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Terminus box art

Terminus

Game ID: GID0317735
Collection Status
Description

Your transit company has been hired to construct subway tunnels and stops, connecting the districts of the city. Will your project stay on track, or will it go off the rails?

Terminus is a resource management and subway development game for 1 - 5 players, featuring a rondel and variable marketplace.

During the game, players will circle the city taking actions to:

-Purchase developments, upgrades, and materials
-Lobby Projects and Agendas
-And build stops and rails for their subway lines

While the economy shifts and resources become more scarce, players must try to outwit each other and earn prestige by fulfilling public project objectives and their own private agendas.

The player who's earned the most prestige wins the game!

—description from the publisher

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–7 of 7
Video xtBvBUaRJ1w Allies or Enemies top_10_list at 5:14 sentiment: positive
video_pk 61070 · mention_pk 153498
Allies or Enemies - Terminus video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich combination of Rondell-based action selection with market dynamics
  • Strong player interaction through shared map and goals
  • Clear sense of evolving strategy and path diversity
Cons
none
Thematic elements
  • Market manipulation combined with route-building
  • Market/transport hub with a subway-like track system
  • positive/strategic
Comparison games
  • Other Rondell-driven design
  • Market/track-building euros
Mechanics (from transcript analysis)
  • Market manipulation — Acquiring resources/actions to influence the market and track progression
  • Market Pricing/Manipulation — Acquiring resources/actions to influence the market and track progression
  • positive interaction on shared map — Connecting with others can yield bonuses; competing goals encourage interaction
  • Rondel — Toroidal/rotating wheel style mechanic influencing actions and moves
  • Rondell (round-and-round) system — Toroidal/rotating wheel style mechanic influencing actions and moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about windmills"
  • "the closest I've seen to Mario Kart as a board game"
  • "it's a very tight worker placement game"
  • "the biggest surprise of the year"
  • "this is my favorite game of the year so far"
References (from this video)
No references stored for this video.
Video EPM8qh0oYcI Board Gaming Doctor general_discussion at 12:24 sentiment: positive
video_pk 36289 · mention_pk 108678
Board Gaming Doctor - Terminus video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense, highly interconnected route-building with economic tension
  • thematic focus on subway networks and resource interplay
Cons
  • heavy weight may limit playability for casual groups
  • complexity could slow the first plays
Thematic elements
  • Route-building with economic mechanics and objectives
  • Urban subway/tunnel network
  • economy-driven, heavy Euro
Comparison games
  • Brass (economy/ resource management emphasis)
Mechanics (from transcript analysis)
  • bidding/turn order economy — Dynamic economy where resources and turn order shift as play progresses
  • Network/route building — Connect subway tunnels on a shared grid to score
  • Public and private objectives — Players pursue both shared and personal scoring goals
  • route-building — Connect subway tunnels on a shared grid to score
  • Turn Order: Auction — Dynamic economy where resources and turn order shift as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game looks interesting
  • I think this game is trying to go for a combination of zoo building and management as is popularized by Arc NOA in addition to making it a more abstract uh dice drafting type of game
  • you are playing simultaneously and you do have the opportunity to draft both Dice and tiles
  • the worker placement is handled by these strength tiles that have different strengths on them
  • I like the fact that the little tweak on worker placement that this adds to the decision space
  • this tiled map that you are building on is it looks interesting because I think there is going to be a lot of opportunity for interaction
  • the economy shifts and resources become more scarce
References (from this video)
No references stored for this video.
Video Sbg0P95nARk Broken Meeple review at 14:23 sentiment: positive
video_pk 12747 · mention_pk 37183
Broken Meeple - Terminus video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavy but approachable rules
  • Complex strategic depth
  • Good artwork similar to Isaia Tools
  • Clean graphic design
  • Good for heavy game fans
  • Smooth gameplay for complexity level
  • Rewards good tactics and strategy
Cons
  • Not forgiving - can paint yourself into corner
  • Potential for poor early game decisions to compound
  • Requires lookahead planning
  • Complex despite simple rules
Thematic elements
  • Subway network
  • City building
  • Infrastructure
Comparison games
  • Earth
  • Food Chain Magnate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Review and rant about board games - usually more the latter
  • It's basically Seven Wonders Dual with a minor reskin on it
  • Euro style area control is probably in my bottom five mechanics
  • This game is not forgiving
  • I'm kind of done with this whole genre
  • I'd be the skeletons and he'd be the goblins
  • This will cause your brain to ache
  • The Expo is kind of more like a taster of what's to come
  • Remember as always it's only a game
References (from this video)
No references stored for this video.
Video A6URvrxJDG0 Rolling Dice and Taking Names general_discussion at 10:09 sentiment: positive
video_pk 11641 · mention_pk 34184
Rolling Dice and Taking Names - Terminus video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Regarded as one of the heaviest titles from Inside Up
  • Deep, satisfying when table time allows
Cons
  • Very long playtime
  • Dense teaching and initial setup may deter newcomers
Thematic elements
  • Constrained resource allocation with track-laying mechanics
  • Rail and logistics network management in a heavy tactical system
  • Stoic, euro-tight with a brutal efficiency focus
Comparison games
  • Lisboa
  • Weather Machine
  • Earth
Mechanics (from transcript analysis)
  • heavy_resource_management — Tight constraints drive strategic decision-making across turns.
  • track_laying_and_route_planning — Players lay tracks to optimize movement and resource flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are hundreds and hundreds of board games he has set up, alphabetically the way they were organized was unbelievable
  • The Gamers Ranch... Bland, Missouri... you ain't got to bring a game, there are hundreds of games here
  • Inventions... the board is laid out in such a way that it's one of those I'm not even trying to explain what it is
  • Terminus... the heaviest game that Vital has asked to play, and it's going to come out on Kickstarter in June
  • karaoke night... a lot of show tunes... it was amazing
  • shrimp and grits was amazing, but the texture was surprising; grits look gross but taste good
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple discussion at 0:00 sentiment: neutral
video_pk 7993 · mention_pk 23544
The Broken Meeple - Terminus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video v6xCyWdCZio Broken Meeple general_discussion at 51:46 sentiment: other
video_pk 6616 · mention_pk 19639
Broken Meeple - Terminus video thumbnail
Click to watch at 51:46 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • unique train-themed premise
  • potential for tactical depth
Cons
  • early in-depth descriptions; rules unclear
Thematic elements
  • Transit infrastructure and city growth
  • Rail/subway expansion planning
  • Strategic, planning-focused
Comparison games
  • Brass
  • The Underground
Mechanics (from transcript analysis)
  • route-building — design and optimize subway lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not easy to stand out so I guess we have to look for small gems like Alice's Garden
  • open gaming is still pretty good there
  • food is incredibly expensive at this place it is diabolical
  • I'll be wearing one every day so I think I'm ordering seven of them
  • this is a very busy board a lot of Art and pictures and symbols and that everywhere
References (from this video)
No references stored for this video.
Video HkK1sbaUv54 The Broken Meeple review at 4:17 sentiment: positive
video_pk 1145 · mention_pk 3312
The Broken Meeple - Terminus video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-received by reviewer
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • it's only a game
  • I hate pretentiousness in games
  • we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
  • I'm worried that they've gone too far
  • definitely I think the most complicated game that they have put out ever I'm not joking
References (from this video)
No references stored for this video.
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