Levy. Maneuver. Conquer.
The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.
Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!
Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles, all double-sided, and nineteen total pieces for each player (plus special optional tiles), the variety of game play is limitless.
Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.
- really dynamite game
- easy to get into
- endless play
Mechanics (from transcript analysis)
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Quotes (from this video)
- So, it's just it's lovely. I love Columbus.
- And the tabletop role-playing game I use, because I want to get into tabletop role-playing games more, is called Epitaph.
- This is a really dynamite game.
- I have plenty of copies of Things in Rings, which I already have used in the classroom, and many people were introduced to.
- It takes this and it just makes it more research-based, and it really does essentially shift the focus to an educational setting.
- So, I left with over 20 games, and I had to essentially check my bag.
- Um and I think this is a dynamite game.
- Um, we love Panda Royale. We have shared that with people.
- I love the pity die. That's like the best feature of this game.
- So, I'm probably going to have like a little double uh double header with these two uh review coming up soon.
- And the really fun thing about Wizard Community College is you are all kind of like trainee uh wizards and things don't go right.
- So, I'm excited to get this in my in my classroom and uh hopefully with a little bit more uh of a video with that one soon.
- So, it is always action. You are always playing, you're always thinking and um it's just really cool.
- So, for me, I was like, 'Got to take home Soothsayers.'
- I got me a nice train game. I love a good train game.
- This is like classic train game stuff, man.
- Artwork looks amazing, honestly.
- Oh my goodness. Okay, here we go.
- My number one game that I demoed at the media event for Asmodee is called The Happiest Cat in the World.
- It's like a deck builder but with tiles, but then you're spending them.
- Now the cool thing about this one is you're in two different factions.
- I am into all the duels. I want to try all the duels for every game that they have out there, or duets, or whatever, or duos. I want to play them.
- I had a fantastic time. I had a delicious time.
- I love the mood. I love the energy. I love the games. I love the people. I love gamers. I love gamers so much.
References (from this video)
- engine-building feel
- turn order matters
Mechanics (from transcript analysis)
- river trade / tech progression — boats travel down the river with coal; hitting milestones unlocks tech and points
Video topics + discussion points
Quotes (from this video)
- your videos are great I love your YouTube channel especially your playthroughs
- Lisboa is a beautiful game
- this was the funnest moment that I had at the convention
References (from this video)
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- Origins is obviously a lot smaller than Gen Con
- I quite liked it
- overall I had a good time at origins
- it's a heavy game with a really neat card and worker placement mechanism
- I actually quite enjoyed this one
References (from this video)
- distinct two-player abstract with deep symbolic and spatial challenges
- high replayability due to tile-draw randomness and evolving movement rules
- compact yet rich strategic loop suitable for head-to-head play
- steep learning curve due to symbol notation and tile interactions
- memory-heavy; requires tracking multiple possible moves across changing tiles
- older edition may have accessibility or component clarity issues
- symbol interpretation, spatial problem-solving, memory under shifting rules
- abstract two-player duel on a symbolic grid; pieces gain movement rules as tiles are revealed
- abstract strategic duel with variable movement determined by symbols
- Chess
Mechanics (from transcript analysis)
- capture objective — the goal is to capture the opponent's Duke to win the game
- randomized piece draw — on a turn a player can draw an additional tile from a bag to place beside their Duke
- symbol translation — players must interpret symbols on tiles to determine legal moves for each piece
- tile flipping — after a piece is moved, the corresponding tile flips to reveal new movement symbols for future turns
- Tile Placement — players place tiles with symbols to define or alter how pieces can move on the board
- Tile/Map Shifting — after a piece is moved, the corresponding tile flips to reveal new movement symbols for future turns
- Variable movement — movement directions and options change as tiles are flipped, increasing complexity and requiring flexible planning
Video topics + discussion points
Quotes (from this video)
- two-player tile laying game that's similar to chess
- the object of the game is to capture your opponent's Duke
- on alternating moves each piece is going to be moving in a different direction
- you can hear me rattling around here and pull out another tile
- if we've ever read a psychological assessment, fluid reasoning
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- This is the same designer back with another car driven engine building game back in outer space.
- It's terrifying though we know that warship gaming is a gaming company we don't quite know what type of gaming company they're going to be.
- Critical role the hugely successful actual play dungeons and dragon show have announced that they're getting into the board game game with their new venture and publishing company darrington press.
- Paper tails is a car drafting game of kingdom building war and victory points.
- Carpe diem is a game that while i love it i do i think it's really good fun.
- I'm happy that he's getting a third edition that is in yes a much more subjectively attractive package.
- Azmoday who legally now own me after a contract negotiation gone awry released a new line of print and play games in their connect and play initiative.
- And as tokyo game market is single-handedly the convention that i want to go to more than any other.
- Satish was by all accounts just a real wonderful person and while i didn't have the pleasure to know him personally i certainly have benefited personally from his impact on the board game industry indirectly.
References (from this video)
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Quotes (from this video)
- do miniatures really enhance the board game experience
- chess is a culture untowards itself
- flgs mean
- well very simply flgs stands for friendly local game store
- if that person does not want to play any ball games don't force them
- all your games are more complicated than you think they are
- tailor that experience to that person is my suggestion
References (from this video)
- cooperative campaign structure
- narrative integration
- narrative-driven dungeon crawl
- fantasy dungeon-crawl
- campaign-style
Mechanics (from transcript analysis)
- Dungeon Crawl — campaign-driven cooperative experience
- fully cooperative campaign dungeon crawl — campaign-driven cooperative experience
Video topics + discussion points
Quotes (from this video)
- i am an accidental videographer
- the video output has been a lot less
- engine building is not a mechanism
- i've spent a lot of time zooming around with the camera
- the video versions are getting more views than the podcast downloads
References (from this video)
- compact and portable; great for travel
- two-player tactical depth with elegant movement
- extensive expansion support (Conan, King Arthur, etc.)
- wood components are durable and attractive
- rules can be complex with many variants
- expansion-heavy setups can clutter the board and bag
- not everyone enjoys bag-draft randomness
- abstract tactical combat and positioning
- fantasy medieval dueling world with tiles
- hybrid of chess-like mechanics and modular tile-based play
Mechanics (from transcript analysis)
- capture the Duke, or alternate variants — Goal can be to capture the opponent's Duke or play variants like Capture the Flag.
- grid-based movement on tiles — Each tile encodes how it can move; flipping a tile reveals a new movement option.
- tile-drafting from a bag — On your turn you draw a tile from a bag and place it on the board near the Duke.
- variable pieces via expansions — Expansions replace or add tiles, increasing variety and power.
Video topics + discussion points
Quotes (from this video)
- this is a beautiful game
- it's a brilliant brilliant mechanism
- Concordia I think is just perfect for that reason
- it's a great introduction to complicated sort of Euro strategy games
- it's a little like chess that's how it was sort of introduced to us
- you start the game with a Duke and two footmen
References (from this video)
- Neat premise
- Survival during a night of legalized murder
- Alternate world, 2014
- Survival horror
- Rick and Morty (Purge episode)
Mechanics (from transcript analysis)
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Quotes (from this video)
- It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
- When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
- This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
- the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
- man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
- the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
- the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
- no box full of cardboard plastic and wood will ever be able to compete with that
- the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
- the ratio of Good To Mediocre is yeah not as good as you want it to be
- Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
- great conceptual weight and tactile resolution
- easy to grasp yet deep when teaching non-war gamers
- strong at engaging large groups and non-war gamers
- availability may be limited; older print runs can be hard to find
- weighty, tactile tank engagement with procedural damage
- World War II tank combat, board-game feel
- emergent, weight-focused
- World of Tanks (board game)
Mechanics (from transcript analysis)
- Combat: Damage Based — Attack resolution follows a structured sequence: hit, penetration, damage to tanks.
- Combat: Deck/Hand — Each player uses a deck of cards to simulate tank actions and damage resolution.
- deck-of-cards tank combat — Each player uses a deck of cards to simulate tank actions and damage resolution.
- procedural damage — Attack resolution follows a structured sequence: hit, penetration, damage to tanks.
- tangible weight of damage — Resolution feels weighty; penalties and effects mirror real-world tank combat.
Video topics + discussion points
Quotes (from this video)
- "the four player model of it as Via Kong, NVA, Arvin and the United States"
- "the coin series... is um very asymmetrical in nature"
- "it hasn't made as big of a splash as deck building, you know, with Donald X. VaGano, but it is the kind of thing where you see a designer that does something bonkers"
- "I love the interplay of the asymmetry in Fire in the Lake"
- "Emergence storytelling is when you don't even there's it's not emergent storytelling if you're reading from a book"
References (from this video)
- Clever party game
- Leads to fun conversations
- Includes classic art
- Putting out a certain vibe using Renaissance paintings
- Renaissance
Mechanics (from transcript analysis)
- Deduction — and if everyone can guess which vibe you were going for, then you win.
- Set Collection — You'll reorder the paintings based on one of the five vibe cards that are out there.
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Quotes (from this video)
- So, let's talk about some of the best new board games that you need to know about.
- These were just the ones that I could fit in my suitcase, but there were tons of other games from Origins that were really amazing.
- So, make sure you follow for more board game recommendations.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- this is the first time that I've actually won this game
References (from this video)
- Luke wins for the first time.
- The game offers strategic depth with tile drawing and piece flipping.
- Rodney feels he has to make safety moves due to the risk of capture.
- A piece can become stuck, especially the Duke, which is a critical flaw.
Mechanics (from transcript analysis)
- Capture — Pieces can capture opposing pieces by moving into their space.
- Drawing — Players draw tiles from a bag during their turn.
- Movement — Pieces have specific movement capabilities, some of which are slide actions or jumps followed by slides.
- Strategic placement — Pieces have specific placement rules, such as being placed adjacent to the Duke.
- tile flipping — Pieces are flipped after moving, revealing a different side with potentially different abilities or movement options.
- tile laying — New tiles drawn from a bag can be placed on the board adjacent to the Duke.
Video topics + discussion points
Quotes (from this video)
- this is the first time that I've actually won this game
References (from this video)
- Helpful reference sheets for rules and symbols are included.
- Good idea to include reference sheets for teaching games.
Mechanics (from transcript analysis)
- Bag Building — Players start with a set of tiles, place some in their bag, and draw from it during the game.
- Capture — Players can capture opponent tiles by moving onto their space. Captured tiles are removed from the board.
- Movement — Each troop has unique movement options indicated on the tile, which change after a piece is moved and flipped.
- Tile Placement — Players draw random tiles from a bag and place them on the board.
- Variable player powers — Some tiles have enhanced abilities (indicated by Roman numerals) that can be activated as an action.
Video topics + discussion points
Quotes (from this video)
- Opponents will face one another across a gritted board trying to be the first to capture their opponent's Duke and be declared the winner.
- After you move a tile, you then flip it over and this is where things get interesting because you can see now the footman's movement options have changed.
- You are allowed to move onto an enemy tile and you'll usually want to because when you do, you've captured that tile and it is removed from the board and placed to the side.
- Publishers you really should do this and Catalyst game Labs good job I really appreciate this as someone who usually has to teach the games this gives me everything I need to know on a couple of sheets it's fantastic
References (from this video)
- Clean, pure design
- Deep tactical decision-making
- Tracking unit abilities can be challenging for newcomers
- unit-flip movement and positional play
- abstract strategy game reminiscent of chess
- abstract, high-focus on tactics
Mechanics (from transcript analysis)
- abstract strategy — units flip and move differently when activated
- board control — attack across board and capture opponent units
- unit flipping — moves change after each move due to flip
Video topics + discussion points
Quotes (from this video)
- Hidden Gem
- I think this one's going to have his audience if you can kind of dabble with Euro games but Euro games aren't your main focus
- it's a fantastic job of being so broadly appealing