Terraforming Mars: Ares Expedition Deep Dive
What the Community Thinks About Terraforming Mars: Ares Expedition
Terraforming Mars: Ares Expedition represents a deliberate distillation of the original Terraforming Mars experience. Where the original sprawls across dozens of production tracks, milestones, and award mechanisms, Ares Expedition strips the design to its mechanical core. Reviewers consistently recognize this as a masterclass in condensation rather than simplification. The game keeps the essence of corporate competition and engine-building tension while dramatically shortening play time and reducing cognitive overhead. The simultaneous phase-selection system replaces the original's turn order entirely, creating a streamlined rhythm that feels fresh yet fundamentally recognizable to longtime fans of the franchise.
Core Mechanics That Define Terraforming Mars: Ares Expedition
Variable Phase Order Through Simultaneous Selection
The Variable Phase Order system is the mechanical backbone of Ares Expedition. Each round, all players secretly select one of five phase cards representing Development, Construction, Action, Production, and Research. These selected phases activate simultaneously, and only the chosen phases resolve that round. This means the players themselves decide which game systems activate, making the meta-game about predicting opponents' choices. If multiple players select the same phase, everyone benefits from it, but only the players who actually played that card receive the phase bonus. This creates elegant tension: do you play the card you genuinely need, or attempt to sabotage opponents by playing something they might waste? The system prevents kingmaking while rewarding strategic reads on the table.
Engine Building Through Card Synergy
Card-driven engine building forms the second pillar. Each project card carries production benefits, immediate effects, and victory point values. Playing cards with Building or Space tags unlocks powerful discounts on future purchases, rewarding players who construct coherent economic engines. The interplay between temporary resources (mega credits, heat, plants) and permanent production tracks creates satisfying crescendos. Early games feel tight and desperate; by mid-game, a well-tuned corporation begins producing enormous quantities of resources. Reviewers note the visceral pleasure of watching a struggling megacorporation transform into an exponential growth machine by round four or five, flooding the market with projects and terraforming ratings.
The Terraforming Mars: Ares Expedition Experience
Quick and Snappy Pacing
The streamlined design delivers remarkable table time relative to depth. Playthrough lengths of 60, 90 minutes are achievable even with four players because simultaneous actions eliminate the downtime that plagued the original. There is no waiting for other players to complete turns; everyone plans and executes in concert. The game moves with kinetic energy, punctuated by moments of genuine surprise when phase selections collide or cascade in unexpected ways. The absence of complex scoring conditions and milestone chasing keeps calculations simple and fast.
Gateway-Friendly Accessibility
Ares Expedition successfully onboards newcomers without patronizing experienced board gamers. The core loop , select a phase, play cards, collect resources, produce , is learnable in minutes. Yet the strategic depth emerges naturally: understanding how production tracks compound, recognizing which cards synergize, reading the table to predict phase selections. Players familiar only with Euro-style abstracts can enjoy a satisfying game immediately, while veterans of the original Terraforming Mars find enough novelty and mechanical tightness to justify engagement. The game's color palette and clean component design reinforce its approachability without sacrificing aesthetic distinction.
What Makes Terraforming Mars: Ares Expedition Stand Out
Condensed Version of a Franchise Favorite
Reviewers universally acknowledge Ares Expedition as the condensed spiritual successor to the original Terraforming Mars. Like Whitehall Mystery's elegant distillation of hidden movement or The King is Dead's reduction of area control, Ares Expedition proves that smaller need not mean simpler. The game removes milestones, awards, and player interaction elements that many viewed as window-dressing, focusing instead on the pure alchemy of engine-building. Some longtime fans lament the loss of certain signature mechanics from the original. Yet the expansion of corporation variety and the phase system's flexibility suggest this is not merely a lighter version but a deliberate reframing of what Terraforming Mars can be.
Simultaneous Actions That Prevent Kingmaking
The simultaneous production and research phases eliminate a cardinal sin of cooperative or weakly-competitive games: one dominant player directing others' choices. Because all players resolve actions at the same time, table politics dissolve. No one can micromanage another's resource spending or dictate card selection. This transparency paradoxically creates more meaningful interaction, as players must trust each other to pursue efficient strategies without requiring negotiation. The phase card system extends this philosophy: the voting mechanism is built into the phase selection itself, not grafted on as house rules.
Potential Drawbacks
Limited Iconic Flavor and Familiar Nostalgia
Ares Expedition trades the original game's rich thematic tapestry for mechanical elegance. Gone are the Ares-specific flavor events, the sense of discovering Mars' secrets through specialized project cards. The corporations feel generic compared to fan favorites from the original. Reviewers note that players gravitating to Terraforming Mars primarily for its science fiction atmosphere and iconic card titles may find Ares Expedition hollow. The game prioritizes pure mechanics over narrative immersion, which is intentional but occasionally at odds with the franchise's identity.
Variable Game Length and Sudden Endings
The absence of a fixed round limit means games can end abruptly when players collectively reach the terraforming targets: nine flipped ocean tiles, temperature at +8 degrees, and oxygen at 14 percent. In some playthroughs, this happens within a handful of rounds; in others, it stretches. More problematically, a single player's decision can trigger the end condition unexpectedly, truncating another player's planned combos or strategies. This feels jarring to players accustomed to tactical planning around a known endgame. The variability rewards attentiveness and punishes passive play, but not every table enjoys that flavor of surprise.
If You Enjoy Terraforming Mars: Ares Expedition
Players drawn to Ares Expedition should explore Race for the Galaxy for its similarly simultaneous play and tableau-building satisfaction. The original Terraforming Mars remains the obvious next step for those hungry for additional mechanical depth and thematic breadth, though it demands significantly more table time. Azul and Between Two Cities deliver comparable elegance in smaller packages. Dune: Imperium offers comparable worker-placement accessibility with deeper strategic layers. For those captivated by the engine-building loop itself, Splendor and Summer Camp provide lighter but equally satisfying resource accumulation mechanics. Arkham Horror: The Card Game and Marvel Champions offer cooperative card play with distinct action systems and replayability.
What Reviewers Are Saying
"This is almost like an accelerated version of all the card play from Terraforming Mars, and I can feel like I am the god emperor of Mars with my infinite production on hand, going from struggling to get even a single terraforming point to being at the end of the game just getting colossal amounts of points as I am converting this planet into a viable customer."
— The Cardboard Herald
"The beauty of this is that there isn't a set number of rounds. We'll just play till we've terraformed the planet. So it doesn't matter this round, everybody's gonna get to play a green project card and pay three less for it."
— Good Time Society
"The new Ares Expedition version of Terraforming Mars, which is kind of a simplified version of the base game. I've heard that one is really good. It's streamlined and it brings in a whole bunch of new mechanics that really help speed up the play."
— Might I Suggest A Game