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Tenpenny Parks box art

Tenpenny Parks

Game ID: GID0317530
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
75 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins!

—description from the publisher

Description

A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video JtlhHxW_km0 Preview at 0:34 sentiment: positive
video_pk 67842 · mention_pk 164110
Tenpenny Parks video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds seasonally themed rides and new mechanics.
  • Adds new player boards, new rides, and R&D elements.
  • Each expansion adds new opportunities to expand the park and increase points.
Cons
none
Thematic elements
  • Amusement park building
  • Fair View
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — When players build winter themed attractions or place tiles next to their Christmas trees, they'll gain holiday cheer, which is going to move them up on the holiday board.
  • set collection — Everyone was building spooky rides and concessions to collect as many of these ghosts as possible.
  • worker placement — This adds another action to the worker placement phase. Each player must move their researcher once per month.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each of these expansions are cross-co compatible, so you can play with one, two, or all three, depending on how hardcore you want your amusement park to be.
References (from this video)
No references stored for this video.
Video -JChgKgr7a4 Allies Are Enemies Discussion at 17:50 sentiment: positive
video_pk 65838 · mention_pk 159804
Allies Are Enemies - Tenpenny Parks video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme, gorgeous components
  • campaign-like progression
Cons
none
Thematic elements
  • sponsorships, rides, and park expansion
  • theme-park city-building with a central carousel
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aircon is the UK's second largest board game convention.
  • they run these events and last year we attend them we love them
  • it's the first time we'd been recognized
  • this amazing shared experience that for the rest of the weekend any time I ran into any of those folks as part of the game it was like we were friends
References (from this video)
No references stored for this video.
Video SDgte8He6a0 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64399 · mention_pk 157849
watch it played - Tenpenny Parks video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Theme parks / amusement parks
  • The town of Fairview
  • Competitive build-and-scorer focused on attracting visitors
Comparison games
  • Basin City Scramble
Mechanics (from transcript analysis)
  • attraction drafting and placement — Place a worker on a carousel space to build an attraction; adjust the cost shown on the top card by the value on the carousel space, pay the cost, and gain the card, placing its tile on your board following placement rules.
  • carousel and placement rules — Carousel spaces modify costs and limit how many workers can be placed into each section; tiles can be rotated or flipped but cannot be moved once placed, and tiles may touch diagonally or share sides with trees.
  • concessions and expansion boards — Concession tiles are added under rules that mimic attractions; a realtor space allows the purchase of expansion boards which become permanent parts of a player's property.
  • emotion tracks and symbols — Icons on spaces (emotions) advance markers on Thrill, Awe, and Joy tracks; covering symbols advances tracks; some symbols act as wilds, affecting multiple tracks.
  • income and bonuses steps — Each month includes an income step, bonus resolution based on emotion tracks, and advertising choices that grant VP.
  • worker placement — Players take turns placing one of their workers on a space of the game board, resolving the location they added their worker to, and continuing until all workers are placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the town of fairview is looking to be re-energized and the mayor has asked you and the other players to each build an awe-inspiring theme park and the one who can attract the most visitors to their park will be awarded fairview's golden key and also win the game
  • you'll be sending out your workers to shape and expand your landscape filling it with concession stands and exciting rides in an effort to attract the most visitors to your park
  • the game is played over five months or rounds
  • each player will take turns adding one of their workers to a space of the game board immediately resolving the location they added their worker to and then you'll keep taking turns like this until everyone has placed all of their workers
References (from this video)
No references stored for this video.
Video 55EDK94Ov1I Meeple University Playthrough at 7:04 sentiment: positive
video_pk 64377 · mention_pk 157827
Meeple University - Tenpenny Parks video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thick components and high production quality
  • Strong thematic integration and art
  • Engaging blend of placement and drafting mechanics
Cons
none
Thematic elements
  • theme park design and operation
  • theme park
Comparison games
  • Baron Park
  • Roller Coaster Tycoon
Mechanics (from transcript analysis)
  • Advertising for points — Money can be spent on advertising to convert into points.
  • Card draft — Described as a 'worker placement card draft sort of game' and involves selecting attractions.
  • card drafting — Described as a 'worker placement card draft sort of game' and involves selecting attractions.
  • Carousel rotation — Carousel rotates each round, affecting costs and placement options.
  • Emotion tracks and bonuses — Three emotion tracks provide bonuses and end-of-round scoring opportunities.
  • Goal cards — At the start, players are dealt goal cards and pick two to pursue.
  • income — Players receive income each round during the income phase.
  • income phase — Players receive income each round during the income phase.
  • Limited Points — Money can be spent on advertising to convert into points.
  • Real estate expansion — Purchase new real estate boards to expand the park, which introduces more trees.
  • Roll/Spin to Move — Carousel rotates each round, affecting costs and placement options.
  • Terrain/land management — Players clear trees to make space for new attractions.
  • tile placement — Placed attractions on boards in spaces around trees with spacing rules.
  • worker placement — Players send workers onto carousel spaces to purchase attractions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's largely a uh it's a worker placement card draft sort of game and tile placement
  • this is a very tight scene everything in here
  • I love theme park
  • it's a light family game
  • it was originally called theme parks
  • i like the look of this money right yeah great components in this really thick card
References (from this video)
No references stored for this video.
Video nnJ-GFVv-HM Where There's A Wilz, There's a Play Top List at 0:22 sentiment: positive
video_pk 62372 · mention_pk 154901
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to fans of polyomino tile-placement games
  • Teases expansions that could add thematic variety (Innovations, Winter Lights, Spooky Nights)
Cons
  • Expansion names and specifics are not fully clarified in the transcript
Thematic elements
  • polyomino tiling and park design
  • Theme park building and management using polyomino tiles
  • enthusiastic, informal commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — Place polyomino-shaped tiles to create park areas and pathways.
  • polyomino tiling — Place polyomino-shaped tiles to create park areas and pathways.
  • set collection / scoring emphasis — Accumulate features and park elements to maximize points through collected tiles and arrangements.
  • tile drafting — Select or draft tiles from a shared pool to influence board layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 Penny Parks my favorite polyomino games of all time it's getting not one
  • but two expansions are being t
  • Innovations bring new technological
  • winter lights and spooky nights light up
  • your holiday spirit or summon some
  • spooky ghouls in this celebration of the
  • Fall
  • yeah 10 Penny Parks is about to go to a
  • whole new level and I am here for it
  • that's right 10 Penny Parks two new
  • expansions being teased in their new
  • catalog that I got with my uh Emerald
  • skulls
  • pledge coming 2025 let's hope so
References (from this video)
No references stored for this video.
Video rOYyDyGpgjM The Board Game Garden Top List at 1:35 sentiment: positive
video_pk 31659 · mention_pk 93266
The Board Game Garden - Tenpenny Parks video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic theme
  • easy solo variance
  • engaging puzzle of tiling and track upgrades
  • accessible solo AI opponent Becky/Becca adds competition
Cons
  • rules nuance for solo mode can be non-obvious without reading solo rules beforehand
Thematic elements
  • nostalgia and thrill of rides
  • Amusement park design and operation
  • tile-placement engine with thematic ride tracks
Comparison games
  • Cascadia
  • Isle of Cats
Mechanics (from transcript analysis)
  • staff/worker placement — place workers to activate actions (rides, advertising, etc.)
  • tile placement — place ride tiles on a grid to form a functional park
  • Track progression — advance on three tracks (thrill, awe, joy) to unlock benefits
  • worker placement — place workers to activate actions (rides, advertising, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this solo variant is very much like that where Becky or Becca whatever the heck her name is you are just doing a few things back and forth with her
  • the three different tracks you're going up and you're trying to bring all of these different rides into your park
  • it's a really good like set collection game you're collecting different flowers and different bugs in order to gain some points
  • i scored 50. so i don't know if i just scored it wrong but i was very proud of myself
  • it's so easy at the table it's such a good puzzle
  • i'm very excited to get cartographers and cartographers heroes to the table more
  • this is one of my favorite solo games and i did play it in august
References (from this video)
No references stored for this video.
Video GicAm7HHuzI Might I Suggest a Game Top List at 8:41 sentiment: positive
video_pk 3497 · mention_pk 111735
Might I Suggest a Game - Tenpenny Parks video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great polyomino puzzle
  • easy to learn
  • nice components
Cons
  • twist may not appeal to everyone
Thematic elements
  • polyomino puzzle with a twist
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — keeping polyomino shapes from being adjacent to one another
  • polyomino placement — keeping polyomino shapes from being adjacent to one another
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's better than code names. I I I have said that and I will stand by that on this channel.
  • Wow, that was fast. I really appreciated how quick it was.
  • Castles of Burgundy is just a solid game all the way through.
  • So Clover is the quintessential inside jokemaker.
  • In the Palm of Your Hand feels so different. I just really love the novelty of it.
  • Phantom Inc., with its spooky vibe and Ouija-board feel, has been a big hit in our group.
References (from this video)
No references stored for this video.
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