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The Elder Scrolls V: Skyrim – The Adventure Game box art

The Elder Scrolls V: Skyrim – The Adventure Game

Game ID: GID0328445
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Year
2022
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Description

ADVENTURES IN THE WORLD OF SKYRIM!

Before the Dragonborn came to Skyrim….

You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armour. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr, Frostbite Spiders, Dragons, Dwemer Constructs and Daedra. The deeper you delve, the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.

The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players' experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Key mechanics:

A Living Board
The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region, visiting Strongholds, exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear, blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.

Customizable Characters
There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills, but that doesn’t mean that they are tied to a gameplay style. For example, even though Nords shine when they are developed with a focus on warrior skills and equipment, a player could decide to make their Nord a spellcaster, or a summoner, and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game, and enjoy many different play styles.

Upgradeable Equipment
There are plenty of equippable items: weapons, pieces of armor, trinkets, etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item, the player draws an Enchantment/Upgrade card, and slots it underneath the item, altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks, for example, and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills, the players get to draw more cards and choose between them, making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore, when playing in a group, one player can specialize their character in Enchanting or Smithing and upgrade all their allies' items by meeting in a Stronghold, adding another layer of cooperative gameplay.

Quests in Cards
The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them, the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one, creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead, failure often becomes another way of choosing. The cards are organized in a way in which, if a card is removed as a result of Quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

Combat System
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Dungeon Crawling
Players can visit increasingly dangerous caves, mines, tombs, ruins, and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that, if you’re lucky, one of the characters may be capable of disabling. As the characters level up, the lower-level adversaries are discarded, scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon, the more likely you will see its more fearsome denizens, albeit with better rewards!

Cooperative
The whole game is fully cooperative. Players are encouraged to discuss their strategies and to collaborate to advance in their own storylines. Each player will be following their own storyline, joining together at the end of each chapter, when their plots are woven together into an epic finale for the whole party.
There are some situations where characters, even if they have the same overall goal, find themselves on opposite sides of a struggle, and may interfere with each other as they progress. This gives an interesting layer of light competitive gameplay, whilst still keeping the cooperative nature of the game in the forefront.
Expansions
The Dawnguard expansion will add a third campaign with three additional chapters to play through, new characters, dungeon adversaries, treasures, events, and more. One of our expansions will make the Ghosts of the Blades haunt you throughout Skyrim during the first Campaign of the game and another threatens devastation to Skyrim in the form of a great dragon! There is much more to be revealed through the Gamefound campaign. The team has planned for a massive upgrade kit converting all the wandering monsters over to 32mm scale plastic miniatures which are all compatible in scale with the miniatures game The Elder Scrolls Call to Arms. More information will be revealed in the run-up to the launch of the board game

All in all, the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

Description

ADVENTURES IN THE WORLD OF SKYRIM!

Before the Dragonborn came to Skyrim….

You are surviving members of the Blades, a legendary group who long protected the Empire of Tamriel! Abandoned by the empire, you must work together to thwart a plot that threatens the whole of Skyrim

Build a unique character in the world of the Elder Scrolls. Choose between a Nord, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armour. Travel across the Holds of Skyrim to places like Riften, Solitude, Falkreath and Whiterun. Attempt a huge range of evolving quests that change the game with each decision, Explore the wilderness. Gain side quests from mysterious characters. Delve into ancient ruins and tombs. Battle Draugr, Frostbite Spiders, Dragons, Dwemer Constructs and Daedra. The deeper you delve, the deadlier your foes will become. Gain experience and amazing treasures. Upgrade and enchant your gear. Level up your character with a wide range of unique skills and abilities. Play through six chapters of two huge campaigns spanning 25 years in the history of Skyrim in this endlessly replayable boardgame.

The Elder Scrolls V: Skyrim – The Adventure Game is a 1-4 player co-operative game of adventure and exploration across Skyrim. Players take the roles of heroes involved in epic quests, working together to defeat their enemies and exploring the vast expanse of Skyrim. You will be able to choose character miniatures like the Khajiit, Nord, or High Elf; plan your strategy with weapons or spells; and fight your way through forgotten mines, Draugr-infested tombs, or ancient Dwemer cities to find ancient treasures and increase your power.

The players must keep an eye out as the threat increases across Skyrim as Dragons, Daedra, Trolls, and more roam the lands and wreak havoc across the holds. Players need to work together to keep the lands free, whilst balancing the demands of their most important quests.

The base game is divided into two campaigns of three chapters each. The decisions the players make from their first turn have a distinct effect on the unfolding story and encounters, making the whole campaign experience different every time you play. You can even save your progress after each game and start the next chapter with the same character, equipment, and skills.

With the numerous choices of characters, gear, magic, and skills matched with the many decisions each player makes through their quests, there are literally hundreds of hours of gameplay, with some stories not even seen based on your early decisions. The face of Skyrim can change during the game, impacting the course of the players' experience in subsequent chapters. At any time, the players can simply reset, choose another character and play style, make different choices, and experience things differently. Alternatively, pick a chapter that sounds fun and drop in to just play that adventure as a one-off.

Key mechanics:

A Living Board
The game board represents the province of Skyrim. Players move their characters — represented by 32mm scale plastic miniatures — across the region, visiting Strongholds, exploring dungeons and meeting interesting characters as the story unfolds. But they are not the only ones there; roaming monsters appear, blocking roads and threatening the peace in Skyrim. Several game effects could lead to the fall of a Stronghold so players need to keep an eye on the state of unrest and the active dangers across the board.

Customizable Characters
There are no classes in Skyrim. Each character has a different starting innate ability and additional abilities that are unlocked as they learn specific skills, but that doesn’t mean that they are tied to a gameplay style. For example, even though Nords shine when they are developed with a focus on warrior skills and equipment, a player could decide to make their Nord a spellcaster, or a summoner, and still retrain midway through the game after finding an amazing sword they really want to use. Players can change their progression path mid-game, and enjoy many different play styles.

Upgradeable Equipment
There are plenty of equippable items: weapons, pieces of armor, trinkets, etc. Most of these items can be customized; by either Enchanting or Upgrading them in a Stronghold. When Upgrading or Enchanting an item, the player draws an Enchantment/Upgrade card, and slots it underneath the item, altering its properties. A piece of armor can be Upgraded so it becomes better against Heavy Attacks, for example, and it can also be Enchanted so it helps the character regenerate Stamina faster. When learning the Smithing and the Enchanting skills, the players get to draw more cards and choose between them, making the experience of customizing equipment richer and letting them focus on the playstyle they prefer. Furthermore, when playing in a group, one player can specialize their character in Enchanting or Smithing and upgrade all their allies' items by meeting in a Stronghold, adding another layer of cooperative gameplay.

Quests in Cards
The story in the game is told using Quest cards. Players draw Main Quests — those that push the narrative forward — and Personal Quests — side stories gained by exploring the vastness of the province of Skyrim. By completing or failing them, the story progresses. Many of these Quests give the players a choice at the end. This choice chains the Quest with a new one, creating a branching story that changes every time the game is played. Failing a quest doesn’t mean losing the game; instead, failure often becomes another way of choosing. The cards are organized in a way in which, if a card is removed as a result of Quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

Combat System
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Dungeon Crawling
Players can visit increasingly dangerous caves, mines, tombs, ruins, and Dwemer cities across Skyrim. Dungeons are built with cards each representing a major threat in that area of the dungeon. It might be a terrifying Draugr or a surprise trap that, if you’re lucky, one of the characters may be capable of disabling. As the characters level up, the lower-level adversaries are discarded, scaling the difficulty of the dungeons along with the player’s level. The more you visit a certain type of dungeon, the more likely you will see its more fearsome denizens, albeit with better rewards!

Cooperative
The whole game is fully cooperative. Players are encouraged to discuss their strategies and to collaborate to advance in their own storylines. Each player will be following their own storyline, joining together at the end of each chapter, when their plots are woven together into an epic finale for the whole party.
There are some situations where characters, even if they have the same overall goal, find themselves on opposite sides of a struggle, and may interfere with each other as they progress. This gives an interesting layer of light competitive gameplay, whilst still keeping the cooperative nature of the game in the forefront.
Expansions
The Dawnguard expansion will add a third campaign with three additional chapters to play through, new characters, dungeon adversaries, treasures, events, and more. One of our expansions will make the Ghosts of the Blades haunt you throughout Skyrim during the first Campaign of the game and another threatens devastation to Skyrim in the form of a great dragon! There is much more to be revealed through the Gamefound campaign. The team has planned for a massive upgrade kit converting all the wandering monsters over to 32mm scale plastic miniatures which are all compatible in scale with the miniatures game The Elder Scrolls Call to Arms. More information will be revealed in the run-up to the launch of the board game

All in all, the Elder Scrolls Skyrim Adventure Game will offer players dozens and dozens of hours of adventure exploring the game world. Expansions will ensure there’s even more Skyrim to be had.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 14 · mix 3 · neu 2 · neg 1
Mentions per page
Showing 1–25 of 25
Video 8wfnktJqnBc Rolls in the Family Discussion at 14:23
video_pk 94813 · mention_pk 259344
Rolls in the Family - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 14:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're here for fitness game collection.
  • This is Rolls in the Family.
  • Um Yep. And Daniel finally got his priorities straight
  • We're going to argue where you put things on a board game shelf.
  • This is we're already to our first big controversial moment here.
  • No, it's best.
  • The wall is also nonstructural.
  • People think this is easy. I tell you what they're think
  • This is what the they tune in for.
  • You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
  • Structurally sound, folks. Structurally sound.
  • Can you imagine the thumbnail? We could like catch it midshelves falling on us.
  • This is where we start to test the industrial integrity of these shelves.
  • Oh, it better.
  • We learned that you can turn a box.
  • Millennium Blades is the weird one.
  • You actually didn't get enough shelves.
  • Primal takes up the same space as like nine games.
  • Why play games? You can just move them around.
  • We have slightly different taste.
  • I'm more willing to sacrifice that for games that like feel like they should be next to each other.
  • I love aesthetize their whole collection by color.
  • It's like disregard for function.
References (from this video)
No references stored for this video.
Video 5j2Akws4xPE Nights Around a Table Discussion at 0:53 sentiment: mixed
video_pk 88922 · mention_pk 235394
Nights Around a Table - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dragons
  • Can become a kick-ass enchanter
  • Knowledge of the world allows avoidance of dangers
Cons
  • Scary monsters that will kill you
  • Owlbears
  • Dangerous
Thematic elements
  • Dragons, scary monsters, owlbears
Comparison games
none
Mechanics (from transcript analysis)
  • Ranged assassin — Oh, no. No. Ranged assassin all the way. Yeah - just snipe them from the bushes!
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you could inhabit the world of any board game which one would you most like to live in?
  • Don't want to choose one that would kill me!
  • That's scary as hell!
  • The Elder Gods approaching Earth slowly is... is reality?
  • Think about what's happening right now in the world we live in!
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:13:12
video_pk 86395 · mention_pk 223307
UndeadVikingVideos - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 2:13:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Elder Scrolls
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 3:03:24 sentiment: positive
video_pk 86305 · mention_pk 222893
UndeadVikingVideos - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 3:03:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Amazing
Cons
none
Thematic elements
none
Comparison games
  • Aridia
  • Agonia
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
No references stored for this video.
Video N8c8UxoT8Ig UndeadVikingVideos Discussion at 11:21 sentiment: positive
video_pk 86249 · mention_pk 222606
UndeadVikingVideos - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good
  • in-depth
  • crunchy combat
  • lots of progression
  • solid game
  • ton of content
Cons
  • can take hundreds of hours to play
  • difficult to play with a group that gets weary of games
Thematic elements
  • RPG
  • world of Elder Scrolls
Comparison games
  • Agonia
  • Aridia
Mechanics (from transcript analysis)
  • Character creation — so you you create a character and then you pick a Zone like a world part you know part of the world and then you pick a guild and then you have a three-part Adventure in that in that area
  • Character progression — You level up your character after every fight you get more dice you get more stuff you get more capabilities
  • Dice Rolling — lots of lots of poker chips lots of dice
  • Simultaneous Play — simultaneous play Euro friends you can choose you're stuck with I guess
  • Zero to Hero — It's a Zero to Hero game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • defines this as a hottie from a specific US state of course go for it Georgia Peach
  • defines this as a hottie from a specific US state of course go for it
  • The theory that the pyramids were like the exact distance from each other as the stars you would see in the Orion's Built.
  • Georgia Peach is correct nicely done
  • I remember going to that in the movie theater and laughing my ass off
  • The handicam thing I had to like look at the floor of the theater to just like get through the movie
  • that was so smart I was I was totally a kid like I was a teenager I was like oh it's totally real it's totally real guys
  • okay everybody hated usual sock know I love the usual socks
  • I'm not going to give this movie a thumbs up but I think that Adam Sandler can make a good movie
  • Happy Gilmore 2 2025 it's in post production
  • more uncut gems please
  • that movie is good I like that that is good movie
  • Christopher McDonald has shooting M Gavin was just the best he's like Happy Gilmore come on down
  • Adam Sandler will be playing Happy Gilmore
  • Bad Bunny will be playing Happy's caddy
  • well grown-ups made a boatload of cash grown-ups was printing money
  • people are tired of superhero movies
  • The Fallout of trading Luca donic is just unreal
  • I love I love the trade deadline
  • I used to be so nervous when I'd call I'd like go sit in the closet so was super quiet I'd like prepare about exactly what I was to say was like I don't want to get burned by Jim Rome
References (from this video)
No references stored for this video.
Video ElKuQxHyueM UndeadVikingVideos Discussion at 3:56:57 sentiment: mixed
video_pk 86203 · mention_pk 222431
UndeadVikingVideos - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 3:56:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A ton of game.
  • Character development is cool.
  • Lots of skills to learn.
Cons
  • Took an entire day to play one mission.
  • May not be replayed by the group.
  • Diminishing returns on enjoyment after learning the system.
  • Rulebook details are not well documented.
  • Annoying tutorial voice.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — My character was getting developed, I was getting all kinds of cool stuff to do.
  • Skill System — There's like a million skills in the game to learn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know I'm not loving it.
  • It seems it seems like a little bit of a game of chicken.
  • I found that mechanism interesting so if like if that mechanism was in a game that I found more compelling.
  • It's good, it's good enough for the show, it's it gives it like a nice little logic puzzle.
  • It has a ton of game.
  • My character was getting developed, I was getting all kinds of cool stuff to do.
  • I thought it was cool.
  • The rule book is good but you want I for some reason I was like annoyed with the real book.
References (from this video)
No references stored for this video.
Video vs_oLcPIcdk Rob's Gaming Table Playthrough at 4:24 sentiment: neutral
video_pk 85244 · mention_pk 218073
Rob's Gaming Table - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But, uh, I'll be honest, Vantage when they said it's not a campaign, there's no impact to the box, but it's a sandbox. I was like, I don't know how that can be a good game that I'd be interested in.
  • I have gear fear where I like I'm afraid to like lose my gear.
  • It's It's me. I'm I'm admitting it. Like I'm not I'm not hiding it. I'm telling you why. This is what my problem is.
  • Oh, man. Yeah. Yeah. I mean, that that felt cool. That that's like where acrobat is cool. And I didn't even do the um, the changing positions and damaging a bunch of things cuz that when they have armor it's not as good.
  • The fact that you saying I'll wait. It it it it's not so much of a problem because you're only waiting weeks, months. Usually the game's announced and it's out a month or two later and it's usually already printed and and shipping, which is the crazy part.
  • Quest units cannot gain status effects from abilities or rules unless explicitly stated.
  • The player's own 'gear fear' affects item usage and overtaxing.
  • Stonemire Games is known for like a game gets popular. I know this I think this how Jamie kind of works is what I've kind of understood for the last like following his games and playing his games for like the last like 12 13 years is like he sees a popular game in the industry that that fires off in most situations and then he'll go oh I want to make my own version of that or take components of that game in some other popular game that just fired off and got super hot and I want to make my own and like put my own twist on it, my own high quality production.
References (from this video)
No references stored for this video.
Video 8oMLrGrZYDI Tim Chuon Discussion at 8:15 sentiment: positive
video_pk 84438 · mention_pk 214550
Tim Chuon - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive world
  • Deep lore
  • Long-form engagement
Cons
  • Time investment
  • Potential for scope creep
Thematic elements
  • Exploration, questing, faction politics
  • Open-world fantasy realm
  • Open-ended, player-driven
Comparison games
  • Tangle Woods
Mechanics (from transcript analysis)
  • dialogue choices — Player decisions influence outcomes
  • Exploration and questing — Open-world exploration with main & side quests
  • Narrative Choice — Player decisions influence outcomes
  • rpg progression — Character development and skill trees
  • Tech Trees — Character development and skill trees
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Beautiful final setup of rock today."
  • "Three. Go team. Go."
  • "Let's bring it in. Bring it in. Bring it in."
  • "I'm an actor. I be pretending."
  • "You can't knock the light on here without that little silver thing."
  • "epic W from this crazy campaign"
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:25:45 sentiment: positive
video_pk 84207 · mention_pk 213836
Gaming Rules! - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 1:25:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Likely in top 10 or top 20.
  • Can be played in 12-14 hours.
Cons
none
Thematic elements
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video VidDkpBgcWI Board Games UnLocked Top List at 2:02:30 sentiment: other
video_pk 83481 · mention_pk 210436
Board Games UnLocked - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 2:02:30 · YouTube ↗
Overall sentiment (raw)
ecstatic
Pros
  • deep RPG experience within the Elder Scrolls universe
  • engaging campaign with meaningful choices
  • innovative combat and exploration mechanics
  • high quality of life features
  • excellent character customization and progression
  • fast setup and teardown
  • high replayability
  • masterpiece design
Cons
  • very long game, especially with delves
  • endgame has not yet been experienced by the reviewer
Thematic elements
  • RPG, campaign
  • Elder Scrolls universe
  • campaign, quest-driven
Comparison games
  • Too Many Bones
  • Gloom Haven Second Edition
  • Aon Trespass Odyssey
Mechanics (from transcript analysis)
  • armor/gear system — characters build out armor pieces and upgradeable weapons on a grid.
  • Campaign — a campaign game with a story that progresses over multiple acts and decisions.
  • Character progression/upgrades — players upgrade their character setup and can make tough decisions about specialization.
  • directional combat — weapons have attack patterns, and players target specific enemy spots for critical hits.
  • exploration — focuses on exploration with quick movement between areas and exciting discoveries in new locations.
  • Leveling system — a quick leveling system where stats jump to the level cap when upgraded, leading to frequent level-ups.
  • NPC interaction — includes NPCs with described demeanors and quirks, encouraging role-playing.
  • RPG Elements — allows for role-playing, with options for diverse character builds like a two-handed mage.
  • Save system — includes a save system for long campaign games.
  • tile-based combat — utilizes map tiles with unique grids for combat, and players maneuver around a battlefield.
  • variable maps/locations — features different maps with unique factors like weather, each bringing its own life to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grim Coven is an absolute amazing boss battler.
  • This is a genre that I just absolutely love. It is so good.
  • the stories that they tell are like nothing that we've seen, you know, and just just knowing that
  • that's Bonkers the for foresight and thought that had to go into designing this.
  • This just brings it into the into the Elder Scrolls universe.
  • it makes it a much more in my mind deeper experience than like a Too Many Bones cuz it's got a it's like a campaign game.
  • This game is a masterpiece in its design.
  • This is the epitome of where exploration RPG and campaign games really need to be.
  • It was a no-brainer at this case. I knew what my number one and number two were, you know, pretty pretty easily.
References (from this video)
No references stored for this video.
Video VckC7xz_T20 Hungry Gamer Other at 54:18 sentiment: positive
video_pk 83328 · mention_pk 209647
Hungry Gamer - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 54:18 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Amazing experience
  • Campaign can be played in 12-15 hours
  • Highly replayable with different characters and campaigns
  • Allows for extensive character shaping and customization
  • Fantastic dice mitigation
  • Good story system
  • Focuses on cool combat and character builds
  • Modern masterpiece
Cons
  • Can feel repetitive if not exploring different character builds
  • Previous iteration might have been less accessible
Thematic elements
Comparison games
  • Aridia
  • Too Many Bones
Mechanics (from transcript analysis)
  • Campaign play — you want a campaign that effectively you can play in about 12, 15 hours
  • character customization — you can do whatever you want in terms of character shaping
  • Combat — cool combat
  • Dice mitigation — Absolutely fantastic dice mitigation.
  • Story System — Wonderful story system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 11:34 sentiment: positive
video_pk 82224 · mention_pk 206544
Rob's Tabletop World - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • another good game
Cons
none
Thematic elements
  • Elder Scrolls
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video 7K5BoJfrP94 Neon Gorilla Interview at 0:27 sentiment: positive
video_pk 81790 · mention_pk 204416
Neon Gorilla - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a very different product that learned lessons from Too Many Bones
  • strong character-driven elements and bespoke components
Cons
none
Thematic elements
  • fantasy RPG with whimsy and character-driven design
  • Elder Scrolls IP
  • narrative-rich, environment-driven exploration
Comparison games
  • Too Many Bones
  • Ether Fields
  • Tainted Grail
  • Nemesis
Mechanics (from transcript analysis)
  • combat dice and map exploration — a map-driven dungeon exploration experience with combat dice mechanics
  • cooperative play with dynamic environments — co-op play with evolving encounters and environments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards have an A and B sides. They have different things.
  • 20 strong really can mean whatever we want it to mean.
  • Ether Fields is the deck I'm most proud of.
  • This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
  • The dice is the thing.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 10:21:48 sentiment: positive
video_pk 81533 · mention_pk 203005
Rob's Tabletop World - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 10:21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 1:56
video_pk 81346 · mention_pk 201391
Tim Chuon - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 1:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video L7tSIgVUtbU Neon Gorilla Analysis at 0:28
video_pk 81187 · mention_pk 200420
Neon Gorilla - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:28 · YouTube ↗
Pros
none
Cons
  • Takes a long time to set up and relearn.
Thematic elements
Comparison games
  • Witchcraft
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the time it would take me to set up and relearn Elder Scrolls I could have played Witchcraft three times.
  • So, I will say it's very important for me.
  • Voidfall is an example of a game that takes forever to set up and forever to tear down.
  • But, if you're going to play Voidfall over the course of like 3 days, you're going to play it two or three times, you're just going to leave it on the table in between, who cares?
References (from this video)
No references stored for this video.
Video z2rBy7RR_mY Neon Gorilla Discussion at 0:44 sentiment: positive
video_pk 81196 · mention_pk 200455
Neon Gorilla - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • skill tree combinations — Mentioned as a factor contributing to excitement and replayability, similar to character asymmetry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They are my favorite elements in games generally.
  • I love Root. I love Bullet. I love Sentinels of the Multiverse. Too Many Bones. Elder Scrolls kind of gets in there with the different like skill tree combinations and things.
  • That was kind of where games live for me.
References (from this video)
No references stored for this video.
Video wBrqZ_2cDkA Board Game Hangover Analysis at 26:41 sentiment: positive
video_pk 81120 · mention_pk 199935
Board Game Hangover - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 26:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
No references stored for this video.
Video XvoDXAmneAQ One Stop Co-op Shop Discussion at 1:53 sentiment: positive
video_pk 80840 · mention_pk 198242
One Stop Co-op Shop - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks great
  • Tons of new skill lines
  • Tons of new things to liven things up
Cons
  • Only received skill lines, not quests or boss components in the preview
Thematic elements
  • Adventure
  • Tamriel
  • Quest-driven
Comparison games
none
Mechanics (from transcript analysis)
  • questing — The expansion includes new quests.
  • Skill lines — The expansion adds new skill lines to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm kind of off of the Chronicles of Crime series in general.
  • I think it really uh brings Battlecrest to life.
  • I had a blast with this one, and I think it makes Uprising even easier to get to the table, which is a good thing cuz there's a great game design.
  • This is also the one of the last videos where I was like hand-holding things and showing them and giving people like vertigo as I moved.
  • The puzzly board movement of trying to get around and deal with all these threats is really exciting.
  • And as I mentioned in my review, the deck building is my favorite kind where you're upgrading your deck and you're getting rid of one card as you add another one in, so you just purely get cooler and cooler.
  • But this is one I called not for any good reason and actually Peter was asking me the other day if I still had it and he wanted to play it and I kind of regretted that I didn't have it.
  • This is probably the lowest of the four games I covered release games this month because it didn't feel like a racing game.
  • So yeah, this one just was pretty much a flop for me and all my groups that I tried it with.
  • And by all four I mean keeping none of them.
References (from this video)
No references stored for this video.
Video OemP3S7LZEM Interview at 13:24 sentiment: positive
video_pk 78096 · mention_pk 189342
The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has deep character customization with many different combinations and skill lines.
  • The map allows for exploration, with dungeons and dynamic mobile problems to solve.
  • The combat is more tactical.
  • The game is very efficient with its components and design system.
  • The components themselves allow for different design decisions and eliminate fiddling.
Cons
  • The IP doesn't do anything for the reviewer.
  • It might not be worth it for casual players who don't plan on investing over 100 hours.
Thematic elements
Comparison games
  • Too Many Bones
  • Gloomhaven
  • Lens of Evershade
Mechanics (from transcript analysis)
  • character customization — The game has deep character customization with many different combinations and skill lines.
  • exploration — The map allows for exploration, with dungeons and dynamic mobile problems to solve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The library to me is never the coolest place in town. It's a It's very rarely the crowdest place in town, but it's a place where people come to learn something to ignite the passion for something.
  • My only hope was to to find this uh to get this job at this local representative from London in London from the same company I used to work. And uh yeah and frankly the main reason I also went to London because I had a couple of friends who were very who were just very kind to me and saying you can stay here with us as long as you need to and that's basically was the only place I could ever go without money or anything.
  • I realized that even though I love all this nerdy productivity stuff, I'm just truly not really an expert in that.
  • And I think it was my wife because she she've been like keep telling me in the background this whole time like dude you're such a nerd. you should do some gaming stuff because you've been playing the whole life and you can talk about games for hours.
  • I would rather try doing that than going into the usual top 10 listicles and you know all the hottest latest stuff. It just resonate with me much more partly because I've been doing a lot of self-reflection and wanted wanted to do something I could do long term.
  • The fact that you're saying that you're happy doing that you can tell it's one of the things that uh sometimes whenever you know creators you know it's a hard balance whenever you want to make content as you said to feed the algorithm to make you know some videos and but I think like judging you know if you watched a couple of videos from the same person most of the time you can tell whether they're having a blast whether it's genuine experience for them and or not at least that that's kind of my take on it.
  • It is not. [laughter]
  • Elder Scrolls has the best character customization we have in a board game. Full stop.
  • The only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this.
  • So, the only reason I haven't done the video about it yet, believe it or not, is because I think I don't know the platform well enough to make a sort of video about this. The same stories will reviews as you know, I haven't reviewed Desi.
References (from this video)
No references stored for this video.
Video hD4Hxf3N1cs Playthrough at 3:42 sentiment: positive
video_pk 68991 · mention_pk 165289
The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The flexibility of playing campaign games at one's own pace and stopping/starting sessions without rigid structure.
  • The availability of community members to help clarify rules and strategies during the stream.
  • The satisfying feeling of successfully acquiring new items and upgrading character abilities.
  • The thematic integration of the Elder Scrolls world into the gameplay.
  • The host appreciates the community's input on game choices and rules clarifications.
Cons
  • The initial setup and cleanup process for campaign games can be time-consuming.
  • Some rules and keywords in the game can be obscure or require careful interpretation.
  • The host expresses frustration with not finding a specific two-handed weapon needed for his character build.
  • The game's complexity requires careful attention to rules and can lead to mistakes.
  • The potential for side quests to be disruptive or not align with the player's current needs.
Thematic elements
Comparison games
  • Too Many Bones
  • Frost Haven
  • Aridia
  • Fate Forge
  • Chronicles of Con
  • Arkham Horror: The Card Game
  • Gloom Haven
Mechanics (from transcript analysis)
  • Campaign play — The host discusses playing through a campaign, stopping and starting streams as needed, and how the game's design allows for flexible session lengths and saving at any time, which he prefers for managing his schedule and avoiding the setup/cleanup burden.
  • Character progression — The host mentions spending experience points (XP) to upgrade character abilities, specifically considering acquiring a new two-handed weapon die or improving stamina and health stats to enhance combat effectiveness.
  • Dice Rolling — The host frequently refers to rolling dice for various game actions, including combat, skill checks, and determining outcomes, highlighting the importance of specific dice results (e.g., tenacity, blanks).
  • Dungeon Delving (Uncover) — The host explores a delve, drawing tiles, collecting shards, and encountering enemies with specific keywords and abilities, noting the objective to collect shards and retreat successfully.
  • Encounter resolution — The core gameplay loop involves setting up and resolving various encounters with different enemy types, abilities, and objectives, which the host details throughout the playthrough.
  • item acquisition — The host talks about visiting towns to find and acquire new items, specifically looking for a two-handed weapon, and discusses the process of drawing items from decks and managing them, including the rules for discarding items from shops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to fix that for myself cuz they become um it's like a huge roadblock and and I sometimes resent wanting to play them if it involves all the setup, getting it out, relearning it, like like adding cards to decks, shuffling cards, decks, cleaning up after.
  • It's like we all can learn from that, which is nice. It's like no matter how confident you are with a game, somebody always knows some weird rule or interaction that you don't know.
  • This is like my own personal experiment for my own sanity.
  • When in doubt, it's your game, do what you want.
  • It is not explicit. I know it's not there and you guys know I'm one for that where I I get frustrated. It it I talk about this before. This is exactly a problem and playing games and reading rule books like this.
References (from this video)
No references stored for this video.
Video k0E_NuveuqA Board Gaming Ramblings Haul Video at 7:33 sentiment: positive
video_pk 41819 · mention_pk 126835
Board Gaming Ramblings - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoiler alert it's good.
  • I think this was like 10 euros, amazing that's almost for free.
  • a big box of Adventure
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 0:54 sentiment: neutral
video_pk 28179 · mention_pk 210539
Neon Gorilla - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video sAOXDIXEwjw AzureDeath | Solo Board Gaming Review at 0:19 sentiment: mixed
video_pk 5242 · mention_pk 115711
AzureDeath | Solo Board Gaming - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent component quality and highly painted-looking miniatures
  • Large, impressive board and intricate organization options
  • Engaging character progression and loot/crafting
  • Encourages exploration and gives a sense of a Skyrim-like world
Cons
  • Rulebook is highly flawed; incomplete, lacks examples, frequently raises questions
  • High price tag; expansions are expensive
  • Argonian race not included in base game; expansion-exclusive
  • Dice mechanism can feel punishing due to symbol distribution
  • Exploration tokens poorly visible on board; fiddly experience/gold tokens
  • Game may require a large table; components massive
Thematic elements
  • open-world exploration, hero progression
  • Tamriel, Skyrim-inspired fantasy world; exploration-driven adventure
  • campaign chapters with world and personal quests; narrative exploration
Comparison games
  • Dungeon Degenerates
  • Valley of the Dead King
  • Gloom of Kilforth
  • Runebound (Second/Third Edition)
Mechanics (from transcript analysis)
  • Chapter state maintenance — Board state roughly remains between chapters with added chapter-specific cards
  • Character boards and progression — Double-layer character boards with starting stats, gear, and skills that improve as you progress
  • Combat and dice — Monsters have their own dice; combat resolves via dice tests with different symbol distributions; possible to push luck by rolling more dice
  • Combat: Dice — Monsters have their own dice; combat resolves via dice tests with different symbol distributions; possible to push luck by rolling more dice
  • Event deck and threat tokens — Draw event cards to add threat tokens; two per player limit; threat tokens accelerate looming failure on main quest
  • Events — Draw event cards to add threat tokens; two per player limit; threat tokens accelerate looming failure on main quest
  • Looting, crafting, and leveling — Gain gold, experience, and materials; craft and upgrade items; level up and gain skills
  • Movement and routing — Move up to four spaces per turn (five with a horse); use carriage to traverse between fortresses
  • Personal quests — Roam to acquire personal quests from town or wilderness decks; help mitigate threat tokens
  • Player Board | Main Board — Double-layer character boards with starting stats, gear, and skills that improve as you progress
  • Quest progression — Campaigns consist of chapters with world quests; standalone scenarios available; chapters conclude with specific quest cards
  • Resource Management — Manage gold, experience, and materials; tokens used to track resources; some tokens fiddly to handle
  • World exploration — Explore land, dungeons, towns, and wilderness; narrative exploration as alternative to questing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this monstrosity right here this is one of the worst rulebooks that I've had the displeasure operating F minus absolute fail unacceptable rulebook
  • the rulebook is absolutely unacceptable
  • the price it's a hundred and forty dollar a game how is it possible
  • do not spend your money on this
  • this is a deal breaker for me
  • there's much better adventuring games
  • the game captures the video game very well
  • the exploration tokens don't stand out
  • Argonian race is not included in the base game
  • expansions cost almost the same as a full board game
  • the rulebook is incomplete
  • I would avoid this game
References (from this video)
No references stored for this video.
Video Tsj4XMxFCPY AzureDeath | Solo Board Gaming Top List at 0:50 sentiment: negative
video_pk 2192 · mention_pk 123202
AzureDeath | Solo Board Gaming - The Elder Scrolls V: Skyrim – The Adventure Game video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • There are a few redeeming elements in the IP adaptation.
Cons
  • Extremely poor rulebook and learning curve.
  • Rules questions arise immediately with little help from the rules.
  • Price point is absurd for what is inside.
  • Base game content omitted (races) and polishing/support is lacking.
Thematic elements
  • Adventure / IP adaptation, quest-based exploration
  • Tamriel, Skyrim region
  • campaign-like with scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Character progression across multiple encounters and quests.
  • campaign/quest progression — Character progression across multiple encounters and quests.
  • cooperative exploration — Players collaborate to explore and complete quests within a shared world.
  • Scenario / Mission / Campaign Game — Progression occurs through a sequence of scenarios that unlock content.
  • Scenario-based progression — Progression occurs through a sequence of scenarios that unlock content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is just one of those uh cases where it makes you go through so much work learning it and there's just no reward
  • it's a very poor use of the IP
  • I hated that why don't you just let me keep using my assassin
  • this game is confusing to learn
  • these tiny epic games are not known for that
  • the rule book is atrocious The Learning Experience is atrocious
References (from this video)
No references stored for this video.
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