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The Artemis Project box art

The Artemis Project

Game ID: GID0320503
Game Info
Year
2019
Players
1-5
Age
12+
Playtime
75 min
Collection
Your Tier
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Description

Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.

The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.

Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).

Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the surface, most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering, colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable, so physical exploration is required to plumb the depths.

As the Pocket is explored and expanded, the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches, artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea, penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.

It is still early in the Artemis project. A foothold on life here has been gained, but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.

The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?

Description

Europa, Jupiter's moon. Deep beneath the crust, the oceans are teeming with alien sea life. Shellfish, plants, corals, arthropods, even strange fish and larger sea creatures populate a wide-ranging interconnected web of hidden seas. Volcanism is rampant, warming the mineral-rich waters and creating excellent conditions for energy-harvesting.

The largest cavern close to the surface is known as The Pocket. This is where the initial teams of Stabilizers built their first outposts, with the intent to establish long-term communities capable of surviving indefinitely. Aqua-farming is well established; food and other sundries are efficiently gathered. The Pocket has many deposits of minerals and crystals that can be mined and processed to create strong and versatile construction materials locally.

Colonists arrive at the Doorstep at regular intervals when the Threshold is opened. The arrivals are of four general types: Pioneers (who are tasked with exploring the changing surface of the moon and the labyrinth of seas beneath), Engineers (who develop and operate the machinery and structures needed to run the colonies), Marines (who defend the colonies from hostile sea life, unwanted intruders, and other colonies), and Stewards (overseers responsible for strategy and negotiation).

Colony development mostly occurs beneath the ice; this is where all of the moon’s resources are concentrated, so this is where the effort is best spent. To keep close to the surface, most colony structures are built clinging onto the underside of the ice crust. Surface structures will be built only once an undersea outpost is well established and beginning to thrive. In addition to construction and resource-gathering, colonies spend a lot of effort on exploring this new environment. The volcanic action and mineral-heavy waters make long-range scanning unreliable, so physical exploration is required to plumb the depths.

As the Pocket is explored and expanded, the established colonies have been making some unusual discoveries beneath the ice. Deep in the trenches, artifacts of non-human origin are starting to be found. The dark seas hide many secrets. Squads of mercenaries occasionally appear on the surface and beneath the sea, penetrating the Threshold somehow to carry out an unknown mission on the moon. These aspects are worrisome but can’t distract the colonies from their main goals.

It is still early in the Artemis project. A foothold on life here has been gained, but it will take tenacious effort from the competing colonies to reach the point where Europa is truly viable as a home.

The Artemis Project is a dice (dis)placement and engine building game that has you fighting the planet as well as the other players. Roll your dice and place them tactically to thwart the other colonists. Harvest energy and minerals. Bid for buildings. Work together to go on Expeditions to earn rewards. Train workers. Will your efforts be enough to survive?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–12 of 12
Video QtCflUwJy1M 3 Minute Board Games Review at 0:08 sentiment: positive
video_pk 91435 · mention_pk 245362
3 Minute Board Games - The Artemis Project video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed, attractive and accessible game
  • Core gameplay of dice placement is simple yet produces tense decisions
  • Excels at presenting an array of important decisions each turn
  • Allows for building an effective engine
  • Wonderfully bright and evocative art that builds the world
  • Not a table hog, compact board and player boards
  • Exposure mechanic leads to tactical decisions
Cons
  • Has 'take that' elements which might not appeal to all players
  • Some might find it a relatively safe design
Thematic elements
  • Building a thriving colony under the ice on Europa and dealing with life and scientific opportunity.
  • Jupiter's moon Europa, with deep oceans
Comparison games
  • Circadians: First Light
  • Euphoria: Build a Better Dystopia
Mechanics (from transcript analysis)
  • Area Majority — Expeditions need the total dice value assigned to them equal to this value to succeed. The winner gets the first choice of reward and the runner-up gets a second choice.
  • Dice Placement — Actions in this game involve placing dice on the board.
  • Engine Building — somehow you can still build an effective engine if you place your dice right.
  • Resource Management — You need resources, people, expeditions and buildings and you never feel like you have enough moves.
  • Set Collection — Points come from a bunch of places including badges, which you gain from conducting expeditions.
  • Take That — this game does have some take that in it and if you don't like the idea of people disrupting your plans and bumping you off things this one won't be for you.
  • Worker Placement — Players alternate placing dice on the board until they run out then you resolve each spot in turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Artemis project: as cool as ice
References (from this video)
No references stored for this video.
Video c0GbnPRu_CE Meeple University Interview at 3:43
video_pk 91478 · mention_pk 245473
Meeple University - The Artemis Project video thumbnail
Click to watch at 3:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a policy for the past three years that when I go to be convention I buy one game because this is the only way I can manage not to have a giant shelf of shame that I need to chew through
  • there are only two ways to meet new people either be nice to them or just insult them to their face
  • I'm totally I'm trying to find the non swearing words fiction oh yeah it's very addictive
  • it's the only way I can manage not to have a giant shelf of shame
  • my middle name is crazy
References (from this video)
No references stored for this video.
Video 7_LK0ZZVjyE Nights Around a Table Unboxing at 3:12 sentiment: positive
video_pk 91007 · mention_pk 243831
Nights Around a Table - The Artemis Project video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting theme with sci-fi elements
  • Challenging strategy gameplay
  • Unique component designs like the 'shakeship'
  • Beautifully illustrated artwork
  • Potential for survival mechanics
Cons
none
Thematic elements
  • Developing a colony on a moon with alien sea life.
  • Europa, the frozen moon of Jupiter
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building/Dispensing — An alternative to a draw bag called the 'shakeship' is described for randomizing colonists.
  • Dice Rolling — Explicitly mentioned in the description of deploying dice.
  • Set Collection — Suggested by the 'goal cards' that reward players for having the most of certain combined units.
  • Worker Placement — Implied by the description of recruiting colonists with skills to keep things running smoothly and deploying dice in various locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's thanks to the lovable and (presumably) cuddly Jeremy Howard, who bailed my butt out on this one.
  • So... i think it's a little bit of opportunistic gouging, to be honest, but it's... it's... now crazy expensive to send stuff to me in Canada, depending on the way that it's shipped, and who you ship with, so buyer beware - caveat emptor.
  • I have hands-free camera switching! I was really excited about that!
  • So... poor Rahdo. I'm just like 'i've got something you don't!'
  • Soink!
  • Box Fart-O-Meter: zero.
  • Interesting that they called their solo player thing a 'drone.'
  • If this is a dice worker placement game, ima lose my mind, because i loooove dice worker placement games!
  • Volcanic extractor.
  • Oh, yes. Oh yes, Angelica: there ARE dice.
  • The shakeship is a unique alternative to the draw bag for dispensing random colonists, especially if you're worried that players drawing from the bag might be able to feel the shape of the colonists as they're drawn.
  • Because they're not all... the same.
  • Look: learning! Learning... grade four geometry.
  • If I were to estimate... I would say 50,000 cards. Approximately.
  • Whoa! There's a sci-fi element to this that I did not expect!
  • So there ARE monsters!
  • It's just, like, the... the mere suggestion of monsters.
  • Yeah. My bad entirely.
  • JUPITER?! I was completely wrong.
  • So, we were plumbing the depths of the Seas of Jupiter!
  • And the dreaded exposure mechanism can leave you out in the cold.
References (from this video)
No references stored for this video.
Video 6w6RWiUBwqo Drive Thru Games Analysis at 14:38 sentiment: positive
video_pk 89483 · mention_pk 237674
Drive Thru Games - The Artemis Project video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite games of the year.
  • Pretty smooth and intuitive to play once you could get through it.
  • Really fun and really smooth.
  • Really neat from a pure interest in game design perspective.
Cons
  • Don't have it in my collection anymore.
  • Hard to teach and get new folks to play because you have to teach them the game then teach them the faction.
Thematic elements
  • Asymmetrical factions fighting
  • Space
Comparison games
  • StarCraft
  • Up Front
Mechanics (from transcript analysis)
  • Area Movement — Had 'card space' with areas to advance and retreat from.
  • asymmetrical factions — Featured four totally asymmetrical factions that all played way differently.
  • Card Driven — It was card driven.
  • Programming — Could set up cards in a certain order to activate them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a deck builder but also like a race for the galaxy
  • you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
  • the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
  • as a whole the sum of those parts it there's nothing else really that feels like this game
  • the original one really fell on its face
  • there was a lot of problems with it
  • it didn't really do well out of the gate
  • the rules would just end up being too clunky and stuff like that
  • that first edition really kind of stumbled out of the gate
References (from this video)
No references stored for this video.
Video GWFECX4guQA Review at 0:32 sentiment: positive
video_pk 72686 · mention_pk 172093
The Artemis Project video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tactical and strategic depth
  • Handles player scaling well
  • High replay value
  • Beautiful artwork and graphic design
Cons
  • Can be mean and screw players over
Thematic elements
  • Build a successful colony
  • Jupiter's frozen moon Europa
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — base camp will have you total all dice next to an expedition card if the total is equal or more the expedition is successful the player placing the most amount of tips gains first choice from the two rewards.
  • Auction — The gantry is where you'll bid to get buildings here the player to have placed the hired I will pay that much in mineral and not that building to their player board our bit players will go on the relief track.
  • Dice allocation — lead a team of stabilizers to build a successful colony on Jupiter's frozen moon Europa... on your turn you'll allocate one on one of the areas of Europa base camp vents quarry gantry doorstep academy or outfitter.
  • dice manipulation — always use your toolkit to adjust your die as you place it by plus or minus one
  • event cards — the event of the round and when it triggers
  • Resource Management — besides the competition you'll need to wrestle with limited resources available colonists and the moons monstrous inhabitants.
  • Set Collection — In any case the players will have gotten a reward we'll get an expedition badge the more you have the more you score at the end of the game.
  • Take That — lower your opponent's die by one or two
  • Variable player powers — You choose between one two or three colonists from the available ones and pay two energy for each these colonists can be assigned to empty spaces in your buildings or to your shelter.
  • Worker Placement — you'll allocate one on one of the areas of Europa base camp vents quarry gantry doorstep academy or outfitter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Artemis project has quickly become one of my favorite dice allocation game
  • the exposure mechanic in this one really changes that rule
  • Artemus project will stay in my collection and gets a well-deserved eight point five out of ten
References (from this video)
No references stored for this video.
Video yQl1_2z4894 Discussion at 1:00
video_pk 69195 · mention_pk 165578
The Artemis Project video thumbnail
Click to watch at 1:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
  • my most favorite game ever.
  • Did you get them all? Or maybe just a few.
  • This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
  • Here's to more great games, more passionately made videos, and more comments from all of you.
  • See you in the next video, and don't forget to check your comment.
References (from this video)
No references stored for this video.
Video AZhkCUPAW8g Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 64969 · mention_pk 158571
Meeple University - The Artemis Project video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • colonize the Jovian moon of Europa
  • the Jovian moon of Europa
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competition for the highest pips on expeditions determines who gets the best rewards.
  • bidding — Players bid minerals to build buildings in the gantry.
  • dice worker placement — Players use dice as workers to place on action spaces on the board to perform actions.
  • Press Your Luck — Players commit dice to expeditions, with potential rewards if successful but moving up the relief track if unsuccessful.
  • Resource Management — Players manage energy and minerals to perform actions.
  • Set Collection — Players collect sets of different colonist types for end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm tanked anam Stella welcome to mikkel University has to play the Adam is Project the Artemis project
  • players are attempting to successfully colonize the Jovian moon of Europa
  • however we have been talking with marc spector from grand gamers guild and we will include in this video some of the rules that have changed between that copy of the rulebook and the final version
  • however I will point out that we still cant guarantee that these will be the final rules of the game so do check some of the details in your rule books if you're playing the finished product
References (from this video)
No references stored for this video.
Video ANeqlNkUDdA Game Night Picks - Pair Of Dice Paradise Top 10 List at 4:43 sentiment: positive
video_pk 37374 · mention_pk 112281
Game Night Picks - Pair Of Dice Paradise - The Artemis Project video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope with many themes explored
  • appears to do multiple things well
Cons
none
Thematic elements
  • space colonization and resource harvesting
  • Europa Jupiter's moon under oceanic and volcanic stress
  • dramatic sci-fi colony building
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players compete to acquire buildings for coordination and rewards.
  • bidding for buildings — players compete to acquire buildings for coordination and rewards.
  • Dice Placement — dice are assigned to actions to build and optimize operations.
  • Engine Building — players chain actions and effects to improve efficiency and output.
  • engine-building — players chain actions and effects to improve efficiency and output.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • GenCon is right around the corner and literally hundreds of new games will be coming out there
  • this is a hidden movement deduction and combat game for two to four players
  • it's also a social deduction micro game
  • fast and engaging gameplay as well as beautiful artwork
  • I picked this up at BGG Spring and I love this game
References (from this video)
No references stored for this video.
Video SNtFZ-daRcA Meeple Mountain Review at 0:11 sentiment: positive
video_pk 29860 · mention_pk 87636
Meeple Mountain - The Artemis Project video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging placement engine that invites tactical decisions
  • high replay variety due to evolving scoring conditions
Cons
  • potentially steep learning curve for new players
  • limited explicit detail in the discussion about final rules
Thematic elements
  • sci-fi expedition, frontier settlement
  • space-based colony development and resource management
  • game-state driven, utilitarian tone
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — controlling or filling zones contributes to scoring and strategic positioning across the map.
  • area-control/area-filling — controlling or filling zones contributes to scoring and strategic positioning across the map.
  • Dice Placement — dice are placed or allocated to influence actions and scoring locations, creating a tactical placement engine.
  • dice-placement — dice are placed or allocated to influence actions and scoring locations, creating a tactical placement engine.
  • Tile Placement — tiles are positioned to expand the board and unlock future scoring opportunities, shaping resource flow.
  • tile-placement — tiles are positioned to expand the board and unlock future scoring opportunities, shaping resource flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is boardgame Brodie I hope you enjoyed this video stick around and check out some other board game reviews
  • this is our most recent release, a nice placement engine
  • on a turnin burrito you have the path and you have the mountain
  • the more you have of an element, the more you can collect an element
  • we all have your debt together
  • loads of five players in just about an hour
References (from this video)
No references stored for this video.
Video Vhn9a9nSQjA Sir Thecos Discussion at 0:00 sentiment: positive
video_pk 13723 · mention_pk 115984
Sir Thecos - The Artemis Project video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, clean artwork and chunky component quality
  • Flexible player count (2-5) with balanced dice placement
  • Compact board footprint and clear organization
  • Inserts and component variety feel premium
  • Inclusion of mini expansions by the previous owner adds replay value
Cons
  • Rulebook not in English on the reviewed copy
  • Two-player balance may require variants to simulate higher player dynamics
  • Some components are optional or rare in typical play, relying on the included insert
Thematic elements
  • Space colony management with resource extraction and exploration
  • A space-age colony on the icy surface of a distant moon, where settlers extract resources, build infrastructure, and compete for survival.
  • Expedition-driven, contract-based progression with a light sci-fi flavor
Comparison games
  • Rogers of the Ganges
  • Dinosaur Island
  • Tiny Epic Dinosaurs
  • Wingspan
  • Everdel
Mechanics (from transcript analysis)
  • Compound Scoring — Public contracts and private contracts grant points for fulfilling specific conditions.
  • contract-based scoring — Public contracts and private contracts grant points for fulfilling specific conditions.
  • Dice Placement — Roll dice and place them on action spaces to perform actions; higher dice offer more or different actions while opponents can push you off via lower dice.
  • punchboard_ship / actor module — A ship insert (punchboard) can be assembled and used to eject settlers, adding a tactile end-influence mechanic.
  • solo mode drones / AI components — Special drones and AI components used in solo play influence the board and scoring, increasing complexity.
  • tile/die-based progression — Tracks and tiles guide progression; a pity track provides missed opportunities rewards.
  • Track Advancement — Tracks and tiles guide progression; a pity track provides missed opportunities rewards.
  • Worker Placement — Dice represent workers; placement determines resource collection, actions, and milestone progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork here is really great.
  • I really like the components, they are chunky and well-made.
  • I love these little gimmicks in games.
References (from this video)
No references stored for this video.
Video g72rzsklyI0 3 Minute Board Games Rules Teach at 4:58 sentiment: positive
video_pk 8312 · mention_pk 24447
3 Minute Board Games - The Artemis Project video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice serve as scarce resources
  • Die values affect placement benefits
  • Dice recovered at end of turn
  • True worker placement variant
Cons
none
Thematic elements
  • space
  • exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video FKQAN-vPfiA Sir Thecos Discussion at 1:01 sentiment: positive
video_pk 4097 · mention_pk 11988
Sir Thecos - The Artemis Project video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-quality components and artwork
  • well-structured rulebook with good examples and images
  • dynamic event system and drones add variability
  • good replayability across player counts and modes
Cons
  • setup can be lengthy and requires organization
  • inserts/boxes may be tight; potential need for additional organizers
  • some components were previously considered overpowered (e.g., assault pod) and may require house rules
Thematic elements
  • space-era colonization with resource management and competitive tension
  • Europa Moon, icy colony setting
  • strategic, Euro-style with mean interactions and push mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • area/track control — players can push others off tracks to reduce rewards and gain leverage
  • Dice Placement — dice are placed on action spots to perform actions and trigger effects
  • Resource Management — players manage heat, resources, and buildings to generate points and abilities
  • solo mode via drones agenda — drones influence solo play with pre/post placement actions
  • Worker Placement — workers are assigned to buildings, expeditions, and tracks for rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an amazing game
  • one of the greatest things ever
  • I can't wait for the expansion
  • this is a really well laid out rulebook
References (from this video)
No references stored for this video.
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