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20 Strong: Tanglewoods - Gold Add-On box art

20 Strong: Tanglewoods - Gold Add-On

Game ID: GID0446680
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
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Video wZbveF9ZBOw Board Games UnLocked Top List at 2:39 sentiment: negative
video_pk 82401 · mention_pk 207018
Board Games UnLocked - 20 Strong: Tanglewoods - Gold Add-On video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Removed the fable system
  • Constant flood of enemies
  • Frustrating due to poor rolls and enemy swarms
  • Overly complex rules for a simple system
Thematic elements
  • Goldilocks searching the woods and fighting the three bears
  • Woods
Comparison games
none
Mechanics (from transcript analysis)
  • Boss combat — Defeating bosses causes a negative effect, making subsequent bosses harder.
  • Day/night element — Involved a row of cards with directional orientations that needed to be filled by spawning enemies.
  • Gold management — Gold is used to bribe enemies and buy items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hofflamus Vtorum. This one gets a lot of credit because at the time I played this, I did not like Hoffamachus Vtorum as a game.
  • All that being said, the 20 strong version I did enjoy because I already knew that the system was a push your luck element and this kind of it's also not 8 hours long.
  • So, if you like the idea of Hoplamakus Victorium, but don't have a couple hundred bucks to shell out um or you don't have the time, let's say you do own it, but you don't have the time to actually sit down and commit to a, you know, eight hour campaign. Well, then play this.
  • Cloudspire came around and I was like, oh no, this system is good when you take it back to its roots and you don't add a bunch of [ __ ] that makes it way too long and way too random and you streamline it.
  • my favorite one of 20 Strong is the original Solar Sentinels
  • This I feel like is obviously it's it's just the OG. And I think it does it best. It it fits this 20 strong system the best.
  • And in and of itself just makes this one my favorite to play.
References (from this video)
No references stored for this video.
Video ehpuOjKyCCw The Discriminating Gamer Review at 0:17 sentiment: positive
video_pk 82214 · mention_pk 206491
The Discriminating Gamer - 20 Strong: Tanglewoods - Gold Add-On video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Imaginative and immersive solitaire experience using a simple deck of cards
  • Strong variation across different decks within the 20 Strong system
  • Engaging progression through map and forest cards with meaningful merchant options
  • Bear-boss mechanic creates a clear endgame objective and escalating tension
Cons
  • Starting with Goldie can significantly constrain early strategy choices
  • Difficulty curve can be steep for new players or those unfamiliar with the 20 Strong system
  • Some players may crave more boss-battle structure or narrative payoff compared to Red edition
Thematic elements
  • Adventure, exploration, and confrontation with forest adversaries (bears) within a modular deck-building framework
  • Fairy tale forest narrative inspired by the Goldilocks story, integrated into the 20 Strong system
  • Array
  • Story-driven, with a fairy tale framework embedded into an ongoing solitaire/solo experience
Comparison games
  • Tangle Woods Red
Mechanics (from transcript analysis)
  • Action Interruption — Ambush cards force immediate effects that can disrupt plans and create pressure during a round.
  • ambushes — Ambush cards force immediate effects that can disrupt plans and create pressure during a round.
  • bear_integration — Three bears are introduced into the deck; defeating them is the objective to win the scenario.
  • day_night_cycle — Day and night sides influence difficulty and available actions, with night typically increasing challenge.
  • ded_building — Players build a personal tableau by drawing and playing cards from the forest deck to match map card requirements.
  • dice_resolution — Dice are rolled to perform actions and resolve combat against minions and fables, constrained by strategy level.
  • map_card_selection — Prior to each round, players select a number of map cards equal to their strategy level and place one face-down to navigate the forest.
  • merchant_and_purchases — Merchants offer items and upgrades; some options allow inserting bears into the forest deck, changing later encounters.
  • path_direction — Map cards include directional cues that drive route choices and determine which encounters become relevant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an imaginative game
  • it's an immersive solitaire experience
  • I'll give this an eight on the Cody scale
  • the simple deck of cards can create this really immersive solitaire experience
References (from this video)
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