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Too Many Bones: Unbreakable box art

Too Many Bones: Unbreakable

Game ID: GID0360500
Game Info
Year
2023
Players
1-4
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
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Description

Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.

Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.

Description

Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise.

Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 3 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video L7ygyY3F_Yg Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113683 · mention_pk 325480
Board Games UnLocked - Too Many Bones: Unbreakable video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Added strategic movement with lava chips and board.
  • Unique and well-balanced characters (gear locks).
  • Carcass's thematic cooking mechanic is neat.
  • Multiple ways to build and play characters.
  • Good party synergy with multiple gear locks.
  • High replayability due to mixing content.
  • Unbreakable content fits in the Trove chest.
  • The theme of Unbreakable is cooler than the base game.
  • Gale and Figment are good starting characters.
  • Playing with another person makes learning gear locks easier.
  • Characters feel different but learnable with a cadence.
  • The game is fantastic and outstanding.
  • Unbreakable is considered a 10/10 by one reviewer.
Cons
  • Not going to sway players who don't already love Too Many Bones.
  • Movement is not the primary focus.
  • Static character's fighting style requires a lot of movement, which was limited in a 4-player game.
  • Four-player games can be longer (4 hours mentioned).
  • Best played with two gear locks, though playing with more is possible.
  • The map and combat can feel like going through the motions once the puzzle is figured out.
  • Tyrant fight can feel less engaging once major threats are dealt with.
  • Difficulty rating for characters might be arbitrary.
  • The 'Rock and Roll' scenario felt like a tutorial where enemies kill each other.
  • One reviewer rates it a 9, wishing the maps and combat were more engaging.
  • Playing at 4 players is not recommended by one reviewer.
Thematic elements
  • Underground
Comparison games
  • Too Many Bones
  • Undertow
  • Elder Scrolls
Mechanics (from transcript analysis)
  • Character progression — Players unlock abilities and build characters through progression.
  • Combat — Combat involves rolling dice and using character abilities.
  • Deck Building — Players pump up decks, and characters have unique mechanics and abilities.
  • Dice Rolling — Rolling bones (dice) is central to gameplay and ability activation.
  • Movement — Movement is a factor, sometimes dictated by environmental hazards like lava.
  • Status Effects — Characters can be affected by negative status effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you love too many bones it's more content if you don't love too many bones this is not going to sway you
  • all the gear locks that are out every single one of them plays differently and they're they're balanced neatly
  • there is something to be said about having multiple gear locks though because in two you don't really get a Synergy between a party and here you absolutely did
  • Too Many Bones is the way that you want to play
  • this will be my 10.
  • my only complaint is I I do wish which makes me kind of excited that you said that about Elder Scrolls the the maps and the in the combat which is still a lot
References (from this video)
No references stored for this video.
Video ieaTmQ8V2mg Neon Gorilla Review at 21:28 sentiment: positive
video_pk 88696 · mention_pk 234443
Neon Gorilla - Too Many Bones: Unbreakable video thumbnail
Click to watch at 21:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Abundant premium components and weighty packaging
  • Innovative salvage/recipes mechanic
  • Deep, varied gear locks with high replayability
  • Excellent art and quality materials
Cons
  • Extremely complex and heavy learning curve
  • Large footprint and cost may deter casual players
Thematic elements
  • survival and loot through baddies and recipes
  • Fantasy dungeon adventure with boss battles
  • fantasy high-concept
Comparison games
none
Mechanics (from transcript analysis)
  • Baddie salvage and recipes — Defeated foes become salvage used to craft buffs via recipes
  • Delve dice and delve mechanic — Recovery phases unlock delve dice and multi-step dice resolution
  • Gear Locks — Character-specific modifiers and abilities unlocked via gear lock kits
  • Terrain chips and terrain mechanics — New terrain map with flip-able chip spaces that affect encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a chip Theory Fanboy
  • there's just so much content here
  • the premium chips are an absolute must
  • this is the base game this is a standalone version of Too Many Bones
  • Too Many Bones is a fantastic, dense, premium experience
  • this is unbreakable it's the base game
References (from this video)
No references stored for this video.
Video rulAqJiPHds UndeadVikingVideos Discussion at 32:45:16 sentiment: mixed
video_pk 88101 · mention_pk 231390
UndeadVikingVideos - Too Many Bones: Unbreakable video thumbnail
Click to watch at 32:45:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun
  • Has a lot of game
  • Cool components
Cons
  • So much game
  • Need to relearn it every time
Thematic elements
  • Players are adventurers fighting monsters and developing their characters.
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Players develop their characters' abilities and skills.
  • Dice Placement — Players use dice to perform actions and fight monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where you are freaking out about the game ending
  • You got your special little tiles to build the map with and then you got your different colored tokens that go on the board
  • They all have special abilities that are different
  • The end game scoring can be brutal, but it's so good
  • You can spend like an hour trying to figure out the rules and then you still don't understand some of the rulings
  • It's really satisfying placing your little tiles and seeing how the map grows and develops
References (from this video)
No references stored for this video.
Video n7VydR0ibT4 Review at 0:15 sentiment: mixed
video_pk 79939 · mention_pk 193592
Too Many Bones: Unbreakable video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Awesome gameplay inherited from base game/Undertow
  • Figment is a blast and an amazing gearlock
  • Item design is fun, tightly designed, interesting, and distinct
  • Encounter and enemy designs are interesting and challenging
  • New mechanics (lava, darkness, shaking ground) add interesting twists with low rules overhead
  • Rock and Roll tyrant is interesting, not complicated, fun, and unique
Cons
  • Gale is not a strong selling point
  • Tyrant designs for Cinder and Domina are unfun and overly complex
  • Cinder's encounter can be a problem if you draw too many ranged baddies and can't lure them to flip lava tokens
  • Domina adds too much to remember, especially in solo three-handed
  • Domina's scout mechanic invalidates Carcass's mechanic
  • Lava mechanic chip design makes it difficult to track gear locks on lava tiles
  • Tyrant designs are mechanically obtuse and difficult to keep track of
  • Carcass's cooking deck and gross food card mechanic is confusing
Thematic elements
  • RPG
Comparison games
  • Too Many Bones
  • Too Many Bones Undertow
  • Too Many Bones: Rage of Tyranny
Mechanics (from transcript analysis)
  • Collecting defeated bodies — Carcass's mechanic of collecting defeated bodies from the discard pile is mentioned.
  • Darkness — An additional mechanic or effect some encounters have.
  • Dice builder — The game is described as a "dice builder RPG".
  • Lava — A new mechanic introduced in this set, used in conjunction with encounters.
  • Shaking ground — An additional mechanic or effect some encounters have.
  • Time manipulation — Figment's mechanic of manipulating time is highlighted as a positive aspect.
  • tyrant encounters — Specific boss-like encounters that are a major part of the endgame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is good old Too Many Bones and that means that it's all the awesome gameplay that you know from playing the base game or Undertow.
  • Figment was a blast and definitely a gear lock that if they sold it individually, I would buy a Figment. Figment is amazing.
  • my biggest complaint, folks, is the tyrant uh designs.
  • I would not recommend this as your entry point to Too Many Bones.
  • Just go with the base game if you're considering which entry you should get into just go with the base game.
  • I prefer Undertow over this much more
References (from this video)
No references stored for this video.
Video 1UumySXJsTY Meeple University Preview at 0:03 sentiment: mixed
video_pk 64041 · mention_pk 157538
Meeple University - Too Many Bones: Unbreakable video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich customization and strategic depth
  • New map and mechanics add variety
Cons
  • Complex rules and setup can be daunting
  • Lava/environment adds pressure that can quickly snowball
Thematic elements
Comparison games
  • Frostbok
  • Frost punk
Mechanics (from transcript analysis)
  • dexterity scaling — Spending inner peace increases dexterity to roll more dice or move farther.
  • inner peace — Two stacks accumulate when no attack or skill dice are rolled, increasing later capabilities.
  • lava-tied terrain — Terrain rules where lava spaces deal damage and influence positioning.
  • perseverance — Blocks attacks to gain points that can be spent to boost attack power per turn.
  • shock/knuckle zappers — Place debuffs on enemies to reduce their attacks or damage nearby enemies.
  • Transcendence — Resource to recover dice or remove status effects; escalation via spending.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today we'll have the new too many bones
  • Standalone expansion unbreakable and new
  • it's not easy it's not an easy game
  • the floor is lava
  • Static was one that appealed to me the most
  • this is a pretty tough fight
  • it's hard to beat
References (from this video)
No references stored for this video.
Video 58YXU96o7yc Neon Gorilla Playthrough at 0:00 sentiment: mixed
video_pk 59542 · mention_pk 152107
Neon Gorilla - Too Many Bones: Unbreakable video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, crunchy dice-drafting combat
  • High-risk, high-reward loot system
  • Clutch turns and dramatic saves create memorable moments
Cons
  • Merciless enemy scaling and potential for harsh negative loot
  • Heavy downtime and rule complexity in solo play
  • Instance-specific dice allocation can feel punishing
Thematic elements
  • Dungeon crawl with dice-driven combat and persistent consequences
  • Daylor's Labyrinth underground caverns
  • Dark fantasy with humorous narration
Comparison games
none
Mechanics (from transcript analysis)
  • Be Kind Rewind (backup plan) — A back-up mechanic allowing rerolls or reclaiming dice under certain conditions.
  • D6 true-damage events — Per-round dice rolls determine unit-specific true-damage events (e.g., stalactites, lava).
  • dice pool combat — Combat relies on rolling multiple dice to generate attack and defense values.
  • Lava and terrain effects — Lava spreading and terrain hazards modify positioning and health mechanics.
  • Lock picking — Attempts to unlock doors for access to loot or progression.
  • Loot with positive/negative consequences — Loot cards grant buffs or negative effects that change risk/reward decisions.
  • Phase Ghosts — Phase-like copies can soak damage, swap positions, and affect the board state.
  • Phase Wrath — A power line that amplifies phase-related effects, often increasing damage potential.
  • Re-Rolling and Locking — Attempts to unlock doors for access to loot or progression.
  • Schism — Deal damage to all baddies above you in the any meter.
  • Time Jump — Move a die that is directly before/after you to the top of the any meter and deal damage.
  • Time Track — Move a die that is directly before/after you to the top of the any meter and deal damage.
  • Trove Loot / Loot choices — Choose between two Loot options and a Trove Loot option with varying rewards and risks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a big boy turn here
  • clutch this turned in my favor
  • wow that was clutch
  • it's brutal I swear
  • I did clutch it
  • that is what I liked it
  • this was clutch absolutely clutch
References (from this video)
No references stored for this video.
Video YrE0KT34pDs Board Game Hangover Review at 0:00 sentiment: positive
video_pk 827 · mention_pk 2374
Board Game Hangover - Too Many Bones: Unbreakable video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, unique character progression with distinct dice paths
  • High replayability due to multiple Gearlocks and upgrade options
  • Tactically satisfying co-op puzzles and planning
  • Compact, tactile board and thematic component design
  • Humor and writing contribute to an engaging narrative feel
Cons
  • High price and expensive components
  • Long play sessions (around 3 hours plus with 2-3 players)
  • Heavy rulebook and read-required setup can be daunting
  • Some components (slippery cards, bulky packaging) can be drawbacks
Thematic elements
  • Gearlock-driven dungeon-crawl with heavy emphasis on asymmetric character progression and cooperative problem solving
  • Underground world where Gearlocks explore, fight monsters, and upgrade via a tactical dice system
  • Humorous, thematic, text-heavy world where encounters drive the story-like flow
Comparison games
  • Spirit Island
  • Your Old World
Mechanics (from transcript analysis)
  • Backup plan and 'bones' resource — Bones from dice serve as backups and unlock powerful abilities even when primary actions miss.
  • Character-specific skill dice trees — Each Gearlock has a unique progression path that unlocks new dice and powers, creating asymmetry between characters.
  • Cooperative day-cycle with encounters — Days progress through events or battles; success or failure shapes the start of the next day.
  • Dice-based action economy — Actions are resolved via dice, with outcomes tied to basic attributes (health, attack, dexterity, defense) and specialized skill dice.
  • Loot, upgrades, and loot economy — Defeating monsters yields loot; upgrades modify dice and enable new strategies across sessions.
  • Terrain and modular board — A compact board with terrain chips that influence movement, range, and tactics; boards can be layered for depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of the top rated Cooperative games of all time and solo did you forget it's also a solo game
  • The board is compact yet it feels like I am running across the battlefield
  • Getting your plan together... you create a distraction there then the monster will attack that and I'll survive this round
  • Massive replayability from all of its components and everything
  • The story and writing is quite good; it's funny and thematic
  • This game is so unique and satisfying to build these characters
References (from this video)
No references stored for this video.
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