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Too Many Bones box art

Too Many Bones

Game ID: GID0360441
Collection Status
Description

Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous "baddie" responsible.

Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic - with dice woven into every aspect! Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue! The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 50
Sentiment: pos 43 · mix 3 · neu 0 · neg 0
Mentions per page
Top Next
Showing 1–50 of 56
Video QMAAf684ras general_discussion at 0:04
video_pk 62763 · mention_pk 155465
Too Many Bones video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Burncycle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought everything in Too Many Bones.
  • unboxing Too Many Bones and playing it
References (from this video)
No references stored for this video.
Video hV4KgnKrg4g general_discussion at 0:10 sentiment: positive
video_pk 62761 · mention_pk 155464
Too Many Bones video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easier process compared to larger, more complex games
  • handmade, bespoke object feeling
  • small box is satisfying
Cons
none
Thematic elements
Comparison games
  • Elder Scrolls
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look,
  • it's all right here.
  • it's very satisfying.
References (from this video)
No references stored for this video.
Video r1yobJbNilQ Unknown Channel unboxing at 0:00 sentiment: positive
video_pk 60964 · mention_pk 153369
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact box design saves space
  • High-quality components (dice, mats, chips)
  • Thoughtful box organization and storage
Cons
  • Gear locks can be complex for new players
  • Only one adventuring reference guide may slow multi-player setup
Thematic elements
  • Array
  • Fantasy
  • Procedural, rulebook-guided
Comparison games
  • Undertow
Mechanics (from transcript analysis)
  • Character/gear lock system — Gear Locks introduce unique character variants and guide player strategy.
  • Combat: Deck/Hand — Encounter deck and loot deck provide random events and rewards that drive play.
  • Deck/Encounters Loot deck — Encounter deck and loot deck provide random events and rewards that drive play.
  • dice building — Players customize and upgrade dice faces to improve stats and effects.
  • Resource management — Health chips and other tokens track damage, status effects, and baddie tracking.
  • resource/token management — Health chips and other tokens track damage, status effects, and baddie tracking.
  • Solo play support — Game design supports solo playthroughs, enabling a single player experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dice are definitely my favorite part
  • i’m super happy that i get to play this
  • i think i'll definitely be playing a few games of this solo for sure
References (from this video)
No references stored for this video.
Video LYZl7dZAENw Danielle playthrough at 0:05 sentiment: positive
video_pk 60943 · mention_pk 153354
Danielle - Too Many Bones video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, dice-driven combat with meaningful choices
  • Robust upgrade path via training points and loot
  • Flexible solo-play adjustments suit different playstyles
  • Health tracking dial helps keep track of days and endurance
  • Loot and consumables add variety and tactical depth
Cons
  • Can feel rules-dense and complex; easy to forget details
  • Some advanced areas and mechanics may be intimidating for newcomers
  • Boss encounters (Nam) can be punishing if misread rules or initiative order
Thematic elements
  • Array
  • Fantasy world
  • First-person solo playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Blood Round / End-of-Round Damage — At certain points (blood rounds), all characters take damage; this creates urgency and balance as the round progresses
  • Combat: Damage Based — Character health is tracked with a health dial and can be restored via innate recovery, Med Kit, and loot; damage occurs in various phases including true and shielded damage
  • Combat: Deck/Hand — The game uses encounter and loot decks to drive events and rewards; special encounter cards introduce scenarios and loot rewards
  • Dice rolling — Players roll multiple dice (attack, defense, modifiers) to resolve combat; outcomes include bones and shields that determine hits and damage
  • Encounter Deck / Loot Deck — The game uses encounter and loot decks to drive events and rewards; special encounter cards introduce scenarios and loot rewards
  • Health Tracking / Healing — Character health is tracked with a health dial and can be restored via innate recovery, Med Kit, and loot; damage occurs in various phases including true and shielded damage
  • Loot / Consumables — Consumable items (e.g., Med Kit, Fast Hands, Poison Dart) provide tactical options and can modify future dice results or healing
  • Movement & Battle Mat — Combat occurs on a multi-lane battle mat; positioning, lane order, and constrained movement shape tactical decisions
  • Training Points / Upgrades — After encounters, players gain training points to upgrade attributes (e.g., dexterity) or acquire new capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo playthrough of too many bones
  • this will not be a tutorial this will be more of a playthrough style
  • I am using a health tracker instead of the poker chip that actually comes to track the days
  • we have a loot and Trove loot decks
  • Poison Dart is pretty nifty
  • blood round which means now every character on the battlefield will take one damage
  • Nam the Tyrant enters the battle map
  • I defeated Nam
  • it's fun to play this game, there's a lot of dice rolling
References (from this video)
No references stored for this video.
Video k-wocyc63oI Box Delights unboxing at 0:15 sentiment: positive
video_pk 60219 · mention_pk 152656
Box Delights - Too Many Bones video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Referenced as the core game context for Undertow
  • Supports expansion content through Undertow
Cons
none
Thematic elements
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • undertow is gonna be a scaled-down version of too many bones
  • this is gonna be like a stretch goal for on their Kickstarter campaign
  • look at the stitching along the side when I get the old one out and compare for you
  • the colors look clearer
  • these new environments and maps look neat
References (from this video)
No references stored for this video.
Video SIVsGTqWLgs Box of Delights general_discussion at 0:30
video_pk 60222 · mention_pk 152659
Box of Delights - Too Many Bones video thumbnail
Click to watch at 0:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Dice-driven combat, loot, and boss encounters in a stylized fantasy setting
  • Array
  • High fantasy dungeon-crawling adventure with a focus on dice-building and character progression
  • Array
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Too many bones from Chip Theory games
  • this is a dice building role playing game
  • these are like a optional that you can add to your pledge
  • these don't rub off you can scrape these and they don't come off
  • the dice remain viable
  • they've really exceeded all expectations
  • the artwork is really Prett good
  • join me soon for some dice building Adventures
References (from this video)
No references stored for this video.
Video 093DBRTb-5c Unknown Channel rules_teach at 0:00 sentiment: positive
video_pk 59528 · mention_pk 152095
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Polaris offers a deeply unique orb-trajectory engine that rewards planning, spatial awareness, and multi-step sequencing.
  • Strong solo play with high agency and clearer per-turn impact; co-op play emphasizes coordination and coordination of effects to maximize combined recalls.
  • Multiple professions and paths (Orb Sage, Movement Coach, Wellness Guru, Orb Apothecary, Natural Empath, etc.) create rich, highly customizable playstyles.
  • Recall-based damage can yield dramatic multi-target outcomes when orbs line up and pass through multiple enemies, with options to minimize collateral damage to allies in the right build.
  • The mechanic landscape scales well as you invest in more orbs and more professional paths, offering a sense of progression and mastery.
Cons
  • The system is extremely dense and intimidating for new players; onboarding can be challenging without a guided intro or prior exposure to similar engine designs.
  • Co-op play requires careful communication to avoid collateral damage to allies and to synchronize recalls for maximum effect.
  • Some delve paths feel gamble-oriented (e.g., Deep Delve vs Dark Delve) and may not fit every play style or table dynamic, potentially slowing early progress.
Thematic elements
  • Gritty tactical dungeon-crawling with heavy mechanistic interlocks centered on resource management, dice manipulation, and positional combat.
  • A fantastical dwarven world where adventuring gear locks contend with modular battle maps and dice-driven abilities.
Comparison games
none
Mechanics (from transcript analysis)
  • backup plan — A core resource that enables special recall outcomes and interacts with die outcomes, allowing for flexible sequencing and strategic setup.
  • Consumables and counters (Seeking Stones, Extra Orb, etc.) — Counters and consumables that influence how many orbs you can deploy, how many recalls you can perform, and what options you have during resolution.
  • Delve dice (gambling progression) — An optional gamble path where you roll delve dice to upgrade capabilities (Deep Delve, Dark Delve) with tradeoffs like buffs, loot, or even true damage in some outcomes.
  • Movement coach (repositioning the board) — A movement-centric path (Repolarization, Electromagnet, Scrambler) that allows flexible repositioning of yourself and orbs, enabling setups for powerful recalls or evasive plays.
  • Orb Sage (core build path) — The foundational path focusing on maximizing orb placement, recalls, and synergy with other orb-related mechanics to drive big plays.
  • Orb stage professions — Specialized die professions (e.g., Iron Orb, Nickel Orb, Cobalt Orb) that unlock unique recall and manipulation options. Each provides shared and unique results that shape how you place, recall, and benefit from orbs.
  • Recall system (minor recall, major recall, orb stage recall) — Orbs can be recalled along the shortest path back to the active player, triggering damage when they pass through spaces or gear locks. Different recall magnitudes (minor vs major) yield different results and timing considerations.
  • Trajectory board with orbs — Orbs are placed on a trajectory board that interacts with the battle map. They deal damage, influence movement, apply status effects, and buff or debuff other gear locks as they travel or are recalled.
  • Wellness Guru (support/defense) — Healing Aura and negative Vibes provide targeted buffs or debuffs based on orb positioning, enabling defensive play and strategic control of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Polaris is the master of magnetism"
  • "she's complex like chess when all the other gear locks are playing checkers"
  • "you can imagine rewinding back to that backup plan"
  • "maximum dopamine when you pull it off"
  • "it's an awesome gear lock to graduate to"
  • "Polaris is the most unique"
  • "this is a must train"
  • "the core Loop for Polaris is to get her orbs on the board"
  • "polaris has a trajectory board on her gear lock mat"
  • "you recall them back to you when they recall back to you"
References (from this video)
No references stored for this video.
Video LZs6Mo3SwDQ analysis at 0:00 sentiment: positive
video_pk 59533 · mention_pk 152098
Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep synergy between inner peace, perseverance, and transcendence creating a strong engine
  • Excellent board control through defensive/damage dice and electrification
  • Feels dynamic and rewarding for both beginners and veterans
Cons
  • High complexity may be intimidating for new players
  • Overpowered potential with certain combos may risk balance in some playgroups
Thematic elements
  • Strategic engine-building through dice manipulation
  • Fantasy dungeon-crawler with dice-driven combat and gear lock classes
  • Guide/analysis commentary
Comparison games
none
Mechanics (from transcript analysis)
  • board-control via knuckle zappers / electrification — Special dice interactions that affect enemy health and proximity.
  • Combat: Dice — Special dice interactions that affect enemy health and proximity.
  • deck-building synergy via Inner Peace — Certain dice help increase card decks, enabling longer combos.
  • defense-driven attack engine — Defensive dice generate resources that power attacks and skills.
  • dice-building / dice pool management — Players build and optimize pools of attack, defense, and special dice to trigger powerful effects.
  • skill dice and exhaustion — Skills start at zero and can be reduced or exhausted to activate effects.
  • status effects and electrification — Effects that modify attacker/defender states and board control, including electrified enemies.
  • tempo/turn optimization — Sequencing turns to maximize damage while mitigating risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Static is dynamic; he's complex yet beautifully simple as a beginner or a veteran you can have success with static.
  • The Cornerstone of the approach for static is inner peace.
  • This die can come in absolutely clutch you can decrease it by one at any time to unexhaust any skill die.
  • The fun factor is through the roof and you feel like you are making progress every single turn.
  • Static might just be my favorite gear lock to play at least right now.
  • Polaris has some incredible possibilities once I learned to use them a little bit better.
References (from this video)
No references stored for this video.
Video CJd0nvKrmZM game_review at 0:03 sentiment: mixed
video_pk 59498 · mention_pk 152067
Too Many Bones video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Character progression and stat upgrades feel meaningful
  • Strong innate and backup-plan systems add depth
  • Good value for a $20 deck
  • Faithful feel to Too Many Bones mechanics for fans
Cons
  • Lower variety compared to other decks in the Too Many Bones line
  • Fewer tyrants and heroes than the base game; some decks feel forgettable
  • Does not fully replace the base game for fans seeking a larger experience
Thematic elements
  • Progression through gear upgrades, skill development, and tyrant encounters
  • Fantasy dungeon-crawl with dice-driven progression and boss battles
  • Procedural, dice-driven progression with loot and upgrades
Comparison games
  • Too Many Bones
Mechanics (from transcript analysis)
  • backup plan — Unspent dice can be used to trigger special abilities or convert into other effects.
  • boss battler — Endgame boss encounters that scale in difficulty and are central to progression.
  • Engagement and dice allocation — Roll, assign, and resolve dice to attacks and actions; misses can feed into a backup plan.
  • Innate powers and upgrades — Gear locks have innate powers that can improve over time; stats can be upgraded.
  • Loot and items — Loot provides powerful effects or backup plan extensions; some items are one-time-use.
  • Recovery via patches — Innate recovery mechanics (e.g., patches) can restore health between battles.
  • Tyrant encounters and Tyrant battles — Endgame boss encounters that scale in difficulty and are central to progression.
  • Unique player powers — Gear locks have innate powers that can improve over time; stats can be upgraded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's $20 well spent
  • the absolute goat of 20 strong Too Many Bones is patches innate is recovery at the start of each battle plus one heart
  • I will choose to play Too Many Bones every single time over this
  • this deck comes with five gear locks
  • the effort got 75% of Too Many Bones in here
References (from this video)
No references stored for this video.
Video xUGVFiGGaGs Unknown Channel game_review at 0:21 sentiment: positive
video_pk 59320 · mention_pk 151913
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep character customization
  • Engaging rulebook and systems
  • Exploratory map progression
Cons
  • Rulebook is long (around 100 pages)
Thematic elements
  • Character-driven gear progression and dice mechanics
  • Fantasy dungeon-crawler with dice-based combat and Gearloc characters
Comparison games
none
Mechanics (from transcript analysis)
  • character builds — Extensive customization through different Gearlocs and gear combos (noted as 'gearwocks' in transcript)
  • Combat: Dice — Dice pools and unique dice-skills drive battles for Gearlocs
  • Dice-based combat — Dice pools and unique dice-skills drive battles for Gearlocs
  • map exploration — Movement across a map to explore areas and progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • took the Too Many Bones system
  • 100 page rule book
  • read the rules ahead of time
  • moving along a map exploration
  • more variability in the kind of different combinations
References (from this video)
No references stored for this video.
Video mcIk3Fh7RCQ game_review at 0:39 sentiment: positive
video_pk 59459 · mention_pk 152014
Too Many Bones video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative build-your-own style with deep tactical options
  • Rich synergy between race, class (skill lines), and gear locks
  • Engaging dungeon/dragon-like boss encounters with puzzle-like design
Cons
  • High complexity and heavy rulebook
  • Premium components and cost may limit accessibility
  • Requires significant time investment to master builds
Thematic elements
  • procedural build variety, strategic optimization, and heavy themed combat
  • Fantasy dungeon-crawling with dice-based combat and gear locks
  • mechanics-forward with emergent storytelling through builds and encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Cooldown/fatigue economy — Dice return and fatigue management create ongoing tension and strategic timing.
  • Dice-based combat economy — Characters roll a variety of dice tied to their stats and skill lines, balancing offense and defense.
  • Dungeon Crawl — Dungeons present escalating challenges with persistent and evolving board states.
  • Encounter progression and dungeon crawls — Dungeons present escalating challenges with persistent and evolving board states.
  • Gear Lock and build-your-own character — A modular system where players assemble a unique character from dice pools, skills, and items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fun
  • build diversity is high
  • the cooldown system is such a wonderful little mini game
  • it's an evolution in most cases for the better
  • dungeons are the pinnacle activity and the best test of your Adventurer
  • if you like Too Many Bones you're probably going to like this game
References (from this video)
No references stored for this video.
Video R0x51YirV7k analysis at 1:03 sentiment: positive
video_pk 59456 · mention_pk 152011
Too Many Bones video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High mobility and strong companion synergy, enabling a potent solo play experience
  • Tenacity system provides durable survivability and enables sustained board presence
  • Class interactions (Warden, Dri Summoning) generate powerful, repeatable combos
  • Flexible upgrade paths and multiple viable skill lines for customization
Cons
  • High complexity; sequencing of upgrades and ability timing is critical
  • Early-game damage can be challenging without careful starting choices
  • Reliance on companions means losses can significantly impact effectiveness
Thematic elements
  • Beast summoning, tactical dice combat, tenacity as a core resource, survival through companion support
  • Fantasy, dungeon-crawler style battlefield with beast companions and mystic powers, centered on solo/small-group play within a skull-bone dice system
  • Strategy-focused build discussion with practical progression notes and in-game synergies
Comparison games
  • Diablo I
Mechanics (from transcript analysis)
  • Advanced species / Expert Summoner — Skill-line upgrades that improve companion stats, movement, and engagement opportunities.
  • Battle form constraint (Magic vs Combat) — Certain abilities require being in Magic battle form to unlock spells or companion synergies.
  • Combat: Damage Based — Certain abilities require being in Magic battle form to unlock spells or companion synergies.
  • companion deployment — Summoned companions act as controlled units that aid in combat, provide tanking, and can be upgraded or healed.
  • Diving Cliff Racer (companion) — A companion with dodge, heal, rush, and ranged attack characteristics that can shield the player and influence initiative.
  • Living Vines / Bond with Nature / Savage Beast — Upgrade pathways that enhance companion durability, healing, and combat effectiveness.
  • Once-Per-Game Abilities — A key resource that enables deploying more powerful companions and abilities; earned through events and battle outcomes.
  • Power Stone / Buff dice manipulation — Optional rewards that can alter skill dice outcomes, enabling better control over results.
  • Speech dice / persuasion — Dramatic but situational mechanic to recruit or flip control of units via dice results.
  • Tenacity resource — A key resource that enables deploying more powerful companions and abilities; earned through events and battle outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the solo Druid build
  • we're bringing companions on the battlefield to help us out with just more bodies
  • tenacity will be incredibly important in this build
  • Dri summoning is where we really want to go
  • this is a build that hopefully will support you through the entire game with only you on the battlefield
  • it's hyper mobile on top of being able to summon cool beasts
References (from this video)
No references stored for this video.
Video 6qMwFFOwZmY Unknown Channel general_discussion at 1:40 sentiment: positive
video_pk 59500 · mention_pk 152068
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inventive and engaging core dice-driven mechanic with meaningful upgrade opportunities
  • Multiple decks provide substantive variation while preserving a cohesive core loop
  • Clear, rewarding upgrade path through conflict cards enhances strategic depth
  • End-boss design and escalating challenges create satisfying progression
  • The system rewards planning and risk assessment in both strategy and resolve phases
Cons
  • Core concept across different decks can feel similar, potentially reducing novelty over time
  • High complexity and dense rules can be intimidating for new players
  • Activation rules differ between decks, adding setup nuance that can slow initial play
  • Long play times common with heavy tabletop games may limit quick session opportunities
Thematic elements
  • dice-driven character progression through defeating minions to reach escalating end bosses
  • fantasy dungeon-crawling with a volcanic Mount Vesuvius motif; modular decks representing different encounter streams
  • deck-driven, modular progression with a unifying core loop across variants
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — End bosses are tied to different decks (base Too Many Bones, Solar Sentinels, and a deck variant referenced in play); different decks alter activation rules and encounters.
  • Conflict cards as upgrades — Conflict cards provide upgrades (items, one-time bonuses, stat increases) and sometimes restore exhausted dice; they drive the upgrade path.
  • dice pool and resource management — 20 dice are used per game (three stats: Health, Strategy, Recovery) plus 17 colored dice; dice can be rolled, then exhausted and moved to an exhaustion pool.
  • End-boss and deck variety — End bosses are tied to different decks (base Too Many Bones, Solar Sentinels, and a deck variant referenced in play); different decks alter activation rules and encounters.
  • Enemy progression and baddie pacing — Players fight lower-tier foes to build up for the final boss; defeating foes deterministically unlocks upgrades and resources.
  • Exhaustion and recovery — Exhausted dice go to a central pool and are recovered based on the Recovery stat; the number of dice you can recover scales with that stat.
  • Strategy and Resolve phases — Two-phase structure: Strategy (dice allocation and application) and Resolve (combat results, damage, and after-effects).
  • Variable Phase Order — Two-phase structure: Strategy (dice allocation and application) and Resolve (combat results, damage, and after-effects).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you've never played a chip Theory game go ahead and check out some of my playthroughs here
  • the system revolves around 20 dice
  • the gist is you're activating something to fight in all three of these decks
  • the system is really exciting
References (from this video)
No references stored for this video.
Video n0L-bnWO5NU general_discussion at 4:58 sentiment: positive
video_pk 59539 · mention_pk 152103
Too Many Bones video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dice-driven RPG-ish board game
  • fantasy world with deep combat systems
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — dice resolution with complex stacks
  • dice pool / resource management — managing dice resources for actions
  • Dice-driven combat — dice resolution with complex stacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I opened up Wingspan and I saw the unbelievable art on the thick cardstock.
  • I love the idea of On Mars
  • twist my wife's arm to play a game of Root
  • Katan are already there but the problem
  • Apple Vision Pro or just AR technology in general are going to make board games more accessible to people
References (from this video)
No references stored for this video.
Video 3KOztNkAIE4 rules_teach at 15:49 sentiment: positive
video_pk 59457 · mention_pk 152012
Too Many Bones video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High mobility and frontline resilience with strong defensive options
  • Good synergy with ranged/healer teammates for a balanced party
  • Potential for high burst damage via shield-based combos
  • Tenacity and fatigue systems create a dynamic, engaging engine
Cons
  • Complex rules with multiple interdependent cooldowns and dice choices
  • Mastery can require completing side quests, which may be time-consuming
  • Player luck with dice outcomes can influence performance
Thematic elements
  • Heroic combat optimization, frontline tanking, and synergy between melee and ranged/healer teammates
  • Fantasy dungeon-crawl/adventure with adventurers managing fatigue, side quests, and battle formation changes
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is going to run out in front it's going to take the hits it's going to deal back damage in a really big way
  • heavy armor Works a little different than a lot of other skills in particular every one of these dice after they're rolled go into your cooldown track
  • we are a blue collar tank we are Hulk we want to go out there and smash people
  • we are going to be taking on fatigue with this character
References (from this video)
No references stored for this video.
Video hvwGiJx78UQ Unknown Channel general_discussion at 4:36 sentiment: positive
video_pk 30873 · mention_pk 90999
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 4:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The point is, I love board games. I love this community.
  • this insane hype cycle of FOMO has, I think, produced a lot of pretty good games because they're built on the backs of giants that have proven mechanics, things in which that we have already said that we loved, but then added incredible components or art or a variety in theme.
  • my hope is that the cream rises to the top and the best ones survive
  • Let's come together and find the great games together and get excited about the great stuff together
  • I am absolutely a victim of this, but also excited just to, you know, be a victim of it, frankly.
References (from this video)
No references stored for this video.
Video sXQg8o6UJ2w The Brothers Murf top_10_list at 6:48 sentiment: positive
video_pk 30138 · mention_pk 88548
The Brothers Murf - Too Many Bones video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy, deep engine with thematic weight
  • Innovative cooldown and dice progression
  • Highly replayable with many gear locks
Cons
  • Rules-heavy; steep learning curve
  • Long playtime can be punishing for casual sessions
Thematic elements
  • dice-driven dungeon crawl with deep character progression
  • chip-theory RPG world
  • crunchy, campaign-driven, highly thematic
Comparison games
  • Elder Scrolls: Betrayal of the Second Era
Mechanics (from transcript analysis)
  • Asymmetric dice and gear — Characters have very different dice and progression paths.
  • Campaign progression — Longer play with campaign-style escalation and unlocks.
  • Chip Theory dice system — Each Gear Lock has unique dice and faces; XP unlocks more dice and options.
  • Cooldown Track — Rolled dice go to a cooldown track and return over time, enabling repeated big swings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There’s a ton of dice content out there.
  • I freaking love Cubitos.
  • I don’t think there’s a game that’s more dumb fun than Strike.
  • The cooldown system... is the best part of the game.
  • How do you not choose Roll for the Galaxy?
  • Roll for the Galaxy is the best because you get a little cup to roll dice.
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules general_discussion at 3:34 sentiment: positive
video_pk 13353 · mention_pk 39165
Gaming Rules - Too Many Bones video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine with a large payoff for long-term play
  • Lots of content and replayability
Cons
  • Steep learning curve
  • Can be fiddly and heavy to teach
  • Requires repeated plays to internalize rules
Thematic elements
  • Dice-based character progression and monster encounters
  • Fantasy dungeon-crawl with dice-driven engine
  • Campaign-centric with modular scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-driven actions — Characters' abilities and combat resolved via dice pools
  • engine building — Layered systems for character development and loot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video h2bmfm-ViNE Board Game Replay game_review at 0:11 sentiment: positive
video_pk 13193 · mention_pk 38620
Board Game Replay - Too Many Bones video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Unique character designs
  • Deep tactical gameplay
  • High replayability
  • Innovative dice and backup plan mechanics
  • Thematic mini-games
Cons
  • Complex ruleset
  • High difficulty
  • Some rule ambiguities
Thematic elements
  • Cooperative RPG adventure
  • Fantasy world with gear locks fighting a tyrant
  • Encounter-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Skill point allocation, stat upgrades
  • Dice-based combat — Custom dice with multiple facings, backup plan mechanic
  • tactical positioning — Battle mat with strategic unit placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is very complex, with dozens of enemy and hero abilities
  • Positioning is key in every round
  • Every round has a decision to make, you're never just hitting 'next'
References (from this video)
No references stored for this video.
Video vpnUwXUKF_U Rolls in the Family top_20_list at 52:24 sentiment: positive
video_pk 12516 · mention_pk 36497
Rolls in the Family - Too Many Bones video thumbnail
Click to watch at 52:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, crunchy optimization with deep puzzle vibes
  • Fantastic art and tactile components
  • Huge variety across encounters and boss fights
Cons
  • Very steep learning curve
  • Rulebook and setup are intimidating for casual groups
Thematic elements
  • boss-battle RPG dice allocation
  • Adventure/roguelike with dice-driven combat
  • cooperative campaign with procedural encounters
Comparison games
  • Mage Knight
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative Game — Teamwork to navigate encounters and manage resources.
  • cooperative puzzle-solving — Teamwork to navigate encounters and manage resources.
  • Dice-based combat and resource management — Dice determine actions, attacks, and outcomes across encounters.
  • Gear/character progression — Characters (Bones) upgrade with unique paths and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the partner Dynamics in tiu are so fun because you can't talk to each other
  • it's the best card game trick-taking game
  • this is the game that we keep coming back to for group drama and big moments
  • you can't beat the drama at the end when both teams are close to a thousand points
References (from this video)
No references stored for this video.
Video 1zjqzCbflBI Unknown Channel top_10_list at 1:45 sentiment: positive
video_pk 12272 · mention_pk 35806
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep crunchy gameplay
  • strong theme
Cons
  • heavy setup
  • long plays
Thematic elements
  • dice-driven RPG-like adventure
  • fantasy dungeon waking with mechanical monsters
  • cooperative boss-battle progression
Comparison games
  • Gloomhaven
  • D&D: Adventure System
Mechanics (from transcript analysis)
  • Co-op — players cooperate to defeat monsters
  • dice-building — use dice as character actions and abilities
  • gear-upgrades — collect gear to empower characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Shuffle is a super quick good good looking game
  • it's actually a really really good Bard game
  • War of the ring this is the most thematic board game ever created
  • quick easy to teach game
  • this game can end if Mr Nixon wins by stalling
  • it's almost like a Miniatures game where you have a board
  • it's hot right now that we only have the expansion box
  • you are playing a pilot and a co-pilot and trying to land a plane
References (from this video)
No references stored for this video.
Video OvypdCFw3Ts Rob's Gaming Table crowdfunding_campaign_analysis at 6:08 sentiment: positive
video_pk 12332 · mention_pk 35957
Rob's Gaming Table - Too Many Bones video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • premium components and production quality
  • deep, replayable solo and multiplayer play
  • strong ongoing support and expansions from Chip Theory
  • new content mechanisms (lava mat, brake type baddies) keep gameplay fresh
  • excellent storage solution with Trove Chest for organized setup
Cons
  • high price point and large physical footprint
  • heavy components and potential shipping delays
  • design nitpicks such as day-counter card vs neoprene solutions
Thematic elements
  • dice-based engine-building with premium components
  • A fantasy Daylor world where gearlocks battle tyrants using dice-driven powers
  • campaign-oriented with expansions and episodic tyrant encounters
Comparison games
  • Terraforming Mars
  • Arkham Horror: The Card Game
  • Cloudspire
Mechanics (from transcript analysis)
  • battle mat with lava dynamic terrain — Neoprene mats incorporate lava tiles; flipping chips alters the battlefield and tactical decisions.
  • campaign expansion waves — New tyrants, encounters, and gear in waves like 40 Waves in Daylore and Rage of Tyranny to extend replayability.
  • Dice-driven combat — Roll and allocate dice results to activate powers and resolve actions; bones economy limits options each turn.
  • Gear Locks — Asymmetric characters with unique abilities that shape play styles and synergy with tyrants.
  • premium storage and components — Troves, neoprene mats, and molded plastic cards designed for organized, premium gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love this game i love this game
  • it's a premium product, premium feel matches the premium gameplay
  • it's not for everybody
  • the trove chest is a beautiful storage solution
References (from this video)
No references stored for this video.
Video FhLRiU-cE7k Unknown Channel general_discussion at 54:31 sentiment: positive
video_pk 11859 · mention_pk 34730
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 54:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy mechanics for dice enthusiasts
  • Cooperative/competitive options with robust theme
  • High production quality
Cons
  • Lengthy play sessions
  • Steep learning curve for new players
Thematic elements
  • Dice-driven engine-building with heavy resource management.
  • Fantasy world with voxel-dice combat and rogue-like dungeon exploration vibes.
  • Dark fantasy with humor and crunchy mechanics.
Comparison games
  • Pixelborn
  • Nugget and Ghilly
Mechanics (from transcript analysis)
  • Dice pool/roll-driven combat — Players roll and allocate unique dice to activate abilities and effects.
  • Dungeon-crawl style engine-building — Players build engine interactions over multiple turns to improve efficiency.
  • Resource/upgrade economy — Acquiring resources to upgrade engines and unlock powerful actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork in this set's really cool
  • I'm so excited
  • this is adorable
  • we're going to open a chapter two Trove
  • Pixelborn is an option
  • it's free to install
References (from this video)
No references stored for this video.
Video NUPYI6LqCRo Vgame Code top_100_list at 55:41 sentiment: positive
video_pk 11715 · mention_pk 34355
Vgame Code - Too Many Bones video thumbnail
Click to watch at 55:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dice-driven character progression
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our crossovers are like popcorn.
  • I adore Revive.
  • Planet Unknown. Highly enjoy it.
  • Mind Management is a hidden movement puzzle that really shines.
  • Bruge is a fantastic engine-builder with a huge stack of cars and cards.
  • Too Many Bones remains a powerhouse for me.
  • Isla and Something Shiny is something I won't forget.
  • Phantom Opera is one of the clever hidden movement implementations I know.
  • Feast for Odin is one I keep coming back to.
  • Northwood is a logic puzzle in solo form that I love.
  • Lord of the Rings trick taking game is a clever cooperative twist.
References (from this video)
No references stored for this video.
Video VYmXw84cBQM Chip Theory Games general_discussion at 6:42 sentiment: positive
video_pk 11549 · mention_pk 33953
Chip Theory Games - Too Many Bones video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy, cohesive system
  • thematic depth
Cons
  • very heavy for casual players
  • learning curve with rules
Thematic elements
  • crunchy engine-building with a dice-centric combat system
  • fantasy dungeon-crawl with dice-driven combat
  • tabletop RPG flavor with modular progression
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting and resolution — dice pools govern actions and outcomes
  • Resource management — managing cores and components
  • Story-driven progression — boss mechanics and evolving challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's Spirit Island.
  • audacious. It's undoable from a cost perspective.
  • Again, it's in development. So, anything that I just said is very subject to change.
  • There is a pool table.
  • the best office space I've seen.
  • We have new stuff for Elder Scrolls
References (from this video)
No references stored for this video.
Video e3iVHufcQQA One Player Guild top_20_list at 58:59 sentiment: positive
video_pk 11503 · mention_pk 33844
One Player Guild - Too Many Bones video thumbnail
Click to watch at 58:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • premium components
  • strong single-player focus
  • lots of expansion content
Cons
  • price barrier
  • learning curve
Thematic elements
  • fantasy adventure with quirky humor
  • RPG-inspired boss-battle system with dice and cards
  • campaign-like but modular and quick play sessions
Comparison games
  • Mage Knight
  • Gloomhaven
Mechanics (from transcript analysis)
  • dice-driven RPG with card/board overlays — progression through bosses with loot-driven evolution.
  • premium component deck/board system — high-quality components yield a premium solo or small group experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster The Meatball analysis at 3:06 sentiment: positive
video_pk 9383 · mention_pk 27640
Foster The Meatball - Too Many Bones video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, crunchy combat systems
  • High replayability with varied builds
Cons
  • High complexity and setup time
  • Steep learning curve for newcomers
Thematic elements
  • dice-based roleplaying with deep, crunchy systems
  • An overstuffed fantasy armory of dice and tactical combat
  • dice-crazy, high-energy, risk-taking vibe
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based combat / dice pool management — players roll and allocate dice to trigger abilities and defeat foes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video Q2mw67w_aTM Board Game Hangover general_discussion at 6:25 sentiment: positive
video_pk 9412 · mention_pk 27802
Board Game Hangover - Too Many Bones video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy combat and character progression
  • unique components and systems
Cons
  • heavy, expensive
  • complex setup and teach
Thematic elements
  • crunchy, high-skill dungeon crawl
  • fantasy dungeon-delving with dice-driven adventures
  • character-led, campaign-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • boss fights / modular progression — progression through challenging encounters with evolving capabilities
  • Dice-driven combat — dice pools and power-ups drive outcomes and growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my Holy Grail game
  • imagine a boy of 10 eagerly finishing his homework ... the most magical thing he's ever seen
  • this game is hard to get to the table the rules are tough and it's an absolute geekfest
  • two people can geek out and play their part in the story of midd Earth
  • I must feel like I deserve it
References (from this video)
No references stored for this video.
Video L3mtX23wpLA Foster the Meeple general_discussion at 15:08
video_pk 9460 · mention_pk 27961
Foster the Meeple - Too Many Bones video thumbnail
Click to watch at 15:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Dungeon crawling with boss-focused fights
  • Array
  • High fantasy RPG adventure
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you enjoy Stardew Valley, you’ll love the board game.
  • Cuphead is the best real-time game we've ever played.
  • Mass Effect is a space-themed campaign with a rich story that could do justice to the IP.
  • Through the Ages gives you that civilization-game feel with a great app version.
References (from this video)
No references stored for this video.
Video uSF6SWFfMgQ Unknown top_10_list at 1:59 sentiment: positive
video_pk 8979 · mention_pk 26475
Unknown - Too Many Bones video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical combat
  • Rich character progression
Cons
  • Complex rules, long playtime
Thematic elements
  • Adventure/Character progression
  • Unknown
  • Unknown
Comparison games
  • Gloomhaven
  • Descent
Mechanics (from transcript analysis)
  • Cooperative/team progression — Players level up characters through a shared nonlinear campaign path.
  • Dice-driven combat with exploding dice — Dice determine skill checks and combat outcomes; dice explode for bigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magnificent the best of the year of 2024 for us yeah
  • I have weird taste in board games
  • it's a fantastic Co-op game with a little tactical combat
  • the best part of the game is character development
References (from this video)
No references stored for this video.
Video wfD-Bb3PlyA The Discriminating Gamer game_review at 10:34 sentiment: positive
video_pk 8537 · mention_pk 25186
The Discriminating Gamer - Too Many Bones video thumbnail
Click to watch at 10:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep mechanical depth and satisfying progression
  • Rich thematic flavor and strong solo viability
  • High replayability with varied unlocks and encounters
Cons
  • Very heavy and punishing for new players
  • Can be overwhelming due to its density and complexity
Thematic elements
  • Unlocking powers and progressing through a dungeon realm
  • Steampunk fantasy with dungeon-delving and loot
  • mythic-fantasy with mechanical puzzle elements
Comparison games
  • Tangle Woods Red
  • Hoplamachus Victorium
  • Solar Sentinels
Mechanics (from transcript analysis)
  • Boss-style progression with locks and keys — Defeat baddies, unlock gear, and advance through an escalating challenge.
  • Dice pool and power unlocking — Use dice to fuel actions and unlock character powers through progression.
  • Solo-focused engine with heavy depth — Robust solo system designed for deep strategic play and high replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is actually pretty big. And what I mean by that is there are a lot of choices in this game.
  • I think Tangle Woods Red has the most meat to it.
  • On the Cody scale, I'm going to give it an eight out of 10.
  • This is a fantastic, fantastic game system, and each of the games are a lot of fun.
  • I would love to see a version of this like in World War II.
  • Tangle Woods Red and indeed all of 20 Strong. This is a fantastic, fantastic game system.
References (from this video)
No references stored for this video.
Video IVAhcDxxi-o Board Game Coffee general_discussion at 3:09 sentiment: positive
video_pk 8490 · mention_pk 25000
Board Game Coffee - Too Many Bones video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive engine-building loops
  • heavy thematic feel and tactile components
Cons
  • very heavy, long playtime
  • complex rule set can be intimidating
Thematic elements
  • dice-driven engine-building and loot-driven progression
  • fantasy dungeon-crawler with a humorous vibe
  • epic, mythic quest with heavy sci-fi/fantasy flavor
Comparison games
  • Terraforming Mars
  • Gloomhaven
Mechanics (from transcript analysis)
  • dice placement — dice are rolled and allocated to actions to build engines and gain resources
  • engine-building — players incrementally unlock powers and improve their dice pools
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island not Spirit Away mind you it's a great movie if we were giving away Badges of approval for movies Spirited Away a batch of approval but Spirit Island also and this is greater than games
  • Spirit Island is a fabulous game... it's fantastic
  • Terraforming Mars yes it's our favorite ugly game terrifying Mars is amazing
  • I would play that anytime you brought it out
  • it's so freaking cool
  • we're giving away four copies of Sagrada to four different people
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8 Unknown Channel top_10_list at 1:14 sentiment: positive
video_pk 6642 · mention_pk 19735
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid game with interesting mechanisms
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best two-player games ever
  • it's not amazing it's just fun
  • it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video F--rmo3A0Cc Box Delights playthrough at 0:00 sentiment: positive
video_pk 6521 · mention_pk 19332
Box Delights - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-driven combat
  • Strong solo play potential
  • Iterative upgrades between battles
Cons
  • Complex rules may deter newcomers
  • Variable encounter difficulty
Thematic elements
  • dice-driven monster combat, roguelike boss fights
  • fantasy dungeon delve with dice-based combat
  • procedural, narrator-driven guidance during solo play
Comparison games
none
Mechanics (from transcript analysis)
  • boss_encounters_and_tyrants — Random tyrant encounters add escalating challenges.
  • dice_pool_combat — Characters use a pool of dice whose faces determine actions and outcomes.
  • exhaust_and_reload — Dice and abilities become exhausted and must be refreshed, adding tactical depth.
  • loot_and_training_points — Loot tokens convert into training points; upgrades occur between battles.
  • resource_management — Hydro, bone tokens, and loot influence actions and ability usage.
  • special_abilities_and_agent_dice — Special agents with dice and abilities that affect the battlefield.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate goblins
  • great job guys
  • I like a challenge
  • this is interesting
  • we'll see how we get on
References (from this video)
No references stored for this video.
Video 6o0sYHivbfU Unknown Channel analysis at 0:00 sentiment: mixed
video_pk 6457 · mention_pk 19079
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep customization with dice pools and character progression
  • Satisfying sense of progression across sessions
  • Tightly integrated combat puzzle with tactical decisions
Cons
  • High complexity and learning curve
  • Visual legibility issues on the map during play
Thematic elements
  • Dungeon-crawl with evolving character dice builds
  • Dark fantasy dungeon-crawling with modular bosses and mythic dice
  • Campaign-driven, with persistent progress across sessions
Comparison games
  • Elder Scrolls (board game adaptation)
Mechanics (from transcript analysis)
  • Boss-encounter progression — Encounters scale in complexity as players unlock abilities and items across a campaign.
  • dice drafting — Players build a pool of dice with different faces to determine actions and outcomes.
  • dice placement — Use dice to resolve combat and skill actions with a layered system of stats and effects.
  • Dice-drafting / dice-building — Players build a pool of dice with different faces to determine actions and outcomes.
  • Dice-placement and resolution — Use dice to resolve combat and skill actions with a layered system of stats and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a more attractive model than the big 80 game campaign.
  • You still get that feeling of progression. Although since it's only three games, oftentimes the progression is more drastic within a session than what you might get when it's you know an 70-80 game thing.
  • Hey, Daniel, there's this game that they're coming out with that's the two kind of the Too Many Bones system.
References (from this video)
No references stored for this video.
Video Q7nfR0oWiuk Rolls and the Family top_10_list at 0:00 sentiment: positive
video_pk 6458 · mention_pk 19085
Rolls and the Family - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tremendous depth and variety
  • long-tail replayability
Cons
  • high learning curve
  • expensive and large footprint
Thematic elements
  • heavy, highly tactical, upgrade-focused
  • fantasy 'gearlock' dice combat with deep customization
  • sandboxy, persistent progression across sessions
Comparison games
  • Mage Knight
  • Too Many Bones
Mechanics (from transcript analysis)
  • dice-building and upgrading — players customize dice and build out a powerful battle line across sessions
  • scenario-driven, campaign-like play — each day presents a new challenge with escalating complexity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the quickest cooperative game on my list
  • bang for your buck in 10 minutes is unmatched
  • the energy around the table is fantastic
  • the deck-building and progression in Mage Knight is like nothing else
References (from this video)
No references stored for this video.
Video M4ZpomSjPLQ Solo Podcast top_50_list at 8:16 sentiment: positive
video_pk 6479 · mention_pk 19179
Solo Podcast - Too Many Bones video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight gear-lock systems
  • 90-minute length fits as a gateway to heavier games
Cons
  • Can be gear-dense and fiddly
Thematic elements
Comparison games
  • Elder Scrolls
Mechanics (from transcript analysis)
  • Roll-and-build RPG — Dices and gear locks drive character progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is number one on the list.
  • Mage Knight is the hardest but most rewarding on the table.
  • Not a fan at all of Marvel IP so I wouldn't put Marvel Champions on the top 10.
  • Dune Imperium is a lateral move; some people love it, others not so much.
  • Final Girl is thematic and nostalgic—taps into VHS-era horror.
  • Sleeping Gods feels like Breath of the Wild for board games.
  • Warps Edge has the same appeal as deep space D6 — but lighter.
  • The solo scene in board gaming is the best corner of hobby.
References (from this video)
No references stored for this video.
Video hykv_sdQyzw Unnamed Channel game_collection_cost_quiz at 8:45
video_pk 6489 · mention_pk 19222
Unnamed Channel - Too Many Bones video thumbnail
Click to watch at 8:45 · YouTube ↗
Pros
  • Unique characters
  • High-quality components
Cons
none
Thematic elements
  • Cooperative dungeon adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative dungeon crawling — Experience point-based character upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • How many people do you think spent that much to get everything for KDM? Two, three people on this planet.
References (from this video)
No references stored for this video.
Video -c2Fg_ISbog Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 6195 · mention_pk 18330
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, tactical combat with meaningful decisions
  • Strong cooperative planning and team coordination
  • High replayability and variety in encounters
Cons
  • Steep learning curve and dense rules
  • Complex setup and bookkeeping can be fiddly
  • Fatigue/tenacity systems require careful tracking
Thematic elements
  • Dice-driven fantasy combat with fatigue/resource management
  • Dungeon-crawling fantasy world with dwarven engineers and monsters
  • Cooperative adventure with humor and tactical planning
Comparison games
  • Gloomhaven
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Action points — XP spent to upgrade dice, add actions, or enhance survivability and offense.
  • Cooperative combat with AI monsters — Characters and companions coordinate to defeat monsters with unique abilities.
  • Delves / exploration — Structured delve encounters with varying layouts and objectives requiring planning.
  • dice drafting — Players roll and manage a pool of dice to generate actions, damage, and status effects.
  • Dice-drafting / dice management — Players roll and manage a pool of dice to generate actions, damage, and status effects.
  • Experience (XP) upgrades — XP spent to upgrade dice, add actions, or enhance survivability and offense.
  • Fatigue and tenacity management — Fatigue tracking and tenacity resources drive special actions and risk decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yep. We're going to day nine. All right. We're going to start thinking about what we want the thing to be going into the delve.
  • the guire does is uh it's got colossal, which means that it adds HP equal to the number of trained combat skill dice.
  • Let's go to an inn. So, let's go Fort Ash. Crossford day 10.
  • I'm going to spend mine now. I'm going to drop one to add a health chip, and I'm going to drop two more to add another armor chip.
  • The volume did go off. I get a tenacity. I hit the drammor for two.
References (from this video)
No references stored for this video.
Video B_m8VwADjcU BoxDelights playthrough at 0:00 sentiment: positive
video_pk 5721 · mention_pk 16990
BoxDelights - Too Many Bones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical depth and tense, dice-driven combat
  • Excellent character synergy between Tantrum and Patches
  • Rewarding loot progression and unlock circuit with meaningful choices
  • Varied encounters, scouting, and lock-picking add flavor and variety
  • Strong thematic flavor and dynamic, high-energy play
Cons
  • Steep learning curve and broad rule complexity
  • Early scenarios can be punishing and rely on luck in spots
  • Rule text and components can be ambiguous or require errata (noted in playthrough)
  • Need updated mats and rulebook for the smoothest experience
Thematic elements
  • dice-driven RPG with heavy loot progression and boss-like combats
  • fantasy dungeon exploration with bone-dice combat and modular encounters across a branching journey
  • procedural, episodic dungeon delves driven by encounters, loot, and strategic decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Deck/buff management — managing dice with buffs, debuffs, and equipment slots; strategic exhaustion and reallocation are key.
  • Gear locks and loot — treasure and loot cards that grant powerful bonuses; gear locks can be upgraded or replaced as you progress.
  • Lock picking mini-game — a dice-based puzzle to access locked loot; typically requires rolling a combination of dice to meet a target.
  • Rage dice — a dice pool mechanic where rage points fuel bigger attacks and unlock special actions; rage management drives tempo and risk.
  • Spotting scope and scouting — scouting reveals upcoming enemies and potential loot, informing risk assessment and path choices.
  • Toxins/poison — status effects that hamper enemies and can create tactical shifts — stacking toxins on threats can alter outcomes.
  • Training points and level-ups — earn training points after encounters to increase skills, improve dice, and unlock new abilities for each character.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wow that's a battle these are the tactical battles that we love too many bones for that's what it's all about
  • Tantrum and Patches make a dynamic duo amazing amazing
  • i like toxins i like toxins a lot
  • we are victorious
  • it's a beauty
  • this is tough
  • we're moving in and this is why we need decks
  • this is a really tough battle
  • what a gamble we took
  • the final push felt incredibly satisfying
References (from this video)
No references stored for this video.
Video WtMZiMqhs80 Dice Tower (inferred from context) top_10_list at 5:20 sentiment: positive
video_pk 5617 · mention_pk 16683
Dice Tower (inferred from context) - Too Many Bones video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components worth the price
  • Excellent character crafting mechanics
  • Constantly evolving game with updates
  • High-quality production value
Cons
  • Significant randomness in dice rolls for special abilities
  • Ineffective to use special dice versus reliable base dice
  • Can be quite expensive (100+ dollars)
  • Limited appeal to some players due to character building focus
Thematic elements
  • Character building and combat progression
  • Abstract grid-based world
  • Character-focused gameplay loop
Comparison games
none
Mechanics (from transcript analysis)
  • Abstract combat — Technical combat on abstract board separate from character building
  • boss battler — Series of 7-8 combats before big boss
  • card crafting — Build character through dice drafting and tech trees
  • Character crafting — Build character through dice drafting and tech trees
  • Combat: Dice — Start with dinky dice, upgrade after each combat victory
  • Dice-based progression — Start with dinky dice, upgrade after each combat victory
  • Multiple encounters — Series of 7-8 combats before big boss
  • Tech tree system — Choose character building path (e.g., healing bombs vs splat bombs)
  • Tech trees — Choose character building path (e.g., healing bombs vs splat bombs)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game could basically be called Pandemic: Thunderbirds
  • It's depressing as all heck
  • You're not doing anything heroic in this game
  • Really under the radar cool co-op
  • This man is blinded by IPs
  • Strong theme in the box, you can teach most of this game by theme alone
  • It is all tech at this point
  • You're really getting a lot of your money's worth
  • It can get quite fiddly for my liking
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc Unknown Channel top_20_list at 1:00:06 sentiment: positive
video_pk 5527 · mention_pk 16441
Unknown Channel - Too Many Bones video thumbnail
Click to watch at 1:00:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Premium physical components and tactile gameplay
  • Unique, engaging dice system with deep customization
Cons
  • High price point
  • Complex rules and setup can be daunting
Thematic elements
  • Dice-driven RPG with micro-campaign loop
  • Humorous dark fantasy with premium components
  • Campaign-lite, focused on character builds and outcomes
Comparison games
  • Dungeons & Dragons Adventure System (advanced variants)
  • Runebound (for blended exploration and campaign feel)
Mechanics (from transcript analysis)
  • Dice-pool combat and action resolution — Dice control health, actions, and outcomes with specialized dice.
  • Mini-campaign arcs — Small self-contained narratives per session with progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
Video sfynkh_guXM Foster the Meeple top_10_list at 4:37 sentiment: positive
video_pk 4798 · mention_pk 14077
Foster the Meeple - Too Many Bones video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging RPG experience
  • Challenging at 2-player count
  • Big moments and disappointments
Cons
  • Lockpicking mechanism is overly complicated
  • Very difficult at 2-player count
  • Punishing difficulty
Thematic elements
  • RPG adventure
  • dice-driven gameplay
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Star Wars in a box
  • We are talking about objectively the best games in the whole wide world
  • The limit does not exist
  • As mean as a game as you can play
  • I love not knowing what's going to happen
  • It's perfect
  • Root is my type of game
  • Most played game of all time
  • This is phenomenal
  • If you're in a horror movie is not everything dependent on luck
References (from this video)
No references stored for this video.
Video wU6T4dRDsuw Broken Meeple general_discussion at 5:13 sentiment: mixed
video_pk 4295 · mention_pk 12496
Broken Meeple - Too Many Bones video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting replay value and dice variety
  • Solid components
Cons
  • Rules can be fiddly and opaque
  • High complexity for solo play
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's important to think about my health as well
  • i need to take a break
  • it's only a game
  • think of your health particularly in this day and age
  • take care and remember it's only a game
References (from this video)
No references stored for this video.
Video rYHF41MGuyY Officers and Family Plays Games (OFPG) general_discussion at 35:54 sentiment: positive
video_pk 4311 · mention_pk 12605
Officers and Family Plays Games (OFPG) - Too Many Bones video thumbnail
Click to watch at 35:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well regarded by hosts
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video MsiMY0uIwko Foster the Me a Channel top_10_list at 30:10 sentiment: positive
video_pk 4074 · mention_pk 11918
Foster the Me a Channel - Too Many Bones video thumbnail
Click to watch at 30:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep thematic engine with lots of player choice
  • Beautiful production
  • Engaging for solo and group play
Cons
  • Very heavy; steep learning curve
Thematic elements
  • dice-driven RPG with quirky character classes
  • Fantasy dungeon crawl with an over-the-top aesthetic
  • campaign-driven, high-fantasy
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • asymmetric characters — Each character class and setup provides unique abilities and goals.
  • dice placement / drafting — Roll and allocate dice to perform actions; dice shape your options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nana is just so freaking cute.
  • it's insanely frustrating
  • it's a fruitful experience when everything comes together
  • I freaking loved it
  • Nana is just so freaking cute
  • the artwork is stunning, I love card games
  • Grand Austria Hotel makes my brain happy
  • Sea Salt and Paper is probably one of my most played games at this point
  • it's bonkers but fun
References (from this video)
No references stored for this video.
Video U1MOS2UYqXA Foster the Meeple top_10_list at 7:53 sentiment: positive
video_pk 3830 · mention_pk 11263
Foster the Meeple - Too Many Bones video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fantasy adventure with dice-driven combat
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting / dice-based combat — Dice generate actions and outcomes in a campaign-like system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Obsession is a great game."
  • "it's a deception game that you actually have to like go off and have secret conversations with people."
  • "in coup you don't trust anyone. No. At all."
  • "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
  • "Long Shot the Dice Game"
References (from this video)
No references stored for this video.
Video B3ZbBRgpCZ8 Rolls in the Family top_10_list at 27:12 sentiment: positive
video_pk 3531 · mention_pk 10507
Rolls in the Family - Too Many Bones video thumbnail
Click to watch at 27:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building and high variability
  • thematic character progression feels rewarding
Cons
  • dice-driven and can be expensive with expansions
  • steep learning curve
Thematic elements
  • character progression with dice-driven combat
  • fantasy dungeon crawl
  • story-driven progression with class diversity
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — different classes and decks lead to varied builds per play
  • dice-building — multi-dice engines with class-specific abilities and upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the monuments are just beautiful looking
  • the engine building ... pump up the points
  • Welcome To The Moon adds a really interesting twist on it
  • the simultaneous play which is a huge one honestly
  • bag drawing from the bag push your luck
  • every scenario has its own custom deck
  • diagonal movement which feels like a game-changing change
  • the production value I think is great
References (from this video)
No references stored for this video.
Video cQ-ooH8h0X4 Be On Solitaire top_200_list at 15:30 sentiment: positive
video_pk 3375 · mention_pk 9983
Be On Solitaire - Too Many Bones video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, satisfying tactical loop
  • Strong fan support and lore
Cons
  • Heavy rule book; long play sessions
Thematic elements
  • Fantasy RPG-inspired dice core with gear upgrades
Comparison games
  • Hadrian's Wall
  • Feast for Odin
Mechanics (from transcript analysis)
  • dice drafting — Players roll and allocate dice across multiple tracks and actions.
  • Dice-drafting / dice allocation — Players roll and allocate dice across multiple tracks and actions.
  • Gear/loot progression — Gear upgrades drive progression and power curves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island is just so engaging and interesting.
  • Words cannot express how dominant this is.
  • My true love is still Mage Knight… but Spirit Island ate and left no crumbs.
  • The solo gaming community is the best gaming community.
  • Thank you so much to the solo Community; you guys do a great job.
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meepola Channel general_discussion at 16:42 sentiment: positive
video_pk 2915 · mention_pk 8517
Foster the Meepola Channel - Too Many Bones video thumbnail
Click to watch at 16:42 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • deep, memorable, tasty dice system
  • cult-like appeal with fan content support
Cons
  • rulebook can be dense
  • first-timer learning curve high
Thematic elements
  • dice-dynamic, engine-building, roguelite vibe
  • dark fantasy dungeon crawl with bones dice
  • campaign-esque, cult-following experience
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — epic fights culminating in final battles
  • dice drafting — roll and activate unique Bone Dice with different effects
  • dice-drafting/activation — roll and activate unique Bone Dice with different effects
  • story-driven boss battles — epic fights culminating in final battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
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