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The Few and Cursed box art

The Few and Cursed

Game ID: GID0329805
Game Info
Year
2020
Collection
Rating
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Description

The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.

Even though what was left of mankind found a way to adapt using water, the most valuable asset on the planet, as currency, survival turned the world into a wicked wasteland where it's either kill or be killed. And evil not only endured, it won.

People turned to dark arts, old tales of mischief and curses to survive. Death is everywhere. But for every darkness there is light - and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers.

In the game, players take on the role of a "Curse Chaser" looking to make a name for themselves by searching for supernatural artifacts, completing jobs, or bounty hunting. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.

Description

The Few and Cursed is a deck-building adventure game based on the Comic Series of the same name. It takes place on a post-apocalyptic Earth where most of the water on the planet has been gone for seventy years.

Even though what was left of mankind found a way to adapt using water, the most valuable asset on the planet, as currency, survival turned the world into a wicked wasteland where it's either kill or be killed. And evil not only endured, it won.

People turned to dark arts, old tales of mischief and curses to survive. Death is everywhere. But for every darkness there is light - and among the few and cursed are those willing to fight to bring balance to the land: the Curse Chasers.

In the game, players take on the role of a "Curse Chaser" looking to make a name for themselves by searching for supernatural artifacts, completing jobs, or bounty hunting. Players traverse the desert of the Pacific Ocean as they improvise and acquire new cards for their deck on their quest for fame or infamy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video sZRy0WcujDo Meeple University Review at 2:57 sentiment: positive
video_pk 64876 · mention_pk 158467
Meeple University - The Few and Cursed video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical starting decks for each player.
  • Innovative deck-building mechanics (cards added to hand immediately).
  • Strong thematic integration with the comic book source material.
  • High variability and replayability with distinct characters.
  • Competitive but not overly antagonistic player interaction.
  • Emergent storytelling through encounter cards.
  • Beautiful artwork on bounties and cards.
  • Multiple paths to victory.
  • Mechanics designed to prevent king-making.
  • Cooperative mode is being developed and tested, showing promise.
Cons
  • Prototype components for some art and miniatures may not show well on camera.
  • Some characters have significant downsides or risks (e.g., low health, becoming fragile when cursed).
Thematic elements
  • A post-apocalyptic world where humans rely on dark arts to survive, often becoming monstrous. The game focuses on curse chasers, specifically the heroine known as 'Red' or 'the redhead', investigating why children are being snatched by man-sized crows.
  • The Pacific Ocean, specifically the San Andreas Fault, where most of the water has evaporated in an alternate history where the supernatural became real.
  • Emergent storytelling through encounter cards and choices based on player location.
Comparison games
  • Brass Empire
  • Maximum Apocalypse
  • Set A Wash
Mechanics (from transcript analysis)
  • action selection — Players choose actions from their hand of cards.
  • Character building — Players customize their character through boards, items, and cards in their deck.
  • deck-building — Players build and customize their decks with acquired cards.
  • drafting — Implied through drawing cards from an upgrade deck and selecting one.
  • Push Your Luck — Mechanics involving the curse level and its effects create a push-your-luck element.
  • Secret objectives — Players are given secret jobs or objectives that score points.
  • set collection — Players collect bounties and artifacts to add to their deck and score points.
  • Variable player powers — Each character has unique starting stats and abilities.
  • worker placement — Described as 'sort of' worker placement because players spend movement and resources to get to a point and perform one action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Pacific Ocean evaporated and most of the water in the entire earth evaporated.
  • Instead of adding this to your discard pile like you're doing most deck builders, you add it right to your hand so you can use it immediately.
  • There's a lot of push your luck with the curse mechanics.
  • I can't really think of a game that's quite like it... you want just more than deck building, you want deck building come up with something else.
References (from this video)
No references stored for this video.
Video RXSUjAzqq4g Meeple University Review at 0:36 sentiment: positive
video_pk 64540 · mention_pk 158008
Meeple University - The Few and Cursed video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration of deck-building with board movement and icon-based actions
  • Strong artwork and minis, visually appealing components
  • Rich thematic flavor with curses, artifacts, and a comic-book vibe
  • Engaging encounter and job systems adding strategic depth
  • Ability to tailor play and create a personal engine within a deck-building framework
  • Balanced mix of puzzle elements and thematic exploration
Cons
  • Card text effects can be overlooked or forgotten during play
  • Story content is minimal and presented in a random manner, which may disappoint players seeking narrative depth
  • Movement and setup can feel time-consuming or heavy for some players
  • Not purely deck-building; some players may compare it to other titles like Clank
Thematic elements
  • curse mechanic central to progression; exploration for points; artifacts and equipment; encounters tied to a comic book theme
  • post-apocalyptic, wild west style of game with zombies and curses set on an earth that has dried up; board represents locations in the middle of the Pacific Ocean near San Andreas
  • encounters at the start of each round; some story content described as random and tied to locations on the board; reference to comic book origin
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • artifacts_and_equipment — Artifacts (located at board edges) and equipment can be acquired to strengthen a hand and add points.
  • board_cycle — Players often return to San Andreas when running out of cards unless they skip actions to shuffle and stay in play.
  • combat_encounters — Players fight generic or large enemies based on location; defeating enemies yields water (currency) and grit (victory points).
  • contracts — Contracts (jobs) provide points if completed but can incur negative points if they can't be completed.
  • curse_system — Characters have a curse level; reaching a threshold flips the character card to gain a passive power at a potential cost; curses can be powerful but balancing risk.
  • deck manipulation — Players can trash or discard cards from their deck for more powerful actions.
  • deck_construction — Starting decks are unique per character; players draw two new cards each turn, keep one, discard the other; deck-building happens automatically.
  • deck_trashing — Players can trash or discard cards from their deck for more powerful actions.
  • encounters_and_events — Each round includes an encounter from an encounter deck; some encounters are generic, some are cursed with potential benefits or penalties.
  • Events — Each round includes an encounter from an encounter deck; some encounters are generic, some are cursed with potential benefits or penalties.
  • icon_movement — Cards provide movement, attack, and other icons; moving costs icons and positions on the board influence combat.
  • jobs_contracts — Contracts (jobs) provide points if completed but can incur negative points if they can't be completed.
  • Resource management — Water and grit are earned through combat, encounters, and other actions; grit is the main victory point resource.
  • resources — Water and grit are earned through combat, encounters, and other actions; grit is the main victory point resource.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like it.
  • This is not purely deck building.
  • you can tailor the things you were doing and you could kind of go off and do your own thing and build your own little engine doing it.
  • The jobs are great I mean you get negative points if you can't complete the jobs.
  • I like the encounter ... the story like there's a little bit of a story that you read.
  • I like deck building and I like the element of having the extra points icons that you can spend on top of the cards that you have.
  • it's fun
References (from this video)
No references stored for this video.
Video gLBVrVC3mIA Getting Games Playthrough at 0:22 sentiment: positive
video_pk 3164 · mention_pk 9315
Getting Games - The Few and Cursed video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck-building progression with player choice at each round
  • Three distinct characters with different starting decks and abilities
  • Engaging pursuit of bounties, artifacts, and relics within a desert setting
  • Clear rule explanation in this tutorial; live demonstration of tactics
Cons
  • Prototype components and art are not final in this version
  • Rule complexity can be high for new players with many interactions
  • Curses and endgame conditions require careful tracking and can be punishing
Thematic elements
  • curse hunting, grit tracking, deck-building, relics and artifacts
  • Desert region around the former Pacific Ocean with bounty locations and cursed terrain
  • procedural with character-specific abilities and story-driven encounters
Comparison games
none
Mechanics (from transcript analysis)
  • artifact system and Mountain View — Artifacts are powerful items purchasable/obtainable from Mountain View; they grant grit and special abilities.
  • bounty and encounter system — Defeat bounties by spending damage on the map; encounter cards resolve events in locations.
  • curse track and uncursed state — Each player has a curse metric; increasing curses can cause penalties; crossing thresholds can uncursed/cursed states and grant bonuses.
  • deck-building — Players add new cards to their deck each round via the improvisation step; draw two, keep one, discard the other.
  • endgame conditions — Game ends if monsters reach San Andreas, enough monsters are defeated, or all artifacts are taken.
  • map movement and danger — Movement across desert map triggers damage, curse progression, and bounty actions.
  • resources and upgrades — Water, bullets, grit, health are managed; water is spent to acquire cards and upgrades via store actions.
  • round structure — Rounds include improvisation, encounter, action, and cleanup steps; participating players act in turn order; simultaneous elements exist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the few end cursed is each player takes on the role of a curse chaser
  • this is a deck building game so we will be adding new cards to our deck
  • grit is important because the person with the most grit wins the game when the game is over
  • there are three cards face-up and there is a water cost in the top left corner
  • you can spend one water to gain one bullet
  • all eight of the artifacts are taken then we will finish the round and the game will be over
References (from this video)
No references stored for this video.
Video py7PcrEQ5Fw Getting Games Discussion at 29:29 sentiment: mixed
video_pk 3018 · mention_pk 8799
Getting Games - The Few and Cursed video thumbnail
Click to watch at 29:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • creative and wacky card interactions
Cons
  • a lot of combos which may be outside comfort zone for some players
Thematic elements
  • deck-building with quirky twists
Comparison games
  • SP QF
  • Blood of Englishmen
Mechanics (from transcript analysis)
  • deck-building — focus on unusual combos and multi-use cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is experimentation month
  • I want to be less stubborn
  • the sticker shock issue really rears its head
  • please give me feedback about this specific log
  • it's a big box if it was a smaller box I think you'd be much more likely to have a state in the collection
  • I think it's really important to be introspective and be honest with myself
References (from this video)
No references stored for this video.
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