In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!
To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).
The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.
At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.
- Interesting card-flipping mechanic
- Element cards add strategic depth
- Tricky hand management aspect
- Trick-taking card game with elemental powers and a panda theme
Mechanics (from transcript analysis)
- Bomb — Four or more cards of the same value can be played as a bomb.
- card flipping — Cards can be flipped to their blue side, which affects how they are returned to hand.
- hand management — Players manage their hand of cards to make optimal plays and avoid negative consequences.
- Run — Players can play sequential cards.
- scoring — The game is played to a certain score, with points awarded for winning tricks and potentially for cards left in hand.
- set collection — Players can play sets of cards with the same number.
- Trick-taking — Players play cards to win tricks, with the highest card or specific combinations determining the winner.
Video topics + discussion points
Quotes (from this video)
- And so this is shedding game. Um so basically we have to uh and a trick taking um by a ship.
- The fire symbol allows you to discard a card from your hand.
- Um, the spin panda means you can spin one of the cards in your hand.
- So these cards are double-sided.
- And the tricky part, if you are Whoops, there goes my bamboo.
- unless you played a blue card, then they will be discarded. That's where you have to be tricky about how you're going to remove cards from here because they will come back if they're all white.
- If you play all your cards the white side up um and you lose the trick, they come back to your hand, but they flip.
References (from this video)
- Winter
- Star Kingdom
Mechanics (from transcript analysis)
- Trick-taking — One of the suits being Stars implies a trick-taking or card game mechanic.
Video topics + discussion points
Quotes (from this video)
- And today we have a top 10 list for you.
- So we're we were thinking, what are some board games that give us like winter vibes?
- Ladies first.
- This is Winter Kingdom. This is kind of a winter version of Kingdom Builder um from Queen Games and and Donald X Yakarino.
- This is Dead of Winter. This is a very cool game both in terms of temperature and in its mechanisms.
- So, the number one winter vibes style game is a game called Riverside.
- we want to know what you have to say because when Wy and I were creating this list, we came up with so many games that were like that would be awesome to put on the list, but we haven't played it.
- Put those in the comments below because we want to hear from you.
References (from this video)
- Limited communication is a huge part of the game and where it truly shines.
- Eliminates quarterbacking, making it great for mixed experience levels.
- No card counting is possible due to facedown cards, keeping things interesting.
- No card is inherently good or bad; every card has a time to feel powerful or weak.
- Crucial to take advantage of abilities on odd-numbered cards.
- Great design feature with multiple difficulty levels.
- Point scoring system makes you want to come back for more attempts to beat your score.
- Surprisingly fun game with tension that builds.
- Extreme highs and lows contribute to the fun.
- Unique game with nothing else like it in the collection.
- Great value for the price ($10-12).
- Impressed with the intricacy and uniqueness, especially the limited communication and the back-and-forth of wanting to win or lose tricks.
- Component quality, aside from cards, is nothing particularly special (e.g., cardboard gems).
- The theme is more of a backdrop than a deeply integrated part of the gameplay.
- It's not the reviewer's favorite two-player game, but this is not a knock on the game itself.
- A musician has gotten lost in the woods, and characters are going into the forest to find the musician and collect gems.
- The Fox in the Forest
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — Players work together as a team to achieve a common goal.
- limited communication — Players have very restricted ways to communicate their intentions or plans to their teammate.
- scoring system — The game includes a point system that encourages replayability and aims to beat previous scores, rather than just a simple win/loss.
- Trick-taking — Players play cards in tricks, aiming to win them to advance on a track or achieve certain goals.
- variable difficulty — The game offers multiple difficulty levels (1, 2, & 3) allowing players to scale the challenge.
Video topics + discussion points
Quotes (from this video)
- This game truly shines is in that limited communication between players.
- This completely eliminates that [quarterbacking] and I love that.
- Part of what makes this fun is just those extreme highs and lows.
- Overall I have to say I'm really impressed with this game I didn't expect to like it this much.
References (from this video)
- Cooperative gameplay replaces competitive gameplay
- Includes a board in this edition
- Different experience from the original Fox in the Forest
- Fox in the Forest
- Arboretum
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is the Fox in the forest duet this is different than the other Fox in the forest game that we unboxed
- it's almost a reimagining somebody call it a sequel or it takes the concepts in the Fox in the forest and repurposes them as a cooperative game instead of a competitive game
- co-op game now so if you don't like competitive games as much or you wish that when you're playing the Fox in the forest that you could have worked together this is the perfect game for you
- look very similar to the Fox in the forest obviously different characters different artwork different colors but the style and the features are still there
References (from this video)
- great two-player experience with elegant balance
- beautiful thematic integration and accessible rules
- as a two-player only game, may lack replay variety for some players
- foxy duel in a woodland setting with gems and pawns
- mythic forest, cooperative two-player trick-taking
- cooperative tension with light competitive edge
Mechanics (from transcript analysis)
- Cooperative Game — players coordinate to reach gem and round-based goals
- cooperative tie-ins — players coordinate to reach gem and round-based goals
- progression and scoring — three rounds with increasing stakes and scoring via gem collection
- Trick-taking — players play cards to win tricks; performance and sequence matter
Video topics + discussion points
Quotes (from this video)
- top 10 two-player games of all time
- the top 10 were very difficult because I think there's a lot of factors that I had to consider
- the production quality really matters when a game feels like Parks-level polish
- the core of this game is adapting
- it's a cozy fun game you can play with somebody else
- we can open this game and play it immediately maybe not having played it in a while
- the clicky clacky of the tile H yeah good
References (from this video)
- Cooperative and accessible two-player experience
- Beautiful art and compact footprint
- Easy to teach and play casually
- Limited to two players
- forest adventure with gems
- cooperative trick-taking journey along a path
- cooperative, lighthearted puzzle
Mechanics (from transcript analysis)
- Path progression — Results of tricks determine movement along a path, with gem collection at key points.
- Track advancement — Results of tricks determine movement along a path, with gem collection at key points.
- Trick-taking — Players bid and follow tricks to win paw prints and advance along a path to collect gems.
Video topics + discussion points
Quotes (from this video)
- it's a calm and therapeutic game
- it's a fascinating two-player experience
- the art is absolutely stunning by Andrew Bosley
- it's a hoot
References (from this video)
- enjoyed in the past
- two-player cooperative
Mechanics (from transcript analysis)
- Trick-taking — two-player cooperative trick-taking
Video topics + discussion points
Quotes (from this video)
- it's happening it is no longer going to be in my collection
- Katan it is happening
- I am going to call Katan
- I need to pair down this collection
References (from this video)
- two-player trick-taking with a nature motif
- Seven Wonders Duel
- Arboretum
Mechanics (from transcript analysis)
- Trick-taking — two-player twist on classic trick-taking with cooperative feel.
Video topics + discussion points
Quotes (from this video)
- probably the number one game that i want to try right now is probably dwellings of eldervale
- it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
- Flamecraft looks amazing it looks adorable
- you are somebody's reason to smile