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The Great Wall box art

The Great Wall

Game ID: GID0332964
Game Info
Year
2021
Players
1-4
Age
14+
Playtime
3 min
Collection
Your Tier
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Description

The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.

Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills, often creating unique engines).

In The Great Wall, the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years, each divided into 4 parts called Seasons.

During Spring, new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall, players take their turns, playing Command cards, resolving their effects and Activating Locations to gain various benefits. In Winter, the last layer of Defense is activated, then, the hordes try to assault the Walls.

During the course of the game, players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game, trying to get the most Honor points, which can be gained in a lot of different ways.

At the end of the game, the player with the most Honor wins.

—description from the publisher

Description

The Great Wall is a new asymmetric worker/soldier placement game with engine building themes and a twist in form of a constantly attacking AI (Mongolian Horde) that requires players to sometimes cooperate in order to defeat it. This is a new major board game from Awaken Realms.

Players will control ancient clans in China trying to defend against invading Mongolian hordes and build a Great Wall. While every player will want to win (by earning VP = Honor) they also need to sometimes cooperate to defend against the hordes. Each clan will be asymmetric through its chosen Leader (resource production/starting resources/starting workers and units) and this asymmetry will increase as the game progresses (players will hire Advisors with unique skills, often creating unique engines).

In The Great Wall, the players take the role of Generals defending the Wall against the Mongol Horde. The game is played over a series of turns called Years, each divided into 4 parts called Seasons.

During Spring, new barbaric hordes invade the fields in front of the Great Wall and prepare to launch their assault. Summer is the time when generals prepare for the assault and mobilize their forces. During Fall, players take their turns, playing Command cards, resolving their effects and Activating Locations to gain various benefits. In Winter, the last layer of Defense is activated, then, the hordes try to assault the Walls.

During the course of the game, players will create their own unique engines based on their clan strength as well as interact with other players during all phases of the game, trying to get the most Honor points, which can be gained in a lot of different ways.

At the end of the game, the player with the most Honor wins.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 18 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–20 of 20
Video 0UPokmEm5VI Meeple University Analysis at 24:29 sentiment: positive
video_pk 91009 · mention_pk 243863
Meeple University - The Great Wall video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Makes racing games feel more racy.
Cons
none
Thematic elements
  • Racing
Comparison games
none
Mechanics (from transcript analysis)
  • racing — The simultaneous action selection mechanic enhances the feeling of a race.
  • Simultaneous action selection — Players hide their chosen action behind a screen, and these actions directly affect opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video 1c5tbjNocP8 Allies or Enemies Top 21 List at 16:44 sentiment: positive
video_pk 89716 · mention_pk 238740
Allies or Enemies - The Great Wall video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spectacular visual appeal
  • cohesive shared defense feel
Cons
  • sometimes heavy for casual players
Thematic elements
  • defense and resource management
  • ancient China
  • shared tower defense with competitive edge
Comparison games
  • Defenders of the Realm
  • Everdell
Mechanics (from transcript analysis)
  • Worker Placement — face external threats as a team while scoring individually
  • worker placement with shared effort — face external threats as a team while scoring individually
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so interchangeable
  • this is jurassic park the board game
  • easy number one with a bullet arc nova
  • you can picture how kind of your different zoo is gonna be as well
  • it's the heaviest rolling right that's out there
References (from this video)
No references stored for this video.
Video gSf71UWJcnM Allies or Enemies Review at 0:03 sentiment: positive
video_pk 89667 · mention_pk 238524
Allies or Enemies - The Great Wall video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding production quality (3D wall, detailed minis, and high-quality components)
  • Strong balance of semi-coop and competitive play
  • Multiple modes (co-op, solo, two-player) add depth and replayability
  • The 3D wall provides a memorable tactile centerpiece
Cons
  • Rulebook is famously unhelpful in places and can hinder early learning
  • Some icons are more style-driven than straightforward, adding to confusion
  • Expansions come with a hefty price tag
Thematic elements
  • Resource management, semi-cooperative push-pull, wall defense
  • Ancient China during the Ming era, defending the Great Wall against the Mongol Horde
  • Asymmetric roles with a shared objective and multiple play modes
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Command cards are chosen each fall to determine available actions and can interact with others' turns.
  • Horde defense combat — Winter defenses pit archers and other units against invading hordes to protect the wall.
  • Modes: co-op and solo — Fully cooperative mode with its own decks, and a solo variant where a player competes against an AI general.
  • Seasonal cycle — Six rounds divided into Fall, Winter, Spring, and Summer, with distinct phases and objectives per season.
  • Wall building and resource donation — Walls are constructed using own resources and donated goods, with the goal of increasing honor and defense.
  • Worker Placement — Players place clerks to gather resources, hire overseers, clerks, and advisors, and deploy soldiers to build the wall.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rulebook is also famously unhelpful
  • the highlight here is the three-dimensional wall which is such a brilliant touch
  • we liked it more than we thought we would
  • this game is a unique experience that's definitely worth playing
  • the minis are also fantastic with different sculpts for each of the clans
  • it's heart it's really about resource management
References (from this video)
No references stored for this video.
Video Io_tL8s5DWA Drive Thru Games Discussion at 28:14 sentiment: positive
video_pk 89593 · mention_pk 238225
Drive Thru Games - The Great Wall video thumbnail
Click to watch at 28:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed the cooperative mode
  • Excited to try competitive mode
  • Very neat and crunchy
  • Components are excellent, especially the sun drop wash
Cons
  • Co-op can be a bit abstract and number-crunchy
  • Some events felt anti-thematic or immersion-breaking due to complexity
Thematic elements
  • Building and defending the Great Wall of China against invaders
  • China
  • Cooperative and competitive modes with potential for narrative development
Comparison games
  • Lords of Hellas
  • Tainted Grail
  • Nemesis
  • Glory to Rome
  • Puerto Rico
Mechanics (from transcript analysis)
  • Card Drafting — Players use a small hand of cards that are not typically recovered, influencing action selection.
  • cooperative play — Players work together against the game system.
  • Engine Building — Developing a system of actions and resource generation through cards and worker placement.
  • Resource Management — Gathering and managing different resources is key to building and defending.
  • Worker Placement — Players place workers on various spots to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video tFQovidi5mU Allies or Enemies Top 100 List at 11:51 sentiment: positive
video_pk 89508 · mention_pk 237830
Allies or Enemies - The Great Wall video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning 3D wall components
  • Unique multi-player coordination feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative-leaning competition — While there is competition for honor, you often need to coordinate to defend against external threats.
  • Worker Placement — Players place workers to activate actions and require specific worker types to progress.
  • worker placement with permissions — Players place workers to activate actions and require specific worker types to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
  • It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
  • Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 11:16
video_pk 80123 · mention_pk 194498
Board Games UnLocked - The Great Wall video thumbnail
Click to watch at 11:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video 98x9mtL5HRk Review at 0:21 sentiment: positive
video_pk 72715 · mention_pk 172143
The Great Wall video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork and components are superb
  • Pure pleasure to play
  • High replay value
  • Theme captured nicely through gameplay
  • More player count doesn't necessarily mean more chaotic gameplay
Cons
  • Potential for analysis paralysis due to many choices
Thematic elements
  • Political and diplomatic confrontation between the British and Russian empires
  • Afghanistan and its neighboring territories in the 19th century
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Having a tribe in a superior account of ruling pieces including armies will make you ruler of that territory. Likewise having a spy on an opponent's card will mean you'll hold them hostage and they'll have to bribe you to use their action.
  • Assassination — You may want to assassinate that person for a cost especially if it's a high-value target for your faction.
  • Card abilities (one-time and passive) — Assets giving you one-time abilities when part of your court which include borrowing money from the bank, changing the favorite suit, building armies, roads and placing spies or tribes in that region. They might even give you passive abilities or even add possible new tactical actions on your term.
  • Changing loyalty — Some will even make you change your loyalty but this is never set in stone.
  • Court management — Manage your court size well as political cards can increase your limit while intelligence increases your hand size.
  • Dominance check — A dominance check comes and is successful or profit from the unstable political and military turmoil with your high influence.
  • endgame trigger — The last dominant check is worth double points.
  • event cards — Events will appear that might change your course of strategy as well, manipulate these by either making them happen naturally or having a nice bankroll to use them to your advantage.
  • Market manipulation — As you buy elements for your side, others might lower their services cost to be part of the great game, incentivizing your opponents to take them to their side.
  • Movement (spies/armies) — March your spies or armies to the location using March and get rid of pesky spies or tribes with some firepower. Some cards will give you more mobility when moving your spies or armies whilst others give you more firepower.
  • Recruiting characters, locations, and items — You'll recruit characters on locations and possible items to give you an edge in shaping the new Afghan in your image.
  • Resource management (money/bankroll) — Do have a back roll as military rain will restrict the market and increase its price is twofold besides your assets.
  • Road building — Be sure to own roads of your faction as others will not lend you there's.
  • Scoring (points) — When dominance check comes, the winning faction will count their patriots prizes and gifts and the leader with the most will score 5 points, 3 for second and 1 for third. Should no faction be dominant, the player with the most influence will score three points and one for second.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Great Game was a political and diplomatic confrontation that existed for most of the 19th century between the British and Russian Empire over Afghanistan in its neighboring territories.
  • The last dominant check is worth double points meaning that anyone working far back from the shadows can in fact win the game as their machinations and planning was for the long game.
  • Besides falling absolutely in love with the artwork and superb components the game was just a pure pleasure to play.
  • Yes you'll have to be ready to deal with analysis paralysis because the game will provide you with lots of choices from tacticals to strategical ones.
  • PAKS Pamir scores a well-deserved nine point five out of ten.
References (from this video)
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Video LAxDUF8o238 Allies or Enemies Top List at 6:48 sentiment: positive
video_pk 61169 · mention_pk 153786
Allies or Enemies - The Great Wall video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic theme and striking components
  • clear visual cues for gameplay
Cons
  • some players may find the interaction slightly indirect
Thematic elements
  • defense, labor, and strategic fortification
  • Historical China, focused on building and defending a grand wall.
  • slightly gritty with a touch of legend
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage a set of markers/resources to build the wall and progress on objectives.
  • hand management / worker interplay — Players manage a set of markers/resources to build the wall and progress on objectives.
  • pattern interaction / resource allocation — Choosing actions that influence both your board and the global state of the wall.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two dessert ones just look so good
  • i would really like to bite into these and then find out that they're soft and gooey
  • the honey buzz squishy tokens holy cow they they feel so
  • the eggs they look like the mini eggs they totally do
  • you pointed out specifically the eggs um
  • i picture them being honeycomb flavor as well
References (from this video)
No references stored for this video.
Video ZjwHjzz6OP0 Meeple Mountain Top 10 List at 0:16
video_pk 42271 · mention_pk 128235
Meeple Mountain - The Great Wall video thumbnail
Click to watch at 0:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games are pretty expensive to start off with.
  • Maybe those extras that they give off on these games that maybe i'm missing out on something good.
  • I do want the newest and greatest but is it gonna be as good as as any others.
  • Again that's number one... Garfield Games.
References (from this video)
No references stored for this video.
Video PM_L5MCkjnE ON TABLE Board Games Top 10 List at 21:24 sentiment: positive
video_pk 40772 · mention_pk 123593
ON TABLE Board Games - The Great Wall video thumbnail
Click to watch at 21:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetric play with flavorful advisors
  • strong thematic design and miniatures potential
Cons
  • not fully cooperative; still intense competition
  • board and components can be complex
Thematic elements
  • asymmetric command decisions with high strategic depth
  • Ancient China; defense against Mongol hordes
  • epic, historical, asymmetric strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric command roles — Each player has a distinct commander with unique abilities
  • Cooperation versus competition — Players cooperate to defend against the invasion while competing for honor points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about the size at all right it's very important what the board game uh like PX pamir offers you
  • the Journey Begins with setting up your base first from there you will create new tools and gear
  • the immersive atmosphere and gameplay in Assassin's Creed totally won me over
  • this is the best Legacy game I've played and Legends of the West is fantastic
  • Twilight Imperium is the ruler of your table
References (from this video)
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Video wp5AMiG_LHU ON TABLE Board Games Unboxing at 0:08 sentiment: positive
video_pk 37508 · mention_pk 112701
ON TABLE Board Games - The Great Wall video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diverse and detailed miniature sculpts per clan
  • Large, interactive board with multiple play areas
  • Rich assortment of cards and expansion content
  • Multiple play modes (competitive, cooperative, solo)
Cons
  • Complex with many components, setup may be lengthy
  • Expansion content adds significant depth and potential learning curve
Thematic elements
  • defense, empire expansion, tactical maneuvers across a multi-layered wall
  • Ancient China, Great Wall defense era
  • epic/operatic
Comparison games
none
Mechanics (from transcript analysis)
  • Advisors activation and support — Choosing active vs supporting advisors to boost general strength.
  • Area Control — Players place units and determine control of wall sections and adjacent spaces.
  • area control / area influence — Players place units and determine control of wall sections and adjacent spaces.
  • Deck-building / card-driven actions — Draw and manage tactic, advisor, and horde/consequence cards to perform actions.
  • Hidden Information — Player screens hide resource quantities and planning information.
  • Horde/attack mechanic — Horde cards attack the wall; rewards granted for inflicting damage and killing hordes.
  • Modal play modes — Competitive, cooperative, solo play and multi-scenario variations.
  • Resource Management — Managing tokens/resources gained from various cards and actions to activate abilities and reinforce walls.
  • Unique Player Powers — Each clan comes with unique minis and starting resources, providing asymmetry.
  • Upgrade system — Ancient beasts and relics can upgrade units and provide new abilities.
  • Variable player powers by clan — Each clan comes with unique minis and starting resources, providing asymmetry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the screens will allow players to hide the carefully collected resources
  • the archers or spearmen look different in each clan
  • these are emperors of quiet cards provide objectives that the player must fulfill to win the game
  • five new generals join the ranks of the army
  • it can be pulled out and placed on the table with an easy widget of all players
  • the great wall itself you have to pieces together the individual levels of the wall
References (from this video)
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Video QRfDhKJL3eg Board Games for One Discussion at 14:35 sentiment: positive
video_pk 36111 · mention_pk 108126
Board Games for One - The Great Wall video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player and solo options with engaging asymmetry
  • Appealing theme and impressive miniatures/wall components
  • Deep strategy with planning around walls, resources, and hordes
Cons
  • Setup and teardown can be time-consuming due to modular wall pieces
  • Rule familiarity and planning can be dense for new players
Thematic elements
  • cooperative/competitive wall-building with honor tracking and invasion management
  • China during the era of the Great Wall, defensive clans building walls against invasions
  • historical fantasy with epic siege elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action card drafting and T-order placement — players select and place action cards in a turn order that determines who acts first
  • Action Drafting — players select and place action cards in a turn order that determines who acts first
  • AI-assisted or third-clan interaction (Read Clan General) in two-player — a support clan acts as a stand-in third player in two-player games
  • Honor track and shame tokens — players gain honor and may incur shame penalties that affect end-game scoring
  • Seasonal cycle / turn order — game cycles through Spring, Summer, Fall, Winter with distinct actions and timing
  • Wall and barricade construction — players build and maintain walls/barricades to defend against hordes
  • Worker Placement — players assign workers to gather resources, build walls, hire soldiers, and activate advisor effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I loved it
  • two player absolutely loved it, solo absolutely loved it
  • this is truly a three-player game all right
  • for $48 a flip and sketch I don't know I'm pretty skeptical of that
  • it's a rolling right okay what are we doing flip cards and choose dice
References (from this video)
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Video xrfQuYsVpGE Board Gaming Ramblings Unboxing at 1:24 sentiment: positive
video_pk 32791 · mention_pk 97183
Board Gaming Ramblings - The Great Wall video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive production value
  • Beautiful miniatures and artwork
  • Large, glossy play mat adds to the experience
  • Solid box and component quality
Cons
  • Box inserts and storage can be bulky with all expansions
  • Complex setup and organization may be daunting for new players
Thematic elements
  • Strategic empire-building and defense of a city wall
  • Ancient China fortification and defense against invasions
  • historical/fantasy hybrid
Comparison games
  • Rising Sun
  • Blood Rage
Mechanics (from transcript analysis)
  • action selection — Central action mechanism that drives player decisions and resource flow
  • Area Majority — Players compete for influence in regions to gain bonuses
  • area majority / control — Players compete for influence in regions to gain bonuses
  • Resource Management — Players manage and upgrade resources to grow their wall and forces
  • Set Collection — Acquiring specific resources or cards to enable stronger actions
  • tile/board construction — Modular board elements and wall components are assembled during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are really beautiful miniatures.
  • This is a hugely good looking game.
  • I am looking forward to playing this game now.
  • 150 high quality resources which replace wooden resources from the base game
  • these upgraded resources look pretty cool
  • these miniatures look amazing
  • this might be some of the better looking miniatures I've seen
  • you cannot play this by itself
  • the stretch goal box
  • orange player
References (from this video)
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Video XJHk7GOCnIM Board Gaming Ramblings Top 100 List at 11:06 sentiment: positive
video_pk 32152 · mention_pk 94922
Board Gaming Ramblings - The Great Wall video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool production and player powers
  • Engaging tension around actions and resources
Cons
  • Rulebook is hard; new printing planned
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement with evolving powers — Player powers and village management influence actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is heavy and tight euro game design, it crushes my brain
  • we will not play it again but frost haven is a better game
  • the rulebook is hard to get through but the gameplay is pretty good
  • it's a one-way street game and the campaign keeps things fresh
References (from this video)
No references stored for this video.
Video f9x0DLrug4Y Board Game Coffee Discussion at 37:18 sentiment: positive
video_pk 8029 · mention_pk 23628
Board Game Coffee - The Great Wall video thumbnail
Click to watch at 37:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid Euro feel with thematic flavor
  • Expandable with content; strong box organization improvements
  • Engaging for players who enjoy resource-management games
Cons
  • Expansions can unbalance if not managed
  • May feel restrained compared to heavier APO titles
Thematic elements
  • Resource management and fortification strategy
  • Ancient fortress-building in historical China
  • Historically flavored Euro with cinematic expansions
Comparison games
  • Carcassonne (territory control feel)
  • Gaia Project (box organization and expansion integration)
Mechanics (from transcript analysis)
  • Card-driven resource management — Cards drive actions and help manage resources to fortify walls
  • Modular box expansion integration — The box architecture accommodates expansions and organized play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best game ever
  • this game is a nut job
  • the art is amazing the storytelling is amazing
  • Nemesis is fan Fantastic so it's it's semi-cooperative I guess it depends
  • it's the best alien game I've ever played that's not the alien license
  • Photosynthesis is a beautiful game
  • the core box is amazing
  • it's so heavy but it's worth it
  • awaken Realms sponsor this they’re so awesome
References (from this video)
No references stored for this video.
Video CgkStebrhzs Board Game Coffee Unboxing at 2:32:13 sentiment: positive
video_pk 8032 · mention_pk 23637
Board Game Coffee - The Great Wall video thumbnail
Click to watch at 2:32:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and immersive minis
  • Strong thematic cohesion and components
Cons
  • Complex rules; long playtime may deter casual players
Thematic elements
  • strategic territory control and resource management
  • ancient China; monumental wall-building context
  • historical-fantasy blend with cinematic minis
Comparison games
  • Nemesis
  • Edge Don't Fall
Mechanics (from transcript analysis)
  • Area Control — players vie for control of regions to advance victory conditions
  • Worker placement / resource management — manage limited resources to deploy units and advance walls or defenses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is by far the biggest box we've ever unboxed.
  • Forty-one pounds… 41 close to 42 pounds, crazy.
  • I could fit Britney in here like I could talk, I could tuck her away at night.
  • These minis are crisp; they look carved from granite.
  • I'm in love with this demon girl; her wings are huge.
  • This box is beautiful.
References (from this video)
No references stored for this video.
Video G1WMKP-i0j4 Board Game Coffee Discussion at 39:12 sentiment: positive
video_pk 7743 · mention_pk 22858
Board Game Coffee - The Great Wall video thumbnail
Click to watch at 39:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful presentation and hype around expansion content
Cons
  • Long play and heavy rules for some players
Thematic elements
  • building a protective wall and managing resources
  • ancient trade and defense
  • grand epic with modular expansions
Comparison games
none
Mechanics (from transcript analysis)
  • area control / resource management — players generate resources and build the wall and defenses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're giving away 50 games
  • it's worldwide
  • remember you can enter in every video
  • the box is really heavy
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 0:46 sentiment: positive
video_pk 6507 · mention_pk 19278
The Dice Tower - The Great Wall video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Big Euro game
  • Amazing miniatures
Cons
none
Thematic elements
  • Historical defense
  • Great Wall of China
Comparison games
none
Mechanics (from transcript analysis)
  • Euro game mechanics — Traditional European-style board game mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
No references stored for this video.
Video UDeTnco9k4g Board Game Coffee Discussion at 26:53 sentiment: positive
video_pk 378 · mention_pk 1157
Board Game Coffee - The Great Wall video thumbnail
Click to watch at 26:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich components and theme
  • engaging for families and heavier gamers alike
Cons
  • game length can be long
  • complex rulebook
Thematic elements
  • political and military strategy
  • The Great Wall of China
Comparison games
none
Mechanics (from transcript analysis)
  • action selection / variable powers — different roles provide unique benefits.
  • Worker Placement — workers gather resources and defend the wall.
  • worker placement / area control — workers gather resources and defend the wall.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
  • the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
  • donate to Sick Kids it’d be great help just to help the little ones
  • Encore is a rolling right game.
  • Star Realms is simple to teach and always fun to play.
  • Flick of Faith is a rolling right game.
References (from this video)
No references stored for this video.
Video vKTeUU9fMkY Drive Thru Games Review sentiment: positive
video_pk 20 · mention_pk 33
Overall sentiment (raw)
positive
Pros
  • Unique card-driven worker placement
  • Innovative competitive/cooperative design
  • Great production quality
  • Interesting strategic depth
Cons
  • Co-op mode can feel overly puzzly
  • Potential complex rules interactions
Thematic elements
  • Wall defense against invading hordes
  • Ancient China
  • Historical strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven worker placement — Players use identical card hands to place workers and take actions
  • Cooperative/Competitive hybrid — Same core mechanics can be played cooperatively or competitively
  • Resource Management — Collect wood, stone, gold, and qi to build wall sections and deploy troops
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The competitive side the theme comes through of you sort of all being opportunists involved in the construction of the wall and the defense of China
  • You're all building the wall and fighting the horde but you're trying to look the best as you do it
References (from this video)
No references stored for this video.
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