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Tenpenny Parks box art

Tenpenny Parks

Game ID: GID0317530
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins!

—description from the publisher

Description

A game of Tenpenny Parks is played over five rounds, called months. Each month players take turns placing workers on the gameboard to take actions like removing trees, building concessions and attractions, and buying more property in order to make their growing theme parks as attractive to visiting people (VP tokens) as possible. At the end of each month, rewards are given to the player with the fairground that best exemplifies certain raw emotions, and after five months the player with the most VP tokens wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 33
This page: 33
Sentiment: pos 28 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–33 of 33
Video ZaWa12nJK8I Game Night Picks - Pair Of Dice Paradise Discussion at 4:43 sentiment: positive
video_pk 151223 · mention_pk 424775
Game Night Picks - Pair Of Dice Paradise - Tenpenny Parks video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Underrated gem
Cons
none
Thematic elements
  • Amusement Park
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying — Players lay tiles to build an amusement park, with the objective of keeping the tiles from touching.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to do a 3-hour episode talking about your board games because I just love talking about board games.
  • I was looking at this one and I was like, there's You have some of my favorite games of all time on your shelf here.
  • Super Mega Lucky Box is at the top of me having fun all of the time. It's like bingo on steroids.
  • That's all I remember about the game.
  • If you are a just a amateur history buff or anything like that, Trekking through history is a really fun game.
  • I love the idea of taking a game and the rules alter and morph and evolve. Things get permanently taken out of the mix.
  • Finish a campaign game is on my goals for the year.
References (from this video)
No references stored for this video.
Video -TWu7SPCx7U Board Games UnLocked Review at 0:15 sentiment: mixed
video_pk 113866 · mention_pk 325695
Board Games UnLocked - Tenpenny Parks video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing production quality with thick cardboard and nice components.
  • Unique polyomino placement rule (not adjacent).
  • Underutilized and well-executed theme park theme.
  • Old-timey advertisement cards fit the theme well.
  • The game is good for the first couple of games.
  • It looks good on the table and is very concise.
Cons
  • The board is designed poorly, making cards hang off.
  • The game loses its luster after a few plays due to lack of variety.
  • Goal cards are not balanced, with some being too easy or too expensive.
  • There's no mechanism to cycle attractions, leading to undesirable ones getting stuck.
  • A seemingly exploitable meta strategy involving concessions.
  • The worker placement aspect is flawed with too many open spaces.
  • The game feels finite and begs for expansions.
  • The end-of-action bonus for attractions feels unjustified.
  • The core gameplay feels more about competing on tracks than building a theme park.
Thematic elements
  • Theme park construction and management
  • theme parks
Comparison games
  • Dinosaur Island
  • Dinosaur World
Mechanics (from transcript analysis)
  • Polyamino Placement — Players place polyomino tiles onto their player board. The restriction is that tiles cannot be placed adjacent to each other.
  • Resource Management — Players manage money to purchase attractions and build them in their theme park.
  • Set Collection — Players aim to collect specific types of attractions or achieve certain goals based on their park's composition.
  • Tile Placement — Players place tiles (attractions) onto their player board, which requires spatial planning.
  • Worker Placement — Players use workers to take actions on a central board, such as acquiring attractions or gaining resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate the board because I don't get why they didn't just make it bigger so every card can fit on the actual board instead of hanging off
  • I really don't like these goal cards because they're they're not all created equal
  • it does seem like he broke the system
  • I don't like playing games where my entire game is stopping someone else from doing something
References (from this video)
No references stored for this video.
Video Kv4TOJPcad4 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113865 · mention_pk 326071
Board Games UnLocked - Tenpenny Parks video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme and mechanics
  • Strategic depth
  • Satisfying engine building
  • Interactive gameplay
Cons
  • Can be complex for new players
  • Analysis paralysis can occur
Thematic elements
  • building and operating a theme park
  • theme park
Comparison games
none
Mechanics (from transcript analysis)
  • Income Track — Players advance on an income track to gain more money each round.
  • Objective Fulfillment — Players aim to complete various public and private objectives to score points.
  • Set Collection — Players aim to collect sets of attractions or fulfill specific card requirements for points.
  • Tile Placement — Players place attraction tiles onto their personal player boards representing their theme park.
  • Track Advancement — Players advance on various thematic tracks (e.g., Thrill, Joy, Awe) to gain benefits and points.
  • Worker Placement — Players use workers to take actions on a central board or their personal board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My workers go sorry they were having a staff meeting
  • This is a world of fun
  • I cannot believe how much I dominated this game
  • Themimg of mine is very accurate most theme parks are very little rides in all concessions and they all have the same kind of ride
References (from this video)
No references stored for this video.
Video X6mBPuVVoDY The Dice Tower Discussion at 21:13 sentiment: positive
video_pk 105888 · mention_pk 305244
The Dice Tower - Tenpenny Parks video thumbnail
Click to watch at 21:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Collector's edition is exciting.
  • Expansions Winter Lights and Spooky Nights are appealing.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um let's see here. Phantom Ink is again, I love that game. All Play is releasing a smaller box version of it.
  • Um Star Trek Space Hunt. This is one that at Dice Tower East is Captain Sonar, but it's Star Trek version, right?
  • This game is incredible. I'm a huge fan of this game. I'm going to pick up a copy of that.
  • 10 Penny Parks has a collector's edition. Sold.
  • So, I mean, if you have played Codenames, even if you bounced off of it, if you're like cuz Codenames a lot of people were like very hot and then they're like I won't really play it much. But man, this one is different.
  • This is one to definitely definitely check out.
  • but we are looking forward to seeing you at Gen Con. Come by our booth, the Dice Tower booth, which is two What did I say? 249? Two 249.
References (from this video)
No references stored for this video.
Video viYctUfaORM The Dice Tower Review at 0:40 sentiment: positive
video_pk 102398 · mention_pk 292403
The Dice Tower - Tenpenny Parks video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game on its own
  • Not too long, doesn't overstay its welcome
  • Always feels like you're playing catch up to get the actions you need
  • Beautiful illustrations
  • Great table presence
  • Best tile layer played
  • Maximizing tile placement is key
  • Christmas trees look cute and add another track
Cons
  • May have less income due to concessions if not building attractions for income (Winter Lights)
Thematic elements
  • Running a theme park
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — The mention of rides that score for both colors implies a set collection aspect.
  • Tile Placement — The game is described as a tile layer where the focus is on maximizing what you do with the tile placement.
  • Worker Placement — The desire for 'just one more worker' is mentioned in relation to the Euro feel of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What makes a great expansion?
  • It's my favorite Vincent Dutrait art because every single ride card is just beautifully illustrated.
  • I love this game.
  • It's one of those classic Euro feeling things where I just need one more action. I just need one more worker. I just need one more turn.
  • Are either of them must plays? Yeah, they're they're what I consider always plays, right?
  • I'm never going to play Tenpenny Parks without this expansion.
  • So, this is a must play for me.
  • All in all, both of these are always plays for me.
  • They're not a maybe play, they're always plays.
References (from this video)
No references stored for this video.
Video bNT4pKZdXOE Getting Games Discussion at 12:13
video_pk 89691 · mention_pk 238609
Getting Games - Tenpenny Parks video thumbnail
Click to watch at 12:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
  • it's an incredible number i was shocked to see that
  • it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
  • these are essentially passion projects that i'm working in amongst the paying work that I do
  • this is essentially a 1.0 version of the junkets games database
  • it's possible at some point i will upgrade this into an actual website
References (from this video)
No references stored for this video.
Video eGiCAWug1cs Rolling Dice & Taking Names Discussion at 1:04:14 sentiment: positive
video_pk 89698 · mention_pk 238645
Rolling Dice & Taking Names - Tenpenny Parks video thumbnail
Click to watch at 1:04:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays in an hour or less
  • Combines multiple mechanics well
  • Amazing art
  • Clever polyomino placement
  • Engaging worker placement
  • Secret objectives add replayability
  • Good player interaction
Cons
  • Reviewer doesn't like Tetris pieces
  • Scoring track can be easily knocked off
  • Some initial confusion about earning money in 'hardcore mode'
Thematic elements
  • Building an amusement park with rides and attractions.
  • Amusement park
Comparison games
  • Ragusa
Mechanics (from transcript analysis)
  • action selection — Clever action selection based on architect placement and available resources.
  • Area Majority — Competing for dominance on three tracks that provide bonuses and victory points.
  • Polyominoes — Placing Tetris-like pieces on a player board, with specific placement rules (corners touching).
  • Resource Management — Managing money, clearing trees, building attractions, and obtaining loans.
  • Set Collection — Acquiring specific types of rides (e.g., fantasy era) for secret objectives.
  • Worker Placement — Placing workers on a carousel to claim polyomino cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The questions were so hilarious in the d i mean it was it was just i don't know i don't want to give any spoilers away but some of them were laugh out loud funny because of the of the answers that guy would give
  • I absolutely love this game
  • My body is made for something different
  • It's an amazing game
  • The battles i think are absolute genius i love the battle mechanic
  • Decor­­um is a cooperative hidden information game where you and your housemate share the same objective decorate your home in a way that makes you all happy The problem is different things make each of you happy and nobody says exactly what they need Can you find a happy compromise or is it time to move out
  • A game of passive aggressive cohabitation
  • The insert of this is really really nicely done
  • it's a very light game it's a very light area control game but i really love games with tech trees and i enjoyed rolling the dice and re-rolling and trying to take over what's nice
  • you're a winner because you purchased this game and you bought it and you played it together
  • it's not very heavy by any means sometimes the dice can mess you up
References (from this video)
No references stored for this video.
Video ZEiHDu4GqoU Board Game Dad Top List at 29:44 sentiment: positive
video_pk 89175 · mention_pk 236566
Board Game Dad - Tenpenny Parks video thumbnail
Click to watch at 29:44 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Stunning theme and artwork
  • Challenging and unique tile-placement rule
  • Heady and puzzly gameplay
Cons
  • Tougher rule for tile placement
Thematic elements
  • Building and managing an amusement park
  • Amusement park
Comparison games
none
Mechanics (from transcript analysis)
  • Area management — you're building this amusement park and you have to plan the the real estate you can grow out your Park.
  • Resource Management — you can have different concession stands which will bring in income.
  • Tile Placement — all of that is based on placing tiles and this is where I really think the game becomes very challenging because a lot of tile placing games are about filling space this game is not about filling space you actually don't want to fill space with the tiles you need to leave space between the tiles the rule is the tiles can only be placed so that they touch with their Corners so diagonal placing they're not allowed to share edges.
  • Track Advancement — you've got these different tracks that you're competing on and if you are the park with a reputation for being like the most thrilling park for example you get different benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking to get somebody a family board game for the holidays then first of all you are an excellent Gift Giver.
  • All of the games on this list are brand new there's nothing on this list that was published earlier than 2021.
  • While the age group goes as young as children of age four these are not children games these are family games meaning that they are picked to be just as enjoyable for the adults in the room as they are for the children.
  • This channel is called Board Game Dad and many of my viewers and subscribers are board game dads and if there are any games that I am not aware of they are sure to leave excellent recommendations in the comments.
  • I really like asking my kids to step up to a new challenge and give them something that is going to have them solving problems in a creative new ways that's why we play so many board games in my house.
References (from this video)
No references stored for this video.
Video 21G1fi-wPcU Quackalope Unboxing at 32:24 sentiment: positive
video_pk 88240 · mention_pk 232208
Quackalope - Tenpenny Parks video thumbnail
Click to watch at 32:24 · YouTube ↗
Overall sentiment (raw)
positive, but not a top pick
Pros
  • unique gameplay
  • cool theme
Cons
  • does not hold up to other preferred polyomino games in their collection
Thematic elements
  • polyomino
Comparison games
  • other preferred polyomino games
Mechanics (from transcript analysis)
  • Polyomino — Mentioned as a type of game the household enjoys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have officially played all of the games that we have brought back from Gen Con
  • this is going to be a hot and heavy video we're going to go through every game we brought home why we brought them home and what our initial impressions of them
  • 10 Penny Parks should be on your on your radar like it's one that you might want to consider it does something different it's Unique it's got a cool theme
  • this is four science from gray fox games this is a real time uh stacking and building game trying to solve a science experiment
  • three ring circus by games you know I forgot about it still think trick draw T it for me I this would be number two though is okay that it can take number two for you
  • it is a tableau you have your three rows of cards and you have to sequence your numbers and the colors in the order that you want them to
  • we finished playing all of my city played through the entire campaign
  • we started the Legacy version of sagr and as any of you know this is a legacy game so we don't want to start another Legacy game while we're in the middle of a few other titles a few other campaigns
References (from this video)
No references stored for this video.
Video IwvMhsyE_wM Where There's A Wilz, There's a Play Top 10 List at 29:47 sentiment: positive
video_pk 86903 · mention_pk 226443
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 29:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative polyomino shapes and corner adjacency rule
  • strong solo mode
Cons
  • spatial puzzle can be challenging
Thematic elements
  • building a map with polyomino shapes
  • theme park construction
  • thinky puzzle / abstract engine
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — place unique polyomino shapes that must occupy a corner-only adjacency
  • polyomino placement — place unique polyomino shapes that must occupy a corner-only adjacency
  • Tile Placement — build a map, earn points for layout and attractions
  • tile-laying / area scoring — build a map, earn points for layout and attractions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game
  • the squishy poop is always nice
  • you're drafting cards instead of just picking cards
  • you are pirates and you are trying to collect little tiles to earn different points
  • the solo is done really well as well
References (from this video)
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Video k601Bs2OoIA Where There's A Wilz, There's a Play Discussion at 42:47
video_pk 86527 · mention_pk 224118
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 42:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video aKZjyGGevew Where There's A Wilz, There's a Play Playthrough at 0:00 sentiment: positive
video_pk 85875 · mention_pk 220930
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique polyomino constraint
  • Engaging puzzle with strategic depth
  • Thematic integration with theme park motif
  • Expansions add new content
  • Two-player dynamic with AI Becky
Cons
  • Hard mode can be punishing and may hinder comeback
  • Expansion tiles can complicate setup and board space
  • Income can be tight; difficult to generate money early
Thematic elements
  • polyomino placement within a thematic theme park
  • Theme park design with seasonal and fantastical attractions; polyomino-based layout
  • puzzle-driven with live commentary
Comparison games
  • Minecraft Mayhem
Mechanics (from transcript analysis)
  • Carousel rotation and first player marker — Turn order and rewards rotate as players add tiles and manage market.
  • Expansions add new tiles and scoring — New thematic tiles and scoring rules in expansions (Winter Lights, Spooky Nights, etc.).
  • Income and advertising phase — Concessions and souvenir stands generate income; players and an AI opponent advertise attractions.
  • Polyomino — Attractions are polyomino tiles placed on a board; tiles may touch only at corners.
  • Polyomino placement with corner-touch constraint — Attractions are polyomino tiles placed on a board; tiles may touch only at corners.
  • Track Advancement — Players move along multiple tracks to score bonuses and influence income each round.
  • Track-based scoring (Joy, Awe, Thrill) — Players move along multiple tracks to score bonuses and influence income each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 Penny Parks is about to go to a whole new level
  • Innovation takes it to another level
  • I love this game I love this whole puzzle of you can't you can't put the things next to each other
  • Becky is going to absolutely obliterate me here
  • Final score was Becky 62 me 44 that
  • Please like comment and subscribe it means so much to the channel
References (from this video)
No references stored for this video.
Video HffPC6VQ1IY Where There's A Wilz, There's a Play Top 10 List at 11:11 sentiment: positive
video_pk 85537 · mention_pk 219422
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh twist on tile placement with non-touching rule
  • solo mode is strong
Cons
  • theme presentation may be subtle
Thematic elements
  • building a park with constraints on tile placement
  • theme park design with carousel/attractions
  • engine-building / placement with constraint
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — tiles cannot touch each other on the board
  • tile placement with non-touching rule — tiles cannot touch each other on the board
  • Worker Placement — place workers to obtain attractions, concession stands, and souvenirs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Power Plants, you draw tiles from a bag and place them into the flower patch.
  • it's kind of like an adult game of tic-tac-toe
  • The origami art on Sea Salt and Paper is just absolutely gorgeous.
  • Isle of Cats Explore and Draw is the travel-friendly version of Isle of Cats.
  • I love everything about this game. The learning aspect is great.
  • The solo has really interesting scenarios.
References (from this video)
No references stored for this video.
Video Olk4tlRJLkU Board Game Buzzz Top 100 List at 15:41 sentiment: positive
video_pk 83539 · mention_pk 210682
Board Game Buzzz - Tenpenny Parks video thumbnail
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • polyomino layout with spatial considerations
  • theme park design
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't want to bother you. It's not a bother.
  • It's so good.
  • It's so cute.
  • You can't help but scream.
  • This is River of Gold.
  • It's such a cute little game.
References (from this video)
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Video lsPCiHMWsLs Crimsonboardgames Top List at 7:34 sentiment: positive
video_pk 80988 · mention_pk 198934
Crimsonboardgames - Tenpenny Parks video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Hard to find in stores
Thematic elements
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next we have Song of the Wild Kin one to four players area movement cooperative game deck bag and pool building. That all sounds perfect to me.
  • So, we don't have anything to show yet really. So, we only have the box art. But look how cute that looks.
  • Action-packed co-op game.
  • This could again be very gimmicky. But I'm curious to see.
  • I mean, it's obviously Cthulhu themed. Love that.
  • I don't know. It might suck, you know.
  • This is just an insta buy for me. I'm just going to get it.
  • Um they just look so cute and they're both one to four or like at least this one's one to six and this one's one to four players.
  • I'm very, very sad that this does not have a solo option because it looks so freaking cute...
  • Look at how stunning this looks. I mean, excuse me?
  • But, some for some reason this grabs me even more.
  • I hope you guys enjoyed um that um I'm very excited about UK Games Expo.
References (from this video)
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Video 2S8KhHUmvA0 Where There's A Wilz, There's a Play Other at 5:51 sentiment: positive
video_pk 80779 · mention_pk 197897
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one polyomino game of all time.
  • Really, really love this game.
  • So much fun.
  • Innovation expansion just jump this game up to my number one solidly for Polyomo games.
Cons
  • Does not get talked about enough.
Thematic elements
  • Building a theme park
  • Theme park
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — you're only starting with a small little board and then you can buy add-on boards to go to the side.
  • polyomino placement — you are building out a theme park. But the really unique thing about this is when you put your rides or your attractions or other things down, you can't touch like side to side. You can only touch at an angle and there's like trees, so you got to build around stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month we're doing Thunderworks games. It is the first month of my of my summer break and we also have um vacation planned.
  • This is my number one polyomino game of all time. 10 penny parks.
  • And on top of that, I have my number one flipping right and number two overall VerbonRight game of all time.
  • So, so there you have it. This month is Thunderworks month.
  • Well, once again, this has been where there's wheels. There's a play.
References (from this video)
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Video YuGtl0r7tNQ Where There's A Wilz, There's a Play Review at 25:46 sentiment: positive
video_pk 80079 · mention_pk 194311
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 25:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely love this game.
  • Very excited for the expansion to 10 Penny Parks.
Cons
none
Thematic elements
  • Planning and building a theme park.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Going to a carousel area to get different rides or attractions then you can expand your park.
  • Tile Placement — Polymers can't touch each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number five is just a silly wheelie card game that just makes your mind go because you're used to doing one thing but you got to say another thing.
  • It's a lot of giggles and laughs as well.
  • This is a nice cozy game.
  • Absolutely love this.
  • This is my number one polyomino game of all time and cartographers which is my number one flipping right game of all time and number two overall action right game of all time.
References (from this video)
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Video JtlhHxW_km0 Preview at 0:34 sentiment: positive
video_pk 67842 · mention_pk 164110
Tenpenny Parks video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds seasonally themed rides and new mechanics.
  • Adds new player boards, new rides, and R&D elements.
  • Each expansion adds new opportunities to expand the park and increase points.
Cons
none
Thematic elements
  • Amusement park building
  • Fair View
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — When players build winter themed attractions or place tiles next to their Christmas trees, they'll gain holiday cheer, which is going to move them up on the holiday board.
  • Set Collection — Everyone was building spooky rides and concessions to collect as many of these ghosts as possible.
  • Worker Placement — This adds another action to the worker placement phase. Each player must move their researcher once per month.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each of these expansions are cross-co compatible, so you can play with one, two, or all three, depending on how hardcore you want your amusement park to be.
References (from this video)
No references stored for this video.
Video -JChgKgr7a4 Allies Are Enemies Discussion at 17:50 sentiment: positive
video_pk 65838 · mention_pk 159804
Allies Are Enemies - Tenpenny Parks video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme, gorgeous components
  • campaign-like progression
Cons
none
Thematic elements
  • sponsorships, rides, and park expansion
  • theme-park city-building with a central carousel
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aircon is the UK's second largest board game convention.
  • they run these events and last year we attend them we love them
  • it's the first time we'd been recognized
  • this amazing shared experience that for the rest of the weekend any time I ran into any of those folks as part of the game it was like we were friends
References (from this video)
No references stored for this video.
Video SDgte8He6a0 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64399 · mention_pk 157849
watch it played - Tenpenny Parks video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Theme parks / amusement parks
  • The town of Fairview
  • Competitive build-and-scorer focused on attracting visitors
Comparison games
  • Basin City Scramble
Mechanics (from transcript analysis)
  • attraction drafting and placement — Place a worker on a carousel space to build an attraction; adjust the cost shown on the top card by the value on the carousel space, pay the cost, and gain the card, placing its tile on your board following placement rules.
  • carousel and placement rules — Carousel spaces modify costs and limit how many workers can be placed into each section; tiles can be rotated or flipped but cannot be moved once placed, and tiles may touch diagonally or share sides with trees.
  • concessions and expansion boards — Concession tiles are added under rules that mimic attractions; a realtor space allows the purchase of expansion boards which become permanent parts of a player's property.
  • emotion tracks and symbols — Icons on spaces (emotions) advance markers on Thrill, Awe, and Joy tracks; covering symbols advances tracks; some symbols act as wilds, affecting multiple tracks.
  • income and bonuses steps — Each month includes an income step, bonus resolution based on emotion tracks, and advertising choices that grant VP.
  • Worker Placement — Players take turns placing one of their workers on a space of the game board, resolving the location they added their worker to, and continuing until all workers are placed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the town of fairview is looking to be re-energized and the mayor has asked you and the other players to each build an awe-inspiring theme park and the one who can attract the most visitors to their park will be awarded fairview's golden key and also win the game
  • you'll be sending out your workers to shape and expand your landscape filling it with concession stands and exciting rides in an effort to attract the most visitors to your park
  • the game is played over five months or rounds
  • each player will take turns adding one of their workers to a space of the game board immediately resolving the location they added their worker to and then you'll keep taking turns like this until everyone has placed all of their workers
References (from this video)
No references stored for this video.
Video 55EDK94Ov1I Meeple University Playthrough at 7:04 sentiment: positive
video_pk 64377 · mention_pk 157827
Meeple University - Tenpenny Parks video thumbnail
Click to watch at 7:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thick components and high production quality
  • Strong thematic integration and art
  • Engaging blend of placement and drafting mechanics
Cons
none
Thematic elements
  • theme park design and operation
  • theme park
Comparison games
  • Baron Park
  • Roller Coaster Tycoon
Mechanics (from transcript analysis)
  • Advertising for points — Money can be spent on advertising to convert into points.
  • Card draft — Described as a 'worker placement card draft sort of game' and involves selecting attractions.
  • Card Drafting — Described as a 'worker placement card draft sort of game' and involves selecting attractions.
  • Carousel rotation — Carousel rotates each round, affecting costs and placement options.
  • Emotion tracks and bonuses — Three emotion tracks provide bonuses and end-of-round scoring opportunities.
  • Goal cards — At the start, players are dealt goal cards and pick two to pursue.
  • Income — Players receive income each round during the income phase.
  • income phase — Players receive income each round during the income phase.
  • Limited Points — Money can be spent on advertising to convert into points.
  • Real estate expansion — Purchase new real estate boards to expand the park, which introduces more trees.
  • Roll/Spin to Move — Carousel rotates each round, affecting costs and placement options.
  • Terrain/land management — Players clear trees to make space for new attractions.
  • Tile Placement — Placed attractions on boards in spaces around trees with spacing rules.
  • Worker Placement — Players send workers onto carousel spaces to purchase attractions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's largely a uh it's a worker placement card draft sort of game and tile placement
  • this is a very tight scene everything in here
  • I love theme park
  • it's a light family game
  • it was originally called theme parks
  • i like the look of this money right yeah great components in this really thick card
References (from this video)
No references stored for this video.
Video nnJ-GFVv-HM Where There's A Wilz, There's a Play Top List at 0:22 sentiment: positive
video_pk 62372 · mention_pk 154901
Where There's A Wilz, There's a Play - Tenpenny Parks video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appeals to fans of polyomino tile-placement games
  • Teases expansions that could add thematic variety (Innovations, Winter Lights, Spooky Nights)
Cons
  • Expansion names and specifics are not fully clarified in the transcript
Thematic elements
  • polyomino tiling and park design
  • Theme park building and management using polyomino tiles
  • enthusiastic, informal commentary
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — Place polyomino-shaped tiles to create park areas and pathways.
  • polyomino tiling — Place polyomino-shaped tiles to create park areas and pathways.
  • set collection / scoring emphasis — Accumulate features and park elements to maximize points through collected tiles and arrangements.
  • tile drafting — Select or draft tiles from a shared pool to influence board layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 Penny Parks my favorite polyomino games of all time it's getting not one
  • but two expansions are being t
  • Innovations bring new technological
  • winter lights and spooky nights light up
  • your holiday spirit or summon some
  • spooky ghouls in this celebration of the
  • Fall
  • yeah 10 Penny Parks is about to go to a
  • whole new level and I am here for it
  • that's right 10 Penny Parks two new
  • expansions being teased in their new
  • catalog that I got with my uh Emerald
  • skulls
  • pledge coming 2025 let's hope so
References (from this video)
No references stored for this video.
Video BUJtBt2GDsA Tabletop Tolson Review at 0:25 sentiment: positive
video_pk 39439 · mention_pk 212228
Tabletop Tolson - Tenpenny Parks video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever worker-placement backbone that creates a tight, strategic loop
  • Thematic consistency with amusement-park vibes that feels inviting and playful
  • Five-round pacing offers a satisfying arc without dragging on
  • Clear visual language and iconography that support quick learning once rules are grasped
  • The board-flip mechanic and space for growth keep the game feeling fresh across plays
Cons
  • Learning curve can be a bit steep for newcomers due to multiple scoring tracks and icon systems
  • Shared board space may lead to analysis paralysis or tight competition for optimal spots
  • Depth increases with expansions, which can be overwhelming for casual players who just want a light experience
Thematic elements
  • Theme park management with a lighthearted, arcade-like flavor; emphasis on fun visuals, dynamic events, and a playful economy built around emotions and audience engagement.
  • A whimsical, family-friendly amusement park experience where players design, build, and optimize attractions, snack stands, and experiences to captivate guests and maximize park appeal.
  • Playful, enthusiastic, and approachable; the presentation centers on charm, quick decisions, and the satisfying rhythm of worker placement and card-driven actions rather than heavy simulation.
Comparison games
none
Mechanics (from transcript analysis)
  • attraction_building_and_placement — Attractions are placed on the park map, generating points and influencing future actions. Placement is subject to spatial constraints, including trees that block placement until cleared, which introduces tension between expansion and clearance.
  • board_tilt_and_variety — The base game includes a rotating board where players flip and choose among different board layouts, ensuring each game feels fresh and encourages strategic reassessment with varying board features.
  • resource_generation_and_income — Actions yield resources such as money and emotion tokens that drive attractions and events. The emotional economy acts as a thematic driver as well as a scoring lever, encouraging players to align their park layout with high-emotion attractions and synergistic combinations.
  • theme_and_iconography — The game uses a set of emotion icons (e.g., awe, excitement, joy) as a core resource, which influences scoring and decision making and reinforces the amusement-park ambiance.
  • Worker Placement — Players deploy a small number of workers each turn to occupy action spaces on a compact board, driving choices and pacing. The action economy is deliberately tight, which forces players to optimize every move and plan ahead for the five-round arc of the game.
  • worker_placement — Players deploy a small number of workers each turn to occupy action spaces on a compact board, driving choices and pacing. The action economy is deliberately tight, which forces players to optimize every move and plan ahead for the five-round arc of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is the coolest thing."
  • "I don't want to play without innovation."
  • "It's dynamite. Honestly, I have very little to complain about."
  • "You can actually play with both of the spooky nights and your winter lights at the same time if you want to do that."
  • "I think it's dynamite. And I love these."
  • "What a great follow-up. Again, 10 Penny Parks is a solid game, and now with innovation and the two other expansions, it's just going to keep coming out."
References (from this video)
No references stored for this video.
Video 7FN9v8zscDE The Board Game Garden Top 10 List at 4:32 sentiment: positive
video_pk 37233 · mention_pk 236291
The Board Game Garden - Tenpenny Parks video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-mechanism fusion (worker + polyomino)
  • theming is vivid and engaging
  • solid solo play options
Cons
  • tile management and space can feel fiddly
Thematic elements
  • Build a successful amusement park with rides and income
  • Theme park management
  • Bright, upbeat economic simulation
Comparison games
  • Funfair
  • Near and Far
Mechanics (from transcript analysis)
  • Polyomino — place ride tiles on a grid to maximize bonuses and space efficiency
  • polyomino tile placement — place ride tiles on a grid to maximize bonuses and space efficiency
  • Track-based scoring — advance on tracks to gain end-of-game bonuses
  • Worker Placement — place workers to build rides and generate income
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am in love with this game.
  • If you like cute things you're going to like Flamecraft.
  • I absolutely adore this one.
  • This is one of my favorite games ever.
  • I think this is my favorite in this weight range.
References (from this video)
No references stored for this video.
Video VOJesonjuMc The Board Game Garden Discussion at 4:37
video_pk 35125 · mention_pk 234658
The Board Game Garden - Tenpenny Parks video thumbnail
Click to watch at 4:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Baron Park
Mechanics (from transcript analysis)
  • Tile Placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you guys know Seven Wonders and then I recommend you try out it's a wonderful world
  • Baron Park I play it all the time
  • Stardew Valley the board game which I love this game so much
References (from this video)
No references stored for this video.
Video KU3_kTTZAmk The Board Game Garden Top 10 List at 15:24 sentiment: positive
video_pk 34093 · mention_pk 237530
The Board Game Garden - Tenpenny Parks video thumbnail
Click to watch at 15:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-mechanism blend that feels fresh
  • engaging park-building theme
  • strong multiplayer experience
Cons
  • newer players may need guidance on scoring variety
  • some components can be fiddly with set-up
Thematic elements
  • light, decorative, family-friendly theme
  • amusement park construction and operation
  • bright, cheerful, energetic
Comparison games
none
Mechanics (from transcript analysis)
  • Area scoring and tile drafting — Draft and arrange attractions to maximize points from multiple scoring tracks.
  • Worker Placement — Place workers to acquire attractions (polyomino tiles) for your park.
  • Worker placement + tile placement — Place workers to acquire attractions (polyomino tiles) for your park.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tile placement is basically you know placing tiles
  • it's my number one or number two favorite mechanism in a board game
  • it's easy to get to the table and teach
  • the art is adorable just the overall vibe of this game makes me so so happy
  • chef's kiss
  • it's such a fun relaxing game
References (from this video)
No references stored for this video.
Video rOYyDyGpgjM The Board Game Garden Top List at 1:35 sentiment: positive
video_pk 31659 · mention_pk 93266
The Board Game Garden - Tenpenny Parks video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic theme
  • easy solo variance
  • engaging puzzle of tiling and track upgrades
  • accessible solo AI opponent Becky/Becca adds competition
Cons
  • rules nuance for solo mode can be non-obvious without reading solo rules beforehand
Thematic elements
  • nostalgia and thrill of rides
  • Amusement park design and operation
  • tile-placement engine with thematic ride tracks
Comparison games
  • Cascadia
  • Isle of Cats
Mechanics (from transcript analysis)
  • staff/worker placement — place workers to activate actions (rides, advertising, etc.)
  • Tile Placement — place ride tiles on a grid to form a functional park
  • Track progression — advance on three tracks (thrill, awe, joy) to unlock benefits
  • Worker Placement — place workers to activate actions (rides, advertising, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this solo variant is very much like that where Becky or Becca whatever the heck her name is you are just doing a few things back and forth with her
  • the three different tracks you're going up and you're trying to bring all of these different rides into your park
  • it's a really good like set collection game you're collecting different flowers and different bugs in order to gain some points
  • i scored 50. so i don't know if i just scored it wrong but i was very proud of myself
  • it's so easy at the table it's such a good puzzle
  • i'm very excited to get cartographers and cartographers heroes to the table more
  • this is one of my favorite solo games and i did play it in august
References (from this video)
No references stored for this video.
Video vViIE77oWwE The Board Game Garden Top 10 List at 12:06 sentiment: positive
video_pk 30259 · mention_pk 235806
The Board Game Garden - Tenpenny Parks video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme; approachable
Cons
  • Rule depth can be intimidating for new players
Thematic elements
  • theme park management
  • Amusement park
  • fun, approachable
Comparison games
  • Barron Park
  • Tyrants of the Underdark
Mechanics (from transcript analysis)
  • Tile Placement — advertise and place rides to maximize guests
  • Worker Placement — place workers to acquire rides and fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fantastic party game where you are trying to be on the Green Team
  • I freaking love this game so much
  • the art is absolutely gorgeous
  • this is my number one game of 2022
References (from this video)
No references stored for this video.
Video LBXBZVhe15I Before You Play Playthrough at 0:00 sentiment: positive
video_pk 10055 · mention_pk 109209
Before You Play - Tenpenny Parks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth with Innovation and holiday expansions
  • Asymmetric boards and new actions create interesting strategic choices
  • Ghosts and advertising add tension and decision points in play
  • Tight economy encourages planning and timing
Cons
  • Increased setup complexity and component clutter
  • Board space can become crowded with expansions
  • New scoring layers may be intimidating for newcomers
Thematic elements
  • theme parks, visitor emotions (thrill/awe/joy); competition
  • Fairview town theme parks; five-month campaign to build the greatest park
  • competitive planning with expansion-driven asymmetry
Comparison games
none
Mechanics (from transcript analysis)
  • Advertising with ghosts (spooky nights expansion) — Ghost tokens from the expansion can be assigned to attractions to modify VP or income during advertising.
  • emotion tracks — Three emotion tracks (Thrill, Awe, Joy) determine bonuses and end-game scoring.
  • End-game scoring via goals and attractions — Points from secret goals and the number/value of attractions built; endgame points scale with counts.
  • Expansion management (realtor/arborist/banker/contractor) — Arborist clears trees; Realtor expands boards; Banker provides liquid funds; Contractor adds concessions; each shapes board space and scoring.
  • Holiday expansion mechanics — Winter Lights adds Christmas trees and lights; Spooky Nights adds ghosts and dark concessions; interactions with holiday board.
  • Innovations expansion mechanics — Innovation board with researchers; optional improvements, landmarks, and asymmetric boards; early access to improvements.
  • polyomino tile placement — Attractions are represented by polyomino tiles placed on a personal board; no two tiles may share a side.
  • Worker Placement — Each round, players place workers to take actions and purchase attractions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The big rule though is once this ghost is used on this attraction, you gain the bonus from that ghost for the rest of the advertising phase.
  • Money is going to be fairly tight, especially early on.
  • Endgame scoring includes points from goal cards and the number of attractions you've built.
References (from this video)
No references stored for this video.
Video f4YNkIdJ7Zg Getting Games Rules Teach at 0:00 sentiment: positive
video_pk 7878 · mention_pk 102022
Getting Games - Tenpenny Parks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging spatial puzzle with evolving bonuses
  • Tutorial-style rule explanation is clear and thorough
  • Asymmetrical boards add variety and replayability
Cons
  • Rules density can overwhelm new players
  • Some mechanics (advertising, carousel, bonuses) require careful tracking
Thematic elements
  • Theme parks, visitor emotions, and competitive expansion
  • Five-month theme-park development in a shared town with competitive plots
  • tile-placement with spatial constraints and emotion-track bonuses
Comparison games
none
Mechanics (from transcript analysis)
  • advertising — spend money to advertise attractions for VP and strategic benefits
  • carousel/spinner — a spinner (carousel) affects discounts/bonuses and end-game benefits
  • deck/tile management — cards determine costs, modifiers, and bonuses for placing attractions
  • emotion tracks — joy, awe, and thrill tracks track visitor sentiment and grant bonuses and end-game points
  • income phase — monthly income includes base money plus concession/attraction income
  • tile-placement with adjacency rules — attractions are placed with rules on tree clearance, non-overlap, and non-orthogonal adjacency
  • Worker Placement — players send workers to board spots to build attractions, remove trees, or gain bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five months and each player is going to be starting and expanding competing theme parks
  • you cannot overhang at all
  • the carousel shows positive and negative modifiers for the different attractions
  • new tiles do not necessarily have to be placed with any specific proximity
  • this is a pretty good plan to end up covering up a lot of our starting area
References (from this video)
No references stored for this video.
Video GicAm7HHuzI Might I Suggest a Game Top List at 8:41 sentiment: positive
video_pk 3497 · mention_pk 111735
Might I Suggest a Game - Tenpenny Parks video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great polyomino puzzle
  • easy to learn
  • nice components
Cons
  • twist may not appeal to everyone
Thematic elements
  • polyomino puzzle with a twist
Comparison games
none
Mechanics (from transcript analysis)
  • Polyomino — keeping polyomino shapes from being adjacent to one another
  • polyomino placement — keeping polyomino shapes from being adjacent to one another
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's better than code names. I I I have said that and I will stand by that on this channel.
  • Wow, that was fast. I really appreciated how quick it was.
  • Castles of Burgundy is just a solid game all the way through.
  • So Clover is the quintessential inside jokemaker.
  • In the Palm of Your Hand feels so different. I just really love the novelty of it.
  • Phantom Inc., with its spooky vibe and Ouija-board feel, has been a big hit in our group.
References (from this video)
No references stored for this video.
Video siezc-FoEwc Good Time Society Discussion at 14:04 sentiment: positive
video_pk 3129 · mention_pk 121548
Good Time Society - Tenpenny Parks video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art
  • Accessible rules
  • Solo play option
Cons
  • May feel light for some players
Thematic elements
  • theme-park construction and management
  • Theme park development
  • light, thematic
Comparison games
  • Coaster Park
  • Amusement park-themed games
Mechanics (from transcript analysis)
  • Area majority/colour control — Score by controlling color sections.
  • tile drafting/placement — Draft polyomino tiles to shape the park layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's War, but for multiplayers.
  • Shout out Todd Howard. We'd love to have you on the show.
  • Follow that, folks. Have the option of shiny underwear in the future.
References (from this video)
No references stored for this video.
Video F-S1hoOLsz4 Board Game Spotlight Discussion at 0:00 sentiment: positive
video_pk 1582 · mention_pk 81907
Board Game Spotlight - Tenpenny Parks video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful game
  • solid components
  • fast gameplay
  • good art by Vincent Dutray
Cons
  • corner-only placement rule
Thematic elements
  • theme park building
Comparison games
  • Baron Park
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything's game of the year
  • I wouldn't call it a mean game but it's just like one of those things
  • it captures the feeling of dinosaur island with less setup
  • small box card game to date of this year
  • masochism the card game
  • marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
  • hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
  • it's the love letter but the star wars
References (from this video)
No references stored for this video.
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