require extra activations that can cascade
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was actually most excited about Solar Sentinels
  • it's probably the first one that I would recommend you get to the table
  • the system rocks
  • it's the most simple implementation
  • there is a lot of agency and decision
  • the very low kind of need to refresh on rules
  • spoiler alert to my other reviews that is not the case with the other two decks
  • I will continue to buy these decks as I find them interesting
References (from this video)
No references stored for this video.
Video M5J0Ornc8k4 Quackalope Top List at 8:40 sentiment: positive
video_pk 87305 · mention_pk 227817
Quackalope - 20 Strong video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Survival against monsters and creatures
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Assignment — You're going to be rolling Dice and assigning those dice to various different monsters creatures and encounters.
  • Dice Rolling — You're going to be rolling Dice and assigning those dice to various different monsters creatures and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you're looking for one two or a dozen great solo games to play at your local coffee shop your grandmother's house or at a porch in a park while knats fly around your face these are going to be some of the ones that I would recommend
  • life has been chaotic and busy for the best of reasons and yet being on a road trip for a photography contract uh on my own is one of the only opportunities I've had recently to actually sit down and play some solo games
  • if you really like RPGs you really like Grim dark experiential things where you're tracking stats and doing your best to make a decision between no good options you should be paying attention and potentially getting that to your game group
  • If you want to play more games like I do and you have less and less time cuz you're about to have a brand new baby like I am well you got to do what you can meaning you set up next to a rock in a beautiful environment when you have an extra 30 minutes
  • Remember to do the important thing find time to play a few games even if it's hot muggy and humid outside and there's black flies flying all around
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 2:25 sentiment: positive
video_pk 86655 · mention_pk 224997
Man vs Meeple - 20 Strong video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sheer variety of game mechanics
  • Enjoyable adventure
  • System allows for different thematic games
Cons
  • Requires owning the base system to use expansions
Thematic elements
  • Different themes and worlds
Comparison games
  • Too Many Bones
  • Solar Sentinels
  • Hoplomachus Victorum
  • Tanglewood
Mechanics (from transcript analysis)
  • action selection — The dice are used to 'take actions and fight off these enemies'.
  • Dice allocation — Players are 'taking the 20 dice you're using them to you're allocating them to different actions on there'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video lQ00LZAx7l0 One Stop Co-op Shop Top List at 7:31 sentiment: positive
video_pk 84143 · mention_pk 213519
One Stop Co-op Shop - 20 Strong video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits the random dice game model the best.
  • Quickest and most straightforward.
  • Can knock out a game in 20 or 30 minutes.
  • Leveling up is more varied than other ones.
  • Bosses are challenging and all work.
  • 20 Strong distilled to its simplest components.
Cons
  • Not as many bosses as some other sets.
Thematic elements
Comparison games
  • 20 Strong
Mechanics (from transcript analysis)
  • Enemy Stacks — Fighting enemies on different stacks.
  • Mission objectives — Missions provide different things to focus on and challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are just my current rankings at this point in time. And honestly, it's really pretty close.
  • The very worst one worst, the number six one, as you'll see, is still one that I enjoy quite a lot. And the number one one I still have some problems with. So, uh, none of them are flawless.
  • The Tangle Woods sets are much more similar to each other than Victorium is the Too Many Bones is the Solar Sentinels the original three sets. They have similar mechanics, repeated elements, repeated enemies, almost like they're riffing on the same system, whereas I feel like Victorium and Too Many Bones go in wildly different directions.
  • Solar Sentinels is when you get down to it 20 strong distilled to its simplest components. And in some ways, that shows the game off at its best.
  • But still with the great dayight mechanic, with the less out of control leveling, with the more epic fights, this is my number one out of all six sets.
  • If you want a season that is more drastically different, I would go with the original three. They really change up the mechanics in wild ways. If you want something that is, I think, a bit more consistently strong and interesting and complex. Uh you can see that they're just like kind of thicker boxes with more stuff in them, I think you got to go with Tangle Woods.
  • And as long as they don't have AI art, which I don't think they're going to, then I'm very excited to play those.
References (from this video)
No references stored for this video.
Video qKPiWBUeIac One Stop Co-op Shop Top List at 1:47 sentiment: positive
video_pk 84107 · mention_pk 213227
One Stop Co-op Shop - 20 Strong video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick playing solo with a lot of variety
  • Game is so fast and so varied
Cons
  • System overall does feel a little repetitive
  • Sometimes the luck is frustrating
  • Sometimes it's pretty swingy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • modular design — Extremely modular designs where you can play like different packs and things change drastically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video VoJB79sQY7s Rob's Tabletop World Discussion at 31:14
video_pk 83409 · mention_pk 210115
Rob's Tabletop World - 20 Strong video thumbnail
Click to watch at 31:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been through way too much, too much adversity, and I've been able to overcome so much and and still have this channel go for for 11 years, which for me was really impressive.
  • It's so easy to run your mouth on the internet nowadays instead of just, you know, being a decent human being.
  • I didn't have a great upbringing, but um my first year we lost every game in the first bracket.
  • When you feel what it's like to lose you know it stings. It stays with you.
  • How you succeed in life is the fear of losing.
  • It's just time. It's just time. I'm okay. I'm good.
  • Kickstarter and GameFound have have really made things kind of ugly.
  • Descent is garbage.
  • Things should be more affordable.
References (from this video)
No references stored for this video.
Video AXMTYwf-6ds Board Games UnLocked Top List at 1:48:01 sentiment: mixed
video_pk 82869 · mention_pk 208222
Board Games UnLocked - 20 Strong video thumbnail
Click to watch at 1:48:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cloud Spire deck is interesting
  • Can be neat with different systems
  • Short playtime for most decks
Cons
  • Tangle Woods decks were not well-received
  • Can feel too luck-dependent
  • Some items feel useless
Thematic elements
  • tower defense
Comparison games
  • Solar Sentinels
  • Too Many Bones
  • Hoplamachus Victorum
  • Tainted Grail
Mechanics (from transcript analysis)
  • deck management — Working through a deck of challenges or enemies.
  • Dice Rolling — Players roll a pool of dice to overcome challenges and defeat enemies.
  • Resource Management — Managing dice recovery and using items to mitigate luck.
  • tower defense — Players build defenses (spires) to protect their hero from approaching enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is absolutely phenomenal.
  • This game is just awesome.
  • the gameplay itself is is super fun.
  • this was a super big surprise for me because I mean I never played Whistle Stop.
  • Second edition because it's just improved in literally every way.
  • This one is just absolutely fantastic.
  • This one is the simplest of the three games.
  • this one does a really cool system of like you actually lose.
  • It just they knew they knew the assignment with their writing.
  • this was I mean I know you like S. Corey if it wasn't so long. I think we both kind of settle on this one in current state being the best of the three.
  • it's a 7.3. I could have sworn this was at like a four at one point, which is fair cuz I think uh Portal Games kind of shat the bed on the game.
  • the actual gameplay of this one is one of the best uh cooperative survival games out there.
  • Awesome thing of like a good example is oh hey you actually when you're exploring you come across a shack that has some preserved food
  • this one remastered, they they condensed it down
  • The expansions for it um, Well, because now it's all cross compatible.
  • it literally is role to resolve. like you can be as strategic and tactile as you want. If dice if you roll blanks, you roll blanks and [censored] off.
  • This one's absolutely fantastic.
  • It's actually a digestible campaign game. Like you can finish it and feel satisfied
  • My only hiccup with this is its expansion. while as good as an expansion is a continuation of the main campaign story except you don't play with the characters that you were playing with.
  • The Cloud Spire one, I think you'll like though.
  • This game is literally luck the game
  • the Tangle Woods ones, I'm like, do I hate this game?
References (from this video)
No references stored for this video.
Video wZbveF9ZBOw Board Games UnLocked Top List at 2:39 sentiment: negative
video_pk 82401 · mention_pk 207018
Board Games UnLocked - 20 Strong video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Removed the fable system
  • Constant flood of enemies
  • Frustrating due to poor rolls and enemy swarms
  • Overly complex rules for a simple system
Thematic elements
  • Goldilocks searching the woods and fighting the three bears
  • Woods
Comparison games
none
Mechanics (from transcript analysis)
  • Boss combat — Defeating bosses causes a negative effect, making subsequent bosses harder.
  • Day/night element — Involved a row of cards with directional orientations that needed to be filled by spawning enemies.
  • Gold management — Gold is used to bribe enemies and buy items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hofflamus Vtorum. This one gets a lot of credit because at the time I played this, I did not like Hoffamachus Vtorum as a game.
  • All that being said, the 20 strong version I did enjoy because I already knew that the system was a push your luck element and this kind of it's also not 8 hours long.
  • So, if you like the idea of Hoplamakus Victorium, but don't have a couple hundred bucks to shell out um or you don't have the time, let's say you do own it, but you don't have the time to actually sit down and commit to a, you know, eight hour campaign. Well, then play this.
  • Cloudspire came around and I was like, oh no, this system is good when you take it back to its roots and you don't add a bunch of [ __ ] that makes it way too long and way too random and you streamline it.
  • my favorite one of 20 Strong is the original Solar Sentinels
  • This I feel like is obviously it's it's just the OG. And I think it does it best. It it fits this 20 strong system the best.
  • And in and of itself just makes this one my favorite to play.
References (from this video)
No references stored for this video.
Video wZbveF9ZBOw Board Games UnLocked Top List at 33:30 sentiment: other
video_pk 82401 · mention_pk 207025
Board Games UnLocked - 20 Strong video thumbnail
Click to watch at 33:30 · YouTube ↗
Overall sentiment (raw)
Favorite
Pros
  • The best fit for the 20 Strong system.
  • Feels like an original idea that the system was based on.
  • Shortest playtime, making the luck element more acceptable.
  • Strategic depth in targeting enemies for effects and items.
  • Simple setup and gameplay loop.
Cons
  • Might not have as high variety as Hoplomachus Victorum.
  • Theme is enjoyable but perhaps less engaging than other IPs.
Thematic elements
  • Horde Battler
Comparison games
  • Hoplomachus Victorum
  • Cloudspire
  • Tanglewood Gold
  • Tanglewood White
  • Tanglewood Red
Mechanics (from transcript analysis)
  • Dice Rolling — A roll-to-resolve game, but with strategic elements.
  • Horde Battler — Features three decks of cards representing enemies to get through.
  • item acquisition — Defeated enemies provide passive or one-time use items.
  • Set Collection — The goal is to empty decks to fight the final boss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hofflamus Vtorum. This one gets a lot of credit because at the time I played this, I did not like Hoffamachus Vtorum as a game.
  • All that being said, the 20 strong version I did enjoy because I already knew that the system was a push your luck element and this kind of it's also not 8 hours long.
  • So, if you like the idea of Hoplamakus Victorium, but don't have a couple hundred bucks to shell out um or you don't have the time, let's say you do own it, but you don't have the time to actually sit down and commit to a, you know, eight hour campaign. Well, then play this.
  • Cloudspire came around and I was like, oh no, this system is good when you take it back to its roots and you don't add a bunch of [ __ ] that makes it way too long and way too random and you streamline it.
  • my favorite one of 20 Strong is the original Solar Sentinels
  • This I feel like is obviously it's it's just the OG. And I think it does it best. It it fits this 20 strong system the best.
  • And in and of itself just makes this one my favorite to play.
References (from this video)
No references stored for this video.
Video ehpuOjKyCCw The Discriminating Gamer Review at 0:17 sentiment: positive
video_pk 82214 · mention_pk 206491
The Discriminating Gamer - 20 Strong video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Imaginative and immersive solitaire experience using a simple deck of cards
  • Strong variation across different decks within the 20 Strong system
  • Engaging progression through map and forest cards with meaningful merchant options
  • Bear-boss mechanic creates a clear endgame objective and escalating tension
Cons
  • Starting with Goldie can significantly constrain early strategy choices
  • Difficulty curve can be steep for new players or those unfamiliar with the 20 Strong system
  • Some players may crave more boss-battle structure or narrative payoff compared to Red edition
Thematic elements
  • Adventure, exploration, and confrontation with forest adversaries (bears) within a modular deck-building framework
  • Fairy tale forest narrative inspired by the Goldilocks story, integrated into the 20 Strong system
  • Array
  • Story-driven, with a fairy tale framework embedded into an ongoing solitaire/solo experience
Comparison games
  • Tangle Woods Red
Mechanics (from transcript analysis)
  • Action Interruption — Ambush cards force immediate effects that can disrupt plans and create pressure during a round.
  • ambushes — Ambush cards force immediate effects that can disrupt plans and create pressure during a round.
  • bear_integration — Three bears are introduced into the deck; defeating them is the objective to win the scenario.
  • day_night_cycle — Day and night sides influence difficulty and available actions, with night typically increasing challenge.
  • ded_building — Players build a personal tableau by drawing and playing cards from the forest deck to match map card requirements.
  • dice_resolution — Dice are rolled to perform actions and resolve combat against minions and fables, constrained by strategy level.
  • map_card_selection — Prior to each round, players select a number of map cards equal to their strategy level and place one face-down to navigate the forest.
  • merchant_and_purchases — Merchants offer items and upgrades; some options allow inserting bears into the forest deck, changing later encounters.
  • path_direction — Map cards include directional cues that drive route choices and determine which encounters become relevant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an imaginative game
  • it's an immersive solitaire experience
  • I'll give this an eight on the Cody scale
  • the simple deck of cards can create this really immersive solitaire experience
References (from this video)
No references stored for this video.
Video sQ3gQRksdM8 Banter and Boards Playthrough at 57:03 sentiment: positive
video_pk 82118 · mention_pk 206230
Banter and Boards - 20 Strong video thumbnail
Click to watch at 57:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to attempt 30 solo games in 30 days.
  • This is totally not premature ranking of these games.
  • There's one takeaway, there's a solo game for everyone.
  • What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
  • I ended up finishing this challenge at 32 days.
References (from this video)
No references stored for this video.
Video aytjdLjPfeM Rob's Tabletop World Discussion at 3:27 sentiment: positive
video_pk 82087 · mention_pk 206046
Rob's Tabletop World - 20 Strong video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a long long recovery. That's for doggone sure.
  • I'm going to be playing games from bed from when I'm where I'm going to be recovering.
  • So, what do we got from here? Uh this is from GMT.
  • I can't wait to tell you about it. Okay? Uh it's going to be a lengthy video.
  • It was the most horrifying sound I think I've ever heard in my entire life.
  • So, we're going to be able to do this. You might want to mirror your video.
  • Uh the thing is is that, you know, my my my kids Any ideas on which games uh to crack live?
  • I learned to just take more time with games.
  • This foot is humbling.
  • Let's take a positive outlook to it.
  • Um how you shouldn't go shopping ever again at Miniature Market.
  • I've been on YouTube for so many doggone years and if you think that I'm going to get shook up by somebody coming here going blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
  • So, you know, we're going to have some fun. It's Friday.
  • And we're going to have a lot of fun and we're going to do it together.
  • Fireworks are going to be going off next week.
References (from this video)
No references stored for this video.
Video HksAmB_LMgI Board Gaming Ramblings Discussion at 17:00 sentiment: positive
video_pk 82019 · mention_pk 205685
Board Gaming Ramblings - 20 Strong video thumbnail
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Actually played it solo
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
  • It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
  • I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
  • Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
  • In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
  • But I think I would have chosen to play for example Spectacular over it.
References (from this video)
No references stored for this video.
Video xqzSOqcbR7I Rob's Tabletop World Discussion at 0:20
video_pk 81947 · mention_pk 205133
Rob's Tabletop World - 20 Strong video thumbnail
Click to watch at 0:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, if you're laid up, here's some of the great games that you could try.
References (from this video)
No references stored for this video.
Video CFCn2wam6CQ Board Game Hangover Top List at 20:00 sentiment: positive
video_pk 81594 · mention_pk 203421
Board Game Hangover - 20 Strong video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • something brilliant and different
  • we love it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • core game of the month winner — not explicitly described in mechanics within transcript; recognized as standout in ranking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This game really surprised me. I loved it."
  • "It's a must-have for me. I'm saying it now."
  • "I would love to play it again and beat Mr. Cy to bits again."
  • "This is the last time I'm saying the full name of the game because before each game, you'll start a timer."
References (from this video)
No references stored for this video.
Video 3mrJ4ygxdmQ Board Game Critique Top 10 List at 1:54 sentiment: negative
video_pk 81435 · mention_pk 202185
Board Game Critique - 20 Strong video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • teaches the system without overwhelming you
Cons
  • feels like a tutorial dressed as a game
  • lacks atmosphere and story hook
Thematic elements
  • space hero vs space monsters
  • sci-fi
  • tutorial-like, no atmosphere and no story hook
Comparison games
  • Other 20 Strong decks
Mechanics (from transcript analysis)
  • low narrative/branching content — no loot system and no branching encounters in this deck
  • recovery tracking — recovery determines how many dice return to the usable pool; over-committing exhausts dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the grammar textbook before the novel. Nobody reads the grammar textbook for fun, Eve.
  • The trail mechanic is genuinely cool.
  • The atmosphere is incredible and the trail mechanic is a real innovation.
  • Gorgeous art from Manny Tremblay.
  • The premise is simple. The execution is the most elegant in the system.
  • Misses are not wasted. They get allocated to offset incoming enemy damage.
  • The backup plan pool and tyrant timing layer add cognitive overhead that simpler decks avoid.
  • Owning all three Tanglewoods decks without Baba Yaga feels like reading three chapters of a novel and skipping the finale.
References (from this video)
No references stored for this video.
Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 1:54 sentiment: positive
video_pk 81436 · mention_pk 202196
Meet Me At The Table - 20 Strong video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • crew management and mutiny risk — Hand management and crew-affecting elements with potential mutiny.
  • Deck variability — Different decks can be purchased to alter play each session.
  • Dice-based action resolution — Core system resolves actions using a pool of dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video X4VTvBuPKig BoardGameCo Review at 4:41 sentiment: positive
video_pk 81434 · mention_pk 202179
BoardGameCo - 20 Strong video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 20 Strong is a great game system.
  • I love the idea of 20 StrongCastle Burgundy integration; it would be interesting.
Cons
  • Other 20 Strong games are better as a full series; this entry isn’t the top pick among its line.
Thematic elements
Comparison games
  • Stalker
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tamashii is a very solid game though.
  • Tamashii is a very cool game.
  • 20 Strong is a great game system.
  • Scoundrels excites me as much as it frustrates me.
  • Stalker is an incredible game.
  • The table presence is going to be top-notch.
  • Deluxe-ification and bling is still 100% worth it.
  • The world of Nemesis does feel like a perfect fit for an RPG.
  • Concordia is a great game.
  • Agricola, I don't have an opinion there because Agricola is a game that I'm not quite as convinced that I need to get it just because Awaken Realms did it.
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 1:10:42 sentiment: other
video_pk 81114 · mention_pk 199873
The Broken Meeple - 20 Strong video thumbnail
Click to watch at 1:10:42 · YouTube ↗
Overall sentiment (raw)
Cautiously optimistic
Pros
  • Meeting with publisher may provide more insight
Cons
  • Complex rules expected for Elder Scrolls version
Thematic elements
  • Adventure
  • Elder Scrolls universe (potential)
Comparison games
  • Elder Scrolls
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video bGizpRc8oB8 Get into games Other at 45:40 sentiment: positive
video_pk 80709 · mention_pk 197454
Get into games - 20 Strong video thumbnail
Click to watch at 45:40 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Small box version of Nemesis.
  • Easier and quicker to set up.
  • Provides a Nemesis experience in 45 minutes.
Cons
none
Thematic elements
  • Nemesis card game experience
  • Nemesis universe
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • Card game — A card game adaptation of Nemesis.
  • Streamlined setup — Easier and quicker to set up compared to the original Nemesis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played Return to Dark Tower because we decided to pick another massive game.
  • So, Sunday is always the day we take the kids. It's a little bit more chilled.
  • I feel like more people took care of their hygiene.
  • The artwork is beautiful, especially on those foily ones. Really nice.
  • It was a truth or dare game.
  • The main problem is the Shop and Drop boxes are small and board game boxes are not small.
  • It's like Christmas. It's going to be like this. It's going to be amazing.
  • It's clear that UKGE isn't the one for new releases because new releases of Gen Con and Essen.
References (from this video)
No references stored for this video.
Video 0g7QLMMCyjY The Discriminating Gamer Top List at 2:05 sentiment: positive
video_pk 80638 · mention_pk 196879
The Discriminating Gamer - 20 Strong video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game system
  • Fun stories
  • Really enjoyed playing these 20 Strong games
Cons
  • Got to be very careful about how you play the cards
Thematic elements
  • fun stories
Comparison games
  • Hoplomachus
  • Too Many Bones
Mechanics (from transcript analysis)
  • deck management — Players have different decks that play very differently and must be careful about how they play cards.
  • Dice Rolling — Players are rolling dice and committing them to defeat cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 10 from Renegade Game Studios is Unstoppable. This is a science fiction solitaire game.
  • This is 20 Strong. 20 Strong is not just a simple game. It's a game system because essentially, you have different decks, and you the way these decks play are very, very different.
  • Great artwork here. I love the artwork, but it's just a very tense game. I'll be honest, this is one I have never won.
  • Final Girl is a great solitaire game based on kind of B movie horror films.
  • Hoplomachus Victorum is huge. This is This is one of the bigger solitary games I played.
  • Mr. President is probably the biggest solitary game I've ever played.
  • This is The Pursuit of John Wilkes Booth.
  • I, Napoleon is essentially a Napoleon Bonaparte simulator.
  • And this is Batman: The Dark Knight Returns. [...] it is freaking awesome.
  • It's a horror game. It is chilling. And it is just so good.
  • Plague of Dracula is a great game where you take on the roles of the characters from the book Dracula.
References (from this video)
No references stored for this video.
Video ALdMjgxPymk One Stop Co-op Shop Top List at 11:31 sentiment: positive
video_pk 80317 · mention_pk 195258
One Stop Co-op Shop - 20 Strong video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Reinvents the 20 Strong formula
  • Offers multiplayer and competitive play
  • Shifts focus to exploration in one variant
  • Provides quick fighting gameplay in another
  • Uses older/non-AI art assets
  • Rekindled interest in the 20 Strong system
Cons
  • Previous sets were disappointing
Thematic elements
Comparison games
  • Nemesis
  • Etherfields
  • Tainted Grail
Mechanics (from transcript analysis)
  • Exploration/Tactical Movement — Etherfields set shifts focus from combat to exploration and tactical movement.
  • Multiplayer/Competitive Mode — Nemesis set introduces multiplayer and competitive options to 20 Strong.
  • Quick Combat — Tainted Grail set offers a fast-paced combat experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And speaking of a great expansion for a great game, number seven is the Spirits and Spells expansion for Small Time Heroes.
  • These are a reinvention of 20 Strong to a large extent.
  • And they basically made me care about 20 Strong again when I was sort of falling off of it.
  • This is just a lot of fun.
  • Onward was one of my favorite competitive games last year.
  • The bot is very intelligent with that.
  • Next is a huge one. Y'all knew this had to be on here. My number three is Dungeon Crawler Carl Unstoppable.
  • And this one is better. I'll say it. I said it in the video and I'll say it again here.
  • This is another Mike's wife played the entire thing with him game and I loved it.
  • Just like one of the most amazing kind of narrative legacy experience games I've ever played.
  • Which leaves us my number one and that is a competitive game. What are you doing, Mike?
  • But it's a competitive game that both my kids adore, which is really why this is my number one, but it's also a great game and that is Layers.
  • So far my favorite game of 2026 Layers.
  • Overall, I don't know, so far I would say this year is weaker than 2025, 2024, or 2023.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 9:22 sentiment: mixed
video_pk 66684 · mention_pk 162479
20 Strong video thumbnail
Click to watch at 9:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun dice game
  • Compact and travelable form factor
  • Replayable due to mixed rules
Cons
  • Themes are not compelling
  • Setting games within other board games is not interesting
Thematic elements
  • within other board games
Comparison games
  • Unmatched
  • Too Many Bones
Mechanics (from transcript analysis)
  • Compact format — Praised for its 'really compact' and 'travelable' form factor.
  • Dice game — Described as a 'really fun dice game'.
  • variable setup — The different boxes mix up the rules, providing replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 1:17:09 sentiment: positive
video_pk 66676 · mention_pk 162465
20 Strong video thumbnail
Click to watch at 1:17:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Outstanding solo experience
  • High replayability with various characters and scenarios
  • Good starting point with Solar Sentinels
Cons
  • Tanglewood scenarios are considered less favorable
Thematic elements
none
Comparison games
  • Cloudspire
  • Nemesis
  • Tainted Grail
  • Ether Fields
  • Burn Cycle
  • Hoplamachus
  • Too Many Bones
  • Elder Scrolls
  • Solar Sentinels
  • Huffleas
Mechanics (from transcript analysis)
  • character actions — They'll use their dice for different actions on the campfire board. There's different actions like take a peek at the at the next threat marker or whatever like that or or you can, you know, heal. You can do different different stuff.
  • Combat — It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • cooperative play — When you play this game, you're going to play with four characters.
  • Deck Building — They have done Hoplamachus Too Many Bones. Um, Burn Cycle is coming. They don't have an Elder Scrolls one yet. That's the I think that's the only one of their big games that they don't have a deck for.
  • Dice Rolling — Everybody rolls their dice and each character has certain dice like some may have d4s, some may have d8s, some may have, you know, d6s. Just depends on what the character is. and you roll all the dice and then you have to select one person to stay behind at the fire.
  • modular expansions — They've slowly went through because they they also did a they showed a playthrough of Burn Cycle that'll be coming out sometime soon. But so I think they've done Hoplamachus Too Many Bones. Um, Burn Cycle is coming.
  • Player Elimination — Each person can only stay at the fire twice throughout an entire game. So you usually want to put people that roll bad because they're not going to be able to help with the battles.
  • Resource Management — Different stuff like that to keep the fire going. It's there's a lot of different things with that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video rdkyn324lqM Unknown Channel Discussion at 0:02 sentiment: positive
video_pk 66216 · mention_pk 161011
Unknown Channel - 20 Strong video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Portable, small box
  • Padded/felted box helping quiet dice rolling
  • dice have a glittery texture that looks appealing
  • Card backs and card texture look premium in person
  • Potential for solo playthrough
Cons
  • Glue/attachment issue with the magnet (magnet came off; glue not well applied)
  • Dice flakes may not cure evenly (glitter flakes not fully cured, some on one side)
  • Possible smell noted by others; may require airing out
Thematic elements
  • Array
  • Space
Comparison games
  • One Deck Dungeon
Mechanics (from transcript analysis)
  • Deck-based card play — A dedicated Solar Sentinels deck is used as the core card component for play.
  • Dice Rolling — Players use a pool of dice to perform actions and resolve outcomes.
  • Time Track — A magnetic tracker and an arrow are used to track time or turns in the game.
  • Turn/time tracking — A magnetic tracker and an arrow are used to track time or turns in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice game
  • it's a very small box
  • I am very excited to give this a try
  • one deck dungeon vibes but I'm assuming it's going to be very different from one deck dungeon
  • the magnet came off
  • glue on it
  • looks better in person
  • solo playthrough of this for sure
  • it's quiet and felted
References (from this video)
No references stored for this video.
Video HlyLTl53lVM Danielle's Board Game Channel Rules Teach at 0:04 sentiment: positive
video_pk 66205 · mention_pk 160940
Danielle's Board Game Channel - 20 Strong video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Magnetic, adjustable health/trackers; components described as neat and sturdy
  • Rich dice-management core that supports strategic planning and risk management
  • Mission cards add replayability and variability for solo or campaign play
  • Clear rule explanations with a robust setup and solo play example
  • Three hero options on each side provide variety and potential campaigns
Cons
  • Tracker can be knocked or misaligned, potentially affecting accuracy
  • Dice results can be highly variable, leading to luck-driven outcomes
  • Setup can be complex (three piles of conflict cards, managing mandatory cards, and mission setup) especially for first-time play
  • Some components (sleeving conflict cards) may be optional or inconvenient for some players
Thematic elements
  • Array
  • Sci-Fi
  • Campaign-like with missions
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat (conflict deck) — Enemies come from a deck of conflict cards; each card encodes level, damage, and special abilities
  • Combat: Damage Based — Enemies have level-based health and damage thresholds, tracked via health die and on-card values
  • Combat: Deck/Hand — Enemies come from a deck of conflict cards; each card encodes level, damage, and special abilities
  • Dice pool/commitment — Players commit dice to actions during the strategy phase and limited recoveries affect how many dice can be reused later
  • Dice Rolling — Players roll a pool of unit dice to generate hits and resolve combat
  • Difficulty pacing via levels and health tracking — Enemies have level-based health and damage thresholds, tracked via health die and on-card values
  • End-of-round resolution — After engagements, rounds resolve with potential damage, rewards, and status effects
  • Enemy activation rules — Activation of enemies follows mandatory versus non-mandatory rules and requires selecting from piles with specific treatments
  • Hero cards with abilities — Three hero cards (double-sided, six total options) provide different stats and unique abilities
  • Inventory management — Players hold items in an inventory row, with a limit determined by the strategy die
  • Missions (optional content) — Mission cards provide optional twists to the game, increasing tightness or challenge
  • Push Your Luck — Dice use reduces future options and creates a tension between risk and reward
  • Scenario / Mission / Campaign Game — Mission cards provide optional twists to the game, increasing tightness or challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very much a dice management game
  • almost push your luck I guess too
  • I really enjoy it
  • You gain item rewards
  • The conflict cards are PVC, high-quality and sturdy
  • This is magnetic and you can spin it around
  • Set up a solo game of 20 Strong Solar Sentinels
  • Mission cards add variability and tighten the game
References (from this video)
No references stored for this video.
Video GVta3y98WKc The Board Game Garden Haul at 22:01
video_pk 39435 · mention_pk 211836
The Board Game Garden - 20 Strong video thumbnail
Click to watch at 22:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoiler alert, one of my current favorite games.
  • I cannot wait to play this one.
  • The Luna expansion for Galileo Galilei is my number one thing I had to grab at Pax Unplugged.
  • This is probably the game or one of the games that I'm most excited about coming home with from Packs Unplugged.
References (from this video)
No references stored for this video.
Video RbfG7yE9LBQ Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 32150 · mention_pk 257976
Totally Tabled - 20 Strong video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical depth with multiple interacting systems (dice pool, enemy behavior, after-effects, and missions) that reward careful planning.
  • Strong thematic integration with a ruthless sci-fi military vibe and a dramatic boss sequence.
  • Rewarding progression through items and boss-based victory conditions, giving a clear arc from start to finish.
  • Dice recovery and mission-based variability support replayability and extended play sessions.
Cons
  • High complexity and dense rule density may be intimidating for newcomers and casual players alike.
  • Potential readability issues with colored dice and card icons; the video notes a personal modification to dice readability, implying board-side readability challenges for some players.
  • Solo play requires meticulous management of missions, stack state, and after-effects, which can slow the pace and demand sustained attention.
Thematic elements
  • sci-fi defense, planetary crisis, lone heroism
  • Earth under crisis; humanity's last line of defense against an invading alien horde
  • explanatory live-play narration with mission objectives and boss encounters
Comparison games
  • Too Many Bones
  • Hamus Victorium
Mechanics (from transcript analysis)
  • After effects and ongoing abilities — Many enemies carry after-effects that trigger when damage is dealt or at resolution moments. These effects can discard cards, modify the available dice pool, or impose new constraints (such as color limitations) on subsequent engagements. They shape the evolving board state and demand foresight.
  • Boss Battler — Each round presents a row of enemies with two tiers: basic (yellow) and mandatory (orange with slats). If a mandatory enemy is present, it must be activated first, forcing the player to address high-priority threats before optional targets. This creates a layer of planning around mandatory threats and round progression.
  • Boss encounters and endgame — Progression moves toward boss encounters once enough enemies are defeated or stacks are cleared. Bosses come with enhanced abilities and higher health pools, and victory is achieved by defeating the boss—defeat results in loss of health or changes in available actions, depending on the boss's rules.
  • Color-specific constraints and color-locking effects — Several cards and enemies impose constraints on which dice colors can be applied to them. Some engagements restrict to one color per enemy, while others require different colors to be applied in specific patterns to defeat an enemy. These constraints drive color management and sequencing during strategy phases.
  • Critical Hits and Failures — Dice faces define outcomes: critical hits (often decisive) vs regular hits (one damage) and misses (no damage). Some dice lack a miss face entirely, altering the odds of efficiency. Special dice have unique properties (e.g., a die with only hits and a single critical face) that interact with enemy defenses and after-effects.
  • Critical hits, hits, and misses — Dice faces define outcomes: critical hits (often decisive) vs regular hits (one damage) and misses (no damage). Some dice lack a miss face entirely, altering the odds of efficiency. Special dice have unique properties (e.g., a die with only hits and a single critical face) that interact with enemy defenses and after-effects.
  • Dice pool and color-coded dice — The core mechanism centers on assembling a pool of dice, with colors representing different hit probabilities and outcomes. Each color has a distinct distribution of hits, crits, and misses, which drives risk assessment and resource management. Players select and allocate dice to enemies, aiming to maximize damage while preserving usable dice for future rounds.
  • Enemy activation and mandatory enemies — Each round presents a row of enemies with two tiers: basic (yellow) and mandatory (orange with slats). If a mandatory enemy is present, it must be activated first, forcing the player to address high-priority threats before optional targets. This creates a layer of planning around mandatory threats and round progression.
  • Exhaust, recover, and item rewards — Used dice are moved to an exhausted area and are recovered each round to varying degrees based on a character’s recover stat. Defeating enemies yields items—some immediately usable, others are ongoing or one-time boosts—that can expand strategic options and alter the power curve across rounds.
  • Matching — Several cards and enemies impose constraints on which dice colors can be applied to them. Some engagements restrict to one color per enemy, while others require different colors to be applied in specific patterns to defeat an enemy. These constraints drive color management and sequencing during strategy phases.
  • Missions and 'Never Surrender' objective — Mission cards provide optional or required objectives that must be completed in order (left to right) to progress. Some missions can be ignored with a trade-off (e.g., increased difficulty elsewhere). Completing certain mission criteria unlocks strategic advantages and can flip mission cards to completed states.
  • Reward and item economy — Items acquired from defeated enemies can be held up to a limit defined by the current strategy stat. These items provide one-time or ongoing effects, such as converting hits to crits, or enabling free dice recovery, thereby shaping late-game options.
  • Strategy phases and dice allocation — Across a round, players engage in multiple strategy phases (three by default, modulated by recovery and strategy stats). In each phase, players can allocate and roll dice to attack, with the ability to re-roll or recast dice in subsequent phases. The sequencing and distribution of dice across enemies influences outcomes and risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a solo only dice game system by chip Theory games
  • we win instantly when it dies
  • complete solo game of 20 strong solar Sentinels
  • wow that was risky
  • thank you so much for watching and goodbye
  • full solo playthrough of 20 strong solar Sentinels
References (from this video)
No references stored for this video.
Video sLFZeIH-tFY Board Game Animal Top 10 List at 6:53 sentiment: positive
video_pk 31542 · mention_pk 92942
Board Game Animal - 20 Strong video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep thinking in a small package
  • Very replayable
Cons
  • High randomness may turn some away
Thematic elements
  • puzzle dice
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — cards and decks create a brain-melting puzzle
  • deck-building — cards and decks create a brain-melting puzzle
  • dice chucking — high variance, high decisions in a tiny box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they're so easy to store carry and bring anywhere that that you really just can't lose with
  • Spicy is my go-to for people who claim that they've only ever played Uno this is my favorite small card game ever
  • I am obsessed
  • If you're traveling I highly recommend any game that you saw on this list
  • not only is this tiny but it's not time consuming to play either this Puzzler has repeatedly impressed me for how much of Gloom Haven in a minuscule little package
  • I love Sky Team and if you want to fit this in your bag go for it because we had quite a bit of fun
References (from this video)
No references stored for this video.
Video 2084rnC_d9U Board Game Hangover Top List at 1:39 sentiment: positive
video_pk 6591 · mention_pk 19509
Board Game Hangover - 20 Strong video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic game in tiny box
  • Quick game
  • Lots of decisions
  • Each minion unique with powers
  • Favorite solo games ever
  • Different character choices
Cons
none
Thematic elements
  • Hero defeating villains and boss
  • Various - depends on deck chosen
  • Solo adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Variety — Different decks provide different heroes and powers
  • dice pool — 20 dice of different colors with varying success rates
  • Push Your Luck — Choose how many dice to roll but they exhaust
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What does it tell about the board game if you play it a lot - you don't have any other board games or it's really really good
  • It's freaking amazing - one of the best games of all time
  • Best story writing I have ever played in board games - it makes me feel things
  • This is a game where you cannot lose
  • All the heroes have died fighting these monsters and all that's left is well you
  • There's a reason why this really old game is still on BGG's top 100
References (from this video)
No references stored for this video.
Video hHUGYb294q8 BoardGameCo Top List at 44:10 sentiment: positive
video_pk 6474 · mention_pk 19158
BoardGameCo - 20 Strong video thumbnail
Click to watch at 44:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable variety via rose of decks
  • solved by quick resets and portable components
Cons
  • theme is abstract; not for players seeking heavy narrative
Thematic elements
  • dice-driven resource allocation and testing
  • dice-based tableau and puzzle progression
  • mechanics-first puzzle dynamics
Comparison games
  • Lost Cities
  • Watergate (comparison on push-pull timing)
Mechanics (from transcript analysis)
  • Dice pool management — 20 distinct dice with different strengths are used per round
  • multi-deck card/path puzzles — players choose which dice to spend to progress on various paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video JkwJVRxri_Q Our Family Plays Games Discussion at 12:07 sentiment: positive
video_pk 5830 · mention_pk 17244
Our Family Plays Games - 20 Strong video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Popular solo game; supports promos
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo — solitaire-style gameplay with cards/boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the games are Made in India yes It's Made in India
  • this is Halloween for sure
  • I cannot wait till this one comes really enjoyed it
  • the house that you put up is huge
References (from this video)
No references stored for this video.
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