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Terminus box art

Terminus

Game ID: GID0317735
Game Info
Year
2024
Players
1-5
Age
12+
Playtime
25 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Your transit company has been hired to construct subway tunnels and stops, connecting the districts of the city. Will your project stay on track, or will it go off the rails?

Terminus is a resource management and subway development game for 1 - 5 players, featuring a rondel and variable marketplace.

During the game, players will circle the city taking actions to:

-Purchase developments, upgrades, and materials
-Lobby Projects and Agendas
-And build stops and rails for their subway lines

While the economy shifts and resources become more scarce, players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.

The player who's earned the most prestige wins the game!

—description from the publisher

Description

Your transit company has been hired to construct subway tunnels and stops, connecting the districts of the city. Will your project stay on track, or will it go off the rails?

Terminus is a resource management and subway development game for 1 - 5 players, featuring a rondel and variable marketplace.

During the game, players will circle the city taking actions to:

-Purchase developments, upgrades, and materials
-Lobby Projects and Agendas
-And build stops and rails for their subway lines

While the economy shifts and resources become more scarce, players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.

The player who's earned the most prestige wins the game!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 18 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–22 of 22
Video fhMos63XPuQ Rolling Dice & Taking Names Analysis at 9:59 sentiment: positive
video_pk 93459 · mention_pk 252870
Rolling Dice & Taking Names - Terminus video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was a big hit.
  • Enjoyed by many people.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Track laying — It's a track laying and stuff like this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board is laid out in such a way that it's one of those I'm not going to try to explain what it is you take an action but what was so cool is on the board the steps of each action of where you put your piece tells you exactly what you get to do with that action so there's no reference sheet that you're looking at it's written directly on the board which is nice
  • The publisher's thing is being able to create combos where if you do this I get to do this and do that and do that and make a real rewarding turn
  • It's very simple all you got to do is make it so that a dial is in each of the colors so for example if you did red and green one dial must be standing on green one must be standing on red but the thing is the rope that goes between them Well it can't touch anything and each of the team members has to put down a dial
  • I got to say right now grits look gross
  • it's like cake batter that fell on the floor and got sand in it
  • my teeth hurt it doesn't even touch my lips but I can feel it in my lips I'm starting
  • I'm starting to get quite uncomfortable
  • I feel like I got a lump in my throat right now
References (from this video)
No references stored for this video.
Video s8DDOE3V8XY Getting Games Discussion at 41:20
video_pk 89894 · mention_pk 239479
Getting Games - Terminus video thumbnail
Click to watch at 41:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • asset management and prestige through transit projects
  • subway planning and transit development
Comparison games
none
Mechanics (from transcript analysis)
  • subway planning and asset management — manage time, money, and resources to build subway lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it looks like this is a 60 to 120 minute game
  • the balance between workers (which are warriors) and resources (which are livestock) are two sides of the same coin
  • the more of uh one thing that you do the less of the other thing
  • this is the next game coming out from delicious games
References (from this video)
No references stored for this video.
Video fX-fAPggAtc Allies or Enemies Discussion at 14:01 sentiment: positive
video_pk 87711 · mention_pk 229696
Allies or Enemies - Terminus video thumbnail
Click to watch at 14:01 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Theme of underground and subway routes is appealing.
Cons
none
Thematic elements
  • Competing Subway companies
  • Underground
Comparison games
none
Mechanics (from transcript analysis)
  • Route Building — I think building Subway routes and competing with each other to build Subway Roots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ukge which is the UK's biggest board game convention and it takes place from May 31st to June 2nd and it is in Birmingham
  • this is just based on the descriptions that we've read about
  • Yonder and this is published by Sinister fish with the same designer who did Moon streets and villagers and we really like all three of those
  • it's very different than the the trilogy that I just did
  • the art looks very Whimsical because the designer also does the art as well and I really like his style
  • Terminus and this is published by inside up games and these are in terminous you are competing Subway companies so you are I think building Subway routes and competing with each other to build Subway Roots
  • we just like really like the underground and so anything that has that I am immediately interested
  • Deep regrets and I actually did get to play a an earlier play test like prototype version of this game and it kind of mixes um cthulu and fishing together like and that what an interesting mix that is
  • Shout out to an indie designer who's based right here in Edinburgh and so you always want to support those
  • if there's one in particular you're looking forward to please do let us know in the comments
  • on Saturday from 1:30 to 4:30 I will be play testing last week of summer in the Play Test Zone
  • if you can't make it for that and you just see me around and you want to do a play Test please do ask because I will be more than happy to do that
  • please let us know in the comments what new game you're most looking forward to
References (from this video)
No references stored for this video.
Video JO5Gxi_AIbs Allies or Enemies Discussion at 11:09 sentiment: positive
video_pk 87612 · mention_pk 229281
Allies or Enemies - Terminus video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool aesthetic and big look
  • appears heavier than typical Inside Up releases, intriguing
Cons
  • heavier than the publisher's usual fare
Thematic elements
  • urban planning and transit expansion
  • subway/subterranean urban transit system
  • weighty, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • network_planning — connecting routes and optimizing coverage
  • Network/Route Building — connecting routes and optimizing coverage
  • Resource Management — managing limited resources for expansion
  • resource_management — managing limited resources for expansion
  • Tile Placement — building and extending subway routes
  • tile_placement — building and extending subway routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • then I saw it and it was Giant and it had these awesome sandworms
  • it's like a three act mini campaign
  • Moving Wild is a reimplementation of Zuli
References (from this video)
No references stored for this video.
Video 61qllk7SsV4 JestaThaRogue Rules Teach at 0:10 sentiment: positive
video_pk 87442 · mention_pk 228533
JestaThaRogue - Terminus video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action loop with clear zones and multi-action choices
  • Rich strategic depth via upgrades, lobbyists, and project development
  • Thematic cohesion between rail-building, zoning, and prestige scoring
Cons
  • Dense rule set can create a steep learning curve for new players
  • Setup and organization may be time-consuming for larger player counts
Thematic elements
  • Prestige through building stations and hubs, lobbying for public projects, and meeting customer demand
  • Urban city subway expansion over a three-year period
  • Competitive resource management with a focus on network expansion and endgame scoring
Comparison games
none
Mechanics (from transcript analysis)
  • action_loop — Players move along a loop of zones on their turn, with zones offering multiple actions and some actions appearing in multiple zones.
  • agenda_and_objectives — Agenda cards provide goals and prestige opportunities, influencing competitive tension and endgame ranking.
  • developments_and_upgrades — Acquire developments and advanced upgrades to gain ongoing abilities and bonuses that shape strategy.
  • endgame_scoring — Score based on stops, hubs, adjacency to developments, and lobbyist presence, with several scoring categories tied to districts and projects.
  • lobbyists_and_projects — Place lobbyists on projects to unlock additional actions or deny opponents, influencing where you can place upgrades and developments.
  • Network/Route Building — Build rails, stations, and hubs to extend routes and increase your Terminus control, while paying with resources and blueprints.
  • rail_and_station_building — Build rails, stations, and hubs to extend routes and increase your Terminus control, while paying with resources and blueprints.
  • Resource Management — Manage rails, power, construction, blueprints, and money; resources are stored, spent, and replenished across the depot and board.
  • resource_management — Manage rails, power, construction, blueprints, and money; resources are stored, spent, and replenished across the depot and board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terminus players are trying to earn the most prestige by building stations and hubs in their subway line
  • the action loop has zones that offer two to three actions and some actions are in multiple zones
  • build rails must connect from Terminus to a stop belonging to either yours or your opponent
References (from this video)
No references stored for this video.
Video d8LTWy5Lm2k Allies or Enemies Review at 0:12 sentiment: mixed
video_pk 86958 · mention_pk 226614
Allies or Enemies - Terminus video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich thematic city-planning vibe with interconnected actions
  • Tactile components and clear visual design
  • Strong repositioning of actions via upgrades and developments
Cons
  • Steep learning curve and complex iconography
  • Potential AP and crisscrossing routes can slow pacing
  • Punishing if engine isn't running quickly
Thematic elements
  • Urban transit development and network growth within a competitive city
  • A modern urban city planning scenario focused on subway expansion
  • analytical, mechanics-first examination of how systems interact
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Developments and upgrades — Upgrade base actions to access more powerful effects and increase capacity.
  • Endgame scoring via loops and demand track — Scoring is calculated after three loops using multiple sources of points.
  • Interplay of resources and economy — A tight, fluctuating economy requires planning and adaptation.
  • Lobbyists and endgame scoring — Lobbyists influence projects and track-based scoring.
  • Market and resource pricing — Prices adjust based on demand and actions taken by players, influencing resource availability.
  • Market Pricing/Manipulation — Prices adjust based on demand and actions taken by players, influencing resource availability.
  • Network/Route Building — Extend networks by adding rails and stops adjacent to developments.
  • Public projects and private agendas — Shared endgame goals and individual objectives affect scoring.
  • Rail and stop placement — Extend networks by adding rails and stops adjacent to developments.
  • Resource Management — A tight, fluctuating economy requires planning and adaptation.
  • Rondel — A circular action path around the board where players stop to take actions.
  • Rondell (action loop) — A circular action path around the board where players stop to take actions.
  • Worker Placement — Place workers on spaces to gain resources, actions, or progression on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terminus is easily the heaviest game inside up have published so far
  • it's a satisfying and brain burning challenge that has a wealth of options
  • the star of the show here are the resources which are all chunky wooden tokens
  • Terminus has a lot to offer with a blend of stuff we like with the Rondell and Market being the highlights
References (from this video)
No references stored for this video.
Video LSjupA-zRdg Meeple University Top 10 List at 50:03 sentiment: positive
video_pk 86470 · mention_pk 223798
Meeple University - Terminus video thumbnail
Click to watch at 50:03 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Tough timing decisions
  • Interactive and competitive
  • Tight resource management
  • Mechanisms that force player interaction
  • Action selection rondel with unique forward movement
  • Strong train network building
  • Excellent for 3-5 players
Cons
  • Dummy player in 2-player mode is not effective
Thematic elements
  • Trains/Network Building
Comparison games
  • Terra Mystica
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Action Selection Rondel — action selection mechanism unlimited advancement rondle
  • Engine Building — player Powers which are almost kind of like the food chain magnate milestones
  • market interaction — three of the four types of resources just have cost markets
  • network building — you're trying to build up a train Network
  • Objective Cards — almost all your points come from these objective CS
  • Resource Management — limited capacity for storage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
  • it's very fun fre taking game and there are a lot of variability as well
  • very very clever card drafting game
  • hunt for really broken combos that will give you a whole lot of points
  • currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
  • feels a lot like dwellings of elderil but set in in the space
  • I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
  • when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
  • all the actions have timing engaged in them
  • everything is so Linked In with timing for what other players do
  • the most clever thing is the way the solar system rotates
  • you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
  • it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
  • action selection mechanism unlimited advancement rondle
  • every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
  • limited capacity for storage which makes it really tight
  • it's like Dominion with every good expansion cram into a really compact deck building game
  • six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
No references stored for this video.
Video V2jferD6wUA Review at 0:02 sentiment: positive
video_pk 69435 · mention_pk 165924
Terminus video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight resource management and efficiency are key.
  • The game's pacing ramps up, offering strategic depth.
  • Player interaction is encouraged for mutual benefit.
  • Developments offer strategic advantages for later in the game.
  • Timing and efficient use of resources are critical.
  • The tight money economy creates palpable tension.
Cons
  • High commitment decisions for projects can be difficult.
  • Running out of money severely limits available actions.
  • The automated player's actions can be disruptive.
  • Forgetting to trigger certain automated player actions can lead to missed triggers.
  • Collecting demand tokens can be a point of contention and impact friendships.
  • Not having enough tracks can make building actions inefficient.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a Rondell, with developments adding additional action spaces.
  • Automation (Automa) — An automated player is used in a two-player game, moving around the Rondell and triggering specific actions.
  • Endgame scoring — Agendas function as endgame scoring cards, with players able to acquire up to three.
  • Network/Route Building — The game is described as a network building and route building game.
  • Resource Management — Players manage a limited number of resource spots (eight) on their player board and deal with a closed economy for most resources.
  • Set Collection — Demand tokens are collected for endgame scoring.
  • Worker Placement — Lobbyists are placed on developments and projects, with some being permanently committed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think that's it though actually fine um I'm gonna move here uh with your dear friend
  • you're making it really tempting to go this way cuz I have a bunch of tracks you guys are you talking to me and the automated player to you and the aom they're not really you know what okay I actually really want to go through their spot though um because that would be very good for me want a track
  • I cannot explain in words how upset I am over this last action she'll let me know when we turn the cameras off
  • The tension will be palpable
  • I won just because I'm savoring it because I won against Emily
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 19:50 sentiment: positive
video_pk 66107 · mention_pk 160681
Stella and Taran - Terminus video thumbnail
Click to watch at 19:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever hard decisions on rondel advancement
  • critical timing for actions
  • market element for resources
  • strategic route building
  • forces players into similar areas for advantage
  • excellent Euro game
Cons
  • limited resources on player board
  • limited space for routes can be taken up by others
  • risk of others taking needed train routes
Thematic elements
Comparison games
  • Agricola
  • Terra Mystica
  • Earth
  • Last Train
  • Age of Innovation
Mechanics (from transcript analysis)
  • Marketplace — All of the resources that you buy around the track are market based.
  • Resource Management — You have limited amount of resources that you can have in your board which makes it even harder to you know like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once.
  • Rondel — It has a rondel, an unlimited advancement rondel. So there's six spaces on this rondel and each space has a number of different actions that you can choose to do with it and each round you're going to do three laps of the rondel.
  • Route Building — You're trying to build these routes around on this map and the routes are limited space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video OBMvwi9fq1c Meeple University Playthrough at 0:03 sentiment: positive
video_pk 63917 · mention_pk 157439
Meeple University - Terminus video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Market-driven economy creates tension around timing
  • Automa/neutral player adds interaction and competition
  • Upgrade and capacity mechanics add strategic depth
  • Cooperative/competitive feel with positive interaction
Cons
  • High early game costs for blueprints and energy
  • Limited money pool requires careful planning
  • Automa can act as a blocker if not managed, potentially slowing players
Thematic elements
  • Railway/urban development
  • city-building railway network
Comparison games
none
Mechanics (from transcript analysis)
  • Automa/neutral player — An automated opponent that builds rails and interacts with players.
  • Cashback mechanic — An upgrade that returns money after actions, acting as a delayed discount.
  • Connections and scoring — Connecting with other players' rails can yield bonuses and points.
  • Construction cones — Resources used to construct rails and advance positions on the board.
  • Demand tokens — Collect demand tokens to influence scoring and actions.
  • Development tiles and agenda cards — Acquire development tiles and agenda cards to gain actions and scoring opportunities.
  • Lobbyist meeples — Place lobbyists to modify actions and unlock different options.
  • Permits and blueprints — Spend permits and blueprints to perform actions and advance on the board.
  • Rondel — Players move around a circular track and choose actions from zones they land in.
  • Rondle (action rondle) — Players move around a circular track and choose actions from zones they land in.
  • Simultaneous Actions — Landing in a zone lets you select from multiple available actions in that zone.
  • Single line per player — Each player aims to build a single subway line with stations and hubs.
  • Three laps per year/round — Each round consists of three laps of the rondle.
  • upgrades — Upgrade tiles that modify future actions and capabilities.
  • Zones with actions — Landing in a zone lets you select from multiple available actions in that zone.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to build the best train network in Terminus today
  • Network in Terminus today hopefully
  • This is an action rondle game
  • This is a market driven game
References (from this video)
No references stored for this video.
Video xtBvBUaRJ1w Allies or Enemies Top List at 5:14 sentiment: positive
video_pk 61070 · mention_pk 153498
Allies or Enemies - Terminus video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich combination of Rondell-based action selection with market dynamics
  • Strong player interaction through shared map and goals
  • Clear sense of evolving strategy and path diversity
Cons
none
Thematic elements
  • Market manipulation combined with route-building
  • Market/transport hub with a subway-like track system
  • positive/strategic
Comparison games
  • Other Rondell-driven design
  • Market/track-building euros
Mechanics (from transcript analysis)
  • Market manipulation — Acquiring resources/actions to influence the market and track progression
  • Market Pricing/Manipulation — Acquiring resources/actions to influence the market and track progression
  • positive interaction on shared map — Connecting with others can yield bonuses; competing goals encourage interaction
  • Rondel — Toroidal/rotating wheel style mechanic influencing actions and moves
  • Rondell (round-and-round) system — Toroidal/rotating wheel style mechanic influencing actions and moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about windmills"
  • "the closest I've seen to Mario Kart as a board game"
  • "it's a very tight worker placement game"
  • "the biggest surprise of the year"
  • "this is my favorite game of the year so far"
References (from this video)
No references stored for this video.
Video istZprDPQQQ Board Game Dad Discussion at 9:09 sentiment: positive
video_pk 40854 · mention_pk 123919
Board Game Dad - Terminus video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, strategic design
  • Explicitly noted as one of the heaviest games seen from Inside Up
Cons
  • May be challenging for new players
Thematic elements
  • Strategic depth; finite decision space
  • Heavily thematic, heavy euro-style city/strategy frame
  • n/a
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Described as a heavy, deeply strategic title with a set number of turns
  • set number of turns — A design trait highlighted as a characteristic of Vladimir Suchy's games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we believe that games have the power to make everyone happy regardless of age nationality or gender
  • everyone deserves a spot at the table
  • it's so competitive to be able to identify a company that you can really get behind and support
  • I try very hard to identify games that aren't just great but also games that you probably haven't heard of
  • the learning curve is short smooth and satisfying
  • the first game that I covered with them was Earth
References (from this video)
No references stored for this video.
Video us8ErlxJeVw Board Stupid Discussion at 59:12 sentiment: positive
video_pk 39688 · mention_pk 119832
Board Stupid - Terminus video thumbnail
Click to watch at 59:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever tempo mechanic
  • layered action selection
Cons
  • heavy for newcomers
Thematic elements
  • tempo-adjusted action selection
  • train route building and city planning
  • Euro-style logistics & economy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection tempo control — adjust tempo of actions; plan around resource availability
  • root-building with bonuses — build routes that grant bonuses and influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The UK Games Expo is the biggest board game convention in the UK and one of the biggest in the world.
  • This is undisputedly now the biggest UKGE has ever been.
  • Press passes are a great little perk that let us see the previews and get early access.
  • Mass Effect like — the IP is a huge selling point for many people.
  • Two-thirds of a game of World Wonders — you pick your map and try to fit wonders in with unique placement rules.
  • First Rat is a game about rats attempting to launch a rocket into space.
References (from this video)
No references stored for this video.
Video EPM8qh0oYcI The Board Gaming Doctor Discussion at 12:24 sentiment: positive
video_pk 36289 · mention_pk 108678
The Board Gaming Doctor - Terminus video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, highly interconnected route-building with economic tension
  • thematic focus on subway networks and resource interplay
Cons
  • heavy weight may limit playability for casual groups
  • complexity could slow the first plays
Thematic elements
  • Route-building with economic mechanics and objectives
  • Urban subway/tunnel network
  • economy-driven, heavy Euro
Comparison games
  • Brass (economy/ resource management emphasis)
Mechanics (from transcript analysis)
  • bidding/turn order economy — Dynamic economy where resources and turn order shift as play progresses
  • Network/Route Building — Connect subway tunnels on a shared grid to score
  • Public and private objectives — Players pursue both shared and personal scoring goals
  • route-building — Connect subway tunnels on a shared grid to score
  • Turn Order: Auction — Dynamic economy where resources and turn order shift as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game looks interesting
  • I think this game is trying to go for a combination of zoo building and management as is popularized by Arc NOA in addition to making it a more abstract uh dice drafting type of game
  • you are playing simultaneously and you do have the opportunity to draft both Dice and tiles
  • the worker placement is handled by these strength tiles that have different strengths on them
  • I like the fact that the little tweak on worker placement that this adds to the decision space
  • this tiled map that you are building on is it looks interesting because I think there is going to be a lot of opportunity for interaction
  • the economy shifts and resources become more scarce
References (from this video)
No references stored for this video.
Video hlpb9MtkLKs Board Game Dad Review at 0:00 sentiment: positive
video_pk 32177 · mention_pk 95006
Board Game Dad - Terminus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply strategic with a high degree of player interaction
  • Unique mechanic where the map is created as you play, driving replayability
  • Destinations and stations create a robust, interdependent action economy
  • The interconnected network concept makes the win condition feel inseparable from how you play
Cons
  • High complexity may create a steeper learning curve for new players
  • The evolving map and Rondell timing could slow down play if table dynamics aren’t balanced
Thematic elements
  • Interconnected transportation networks and logistics in a modular, evolving map.
  • Terminus opens with a blank map; players collaboratively and competitively shape the board by placing destinations and building stations as the game progresses.
  • Emergent strategy with no predefined storyline; the game world is built by players through actions and placements.
Comparison games
  • Autobon
Mechanics (from transcript analysis)
  • Blank-map setup — The board starts without predefined destinations, forcing players to define the map through their early placements, which then guides future play.
  • Destination-based action economy — Many actions can only be taken at a destination that has been built up with a station, tying board evolution to available actions.
  • Network/Route Building — Players create routes and destinations that become interdependent, making the network itself a core resource and path to victory.
  • Network/route-building — Players create routes and destinations that become interdependent, making the network itself a core resource and path to victory.
  • Rondel — Players move clockwise to the next action they wish to take; the order is determined by position on the Rondell, creating dynamic tension as options shift.
  • Rondell action selection — Players move clockwise to the next action they wish to take; the order is determined by position on the Rondell, creating dynamic tension as options shift.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terminus might look like just another train game but at least two things make it stand out unlike any train game I've ever played
  • Terminus starts with a blank map no destinations at all
  • your network isn't just how you win it's how you play
  • That's what makes Terminus deeply strategic and truly unique
  • You'll enjoy Terminus if you enjoy complex strategy games with a high degree of interaction
References (from this video)
No references stored for this video.
Video P14bhZwFP30 Board Stupid Discussion at 3:41 sentiment: positive
video_pk 31358 · mention_pk 92376
Board Stupid - Terminus video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heaviest and most brain-burning game
  • Excellent production
  • Tightly designed with a lot of depth
Cons
  • Probably intimidating to newcomers
  • Requires long play sessions
Thematic elements
  • Ambitious project management and strategic planning
  • Astute sci-fi/fantasy setting
  • Massively strategic with heavy planning
Comparison games
none
Mechanics (from transcript analysis)
  • heavy planning and resource budgeting — Players balance budget and resources to achieve public and private goals.
  • Resource Management — Players balance budget and resources to achieve public and private goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the harmonies between the players
  • three types of cards in the game
  • this is insane it is definitely the heaviest fiest most brain burning game I will probably ever produce
References (from this video)
No references stored for this video.
Video Py1AxtZoYOk Gaming Rules! Discussion at 6:45 sentiment: positive
video_pk 28060 · mention_pk 82071
Gaming Rules! - Terminus video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • heavy, thoughtful planning
  • satisfying interaction as players block and optimize space
Cons
  • strict player-count constraints can affect pacing
  • a heavier Inside Up game, not for casual players
Thematic elements
  • rail/metro-building with private and public objectives
  • urban metro-subway planning within a city
  • Array
Comparison games
  • Labyrinth Chronicles
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite games of all time. It's in my top five, definitely.
  • Recall is one of the better of the games that came out at Essen last year. I'm going to play it many more times because I really enjoy it.
  • It's not a big campaign that's going to take you months and months to play. And it's also whilst there is narrative included in the game, which is really nice.
  • The core gameplay of Elder Scrolls: Betrayal of the Second Era is in the individual battles, which is like a lot of games from Chip Theory Games, very tactical.
  • Goa is a great old-school euro game with a clean, focused design and a very accessible teach.
References (from this video)
No references stored for this video.
Video Sbg0P95nARk The Broken Meeple Review at 14:23 sentiment: positive
video_pk 12747 · mention_pk 37183
The Broken Meeple - Terminus video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy but approachable rules
  • Complex strategic depth
  • Good artwork similar to Isaia Tools
  • Clean graphic design
  • Good for heavy game fans
  • Smooth gameplay for complexity level
  • Rewards good tactics and strategy
Cons
  • Not forgiving - can paint yourself into corner
  • Potential for poor early game decisions to compound
  • Requires lookahead planning
  • Complex despite simple rules
Thematic elements
  • Subway network
  • City building
  • Infrastructure
Comparison games
  • Earth
  • Food Chain Magnate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Review and rant about board games - usually more the latter
  • It's basically Seven Wonders Dual with a minor reskin on it
  • Euro style area control is probably in my bottom five mechanics
  • This game is not forgiving
  • I'm kind of done with this whole genre
  • I'd be the skeletons and he'd be the goblins
  • This will cause your brain to ache
  • The Expo is kind of more like a taster of what's to come
  • Remember as always it's only a game
References (from this video)
No references stored for this video.
Video A6URvrxJDG0 Rolling Dice & Taking Names Discussion at 10:09 sentiment: positive
video_pk 11641 · mention_pk 34184
Rolling Dice & Taking Names - Terminus video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Regarded as one of the heaviest titles from Inside Up
  • Deep, satisfying when table time allows
Cons
  • Very long playtime
  • Dense teaching and initial setup may deter newcomers
Thematic elements
  • Constrained resource allocation with track-laying mechanics
  • Rail and logistics network management in a heavy tactical system
  • Stoic, euro-tight with a brutal efficiency focus
Comparison games
  • Lisboa
  • Weather Machine
  • Earth
Mechanics (from transcript analysis)
  • heavy_resource_management — Tight constraints drive strategic decision-making across turns.
  • track_laying_and_route_planning — Players lay tracks to optimize movement and resource flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are hundreds and hundreds of board games he has set up, alphabetically the way they were organized was unbelievable
  • The Gamers Ranch... Bland, Missouri... you ain't got to bring a game, there are hundreds of games here
  • Inventions... the board is laid out in such a way that it's one of those I'm not even trying to explain what it is
  • Terminus... the heaviest game that Vital has asked to play, and it's going to come out on Kickstarter in June
  • karaoke night... a lot of show tunes... it was amazing
  • shrimp and grits was amazing, but the texture was surprising; grits look gross but taste good
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 7993 · mention_pk 23544
The Broken Meeple - Terminus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video v6xCyWdCZio The Broken Meeple Discussion at 51:46 sentiment: other
video_pk 6616 · mention_pk 19639
The Broken Meeple - Terminus video thumbnail
Click to watch at 51:46 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • unique train-themed premise
  • potential for tactical depth
Cons
  • early in-depth descriptions; rules unclear
Thematic elements
  • Transit infrastructure and city growth
  • Rail/subway expansion planning
  • Strategic, planning-focused
Comparison games
  • Brass
  • The Underground
Mechanics (from transcript analysis)
  • route-building — design and optimize subway lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not easy to stand out so I guess we have to look for small gems like Alice's Garden
  • open gaming is still pretty good there
  • food is incredibly expensive at this place it is diabolical
  • I'll be wearing one every day so I think I'm ordering seven of them
  • this is a very busy board a lot of Art and pictures and symbols and that everywhere
References (from this video)
No references stored for this video.
Video HkK1sbaUv54 The Broken Meeple Review at 4:17 sentiment: positive
video_pk 1145 · mention_pk 3312
The Broken Meeple - Terminus video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-received by reviewer
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • it's only a game
  • I hate pretentiousness in games
  • we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
  • I'm worried that they've gone too far
  • definitely I think the most complicated game that they have put out ever I'm not joking
References (from this video)
No references stored for this video.
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