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The Gallerist box art

The Gallerist

Game ID: GID0330937
Game Info
Year
2015
Players
1-4
Age
12+
Playtime
120 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

This age of art and capitalism has created a need for a new occupation - The Gallerist.

Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.

There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!

Maximize your money and thus win the game by:

having visitors in your gallery;
exhibiting and selling works of art;
investing in artists’ promotion to increase art value;
achieving trends and reputation as well as curator and dealer goals.

Description

This age of art and capitalism has created a need for a new occupation - The Gallerist.

Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.

There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!

Maximize your money and thus win the game by:

having visitors in your gallery;
exhibiting and selling works of art;
investing in artists’ promotion to increase art value;
achieving trends and reputation as well as curator and dealer goals.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 21 · mix 4 · neu 1 · neg 0
Mentions per page
Showing 1–29 of 29
Video HhSkBmWHDvs Review at 6:12 sentiment: positive
video_pk 69106 · mention_pk 165460
The Gallerist video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Favorite solo game
  • Amazing solo system
  • Interconnected actions
  • Beautiful components
Cons
  • Can be too hard for some players
  • Complexity can lead to mistakes
Thematic elements
  • Running Art Galleries
  • Modern Art World
  • None
Comparison games
  • Kanban
  • Escape Plan
  • Feast for Odin
  • On Mars
  • CO2
  • Vinhos
  • Railways of Portugal
  • Dragon Keepers
  • Bot Factory
  • Inventions
  • Speak Easy
  • The Great Library
  • On Alien Invasion
Mechanics (from transcript analysis)
  • action bidding — Players can bid in auctions for art pieces.
  • action selection — Players choose from various actions available on the board and their player board.
  • area majority — Players compete for majorities in certain columns of the international market.
  • contract fulfillment — Players need contracts to sell art.
  • hand management — Players manage tickets (cards) to perform certain actions.
  • set collection — Players aim to collect sets of visitors in their gallery.
  • worker placement — Players place their 'gallerist' on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite games. One of my favorite solo games.
  • Definitely my favorite solo Lassarda.
  • For solo, this is amazing. It uses a really really simple solo system, but it's so good.
  • It's a visa game and so every action kind of interconnects with all of the other actions.
  • I think we've got it pretty covered.
  • I'm gutted in a way that I'm not going to Essen.
References (from this video)
No references stored for this video.
Video vDIqfFtJAzA Other at 18:06 sentiment: positive
video_pk 67548 · mention_pk 163678
The Gallerist video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Another scavenger hunt. Okay, this one's a little bit more specific.
  • You get one point for being fastest. You get two points for being right.
  • So, we're trying the game that matches that color palette kind of.
  • This is our first one. You'll get a little buffer.
  • It's a solid guess, but Nick is correct.
  • So, am I correct in that because the lightest part was matching kind of the color palette like in terms of the order?
  • So, we're going to mix it up. So, now you're going to get a minute.
  • Please subscribe for Jimmy. Please subscribe.
  • This is a solid a solid guess, right?
  • The white is what's missing. I mean, there's clouds.
  • Solid. Solid attempt. That's one point.
  • The answer was which will appear on screen now. Is isle of cats.
  • There's a lot of a color that's probably the predominant.
  • Yeah. Yeah. Yeah. Yeah. For sure. Dang. Okay.
  • Okay. All right. Good. Good. Well done. It's tough.
  • This is going to be that 1,000%.
  • Oh, that's incorrect.
  • The comments are on your side and I am opening a can. Never been wrong before.
  • So, here's the thing. It's not white.
  • All righty.
  • Oh, it's like kind of gold. Gold, red, and blue or or beige.
  • So it's not like completely bland.
  • I mean, let's not go that far.
  • And blue and red.
  • Ah, it's wrong.
  • Nick with the cheeseburger from Oolio.
  • Not bad.
  • Not blue enough.
  • It's more of a royal blue on that one.
  • Grand Hotel.
  • Coming. Coming. Coming.
  • Not correct.
  • Incorrect. Mike.
  • Wow, that's a good call. It totally does look like that.
  • It looks like a burger without the meat.
  • It does.
  • Just the veggies, please.
  • Just the veggies, please. Next up,
  • This is going to be a tough one.
  • Blue, red, black.
  • They're all tough ones.
  • This is going to be a particularly tough tough black.
  • Particularly tough. Blue, red, black,
  • That there's lots of games.
  • Is that maybe
  • Um, that's pretty close. I'll take that. Take that.
  • No, it's close. It's close. There's no It's probably more yellow than blue and red, but I don't know.
  • How many has he missed?
  • Yeah. Has got anyone right?
  • Well, the timer he got
  • Oh. Oh, many.
  • Is I'm like, is he okay?
  • Got to grab something faster.
  • So Nick's pick was horrified.
  • Good pick.
  • And it is correct.
  • No way. Nice job, Nick.
  • All right, so there's no matter how long I was staring.
  • Yeah, that's why I was like with Combot. I was like, "Oh, I'm screwed. There's no way."
  • Oh gosh. Yeah. rally. I got to focus.
  • You know, we got
  • three more of these.
  • Yeah.
  • Okay.
  • I got enough time.
  • Also, I mean, if you want to switch positions, if that helps.
  • If you want a a little balance quicker, doesn't matter.
  • Are you closer to All right. I know that that's been a I think that was a comment on one of these.
  • The door.
  • I have an unfair advantage or whatever.
  • My brain is swift. Even if I'm further, I make up time.
  • Oo, pretty purple pink. It's kind of like a a pinkish I like to I like to and then kind of like a light purple and then double black.
  • What could that be?
  • Oh, you're right.
  • Yeah,
  • baby.
  • Damn.
  • Uh there's no point me grabbing anything else, I don't think.
  • Well, no.
  • One for speed.
  • I present to you Wonderland's War for Judgement. No, no, no.
  • Oh my gosh.
  • Got a little workout in, too. A couple pumps.
  • I mean,
  • come on.
  • No, it's [clears throat] not.
  • Nick, you got 15 seconds.
  • I'm coming back in. I haven't got anything. I think Mike has it.
  • Mike gets one point for being the fastest, but he only gets two points for being correct.
  • I was like, this is thing. When I get it, at least I get it pretty much. You did. You nailed it. I picked my my battles.
  • I immediately was like, I'm I'm done. There's no way. There's no way.
  • All right, down eight and nine.
  • Oh, you get there first.
  • Getting spicy.
  • All right, this is the second to last. The penultimate game.
  • All right,
  • until
  • this is the last. This is a tiebreaker case.
  • Oh,
  • okay. So, wait.
  • I got to
  • You have to You have to get this one.
  • All right. Cuz even if I get here first, well, if you get it right, we'll be fine.
  • So, I have to get it correct. Yes.
  • One way or another, I have to get the right answer. No big deal.
  • Lot of beige.
  • Wa. Whole beige bottom or top or top? Beige top or bottom? The yellow and maroon.
  • Whoa.
  • Yellow maroon and beige. Beige.
  • And I mean it's like it's beige.
  • She beige. It's beige. But with some color
  • now 30 seconds.
  • I'm getting like a
  • You have wafers at your place. I was like I'm getting like a uh 20 seconds game.
  • That'd be more yellow though.
  • Man, this is so much bigger.
  • 10 NINE NOW.
  • EIGHT NOW.
  • SEVEN. LEGS. FIVE, FOUR, THREE, TWO, ONE.
  • COUNTS. I'm here. I'm here. I'm in it. I'm in it. I'm in it. Counts. I'm in it.
  • Okay, Nick.
  • I grabbed small world. I don't think that's correct.
  • Nick's submission is the small world. He got one point for being fastest, which puts him at 10, but it is however incorrect.
  • Mike's submission was Shakespeare. A little bit of red.
  • It's not a bad choice.
  • Really? I mean, yeah, I mean, it's close.
  • He gets zero points for his speed and zero points for being correct.
  • The correct answer was the gallerist.
  • OH, WE BOTH LOOKED at that because I thought it'd be more green on it.
  • Dang. We almost had it. Man, I should have just gone with my first instinct. That was really the first thing I thought.
  • So, Nick wins 10 to eight.
  • I'm just happy to have been here to participate, man.
  • Indeed.
  • Dang. [sighs]
  • Dang. Dang.
  • If you enjoyed that, let us know down in the comments below. How well did you do? Were you able to guess?
  • Probably better than we did.
  • Yeah, this was this was doable, but tough. Really tough. Yeah.
  • Um, but thank you so much for Jimmy. Shouts out. Give this video a thumbs up for Jimmy. Say thanks Jimmy in the comments.
  • Um, if you like this kind of challenge and stuff, let us know.
  • Absolutely. Yeah. And we will uh see you next time. Unless Judge Jimmy, is there anything else left to uh to do? Maybe give me some bonus points for being so kind, being a good team sport.
  • All right.
  • Check out the Patreon if you want to see them do this tiebreaker, I guess.
  • Boom.
  • Perfect.
References (from this video)
No references stored for this video.
Video 9Ij--EIJJ60 Playthrough at 1:06 sentiment: positive
video_pk 67429 · mention_pk 163553
The Gallerist video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game's production quality is gorgeous and unique.
  • The theme of art dealing is well-integrated and interesting.
  • The game ends efficiently without overstaying its welcome.
  • The gameplay loop is rewarding as players earn their progress.
  • The game is streamlined for its complexity.
  • The game is enjoyable at multiple player counts, with three being considered the best.
  • Solo mode is fantastic and works easily.
  • The game can be played relatively quickly, making it suitable for conventions or late-night plays.
  • The game offers a good crunch of decisions without being overly taxing like some other heavy euros.
Cons
  • Players can feel like they are not doing the right thing or are making mistakes.
  • The initial turns can feel slow as the game builds momentum.
Thematic elements
  • Art dealing and artificially inflating the egos and reputations of artists.
Comparison games
  • Speakeasy
  • Glory to Rome
  • Anachrony
  • Trickerion
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited number of available actions on their turn.
  • End game trigger — The game end is triggered by specific conditions like having two masterpieces or all tickets being gone.
  • set collection — Collecting sets of art or tickets seems to be a core way to score points or trigger actions.
  • take that — Players can kick other players out of action spaces.
  • Variable player powers — The game's artwork itself and the artists' fame levels are represented by tiles that can be manipulated.
  • worker placement — Players place workers on action spaces, with the option to kick out opponents and receive a kickout action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's pretty streamlined for what it is.
  • The theme I think is pretty pretty awesome. Not a lot of games about art dealing.
  • You hate yourself throughout the whole game. 100%. You never feel like you're doing the right thing.
  • The game just ends and all his games are like that.
  • It always comes quicker than you expect it to.
References (from this video)
No references stored for this video.
Video VKDWtOF2c9A watch your play table talk Analysis at 15:14
video_pk 65995 · mention_pk 160312
watch your play table talk - The Gallerist video thumbnail
Click to watch at 15:14 · YouTube ↗
Pros
  • Excellent example of professional rulebook design with coordinated graphic design, iconography, text, and layout.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beyond learning the game a rule book will often be used as a reference and so it should also serve that purpose well
  • the rule book not only needs to provide the information but it needs to provide easy ways to find the information inside of it
  • you don't want to have to be trying to pick through information on the War of 1812 and George Washington's hair stylist I just want the answer to my question so I can get back to my game
  • Blind play test your rulebook
  • if the frequently asked questions document is longer than your rule book it's time to rewrite your rule book
  • the problem is Publishers are not willing to pay a profession to write their rule book
  • Rule books should ensure you that you are contractually going to understand the game and not look like a contract for an insurance
References (from this video)
No references stored for this video.
Video 4Qv85PMZ_kw watch it played Playthrough at 0:20 sentiment: positive
video_pk 65161 · mention_pk 158785
watch it played - The Gallerist video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Discovering a new artist can be better than the current one.
  • Gaining benefits like moving visitors or investors.
  • Hiring new, burly assistants who can do heavy lifting.
  • Selling the first painting brings in significant money and contributes to an art dealer objective.
  • Purchasing art from existing artists can be cost-effective.
  • Unlocking tokens and gaining new paintings for the gallery.
  • The community's (Paulo's) suggestions are helpful.
Cons
  • The first painting is described as 'expensive and horrifying'.
  • The hired assistants are perceived as 'musclebound street thugs' and potentially involved in 'extortion'.
  • LTA's predictable movement and actions can be detrimental, forcing ticket removal.
  • The artwork for Franchesco Bonapar can be visually unappealing ('pink rabbit thing').
  • Forgetting to leave behind an assistant can have consequences.
  • The game is described as a 'three-player solo game' which is noted as 'getting out of hand'.
Thematic elements
  • running a gallery
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from available actions at different locations, sometimes using 'executive actions' or 'location actions'.
  • artist discovery — Players can discover new artists, such as Franchesco Bonapar and Phoebe, which impacts their gallery.
  • contract fulfillment — Fulfilling contracts, like selling paintings, leads to assistants returning to their desks and potential bonuses.
  • Influence track — Players can spend influence to gain benefits, such as reducing the cost of actions or gaining extra actions.
  • selling art — The game involves selling paintings, with income based on the painting's location and potential bonuses for art dealer objectives.
  • set collection — Collecting tickets (brown, pink, white) and paintings contributes to fulfilling objectives and gaining benefits.
  • worker placement — Players move assistants or personal characters to locations on the board to take actions, such as going to the artist's colony, sales office, or hiring assistance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find your lack of faith disturbing.
  • He just goes from person to person talks to him he comes back with a briefcase of money I really don't like to ask questions they just hand him over the money apparently he seems very convincing is he your assistant or is he like a henchman is this a Shakedown I I I don't know he has a goatee but I try not to judge him.
  • For all my complaining about this painting I have to concede we did end up finding a buyer.
  • I'm going to send jendri off go get some more money he's going to extort some more money.
  • The more I stare at it the more I can kind of see the inner beauty.
References (from this video)
No references stored for this video.
Video Y1S4nfzxwMY watch it played Rules Teach at 0:21 sentiment: positive
video_pk 65163 · mention_pk 158787
watch it played - The Gallerist video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative element making it feel like a shared experience.
  • Clear explanation of rules and setup.
  • Multiple objectives for solo play provide replayability and goals.
  • Interesting decision-making regarding gallery reputation and artist promotion.
Cons
  • The artwork itself is described as potentially 'horrific' or 'nightmarish'.
  • Initial money is very tight, requiring careful management.
  • Opponent AI (Lerta) can be aggressive, kicking players out frequently.
Thematic elements
  • Running a gallery
Comparison games
none
Mechanics (from transcript analysis)
  • Area movement — Pawns move around a board with different locations, and opponents' pawns can kick players out of their current location.
  • Artist Fame Track — The fame of discovered artists increases based on actions and the number of collectors in the gallery.
  • card drafting — Selecting contracts from a display of available cards.
  • Influence track — Using influence to gain benefits, such as a discount on purchasing a painting.
  • set collection — Collecting tickets (brown, white, pink) and using them for bonus actions or to attract specific visitor types.
  • Visitor management — Drawing and placing visitors (collectors, investors, VIPs) into the gallery.
  • worker placement — Players place their gallerist pawns on locations to take actions, and Pawns are removed or kicked out by opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • this is not really what solo means we're going to work together on our own Gallery we're turning into a co-op game yeah kind of right
  • The Apprentice level is obviously the easiest I think we can probably pull that one off but I'd love to see if we can get to experienced no no we're going for the master galleris I like your ambition
  • We're off to a great start here
  • This partnership is working out great pep
  • well I mean at least you are so it makes sense you'd make that kind of mistake
  • well well we'll try not to make that mistake again maybe it's our assistant we got like lazy interns we need to whip them into shape
  • John Luke's brought his painting to pad and oh my gosh it's horrific we paid all that money for this
  • let us know what location should we go to next what action should we perform and should we also taking executive action
  • until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video rmMsGrWx_8Y Watch It Played Rules Teach at 0:21
video_pk 65164 · mention_pk 158788
Watch It Played - The Gallerist video thumbnail
Click to watch at 0:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's everything you need to know to play the solo version of The Gallerist.
References (from this video)
No references stored for this video.
Video Qtgt2ndMObs Watch It Played Playthrough at 0:22 sentiment: mixed
video_pk 65159 · mention_pk 158783
Watch It Played - The Gallerist video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining money is always helpful.
  • Promoting an artist can lead to more money.
  • Acquiring reputation tokens is important for end game goals.
  • The game offers multiple levels of difficulty to aim for.
Cons
  • Running out of money can be a concern.
  • Mistakes in gameplay can happen and need correction.
  • It is possible to fall short of the required money for expert level.
  • Game end is triggered when tickets are depleted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to be kicking out Lacerta to do this though.
  • Every time we do anything with Lacerta, I always want to make that lacertive joke.
  • Well, Skull Hunter, you had a very appropriate name for the move that you wanted us to make here.
  • These skulls do have bodies attached to them.
  • These ticket stacks are getting quite low, which means the end of the game is pretty close.
  • I was pretty convinced, I think we both were, that we could get to the experienced level.
  • This guy just figured it out. Like a dog with a bone, he's determined to figure out how we get to master gallerist, and he did it.
References (from this video)
No references stored for this video.
Video l6PZYaxnwcw watch it played Playthrough at 0:22 sentiment: mixed
video_pk 65160 · mention_pk 158784
watch it played - The Gallerist video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gaining money from selling artwork.
  • Increasing influence through visitors.
  • Acquiring new paintings.
  • Hiring more assistants.
  • Discovering new artists.
  • Having a variety of visitor types (VIPs, collectors, investors).
Cons
  • Concern about not meeting solo objectives (money, masterpieces).
  • Running out of assistants.
  • Visitors leaving the gallery.
  • The solo game ending if tickets are used up too quickly.
Thematic elements
  • running an art gallery
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — The game seems to operate on a system where players perform a set number of actions, with a consultant Paulo suggesting specific actions and rounds of suggestions. There are also 'kicked out' actions that occur after the player's main action.
  • Album/Set Promotion — The game involves promoting artists to increase their fame and reputation, which impacts gameplay.
  • area majority — The discussion about 'muscle in' and 'jump ahead of him in the line' at the international market suggests competing for limited spots or actions.
  • contract fulfillment — Players take contracts and place them on spaces, which then have effects like returning assistants or gaining money based on gallery visitors.
  • Income/Money Management — Players gain money from selling artwork and manage their finances, as seen when discussing spending money on paintings and hiring assistants, and needing a certain amount to meet objectives.
  • Influence track — Influence is gained and spent, often tied to visitors (VIPs and collectors), and can be used to take location actions or gain discounts.
  • set collection — The game involves collecting tokens from a table, aiming for a specific number (five in this case), and collecting tickets of different colors, with a mention of having one of every color.
  • worker placement — Players place assistants on various board spaces to perform actions like claiming tokens, promoting artists, buying paintings, taking contracts, and hiring more assistants. There's also mention of assistants being 'kicked out' and returning to desks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we should fully finish our action before we do that because our action might change the levels of the stacks
  • it's important in the international market as well because we might take the tile that he would take before he gets to place
  • Paulo ronado got the most votes and he limited himself to just two rounds of suggestions last time he gave us five rounds he really didn't trust us I don't blame him two is not too bad two is pretty good
  • we're going to muscle in which seems to be our way and jump ahead of him in the line to play something first
  • it's hard to resist such fantastic art
  • I like how now that we have so much money you're still so concerned about spending it
  • it's driving me a little crazy that we've managed to fill up our gallery and no one is buying
  • I hate to say this pep but I almost think we might need jendrick back to do a little convincing of the crowd here
  • oh Rodney we forgot something
  • I'm worried that we're running out of assistance
  • PAAD Gallery is in a pretty good state right now
References (from this video)
No references stored for this video.
Video zNnSpawDyiU Watch It Played Playthrough at 0:23 sentiment: positive
video_pk 65158 · mention_pk 158782
Watch It Played - The Gallerist video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Achieving the master gallerist level
  • Thematic elements like artist fame and art value
  • Strategic depth and player interaction
Cons
  • The gallery burning down
  • Gendrich betraying the gallery
Thematic elements
  • running an art gallery
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — The scoring for international market majorities and column majorities indicates an area control or majority mechanic.
  • Auction — A final auction phase is described for renowned works of art, determining ownership based on bids.
  • contract fulfillment — Players fulfill contracts by using assistants, which grants rewards and special abilities.
  • set collection — Collecting specific types of tickets (brown, white, pink) and reputation tokens seems to be a key part of progressing and scoring.
  • worker placement — Players use assistants to take actions on the board, such as placing them onto contracts or locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone, welcome back to Watch It Played.
  • And we put out a challenge last time, right, to say, can anyone come up with how we could end the game at master galler level?
  • I think Gendendrick just pulled the fire alarm.
  • Oh, the old insurance scam. Clever.
  • Do you think he just took the money and ran?
  • I think he did.
  • Oh my goodness. He backstabbed us.
  • Let's take our money and let's run, pep.
  • Well, well, we brought the the gallery down with us, so that's all that matters, I guess.
References (from this video)
No references stored for this video.
Video i9ZWpA6od2U watch it played Discussion at 0:27 sentiment: neutral
video_pk 65168 · mention_pk 158791
watch it played - The Gallerist video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome back to watch it played my name is Rodney Smith this is going to be a very quick news and updates video primarily I just want to run the contest to give away this copy of fuse that we started a few weeks ago but I also want to give you a couple quick updates on the channel as well
  • this is complex Euro game and it's probably going to be one of the most ambitious projects that I've worked on so the script is taking me a little longer
  • although the paint jobs aren't perfect I think they'd be passable for some video I'm considering this game for a possible feature
  • so what we've been doing lately is having table talk on a Tuesday table talk back on the following Tuesday and then a live Q&A on the Tuesday after that and then repeating that cycle
  • not only do we answer questions but we also try to play a game or two talk about some games and just get up to some other General Shenanigans
  • the winner of this watch it played contest is Benjamin Cocker congratulations Benjamin I'll send you an email get your mailing address and then ship this on to you as soon as possible
  • I also forgot to mention I'm recording a video to talk about this the game canopy it's a new product coming to Kickstarter that will provide you an alternative way of carrying your games to game group or wherever you're trying to take them
References (from this video)
No references stored for this video.
Video 3W-ybgRHYp0 watch it played Discussion at 0:46 sentiment: mixed
video_pk 65155 · mention_pk 158778
watch it played - The Gallerist video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • watching it being played will help clarify some of that complexity
Cons
  • a little bit too complex
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played my name is Rodney Smith this is going to be a quick news and updates video because the next couple of weeks are going to be Bonkers and I just want to give you a sense of what's going on
  • Tom's going to have me there we're going to be playing some games we'll stream that live for people to watch
  • so if you'd like to check that out then join us then again keep an eye on the channel there we'll have an announcement for when that's going live
  • otherwise that's everything I had to share I hope you're all having a great time and having some fun gaming but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video gndxl9qQvSg watch it played Rules Teach at 6:10 sentiment: positive
video_pk 65166 · mention_pk 158789
watch it played - The Gallerist video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex and engaging gameplay with multiple interconnected systems.
  • Good player interaction through 'kicked out' mechanics and area majority scoring.
Cons
none
Thematic elements
  • High art and great fortunes await the gallerist who promotes the right artists, draws in the best clientele, and curates the grandest collection.
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Scoring based on the most assistants in columns of the international market.
  • engine building — Developing an economic engine through art sales and artist promotion.
  • hand management — Managing contract cards, art dealer cards, and curator cards.
  • Resource management — Players manage coins, influence, tickets, and visitors.
  • set collection — Collecting specific types of artwork for scoring via curator and art dealer cards.
  • Variable Phase Order — An intermediate scoring phase occurs when the ticket stack is depleted.
  • worker placement — Players move their gallerist pawn or assistants to locations to take actions. Other players' pieces can be 'kicked out'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Art doesn't just enhance culture it can also line the pockets of the gallerist who promotes the right artists draws in the best clientele and curates the grandest collection
  • High art and great fortunes await so join me at the table and let's learn how to play
  • I like to think of it as an online sale
References (from this video)
No references stored for this video.
Video 8qu5Y9iKSIA Watch It Played Discussion at 4:41 sentiment: positive
video_pk 64709 · mention_pk 158207
Watch It Played - The Gallerist video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • introduces variety in scoring
  • suggests further engagement with existing tutorial content
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm a pretty big fan of the game Concordia
  • the rules to the game are very simple
  • they also have a bundle for Olli on as well
  • these are four different packs that have been bundled together that we're part of the original Kickstarter stretch goals
References (from this video)
No references stored for this video.
Video w2ZKAz-zIWE Allies or Enemies Top List at 22:57 sentiment: positive
video_pk 61189 · mention_pk 153843
Allies or Enemies - The Gallerist video thumbnail
Click to watch at 22:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thinky, planning-heavy Euro experience
  • High visual appeal and thematic cohesion
Cons
  • Lengthy and deliberate; not quick to pick up
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's legitimately pretty cool
  • it's a really cool game
  • it's a starter worker placement game
  • it's surprisingly thinky for a game that's one page of rules
  • it's asymmetric and the factions play very differently
  • the theme is absurd
  • it's thinky because of planning ahead
  • it's a flicking game, it's a dexterity game
  • the artwork is beautiful
  • it's purposely mean
  • it's a great space game
  • it's a big epic adventure
  • every time you put a tile in and it affects everything else in your area
References (from this video)
No references stored for this video.
Video 6HqkkZd-Sx8 kovray Discussion at 12:36 sentiment: positive
video_pk 60371 · mention_pk 152783
kovray - The Gallerist video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy strategy
  • great thematic execution
  • strong player interaction
Cons
  • very heavy learning curve
  • long playtime
Thematic elements
  • art dealing, curation, gallery management
  • Art gallery world; managing a gallery in a city
  • engine-building with worker placement
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — points and capabilities grow as you develop the gallery through acquisitions and exhibitions
  • engine_building — points and capabilities grow as you develop the gallery through acquisitions and exhibitions
  • set collection — managing sets of paintings and artists to maximize income and scoring
  • set_collection — managing sets of paintings and artists to maximize income and scoring
  • worker placement — players place workers to take actions such as hiring artists, acquiring paintings, and running exhibitions
  • worker_placement — players place workers to take actions such as hiring artists, acquiring paintings, and running exhibitions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is truly the gamer Paradise
  • we ended up playing 40 games between the two of us
  • the brain fog is real
References (from this video)
No references stored for this video.
Video OYclnQU-oKI Board Game Sanctuary Discussion at 23:20 sentiment: positive
video_pk 33570 · mention_pk 99819
Board Game Sanctuary - The Gallerist video thumbnail
Click to watch at 23:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight resource puzzle
  • rich thematic immersion
Cons
  • high complexity and rule overhead
Thematic elements
  • art dealing and exhibition management
  • art gallery management
Comparison games
none
Mechanics (from transcript analysis)
  • area control / multi-use cards — cards have many uses; actions are constrained by player board and card economy.
  • economic/resource management — manage galleries, staff, and artworks for optimal display and sales.
  • Multi-use cards — cards have many uses; actions are constrained by player board and card economy.
  • Resource management — manage galleries, staff, and artworks for optimal display and sales.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a wealth of replayability in this game box alone.
  • Euro point salad puzzle
  • I love Wingspan so much. I just love positive effects that you get when you trigger your tableau.
  • The Gallerist... probably the one I've gravitated towards the most if I were to try aLacerda game.
  • King Domino... that simple little mechanic of going, 'Oh, do I take a lesser powerful tile at the top or in order to pick first on the subsequent turn?'
References (from this video)
No references stored for this video.
Video Xu9ZiP419V0 Before You Play Top List at 8:16 sentiment: positive
video_pk 12910 · mention_pk 37781
Before You Play - The Gallerist video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, elevated artwork and board design
  • strong two-player interaction and strategic depth
Cons
  • can be brutal against an opponent in two-player
  • requires practice to optimize 'kicked-out' action timing
Thematic elements
  • art gallery ownership and curation
  • art gallery / modern metropolis
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • area control / worker placement — manage exhibitions and influence actions through the board layout
  • kicked-out actions — placed actions lead to consequences and extra opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lisboa such a good game
  • The Gallerist was the first design that I saw that looked absolutely beautiful
  • Kanban is a fantastic game
  • it's a clean and elegant design
  • Escape Plan is the outlier in this group
  • On Mars is a great game, but it's hard to teach
References (from this video)
No references stored for this video.
Video vR6W2tMdqxc Getting Games Discussion at 28:00 sentiment: positive
video_pk 12760 · mention_pk 37222
Getting Games - The Gallerist video thumbnail
Click to watch at 28:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production value
  • dense, rewarding design
Cons
  • heavy and long
  • steep learning curve
Thematic elements
  • art market and gallery management
  • art gallery / cultural economy
  • strategic Euro
Comparison games
  • Mercado de Lisboa
  • On Mars
Mechanics (from transcript analysis)
  • economic engine building — long planning with production and sales cycles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Point City... looks like this really cool game about pretty tactical about building up a really streamlined engine and just trying to get a bunch of points"
  • "I’ve been fatigued by rolling rights"
  • "the more you pull back or pull me back from being like in instruction mode the faster you’re going to find I end up"
  • "Nostalgia definitely does apply"
References (from this video)
No references stored for this video.
Video uqP79dvH6Fw Tabletop Turtle Review at 0:02 sentiment: positive
video_pk 11421 · mention_pk 33562
Tabletop Turtle - The Gallerist video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • Extremely intuitive game design
  • Theme perfectly integrated with mechanics
  • Clear action logic (promoting artists makes narrative sense)
  • Beautiful production
  • Procedural flow creates natural decision trees
  • Works well despite complex rules
  • Host 1 won (bias appreciated)
  • One of Vital Lacerda's better designs
  • Holds up despite being older game
  • Theme helps learning curve
Cons
  • Can feel procedural/repetitive in structure
  • Long play time
  • Complex initial setup
Thematic elements
  • Art world theme
  • Gallery/Artist promotion
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • action sequencing
  • economic management
  • Promotional systems
  • worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video Z74LO-XMWYA slickerdrips Top List at 53:40 sentiment: positive
video_pk 10641 · mention_pk 31414
slickerdrips - The Gallerist video thumbnail
Click to watch at 53:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight economic decisions
  • high tension pacing
Cons
  • can be dry for some players
Thematic elements
Comparison games
  • Lisboa
  • Welcome to the Moon
Mechanics (from transcript analysis)
  • Worker placement / optimization — Economic/portfolio management in a gallery context.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically that we are we're not quite at the 10th anniversary yet, but we are in in the 10th year of the channel
  • This is a very unfair top 10
  • Welcome to the Moon is one of the best one of the first big flip and fill games
  • I love it again like with me and Ra we've played like 60 70 games of it
  • If you could only keep one, would you keep X or Y? It's a terrible question
  • It's an unfair top 10. It's the same 10 L games with some Garfields
References (from this video)
No references stored for this video.
Video JTjJ4r3UOG0 Chairman of the Board Discussion at 4:46 sentiment: positive
video_pk 10324 · mention_pk 30460
Chairman of the Board - The Gallerist video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderful thematic integration with robust mechanics
  • Rich in strategic depth
Cons
  • Heavy rules and lengthy playtime
Thematic elements
  • Economic engine-building through art and exhibition
  • Art gallery management
  • Tangible theme with deep strategic layers
Comparison games
  • Babylonia
Mechanics (from transcript analysis)
  • action selection / resource management — Trade-offs between different tracks to optimize income and prestige.
  • Worker/asset management with marketplace dynamics — Manage artists, galleries, and sales to maximize revenue and reputation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I generally don't like table hog games; I prefer it to be a bit more concise and reigned in.
  • I do enjoy teaching games and I feel a much more comfortable teaching games than learning games from other people.
  • Luck vs Randomness—Luck is about controlling decisions; Randomness is when you have no control over what happens.
  • Publishers underestimate negative reviews; sometimes a negative review can be positive for a publisher because it shows a different demographic that would enjoy the game.
  • Babylonia is one of my highest rated games.
  • Through the Desert is different enough from Babylonia; Babylonia allows you to place tokens anywhere, Through the Desert has a different scoring mechanism.
References (from this video)
No references stored for this video.
Video HbpFhzKjjrI The Broken Meeple Top List at 7:35 sentiment: positive
video_pk 7124 · mention_pk 21097
The Broken Meeple - The Gallerist video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous production
  • Rulebook is clear and intuitive
  • Rewarding flow and tension
Cons
  • Can feel lengthy for some players
Thematic elements
  • Art dealing, fame, and gallery management
  • Art gallery and global art market
  • Thematic and elegant
Comparison games
  • Lorenzo Magnifico
  • Great Western Trail
Mechanics (from transcript analysis)
  • Kick-out mechanism — An opponent can push you off a space and you can respond via influence
  • worker placement — Assign workers to acquire contracts, art pieces, and market deals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like co-ops sometimes it's nice to not have bad blood between players and work together
  • everything just rewards you gently little rewards that remind you you're doing well
  • Underwater Cities really sings with the card system
References (from this video)
No references stored for this video.
Video eVK0kEyH79M 3 Minute Board Games Review at 6:06 sentiment: other
video_pk 6547 · mention_pk 19398
3 Minute Board Games - The Gallerist video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
not_yet_played
Pros
  • Recommended by channel tester
Cons
none
Thematic elements
  • Art world
  • Gallery management
Comparison games
  • On Mars
  • CO2
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video i5uCwSmMWwA The Dice Tower Discussion at 1:59 sentiment: mixed
video_pk 5647 · mention_pk 16774
The Dice Tower - The Gallerist video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid interaction
  • Good pacing for a Euro
Cons
  • Some variants feel heavy or punishing
Thematic elements
  • Economic strategy
  • Art gallery management
  • Narrative of the art world
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Controlling gallery space and artist slots with revenue scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shark Park, a memory kind of game.
  • they're essentially just more complex versions of the last.
  • it feels like it's a bigger game that was streamlined and streamline is often very good, but this one I felt almost a little streamlined too much.
  • This one's almost there. And I know a lot of people love the Talisera.
References (from this video)
No references stored for this video.
Video 9hFbUTtmFUw The Dice Tower Top List at 8:58 sentiment: positive
video_pk 4432 · mention_pk 12991
The Dice Tower - The Gallerist video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intricate, multi-layered gameplay with meaningful planning
  • kickback actions add strategic depth and interaction
Cons
  • complex setup and rule familiarity required
Thematic elements
  • art dealing, curation, and artist management
  • art world, galleries
  • economic simulation with artistic milieu
Comparison games
none
Mechanics (from transcript analysis)
  • visitor_management — manage visitors and curate exhibitions to maximize points
  • worker_placement_with_kickback_actions — main curator plus assistants; kickback actions grant extra effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about balance and efficiencies with a good dose of theme.
  • The race to get your stars out is kind of what's driving this game.
  • The two main reasons why this game is on my list. First is the tech trees.
  • This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
  • That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
  • The production wheel. These wheels have rotating spokes that split the wheel into two sections.
  • Kickback actions are one of the reasons why I love this game.
  • The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
  • What sets this one apart is you only draft once during the game at the very beginning.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: positive
video_pk 4016 · mention_pk 11716
The Broken Meeple - The Gallerist video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game
Cons
none
Thematic elements
  • Art
  • Gallery
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video LUWGaJh8m-g BoardGameGeek Top List at 42:50 sentiment: positive
video_pk 2136 · mention_pk 6268
BoardGameGeek - The Gallerist video thumbnail
Click to watch at 42:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stellar art direction and production
  • Deep strategic payoffs and replayability
  • Fits well for players who like heavy, thematic euros
Cons
  • Steep learning curve and lengthy teach
  • Some may find the pace slower at lighter table sizes
Thematic elements
  • curation, display, and market value of artworks
  • museum and art world; curator's moderate extent of operations
  • highly thematic with heavy strategic underpinnings
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / optimization — As artworks and exhibitions grow, players optimize placement and scoring.
  • Worker placement / action economy — Players allocate actions across a multi-layered board to acquire art, hire staff, and manage galleries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a board game summer camp at a hotel.
  • You just get so much gaming in.
  • Board game goals. I like that.
  • It's always a lot of fun when you find the right people.
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 18:10 sentiment: positive
video_pk 133 · mention_pk 406
Adam in Wales - Board Game Design - The Gallerist video thumbnail
Click to watch at 18:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of color
  • Modern art imagery
  • Intriguing premise
  • Makes player curious about game
  • Really stands out
Cons
none
Thematic elements
  • Art curation
  • Art gallery
  • Contemporary
Comparison games
none
Mechanics (from transcript analysis)
  • Strategy — Art gallery management game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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