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That Time You Killed Me box art

That Time You Killed Me

Game ID: GID0318968
Game Info
Year
2021
Players
2
Age
14+
Playtime
30 min
Collection
Your Tier
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Description

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!

Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first!

That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.

To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.

On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board.

Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind.

If on your turn, your opponent has copies of themselves on only one board, you win!

Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!

Description

You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you!

Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first!

That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.

To set up, place three game boards in a row to represent past, present, and future. Each player starts with a player piece in the same location on each 4x4 board, with the start player having their focus token in the past while the other has it in the future.

On a turn, choose a single copy of yourself on the board where your focus token is located, then take two actions with this copy, with actions being movement to an adjacent orthogonal space, time travel forward to the next board (travel from the past to the future is not allowed), or time travel back to the previous board, leaving a copy of yourself in the current location when you do. Sure, you traveled to the past, but if you stick around long enough, you'll be right back where you started, so now you're there, too! At the end of your turn, move your focus token to a different board.

Under the basic rules, you murder a copy of your opponent by pushing them into the wall of the game board. You have a limited number of copies of yourself in reserve, and murdered copies don't return to your reserve because that would be gross. If you run out of copies, you can no longer travel to the past since you can't leave a copy of yourself behind.

If on your turn, your opponent has copies of themselves on only one board, you win!

Play through four chapters of escalating difficulty, adding more wild time-travel shenanigans and unlocking more content as you master the game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 21 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–25 of 25
Video MiS_PjdRMf8 Watch It Played News Segment at 4:14 sentiment: positive
video_pk 90243 · mention_pk 240854
Watch It Played - That Time You Killed Me video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique
  • Looks unique
Cons
  • Looking forward to being confused
Thematic elements
  • Rival time travelers trying to erase each other from history to prove they are the one true inventor of time travel.
  • Timeline
  • Abstract narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — The aim is to 'find your enemy in time and dispose of them' but 'there are multiple copies of your target strewn about the timeline so you need to find them a lot and murder them repeatedly'.
  • Time travel — Players are 'rival time travelers trying to erase each other from history'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome it's been a week of game announcements new releases and upcoming projects that i'm excited about so join me for this week's quote of the news
  • i like the look of this one it sparked my interest
  • but the one that i was most excited about was marrakech because marrakech is a completely new title and now we finally have some information about it
  • so i'm pumped
  • that time you killed me now that's a title that's more my speed
  • this looks unique which is why i wanted to mention it and i'm looking forward to being confused when i play it at some point
  • look at it it's pretty rad
  • i have some friends that i know will be insta buying this game and given the recent slew of games from the op i'm hopeful that this will be a solid family co-op game that kingdom heart fans can enjoy later this year
  • this just looks excellent and i'm very excited about it
  • i'm intrigued by this one i'm looking forward to it sometime next year
  • what made me very interested in this one
  • the sequel looks fantastic and i can't wait to find out more about it
  • and mobile markets is the new game from arcane wonders and cosmodrome and is slated in many ways as smartphone inc the card game which is why i'm talking about it because i love smartphone inc i think it's an excellent game so a new game in that line seems exciting to me
  • it's definitely immediately high up on my radar
  • please know that you are not alone
  • listen to them
  • don't tell them to brush it off or to stop making it a big deal
  • say something to them about it
  • they may not realize they're doing it
  • don't be the safe haven that a harasser or abuser uses to hide behind and access victims
  • if we work together and look out for each other we can help make this hobby a safer more joyful environment for all people
References (from this video)
No references stored for this video.
Video jLHpW5MCCII Getting Games Discussion at 50:53 sentiment: positive
video_pk 90187 · mention_pk 240672
Getting Games - That Time You Killed Me video thumbnail
Click to watch at 50:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • abstract time travel mechanic with interesting tension
Cons
  • abstract, might not appeal to all players
Thematic elements
  • time travel abstraction; multiple timelines
Comparison games
none
Mechanics (from transcript analysis)
  • abstract time-travel mechanics — two-player abstract with timelines; tokens duplicate when going back in time; time travel tension
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'll be discussing 32 games that i have learned about over the last eight weeks
  • gen con is happening
  • arc nova it says you design a modern zoo and you run a successful park and you support conservation projects
References (from this video)
No references stored for this video.
Video bUMbAiVZbGE Watch It Played Top 10 List at 15:59 sentiment: positive
video_pk 90123 · mention_pk 240424
Watch It Played - That Time You Killed Me video thumbnail
Click to watch at 15:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique abstract narrative concept
  • Intriguing premise
  • Legacy-like elements
Cons
none
Thematic elements
  • Abstract murder mystery
  • Time travel
  • Abstract narrative
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A two-player game with abstract elements.
  • Deduction — Players try to find and eliminate their enemy in time.
  • legacy — Contains legacy-esque features with unlocking content.
  • Scenario-based progression — Introduces new scenarios with unique rules and components as it progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are trapped on a supernatural ghost train rolling dice and battling bosses
  • this game immediately caught my attention i mean there's so much here that intrigues me story driven horror themed cooperative and ghosts what's not to love about these bone-chilling adventures
  • players assume the role of dungeon fighters a motley band of screw-ups and desperate vagrants forced into the dungeon delving lifestyle by misfortune or bizarre ambition
  • how to take the perfect photograph of a group of 14 persnickety people especially when each person has their own requirements for where they need to be positioned
  • just like twitter
  • the game kabuto sumo these brazen beetles battle for supremacy in the world insect wrestling championship
  • instead of flicking pieces you're pushing them around and sometimes things don't interact the way you think they're going to
  • grandpa can't look at the items or grab them their palm has to stay flat then based on how the item was placed in their hand they'll try to guess which memory card it corresponds with
  • if i had my own small island paradise i'd absolutely use it to grow fruit on as opposed to like exotic motorsports with foreign oil barons
  • the result is a combination of dexterity strategy and luck
  • the pattern players lay their tiles in is what will score them points and that's where things get tricky
  • this episode was also made possible by the legendary expansion annihilation from upper deck
  • players go on adventures to gather the three pieces of a magic key then hop through a portal to defeat the demon king harold van crandall buckle once and for all
  • systematic corporate monetary dissection the democratic election system oh boy family fun for boys and girls
  • the enticing offer that it quote will only take 15 minutes of your time
  • burn through too much money and you'll find yourself having to sublease half your island paradise tax on mobile headquarters
  • adrenaline a first-person shooter on your gaming table grab some ammo grab a weapon and start blasting rivals derivates
  • actions are quick and the different weapons you can pick up make for interesting decisions to be made based on location movement and line of sight
  • the upcoming abstract murder mystery game that time you killed me in which two players compete as rival time travelers trying to erase each other from history
  • an abstract narrative game of time and murder
References (from this video)
No references stored for this video.
Video HJzqyQPbY0I Board Gaming Ramblings Top List at 16:03 sentiment: positive
video_pk 82674 · mention_pk 207734
Board Gaming Ramblings - That Time You Killed Me video thumbnail
Click to watch at 16:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • wonderful thematically
  • funny
  • a lot of jokes
  • a lot of variability
  • good one
Cons
  • convoluted
Thematic elements
  • time travel
  • time travel
  • humorous
Comparison games
none
Mechanics (from transcript analysis)
  • abstract — it is also an abstract game
  • Puzzle — you're playing an abstract puzzle against another player in the past, present, and future.
  • Time travel — it basically is about time travel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not science. This is a snapshot of feelings.
  • It's tight but it's tight in a nice way.
  • it's an exploration game you will be exploring.
  • It's wonderfully thematically. It's funny.
  • Role Player Adventures, it was a great storydriven game.
  • it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
  • Hard to get is like um mix between similar and code names I usually say.
  • Prince of Florence is a great classic uh game that I will always enjoy.
  • And this also is one that I really appreciate because it's so easy to get it played.
  • It's one of the best games I've played.
  • We still have the original and I don't think we're going to let it go.
References (from this video)
No references stored for this video.
Video 5GhhZ1_XBMw JestaThaRogue Top List at 6:06 sentiment: negative
video_pk 81371 · mention_pk 201622
JestaThaRogue - That Time You Killed Me video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • not for me
Thematic elements
  • rival time travelers trying to erase each other from history
  • time
  • abstract narrative game
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — It's a two-player abstract narrative game.
  • legacy — You've both copied yourself across the timeline so you have to kill each other over and over.
  • Movement — On a turn, choose a single copy of yourself, then take two actions with this copy, with actions being movement to adjacent orthogonal space, time travel forward to the next board, or time travel back to the previous board, leaving a copy of yourself in the current location when you do.
  • Time travel — You use time travel to find your enemy in time and murder them before they murder you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know what you think of these five time travel board games in the comments below.
  • Necessity is the mother of invention, but invention is also the mother of invention.
  • It's the heaviest game on the list, and it's also the most timey-wimey brain-burning.
  • So you create a paradox.
  • It's rated as the top 100 games of all time.
  • Get it? Future.
  • It sounds like a head-scratcher, like that tri-dimensional chess on Star Trek.
  • It's chaotic, silly, and all about seeing how strange history can get when everyone is meddling with it.
  • Everyone hates Bob.
  • It's essentially a cop investigation where every reset makes you a little smarter about what you're going to do next time.
  • I haven't played Temporum. Never heard of it. Stick a look on BGG.
References (from this video)
No references stored for this video.
Video 1i4bQ6Uqfl8 Paula Deming Top 10 List at 15:31 sentiment: positive
video_pk 81344 · mention_pk 201378
Paula Deming - That Time You Killed Me video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Humorous rulebook
  • Great introduction to abstract games
Cons
  • Time travel logic can be complex
Thematic elements
  • Time travel and rivalry
  • Humorous rulebook
Comparison games
  • Chess
  • Checkers
Mechanics (from transcript analysis)
  • abstract strategy — a wonderful two-player abstract strategy game that has a theme.
  • Area Movement — moving to a different time board next to the one you've activated, making copies of yourself as you bounce around the space-time continuum
  • Time travel — You and your opponent are rival time travelers trying to erase each other from history.
  • Worker Placement — You place a pawn on one of the cards along the outside of the grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game number four is Jaipore.
  • What a wonderful push and pull this game has.
  • I truly I cannot recommend Jaipore highly enough.
  • And that game is Florestry.
  • I cannot believe how fun this simple little game is.
  • It makes for some incredibly exciting moments.
  • Lost Cities game number two is so ding dang incredibly good.
  • Those kinds of strategic decisions of when and what card you're playing or drawing is what makes this game just so interesting to me.
  • And it's just like a delightful kind of anger when it happens.
  • Lost Cities, don't be like me. Do not sleep on this 30-year-old game.
  • The number one game on my list is another one that has been around for a good old chunk of time. It's Tari.
  • Tari just feels so unique.
  • It just feels different from anything else I own. And I just love it. I love Tari and that's what makes it my number one game.
  • Did you skip ahead to this one? Are you a kind of person who like reads the last page of a book before you've read the rest of the book? You're a monster.
References (from this video)
No references stored for this video.
Video oY75qdEK5UI BoardGameCo Review at 20:57:36 sentiment: positive
video_pk 80534 · mention_pk 196253
BoardGameCo - That Time You Killed Me video thumbnail
Click to watch at 20:57:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Rack from Board Game Co.
  • And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
  • So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
  • I say it together because I haven't actually done any research on this.
  • I am fighting against a cat meowing in the background.
  • What's the person to do?
  • Everyone has the thing that works for them.
  • Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
  • The biggest thing is sail south for the Isle of Penguins.
  • I am very excited for this one.
  • Anything for new for Harmonies I am intrigued and excited for.
  • Harmony is a fantastic game.
  • I like the art. I like the art. I like the style.
  • It doesn't tell me a lot about the actual gameplay.
  • So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY Neon Gorilla Review at 54:54 sentiment: positive
video_pk 80335 · mention_pk 195422
Neon Gorilla - That Time You Killed Me video thumbnail
Click to watch at 54:54 · YouTube ↗
Overall sentiment (raw)
Highly Positive (for its specific strengths)
Pros
  • Features strong humor and world-building jokes.
  • Highlights the designer's strength in this specific comedic style.
  • Has an achievement system that rewards players for completing difficult conditions.
Cons
  • Lacks a traditional plot or story, despite the focus on world-building.
Thematic elements
  • Time travel
  • Time travel
  • Humorous, filled with jokes and world-building.
Comparison games
  • Rolling Deep
Mechanics (from transcript analysis)
  • Time travel — Core mechanic involves navigating through time.
  • Two-Player Game — Specifically designed for two players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
  • This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
  • The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
  • It is so important that you do follow the order of operations.
  • I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
  • The dice in this are obviously the equivalent of the deck building in Bolatoro.
  • I I I love making stuff. So, yeah.
  • The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Video VTo5DiRaTVY Neon Gorilla Review at 2:32:12 sentiment: positive
video_pk 80335 · mention_pk 195426
Neon Gorilla - That Time You Killed Me video thumbnail
Click to watch at 2:32:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Engaging achievement system that unlocks new content
  • Offers a long-term objective for players
Cons
  • Finishing the game requires a significant time investment.
Thematic elements
Comparison games
  • Blatello
  • Hoplight
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their strategies.
  • legacy elements — The game includes unlockable content through achievements and sealed envelopes.
  • Variable player powers — The game features characters with unique powers that can be unlocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game isn't like, 'No, no, no.' The game's like, 'Whoa, you're beating me so well. Well done.'
  • This thing had me opening it up on my laptop on the couch. I never have played TTS on the couch before. That's how I know that this is an absolute banger.
  • The rule I said the rule it's it's the idea that I said of like every rule that I add needs to be 10 times more fun than it adds.
  • It is so important that you do follow the order of operations.
  • I love that as a player. And to to full circle of what we were talking about earlier of like what is fun I don't know. I only know what I enjoy. So I lean into that and hope that other people enjoy that thing as well.
  • The dice in this are obviously the equivalent of the deck building in Bolatoro.
  • I I I love making stuff. So, yeah.
  • The rabbit holes end up being my most profitable thing.
References (from this video)
No references stored for this video.
Video xWGGw_A1bh4 The Dice Tower Top List at 5:00 sentiment: positive
video_pk 80049 · mention_pk 194207
The Dice Tower - That Time You Killed Me video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of cool ideas in it
Cons
  • Very abstract
  • Very mind warpy and bendy
Thematic elements
  • Rival time travelers trying to erase each other from history
  • Present, Past, and Future boards
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A very abstract game played on three boards representing different time periods.
  • Player Elimination — The goal is to erase the opponent from history.
  • Time travel — Players jump between present, past, and future boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time travel is pretty much impossible to do properly.
  • You just have to kind of ignore those flaws and just go with it.
  • And the same thing is with board game. How do you make a time travel board game?
  • Time travel is just debt time travel.
  • It's really interesting how much time you're spending.
References (from this video)
No references stored for this video.
Video Q5PwW7Pz8bA Meeple University Review
video_pk 70027 · mention_pk 166925
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game played in three dimensions
  • you've got a 4x4 board in each of three timelines the past present and future
  • the aim is to try to kill the other players pawns such that they are down to only having pawns in one of the three timelines that's the win condition
  • you can do that by pushing them off the edge or squishing them into the wall
  • the rules are simple and the turns are quick
  • it's just fantastic it's just something different than you thought that it looks like chess
  • you plant three and then in the future get a small tree and then a big tree
  • it doesn't take a lot of table space i think it makes a good traveling game
  • the design of these pieces it's a chess like a chess pawn his head's been broken off to reveal part of a dodecahedron
References (from this video)
No references stored for this video.
Video Q5PwW7Pz8bA Meeple University Review at 0:30 sentiment: positive
video_pk 70027 · mention_pk 239290
Meeple University - That Time You Killed Me video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules and quick turns
  • Three timelines add depth with time travel
  • Two-player chess-like strategy
  • Compact footprint and travel-friendly
  • Interesting component design (the pieces)
Cons
  • Very thinky; may deter casual players
Thematic elements
  • time travel, cloning in the past, battling across timelines
  • three timelines (past, present, future) on a 4x4 board per timeline
  • abstract strategic with time-travel mechanics
Comparison games
  • Robotopia
Mechanics (from transcript analysis)
  • Collision destruction — two pawns of the same color moving into each other destroy both
  • Declare next focus era — after moving, you declare the next era of focus for your subsequent turn
  • Double-move in current era — on your turn you move one pawn twice in your current era of focus
  • Edge/wall captures — pawns can be pushed off the edge or squished into walls to capture
  • modular add-ons — optional modules like trees add extra options; seed -> shrub -> tree across timelines; time travel interactions
  • Modular Board — optional modules like trees add extra options; seed -> shrub -> tree across timelines; time travel interactions
  • Time-travel jumps — actions allow jumping forward to the same space in the next timeline or backwards in time to create a copy in the past
  • Triple-timeline win condition — win by eliminating opponents so only one timeline contains pawns for the winner
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game played in three dimensions
  • you've got a 4x4 board in each of three timelines the past present and future
  • the aim is to try to kill the other players pawns such that they are down to only having pawns in one of the three timelines that's the win condition
  • you can do that by pushing them off the edge or squishing them into the wall
  • the rules are simple and the turns are quick
  • it's just fantastic it's just something different than you thought that it looks like chess
  • you plant three and then in the future get a small tree and then a big tree
  • it doesn't take a lot of table space i think it makes a good traveling game
  • the design of these pieces it's a chess like a chess pawn his head's been broken off to reveal part of a dodecahedron
References (from this video)
No references stored for this video.
Video hPF1VekLDdA Tabletop Tokki Discussion at 5:31 sentiment: positive
video_pk 40107 · mention_pk 121214
Tabletop Tokki - That Time You Killed Me video thumbnail
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive_to_mixed
Pros
  • interesting time-travel progression
  • compact abstract format
Cons
  • some scenarios may feel gimmicky
  • could be less engaging in solo or short sessions
Thematic elements
  • time-travel, progression through chapters
  • abstract two-player space
  • abstract, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • multi-chapter progression — different scenarios (e.g., Growth) are played as chapters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm in love with this game.
  • I would love to play and explore more of these in the future.
  • This is a really cool implementation of taking known game mechanics and sprucing them up with new cards and new abilities.
  • I definitely felt like Origin Story overstayed its welcome and could have been more concise.
  • Dice Pool Party is a roll and write game, but not like any other ones I've ever seen.
References (from this video)
No references stored for this video.
Video c1Ubrl3ddgM Game Night Picks - Pair Of Dice Paradise Top 10 List at 14:35 sentiment: positive
video_pk 36291 · mention_pk 108723
Game Night Picks - Pair Of Dice Paradise - That Time You Killed Me video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode that you're watching right now is the one where we're going to list our 30 top nominees.
  • This is definitive.
  • Just click it.
  • You won't bias us.
  • See you soon.
References (from this video)
No references stored for this video.
Video y-GZBPRft84 Board Gaming Ramblings Top 100 List at 13:56 sentiment: positive
video_pk 36222 · mention_pk 229787
Board Gaming Ramblings - That Time You Killed Me video thumbnail
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic abstraction with clever timing
Cons
  • thematic payoff can be opaque to newcomers
Thematic elements
  • time manipulation and strategic placement
  • two-player abstract with time-travel motif
  • thematic, lightly comedic
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — different modules alter play each session
  • Modular boards — different modules alter play each session
  • timelines / timeline manipulation — two timelines influence each other and the outcome
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a work replacement game
  • it's a fantastic game
  • the expansion really elevates it
  • it's a very slow deck builder essentially in combination with the work placement
References (from this video)
No references stored for this video.
Video lkgPy-eeXZI Game Night Picks - Pair Of Dice Paradise Discussion at 7:13 sentiment: positive
video_pk 35847 · mention_pk 107246
Game Night Picks - Pair Of Dice Paradise - That Time You Killed Me video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player head-to-head with interesting timing decisions
Cons
  • Some players may find it overly thinky for casual sessions
Thematic elements
  • time-shift puzzle in a two-player abstract
  • time-travel duel with past/present/future layers
  • thinkier, more cerebral two-player duel
Comparison games
  • Shobu
Mechanics (from transcript analysis)
  • dual-layer timing — Past/Present/Future boards interact to create strategic timing choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is just one of the best kind of welcoming games.
  • Time You Killed Me? It's a thinkier two-player game.
  • That time you killed me—it's even thinkier.
  • Sim City the board game if there ever was one.
References (from this video)
No references stored for this video.
Video _L9wNsaKqTo Game Night Picks - Pair Of Dice Paradise Top 10 List at 5:59 sentiment: positive
video_pk 30386 · mention_pk 89462
Game Night Picks - Pair Of Dice Paradise - That Time You Killed Me video thumbnail
Click to watch at 5:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique temporal mechanic
  • Engaging storytelling vibe
Cons
  • Complex to teach for newcomers
Thematic elements
  • narrative / time manipulation
  • time-travel murder mystery
  • story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — There is a campaign-like arc where actions affect future rounds.
  • campaign-like progression — There is a campaign-like arc where actions affect future rounds.
  • Time Track — Players influence past, present, and future moves to alter outcomes.
  • time-travel path manipulation — Players influence past, present, and future moves to alter outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tari is one of my all-time favorite games. Two-player or no, it's a top 10 game for me.
  • Chess, the ultimate two-player classic game.
  • I would rather lose Sky Team than Mythic Mischief.
  • I love Magic the Gathering. I play it. Uh, but I don't think this should be on the list.
  • That Time You Killed Me—the way you're manipulating the past, the present, and the future with your moves.
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 15:59 sentiment: positive
video_pk 12996 · mention_pk 38023
Paula Deming - That Time You Killed Me video thumbnail
Click to watch at 15:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • novel time-travel puzzle with a campaign feel
  • two-player abstract with narrative flavor
Cons
  • unfamiliar title may confuse new players
  • rules and setup can be nontrivial
Thematic elements
  • time-travel conflict with multiple eras
  • time travel rivalry across eras
  • campaign-like narrative with unlockable content
Comparison games
none
Mechanics (from transcript analysis)
  • interactions and ripple effects — ensuring opponent's plans are disrupted through timing
  • limited-action turns — each turn allows two actions and strategic era selection
  • three-era time travel board — past, present, and future boards with copies of yourself
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 16:44 sentiment: neutral
video_pk 10382 · mention_pk 30579
Our Family Plays Games - That Time You Killed Me video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Upcoming game mentioned with excitement
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video mR_YCXPj24c Board Game Coffee Discussion at 0:19 sentiment: positive
video_pk 7495 · mention_pk 22243
Board Game Coffee - That Time You Killed Me video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intriguing time travel concept
  • quick to teach
  • modular potential
Cons
  • limited depth for long campaigns
  • component availability depends on modules
Thematic elements
  • Time manipulation and alternate timelines
  • Time travel themed
  • abstract puzzle-like with modular timing
Comparison games
none
Mechanics (from transcript analysis)
  • time travel/module chaining — players manipulate timelines to optimize outcomes; modules can be added to alter flow
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a time travel chest and it's really well done
  • i dug it
  • i'm sold so i want to play the game that lights up
  • blue clues with benedict cumberbatch
  • I got 84 gold
  • this is gamma so far gamma's been
References (from this video)
No references stored for this video.
Video SbslypJ1K6c Sir Thecos Top List at 9:26 sentiment: positive
video_pk 5669 · mention_pk 16869
Sir Thecos - That Time You Killed Me video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting mechanics with hype
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really, really good game
  • I absolutely love this game
  • it's an amazing game
  • this is one of my most favorite solo games
References (from this video)
No references stored for this video.
Video _hc8JbbRCK8 Foster the Meeple Discussion at 23:05 sentiment: positive
video_pk 3469 · mention_pk 10290
Foster the Meeple - That Time You Killed Me video thumbnail
Click to watch at 23:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative time-travel framing
  • engaging for players who like thematic twists
Cons
  • some players may find it heavy or convoluted
  • availability and awareness vary
Thematic elements
  • time travel puzzle competition
  • presents a past, present, and future mechanic
  • thematic with time travel motif
Comparison games
  • Tac
  • Philosophy
Mechanics (from transcript analysis)
  • time-slice movement — players move across past/present/future timelines to outplay opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 100% strategy you are just trying to optimize the placement of your pieces and trying to block the other person
  • it's the cutest version of a chess like game
  • Santorini is probably one of the closest like direct comparisons
  • Go which is probably even older than chess and more popular than chess
References (from this video)
No references stored for this video.
Video leZc65xxS6Q Before You Play Playthrough at 0:00 sentiment: positive
video_pk 1862 · mention_pk 5376
Before You Play - That Time You Killed Me video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration across multiple eras
  • innovative two-player abstract with time travel and growth mechanics
  • high production value and components
  • self-contained modules with campaign potential
  • deep tactical play and high replayability across scenarios
Cons
  • very thinky and potentially off-putting to casual players
  • initial complexity can be steep before mastering early boxes
  • growth scenario is arguably less interesting than later boxes
Thematic elements
  • espionage/time manipulation with clones and paradoxes
  • Three eras (past, present, future) across three boards; time travel dynamics shape play and positioning
  • narrative flavor text and modular content; self-contained rules in each box
Comparison games
  • 3D chess
  • Azul
Mechanics (from transcript analysis)
  • board progression — end of turn moves the focus token to another era, affecting next actions
  • clone/duplication — moving into the past leaves behind a new copy; time travel creates copies across boards
  • environmental obstacles — shrubs act as walls; trees can be toppled and fallen trees function as obstacles
  • Movement — orthogonal movement of a single piece by one space per action
  • paradox elimination — pushing copies into walls or into each other can eliminate copies; self-paradox kills are possible
  • Pattern Movement — orthogonal movement of a single piece by one space per action
  • pushing — pushing into spaces or walls to displace opponents and potentially topple trees
  • seed/shrub/tree growth — plant seeds to grow shrubs and trees in future eras; growth cascades add strategic depth
  • Tech Trees — plant seeds to grow shrubs and trees in future eras; growth cascades add strategic depth
  • Time travel — move a piece between past, present, and future boards; focus token dictates active era
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are enemies and we're just trying to remove each other from time
  • the object of the game is to completely eliminate your opponent from at least two of these different boards
  • two player only kind of abstract strategy game
  • the seeds grow into shrubs and then trees and that affects strategy
  • production value is through the roof
References (from this video)
No references stored for this video.
Video f_OnWhjgfQY Rolling Dice & Taking Names Review at 1:05:45 sentiment: positive
video_pk 1652 · mention_pk 4815
Rolling Dice & Taking Names - That Time You Killed Me video thumbnail
Click to watch at 1:05:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever time-travel mechanic; quick setup for 2 players
  • strong modular expansions
Cons
  • rules can be opaque; some setups can be confusing; requires explaining to new players
Thematic elements
  • time travel conflict; multi-dimensional play
  • time-travel-themed abstract duel; past/present/future boards
  • thematic but abstract; modular scenarios
Comparison games
  • Other abstract two-person games; generic comparison to 'two-player abstract'
Mechanics (from transcript analysis)
  • focus token and time dimension — players move a focus token to decide where to act; two-player alternation
  • multi-board time-travel grid — three boards (past, present, future) with focused movement
  • plants / statues modules — expansion modules that add obstacles or push/pull mechanics across timelines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is hard it is not a sunny day at the beach
  • super easy barely an inconvenience
  • the time mechanic is refreshing
References (from this video)
No references stored for this video.
Video C-J0PYbSJq0 Adam in Wales - Board Game Design Review at 0:33 sentiment: mixed
video_pk 1075 · mention_pk 3089
Adam in Wales - Board Game Design - That Time You Killed Me video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative three-time-zone mechanic that makes time travel tangible and impactful
  • High quality packaging and presentation that elevates abstract games
  • Extensive modular content provides replayability and variety
Cons
  • Can feel bloated due to many modules; may overwhelm purists
  • Lack of cohesive narrative; packaging promises story that isn't central
  • Not as elegant or streamlined as the best traditional abstracts
Thematic elements
  • Time travel, paradox, invention race
  • Three time zones (past, present, future) on three boards in parallel
  • Minimal cohesive narrative; emphasis on atmosphere and campaign-like content without a continuous story
Comparison games
  • Shobu
  • Quarto
  • Yinch
  • Camasado
  • Onotama
  • Azul
  • War Chest
  • Patchwork
Mechanics (from transcript analysis)
  • elimination win condition — win by pushing all opponent pawns off two boards
  • focus token progression — move a focus token to a different time zone, preventing replay on the same boards in successive turns
  • Grid Movement — move a pawn up, down, left, or right on a board; can also jump to the next time zone
  • paradox — if two copies occupy the same space, both pawns are eliminated at end of turn
  • Player Elimination — win by pushing all opponent pawns off two boards
  • time travel jump — jump forward in time to the corresponding position in the next time zone, or jump backward to leave a copy behind
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is simply not how you package an abstract strategy game
  • the box cover did an incredible job of drawing me in
  • the stunning graphic design and clever writing in that time you killed me has lifted the bar
  • pandasaurus have masterfully taken an odd little concept and turned it into something truly desirable
  • i think that time you killed me will sell very well indeed
  • it's impressive that the colours of the game are borrowed directly from the pandasaurus logo strengthening the brand
  • the abstract strategy genre deserves exploration and development
  • not as elegant and streamlined as the best in the genre
  • the packaging of the additional content demonstrates how innovations from modern games can be applied even to the most ancient genre of abstract strategy games
  • the box, the modules, and the envelopes with secret content create a vibe of progression even without a narrative
References (from this video)
No references stored for this video.
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