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The Blood of an Englishman box art

The Blood of an Englishman

Game ID: GID0322312
Game Info
Year
2016
Collection
Rating
Mechanic profile
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Vibe profile
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Description

"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

Description

"Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar?

In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video FqB2kmVGElk watch it played Review at 0:22 sentiment: positive
video_pk 65109 · mention_pk 158740
watch it played - The Blood of an Englishman video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics work well with the asymmetrical player roles.
  • Nice curve in the game where it starts easy for Jack and gets harder.
  • Really fast game to play.
Cons
none
Thematic elements
  • the story of Jack and the bean stock
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Jack gets three small actions per turn to move cards, while the Giant gets one larger action per turn.
  • asymmetrical player powers — Jack and the Giant have different actions and objectives, reflecting their roles in the story.
  • hand management — Players manage cards from different stacks, choosing to pull from the bottom or top, and rearrange them to achieve their objectives.
  • set collection — Players need to collect sets of cards to build beanstalks, with each card needing to be larger than the last. Completing a beanstalk requires six cards and a treasure.
  • take that — The Giant can discard cards from the board to get them out of the game, disrupting Jack's progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is actually a two-player asymmetrical game one player plays as Jack and he needs to go and steal the treasure from the Giant and one player plays is a giant who wants to capture Jack by yelling fif F.
  • So in the story of course Jack had to grow the bean stocks to be able to get up to the castle to get the treasure so in the game you need to add cards to the beanock pile in ascending but not necessarily sequential order so every card has to be bigger than the last one placed once you have six cards then you need to add a treasure to the top of it that completes that stack you need all three stacks and they have to have the three different Treasures on top to win.
  • So the giant is not appreciative of this little scoundrel running around his castle steeling stuff so he wants to yell fifo fum and capture Jack to do that he needs to get all four of those word cards to be connected so they either need to be one two three they need to all touch so all four of them together or you need to have all four on the bottoms of these Stacks any one of these five Stacks as long as you have all four different cards they have to be all different right CU there's mult copies of Thum and fee and five but I need the unique ones to touching all together one stack or spread across the front you got it.
References (from this video)
No references stored for this video.
Video mmPXRKyoxnY Getting Games Review at 0:01 sentiment: mixed
video_pk 63586 · mention_pk 157042
Getting Games - The Blood of an Englishman video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Asymmetric styles of play with two distinct experiences in one box
  • Deep planning and strategic depth
  • Open information design fosters careful anticipation
  • Variability based on side chosen (Jack or Giant) and card ordering
Cons
  • Open-information design can be a turn-off for some players
  • Can lead to analysis paralysis due to many options
  • Very quiet, two-player experience may be less social for some
  • Not everyone may be enthusiastic about the game's pacing or depth
Thematic elements
  • Asymmetric roles of Jack and the Giant with beanstalks and treasure
  • Two-player game featuring Jack climbing beanstalks to steal treasure from a giant
Comparison games
none
Mechanics (from transcript analysis)
  • Beanstalk construction — Jack builds three beanstalks; a beanstalk is legal if the next card placed is higher than the previous one; once a beanstalk has six cards, the player can place a treasure on top.
  • Giant's action options — Giant has three actions per turn: (1) move the front card from a column to the front of the next column; (2) remove any Bienstock card from the table; (3) move a front card from the front of one column to the front of another column.
  • hidden victory points — Jack wins by completing their third beanstalk; Giant wins by preventing Jack from achieving this or by manipulating the central area to block Jack's completion.
  • Jack's action options — Jack has four possible actions on their turn: (1) take any front card from any column and move it to the front of another column; (2) take a card from the back of any column and move it to the front of that same column; (3) take the front card from any column and place it into their beanstalk box if legal; (4) grab a legal card from the back of any column and put it into their beanstalk.
  • open information — The game is 100 percent open information, with no hidden hands; all decisions are based on visible cards.
  • Stock and treasure setup — Deck of 50 cards, five columns with ten cards each; there are 16 stock cards that ascend in order; treasure cards (two copies each of harp, goose, and gold) sit on top of beanstalks when completed.
  • Turn structure and pacing — Jack has four actions per turn; Giant has three; the game emphasizes planning and anticipating the opponent's moves.
  • victory conditions — Jack wins by completing their third beanstalk; Giant wins by preventing Jack from achieving this or by manipulating the central area to block Jack's completion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only game with asymmetric styles of play, really the calling card for this game.
  • There are two different styles of play, two games in this one box.
  • Open information style game; there's nothing hidden going on.
  • It's a quiet gaming experience of just constant crunching.
References (from this video)
No references stored for this video.
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