The Beast has invited you to his castle for a Masquerade. When you enter, you are magically transformed into the identity of another character from The Grimm Forest! The Beast enjoys his antics!
Players will be outed if they are given 2 artifacts of their bane, but can win the magical masquerade if they are able to collect 3 artifacts of their favor.
The Beast loves to watch the characters try and oust each other. Each player will draw 2 artifacts, keeping one for themselves and giving 1 to any player at the ball. This reveals a lot of information on both players. Why did you keep that artifact? Oh excuse me Snow White, I see you have 2 mirrors does that oust you as the Evil Queen?
Turning in 2 Artifacts activates special actions as well, timing these well have great benefits!
Don't worry if you are outed early, you take on the role of a Ghost, you get to guess what character you think will win the magical masquerade and if you are correct, you win along with them! You also take a turn handing out Artifacts to characters to try and sway the ball to your favor!
The first player to collect 3 Artifacts of Favor or to be the last player remaining will win. All other players will be given a token in their defeat. When someone has 3 tokens, that triggers the end of the masquerade and we see which player was the best!
-description from designer
- Strong thematic artwork
- Fast rounds with accessible social deduction
- hidden roles and secret objectives
- fairy-tale inspired thematic world
- social deduction with quick rounds
Mechanics (from transcript analysis)
- Hidden Roles — each player has a hidden role with associated goals
- Identity protection — players must subtly protect their own identity while attempting to deduce others
- Rose collection — win condition involves collecting three roses while hiding identity
Video topics + discussion points
Quotes (from this video)
- you go to category you go around the circle you have to give an answer that fits that category
- it's a 10 or 15 second timer which plays very jaunty little Bell tune
- I always enjoy drawing obstacle things
- it's a very quick round I can remember easily exact number but mainly you need to collect roses to win
- three monkeys trying to build buildings
- it's a fun little filler
- it's the sort of thing that can work quite well as a team-building event
- it's frantic and fun absolutely true
- it's similar to sushi go
References (from this video)
- Rules weren't too much
- Went quickly
- Not sure if it completely fits as a party game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if it can't accommodate at least five it's not a party game
- your definition of party game is a game that place sadness fine please have to be at least 5 yep
- and then what has to be simple enough in componentry to be played easily at a party hmm and it has to be simple enough that you can explain it I'm inside probably 10 minutes yep and have it be understood by gamers and non-gamers I think those are the hallmarks of a genuine party game
- if the game isn't generating laughter naturally through playing it then it's not really a party game
- there's a lot of chaos element often that's what causes the the humor
- it really depends on the people that we're playing with as well
- it can read like party on paper but then it people aren't quick enough to like make it fun party or they're not happy enough to just throw a caution to the wind and wind and lose and have it be funny and it becomes really understand
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Duck & Cover is a fantastic filler family game.
- Pentago is one of the best abstract games of all time.
- What is this in the middle of all the board games on BoardGameGeek?
- This game truly is mid.
References (from this video)
- Accessible
- Looks beautiful
- Daughter still asks to play
- Not the favorite game in its genre
- Hidden role/character identification at a dance
- Players have a character they are and try to unmask others.
- One Night Ultimate Werewolf
- The Resistance
Mechanics (from transcript analysis)
- Hidden role — Described as a hidden role game in the sense that you have a certain character and are trying to unmask various characters.
- Set Collection — Players collect or avoid artifacts depending on their character.
Video topics + discussion points
Quotes (from this video)
- Publisher ranking videos are where I take a look at the entire catalog that a publisher has, and then I took a look at the subcategory of that catalog, the ones that I've played within that, and then I rank those games from worst to best, going through them, telling you what I think overall, very quick notes. I'm not really going full reviews and all that. I'm just giving you the hierarchy of how I feel about a publisher's collection, publisher's catalog, catalog of games.
- Druid City Games does across the board. They always make their games incredibly high quality from the production standpoint.
- It's just way too long of an experience. I feel that three players doesn't feel as good as four players. Four players feels better. At five players, I will never do again. Four players is probably the best player count, but even at four players, it's slightly longer than I want. A three player game is right about the right length, but not enough player interaction. And a four player game is the right amount of player interaction and not and and too much length.
- Games do get points for being unique in a crowded spaces. And we very much live in a crowded tabletop space.
- Anyways, that has been my ranking of Jue City Games. Let me know in the comments down
- Bloodstone, which I am very excited about.
- I liked both modes of the game, but I liked the fact that the game gave you both.
- Great miniatures, great art, great gameplay. That is Bloodstone.
- We were really enjoying ourselves. We were having a lot of fun and the gameplay stalled which means I need to either make that happen or alternatively go back to the drawing board with a new group that will actually get a table or even just a two-player game or even a single-player game because I really enjoy Tidal Blades 2 Rise of the Unfolders.
- It gave you great deck building, a fun little grid system over here like this little grid the way you activate this grid gives you kind of vibes and elements of Monumental but in a faster game that overall is a very enjoyable campaign system.
- Bloodstone or Tidal Blades 2 Rise of the Unfolders. I am excited to dive into it and complete it.
- Rating is not being given on this or Bloodstone or One Night's War duel because they all need significantly more time with them before I would give them a rating.
References (from this video)
- Part of the Grimm Forest line with a masquerade twist
- social deduction with items
- fairy-tale / masquerade vibe
Mechanics (from transcript analysis)
- Social Deduction — based on a social deduction mechanism with specific item cards
- social deduction with items — based on a social deduction mechanism with specific item cards
Video topics + discussion points
Quotes (from this video)
- Canopy's my most recent one with uh weird city games
- it's primarily a two-player game
- the art is done by Vincent du Treay which is oh it is amazing you see it
- this tabletop simulator mod they built these buttons so if we press pass it automatically goes back here
- Tabletop Simulator... it's available, it's free if you want to play
References (from this video)
- puzzle deduction premise engaging
- high player interaction
- strategic depth with subtle strategies
- secret identities, deception, collection of artifacts and roses
- Beasts masquerade ball in a fairy tale world
- puzzle deduction with hidden identities
Mechanics (from transcript analysis)
- Card Drafting — Each round you draw two cards and give one to another player while keeping one.
- Deduction — Players try to deduce others' identities while concealing their own.
- Hand Management — Managing cards in hand and what to keep vs. pass.
- identity reveal — Certain actions or conditions lead to revealing your identity.
- puzzle deduction — Players try to deduce others' identities while concealing their own.
- Set Collection — Players collect artifacts as a path to scoring.
- two-card draft and pass — Each round you draw two cards and give one to another player while keeping one.
Video topics + discussion points
Quotes (from this video)
- you are one of a fairytale characters at the beasts masquerade ball but no one knows who you are behind the mask
- the game plays two to five
- you get a secret identity at the start of the game
- puzzle deduction where you try to conceal your identity while working out other players identities
- you can still draw cards and give other plays
- there are many subtle strategies to this game
References (from this video)
- nostalgic fairy tale theme
- beautiful illustrations and production quality
- accessible and quick to learn/play
- strong deduction and bluff elements
- great for introducing new players to the hobby
- fun to play with more people
- some luck involved, drawing cards may force unwanted banes
- not for players who dislike social deduction
- fairy tale characters with boons and banes; deception
- the beast's ball / fairy tale world
- storytelling through hidden identities and deduction
Mechanics (from transcript analysis)
- Boons and Banes — characters have boons they love and banes they detest; three boons can win a round while two banes can eliminate you
- Card Drafting — on a turn you draw two cards and assign one to yourself and one to another player, gaining hints about others
- card-drafting action selection — on a turn you draw two cards and assign one to yourself and one to another player, gaining hints about others
- hidden identities and unmasking — each round assigns a character with boons and banes; players can unmask others to guess their character
- round-based scoring and elimination — end of each round the last man standing or the boons collector wins a trophy, roses increase per round, final winner after three rounds
- Set Collection — players collect 'roses' to determine the round winner; the goal is to collect the most roses by the end of the three rounds
- set collection with roses — players collect 'roses' to determine the round winner; the goal is to collect the most roses by the end of the three rounds
- two-card actions — you can use two of your cards to take an action, including unmasking a character
Video topics + discussion points
Quotes (from this video)
- you'll be invited to the beast's ball
- the deduction piece is really interesting
- the art is absolutely fantastic
- nostalgic reminds me of my childhood
- this one's relatively quick to play