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The Age of Atlantis box art

The Age of Atlantis

Game ID: GID0319713
Game Info
Year
2022
Collection
Rating
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Description

For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.

The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.

—description from the publisher

Description

For hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.

The Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You’ll grow your house’s population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Overall sentiment (raw)
mixed
Pros
  • Contracts provide a clear route to points via actions
  • Asymmetric tax benefits can yield significant points
  • Myth actions and upgrades add mobility and punch
Cons
  • Poseidon's Fury flood can devastate progress
  • Complex interlocking systems make playthrough prone to mistakes
  • Resource management and timing are challenging
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • age progression and endgame — Game progresses through Ages; end conditions triggered by achievements.
  • Area movement — Move armies toward the center; affects board state and endgame conditions.
  • blessed territory and tokens — Blessed territories grant extra points and effects during play.
  • buildings and upgrades — Construct buildings and upgrades like mills, taverns, barracks, temples, town halls.
  • charity phase — Atlantean charity phase returning workers and affecting morale.
  • Combat/Attack — Attack and defeat armies to gain political power and progress contracts.
  • contracts — Visit tavern to complete contracts which grant political power and points.
  • end game bonuses — Game progresses through Ages; end conditions triggered by achievements.
  • gather resources — Gather resources from territories, with bonuses from irrigation and mills.
  • military advance — Move armies toward the center; affects board state and endgame conditions.
  • myth actions — Deploy and train myths; myths have attack, move, gather, and special abilities.
  • place workers — Players place Atlantean workers/peasants to take actions on the map.
  • Poseidon's Fury — Posedidon Fury triggers floods that can remove tiles and affect points.
  • Research technology — Research technologies via mills or temples to gain benefits.
  • tavern and contracts — Visit tavern to complete contracts which grant political power and points.
  • worker placement — Players place Atlantean workers/peasants to take actions on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the flood was biggest with the red player losing both of their myths at that point
  • we are the only ones with a townhall morale technology and this steam power is going to give us one resource for each morale we have
  • contracts are a really good way for us as the yellow player to convert our actions into points
References (from this video)
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