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The Devil's Cauldron: The Battles for Arnhem and Nijmegen box art

The Devil's Cauldron: The Battles for Arnhem and Nijmegen

Game ID: GID0327087
Game Info
Year
2008
Collection
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Description

"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command".

Command and control is emphasized in this system and the game includes extensive documentation and historical background.

Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation.

Play time for the various games range from one hour all the way up to 50 or so for the grand campaign.

Contents:
•4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps
•3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets)
•11 sheets of 5/8" die-cut full-color counters
•1 counter-sheet of 1" die-cut full-color counters
•Series Rulebooks (1 detailed; 1 "quick start")
•TDC exclusive rulebook
•Historical booklet
•8 full-color divisional displays
•2 CRT/TEC Charts and Tables
•1 Game Turn Chart
•4 10-sided dice

Description

"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command".

Command and control is emphasized in this system and the game includes extensive documentation and historical background.

Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation.

Play time for the various games range from one hour all the way up to 50 or so for the grand campaign.

Contents:
•4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps
•3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets)
•11 sheets of 5/8" die-cut full-color counters
•1 counter-sheet of 1" die-cut full-color counters
•Series Rulebooks (1 detailed; 1 "quick start")
•TDC exclusive rulebook
•Historical booklet
•8 full-color divisional displays
•2 CRT/TEC Charts and Tables
•1 Game Turn Chart
•4 10-sided dice

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Video m91zG_SLh3I Tabletop Minions Discussion at 5:40 sentiment: neutral
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Tabletop Minions - The Devil's Cauldron: The Battles for Arnhem and Nijmegen video thumbnail
Click to watch at 5:40 · YouTube ↗
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neutral
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Quotes (from this video)
  • I
  • I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
  • I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
  • I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
  • I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
  • The white ones are definitely the type that don't take rattle can.
  • Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
  • That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
  • Metal minis, that's a tough one. I'm not good at those.
  • Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
  • I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
  • It's such a fun world to build inside.
  • I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
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