For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.
The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.
—description from the publisher
The Age of Atlantis Extended Playthrough
- tutorial and playthrough planned; on-time release despite mis-scheduling
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not happy right now
- I'm seriously considering some small to significant changes
- I wish I had something concrete to tell you but I didn't really want to sit here and say everything is fine when everything isn't fine
References (from this video)
- Very clever game
- Interested to play it again
- Thrives with at least three players
- Defunct game company
- Host had the lead in a two-player game, but the opponent had a better engine that the host couldn't stop.
Mechanics (from transcript analysis)
- Engine Building — and a tableau building kind of tableau building engine building mechanic going on.
- resource collection — and a resource collection and a tableau building kind of tableau building engine building mechanic going on.
- Tableau Building — and a tableau building kind of tableau building engine building mechanic going on.
- tower defense — a little bit of tower defense.
- Worker Placement — It's got a worker placement vibe to it.
Video topics + discussion points
Quotes (from this video)
- if you took Sudoku and made it a board game with a little bit of adventure in it.
- This is an intensely clever game.
- It's super clever.
- Small game, quick filler, It's right up there with Mouse, Cheesecat, Cucumber for me.
- This is a bidding game where each of your different skyscrapers on this flying island has a different number on the bottom
- And the thing with this game is it's easy to teach. It's quick to play. And it is beautiful. Just beautiful.
- But it is exceptional.
- this is a crisis management game that has a little bit of RPG leveling up, a whole bunch of worker placement, and as I said, crisis management, and you're chucking some dice to do some fighting and all those kinds of things.
- This is to me my handsdown favorite deck builder out there. Period. I adore it.
- It's a dice placement game and I I loved it.
- It's just super asymmetric, which has that moment of, you know, some people don't know what you're doing, so maybe they don't know if you're cheating or breaking the rules or whatever it is.
- This is based on Dante's Inferno. The game's called Inferno, which is a very cool theme to me.
- And just it's a heavy game.
- In fact, I think this is the absolute top limit of how heavy a Euro game can be and I still would be interested in playing it regularly.
References (from this video)
- Supposed to be fun.
- Unplayed one.
- Never did play it.
- Losing out if I'm not playing?
- There are so many fun games.
- Atlantis
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's a good one. Next up is another good one called Formosa Tea.
- It's a flip and cube placing game.
- This is the one that I wanted us to get.
- This is the way that doesn't spill.
- It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
- He played it when it arrived. We never did.
- it's supposed to be fun, but there are so many fun games.
- this made it into the top 10 from last year.
- I love the worker placement like bidding that you bid with work.
- But I like so much about it. I just don't like how long it is.
- So even though I love and adore it, I don't think I will play it again.
- my number one game from last year was galactic cruise. Galaxy Cruise.
- And those are 20 more games leaving the shelf for different reasons.
- And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
- Contracts provide a clear route to points via actions
- Asymmetric tax benefits can yield significant points
- Myth actions and upgrades add mobility and punch
- Poseidon's Fury flood can devastate progress
- Complex interlocking systems make playthrough prone to mistakes
- Resource management and timing are challenging
Mechanics (from transcript analysis)
- age progression and endgame — Game progresses through Ages; end conditions triggered by achievements.
- Area Movement — Move armies toward the center; affects board state and endgame conditions.
- blessed territory and tokens — Blessed territories grant extra points and effects during play.
- buildings and upgrades — Construct buildings and upgrades like mills, taverns, barracks, temples, town halls.
- charity phase — Atlantean charity phase returning workers and affecting morale.
- Combat/Attack — Attack and defeat armies to gain political power and progress contracts.
- Contracts — Visit tavern to complete contracts which grant political power and points.
- End Game Bonuses — Game progresses through Ages; end conditions triggered by achievements.
- gather resources — Gather resources from territories, with bonuses from irrigation and mills.
- military advance — Move armies toward the center; affects board state and endgame conditions.
- myth actions — Deploy and train myths; myths have attack, move, gather, and special abilities.
- place workers — Players place Atlantean workers/peasants to take actions on the map.
- Poseidon's Fury — Posedidon Fury triggers floods that can remove tiles and affect points.
- Research technology — Research technologies via mills or temples to gain benefits.
- tavern and contracts — Visit tavern to complete contracts which grant political power and points.
- Worker Placement — Players place Atlantean workers/peasants to take actions on the map.
Video topics + discussion points
Quotes (from this video)
- the flood was biggest with the red player losing both of their myths at that point
- we are the only ones with a townhall morale technology and this steam power is going to give us one resource for each morale we have
- contracts are a really good way for us as the yellow player to convert our actions into points