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Terminus box art

Terminus

Game ID: GID0317735
Game Info
Year
2024
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Your transit company has been hired to construct subway tunnels and stops, connecting the districts of the city. Will your project stay on track, or will it go off the rails?

Terminus is a resource management and subway development game for 1 - 5 players, featuring a rondel and variable marketplace.

During the game, players will circle the city taking actions to:

-Purchase developments, upgrades, and materials
-Lobby Projects and Agendas
-And build stops and rails for their subway lines

While the economy shifts and resources become more scarce, players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.

The player who's earned the most prestige wins the game!

—description from the publisher

Description

Your transit company has been hired to construct subway tunnels and stops, connecting the districts of the city. Will your project stay on track, or will it go off the rails?

Terminus is a resource management and subway development game for 1 - 5 players, featuring a rondel and variable marketplace.

During the game, players will circle the city taking actions to:

-Purchase developments, upgrades, and materials
-Lobby Projects and Agendas
-And build stops and rails for their subway lines

While the economy shifts and resources become more scarce, players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.

The player who's earned the most prestige wins the game!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–10 of 10
Video V2jferD6wUA Review at 0:02 sentiment: positive
video_pk 69435 · mention_pk 165924
Terminus video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight resource management and efficiency are key.
  • The game's pacing ramps up, offering strategic depth.
  • Player interaction is encouraged for mutual benefit.
  • Developments offer strategic advantages for later in the game.
  • Timing and efficient use of resources are critical.
  • The tight money economy creates palpable tension.
Cons
  • High commitment decisions for projects can be difficult.
  • Running out of money severely limits available actions.
  • The automated player's actions can be disruptive.
  • Forgetting to trigger certain automated player actions can lead to missed triggers.
  • Collecting demand tokens can be a point of contention and impact friendships.
  • Not having enough tracks can make building actions inefficient.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a Rondell, with developments adding additional action spaces.
  • Automation (Automa) — An automated player is used in a two-player game, moving around the Rondell and triggering specific actions.
  • Endgame scoring — Agendas function as endgame scoring cards, with players able to acquire up to three.
  • Network/route building — The game is described as a network building and route building game.
  • Resource management — Players manage a limited number of resource spots (eight) on their player board and deal with a closed economy for most resources.
  • set collection — Demand tokens are collected for endgame scoring.
  • worker placement — Lobbyists are placed on developments and projects, with some being permanently committed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think that's it though actually fine um I'm gonna move here uh with your dear friend
  • you're making it really tempting to go this way cuz I have a bunch of tracks you guys are you talking to me and the automated player to you and the aom they're not really you know what okay I actually really want to go through their spot though um because that would be very good for me want a track
  • I cannot explain in words how upset I am over this last action she'll let me know when we turn the cameras off
  • The tension will be palpable
  • I won just because I'm savoring it because I won against Emily
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 19:50 sentiment: positive
video_pk 66107 · mention_pk 160681
Stella and Taran - Terminus video thumbnail
Click to watch at 19:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever hard decisions on rondel advancement
  • critical timing for actions
  • market element for resources
  • strategic route building
  • forces players into similar areas for advantage
  • excellent Euro game
Cons
  • limited resources on player board
  • limited space for routes can be taken up by others
  • risk of others taking needed train routes
Thematic elements
Comparison games
  • Agricola
  • Terra Mystica
  • Earth
  • Last Train
  • Age of Innovation
Mechanics (from transcript analysis)
  • Marketplace — All of the resources that you buy around the track are market based.
  • Resource management — You have limited amount of resources that you can have in your board which makes it even harder to you know like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once.
  • Rondel — It has a rondel, an unlimited advancement rondel. So there's six spaces on this rondel and each space has a number of different actions that you can choose to do with it and each round you're going to do three laps of the rondel.
  • Route Building — You're trying to build these routes around on this map and the routes are limited space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video OBMvwi9fq1c Meeple University Playthrough at 0:03 sentiment: positive
video_pk 63917 · mention_pk 157439
Meeple University - Terminus video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Market-driven economy creates tension around timing
  • Automa/neutral player adds interaction and competition
  • Upgrade and capacity mechanics add strategic depth
  • Cooperative/competitive feel with positive interaction
Cons
  • High early game costs for blueprints and energy
  • Limited money pool requires careful planning
  • Automa can act as a blocker if not managed, potentially slowing players
Thematic elements
  • Railway/urban development
  • city-building railway network
Comparison games
none
Mechanics (from transcript analysis)
  • Automa/neutral player — An automated opponent that builds rails and interacts with players.
  • Cashback mechanic — An upgrade that returns money after actions, acting as a delayed discount.
  • Connections and scoring — Connecting with other players' rails can yield bonuses and points.
  • Construction cones — Resources used to construct rails and advance positions on the board.
  • Demand tokens — Collect demand tokens to influence scoring and actions.
  • Development tiles and agenda cards — Acquire development tiles and agenda cards to gain actions and scoring opportunities.
  • Lobbyist meeples — Place lobbyists to modify actions and unlock different options.
  • Permits and blueprints — Spend permits and blueprints to perform actions and advance on the board.
  • Rondel — Players move around a circular track and choose actions from zones they land in.
  • Rondle (action rondle) — Players move around a circular track and choose actions from zones they land in.
  • Simultaneous Actions — Landing in a zone lets you select from multiple available actions in that zone.
  • Single line per player — Each player aims to build a single subway line with stations and hubs.
  • Three laps per year/round — Each round consists of three laps of the rondle.
  • upgrades — Upgrade tiles that modify future actions and capabilities.
  • Zones with actions — Landing in a zone lets you select from multiple available actions in that zone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to build the best train network in Terminus today
  • Network in Terminus today hopefully
  • This is an action rondle game
  • This is a market driven game
References (from this video)
No references stored for this video.
Video xtBvBUaRJ1w Allies or Enemies Top List at 5:14 sentiment: positive
video_pk 61070 · mention_pk 153498
Allies or Enemies - Terminus video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich combination of Rondell-based action selection with market dynamics
  • Strong player interaction through shared map and goals
  • Clear sense of evolving strategy and path diversity
Cons
none
Thematic elements
  • Market manipulation combined with route-building
  • Market/transport hub with a subway-like track system
  • positive/strategic
Comparison games
  • Other Rondell-driven design
  • Market/track-building euros
Mechanics (from transcript analysis)
  • Market manipulation — Acquiring resources/actions to influence the market and track progression
  • Market Pricing/Manipulation — Acquiring resources/actions to influence the market and track progression
  • positive interaction on shared map — Connecting with others can yield bonuses; competing goals encourage interaction
  • Rondel — Toroidal/rotating wheel style mechanic influencing actions and moves
  • Rondell (round-and-round) system — Toroidal/rotating wheel style mechanic influencing actions and moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about windmills"
  • "the closest I've seen to Mario Kart as a board game"
  • "it's a very tight worker placement game"
  • "the biggest surprise of the year"
  • "this is my favorite game of the year so far"
References (from this video)
No references stored for this video.
Video EPM8qh0oYcI The Board Gaming Doctor Discussion at 12:24 sentiment: positive
video_pk 36289 · mention_pk 108678
The Board Gaming Doctor - Terminus video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, highly interconnected route-building with economic tension
  • thematic focus on subway networks and resource interplay
Cons
  • heavy weight may limit playability for casual groups
  • complexity could slow the first plays
Thematic elements
  • Route-building with economic mechanics and objectives
  • Urban subway/tunnel network
  • economy-driven, heavy Euro
Comparison games
  • Brass (economy/ resource management emphasis)
Mechanics (from transcript analysis)
  • bidding/turn order economy — Dynamic economy where resources and turn order shift as play progresses
  • Network/route building — Connect subway tunnels on a shared grid to score
  • Public and private objectives — Players pursue both shared and personal scoring goals
  • route-building — Connect subway tunnels on a shared grid to score
  • Turn Order: Auction — Dynamic economy where resources and turn order shift as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game looks interesting
  • I think this game is trying to go for a combination of zoo building and management as is popularized by Arc NOA in addition to making it a more abstract uh dice drafting type of game
  • you are playing simultaneously and you do have the opportunity to draft both Dice and tiles
  • the worker placement is handled by these strength tiles that have different strengths on them
  • I like the fact that the little tweak on worker placement that this adds to the decision space
  • this tiled map that you are building on is it looks interesting because I think there is going to be a lot of opportunity for interaction
  • the economy shifts and resources become more scarce
References (from this video)
No references stored for this video.
Video Sbg0P95nARk The Broken Meeple Review at 14:23 sentiment: positive
video_pk 12747 · mention_pk 37183
The Broken Meeple - Terminus video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy but approachable rules
  • Complex strategic depth
  • Good artwork similar to Isaia Tools
  • Clean graphic design
  • Good for heavy game fans
  • Smooth gameplay for complexity level
  • Rewards good tactics and strategy
Cons
  • Not forgiving - can paint yourself into corner
  • Potential for poor early game decisions to compound
  • Requires lookahead planning
  • Complex despite simple rules
Thematic elements
  • Subway network
  • City building
  • Infrastructure
Comparison games
  • Earth
  • Food Chain Magnate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Review and rant about board games - usually more the latter
  • It's basically Seven Wonders Dual with a minor reskin on it
  • Euro style area control is probably in my bottom five mechanics
  • This game is not forgiving
  • I'm kind of done with this whole genre
  • I'd be the skeletons and he'd be the goblins
  • This will cause your brain to ache
  • The Expo is kind of more like a taster of what's to come
  • Remember as always it's only a game
References (from this video)
No references stored for this video.
Video A6URvrxJDG0 Rolling Dice & Taking Names Discussion at 10:09 sentiment: positive
video_pk 11641 · mention_pk 34184
Rolling Dice & Taking Names - Terminus video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Regarded as one of the heaviest titles from Inside Up
  • Deep, satisfying when table time allows
Cons
  • Very long playtime
  • Dense teaching and initial setup may deter newcomers
Thematic elements
  • Constrained resource allocation with track-laying mechanics
  • Rail and logistics network management in a heavy tactical system
  • Stoic, euro-tight with a brutal efficiency focus
Comparison games
  • Lisboa
  • Weather Machine
  • Earth
Mechanics (from transcript analysis)
  • heavy_resource_management — Tight constraints drive strategic decision-making across turns.
  • track_laying_and_route_planning — Players lay tracks to optimize movement and resource flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are hundreds and hundreds of board games he has set up, alphabetically the way they were organized was unbelievable
  • The Gamers Ranch... Bland, Missouri... you ain't got to bring a game, there are hundreds of games here
  • Inventions... the board is laid out in such a way that it's one of those I'm not even trying to explain what it is
  • Terminus... the heaviest game that Vital has asked to play, and it's going to come out on Kickstarter in June
  • karaoke night... a lot of show tunes... it was amazing
  • shrimp and grits was amazing, but the texture was surprising; grits look gross but taste good
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 7993 · mention_pk 23544
The Broken Meeple - Terminus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video v6xCyWdCZio The Broken Meeple Discussion at 51:46 sentiment: other
video_pk 6616 · mention_pk 19639
The Broken Meeple - Terminus video thumbnail
Click to watch at 51:46 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • unique train-themed premise
  • potential for tactical depth
Cons
  • early in-depth descriptions; rules unclear
Thematic elements
  • Transit infrastructure and city growth
  • Rail/subway expansion planning
  • Strategic, planning-focused
Comparison games
  • Brass
  • The Underground
Mechanics (from transcript analysis)
  • route-building — design and optimize subway lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not easy to stand out so I guess we have to look for small gems like Alice's Garden
  • open gaming is still pretty good there
  • food is incredibly expensive at this place it is diabolical
  • I'll be wearing one every day so I think I'm ordering seven of them
  • this is a very busy board a lot of Art and pictures and symbols and that everywhere
References (from this video)
No references stored for this video.
Video HkK1sbaUv54 The Broken Meeple Review at 4:17 sentiment: positive
video_pk 1145 · mention_pk 3312
The Broken Meeple - Terminus video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-received by reviewer
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • it's only a game
  • I hate pretentiousness in games
  • we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
  • I'm worried that they've gone too far
  • definitely I think the most complicated game that they have put out ever I'm not joking
References (from this video)
No references stored for this video.
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